Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 40% |
| FAMAS | 9 | 44% |
| Desert Eagle | 7 | 57% |
| USP-S | 6 | 33% |
| XM1014 | 4 | 75% |
| MAC-10 | 3 | 33% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/97 | 7 1:42 | 2 kills (AK-47 ×2), all headshots, in 8 s T | 3.2 |
| 26/97 | 5 1:35 | 2 kills (AK-47 ×2), 1 headshot, in 4.3 s T | 2.8 |
| 33/97 | 15 1:24 | 2 kills (FAMAS ×2), 1 headshot, in 2.7 s CT | 1.9 |
| 35/97 | 3 1:35 | 1 kill (Deagle), 1 headshot T | 1.8 |
| 54/97 | 12 1:16 | 1 kill (AK-47) T | 1.0 |
| 56/97 | 17 1:42 | 1 kill (XM1014), 1 headshot CT | 1.0 |
| 63/97 | 9 1:05 | 1 kill (AK-47), a wallbang, 1 headshot T | 0.8 |
| 69/97 | 21 1:07 | 1 kill (AWP) CT | 0.6 |
| 81/97 | 4 1:36 | 1 kill (AK-47) T | 0.0 |
| 83/97 | 22 1:36 | 1 kill (AWP) CT | 0.0 |
| 89/97 | 11 1:29 | 1 kill (AK-47), 1 headshot T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:17 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 9 1:12 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:25 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 15 1:27 | 1v5 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other |
| 21 1:12 | 1v1 before the plant CT · 100 HP · Mid Doors | won - killed them · first fight won, saw each other |
| 22 bomb 0:18 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
18 flashes: 3 good, 2 weak, 13 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:31 | wasted | no enemy blinded for long |
| 5 1:50 | good | blinded Delorean 3.2 s (0.6 s white) |
| 5 1:48 | weak | barely blinded Delorean 2.9 s (0.4 s white) |
| 6 1:43 | wasted | no enemy blinded for long |
| 6 1:21 | good | blinded Delorean 3.7 s (1.0 s white) |
| 8 1:47 | wasted | barely blinded GODLESS 에즈기 0.9 s (0.1 s white) |
| 8 1:43 | wasted | barely blinded GODLESS 에즈기 0.7 s (0.1 s white) |
| 11 1:48 | wasted | no enemy blinded for long |
| 11 1:45 | weak | barely blinded VinnieBB 1.6 s (0.1 s white) |
| 12 1:45 | wasted | no enemy blinded for long |
| 16 1:47 | wasted | no enemy blinded for long |
| 16 1:44 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Bombsite B - safe |
| 17 1:47 | wasted | no enemy blinded for long |
| 18 1:43 | good | blinded VinnieBB 5.0 s (2.2 s white), GODLESS 에즈기 4.8 s (2.0 s white) |
| 18 1:33 | wasted | barely blinded GODLESS 에즈기 0.8 s (0.1 s white) |
| 20 1:10 | wasted | no enemy blinded for long |
| 21 1:45 | wasted | no enemy blinded for long |
| 22 1:50 | wasted | no enemy blinded for long; blinded Coadă 1.1 s on the move through Mid Doors - safe |
Throws
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:49 | exposed | a flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 2658 units away; a running throw |
| 22 bomb 0:18 | punished | hit by GODLESS 에즈기 0.8 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 210 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:28 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 8 1:27 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:17 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 22 1:36 | Bombsite B | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:40 | trade | ing. XeroX was killed 757 units away: you traded in 4,578 ms (pros: 2,031 ms) |
| 4 1:37 | in their way | stood between Coadă and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 4 1:28 | peek together | peeked the same enemy as 𝘦𝘢𝘯𝘤𝘭𝘦♡, 938 ms before them - early - you went first, alone |
