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Dust II, lost 9-13 · Sat 17 Oct, 15:45

swetchxDMaster Guardian I

The match

Aim

375 msTTD484 msTTK4.7°Crosshair↓31%1st bullet36%Spray28%Head63%Counter-strafe

Scoreboard

88ADR73%KAST

Positioning

Shots

17/33Rushed↓0/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-182317%
M4A42227%
USP-S1429%
AK-471250%
AWP1146%
MP9838%
MAC-10450%
Dual Berettas40%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9716 1:36 3 kills (MP9 ×2, AWP), 1 headshot, in 11.3 s CT4.2
13/9719 1:20 2 kills (AWP ×2), in 2.5 s CT4.1
15/9711 1:21 1 kill (Deagle), 1 through smoke, 1 headshot T3.7
17/9721 1:28 2 kills (AWP, Zeus), 1 in the air, in 5.7 s CT3.2
39/9712 1:45 1 kill (AK-47), 1 through smoke T1.6
48/9718 0:55 1 kill (AWP), a wallbang CT1.1
61/974 1:20 2 kills (M4A4 ×2), 1 headshot, in 25.9 s T0.9
71/973 1:40 1 kill (MAC-10), 1 headshot T0.5
76/975 1:29 1 kill (Zeus) T0.2
82/9722 1:37 1 kill (AWP) CT0.0
85/9713 bomb 0:38 1 kill (USP-S), 1 headshot CT-0.1
88/976 1:26 1 kill (AK-47), 1 headshot T-0.4
92/971 1:27 2 kills (Glock ×2), 1 headshot, in 11.2 s T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:26 1v2 before the plant T · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
8 1:01 1v4 before the plant T · 76 HP · Pitlost - died in the first fight · saw each other
13 1:33 1v5 before the plant CT · 100 HP · Extended Alost - died later, after 1 kill · saw each other
16 1:33 1v2 before the plant CT · 100 HP · Outside Longwon - killed both · first fight won, saw each other
18 0:43 1v1 before the plant CT · 100 HP · Lower Tunnellost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 0 weak, 7 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:36 wastedno enemy blinded for long
3 1:34 wastedno enemy blinded for long
5 1:43 wastedbarely blinded VinnieBB 0.6 s (0.1 s white); blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 3.1 s on the move through Top Mid - safe
7 1:45 goodblinded VinnieBB 3.9 s (1.2 s white)
7 1:09 wastedno enemy blinded for long
8 1:46 wastedno enemy blinded for long
12 1:46 blinded an enemy, but hurt the team tooblinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 4.4 s (1.6 s white); blinded themselves 2.0 s holding Long Doors - an enemy could see them
15 1:42 goodblinded VinnieBB 3.8 s (1.1 s white); blinded themselves 2.0 s holding Long A - safe
16 1:33 blinded an enemy, but hurt the team tooblinded VinnieBB 4.5 s (1.8 s white); blinded themselves 1.9 s on the move through Outside Long - ran into a fight
18 1:16 wastedno enemy blinded for long; blinded themselves 5.0 s holding Mid Doors - safe
19 1:20 misled a peekbarely blinded VinnieBB 1.7 s (0.1 s white) the enemy was barely blinded, and swetchxD peeked VinnieBB 2.6 s after the pop; hit them first
21 1:34 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 33 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:49 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1782 units away; a running throw
16 1:35 exposeda flash at Outside Long - seen by 1 enemy for 0.9 s, the nearest 636 units away, thrown in the open; a running throw
21 1:42 exposeda molotov at Catwalk - seen by 1 enemy for 0.4 s, the nearest 872 units away; a running throw
21 1:25 punishedhit by GODLESS 에즈기 0.8 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 169 units away
22 1:28 exposeda molotov at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 839 units away, thrown in the open; a running throw

