Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 28 | 29% |
| FAMAS | 16 | 44% |
| AWP | 10 | 50% |
| MP7 | 9 | 44% |
| Tec-9 | 8 | 38% |
| Glock-18 | 6 | 17% |
| AK-47 | 5 | 20% |
| M4A1-S | 5 | 0% |
| USP-S | 4 | 50% |
| Five-SeveN | 4 | 25% |
| Desert Eagle | 3 | 33% |
| P250 | 1 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/97 | 2 1:26 | 3 kills (M4A4 ×2, P250), 1 headshot, in 17.5 s T | 5.5 |
| 11/97 | 7 1:28 | 3 kills (AWP ×2, Tec-9), 1 headshot, in 37.7 s T | 4.4 |
| 21/97 | 20 1:31 | 3 kills (AWP ×3), in 30.8 s CT | 3.0 |
| 22/97 | 17 1:45 | 2 kills (FAMAS ×2), 1 headshot, in 1.4 s CT | 2.9 |
| 38/97 | 4 1:42 | 1 kill (AWP), a wallbang, 1 headshot T | 1.6 |
| 50/97 | 3 1:04 | 1 kill (AWP) T | 1.0 |
| 57/97 | 19 1:47 | 1 kill (AWP) CT | 1.0 |
| 68/97 | 16 1:46 | 1 kill (FAMAS) CT | 0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:15 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · saw them first |
| 5 bomb 0:28 | 1v1 after the plant T · 100 HP · Long Doors | lost - died later · saw them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:11 | Top Mid | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | Mikell was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | line of fire | stood in swetchxD's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:37 | line of fire | stood in swetchxD's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:30 | hold | held with ing. XeroX, 987 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:33 | hold | held with ing. XeroX, 526 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before ing. XeroX) |
| 7 1:21 | trade | Mikell was killed 231 units away: you traded in 562 ms (pros: 625 ms) |
| 7 0:57 | trade | ing. XeroX was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:43 | trade | swetchxD was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | Mikell was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:36 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:47 | hold | held with swetchxD, 137 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before swetchxD) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | 391 ms | – | 8.0° | ||
| 1 1:30 | killed by them | USP-S | 188 ms | 188 ms | 1.6° | ||
| 2 1:26 | killed them | P250 | 266 ms | 266 ms | 2.0° | ||
| 2 1:21 | hit them | M4A4 | 391 ms | – | 2.3° | ||
| 2 1:15 | hit them | M4A4 | 391 ms | – | 1.6° | ||
| 2 1:11 | killed them | M4A4 | 406 ms | 672 ms | 3.7° | ||
| 2 1:09 | killed them | M4A4 | 422 ms | 1219 ms | 0.7° | ||
| 2 1:05 | killed by them | Negev | 125 ms | 281 ms | 1.9° | ||
| 3 1:04 | killed them | AWP | 312 ms | 312 ms | 2.1° | ||
| 4 1:42 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:37 | hit by them | MP9 | 531 ms | – | 6.0° | ||
| 4 1:32 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.1° | ||
| 5 bomb 0:20 | hit by them | AK-47 | 781 ms | – | 41.7° | ||
| 5 bomb 0:13 | killed by them | AK-47 | 578 ms | 984 ms | 6.9° | ||
| 5 bomb 0:13 | hit them | Tec-9 | 938 ms | – | 6.6° | ||
| 6 1:22 | killed by them | M4A1-S | 125 ms | 234 ms | 0.6° | ||
| 7 1:28 | killed them | AWP | 312 ms | 312 ms | 1.5° | ||
| 7 1:21 | killed them | AWP | 531 ms | 531 ms | 2.2° | ||
| 7 bomb 0:37 | killed them | Tec-9 | 266 ms | 484 ms | 3.5° | ||
| 8 1:46 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | killed by them | AWP | 219 ms | 219 ms | 0.2° | ||
| 9 1:32 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:51 | hit them | SSG 08 | 250 ms | – | 1.3° | ||
| 10 1:49 | killed by them | AWP | 328 ms | 328 ms | 0.3° | ||
| 11 1:39 | killed by them | M4A1-S | 219 ms | 625 ms | 2.6° | ||
| 11 1:39 | hit them | Desert Eagle | 406 ms | – | 1.3° | ||
| 12 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:38 | killed by them | M4A4 | 109 ms | 203 ms | 2.8° | ||
| 12 1:38 | hit them | AK-47 | 125 ms | – | 3.0° | ||
| 13 1:47 | hit them | P2000 | 344 ms | – | 2.7° | ||
| 13 1:47 | killed by them | Dual Berettas | 672 ms | 1500 ms | 7.9° | ||
| 14 1:35 | killed by them | AK-47 | 500 ms | 1000 ms | 29.8° | ||
| 14 1:35 | hit them | Five-SeveN | 750 ms | – | 12.2° | ||
| 15 1:33 | hit them | MP7 | 531 ms | – | 1.0° | ||
| 15 1:32 | hit by them | AK-47 | 547 ms | – | 3.6° | ||
| 15 1:32 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:47 | killed them | FAMAS | 266 ms | 531 ms | 2.2° | ||
