Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Dual Berettas | 42 | 31% |
| AK-47 | 26 | 42% |
| AWP | 11 | 73% |
| AUG | 10 | 70% |
| Desert Eagle | 6 | 17% |
| Negev | 4 | 0% |
| P90 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/97 | 9 1:36 | 3 kills (AWP ×3), a wallbang, in 24.6 s CT | 6.3 |
| 16/97 | 4 1:27 | 2 kills (AUG ×2), in 2.1 s CT | 3.3 |
| 20/97 | 10 1:49 | 3 kills (AWP ×3), 1 headshot, in 60.2 s CT | 3.1 |
| 25/97 | 14 1:34 | 2 kills (AK-47 ×2), 1 through smoke, in 8.6 s T | 2.8 |
| 40/97 | 8 1:41 | 2 kills (AWP ×2), 1 headshot, in 40.4 s CT | 1.5 |
| 58/97 | 18 1:13 | 1 kill (Deagle), 1 headshot T | 1.0 |
| 59/97 | 7 0:57 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 70/97 | 1 1:47 | 2 kills (Dualies ×2), 1 headshot, in 20.7 s CT | 0.6 |
| 73/97 | 12 1:43 | 1 kill (AWP) CT | 0.3 |
| 95/97 | 13 1:46 | 1 kill (Dualies), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:20 | 1v2 before the plant CT · 74 HP · A Ramp | lost - died in the first fight · saw each other |
| 7 1:21 | 1v4 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 10 1:06 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other |
| 19 1:20 | 1v5 before the plant T · 96 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:38 | wasted | no enemy blinded for long |
| 14 bomb 0:32 | wasted | no enemy blinded for long |
| 15 1:47 | weak | barely blinded swetchxD 2.7 s (0.4 s white) |
Throws
8 grenades: 7 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:26 | punished | killed by Mikell 1.7 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 570 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:30 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 12 1:17 | Tunnel Stairs | cover not used: 96 units away, they'd have seen only your head | died | ||
| 13 1:37 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:40 | trade | GODLESS 에즈기 was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | trade | Agnostic was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:35 | trade | Agnostic was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:21 | trade | Delorean was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:41 | hold | held with Delorean, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after Delorean) |
| 10 1:12 | trade | Agnostic was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 858 units away: you traded in 1,734 ms (pros: 625 ms) |
| 13 1:38 | hold | held with Agnostic, 322 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before Agnostic) |
| 13 1:38 | hold | held with GODLESS 에즈기, 294 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before GODLESS 에즈기) |
| 13 bomb 0:40 | line of fire | stood in GODLESS 에즈기's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:35 | line of fire | stood in Agnostic's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 14 1:35 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:28 | hold | held with GODLESS 에즈기, 325 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before GODLESS 에즈기) |
| 15 1:42 | hold | held with GODLESS 에즈기, 236 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after GODLESS 에즈기) |
| 15 1:25 | hold | held with Agnostic, 373 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before Agnostic) |
| 16 1:50 | trade | GODLESS 에즈기 was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 222 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:39 | hold | held with GODLESS 에즈기, 244 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after GODLESS 에즈기) |
| 18 1:26 | trade | Agnostic was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:29 | trade | Agnostic was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:20 | hold | held with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 531 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:20 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:46 | line of fire | stood in ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:44 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 369 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed them | Dual Berettas | 312 ms | 312 ms | 3.4° | ||
| 1 1:31 | hit them | Dual Berettas | 1469 ms | – | 9.7° | ||
| 1 1:26 | killed them | Dual Berettas | 328 ms | 625 ms | 1.3° | ||
| 1 1:19 | hit them | Dual Berettas | 469 ms | – | 4.2° | ||
| 1 1:18 | hit by them | Glock-18 | 2141 ms | – | 18.5° | ||
| 1 1:15 | killed by them | Glock-18 | 547 ms | 547 ms | 8.1° | ||
| 2 1:26 | killed by them | P250 | 266 ms | 266 ms | 2.0° | ||
| 3 1:21 | killed by them | AK-47 | 641 ms | 641 ms | 5.1° | ||
| 4 1:27 | killed them | AUG | 297 ms | 297 ms | 1.1° | ||
| 4 1:26 | hit by them | AK-47 | 375 ms | – | 5.3° | ||
| 4 1:26 | killed them | AUG | 469 ms | 1484 ms | 1.0° | ||
| 4 0:54 | hit them | AUG | 375 ms | – | 1.3° | ||
| 4 0:54 | killed by them | M4A4 | 422 ms | 422 ms | 14.4° | ||
| 5 1:31 | killed by them | AK-47 | 500 ms | 703 ms | 37.0° | ||
| 7 0:57 | killed them | AK-47 | 328 ms | 422 ms | 1.5° | ||
| 7 bomb 0:37 | killed by them | Tec-9 | 266 ms | 484 ms | 3.5° | ||
| 8 1:46 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | killed them | AWP | 219 ms | 219 ms | 0.2° | ||
| 8 1:01 | killed them | AWP | 438 ms | 438 ms | 1.0° | ||
| 9 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:36 | killed them | AWP | 172 ms | 172 ms | 0.2° | ||
