Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 23 | 17% |
| M4A4 | 22 | 27% |
| USP-S | 14 | 29% |
| AK-47 | 12 | 50% |
| AWP | 11 | 46% |
| MP9 | 8 | 38% |
| MAC-10 | 4 | 50% |
| Dual Berettas | 4 | 0% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/97 | 16 1:36 | 3 kills (MP9 ×2, AWP), 1 headshot, in 11.3 s CT | 4.2 |
| 13/97 | 19 1:20 | 2 kills (AWP ×2), in 2.5 s CT | 4.1 |
| 15/97 | 11 1:21 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 3.7 |
| 17/97 | 21 1:28 | 2 kills (AWP, Zeus), 1 in the air, in 5.7 s CT | 3.2 |
| 39/97 | 12 1:45 | 1 kill (AK-47), 1 through smoke T | 1.6 |
| 48/97 | 18 0:55 | 1 kill (AWP), a wallbang CT | 1.1 |
| 61/97 | 4 1:20 | 2 kills (M4A4 ×2), 1 headshot, in 25.9 s T | 0.9 |
| 71/97 | 3 1:40 | 1 kill (MAC-10), 1 headshot T | 0.5 |
| 76/97 | 5 1:29 | 1 kill (Zeus) T | 0.2 |
| 82/97 | 22 1:37 | 1 kill (AWP) CT | 0.0 |
| 85/97 | 13 bomb 0:38 | 1 kill (USP-S), 1 headshot CT | -0.1 |
| 88/97 | 6 1:26 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 92/97 | 1 1:27 | 2 kills (Glock ×2), 1 headshot, in 11.2 s T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:26 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 8 1:01 | 1v4 before the plant T · 76 HP · Pit | lost - died in the first fight · saw each other |
| 13 1:33 | 1v5 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · saw each other |
| 16 1:33 | 1v2 before the plant CT · 100 HP · Outside Long | won - killed both · first fight won, saw each other |
| 18 0:43 | 1v1 before the plant CT · 100 HP · Lower Tunnel | lost - died in the first fight · saw them first |
Flashes
12 flashes: 2 good, 0 weak, 7 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:36 | wasted | no enemy blinded for long |
| 3 1:34 | wasted | no enemy blinded for long |
| 5 1:43 | wasted | barely blinded VinnieBB 0.6 s (0.1 s white); blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 3.1 s on the move through Top Mid - safe |
| 7 1:45 | good | blinded VinnieBB 3.9 s (1.2 s white) |
| 7 1:09 | wasted | no enemy blinded for long |
| 8 1:46 | wasted | no enemy blinded for long |
| 12 1:46 | blinded an enemy, but hurt the team too | blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 4.4 s (1.6 s white); blinded themselves 2.0 s holding Long Doors - an enemy could see them |
| 15 1:42 | good | blinded VinnieBB 3.8 s (1.1 s white); blinded themselves 2.0 s holding Long A - safe |
| 16 1:33 | blinded an enemy, but hurt the team too | blinded VinnieBB 4.5 s (1.8 s white); blinded themselves 1.9 s on the move through Outside Long - ran into a fight |
| 18 1:16 | wasted | no enemy blinded for long; blinded themselves 5.0 s holding Mid Doors - safe |
| 19 1:20 | misled a peek | barely blinded VinnieBB 1.7 s (0.1 s white) the enemy was barely blinded, and swetchxD peeked VinnieBB 2.6 s after the pop; hit them first |
| 21 1:34 | wasted | no enemy blinded for long |
Throws
38 grenades: 33 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:49 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1782 units away; a running throw |
| 16 1:35 | exposed | a flash at Outside Long - seen by 1 enemy for 0.9 s, the nearest 636 units away, thrown in the open; a running throw |
| 21 1:42 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.4 s, the nearest 872 units away; a running throw |
| 21 1:25 | punished | hit by GODLESS 에즈기 0.8 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 169 units away |
| 22 1:28 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 839 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:20 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 1 1:15 | A Ramp | cover not used: 128 units away, they'd have seen only your head | died | ||
| 5 1:29 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 8 1:06 | Pit | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | lived | ||
| 19 1:20 | Top Mid | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 19 1:18 | Top Mid | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 20 1:43 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | Mikell was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:40 | hold | held with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 1040 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before 𝘦𝘢𝘯𝘤𝘭𝘦♡) |
