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Dust II, lost 9-13 · Sat 17 Oct, 15:45

𝘦𝘢𝘯𝘤𝘭𝘦♡Silver III

The match

Aim

484 msTTD610 msTTK3.2°Crosshair↓36%1st bullet39%Spray17%Head58%Counter-strafe

Scoreboard

57ADR54%KAST

Positioning

Shots

18/31Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474730%
Desert Eagle1856%
Galil AR1741%
Glock-18714%
USP-S60%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/9711 1:40 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 29 s T7.0
30/973 1:28 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T2.4
31/9714 1:43 2 kills (Deagle, Galil), 1 headshot, in 23.7 s CT2.4
37/971 1:41 2 kills (Glock ×2), all headshots, in 1.8 s T1.6
42/9718 1:34 1 kill (Deagle) CT1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:39 1v4 after the plant CT · 78 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:40 goodblinded VinnieBB 3.7 s (1.0 s white)
5 1:46 blinded an enemy, but hurt the team tooblinded Delorean 3.7 s (1.0 s white); blinded ing. XeroX 1.7 s holding Long Doors - an enemy could see them ing. XeroX peeked Delorean 0.7 s before the pop - too late - the flash popped after they showed; hit them first
6 1:42 wastedno enemy blinded for long
8 1:49 wastedno enemy blinded for long
12 1:50 wastedno enemy blinded for long
14 bomb 0:37 misled a peekbarely blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 1.0 s (0.1 s white) the enemy was barely blinded, and 𝘦𝘢𝘯𝘤𝘭𝘦♡ peeked ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 1.9 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:29 punishedhit by VinnieBB with an HE out at Catwalk, 1.0 s before the throw - seen by 1 enemy for 1.2 s, the nearest 653 units away, thrown in the open
20 1:43 exposeda molotov at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1443 units away; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 23 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:33 DeloreanTop Midcover not used: 32 units away, they'd have seen only your headdied
18 1:36 DeloreanCatwalkstanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeing. XeroX was killed 195 units away: you traded in 1,172 ms (pros: 969 ms)
1 1:40 holdheld with swetchxD, 1040 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after swetchxD)
1 1:40 line of firestood in swetchxD's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:37 tradeMikell was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
4 1:27 tradeMikell was killed 191 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:29 tradeing. XeroX was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeCoadă was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
10 1:52 holdheld with Coadă, 540 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:49 tradeCoadă was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
11 1:39 tradeCoadă was killed 518 units away: you traded in 1,156 ms (pros: 625 ms)
11 1:27 holdheld with Mikell, 707 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:27 tradeMikell was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 peek togetherpeeked the same enemy as ing. XeroX, 203 ms before them - a double peek
13 1:37 holdheld with swetchxD, 609 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before swetchxD)
13 1:37 holdheld with ing. XeroX, 160 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before ing. XeroX)
14 1:36 tradeswetchxD was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:39 tradeing. XeroX was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeCoadă was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
20 1:43 holdheld with swetchxD, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before swetchxD)
20 1:40 tradeswetchxD was killed 72 units away: not traded within 5 s (pros: 625 ms)
21 1:39 tradeing. XeroX was killed 690 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Deloreankilled themGlock-18734 ms734 ms32.3°
1 1:39 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themGlock-18453 ms453 ms21.0°
1 1:31 VinnieBBhit by themDual Berettas1469 ms–9.7°
1 1:26 VinnieBBkilled by themDual Berettas328 ms625 ms1.3°
2 1:32 GODLESS 에즈기hit by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
2 1:31 Agnostichit themDesert Eagle359 ms–1.6°
2 1:31 Agnostickilled by themM4A4469 ms469 ms6.8°
3 1:30 Agnostickilled themAK-47484 ms2188 ms10.3°
3 1:28 Agnostichit by themM4A4250 ms–0.3°
3 1:21 VinnieBBkilled themAK-47641 ms641 ms5.1°
4 1:26 VinnieBBhit themAK-47375 ms–5.3°
4 1:26 VinnieBBkilled by themAUG469 ms1484 ms1.0°
5 bomb 0:28 GODLESS 에즈기killed by themAK-47828 ms828 ms15.5°
6 1:17 GODLESS 에즈기killed by themDesert Eagle188 ms188 ms0.7°
8 1:19 GODLESS 에즈기killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 VinnieBBhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:36 VinnieBBkilled by themAWP172 ms172 ms0.2°
10 1:34 GODLESS 에즈기hit themDesert Eagle766 ms–2.0°
10 1:33 GODLESS 에즈기hit by themAK-47172 ms–2.8°
10 1:33 Deloreankilled by themAK-47406 ms906 ms7.8°
10 1:32 Deloreanhit themDesert Eagle688 ms–1.2°
11 1:41 Deloreanhit by themM4A4266 ms–1.9°
11 1:40 Deloreankilled themAK-47484 ms484 ms28.5°
11 1:38 GODLESS 에즈기killed themAK-47328 ms328 ms1.9°
11 1:18 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themDesert Eagle250 ms–1.2°
11 1:18 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themAK-47453 ms–4.4°
11 1:14 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themAK-47328 ms–1.6°
11 1:12 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-47484 ms578 ms0.3°
12 1:47 Deloreanhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 Deloreankilled by themSSG 08375 ms375 ms1.0°
13 1:38 VinnieBBhit by themDual Berettas500 ms–3.7°
13 1:37 GODLESS 에즈기killed by themGlock-18203 ms203 ms2.5°
14 1:43 Deloreanhit by themGalil AR406 ms–5.3°
14 1:43 Deloreankilled themDesert Eagle469 ms469 ms1.6°
14 bomb 0:34 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themGalil AR500 ms1906 ms5.7°
14 bomb 0:33 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themDesert Eagle1438 ms–11.8°
14 bomb 0:27 Agnostickilled by themAK-47391 ms688 ms5.3°
15 1:39 Deloreanhit by themAK-47547 ms–3.5°
15 1:38 Deloreanhit themDesert Eagle1156 ms–20.1°
15 1:36 Deloreankilled by themAK-47312 ms312 ms1.0°
16 1:42 Agnostickilled by themAK-47828 ms1453 ms4.7°
18 1:35 Deloreankilled themDesert Eagle438 ms1281 ms0.6°
18 1:35 Deloreanhit by themAK-47672 ms–1.5°
18 1:33 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themDesert Eagle328 ms812 ms10.8°
20 1:39 Deloreankilled by themMAC-10562 ms1469 ms3.5°
20 1:39 Deloreanhit themAK-47828 ms–1.3°
21 1:29 Deloreankilled by themMAC-1094 ms547 ms1.5°
22 1:33 Deloreankilled by themAK-47500 ms906 ms2.0°