| 5 1:25 | trade | swetchxD was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | Coadă was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 167 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:36 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | Coadă was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | trade | swetchxD was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:32 | trade | Coadă was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:12 | trade | swetchxD was killed 1715 units away: you traded in 4,844 ms (pros: 2,609 ms) |
| 22 bomb 0:18 | trade | swetchxD was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed by them | Dual Berettas | 312 ms | 312 ms | 3.4° | ||
| 2 1:37 | killed by them | M4A4 | 297 ms | 484 ms | 1.3° | ||
| 2 1:37 | hit them | MAC-10 | 406 ms | – | 6.5° | ||
| 3 1:36 | killed them | Desert Eagle | 562 ms | 984 ms | 11.3° | ||
| 4 1:37 | hit by them | MP9 | 344 ms | – | 15.0° | ||
| 4 1:37 | killed them | AK-47 | 1156 ms | 1891 ms | 4.2° | ||
| 4 1:27 | killed by them | AUG | 297 ms | 297 ms | 1.1° | ||
| 5 1:35 | killed them | AK-47 | 1094 ms | 1094 ms | 9.0° | ||
| 5 1:31 | killed them | AK-47 | 500 ms | 703 ms | 37.0° | ||
| 5 bomb 0:38 | killed by them | MAG-7 | 219 ms | 219 ms | 2.6° | ||
| 6 1:15 | hit by them | M4A4 | 344 ms | – | 2.7° | ||
| 6 1:14 | hit them | AK-47 | 1156 ms | – | 1.5° | ||
| 6 1:13 | killed by them | Desert Eagle | 172 ms | 172 ms | 0.6° | ||
| 7 1:42 | killed them | AK-47 | 547 ms | 547 ms | 1.3° | ||
| 7 1:34 | hit by them | AK-47 | 328 ms | – | 1.5° | ||
| 7 1:34 | killed them | AK-47 | 422 ms | 625 ms | 2.9° | ||
| 7 1:21 | killed by them | M4A4 | 1188 ms | 1188 ms | 4.3° | ||
| 8 1:26 | killed by them | M4A1-S | 78 ms | 578 ms | 1.7° | ||
| 8 1:26 | hit them | AK-47 | 469 ms | – | 0.2° | ||
| 9 1:07 | killed them | AK-47 | 656 ms | 2047 ms | 1.4° | ||
| 9 1:05 | hit them | AK-47 | 391 ms | – | 11.1° | ||
| 9 1:05 | killed by them | AK-47 | 406 ms | 406 ms | 3.2° | ||
| 10 1:30 | killed by them | AWP | 156 ms | 156 ms | 0.8° | ||
| 11 1:29 | killed them | AK-47 | 375 ms | 656 ms | 2.5° | ||
| 11 1:27 | killed by them | M4A4 | 188 ms | 359 ms | 1.5° | ||
| 12 1:17 | killed them | AK-47 | 766 ms | 1062 ms | 4.5° | ||
| 12 1:13 | hit by them | M4A4 | 125 ms | – | 0.4° | ||
| 12 1:13 | hit them | AK-47 | 422 ms | – | 4.6° | ||
| 12 1:11 | hit them | AK-47 | 250 ms | – | 4.7° | ||
| 12 1:08 | hit them | AK-47 | 281 ms | – | 2.7° | ||
| 13 1:36 | hit them | P2000 | 547 ms | – | 1.1° | ||
| 13 1:36 | killed by them | Glock-18 | 1172 ms | 1656 ms | 44.5° | ||
| 14 1:41 | hit them | Desert Eagle | 828 ms | – | 0.8° | ||
| 14 1:39 | hit them | Desert Eagle | 453 ms | – | 5.6° | ||
| 14 1:37 | hit them | Desert Eagle | 266 ms | – | 0.9° | ||
| 14 1:34 | killed by them | Desert Eagle | 156 ms | 156 ms | 0.8° | ||
| 15 1:24 | killed them | FAMAS | 312 ms | 312 ms | 0.7° | ||
| 15 bomb 0:40 | hit by them | AK-47 | 375 ms | – | 3.5° | ||
| 15 bomb 0:39 | killed them | FAMAS | 859 ms | 1047 ms | 8.8° | ||
| 15 bomb 0:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | killed by them | AK-47 | 406 ms | 703 ms | 5.7° | ||
| 17 1:42 | hit by them | MAC-10 | 250 ms | – | 2.8° | ||
| 17 1:42 | killed them | XM1014 | 375 ms | 375 ms | 0.8° | ||
| 18 1:38 | hit them | XM1014 | 359 ms | – | 3.3° | ||
| 18 1:38 | hit them | XM1014 | 359 ms | – | 7.5° | ||
| 18 1:13 | killed by them | Desert Eagle | 1594 ms | 1594 ms | 5.4° | ||
