Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 42% |
| M4A4 | 30 | 37% |
| USP-S | 7 | 43% |
| Desert Eagle | 5 | 0% |
| Glock-18 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/97 | 16 1:42 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 9.2 s T | 9.5 |
| 19/97 | 2 1:37 | 3 kills (M4A4 ×3), in 7.2 s CT | 3.1 |
| 62/97 | 11 1:27 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 67/97 | 12 1:38 | 1 kill (M4A4) CT | 0.6 |
| 84/97 | 14 bomb 0:26 | 1 kill (AK-47) T | -0.1 |
| 97/97 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:15 | 1v1 before the plant CT · 100 HP · Extended A | won - killed them · first fight won, saw each other |
| 16 1:30 | 1v1 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 17 1:34 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:20 | wasted | no enemy blinded for long |
| 8 1:42 | wasted | no enemy blinded for long |
| 8 1:38 | wasted | barely blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 0.6 s (0.0 s white) |
| 14 bomb 0:28 | misled a peek | barely blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked 𝘦𝘢𝘯𝘤𝘭𝘦♡ 1.2 s after the pop; hit them first |
| 19 1:43 | good | blinded ing. XeroX 3.7 s (1.0 s white) |
Throws
20 grenades: 16 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:31 | punished | hit by 𝘦𝘢𝘯𝘤𝘭𝘦♡ 1.2 s after throwing a molotov at Catwalk, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 550 units away; a running throw |
| 11 1:29 | exposed | an HE at Under A - seen by 1 enemy for 0.1 s, the nearest 740 units away |
| 11 1:23 | punished | killed by swetchxD 1.3 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 2.6 s, the nearest 860 units away, thrown in the open |
| 15 1:24 | exposed | an HE at A Ramp - seen by 1 enemy for 0.4 s, the nearest 674 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:32 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:37 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 bomb 0:40 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died | ||
| 16 1:40 | Tunnel Stairs | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Delorean was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:39 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:15 | trade | VinnieBB was killed 529 units away: you traded in 1,219 ms (pros: 625 ms) |
| 2 1:37 | hold | held with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 901 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:42 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 763 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | trade | VinnieBB was killed 271 units away: you traded in 2,047 ms (pros: 1,641 ms) |
| 13 1:38 | hold | held with VinnieBB, 322 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after VinnieBB) |
| 13 1:25 | line of fire | stood in VinnieBB's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 14 1:43 | trade | Delorean was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:25 | hold | held with VinnieBB, 373 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after VinnieBB) |
| 15 1:24 | trade | VinnieBB was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:34 | trade | Delorean was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | hold | held with GODLESS 에즈기, 228 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after GODLESS 에즈기) |
| 19 1:47 | trade | Delorean was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | trade | GODLESS 에즈기 was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:31 | trade | Delorean was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:44 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | hit them | P2000 | 359 ms | – | 1.9° | ||
| 1 1:14 | killed them | USP-S | 422 ms | 422 ms | 0.5° | ||
| 2 1:37 | killed them | M4A4 | 297 ms | 484 ms | 1.3° | ||
| 2 1:37 | hit by them | MAC-10 | 406 ms | – | 6.5° | ||
| 2 1:31 | hit by them | Desert Eagle | 359 ms | – | 1.6° | ||
| 2 1:31 | killed them | M4A4 | 469 ms | 469 ms | 6.8° | ||
| 2 1:30 | killed them | M4A4 | 172 ms | 344 ms | 1.1° | ||
| 3 1:30 | killed by them | AK-47 | 484 ms | 2188 ms | 10.3° | ||
| 3 1:28 | hit them | M4A4 | 250 ms | – | 0.3° | ||
| 4 1:22 | killed by them | M4A4 | 297 ms | 2094 ms | 3.2° | ||
| 4 1:21 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | killed by them | AK-47 | 1094 ms | 1094 ms | 9.0° | ||
| 7 1:34 | hit them | AK-47 | 328 ms | – | 1.5° | ||