Positioning

In 7 of your 36 duels you showed more of yourself than you needed to (6 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 7 of your 26 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:20 VinnieBBBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
1 1:15 AgnosticA Rampcover not used: 128 units away, they'd have seen only your headdied
5 1:29 GODLESS 에즈기Lower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
8 1:06 GODLESS 에즈기Pitpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headlived
19 1:20 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Top Midcover not used: 48 units away, they'd have seen only your headkilled them
19 1:18 VinnieBBTop Midcover not used: 48 units away, they'd have seen only your headkilled them
20 1:43 DeloreanCatwalkcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeMikell was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
1 1:40 holdheld with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 1040 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before 𝘦𝘢𝘯𝘤𝘭𝘦♡)
1 1:30 tradeCoadă was killed 238 units away: you traded in 3,250 ms (pros: 969 ms)
2 1:37 tradeMikell was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
2 1:31 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 345 units away: not traded within 5 s (pros: 1,641 ms)
2 1:30 tradeing. XeroX was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
7 1:50 line of firestood in ing. XeroX's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
9 1:15 holdheld with ing. XeroX, 848 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:14 tradeing. XeroX was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 holdheld with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 609 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after 𝘦𝘢𝘯𝘤𝘭𝘦♡)
13 1:37 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 holdheld with ing. XeroX, 450 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ing. XeroX)
13 1:33 tradeing. XeroX was killed 365 units away: not traded within 5 s (pros: 625 ms)
16 1:42 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
18 1:14 tradeing. XeroX was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
18 0:43 tradeCoadă was killed 321 units away: not traded within 5 s (pros: 625 ms)
19 1:47 holdheld with Coadă, 137 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Coadă)
20 1:43 holdheld with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after 𝘦𝘢𝘯𝘤𝘭𝘦♡)
21 1:39 tradeing. XeroX was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 918 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themGlock-18688 ms–3.0°
1 1:27 GODLESS 에즈기killed themGlock-1894 ms94 ms1.8°
1 1:19 VinnieBBhit by themDual Berettas469 ms–4.2°
1 1:18 Agnostichit by themP2000359 ms–1.9°
1 1:18 VinnieBBhit themGlock-182141 ms–18.5°
1 1:15 VinnieBBkilled themGlock-18547 ms547 ms8.1°
1 1:14 Agnostickilled by themUSP-S422 ms422 ms0.5°
2 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themSSG 08297 ms–1.3°
2 1:15 GODLESS 에즈기killed by themNegev188 ms641 ms18.5°
3 1:40 GODLESS 에즈기killed themMAC-10359 ms578 ms0.5°
3 1:40 GODLESS 에즈기hit by themM4A4453 ms–3.8°
4 1:22 Agnostickilled themM4A4297 ms2094 ms3.2°
4 1:21 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:54 VinnieBBhit by themAUG375 ms–1.3°
4 0:54 VinnieBBkilled themM4A4422 ms422 ms14.4°
5 1:28 GODLESS 에즈기hit by themDesert Eagle1062 ms–4.9°
5 1:25 GODLESS 에즈기hit themM4A4141 ms–17.7°
6 1:27 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themMAG-7359 ms–45.1°
6 1:26 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-471156 ms1156 ms12.0°
6 1:21 GODLESS 에즈기hit themAK-47391 ms–0.2°
6 1:20 GODLESS 에즈기killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:21 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:06 GODLESS 에즈기hit by themM4A4484 ms–3.3°
8 1:01 VinnieBBkilled by themAWP438 ms438 ms1.0°
9 1:20 VinnieBBhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 VinnieBBkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 GODLESS 에즈기killed by themAK-47453 ms656 ms1.3°
11 1:22 Agnostickilled themDesert Eagle2781 ms3125 ms0.6°
12 1:46 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themXM1014516 ms–51.3°
12 1:45 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-471000 ms1312 ms13.9°
12 1:43 VinnieBBkilled by themAWP391 ms391 ms1.0°
13 bomb 0:38 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themUSP-S516 ms703 ms52.2°
13 bomb 0:37 Deloreanhit themP2000328 ms–9.0°
13 bomb 0:35 Deloreankilled by themGlock-1878 ms78 ms0.8°
14 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themDesert Eagle172 ms172 ms5.1°
15 1:42 GODLESS 에즈기killed by themSSG 08109 ms109 ms0.5°
16 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themMP9359 ms359 ms1.3°
16 1:31 VinnieBBkilled themMP9297 ms578 ms2.6°
16 1:25 Agnostichit by themAK-47234 ms–2.4°
16 1:25 Agnostickilled themAWP375 ms375 ms5.4°
18 0:55 VinnieBBkilled themAWP484 ms484 ms11.0°
18 0:40 GODLESS 에즈기killed by themDesert Eagle250 ms250 ms2.4°
19 1:20 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themAK-47281 ms–4.5°
19 1:20 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAWP328 ms328 ms7.2°
19 1:17 VinnieBBkilled themAWP328 ms328 ms1.7°
20 1:41 Deloreankilled by themMAC-101422 ms2734 ms30.9°
21 1:28 Agnostickilled themAWP375 ms375 ms3.9°
21 1:25 GODLESS 에즈기hit by themAK-47484 ms–2.1°
21 1:22 GODLESS 에즈기hit by themAK-47219 ms–12.4°
21 1:12 Deloreankilled by themMAC-10672 ms672 ms5.0°
22 1:41 Deloreanhit by themAK-47406 ms–1.3°
22 1:37 VinnieBBkilled themAWP297 ms297 ms1.6°
22 bomb 0:19 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themMAC-10172 ms469 ms2.2°

