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Dust II, won 13-9 · Sat 17 Oct, 15:45

DeloreanMaster Guardian Elite

The match

Aim

406 msTTD883 msTTK3.4°Crosshair↓45%1st bullet30%Spray22%Head77%Counter-strafe

Scoreboard

73ADR68%KAST

Positioning

Shots

12/33Rushed↓5/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105934%
AK-474848%
M4A4956%
Glock-18650%
MP950%
Desert Eagle30%
SSG 08333%
R8 Revolver20%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/9722 1:43 3 kills (AK-47 ×3), 1 headshot, in 14.5 s T5.5
14/9721 1:33 3 kills (MAC-10 ×3), all headshots, in 21.3 s T4.0
23/9720 1:40 2 kills (MAC-10 ×2), 1 headshot, in 1.4 s T2.9
34/979 1:32 2 kills (M4A4, AK-47), 1 headshot, in 27.3 s CT1.9
43/9715 1:36 2 kills (AK-47 ×2), 1 through smoke, in 20.2 s T1.4
53/9712 1:45 1 kill (Scout) CT1.0
80/971 1:42 1 kill (Zeus) CT0.0
90/9710 1:32 1 kill (AK-47), 1 headshot CT-1.0
93/9713 bomb 0:35 1 kill (Glock), 1 headshot T-1.4
94/977 1:21 1 kill (M4A4) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:21 1v4 before the plant CT · 100 HP · Upper Tunnellost - died in the first fight · saw each other
21 1:22 1v2 before the plant T · 69 HP · Middlelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:44 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Long A - safe; blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 3.0 s on the move through Long A - safe
12 1:16 goodblinded Mikell 3.7 s (1.0 s white); blinded VinnieBB 1.3 s holding Tunnel Stairs - safe
18 1:41 wastedno enemy blinded for long
20 1:33 wastedno enemy blinded for long
21 1:14 misled a peekbarely blinded swetchxD 2.4 s (0.2 s white) the enemy was barely blinded, and Delorean peeked swetchxD 1.4 s after the pop; hit them first
22 bomb 0:24 goodblinded Mikell 4.9 s (2.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 14 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 892 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:22 holdheld with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 380 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡)
2 1:11 holdheld with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 498 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡)
2 1:11 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
2 1:10 holdheld with GODLESS 에즈기, 331 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before GODLESS 에즈기)
7 1:34 tradeAgnostic was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
8 1:41 holdheld with VinnieBB, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before VinnieBB)
8 1:27 line of firestood in ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:05 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 176 units away: you traded in 641 ms (pros: 969 ms)
10 1:33 in their waystood between GODLESS 에즈기 and an enemy they could see, for 875 ms (pros: 125 ms at a time)
10 1:33 line of firestood in GODLESS 에즈기's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
10 1:29 tradeGODLESS 에즈기 was killed 198 units away: not traded within 5 s (pros: 969 ms)
13 bomb 0:38 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 184 units away: you traded in 3,172 ms (pros: 625 ms)
16 1:50 tradeGODLESS 에즈기 was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeVinnieBB was killed 553 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themGlock-18734 ms734 ms32.3°
2 1:21 Coadăhit by themM4A4391 ms–2.3°
2 1:15 Coadăhit by themM4A4391 ms–1.6°
2 1:09 Coadăkilled by themM4A4422 ms1219 ms0.7°
3 1:04 Coadăkilled by themAWP312 ms312 ms2.1°
4 1:42 Coadăkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:46 ing. XeroXkilled by themAK-47547 ms844 ms1.3°
7 1:21 Mikellkilled themM4A41188 ms1188 ms4.3°
7 1:21 Coadăkilled by themAWP531 ms531 ms2.2°
8 1:06 ing. XeroXkilled by themAK-47562 ms2312 ms5.9°
9 1:32 Coadăkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:05 Mikellhit by themAK-47391 ms–11.1°
9 1:05 Mikellkilled themAK-47406 ms406 ms3.2°
10 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAK-47406 ms906 ms7.8°
10 1:32 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themDesert Eagle688 ms–1.2°
10 1:25 ing. XeroXkilled by themSSG 08359 ms359 ms0.8°
11 1:41 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themM4A4266 ms–1.9°
11 1:40 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themAK-47484 ms484 ms28.5°
12 1:47 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themSSG 08375 ms375 ms1.0°
12 1:11 Mikellhit by themAK-47250 ms–4.7°
13 bomb 0:37 swetchxDhit by themP2000328 ms–9.0°
13 bomb 0:35 swetchxDkilled themGlock-1878 ms78 ms0.8°
14 1:43 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themGalil AR406 ms–5.3°
14 1:43 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themDesert Eagle469 ms469 ms1.6°
15 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themAK-47547 ms–3.5°
15 1:38 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themDesert Eagle1156 ms–20.1°
15 1:36 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAK-47312 ms312 ms1.0°
15 bomb 0:33 Mikellkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:47 Coadăkilled by themFAMAS266 ms531 ms2.2°
17 1:34 ing. XeroXhit themGlock-18953 ms–45.2°
17 1:34 ing. XeroXkilled by themM4A4812 ms906 ms52.5°
18 1:35 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themDesert Eagle438 ms1281 ms0.6°
18 1:35 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themAK-47672 ms–1.5°
19 1:47 Coadăkilled by themAWP188 ms188 ms0.4°
20 1:41 swetchxDkilled themMAC-101422 ms2734 ms30.9°
20 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themMAC-10562 ms1469 ms3.5°
20 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themAK-47828 ms–1.3°
20 1:31 Coadăhit themMAC-10172 ms–2.0°
20 1:31 Coadăkilled by themAWP375 ms375 ms3.3°
21 1:35 Coadăkilled themMAC-10531 ms1984 ms4.7°
21 1:29 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themMAC-1094 ms547 ms1.5°
21 1:12 swetchxDkilled themMAC-10672 ms672 ms5.0°
21 1:08 Mikellhit themMAC-10250 ms–4.3°
21 1:07 Mikellkilled by themAWP500 ms500 ms21.2°
22 1:43 Coadăkilled themAK-47578 ms875 ms4.1°
22 1:41 swetchxDhit themAK-47406 ms–1.3°
22 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAK-47500 ms906 ms2.0°
22 1:29 ing. XeroXkilled themAK-47391 ms891 ms2.8°
22 1:28 ing. XeroXhit by themM4A4797 ms–1.8°

