Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 28 | 25% |
| AK-47 | 19 | 10% |
| Desert Eagle | 19 | 42% |
| Glock-18 | 10 | 30% |
| USP-S | 9 | 0% |
| MAG-7 | 8 | 75% |
| MAC-10 | 8 | 62% |
| AWP | 6 | 0% |
| SSG 08 | 4 | 25% |
| M4A1-S | 3 | 0% |
| XM1014 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/97 | 22 bomb 0:18 | 2 kills (MAC-10 ×2), 1 in the air, 1 headshot, in 2.1 s T | 2.8 |
| 27/97 | 14 1:36 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 28/97 | 15 1:27 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 45/97 | 16 1:43 | 1 kill (Deagle), 1 headshot T | 1.3 |
| 46/97 | 18 1:32 | 1 kill (Deagle) T | 1.2 |
| 51/97 | 6 1:45 | 1 kill (MAG-7), 1 headshot CT | 1.0 |
| 52/97 | 11 1:25 | 1 kill (MAG-7) CT | 1.0 |
| 60/97 | 8 1:01 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 75/97 | 3 1:40 | 1 kill (MP9) CT | 0.2 |
| 96/97 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:21 | 1v2 before the plant CT · 84 HP · Lower Tunnel | lost - died later · saw each other |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 21 1:48 | blinded an enemy, but hurt the team too | blinded ing. XeroX 3.8 s (1.1 s white); blinded themselves 1.0 s on the move through Long Doors - ran into a fight |
Throws
10 grenades: 5 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 997 units away, thrown in the open; a running throw |
| 12 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 549 units away; a running throw |
| 14 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2158 units away; a running throw |
| 15 1:51 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1966 units away; a running throw |
| 21 1:49 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 852 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:07 | Outside Long | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | died | ||
| 18 1:33 | Lower Tunnel | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Delorean was killed 358 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:22 | hold | held with Delorean, 380 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Delorean) |
| 2 1:11 | hold | held with Delorean, 498 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Delorean) |
| 4 1:42 | trade | Delorean was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | hold | held with GODLESS 에즈기, 86 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before GODLESS 에즈기) |
| 8 1:24 | line of fire | stood in GODLESS 에즈기's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:04 | trade | Delorean was killed 911 units away: you traded in 3,594 ms (pros: 2,031 ms) |
| 11 1:38 | trade | GODLESS 에즈기 was killed 305 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:50 | trade | GODLESS 에즈기 was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:46 | trade | Delorean was killed 378 units away: you traded in 3,734 ms (pros: 1,641 ms) |
| 18 1:34 | trade | Delorean was killed 352 units away: you traded in 2,281 ms (pros: 1,641 ms) |
| 18 1:26 | trade | Agnostic was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:47 | trade | Delorean was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | trade | GODLESS 에즈기 was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:29 | trade | Agnostic was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:31 | trade | Delorean was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:11 | trade | Agnostic was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:51 | line of fire | stood in VinnieBB's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:50 | line of fire | stood in VinnieBB's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 22 1:37 | trade | VinnieBB was killed 223 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | Glock-18 | 688 ms | – | 3.0° | ||
| 1 1:39 | killed by them | Glock-18 | 453 ms | 453 ms | 21.0° | ||
| 2 1:45 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:36 | hit them | SSG 08 | 297 ms | – | 1.3° | ||
| 2 1:11 | killed by them | M4A4 | 406 ms | 672 ms | 3.7° | ||
| 3 1:40 | killed them | MP9 | 156 ms | 500 ms | 6.2° | ||
| 3 1:40 | hit by them | AK-47 | 484 ms | – | 15.2° | ||
| 3 1:36 | killed by them | Desert Eagle | 562 ms | 984 ms | 11.3° | ||
| 4 1:37 | hit them | MP9 | 344 ms | – | 15.0° | ||
| 4 1:37 | hit them | MP9 | 531 ms | – | 6.0° | ||
| 4 1:37 | killed by them | AK-47 | 1156 ms | 1891 ms | 4.2° | ||
| 6 1:46 | hit by them | MP7 | 281 ms | – | 4.6° | ||
| 6 1:46 | killed them | MAG-7 | 312 ms | 1188 ms | 8.2° | ||
| 6 1:27 | hit them | MAG-7 | 359 ms | – | 45.1° | ||
| 6 1:26 | killed by them | AK-47 | 1156 ms | 1156 ms | 12.0° | ||
| 7 1:42 | killed by them | AK-47 | 547 ms | 547 ms | 1.3° | ||
| 8 1:01 | killed them | AK-47 | 250 ms | 250 ms | 3.0° | ||
| 9 1:07 | killed by them | AK-47 | 656 ms | 2047 ms | 1.4° | ||
| 10 1:51 | hit by them | SSG 08 | 250 ms | – | 1.3° | ||
| 10 1:07 | killed by them | AK-47 | 344 ms | 453 ms | 2.5° | ||
| 11 1:39 | hit by them | MP7 | 1000 ms | – | 2.1° | ||
