ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 9-13 · Sat 17 Oct, 15:45

MikellGold Nova III

The match

Aim

453 msTTD680 msTTK3.3°Crosshair↓44%1st bullet32%Spray23%Head67%Counter-strafe

Scoreboard

74ADR68%KAST

Positioning

Shots

9/33Rushed↓9/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476540%
FAMAS944%
Desert Eagle757%
USP-S633%
XM1014475%
MAC-10333%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/977 1:42 2 kills (AK-47 ×2), all headshots, in 8 s T3.2
26/975 1:35 2 kills (AK-47 ×2), 1 headshot, in 4.3 s T2.8
33/9715 1:24 2 kills (FAMAS ×2), 1 headshot, in 2.7 s CT1.9
35/973 1:35 1 kill (Deagle), 1 headshot T1.8
54/9712 1:16 1 kill (AK-47) T1.0
56/9717 1:42 1 kill (XM1014), 1 headshot CT1.0
63/979 1:05 1 kill (AK-47), a wallbang, 1 headshot T0.8
69/9721 1:07 1 kill (AWP) CT0.6
81/974 1:36 1 kill (AK-47) T0.0
83/9722 1:36 1 kill (AWP) CT0.0
89/9711 1:29 1 kill (AK-47), 1 headshot T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:17 1v4 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
9 1:12 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
12 1:25 1v4 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once, after 1 kill · first fight won, saw each other
15 1:27 1v5 before the plant CT · 100 HP · Under Alost - died later, after 2 kills · first fight won, saw each other
21 1:12 1v1 before the plant CT · 100 HP · Mid Doorswon - killed them · first fight won, saw each other
22 bomb 0:18 1v3 after the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 3 good, 2 weak, 13 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:31 wastedno enemy blinded for long
5 1:50 goodblinded Delorean 3.2 s (0.6 s white)
5 1:48 weakbarely blinded Delorean 2.9 s (0.4 s white)
6 1:43 wastedno enemy blinded for long
6 1:21 goodblinded Delorean 3.7 s (1.0 s white)
8 1:47 wastedbarely blinded GODLESS 에즈기 0.9 s (0.1 s white)
8 1:43 wastedbarely blinded GODLESS 에즈기 0.7 s (0.1 s white)
11 1:48 wastedno enemy blinded for long
11 1:45 weakbarely blinded VinnieBB 1.6 s (0.1 s white)
12 1:45 wastedno enemy blinded for long
16 1:47 wastedno enemy blinded for long
16 1:44 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Bombsite B - safe
17 1:47 wastedno enemy blinded for long
18 1:43 goodblinded VinnieBB 5.0 s (2.2 s white), GODLESS 에즈기 4.8 s (2.0 s white)
18 1:33 wastedbarely blinded GODLESS 에즈기 0.8 s (0.1 s white)
20 1:10 wastedno enemy blinded for long
21 1:45 wastedno enemy blinded for long
22 1:50 wastedno enemy blinded for long; blinded Coadă 1.1 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:49 exposeda flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 2658 units away; a running throw
22 bomb 0:18 punishedhit by GODLESS 에즈기 0.8 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 210 units away; a running throw

