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Dust II, lost 9-13 · Sat 17 Oct, 15:45

Coadă

The match

Aim

391 msTTD422 msTTK2.1°Crosshair↓40%1st bullet45%Spray18%Head63%Counter-strafe

Scoreboard

83ADR59%KAST

Positioning

Shots

20/38Rushed↓10/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42829%
FAMAS1644%
AWP1050%
MP7944%
Tec-9838%
Glock-18617%
AK-47520%
M4A1-S50%
USP-S450%
Five-SeveN425%
Desert Eagle333%
P2501100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/972 1:26 3 kills (M4A4 ×2, P250), 1 headshot, in 17.5 s T5.5
11/977 1:28 3 kills (AWP ×2, Tec-9), 1 headshot, in 37.7 s T4.4
21/9720 1:31 3 kills (AWP ×3), in 30.8 s CT3.0
22/9717 1:45 2 kills (FAMAS ×2), 1 headshot, in 1.4 s CT2.9
38/974 1:42 1 kill (AWP), a wallbang, 1 headshot T1.6
50/973 1:04 1 kill (AWP) T1.0
57/9719 1:47 1 kill (AWP) CT1.0
68/9716 1:46 1 kill (FAMAS) CT0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:15 1v4 before the plant T · 100 HP · Top Midlost - died later, after 2 kills · saw them first
5 bomb 0:28 1v1 after the plant T · 100 HP · Long Doorslost - died later · saw them first

Positioning

In 1 of your 35 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 29 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:11 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Top Midcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeMikell was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 line of firestood in swetchxD's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:37 line of firestood in swetchxD's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:30 holdheld with ing. XeroX, 987 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:33 holdheld with ing. XeroX, 526 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before ing. XeroX)
7 1:21 tradeMikell was killed 231 units away: you traded in 562 ms (pros: 625 ms)
7 0:57 tradeing. XeroX was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
12 1:43 tradeswetchxD was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeMikell was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
15 1:36 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
19 1:47 holdheld with swetchxD, 137 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before swetchxD)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 GODLESS 에즈기hit themGlock-18391 ms–8.0°
1 1:30 GODLESS 에즈기killed by themUSP-S188 ms188 ms1.6°
2 1:26 VinnieBBkilled themP250266 ms266 ms2.0°
2 1:21 Deloreanhit themM4A4391 ms–2.3°
2 1:15 Deloreanhit themM4A4391 ms–1.6°
2 1:11 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themM4A4406 ms672 ms3.7°
2 1:09 Deloreankilled themM4A4422 ms1219 ms0.7°
2 1:05 GODLESS 에즈기killed by themNegev125 ms281 ms1.9°
3 1:04 Deloreankilled themAWP312 ms312 ms2.1°
4 1:42 Deloreankilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:37 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themMP9531 ms–6.0°
4 1:32 GODLESS 에즈기killed by themDesert Eagle312 ms312 ms0.1°
5 bomb 0:20 GODLESS 에즈기hit by themAK-47781 ms–41.7°
5 bomb 0:13 GODLESS 에즈기killed by themAK-47578 ms984 ms6.9°
5 bomb 0:13 GODLESS 에즈기hit themTec-9938 ms–6.6°
6 1:22 GODLESS 에즈기killed by themM4A1-S125 ms234 ms0.6°
7 1:28 GODLESS 에즈기killed themAWP312 ms312 ms1.5°
7 1:21 Deloreankilled themAWP531 ms531 ms2.2°
7 bomb 0:37 VinnieBBkilled themTec-9266 ms484 ms3.5°
8 1:46 VinnieBBhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 VinnieBBkilled by themAWP219 ms219 ms0.2°
9 1:32 Deloreankilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:51 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themSSG 08250 ms–1.3°
10 1:49 VinnieBBkilled by themAWP328 ms328 ms0.3°
11 1:39 GODLESS 에즈기killed by themM4A1-S219 ms625 ms2.6°
11 1:39 GODLESS 에즈기hit themDesert Eagle406 ms–1.3°
12 1:40 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:38 Agnostickilled by themM4A4109 ms203 ms2.8°
12 1:38 Agnostichit themAK-47125 ms–3.0°
13 1:47 VinnieBBhit themP2000344 ms–2.7°
13 1:47 VinnieBBkilled by themDual Berettas672 ms1500 ms7.9°
14 1:35 VinnieBBkilled by themAK-47500 ms1000 ms29.8°
14 1:35 VinnieBBhit themFive-SeveN750 ms–12.2°
15 1:33 VinnieBBhit themMP7531 ms–1.0°
15 1:32 Agnostichit by themAK-47547 ms–3.6°
15 1:32 GODLESS 에즈기killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:47 Deloreankilled themFAMAS266 ms531 ms2.2°
16 1:43 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themFAMAS609 ms–2.0°
16 1:43 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themDesert Eagle1125 ms1125 ms2.2°
17 1:45 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themFAMAS109 ms203 ms2.0°
17 1:43 VinnieBBkilled themFAMAS484 ms484 ms2.1°
19 1:47 Deloreankilled themAWP188 ms188 ms0.4°
20 1:31 Deloreanhit by themMAC-10172 ms–2.0°
20 1:31 Deloreankilled themAWP375 ms375 ms3.3°
20 1:11 Agnostickilled themAWP359 ms359 ms0.8°
20 1:00 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAWP469 ms469 ms9.9°
21 1:35 Deloreankilled by themMAC-10531 ms1984 ms4.7°
22 1:43 Deloreankilled by themAK-47578 ms875 ms4.1°

