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Dust II, won 13-9 · Sat 17 Oct, 15:45

⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Gold Nova III

The match

Aim

320 msTTD469 msTTK5.9°Crosshair↓27%1st bullet22%Spray32%Head54%Counter-strafe

Scoreboard

65ADR73%KAST

Positioning

Shots

19/30Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92825%
AK-471910%
Desert Eagle1942%
Glock-181030%
USP-S90%
MAG-7875%
MAC-10862%
AWP60%
SSG 08425%
M4A1-S30%
XM1014250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/9722 bomb 0:18 2 kills (MAC-10 ×2), 1 in the air, 1 headshot, in 2.1 s T2.8
27/9714 1:36 1 kill (Deagle), 1 headshot T2.5
28/9715 1:27 1 kill (Deagle), 1 headshot T2.5
45/9716 1:43 1 kill (Deagle), 1 headshot T1.3
46/9718 1:32 1 kill (Deagle) T1.2
51/976 1:45 1 kill (MAG-7), 1 headshot CT1.0
52/9711 1:25 1 kill (MAG-7) CT1.0
60/978 1:01 1 kill (AK-47), 1 headshot CT0.9
75/973 1:40 1 kill (MP9) CT0.2
96/9713 1:35 1 kill (Glock), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:21 1v2 before the plant CT · 84 HP · Lower Tunnellost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
21 1:48 blinded an enemy, but hurt the team tooblinded ing. XeroX 3.8 s (1.1 s white); blinded themselves 1.0 s on the move through Long Doors - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 5 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:48 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 997 units away, thrown in the open; a running throw
12 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 549 units away; a running throw
14 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2158 units away; a running throw
15 1:51 exposeda molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1966 units away; a running throw
21 1:49 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 852 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 3 of your 24 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:07 MikellOutside Longstanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headdied
18 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡Lower Tunnelcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeDelorean was killed 358 units away: not traded within 5 s (pros: 1,641 ms)
2 1:22 holdheld with Delorean, 380 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Delorean)
2 1:11 holdheld with Delorean, 498 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Delorean)
4 1:42 tradeDelorean was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 holdheld with GODLESS 에즈기, 86 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before GODLESS 에즈기)
8 1:24 line of firestood in GODLESS 에즈기's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:04 tradeDelorean was killed 911 units away: you traded in 3,594 ms (pros: 2,031 ms)
11 1:38 tradeGODLESS 에즈기 was killed 305 units away: not traded within 5 s (pros: 1,641 ms)
16 1:50 tradeGODLESS 에즈기 was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
16 1:46 tradeDelorean was killed 378 units away: you traded in 3,734 ms (pros: 1,641 ms)
18 1:34 tradeDelorean was killed 352 units away: you traded in 2,281 ms (pros: 1,641 ms)
18 1:26 tradeAgnostic was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
19 1:47 tradeDelorean was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 tradeGODLESS 에즈기 was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
19 1:29 tradeAgnostic was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
20 1:31 tradeDelorean was killed 243 units away: not traded within 5 s (pros: 969 ms)
20 1:11 tradeAgnostic was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
21 1:51 line of firestood in VinnieBB's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:50 line of firestood in VinnieBB's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
22 1:37 tradeVinnieBB was killed 223 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 swetchxDhit by themGlock-18688 ms–3.0°
1 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themGlock-18453 ms453 ms21.0°
2 1:45 ing. XeroXhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:36 swetchxDhit themSSG 08297 ms–1.3°
2 1:11 Coadăkilled by themM4A4406 ms672 ms3.7°
3 1:40 ing. XeroXkilled themMP9156 ms500 ms6.2°
3 1:40 ing. XeroXhit by themAK-47484 ms–15.2°
3 1:36 Mikellkilled by themDesert Eagle562 ms984 ms11.3°
4 1:37 Mikellhit themMP9344 ms–15.0°
4 1:37 Coadăhit themMP9531 ms–6.0°
4 1:37 Mikellkilled by themAK-471156 ms1891 ms4.2°
6 1:46 ing. XeroXhit by themMP7281 ms–4.6°
6 1:46 ing. XeroXkilled themMAG-7312 ms1188 ms8.2°
6 1:27 swetchxDhit themMAG-7359 ms–45.1°
6 1:26 swetchxDkilled by themAK-471156 ms1156 ms12.0°
7 1:42 Mikellkilled by themAK-47547 ms547 ms1.3°
8 1:01 ing. XeroXkilled themAK-47250 ms250 ms3.0°
9 1:07 Mikellkilled by themAK-47656 ms2047 ms1.4°
10 1:51 Coadăhit by themSSG 08250 ms–1.3°
10 1:07 ing. XeroXkilled by themAK-47344 ms453 ms2.5°
11 1:39 ing. XeroXhit by themMP71000 ms–2.1°
11 1:39 ing. XeroXhit themMAG-71062 ms–3.3°
11 1:36 ing. XeroXhit themMAG-7250 ms–5.8°
11 1:25 ing. XeroXkilled themMAG-7266 ms266 ms3.6°
11 1:18 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themDesert Eagle250 ms–1.2°
11 1:18 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themAK-47453 ms–4.4°
11 1:14 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themAK-47328 ms–1.6°
11 1:12 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themAK-47484 ms578 ms0.3°
12 1:46 swetchxDhit themXM1014516 ms–51.3°
12 1:45 swetchxDkilled by themAK-471000 ms1312 ms13.9°
13 1:36 Mikellhit by themP2000547 ms–1.1°
13 1:36 Mikellkilled themGlock-181172 ms1656 ms44.5°
13 bomb 0:38 swetchxDkilled by themUSP-S516 ms703 ms52.2°
14 1:36 swetchxDkilled themDesert Eagle172 ms172 ms5.1°
14 bomb 0:34 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themGalil AR500 ms1906 ms5.7°
14 bomb 0:33 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themDesert Eagle1438 ms–11.8°
15 1:27 ing. XeroXhit by themMP7312 ms–1.3°
15 1:27 ing. XeroXkilled themDesert Eagle359 ms359 ms2.4°
16 1:43 Coadăhit by themFAMAS609 ms–2.0°
16 1:43 Coadăkilled themDesert Eagle1125 ms1125 ms2.2°
16 1:36 swetchxDkilled by themMP9359 ms359 ms1.3°
17 1:45 Coadăkilled by themFAMAS109 ms203 ms2.0°
18 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themDesert Eagle328 ms812 ms10.8°
18 1:18 ing. XeroXkilled by themM4A4281 ms547 ms4.9°
19 1:20 swetchxDhit themAK-47281 ms–4.5°
19 1:20 swetchxDkilled by themAWP328 ms328 ms7.2°
20 1:06 ing. XeroXhit by themAK-47281 ms–1.3°
20 1:00 Coadăkilled by themAWP469 ms469 ms9.9°
21 1:44 ing. XeroXhit themDesert Eagle391 ms–13.5°
21 1:44 ing. XeroXkilled by themAK-47453 ms656 ms0.4°
22 bomb 0:19 swetchxDkilled themMAC-10172 ms469 ms2.2°
22 bomb 0:16 Mikellkilled themMAC-10156 ms156 ms8.5°