| 16 1:43 | hit them | FAMAS | 609 ms | – | 2.0° | ||
| 16 1:43 | killed by them | Desert Eagle | 1125 ms | 1125 ms | 2.2° | ||
| 17 1:45 | killed them | FAMAS | 109 ms | 203 ms | 2.0° | ||
| 17 1:43 | killed them | FAMAS | 484 ms | 484 ms | 2.1° | ||
| 19 1:47 | killed them | AWP | 188 ms | 188 ms | 0.4° | ||
| 20 1:31 | hit by them | MAC-10 | 172 ms | – | 2.0° | ||
| 20 1:31 | killed them | AWP | 375 ms | 375 ms | 3.3° | ||
| 20 1:11 | killed them | AWP | 359 ms | 359 ms | 0.8° | ||
| 20 1:00 | killed them | AWP | 469 ms | 469 ms | 9.9° | ||
| 21 1:35 | killed by them | MAC-10 | 531 ms | 1984 ms | 4.7° | ||
| 22 1:43 | killed by them | AK-47 | 578 ms | 875 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 679 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 50% | |
| 1 1:32 | Glock-18 | 697 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/2 | 44% / 48% | ||
| 2 1:26 | P250 | 221 | fine - pros would have fired it too | 1/2 | killed them | 54% / 59% | |
| 2 1:21 | M4A4 | 951 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 47% | |
| 2 1:21 | M4A4 | 954 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/2 | 1% / 53% | ||
| 2 1:19 | M4A4 | 775 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 52% | |
| 2 1:15 | M4A4 | 1049 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 58% | |
| 2 1:15 | M4A4 | 1046 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/3 | 21% / 61% | ||
| 2 1:11 | M4A4 | 737 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/6 | killed them | 17% / 52% | |
| 2 1:10 | M4A4 | 1063 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 77% | |
| 2 1:09 | M4A4 | 1065 | fine - pros would have fired it too | 2/4 | killed them | 44% / 45% | |
| 3 1:04 | AWP | 346 | fine - pros would have fired it too | 1/1 | killed them | 65% / 79% | |
| 5 bomb 0:21 | AWP | 1072 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 72% | |
| 5 bomb 0:14 | Tec-9 | 168 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 16% / 52% | |
| 7 1:21 | AWP | 1822 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 7 bomb 0:40 | AWP | 480 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 71% | |
| 7 bomb 0:37 | Tec-9 | 385 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 8 1:50 | AWP | 2728 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 9 1:47 | AK-47 | 1005 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/5 | 17% / 50% | ||
| 11 1:39 | Desert Eagle | 351 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 12 1:40 | AK-47 | 437 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/3 | 6% / 56% | ||
| 13 1:47 | USP-S | 740 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 13 1:46 | USP-S | 728 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 51% | |
| 14 1:35 | Five-SeveN | 106 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 19% / 45% | |
| 15 1:33 | MP7 | 736 | fired while moving (216 u/s), too fast to be accurate - stop first | 4/13 | cut short (a death, a reload) | 16% / 62% | |
| 16 1:47 | FAMAS | 568 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | killed them | 31% / 60% | |
| 16 1:45 | FAMAS | 674 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/4 | 36% / 68% | ||
| 16 1:44 | FAMAS | 658 | fired while moving (168 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 62% | |
| 16 1:43 | FAMAS | 628 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 47% | |
| 17 1:45 | FAMAS | 599 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 17 1:43 | FAMAS | 630 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/5 | killed them | 43% / 68% | |
| 18 0:50 | Desert Eagle | 755 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 41% | |
| 18 0:50 | Desert Eagle | 755 | fine - pros would have fired it too | 0/1 | 36% / 46% | ||
| 19 1:47 | AWP | 2312 | fine - pros would have fired it too | 1/3 | killed them | 46% / 63% | |
| 20 1:31 | AWP | 891 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 20 1:11 | AWP | 999 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 21 1:35 | AWP | 857 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 66% | |
| 22 1:43 | M4A1-S | 554 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 58% |
Throws
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.