Positioning

In 5 of your 36 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 6 of your 26 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:28 VinnieBBExtended Astanding: crouched, they'd have seen only your headdied
8 1:27 GODLESS 에즈기Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:17 VinnieBBUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:39 GODLESS 에즈기Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
22 1:36 AgnosticBombsite Bstanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:40 tradeing. XeroX was killed 757 units away: you traded in 4,578 ms (pros: 2,031 ms)
4 1:37 in their waystood between Coadă and an enemy they could see, for 375 ms (pros: 125 ms at a time)
4 1:28 peek togetherpeeked the same enemy as 𝘦𝘢𝘯𝘤𝘭𝘦♡, 938 ms before them - early - you went first, alone
5 1:25 tradeswetchxD was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeCoadă was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 167 units away: not traded within 5 s (pros: 969 ms)
9 1:36 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradeCoadă was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 tradeswetchxD was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
15 1:32 tradeCoadă was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
21 1:12 tradeswetchxD was killed 1715 units away: you traded in 4,844 ms (pros: 2,609 ms)
22 bomb 0:18 tradeswetchxD was killed 267 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 VinnieBBkilled by themDual Berettas312 ms312 ms3.4°
2 1:37 Agnostickilled by themM4A4297 ms484 ms1.3°
2 1:37 Agnostichit themMAC-10406 ms–6.5°
3 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themDesert Eagle562 ms984 ms11.3°
4 1:37 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themMP9344 ms–15.0°
4 1:37 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-471156 ms1891 ms4.2°
4 1:27 VinnieBBkilled by themAUG297 ms297 ms1.1°
5 1:35 Agnostickilled themAK-471094 ms1094 ms9.0°
5 1:31 VinnieBBkilled themAK-47500 ms703 ms37.0°
5 bomb 0:38 GODLESS 에즈기killed by themMAG-7219 ms219 ms2.6°
6 1:15 GODLESS 에즈기hit by themM4A4344 ms–2.7°
6 1:14 GODLESS 에즈기hit themAK-471156 ms–1.5°
6 1:13 GODLESS 에즈기killed by themDesert Eagle172 ms172 ms0.6°
7 1:42 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-47547 ms547 ms1.3°
7 1:34 Agnostichit by themAK-47328 ms–1.5°
7 1:34 Agnostickilled themAK-47422 ms625 ms2.9°
7 1:21 Deloreankilled by themM4A41188 ms1188 ms4.3°
8 1:26 GODLESS 에즈기killed by themM4A1-S78 ms578 ms1.7°
8 1:26 GODLESS 에즈기hit themAK-47469 ms–0.2°
9 1:07 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-47656 ms2047 ms1.4°
9 1:05 Deloreanhit themAK-47391 ms–11.1°
9 1:05 Deloreankilled by themAK-47406 ms406 ms3.2°
10 1:30 VinnieBBkilled by themAWP156 ms156 ms0.8°
11 1:29 VinnieBBkilled themAK-47375 ms656 ms2.5°
11 1:27 Agnostickilled by themM4A4188 ms359 ms1.5°
12 1:17 VinnieBBkilled themAK-47766 ms1062 ms4.5°
12 1:13 GODLESS 에즈기hit by themM4A4125 ms–0.4°
12 1:13 GODLESS 에즈기hit themAK-47422 ms–4.6°
12 1:11 Deloreanhit themAK-47250 ms–4.7°
12 1:08 GODLESS 에즈기hit themAK-47281 ms–2.7°
13 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themP2000547 ms–1.1°
13 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themGlock-181172 ms1656 ms44.5°
14 1:41 VinnieBBhit themDesert Eagle828 ms–0.8°
14 1:39 GODLESS 에즈기hit themDesert Eagle453 ms–5.6°
14 1:37 GODLESS 에즈기hit themDesert Eagle266 ms–0.9°
14 1:34 GODLESS 에즈기killed by themDesert Eagle156 ms156 ms0.8°
15 1:24 VinnieBBkilled themFAMAS312 ms312 ms0.7°
15 bomb 0:40 Agnostichit by themAK-47375 ms–3.5°
15 bomb 0:39 Agnostickilled themFAMAS859 ms1047 ms8.8°
15 bomb 0:33 Deloreankilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 Agnostickilled by themAK-47406 ms703 ms5.7°
17 1:42 GODLESS 에즈기hit by themMAC-10250 ms–2.8°
17 1:42 GODLESS 에즈기killed themXM1014375 ms375 ms0.8°
18 1:38 GODLESS 에즈기hit themXM1014359 ms–3.3°
18 1:38 VinnieBBhit themXM1014359 ms–7.5°
18 1:13 VinnieBBkilled by themDesert Eagle1594 ms1594 ms5.4°
21 1:08 Deloreanhit by themMAC-10250 ms–4.3°
21 1:07 Deloreankilled themAWP500 ms500 ms21.2°
22 1:36 Agnostickilled themAWP281 ms281 ms0.7°
22 bomb 0:17 GODLESS 에즈기hit by themTec-9672 ms–4.2°
22 bomb 0:16 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themMAC-10156 ms156 ms8.5°

Shots

You fired 9 of your 33 first shots too soon: 7 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:37 AgnosticMAC-10362fine - pros would have fired it too1/3cut short (a death, a reload)40% / 49%
3 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Desert Eagle231fired while moving (126 u/s), too fast to be accurate - stop first2/3killed them64% / 68%
4 1:37 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47185aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/138% / 64%
4 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47242fired while moving (129 u/s), too fast to be accurate - stop first3/5killed them31% / 53%
5 1:35 AgnosticAK-471044fine - pros would have fired it too1/2killed them62% / 62%
5 1:31 VinnieBBAK-47148fired while moving (175 u/s), too fast to be accurate - stop first3/7killed them32% / 62%
6 1:15 GODLESS 에즈기AK-471138fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 46%
6 1:15 GODLESS 에즈기AK-471138fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
6 1:14 GODLESS 에즈기AK-471138fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
6 1:14 GODLESS 에즈기AK-471138aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/324% / 55%
7 1:42 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-471404fine - pros would have fired it too1/1killed them61% / 61%
7 1:34 AgnosticAK-47311fired while moving (164 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 51%
7 1:34 AgnosticAK-47305fine - pros would have fired it too1/4killed them68% / 68%
8 1:26 DeloreanAK-47875fine - pros would have fired it too1/3cut short (a death, a reload)35% / 56%
9 1:07 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47454fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 59%
9 1:07 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47446fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 62%
9 1:06 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47413fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 51%
9 1:05 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47393fine - pros would have fired it too1/2killed them67% / 67%
9 1:05 DeloreanAK-47492fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
11 1:29 VinnieBBAK-47999fine - pros would have fired it too2/3killed them57% / 57%
12 1:17 VinnieBBAK-47839fired while moving (89 u/s), too fast to be accurate - stop first4/6killed them24% / 62%
12 1:13 GODLESS 에즈기AK-47574fine - pros would have fired it too1/764% / 64%
12 1:11 DeloreanAK-47339fired while moving (91 u/s), too fast to be accurate - stop first2/1029% / 52%
12 1:08 GODLESS 에즈기AK-47118fired while moving (190 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)39% / 57%
13 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡USP-S357fine - pros would have fired it too2/6cut short (a death, a reload)65% / 65%
14 1:41 VinnieBBDesert Eagle726fine - pros would have fired it too1/249% / 56%
14 1:39 GODLESS 에즈기Desert Eagle819fine - pros would have fired it too1/167% / 67%
15 1:27 VinnieBBFAMAS675fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 57%
15 1:24 VinnieBBFAMAS571fine - pros would have fired it too1/3killed them65% / 65%
15 bomb 0:40 AgnosticFAMAS661fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 46%
15 bomb 0:39 AgnosticFAMAS660fine - pros would have fired it too3/7killed them57% / 57%
21 1:07 DeloreanAWP342fine - pros would have fired it too1/1killed them61% / 68%
22 1:36 AgnosticAWP1006fine - pros would have fired it too1/1killed them64% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.