| 1 1:30 | trade | Coadă was killed 238 units away: you traded in 3,250 ms (pros: 969 ms) |
| 2 1:37 | trade | Mikell was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:31 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 345 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:30 | trade | ing. XeroX was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:50 | line of fire | stood in ing. XeroX's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 9 1:15 | hold | held with ing. XeroX, 848 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:14 | trade | ing. XeroX was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | hold | held with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 609 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after 𝘦𝘢𝘯𝘤𝘭𝘦♡) |
| 13 1:37 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | hold | held with ing. XeroX, 450 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ing. XeroX) |
| 13 1:33 | trade | ing. XeroX was killed 365 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:42 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:14 | trade | ing. XeroX was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 0:43 | trade | Coadă was killed 321 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:47 | hold | held with Coadă, 137 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Coadă) |
| 20 1:43 | hold | held with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after 𝘦𝘢𝘯𝘤𝘭𝘦♡) |
| 21 1:39 | trade | ing. XeroX was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 688 ms | – | 3.0° | ||
| 1 1:27 | killed them | Glock-18 | 94 ms | 94 ms | 1.8° | ||
| 1 1:19 | hit by them | Dual Berettas | 469 ms | – | 4.2° | ||
| 1 1:18 | hit by them | P2000 | 359 ms | – | 1.9° | ||
| 1 1:18 | hit them | Glock-18 | 2141 ms | – | 18.5° | ||
| 1 1:15 | killed them | Glock-18 | 547 ms | 547 ms | 8.1° | ||
| 1 1:14 | killed by them | USP-S | 422 ms | 422 ms | 0.5° | ||
| 2 1:36 | hit by them | SSG 08 | 297 ms | – | 1.3° | ||
| 2 1:15 | killed by them | Negev | 188 ms | 641 ms | 18.5° | ||
| 3 1:40 | killed them | MAC-10 | 359 ms | 578 ms | 0.5° | ||
| 3 1:40 | hit by them | M4A4 | 453 ms | – | 3.8° | ||
| 4 1:22 | killed them | M4A4 | 297 ms | 2094 ms | 3.2° | ||
| 4 1:21 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:54 | hit by them | AUG | 375 ms | – | 1.3° | ||
| 4 0:54 | killed them | M4A4 | 422 ms | 422 ms | 14.4° | ||
| 5 1:28 | hit by them | Desert Eagle | 1062 ms | – | 4.9° | ||
| 5 1:25 | hit them | M4A4 | 141 ms | – | 17.7° | ||
| 6 1:27 | hit by them | MAG-7 | 359 ms | – | 45.1° | ||
| 6 1:26 | killed them | AK-47 | 1156 ms | 1156 ms | 12.0° | ||
| 6 1:21 | hit them | AK-47 | 391 ms | – | 0.2° | ||
| 6 1:20 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:21 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:06 | hit by them | M4A4 | 484 ms | – | 3.3° | ||
| 8 1:01 | killed by them | AWP | 438 ms | 438 ms | 1.0° | ||
| 9 1:20 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed by them | AK-47 | 453 ms | 656 ms | 1.3° | ||
| 11 1:22 | killed them | Desert Eagle | 2781 ms | 3125 ms | 0.6° | ||
| 12 1:46 | hit by them | XM1014 | 516 ms | – | 51.3° | ||
| 12 1:45 | killed them | AK-47 | 1000 ms | 1312 ms | 13.9° | ||
| 12 1:43 | killed by them | AWP | 391 ms | 391 ms | 1.0° | ||
| 13 bomb 0:38 | killed them | USP-S | 516 ms | 703 ms | 52.2° | ||
| 13 bomb 0:37 | hit them | P2000 | 328 ms | – | 9.0° | ||
| 13 bomb 0:35 | killed by them | Glock-18 | 78 ms | 78 ms | 0.8° | ||
| 14 1:36 | killed by them | Desert Eagle | 172 ms | 172 ms | 5.1° | ||
| 15 1:42 | killed by them | SSG 08 | 109 ms | 109 ms | 0.5° | ||
| 16 1:36 | killed them | MP9 | 359 ms | 359 ms | 1.3° | ||
| 16 1:31 | killed them | MP9 | 297 ms | 578 ms | 2.6° | ||
| 16 1:25 | hit by them | AK-47 | 234 ms | – | 2.4° | ||
| 16 1:25 | killed them | AWP | 375 ms | 375 ms | 5.4° | ||