Shots

You fired 20 of your 38 first shots too soon: 13 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Glock-18679aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 50%
1 1:32 GODLESS 에즈기Glock-18697fired while moving (234 u/s), too fast to be accurate - stop first1/244% / 48%
2 1:26 VinnieBBP250221fine - pros would have fired it too1/2killed them54% / 59%
2 1:21 DeloreanM4A4951aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 47%
2 1:21 DeloreanM4A4954fired while moving (202 u/s), too fast to be accurate - stop first0/21% / 53%
2 1:19 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡M4A4775fired while moving (80 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 52%
2 1:15 DeloreanM4A41049fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 58%
2 1:15 DeloreanM4A41046fired while moving (117 u/s), too fast to be accurate - stop first0/321% / 61%
2 1:11 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡M4A4737fired while moving (97 u/s), too fast to be accurate - stop first3/6killed them17% / 52%
2 1:10 DeloreanM4A41063fired while moving (180 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 77%
2 1:09 DeloreanM4A41065fine - pros would have fired it too2/4killed them44% / 45%
3 1:04 DeloreanAWP346fine - pros would have fired it too1/1killed them65% / 79%
5 bomb 0:21 GODLESS 에즈기AWP1072aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 72%
5 bomb 0:14 GODLESS 에즈기Tec-9168fired while moving (227 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)16% / 52%
7 1:21 DeloreanAWP1822fine - pros would have fired it too1/1killed them85% / 85%
7 bomb 0:40 VinnieBBAWP480fine - pros would have fired it too0/1cut short (a death, a reload)48% / 71%
7 bomb 0:37 VinnieBBTec-9385fine - pros would have fired it too2/3killed them59% / 59%
8 1:50 DeloreanAWP2728fine - pros would have fired it too0/169% / 69%
9 1:47 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-471005aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/517% / 50%
11 1:39 GODLESS 에즈기Desert Eagle351fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
12 1:40 AgnosticAK-47437fired while moving (110 u/s), too fast to be accurate - stop first1/36% / 56%
13 1:47 VinnieBBUSP-S740fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
13 1:46 VinnieBBUSP-S728fine - pros would have fired it too1/1cut short (a death, a reload)31% / 51%
14 1:35 VinnieBBFive-SeveN106too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)19% / 45%
15 1:33 VinnieBBMP7736fired while moving (216 u/s), too fast to be accurate - stop first4/13cut short (a death, a reload)16% / 62%
16 1:47 DeloreanFAMAS568aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5killed them31% / 60%
16 1:45 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡FAMAS674fired while moving (152 u/s), too fast to be accurate - stop first0/436% / 68%
16 1:44 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡FAMAS658fired while moving (168 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 62%
16 1:43 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡FAMAS628fine - pros would have fired it too1/1cut short (a death, a reload)40% / 47%
17 1:45 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡FAMAS599fine - pros would have fired it too2/5killed them71% / 71%
17 1:43 VinnieBBFAMAS630fired while moving (85 u/s), too fast to be accurate - stop first1/5killed them43% / 68%
18 0:50 GODLESS 에즈기Desert Eagle755aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 41%
18 0:50 GODLESS 에즈기Desert Eagle755fine - pros would have fired it too0/136% / 46%
19 1:47 DeloreanAWP2312fine - pros would have fired it too1/3killed them46% / 63%
20 1:31 DeloreanAWP891fine - pros would have fired it too1/1killed them85% / 85%
20 1:11 AgnosticAWP999fine - pros would have fired it too1/1killed them73% / 73%
21 1:35 DeloreanAWP857fine - pros would have fired it too0/1cut short (a death, a reload)50% / 66%
22 1:43 DeloreanM4A1-S554fired while moving (92 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 58%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.