| 11 1:39 | hit them | MAG-7 | 1062 ms | – | 3.3° | ||
| 11 1:36 | hit them | MAG-7 | 250 ms | – | 5.8° | ||
| 11 1:25 | killed them | MAG-7 | 266 ms | 266 ms | 3.6° | ||
| 11 1:18 | hit them | Desert Eagle | 250 ms | – | 1.2° | ||
| 11 1:18 | hit by them | AK-47 | 453 ms | – | 4.4° | ||
| 11 1:14 | hit by them | AK-47 | 328 ms | – | 1.6° | ||
| 11 1:12 | killed by them | AK-47 | 484 ms | 578 ms | 0.3° | ||
| 12 1:46 | hit them | XM1014 | 516 ms | – | 51.3° | ||
| 12 1:45 | killed by them | AK-47 | 1000 ms | 1312 ms | 13.9° | ||
| 13 1:36 | hit by them | P2000 | 547 ms | – | 1.1° | ||
| 13 1:36 | killed them | Glock-18 | 1172 ms | 1656 ms | 44.5° | ||
| 13 bomb 0:38 | killed by them | USP-S | 516 ms | 703 ms | 52.2° | ||
| 14 1:36 | killed them | Desert Eagle | 172 ms | 172 ms | 5.1° | ||
| 14 bomb 0:34 | killed by them | Galil AR | 500 ms | 1906 ms | 5.7° | ||
| 14 bomb 0:33 | hit them | Desert Eagle | 1438 ms | – | 11.8° | ||
| 15 1:27 | hit by them | MP7 | 312 ms | – | 1.3° | ||
| 15 1:27 | killed them | Desert Eagle | 359 ms | 359 ms | 2.4° | ||
| 16 1:43 | hit by them | FAMAS | 609 ms | – | 2.0° | ||
| 16 1:43 | killed them | Desert Eagle | 1125 ms | 1125 ms | 2.2° | ||
| 16 1:36 | killed by them | MP9 | 359 ms | 359 ms | 1.3° | ||
| 17 1:45 | killed by them | FAMAS | 109 ms | 203 ms | 2.0° | ||
| 18 1:33 | killed them | Desert Eagle | 328 ms | 812 ms | 10.8° | ||
| 18 1:18 | killed by them | M4A4 | 281 ms | 547 ms | 4.9° | ||
| 19 1:20 | hit them | AK-47 | 281 ms | – | 4.5° | ||
| 19 1:20 | killed by them | AWP | 328 ms | 328 ms | 7.2° | ||
| 20 1:06 | hit by them | AK-47 | 281 ms | – | 1.3° | ||
| 20 1:00 | killed by them | AWP | 469 ms | 469 ms | 9.9° | ||
| 21 1:44 | hit them | Desert Eagle | 391 ms | – | 13.5° | ||
| 21 1:44 | killed by them | AK-47 | 453 ms | 656 ms | 0.4° | ||
| 22 bomb 0:19 | killed them | MAC-10 | 172 ms | 469 ms | 2.2° | ||
| 22 bomb 0:16 | killed them | MAC-10 | 156 ms | 156 ms | 8.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 706 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 63% / 63% | |
| 2 1:17 | USP-S | 360 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | 11% / 56% | ||
| 3 1:40 | MP9 | 325 | fired while moving (202 u/s), too fast to be accurate - stop first | 4/16 | killed them | 8% / 49% | |
| 3 1:36 | AK-47 | 226 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 12% / 58% | |
| 4 1:38 | MP9 | 203 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 2/16 | 1% / 49% | ||
| 4 1:36 | MP9 | 249 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 10% / 56% | |
| 7 1:50 | AWP | 2828 | fired while moving (34 u/s), too fast to be accurate - stop first | 0/1 | 26% / 78% | ||
| 7 1:42 | AWP | 1404 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 72% | |
| 8 1:01 | AK-47 | 760 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 9 1:05 | AK-47 | 393 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 50% | |
| 10 1:51 | AWP | 2669 | fired while moving (36 u/s), too fast to be accurate - stop first | 0/1 | 29% / 85% | ||
| 10 1:07 | AWP | 744 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 71% | |
| 11 1:18 | Desert Eagle | 970 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 11 1:12 | M4A1-S | 933 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 17% / 48% | |
| 13 1:36 | Glock-18 | 368 | fired while moving (228 u/s), too fast to be accurate - stop first | 3/10 | killed them | 22% / 45% | |
| 13 bomb 0:39 | Glock-18 | 221 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 48% | |
| 14 1:36 | Desert Eagle | 396 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/1 | killed them | 64% / 69% | |
| 14 bomb 0:34 | Desert Eagle | 629 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 59% / 65% | |
| 15 1:27 | Desert Eagle | 858 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 15 bomb 0:38 | Desert Eagle | 967 | fine - pros would have fired it too | 0/3 | 70% / 70% | ||
| 16 1:45 | Desert Eagle | 675 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | 6% / 61% | ||
| 16 1:43 | Desert Eagle | 653 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/3 | killed them | 9% / 39% | |
| 18 1:33 | Desert Eagle | 760 | fine - pros would have fired it too | 2/3 | killed them | 40% / 43% | |
| 18 1:18 | Desert Eagle | 560 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 42% | |
| 19 1:20 | AK-47 | 322 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 55% | |
| 20 1:10 | AWP | 1249 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 28% / 71% | ||
| 20 1:06 | AWP | 1168 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | 35% / 72% | ||
| 21 1:44 | Desert Eagle | 702 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 33% / 49% | |
| 22 bomb 0:19 | MAC-10 | 198 | fine - pros would have fired it too | 4/9 | killed them | 46% / 64% | |
| 22 bomb 0:16 | MAC-10 | 232 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/3 | killed them | 9% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