| 18 0:55 | killed them | AWP | 484 ms | 484 ms | 11.0° | ||
| 18 0:40 | killed by them | Desert Eagle | 250 ms | 250 ms | 2.4° | ||
| 19 1:20 | hit by them | AK-47 | 281 ms | – | 4.5° | ||
| 19 1:20 | killed them | AWP | 328 ms | 328 ms | 7.2° | ||
| 19 1:17 | killed them | AWP | 328 ms | 328 ms | 1.7° | ||
| 20 1:41 | killed by them | MAC-10 | 1422 ms | 2734 ms | 30.9° | ||
| 21 1:28 | killed them | AWP | 375 ms | 375 ms | 3.9° | ||
| 21 1:25 | hit by them | AK-47 | 484 ms | – | 2.1° | ||
| 21 1:22 | hit by them | AK-47 | 219 ms | – | 12.4° | ||
| 21 1:12 | killed by them | MAC-10 | 672 ms | 672 ms | 5.0° | ||
| 22 1:41 | hit by them | AK-47 | 406 ms | – | 1.3° | ||
| 22 1:37 | killed them | AWP | 297 ms | 297 ms | 1.6° | ||
| 22 bomb 0:19 | killed by them | MAC-10 | 172 ms | 469 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 696 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/8 | 9% / 40% | ||
| 1 1:29 | Glock-18 | 745 | fine - pros would have fired it too | 0/5 | 45% / 53% | ||
| 1 1:27 | Glock-18 | 763 | fired while moving (237 u/s), too fast to be accurate - stop first | 1/2 | killed them | 23% / 37% | |
| 1 1:18 | Glock-18 | 900 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | 10% / 49% | ||
| 1 1:16 | Glock-18 | 1133 | fine - pros would have fired it too | 0/1 | 36% / 38% | ||
| 1 1:15 | Glock-18 | 699 | fine - pros would have fired it too | 1/3 | killed them | 30% / 39% | |
| 1 1:14 | Glock-18 | 1008 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 12% / 51% | |
| 2 1:36 | Glock-18 | 579 | fine - pros would have fired it too | 0/5 | 44% / 44% | ||
| 2 1:16 | Glock-18 | 435 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 27% / 40% | |
| 3 1:40 | MAC-10 | 442 | fine - pros would have fired it too | 2/9 | killed them | 33% / 50% | |
| 4 1:22 | M4A4 | 373 | fired while moving (81 u/s), too fast to be accurate - stop first | 9/26 | killed them | 8% / 50% | |
| 4 0:54 | M4A4 | 311 | fine - pros would have fired it too | 1/6 | killed them | 55% / 55% | |
| 6 1:27 | AK-47 | 133 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/6 | killed them | 28% / 52% | |
| 6 1:21 | AK-47 | 1034 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 24% / 46% | |
| 7 1:50 | AWP | 2676 | fine - pros would have fired it too | 0/1 | 82% / 82% | ||
| 8 1:52 | AWP | 2474 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/1 | 2% / 78% | ||
| 8 1:28 | AWP | 2283 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 8% / 65% | ||
| 8 1:09 | AWP | 2365 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 27% / 74% | ||
| 11 1:22 | Desert Eagle | 860 | fine - pros would have fired it too | 2/4 | killed them | 69% / 69% | |
| 12 1:46 | AK-47 | 488 | fine - pros would have fired it too | 4/12 | killed them | 32% / 54% | |
| 13 1:37 | USP-S | 1451 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/5 | 2% / 42% | ||
| 13 1:33 | USP-S | 1112 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/5 | 6% / 53% | ||
| 13 bomb 0:38 | USP-S | 280 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/3 | killed them | 19% / 45% | |
| 13 bomb 0:37 | USP-S | 504 | fine - pros would have fired it too | 2/3 | 27% / 45% | ||
| 13 bomb 0:36 | USP-S | 525 | fine - pros would have fired it too | 0/2 | 37% / 50% | ||
| 16 1:36 | MP9 | 760 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/9 | killed them | 40% / 54% | |
| 16 1:31 | MP9 | 404 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/13 | killed them | 9% / 59% | |
| 16 1:25 | AWP | 734 | fine - pros would have fired it too | 1/1 | killed them | 39% / 64% | |
| 19 1:20 | AWP | 322 | fine - pros would have fired it too | 2/2 | killed them | 83% / 83% | |
| 20 1:42 | AWP | 644 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 29% / 79% | |
| 20 1:40 | Dual Berettas | 548 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 7% / 39% | |
| 22 1:41 | AWP | 2226 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 28% / 58% | ||
| 22 1:37 | AWP | 772 | fine - pros would have fired it too | 1/1 | killed them | 66% / 70% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
