Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 59 | 34% |
| AK-47 | 48 | 48% |
| M4A4 | 9 | 56% |
| Glock-18 | 6 | 50% |
| MP9 | 5 | 0% |
| Desert Eagle | 3 | 0% |
| SSG 08 | 3 | 33% |
| R8 Revolver | 2 | 0% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/97 | 22 1:43 | 3 kills (AK-47 ×3), 1 headshot, in 14.5 s T | 5.5 |
| 14/97 | 21 1:33 | 3 kills (MAC-10 ×3), all headshots, in 21.3 s T | 4.0 |
| 23/97 | 20 1:40 | 2 kills (MAC-10 ×2), 1 headshot, in 1.4 s T | 2.9 |
| 34/97 | 9 1:32 | 2 kills (M4A4, AK-47), 1 headshot, in 27.3 s CT | 1.9 |
| 43/97 | 15 1:36 | 2 kills (AK-47 ×2), 1 through smoke, in 20.2 s T | 1.4 |
| 53/97 | 12 1:45 | 1 kill (Scout) CT | 1.0 |
| 80/97 | 1 1:42 | 1 kill (Zeus) CT | 0.0 |
| 90/97 | 10 1:32 | 1 kill (AK-47), 1 headshot CT | -1.0 |
| 93/97 | 13 bomb 0:35 | 1 kill (Glock), 1 headshot T | -1.4 |
| 94/97 | 7 1:21 | 1 kill (M4A4) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:21 | 1v4 before the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 21 1:22 | 1v2 before the plant T · 69 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:44 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Long A - safe; blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 3.0 s on the move through Long A - safe |
| 12 1:16 | good | blinded Mikell 3.7 s (1.0 s white); blinded VinnieBB 1.3 s holding Tunnel Stairs - safe |
| 18 1:41 | wasted | no enemy blinded for long |
| 20 1:33 | wasted | no enemy blinded for long |
| 21 1:14 | misled a peek | barely blinded swetchxD 2.4 s (0.2 s white) the enemy was barely blinded, and Delorean peeked swetchxD 1.4 s after the pop; hit them first |
| 22 bomb 0:24 | good | blinded Mikell 4.9 s (2.1 s white) |
Throws
15 grenades: 14 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 892 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:22 | hold | held with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 380 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡) |
| 2 1:11 | hold | held with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 498 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡) |
| 2 1:11 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:10 | hold | held with GODLESS 에즈기, 331 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before GODLESS 에즈기) |
| 7 1:34 | trade | Agnostic was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:41 | hold | held with VinnieBB, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before VinnieBB) |
| 8 1:27 | line of fire | stood in ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:05 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 176 units away: you traded in 641 ms (pros: 969 ms) |
| 10 1:33 | in their way | stood between GODLESS 에즈기 and an enemy they could see, for 875 ms (pros: 125 ms at a time) |
| 10 1:33 | line of fire | stood in GODLESS 에즈기's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 10 1:29 | trade | GODLESS 에즈기 was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 13 bomb 0:38 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 184 units away: you traded in 3,172 ms (pros: 625 ms) |
| 16 1:50 | trade | GODLESS 에즈기 was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | VinnieBB was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | Glock-18 | 734 ms | 734 ms | 32.3° | ||
| 2 1:21 | hit by them | M4A4 | 391 ms | – | 2.3° | ||
| 2 1:15 | hit by them | M4A4 | 391 ms | – | 1.6° | ||
| 2 1:09 | killed by them | M4A4 | 422 ms | 1219 ms | 0.7° | ||
| 3 1:04 | killed by them | AWP | 312 ms | 312 ms | 2.1° | ||
| 4 1:42 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:46 | killed by them | AK-47 | 547 ms | 844 ms | 1.3° | ||
| 7 1:21 | killed them | M4A4 | 1188 ms | 1188 ms | 4.3° | ||
| 7 1:21 | killed by them | AWP | 531 ms | 531 ms | 2.2° | ||
| 8 1:06 | killed by them | AK-47 | 562 ms | 2312 ms | 5.9° | ||
| 9 1:32 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:05 | hit by them | AK-47 | 391 ms | – | 11.1° | ||
| 9 1:05 | killed them | AK-47 | 406 ms | 406 ms | 3.2° | ||
| 10 1:33 | killed them | AK-47 | 406 ms | 906 ms | 7.8° | ||
| 10 1:32 | hit by them | Desert Eagle | 688 ms | – | 1.2° | ||
| 10 1:25 | killed by them | SSG 08 | 359 ms | 359 ms | 0.8° | ||
| 11 1:41 | hit them | M4A4 | 266 ms | – | 1.9° | ||
| 11 1:40 | killed by them | AK-47 | 484 ms | 484 ms | 28.5° | ||
| 12 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed them | SSG 08 | 375 ms | 375 ms | 1.0° | ||
| 12 1:11 | hit by them | AK-47 | 250 ms | – | 4.7° | ||
| 13 bomb 0:37 | hit by them | P2000 | 328 ms | – | 9.0° | ||
| 13 bomb 0:35 | killed them | Glock-18 | 78 ms | 78 ms | 0.8° | ||
| 14 1:43 | hit them | Galil AR | 406 ms | – | 5.3° | ||
| 14 1:43 | killed by them | Desert Eagle | 469 ms | 469 ms | 1.6° | ||
| 15 1:39 | hit them | AK-47 | 547 ms | – | 3.5° | ||
