Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 30% |
| Desert Eagle | 18 | 56% |
| Galil AR | 17 | 41% |
| Glock-18 | 7 | 14% |
| USP-S | 6 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/97 | 11 1:40 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 29 s T | 7.0 |
| 30/97 | 3 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T | 2.4 |
| 31/97 | 14 1:43 | 2 kills (Deagle, Galil), 1 headshot, in 23.7 s CT | 2.4 |
| 37/97 | 1 1:41 | 2 kills (Glock ×2), all headshots, in 1.8 s T | 1.6 |
| 42/97 | 18 1:34 | 1 kill (Deagle) CT | 1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:39 | 1v4 after the plant CT · 78 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 1 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:40 | good | blinded VinnieBB 3.7 s (1.0 s white) |
| 5 1:46 | blinded an enemy, but hurt the team too | blinded Delorean 3.7 s (1.0 s white); blinded ing. XeroX 1.7 s holding Long Doors - an enemy could see them ing. XeroX peeked Delorean 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 6 1:42 | wasted | no enemy blinded for long |
| 8 1:49 | wasted | no enemy blinded for long |
| 12 1:50 | wasted | no enemy blinded for long |
| 14 bomb 0:37 | misled a peek | barely blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 1.0 s (0.1 s white) the enemy was barely blinded, and 𝘦𝘢𝘯𝘤𝘭𝘦♡ peeked ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 1.9 s after the pop; hit them first |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:29 | punished | hit by VinnieBB with an HE out at Catwalk, 1.0 s before the throw - seen by 1 enemy for 1.2 s, the nearest 653 units away, thrown in the open |
| 20 1:43 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1443 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:33 | Top Mid | cover not used: 32 units away, they'd have seen only your head | died | ||
| 18 1:36 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | ing. XeroX was killed 195 units away: you traded in 1,172 ms (pros: 969 ms) |
| 1 1:40 | hold | held with swetchxD, 1040 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after swetchxD) |
| 1 1:40 | line of fire | stood in swetchxD's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:37 | trade | Mikell was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:27 | trade | Mikell was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:29 | trade | ing. XeroX was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | Coadă was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:52 | hold | held with Coadă, 540 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:49 | trade | Coadă was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:39 | trade | Coadă was killed 518 units away: you traded in 1,156 ms (pros: 625 ms) |
| 11 1:27 | hold | held with Mikell, 707 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:27 | trade | Mikell was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | peek together | peeked the same enemy as ing. XeroX, 203 ms before them - a double peek |
| 13 1:37 | hold | held with swetchxD, 609 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before swetchxD) |
| 13 1:37 | hold | held with ing. XeroX, 160 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before ing. XeroX) |
| 14 1:36 | trade | swetchxD was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:39 | trade | ing. XeroX was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | Coadă was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:43 | hold | held with swetchxD, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before swetchxD) |
| 20 1:40 | trade | swetchxD was killed 72 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:39 | trade | ing. XeroX was killed 690 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | Glock-18 | 734 ms | 734 ms | 32.3° | ||
| 1 1:39 | killed them | Glock-18 | 453 ms | 453 ms | 21.0° | ||
| 1 1:31 | hit by them | Dual Berettas | 1469 ms | – | 9.7° | ||
| 1 1:26 | killed by them | Dual Berettas | 328 ms | 625 ms | 1.3° | ||
| 2 1:32 | hit by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:31 | hit them | Desert Eagle | 359 ms | – | 1.6° | ||
| 2 1:31 | killed by them | M4A4 | 469 ms | 469 ms | 6.8° | ||
| 3 1:30 | killed them | AK-47 | 484 ms | 2188 ms | 10.3° | ||
| 3 1:28 | hit by them | M4A4 | 250 ms | – | 0.3° | ||
| 3 1:21 | killed them | AK-47 | 641 ms | 641 ms | 5.1° | ||
| 4 1:26 | hit them | AK-47 | 375 ms | – | 5.3° | ||
| 4 1:26 | killed by them | AUG | 469 ms | 1484 ms | 1.0° | ||
| 5 bomb 0:28 | killed by them | AK-47 | 828 ms | 828 ms | 15.5° | ||
| 6 1:17 | killed by them | Desert Eagle | 188 ms | 188 ms | 0.7° | ||
| 8 1:19 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:36 | killed by them | AWP | 172 ms | 172 ms | 0.2° | ||
| 10 1:34 | hit them | Desert Eagle | 766 ms | – | 2.0° | ||
| 10 1:33 | hit by them | AK-47 | 172 ms | – | 2.8° | ||