Shots

You fired 12 of your 33 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:21 CoadăMP9951fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 51%
2 1:15 CoadăMP91048fired while moving (115 u/s), too fast to be accurate - stop first0/21% / 53%
5 1:46 ing. XeroXDesert Eagle810fine - pros would have fired it too0/1cut short (a death, a reload)25% / 45%
7 1:22 MikellM4A41781fired while moving (105 u/s), too fast to be accurate - stop first0/22% / 56%
7 1:21 MikellM4A41739fine - pros would have fired it too1/2killed them42% / 57%
9 1:32 CoadăM4A41135fine - pros would have fired it too2/2killed them42% / 46%
9 1:05 MikellAK-47492fine - pros would have fired it too1/7killed them41% / 52%
10 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-47946fine - pros would have fired it too3/11killed them47% / 47%
11 1:41 𝘦𝘢𝘯𝘤𝘭𝘦♡M4A4545fine - pros would have fired it too2/3cut short (a death, a reload)41% / 54%
12 1:11 MikellDesert Eagle335fine - pros would have fired it too0/335% / 46%
13 bomb 0:37 swetchxDGlock-18504fired while moving (87 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 40%
13 bomb 0:35 swetchxDGlock-18527fine - pros would have fired it too1/2killed them35% / 53%
14 1:43 𝘦𝘢𝘯𝘤𝘭𝘦♡Galil AR1055aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1cut short (a death, a reload)27% / 58%
15 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-471295aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/1019% / 49%
15 1:38 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-471285fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 48%
15 1:36 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-471287fine - pros would have fired it too1/3killed them36% / 47%
16 1:46 CoadăAK-47568aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)10% / 46%
17 1:34 ing. XeroXGlock-181296fine - pros would have fired it too2/2cut short (a death, a reload)32% / 41%
18 1:35 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-47851fine - pros would have fired it too2/829% / 54%
20 1:41 swetchxDMAC-10625fired while moving (142 u/s), too fast to be accurate - stop first3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 58%
20 1:40 swetchxDMAC-10546aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 55%
20 1:40 swetchxDMAC-10546fine - pros would have fired it too1/4killed them49% / 51%
20 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡MAC-10527fine - pros would have fired it too3/16killed them59% / 59%
20 1:31 CoadăMAC-10891fine - pros would have fired it too1/3cut short (a death, a reload)32% / 47%
21 1:35 CoadăMAC-10920fired while moving (101 u/s), too fast to be accurate - stop first4/1550% / 57%
21 1:34 CoadăMAC-10775fired while moving (212 u/s), too fast to be accurate - stop first2/6killed them30% / 52%
21 1:29 𝘦𝘢𝘯𝘤𝘭𝘦♡MAC-10117aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/13killed them35% / 62%
21 1:12 swetchxDMAC-101103fine - pros would have fired it too1/3killed them45% / 50%
21 1:08 MikellMAC-10342fired while moving (196 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)51% / 66%
22 1:43 CoadăAK-47535fine - pros would have fired it too4/8killed them47% / 47%
22 1:41 swetchxDAK-472226fine - pros would have fired it too1/32 bullets after pros would have stopped45% / 46%
22 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-471228fine - pros would have fired it too4/8killed them64% / 64%
22 1:29 ing. XeroXAK-471016fine - pros would have fired it too4/9killed them66% / 66%

Positioning

In none of your 33 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 13 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.