| 15 1:38 | hit by them | Desert Eagle | 1156 ms | – | 20.1° | ||
| 15 1:36 | killed them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 15 bomb 0:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:47 | killed by them | FAMAS | 266 ms | 531 ms | 2.2° | ||
| 17 1:34 | hit them | Glock-18 | 953 ms | – | 45.2° | ||
| 17 1:34 | killed by them | M4A4 | 812 ms | 906 ms | 52.5° | ||
| 18 1:35 | killed by them | Desert Eagle | 438 ms | 1281 ms | 0.6° | ||
| 18 1:35 | hit them | AK-47 | 672 ms | – | 1.5° | ||
| 19 1:47 | killed by them | AWP | 188 ms | 188 ms | 0.4° | ||
| 20 1:41 | killed them | MAC-10 | 1422 ms | 2734 ms | 30.9° | ||
| 20 1:39 | killed them | MAC-10 | 562 ms | 1469 ms | 3.5° | ||
| 20 1:39 | hit by them | AK-47 | 828 ms | – | 1.3° | ||
| 20 1:31 | hit them | MAC-10 | 172 ms | – | 2.0° | ||
| 20 1:31 | killed by them | AWP | 375 ms | 375 ms | 3.3° | ||
| 21 1:35 | killed them | MAC-10 | 531 ms | 1984 ms | 4.7° | ||
| 21 1:29 | killed them | MAC-10 | 94 ms | 547 ms | 1.5° | ||
| 21 1:12 | killed them | MAC-10 | 672 ms | 672 ms | 5.0° | ||
| 21 1:08 | hit them | MAC-10 | 250 ms | – | 4.3° | ||
| 21 1:07 | killed by them | AWP | 500 ms | 500 ms | 21.2° | ||
| 22 1:43 | killed them | AK-47 | 578 ms | 875 ms | 4.1° | ||
| 22 1:41 | hit them | AK-47 | 406 ms | – | 1.3° | ||
| 22 1:33 | killed them | AK-47 | 500 ms | 906 ms | 2.0° | ||
| 22 1:29 | killed them | AK-47 | 391 ms | 891 ms | 2.8° | ||
| 22 1:28 | hit by them | M4A4 | 797 ms | – | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:21 | MP9 | 951 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 51% | |
| 2 1:15 | MP9 | 1048 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/2 | 1% / 53% | ||
| 5 1:46 | Desert Eagle | 810 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 45% | |
| 7 1:22 | M4A4 | 1781 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | 2% / 56% | ||
| 7 1:21 | M4A4 | 1739 | fine - pros would have fired it too | 1/2 | killed them | 42% / 57% | |
| 9 1:32 | M4A4 | 1135 | fine - pros would have fired it too | 2/2 | killed them | 42% / 46% | |
| 9 1:05 | AK-47 | 492 | fine - pros would have fired it too | 1/7 | killed them | 41% / 52% | |
| 10 1:33 | AK-47 | 946 | fine - pros would have fired it too | 3/11 | killed them | 47% / 47% | |
| 11 1:41 | M4A4 | 545 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 41% / 54% | |
| 12 1:11 | Desert Eagle | 335 | fine - pros would have fired it too | 0/3 | 35% / 46% | ||
| 13 bomb 0:37 | Glock-18 | 504 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 40% | |
| 13 bomb 0:35 | Glock-18 | 527 | fine - pros would have fired it too | 1/2 | killed them | 35% / 53% | |
| 14 1:43 | Galil AR | 1055 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 27% / 58% | |
| 15 1:39 | AK-47 | 1295 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/10 | 19% / 49% | ||
| 15 1:38 | AK-47 | 1285 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 48% | |
| 15 1:36 | AK-47 | 1287 | fine - pros would have fired it too | 1/3 | killed them | 36% / 47% | |
| 16 1:46 | AK-47 | 568 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 46% | |
| 17 1:34 | Glock-18 | 1296 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 32% / 41% | |
| 18 1:35 | AK-47 | 851 | fine - pros would have fired it too | 2/8 | 29% / 54% | ||
| 20 1:41 | MAC-10 | 625 | fired while moving (142 u/s), too fast to be accurate - stop first | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 58% | |
| 20 1:40 | MAC-10 | 546 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 55% | |
| 20 1:40 | MAC-10 | 546 | fine - pros would have fired it too | 1/4 | killed them | 49% / 51% | |
| 20 1:39 | MAC-10 | 527 | fine - pros would have fired it too | 3/16 | killed them | 59% / 59% | |
| 20 1:31 | MAC-10 | 891 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 32% / 47% | |
| 21 1:35 | MAC-10 | 920 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/15 | 50% / 57% | ||
| 21 1:34 | MAC-10 | 775 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/6 | killed them | 30% / 52% | |
| 21 1:29 | MAC-10 | 117 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/13 | killed them | 35% / 62% | |
| 21 1:12 | MAC-10 | 1103 | fine - pros would have fired it too | 1/3 | killed them | 45% / 50% | |
| 21 1:08 | MAC-10 | 342 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 51% / 66% | |
| 22 1:43 | AK-47 | 535 | fine - pros would have fired it too | 4/8 | killed them | 47% / 47% | |
| 22 1:41 | AK-47 | 2226 | fine - pros would have fired it too | 1/3 | 2 bullets after pros would have stopped | 45% / 46% | |
| 22 1:33 | AK-47 | 1228 | fine - pros would have fired it too | 4/8 | killed them | 64% / 64% | |
| 22 1:29 | AK-47 | 1016 | fine - pros would have fired it too | 4/9 | killed them | 66% / 66% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