| 7 1:34 | killed by them | AK-47 | 422 ms | 625 ms | 2.9° | ||
| 8 1:21 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed by them | AK-47 | 312 ms | 609 ms | 1.8° | ||
| 10 1:13 | hit them | AK-47 | 359 ms | – | 3.9° | ||
| 11 1:27 | killed them | M4A4 | 188 ms | 359 ms | 1.5° | ||
| 11 1:22 | killed by them | Desert Eagle | 2781 ms | 3125 ms | 0.6° | ||
| 12 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:38 | killed them | M4A4 | 109 ms | 203 ms | 2.8° | ||
| 12 1:38 | hit by them | AK-47 | 125 ms | – | 3.0° | ||
| 13 1:37 | hit by them | P2000 | 281 ms | – | 0.7° | ||
| 13 1:36 | hit them | Glock-18 | 797 ms | – | 5.1° | ||
| 14 bomb 0:27 | killed them | AK-47 | 391 ms | 688 ms | 5.3° | ||
| 15 1:32 | hit them | AK-47 | 547 ms | – | 3.6° | ||
| 15 bomb 0:40 | hit them | AK-47 | 375 ms | – | 3.5° | ||
| 15 bomb 0:39 | killed by them | FAMAS | 859 ms | 1047 ms | 8.8° | ||
| 16 1:42 | killed them | AK-47 | 828 ms | 1453 ms | 4.7° | ||
| 16 1:39 | killed them | AK-47 | 406 ms | 703 ms | 5.7° | ||
| 16 1:33 | killed them | AK-47 | 312 ms | 828 ms | 1.4° | ||
| 16 1:25 | hit them | AK-47 | 234 ms | – | 2.4° | ||
| 16 1:25 | killed by them | AWP | 375 ms | 375 ms | 5.4° | ||
| 17 1:32 | killed by them | M4A4 | 484 ms | 1078 ms | 3.6° | ||
| 18 1:27 | killed by them | M4A4 | 172 ms | 609 ms | 8.3° | ||
| 19 1:29 | killed by them | M4A1-S | 109 ms | 609 ms | 0.5° | ||
| 20 1:11 | killed by them | AWP | 359 ms | 359 ms | 0.8° | ||
| 21 1:28 | killed by them | AWP | 375 ms | 375 ms | 3.9° | ||
| 22 1:36 | killed by them | AWP | 281 ms | 281 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | USP-S | 1081 | fired while moving (174 u/s), too fast to be accurate - stop first | 2/9 | 38% / 42% | ||
| 1 1:14 | USP-S | 1004 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/1 | killed them | 48% / 50% | |
| 2 1:37 | M4A4 | 375 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/8 | killed them | 35% / 51% | |
| 2 1:34 | M4A4 | 495 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/5 | 6% / 53% | ||
| 2 1:32 | M4A4 | 400 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/10 | 46% / 76% | ||
| 2 1:30 | M4A4 | 329 | fired while moving (177 u/s), too fast to be accurate - stop first | 3/4 | killed them | 23% / 48% | |
| 3 1:28 | M4A4 | 499 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 56% / 56% | |
| 4 1:21 | M4A4 | 375 | fine - pros would have fired it too | 4/19 | cut short (a death, a reload) | 27% / 47% | |
| 7 1:34 | AK-47 | 325 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 31% / 63% | |
| 8 1:28 | Desert Eagle | 2283 | fine - pros would have fired it too | 0/1 | 20% / 24% | ||
| 10 1:13 | AK-47 | 407 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 20% / 51% | |
| 11 1:27 | M4A4 | 744 | fine - pros would have fired it too | 2/4 | killed them | 51% / 51% | |
| 13 1:37 | Glock-18 | 860 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/3 | 4% / 49% | ||
| 13 1:36 | Glock-18 | 1001 | fine - pros would have fired it too | 1/2 | 31% / 45% | ||
| 14 1:35 | AK-47 | 777 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 50% | |
| 14 bomb 0:27 | AK-47 | 920 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/8 | killed them | 5% / 61% | |
| 15 1:33 | AK-47 | 987 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 28% / 69% | |
| 15 bomb 0:40 | AK-47 | 664 | fired while moving (76 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 14% / 61% | |
| 16 1:43 | AK-47 | 980 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 50% | |
| 16 1:42 | AK-47 | 925 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 56% | |
| 16 1:42 | AK-47 | 919 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 16 1:40 | AK-47 | 486 | fired while moving (130 u/s), too fast to be accurate - stop first | 4/7 | killed them | 12% / 53% | |
| 16 1:33 | AK-47 | 840 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 16 1:25 | AK-47 | 734 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 35% / 46% | |
| 17 1:32 | Desert Eagle | 1628 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 20% / 41% | |
| 18 1:26 | Desert Eagle | 342 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 43% | |
| 19 1:29 | AK-47 | 665 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 9% / 46% | |
| 20 1:11 | Desert Eagle | 999 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 35% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
