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Dust II, won 13-9 · Sat 17 Oct, 15:45

AgnosticGold Nova Master

The match

Aim

359 msTTD476 msTTK2.6°Crosshair↓25%1st bullet45%Spray17%Head57%Counter-strafe

Scoreboard

56ADR59%KAST

Positioning

Shots

15/28Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474142%
M4A43037%
USP-S743%
Desert Eagle50%
Glock-18520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/9716 1:42 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 9.2 s T9.5
19/972 1:37 3 kills (M4A4 ×3), in 7.2 s CT3.1
62/9711 1:27 1 kill (M4A4), 1 headshot CT0.8
67/9712 1:38 1 kill (M4A4) CT0.6
84/9714 bomb 0:26 1 kill (AK-47) T-0.1
97/971 1:14 1 kill (USP-S), 1 headshot CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:15 1v1 before the plant CT · 100 HP · Extended Awon - killed them · first fight won, saw each other
16 1:30 1v1 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
17 1:34 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:20 wastedno enemy blinded for long
8 1:42 wastedno enemy blinded for long
8 1:38 wastedbarely blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 0.6 s (0.0 s white)
14 bomb 0:28 misled a peekbarely blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked 𝘦𝘢𝘯𝘤𝘭𝘦♡ 1.2 s after the pop; hit them first
19 1:43 goodblinded ing. XeroX 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 16 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:31 punishedhit by 𝘦𝘢𝘯𝘤𝘭𝘦♡ 1.2 s after throwing a molotov at Catwalk, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 550 units away; a running throw
11 1:29 exposedan HE at Under A - seen by 1 enemy for 0.1 s, the nearest 740 units away
11 1:23 punishedkilled by swetchxD 1.3 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 2.6 s, the nearest 860 units away, thrown in the open
15 1:24 exposedan HE at A Ramp - seen by 1 enemy for 0.4 s, the nearest 674 units away

Positioning

In 4 of your 26 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 0 of your 19 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:32 𝘦𝘢𝘯𝘤𝘭𝘦♡Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:37 ing. XeroXLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 bomb 0:40 MikellA Rampstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied
16 1:40 MikellTunnel Stairscover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeDelorean was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
1 1:39 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
1 1:15 tradeVinnieBB was killed 529 units away: you traded in 1,219 ms (pros: 625 ms)
2 1:37 holdheld with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 901 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:42 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 763 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 tradeVinnieBB was killed 271 units away: you traded in 2,047 ms (pros: 1,641 ms)
13 1:38 holdheld with VinnieBB, 322 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after VinnieBB)
13 1:25 line of firestood in VinnieBB's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
14 1:43 tradeDelorean was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
15 1:25 holdheld with VinnieBB, 373 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after VinnieBB)
15 1:24 tradeVinnieBB was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
17 1:34 tradeDelorean was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 holdheld with GODLESS 에즈기, 228 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after GODLESS 에즈기)
19 1:47 tradeDelorean was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 tradeGODLESS 에즈기 was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 tradeDelorean was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
21 1:44 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 952 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 swetchxDhit themP2000359 ms–1.9°
1 1:14 swetchxDkilled themUSP-S422 ms422 ms0.5°
2 1:37 Mikellkilled themM4A4297 ms484 ms1.3°
2 1:37 Mikellhit by themMAC-10406 ms–6.5°
2 1:31 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themDesert Eagle359 ms–1.6°
2 1:31 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themM4A4469 ms469 ms6.8°
2 1:30 ing. XeroXkilled themM4A4172 ms344 ms1.1°
3 1:30 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themAK-47484 ms2188 ms10.3°
3 1:28 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themM4A4250 ms–0.3°
4 1:22 swetchxDkilled by themM4A4297 ms2094 ms3.2°
4 1:21 swetchxDhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 Mikellkilled by themAK-471094 ms1094 ms9.0°
7 1:34 Mikellhit themAK-47328 ms–1.5°
7 1:34 Mikellkilled by themAK-47422 ms625 ms2.9°
8 1:21 swetchxDhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 ing. XeroXkilled by themAK-47312 ms609 ms1.8°
10 1:13 ing. XeroXhit themAK-47359 ms–3.9°
11 1:27 Mikellkilled themM4A4188 ms359 ms1.5°
11 1:22 swetchxDkilled by themDesert Eagle2781 ms3125 ms0.6°
12 1:40 Coadăhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:38 Coadăkilled themM4A4109 ms203 ms2.8°
12 1:38 Coadăhit by themAK-47125 ms–3.0°
13 1:37 ing. XeroXhit by themP2000281 ms–0.7°
13 1:36 ing. XeroXhit themGlock-18797 ms–5.1°
14 bomb 0:27 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAK-47391 ms688 ms5.3°
15 1:32 Coadăhit themAK-47547 ms–3.6°
15 bomb 0:40 Mikellhit themAK-47375 ms–3.5°
15 bomb 0:39 Mikellkilled by themFAMAS859 ms1047 ms8.8°
16 1:42 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAK-47828 ms1453 ms4.7°
16 1:39 Mikellkilled themAK-47406 ms703 ms5.7°
16 1:33 ing. XeroXkilled themAK-47312 ms828 ms1.4°
16 1:25 swetchxDhit themAK-47234 ms–2.4°
16 1:25 swetchxDkilled by themAWP375 ms375 ms5.4°
17 1:32 ing. XeroXkilled by themM4A4484 ms1078 ms3.6°
18 1:27 ing. XeroXkilled by themM4A4172 ms609 ms8.3°
19 1:29 ing. XeroXkilled by themM4A1-S109 ms609 ms0.5°
20 1:11 Coadăkilled by themAWP359 ms359 ms0.8°
21 1:28 swetchxDkilled by themAWP375 ms375 ms3.9°
22 1:36 Mikellkilled by themAWP281 ms281 ms0.7°

