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Dust II, won 13-9 · Sat 17 Oct, 15:45

VinnieBBSilver II

The match

Aim

398 msTTD422 msTTK1.4°Crosshair↓46%1st bullet50%Spray14%Head64%Counter-strafe

Scoreboard

76ADR59%KAST

Positioning

Shots

20/37Rushed↓5/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Dual Berettas4231%
AK-472642%
AWP1173%
AUG1070%
Desert Eagle617%
Negev40%
P9010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/979 1:36 3 kills (AWP ×3), a wallbang, in 24.6 s CT6.3
16/974 1:27 2 kills (AUG ×2), in 2.1 s CT3.3
20/9710 1:49 3 kills (AWP ×3), 1 headshot, in 60.2 s CT3.1
25/9714 1:34 2 kills (AK-47 ×2), 1 through smoke, in 8.6 s T2.8
40/978 1:41 2 kills (AWP ×2), 1 headshot, in 40.4 s CT1.5
58/9718 1:13 1 kill (Deagle), 1 headshot T1.0
59/977 0:57 1 kill (AK-47), 1 headshot CT0.9
70/971 1:47 2 kills (Dualies ×2), 1 headshot, in 20.7 s CT0.6
73/9712 1:43 1 kill (AWP) CT0.3
95/9713 1:46 1 kill (Dualies), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:20 1v2 before the plant CT · 74 HP · A Ramplost - died in the first fight · saw each other
7 1:21 1v4 before the plant CT · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
10 1:06 1v1 before the plant CT · 100 HP · Under Awon - killed them · first fight won, saw each other
19 1:20 1v5 before the plant T · 96 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:38 wastedno enemy blinded for long
14 bomb 0:32 wastedno enemy blinded for long
15 1:47 weakbarely blinded swetchxD 2.7 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 7 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:26 punishedkilled by Mikell 1.7 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 570 units away, thrown in the open

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 25 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:30 MikellBombsite Bcover not used: 64 units away, they'd have seen only your headkilled them
12 1:17 MikellTunnel Stairscover not used: 96 units away, they'd have seen only your headdied
13 1:37 ing. XeroXLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:40 tradeGODLESS 에즈기 was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 tradeAgnostic was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
5 1:35 tradeAgnostic was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
7 1:21 tradeDelorean was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
8 1:41 holdheld with Delorean, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after Delorean)
10 1:12 tradeAgnostic was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 858 units away: you traded in 1,734 ms (pros: 625 ms)
13 1:38 holdheld with Agnostic, 322 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before Agnostic)
13 1:38 holdheld with GODLESS 에즈기, 294 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before GODLESS 에즈기)
13 bomb 0:40 line of firestood in GODLESS 에즈기's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:35 line of firestood in Agnostic's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
14 1:35 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:28 holdheld with GODLESS 에즈기, 325 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before GODLESS 에즈기)
15 1:42 holdheld with GODLESS 에즈기, 236 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after GODLESS 에즈기)
15 1:25 holdheld with Agnostic, 373 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before Agnostic)
16 1:50 tradeGODLESS 에즈기 was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 222 units away: not traded within 5 s (pros: 969 ms)
18 1:39 holdheld with GODLESS 에즈기, 244 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after GODLESS 에즈기)
18 1:26 tradeAgnostic was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
19 1:29 tradeAgnostic was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
19 1:20 holdheld with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 531 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:20 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
21 1:46 line of firestood in ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:44 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 369 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Mikellkilled themDual Berettas312 ms312 ms3.4°
1 1:31 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themDual Berettas1469 ms–9.7°
1 1:26 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themDual Berettas328 ms625 ms1.3°
1 1:19 swetchxDhit themDual Berettas469 ms–4.2°
1 1:18 swetchxDhit by themGlock-182141 ms–18.5°
1 1:15 swetchxDkilled by themGlock-18547 ms547 ms8.1°
2 1:26 Coadăkilled by themP250266 ms266 ms2.0°
3 1:21 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themAK-47641 ms641 ms5.1°
4 1:27 Mikellkilled themAUG297 ms297 ms1.1°
4 1:26 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themAK-47375 ms–5.3°
4 1:26 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAUG469 ms1484 ms1.0°
4 0:54 swetchxDhit themAUG375 ms–1.3°
4 0:54 swetchxDkilled by themM4A4422 ms422 ms14.4°
5 1:31 Mikellkilled by themAK-47500 ms703 ms37.0°
7 0:57 ing. XeroXkilled themAK-47328 ms422 ms1.5°
7 bomb 0:37 Coadăkilled by themTec-9266 ms484 ms3.5°
8 1:46 Coadăhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 Coadăkilled themAWP219 ms219 ms0.2°
8 1:01 swetchxDkilled themAWP438 ms438 ms1.0°
9 1:39 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:36 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAWP172 ms172 ms0.2°
9 1:26 ing. XeroXhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 swetchxDhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:14 ing. XeroXkilled themAWP1125 ms1125 ms6.7°
9 1:12 swetchxDkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:49 Coadăkilled themAWP328 ms328 ms0.3°
10 1:30 Mikellkilled themAWP156 ms156 ms0.8°
10 0:49 ing. XeroXkilled themAWP297 ms297 ms0.8°
11 1:29 Mikellkilled by themAK-47375 ms656 ms2.5°
12 1:43 swetchxDkilled themAWP391 ms391 ms1.0°
12 1:17 Mikellkilled by themAK-47766 ms1062 ms4.5°
13 1:47 Coadăhit by themP2000344 ms–2.7°
13 1:47 Coadăkilled themDual Berettas672 ms1500 ms7.9°
13 1:38 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themDual Berettas500 ms–3.7°
13 1:36 ing. XeroXhit by themP2000312 ms–2.3°
14 1:41 Mikellhit by themDesert Eagle828 ms–0.8°
14 1:35 Coadăkilled themAK-47500 ms1000 ms29.8°
14 1:35 Coadăhit by themFive-SeveN750 ms–12.2°
14 bomb 0:40 ing. XeroXkilled themAK-47438 ms1719 ms2.9°
15 1:33 Coadăhit by themMP7531 ms–1.0°
15 1:24 Mikellkilled by themFAMAS312 ms312 ms0.7°
16 1:31 swetchxDkilled by themMP9297 ms578 ms2.6°
17 1:43 Coadăkilled by themFAMAS484 ms484 ms2.1°
18 1:38 Mikellhit by themXM1014359 ms–7.5°
18 1:13 Mikellkilled themDesert Eagle1594 ms1594 ms5.4°
18 0:55 swetchxDkilled by themAWP484 ms484 ms11.0°
19 1:17 swetchxDkilled by themAWP328 ms328 ms1.7°
20 1:45 ing. XeroXkilled by themAK-47141 ms234 ms1.6°
21 1:43 ing. XeroXkilled by themAK-47234 ms1344 ms1.0°
21 1:41 ing. XeroXhit themAK-47406 ms–1.5°
22 1:37 swetchxDkilled by themAWP297 ms297 ms1.6°