| 21 1:08 | hit by them | MAC-10 | 250 ms | – | 4.3° | ||
| 21 1:07 | killed them | AWP | 500 ms | 500 ms | 21.2° | ||
| 22 1:36 | killed them | AWP | 281 ms | 281 ms | 0.7° | ||
| 22 bomb 0:17 | hit by them | Tec-9 | 672 ms | – | 4.2° | ||
| 22 bomb 0:16 | killed by them | MAC-10 | 156 ms | 156 ms | 8.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:37 | MAC-10 | 362 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 40% / 49% | |
| 3 1:36 | Desert Eagle | 231 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/3 | killed them | 64% / 68% | |
| 4 1:37 | AK-47 | 185 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/13 | 8% / 64% | ||
| 4 1:36 | AK-47 | 242 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/5 | killed them | 31% / 53% | |
| 5 1:35 | AK-47 | 1044 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 5 1:31 | AK-47 | 148 | fired while moving (175 u/s), too fast to be accurate - stop first | 3/7 | killed them | 32% / 62% | |
| 6 1:15 | AK-47 | 1138 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 46% | |
| 6 1:15 | AK-47 | 1138 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 6 1:14 | AK-47 | 1138 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 6 1:14 | AK-47 | 1138 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 24% / 55% | ||
| 7 1:42 | AK-47 | 1404 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 7 1:34 | AK-47 | 311 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 51% | |
| 7 1:34 | AK-47 | 305 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 8 1:26 | AK-47 | 875 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 56% | |
| 9 1:07 | AK-47 | 454 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 59% | |
| 9 1:07 | AK-47 | 446 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 62% | |
| 9 1:06 | AK-47 | 413 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 51% | |
| 9 1:05 | AK-47 | 393 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 9 1:05 | AK-47 | 492 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 11 1:29 | AK-47 | 999 | fine - pros would have fired it too | 2/3 | killed them | 57% / 57% | |
| 12 1:17 | AK-47 | 839 | fired while moving (89 u/s), too fast to be accurate - stop first | 4/6 | killed them | 24% / 62% | |
| 12 1:13 | AK-47 | 574 | fine - pros would have fired it too | 1/7 | 64% / 64% | ||
| 12 1:11 | AK-47 | 339 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/10 | 29% / 52% | ||
| 12 1:08 | AK-47 | 118 | fired while moving (190 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 39% / 57% | |
| 13 1:36 | USP-S | 357 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 65% / 65% | |
| 14 1:41 | Desert Eagle | 726 | fine - pros would have fired it too | 1/2 | 49% / 56% | ||
| 14 1:39 | Desert Eagle | 819 | fine - pros would have fired it too | 1/1 | 67% / 67% | ||
| 15 1:27 | FAMAS | 675 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 57% | |
| 15 1:24 | FAMAS | 571 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 15 bomb 0:40 | FAMAS | 661 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 46% | |
| 15 bomb 0:39 | FAMAS | 660 | fine - pros would have fired it too | 3/7 | killed them | 57% / 57% | |
| 21 1:07 | AWP | 342 | fine - pros would have fired it too | 1/1 | killed them | 61% / 68% | |
| 22 1:36 | AWP | 1006 | fine - pros would have fired it too | 1/1 | killed them | 64% / 72% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