| 10 1:33 | killed by them | AK-47 | 406 ms | 906 ms | 7.8° | ||
| 10 1:32 | hit them | Desert Eagle | 688 ms | – | 1.2° | ||
| 11 1:41 | hit by them | M4A4 | 266 ms | – | 1.9° | ||
| 11 1:40 | killed them | AK-47 | 484 ms | 484 ms | 28.5° | ||
| 11 1:38 | killed them | AK-47 | 328 ms | 328 ms | 1.9° | ||
| 11 1:18 | hit by them | Desert Eagle | 250 ms | – | 1.2° | ||
| 11 1:18 | hit them | AK-47 | 453 ms | – | 4.4° | ||
| 11 1:14 | hit them | AK-47 | 328 ms | – | 1.6° | ||
| 11 1:12 | killed them | AK-47 | 484 ms | 578 ms | 0.3° | ||
| 12 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed by them | SSG 08 | 375 ms | 375 ms | 1.0° | ||
| 13 1:38 | hit by them | Dual Berettas | 500 ms | – | 3.7° | ||
| 13 1:37 | killed by them | Glock-18 | 203 ms | 203 ms | 2.5° | ||
| 14 1:43 | hit by them | Galil AR | 406 ms | – | 5.3° | ||
| 14 1:43 | killed them | Desert Eagle | 469 ms | 469 ms | 1.6° | ||
| 14 bomb 0:34 | killed them | Galil AR | 500 ms | 1906 ms | 5.7° | ||
| 14 bomb 0:33 | hit by them | Desert Eagle | 1438 ms | – | 11.8° | ||
| 14 bomb 0:27 | killed by them | AK-47 | 391 ms | 688 ms | 5.3° | ||
| 15 1:39 | hit by them | AK-47 | 547 ms | – | 3.5° | ||
| 15 1:38 | hit them | Desert Eagle | 1156 ms | – | 20.1° | ||
| 15 1:36 | killed by them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 16 1:42 | killed by them | AK-47 | 828 ms | 1453 ms | 4.7° | ||
| 18 1:35 | killed them | Desert Eagle | 438 ms | 1281 ms | 0.6° | ||
| 18 1:35 | hit by them | AK-47 | 672 ms | – | 1.5° | ||
| 18 1:33 | killed by them | Desert Eagle | 328 ms | 812 ms | 10.8° | ||
| 20 1:39 | killed by them | MAC-10 | 562 ms | 1469 ms | 3.5° | ||
| 20 1:39 | hit them | AK-47 | 828 ms | – | 1.3° | ||
| 21 1:29 | killed by them | MAC-10 | 94 ms | 547 ms | 1.5° | ||
| 22 1:33 | killed by them | AK-47 | 500 ms | 906 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 110 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/5 | killed them | 8% / 51% | |
| 1 1:39 | Glock-18 | 248 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 14% / 42% | |
| 1 1:26 | Glock-18 | 463 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 16% / 48% | |
| 2 1:31 | Desert Eagle | 454 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 41% | |
| 3 1:30 | AK-47 | 577 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/9 | 8% / 49% | ||
| 3 1:28 | AK-47 | 496 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 59% | |
| 3 1:21 | AK-47 | 912 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/4 | killed them | 24% / 72% | |
| 4 1:26 | AK-47 | 1492 | fine - pros would have fired it too | 1/3 | 46% / 48% | ||
| 4 1:26 | AK-47 | 1492 | fine - pros would have fired it too | 0/2 | 61% / 61% | ||
| 4 1:26 | AK-47 | 1492 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 60% / 60% | |
| 5 bomb 0:28 | AK-47 | 1158 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 17% / 61% | |
| 10 1:35 | Desert Eagle | 1044 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 36% / 50% | |
| 11 1:40 | AK-47 | 529 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 11 1:38 | AK-47 | 847 | fine - pros would have fired it too | 1/3 | killed them | 26% / 46% | |
| 11 1:21 | AK-47 | 883 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 11 1:18 | AK-47 | 974 | fine - pros would have fired it too | 1/5 | 32% / 55% | ||
| 11 1:14 | AK-47 | 1027 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/4 | 10% / 54% | ||
| 11 1:12 | AK-47 | 933 | fine - pros would have fired it too | 2/3 | killed them | 63% / 63% | |
| 12 1:45 | AK-47 | 2305 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 13 1:38 | USP-S | 777 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 10% / 39% | |
| 14 1:43 | Desert Eagle | 1058 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 14 bomb 0:34 | Galil AR | 623 | fired while moving (99 u/s), too fast to be accurate - stop first | 5/11 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 47% | |
| 14 bomb 0:33 | Galil AR | 611 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/3 | killed them | 21% / 47% | |
| 14 bomb 0:27 | Galil AR | 921 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 46% | |
| 15 1:39 | Desert Eagle | 1291 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 15 1:38 | Desert Eagle | 1284 | fine - pros would have fired it too | 2/3 | 43% / 43% | ||
| 18 1:35 | Desert Eagle | 851 | fine - pros would have fired it too | 3/3 | killed them | 52% / 52% | |
| 18 1:32 | Desert Eagle | 730 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 63% | |
| 20 1:39 | AK-47 | 531 | fired while moving (153 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 5% / 53% | |
| 21 1:29 | Desert Eagle | 114 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 45% | |
| 22 1:33 | Desert Eagle | 1228 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 41% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