Shots

You fired 20 of your 37 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 MikellDual Berettas626fired while moving (129 u/s), too fast to be accurate - stop first1/3killed them32% / 41%
1 1:31 𝘦𝘢𝘯𝘤𝘭𝘦♡Dual Berettas657fine - pros would have fired it too4/1036% / 43%
1 1:26 𝘦𝘢𝘯𝘤𝘭𝘦♡Dual Berettas458fine - pros would have fired it too3/4killed them63% / 64%
1 1:19 swetchxDDual Berettas1049fired while moving (234 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 37%
1 1:18 swetchxDDual Berettas907fired while moving (240 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)19% / 41%
4 1:27 MikellAUG1421fine - pros would have fired it too1/2killed them42% / 59%
4 1:26 𝘦𝘢𝘯𝘤𝘭𝘦♡AUG1492fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
4 1:25 𝘦𝘢𝘯𝘤𝘭𝘦♡AUG1492fine - pros would have fired it too2/2killed them55% / 55%
4 0:54 swetchxDAUG309fired while moving (112 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)25% / 47%
5 1:31 MikellP90152aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)4% / 49%
7 0:57 ing. XeroXAK-47339fired while moving (92 u/s), too fast to be accurate - stop first2/5killed them38% / 64%
7 bomb 0:39 CoadăAK-47464fired while moving (85 u/s), too fast to be accurate - stop first0/716% / 55%
8 1:41 CoadăAWP2964fine - pros would have fired it too1/1killed them74% / 74%
8 1:01 swetchxDAWP1716fine - pros would have fired it too1/1killed them81% / 81%
9 1:14 ing. XeroXAWP1878fine - pros would have fired it too2/2killed them74% / 74%
10 1:49 CoadăAWP2999fine - pros would have fired it too1/1killed them67% / 67%
10 1:30 MikellAWP1179fine - pros would have fired it too1/1killed them71% / 71%
10 0:49 ing. XeroXAWP1192fine - pros would have fired it too1/1killed them69% / 78%
11 1:29 MikellAWP999aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)4% / 64%
12 1:43 swetchxDAWP972fine - pros would have fired it too1/1killed them66% / 81%
12 1:17 MikellAWP839fired while moving (77 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 72%
13 1:47 CoadăDual Berettas740fired while moving (222 u/s), too fast to be accurate - stop first2/9killed them9% / 39%
13 1:38 𝘦𝘢𝘯𝘤𝘭𝘦♡Dual Berettas789aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 49%
13 1:37 𝘦𝘢𝘯𝘤𝘭𝘦♡Dual Berettas765fired while moving (159 u/s), too fast to be accurate - stop first0/35% / 51%
13 1:36 ing. XeroXDual Berettas876fired while moving (229 u/s), too fast to be accurate - stop first0/639% / 44%
14 1:35 CoadăAK-47116aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/12killed them10% / 54%
14 bomb 0:40 ing. XeroXAK-471031fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 52%
14 bomb 0:40 ing. XeroXAK-471027aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/421% / 54%
14 bomb 0:39 ing. XeroXAK-471048fine - pros would have fired it too2/2killed them43% / 57%
16 1:34 swetchxDAWP637aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/146% / 80%
17 1:43 CoadăDesert Eagle630aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)24% / 61%
18 1:38 MikellDesert Eagle845aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/27% / 63%
18 1:13 MikellDesert Eagle328fine - pros would have fired it too1/4killed them82% / 82%
18 0:55 swetchxDDesert Eagle236aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)25% / 53%
21 1:42 ing. XeroXAK-47869fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 53%
21 1:42 ing. XeroXAK-47865fine - pros would have fired it too0/136% / 46%
21 1:42 ing. XeroXAK-47865fired while moving (83 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)15% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.