Shots

You fired 17 of your 33 first shots too soon: 11 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Glock-18696aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/89% / 40%
1 1:29 GODLESS 에즈기Glock-18745fine - pros would have fired it too0/545% / 53%
1 1:27 GODLESS 에즈기Glock-18763fired while moving (237 u/s), too fast to be accurate - stop first1/2killed them23% / 37%
1 1:18 VinnieBBGlock-18900aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/310% / 49%
1 1:16 AgnosticGlock-181133fine - pros would have fired it too0/136% / 38%
1 1:15 VinnieBBGlock-18699fine - pros would have fired it too1/3killed them30% / 39%
1 1:14 AgnosticGlock-181008too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)12% / 51%
2 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Glock-18579fine - pros would have fired it too0/544% / 44%
2 1:16 DeloreanGlock-18435fine - pros would have fired it too0/6cut short (a death, a reload)27% / 40%
3 1:40 GODLESS 에즈기MAC-10442fine - pros would have fired it too2/9killed them33% / 50%
4 1:22 AgnosticM4A4373fired while moving (81 u/s), too fast to be accurate - stop first9/26killed them8% / 50%
4 0:54 VinnieBBM4A4311fine - pros would have fired it too1/6killed them55% / 55%
6 1:27 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47133fired while moving (109 u/s), too fast to be accurate - stop first1/6killed them28% / 52%
6 1:21 GODLESS 에즈기AK-471034fine - pros would have fired it too1/2cut short (a death, a reload)24% / 46%
7 1:50 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AWP2676fine - pros would have fired it too0/182% / 82%
8 1:52 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AWP2474aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/12% / 78%
8 1:28 AgnosticAWP2283aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/18% / 65%
8 1:09 GODLESS 에즈기AWP2365aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/127% / 74%
11 1:22 AgnosticDesert Eagle860fine - pros would have fired it too2/4killed them69% / 69%
12 1:46 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47488fine - pros would have fired it too4/12killed them32% / 54%
13 1:37 AgnosticUSP-S1451aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/52% / 42%
13 1:33 GODLESS 에즈기USP-S1112fired while moving (206 u/s), too fast to be accurate - stop first0/56% / 53%
13 bomb 0:38 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡USP-S280aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/3killed them19% / 45%
13 bomb 0:37 DeloreanUSP-S504fine - pros would have fired it too2/327% / 45%
13 bomb 0:36 DeloreanUSP-S525fine - pros would have fired it too0/237% / 50%
16 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡MP9760fired while moving (122 u/s), too fast to be accurate - stop first1/9killed them40% / 54%
16 1:31 VinnieBBMP9404fired while moving (240 u/s), too fast to be accurate - stop first2/13killed them9% / 59%
16 1:25 AgnosticAWP734fine - pros would have fired it too1/1killed them39% / 64%
19 1:20 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AWP322fine - pros would have fired it too2/2killed them83% / 83%
20 1:42 DeloreanAWP644aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)29% / 79%
20 1:40 DeloreanDual Berettas548aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/4cut short (a death, a reload)7% / 39%
22 1:41 DeloreanAWP2226aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/128% / 58%
22 1:37 VinnieBBAWP772fine - pros would have fired it too1/1killed them66% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.