Shots

You fired 15 of your 28 first shots too soon: 11 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 swetchxDUSP-S1081fired while moving (174 u/s), too fast to be accurate - stop first2/938% / 42%
1 1:14 swetchxDUSP-S1004fired while moving (113 u/s), too fast to be accurate - stop first1/1killed them48% / 50%
2 1:37 MikellM4A4375fired while moving (82 u/s), too fast to be accurate - stop first2/8killed them35% / 51%
2 1:34 ing. XeroXM4A4495fired while moving (132 u/s), too fast to be accurate - stop first0/56% / 53%
2 1:32 ing. XeroXM4A4400fired while moving (197 u/s), too fast to be accurate - stop first1/1046% / 76%
2 1:30 ing. XeroXM4A4329fired while moving (177 u/s), too fast to be accurate - stop first3/4killed them23% / 48%
3 1:28 𝘦𝘢𝘯𝘤𝘭𝘦♡M4A4499fine - pros would have fired it too1/3cut short (a death, a reload)56% / 56%
4 1:21 swetchxDM4A4375fine - pros would have fired it too4/19cut short (a death, a reload)27% / 47%
7 1:34 MikellAK-47325fired while moving (152 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)31% / 63%
8 1:28 swetchxDDesert Eagle2283fine - pros would have fired it too0/120% / 24%
10 1:13 ing. XeroXAK-47407aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4cut short (a death, a reload)20% / 51%
11 1:27 MikellM4A4744fine - pros would have fired it too2/4killed them51% / 51%
13 1:37 𝘦𝘢𝘯𝘤𝘭𝘦♡Glock-18860aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/34% / 49%
13 1:36 ing. XeroXGlock-181001fine - pros would have fired it too1/231% / 45%
14 1:35 CoadăAK-47777fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 50%
14 bomb 0:27 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-47920fired while moving (177 u/s), too fast to be accurate - stop first2/8killed them5% / 61%
15 1:33 CoadăAK-47987fired while moving (85 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)28% / 69%
15 bomb 0:40 MikellAK-47664fired while moving (76 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)14% / 61%
16 1:43 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-47980fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 50%
16 1:42 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-47925fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 56%
16 1:42 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-47919fine - pros would have fired it too1/1killed them73% / 73%
16 1:40 MikellAK-47486fired while moving (130 u/s), too fast to be accurate - stop first4/7killed them12% / 53%
16 1:33 ing. XeroXAK-47840aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
16 1:25 swetchxDAK-47734fine - pros would have fired it too1/2cut short (a death, a reload)35% / 46%
17 1:32 ing. XeroXDesert Eagle1628fine - pros would have fired it too0/2cut short (a death, a reload)20% / 41%
18 1:26 ing. XeroXDesert Eagle342fine - pros would have fired it too0/1cut short (a death, a reload)33% / 43%
19 1:29 ing. XeroXAK-47665aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)9% / 46%
20 1:11 CoadăDesert Eagle999fine - pros would have fired it too0/1cut short (a death, a reload)25% / 35%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.