| 9 1:26 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:14 | killed them | AWP | 1125 ms | 1125 ms | 6.7° | ||
| 9 1:12 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:49 | killed them | AWP | 328 ms | 328 ms | 0.3° | ||
| 10 1:30 | killed them | AWP | 156 ms | 156 ms | 0.8° | ||
| 10 0:49 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 11 1:29 | killed by them | AK-47 | 375 ms | 656 ms | 2.5° | ||
| 12 1:43 | killed them | AWP | 391 ms | 391 ms | 1.0° | ||
| 12 1:17 | killed by them | AK-47 | 766 ms | 1062 ms | 4.5° | ||
| 13 1:47 | hit by them | P2000 | 344 ms | – | 2.7° | ||
| 13 1:47 | killed them | Dual Berettas | 672 ms | 1500 ms | 7.9° | ||
| 13 1:38 | hit them | Dual Berettas | 500 ms | – | 3.7° | ||
| 13 1:36 | hit by them | P2000 | 312 ms | – | 2.3° | ||
| 14 1:41 | hit by them | Desert Eagle | 828 ms | – | 0.8° | ||
| 14 1:35 | killed them | AK-47 | 500 ms | 1000 ms | 29.8° | ||
| 14 1:35 | hit by them | Five-SeveN | 750 ms | – | 12.2° | ||
| 14 bomb 0:40 | killed them | AK-47 | 438 ms | 1719 ms | 2.9° | ||
| 15 1:33 | hit by them | MP7 | 531 ms | – | 1.0° | ||
| 15 1:24 | killed by them | FAMAS | 312 ms | 312 ms | 0.7° | ||
| 16 1:31 | killed by them | MP9 | 297 ms | 578 ms | 2.6° | ||
| 17 1:43 | killed by them | FAMAS | 484 ms | 484 ms | 2.1° | ||
| 18 1:38 | hit by them | XM1014 | 359 ms | – | 7.5° | ||
| 18 1:13 | killed them | Desert Eagle | 1594 ms | 1594 ms | 5.4° | ||
| 18 0:55 | killed by them | AWP | 484 ms | 484 ms | 11.0° | ||
| 19 1:17 | killed by them | AWP | 328 ms | 328 ms | 1.7° | ||
| 20 1:45 | killed by them | AK-47 | 141 ms | 234 ms | 1.6° | ||
| 21 1:43 | killed by them | AK-47 | 234 ms | 1344 ms | 1.0° | ||
| 21 1:41 | hit them | AK-47 | 406 ms | – | 1.5° | ||
| 22 1:37 | killed by them | AWP | 297 ms | 297 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Dual Berettas | 626 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/3 | killed them | 32% / 41% | |
| 1 1:31 | Dual Berettas | 657 | fine - pros would have fired it too | 4/10 | 36% / 43% | ||
| 1 1:26 | Dual Berettas | 458 | fine - pros would have fired it too | 3/4 | killed them | 63% / 64% | |
| 1 1:19 | Dual Berettas | 1049 | fired while moving (234 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 37% | |
| 1 1:18 | Dual Berettas | 907 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 19% / 41% | |
| 4 1:27 | AUG | 1421 | fine - pros would have fired it too | 1/2 | killed them | 42% / 59% | |
| 4 1:26 | AUG | 1492 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 4 1:25 | AUG | 1492 | fine - pros would have fired it too | 2/2 | killed them | 55% / 55% | |
| 4 0:54 | AUG | 309 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 25% / 47% | |
| 5 1:31 | P90 | 152 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 49% | |
| 7 0:57 | AK-47 | 339 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/5 | killed them | 38% / 64% | |
| 7 bomb 0:39 | AK-47 | 464 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/7 | 16% / 55% | ||
| 8 1:41 | AWP | 2964 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 8 1:01 | AWP | 1716 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 9 1:14 | AWP | 1878 | fine - pros would have fired it too | 2/2 | killed them | 74% / 74% | |
| 10 1:49 | AWP | 2999 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 10 1:30 | AWP | 1179 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 10 0:49 | AWP | 1192 | fine - pros would have fired it too | 1/1 | killed them | 69% / 78% | |
| 11 1:29 | AWP | 999 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 64% | |
| 12 1:43 | AWP | 972 | fine - pros would have fired it too | 1/1 | killed them | 66% / 81% | |
| 12 1:17 | AWP | 839 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 72% | |
| 13 1:47 | Dual Berettas | 740 | fired while moving (222 u/s), too fast to be accurate - stop first | 2/9 | killed them | 9% / 39% | |
| 13 1:38 | Dual Berettas | 789 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 49% | |
| 13 1:37 | Dual Berettas | 765 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/3 | 5% / 51% | ||
| 13 1:36 | Dual Berettas | 876 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/6 | 39% / 44% | ||
| 14 1:35 | AK-47 | 116 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/12 | killed them | 10% / 54% | |
| 14 bomb 0:40 | AK-47 | 1031 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 52% | |
| 14 bomb 0:40 | AK-47 | 1027 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 21% / 54% | ||
| 14 bomb 0:39 | AK-47 | 1048 | fine - pros would have fired it too | 2/2 | killed them | 43% / 57% | |
| 16 1:34 | AWP | 637 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 46% / 80% | ||
| 17 1:43 | Desert Eagle | 630 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 61% | |
| 18 1:38 | Desert Eagle | 845 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/2 | 7% / 63% | ||
| 18 1:13 | Desert Eagle | 328 | fine - pros would have fired it too | 1/4 | killed them | 82% / 82% | |
| 18 0:55 | Desert Eagle | 236 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 25% / 53% | |
| 21 1:42 | AK-47 | 869 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 53% | |
| 21 1:42 | AK-47 | 865 | fine - pros would have fired it too | 0/1 | 36% / 46% | ||
| 21 1:42 | AK-47 | 865 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 15% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