Shots

You fired 19 of your 30 first shots too soon: 11 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 CoadăUSP-S706fine - pros would have fired it too0/8cut short (a death, a reload)63% / 63%
2 1:17 swetchxDUSP-S360aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/311% / 56%
3 1:40 ing. XeroXMP9325fired while moving (202 u/s), too fast to be accurate - stop first4/16killed them8% / 49%
3 1:36 MikellAK-47226fired while moving (205 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)12% / 58%
4 1:38 MikellMP9203aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first2/161% / 49%
4 1:36 MikellMP9249aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/6cut short (a death, a reload)10% / 56%
7 1:50 ing. XeroXAWP2828fired while moving (34 u/s), too fast to be accurate - stop first0/126% / 78%
7 1:42 MikellAWP1404aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)27% / 72%
8 1:01 ing. XeroXAK-47760fine - pros would have fired it too1/3killed them59% / 59%
9 1:05 MikellAK-47393aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)26% / 50%
10 1:51 CoadăAWP2669fired while moving (36 u/s), too fast to be accurate - stop first0/129% / 85%
10 1:07 ing. XeroXAWP744fine - pros would have fired it too0/1cut short (a death, a reload)43% / 71%
11 1:18 𝘦𝘢𝘯𝘤𝘭𝘦♡Desert Eagle970fine - pros would have fired it too1/160% / 60%
11 1:12 𝘦𝘢𝘯𝘤𝘭𝘦♡M4A1-S933fired while moving (111 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)17% / 48%
13 1:36 MikellGlock-18368fired while moving (228 u/s), too fast to be accurate - stop first3/10killed them22% / 45%
13 bomb 0:39 swetchxDGlock-18221fine - pros would have fired it too0/2cut short (a death, a reload)26% / 48%
14 1:36 swetchxDDesert Eagle396fired while moving (178 u/s), too fast to be accurate - stop first1/1killed them64% / 69%
14 bomb 0:34 𝘦𝘢𝘯𝘤𝘭𝘦♡Desert Eagle629fired while moving (92 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)59% / 65%
15 1:27 ing. XeroXDesert Eagle858fine - pros would have fired it too1/1killed them67% / 67%
15 bomb 0:38 MikellDesert Eagle967fine - pros would have fired it too0/370% / 70%
16 1:45 CoadăDesert Eagle675aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/16% / 61%
16 1:43 CoadăDesert Eagle653fired while moving (88 u/s), too fast to be accurate - stop first1/3killed them9% / 39%
18 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡Desert Eagle760fine - pros would have fired it too2/3killed them40% / 43%
18 1:18 ing. XeroXDesert Eagle560fine - pros would have fired it too0/1cut short (a death, a reload)25% / 42%
19 1:20 swetchxDAK-47322fine - pros would have fired it too1/1cut short (a death, a reload)32% / 55%
20 1:10 ing. XeroXAWP1249aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/128% / 71%
20 1:06 ing. XeroXAWP1168too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/135% / 72%
21 1:44 ing. XeroXDesert Eagle702fired while moving (227 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)33% / 49%
22 bomb 0:19 swetchxDMAC-10198fine - pros would have fired it too4/9killed them46% / 64%
22 bomb 0:16 MikellMAC-10232fired while moving (194 u/s), too fast to be accurate - stop first1/3killed them9% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.