Shots

You fired 18 of your 31 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 DeloreanGlock-18110fired while moving (113 u/s), too fast to be accurate - stop first1/5killed them8% / 51%
1 1:39 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Glock-18248aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them14% / 42%
1 1:26 VinnieBBGlock-18463aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)16% / 48%
2 1:31 AgnosticDesert Eagle454fine - pros would have fired it too1/1cut short (a death, a reload)32% / 41%
3 1:30 AgnosticAK-47577fired while moving (198 u/s), too fast to be accurate - stop first2/98% / 49%
3 1:28 AgnosticAK-47496fired while moving (215 u/s), too fast to be accurate - stop first2/7killed them19% / 59%
3 1:21 VinnieBBAK-47912fired while moving (147 u/s), too fast to be accurate - stop first1/4killed them24% / 72%
4 1:26 VinnieBBAK-471492fine - pros would have fired it too1/346% / 48%
4 1:26 VinnieBBAK-471492fine - pros would have fired it too0/261% / 61%
4 1:26 VinnieBBAK-471492fine - pros would have fired it too0/2cut short (a death, a reload)60% / 60%
5 bomb 0:28 GODLESS 에즈기AK-471158fired while moving (105 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)17% / 61%
10 1:35 GODLESS 에즈기Desert Eagle1044fired while moving (103 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)36% / 50%
11 1:40 DeloreanAK-47529fine - pros would have fired it too1/5killed them65% / 65%
11 1:38 GODLESS 에즈기AK-47847fine - pros would have fired it too1/3killed them26% / 46%
11 1:21 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47883fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
11 1:18 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47974fine - pros would have fired it too1/532% / 55%
11 1:14 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-471027fired while moving (109 u/s), too fast to be accurate - stop first1/410% / 54%
11 1:12 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47933fine - pros would have fired it too2/3killed them63% / 63%
12 1:45 DeloreanAK-472305fine - pros would have fired it too0/144% / 44%
13 1:38 VinnieBBUSP-S777fired while moving (236 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)10% / 39%
14 1:43 DeloreanDesert Eagle1058fine - pros would have fired it too1/1killed them66% / 66%
14 bomb 0:34 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Galil AR623fired while moving (99 u/s), too fast to be accurate - stop first5/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 47%
14 bomb 0:33 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Galil AR611fired while moving (79 u/s), too fast to be accurate - stop first2/3killed them21% / 47%
14 bomb 0:27 AgnosticGalil AR921aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)22% / 46%
15 1:39 DeloreanDesert Eagle1291fired while moving (92 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
15 1:38 DeloreanDesert Eagle1284fine - pros would have fired it too2/343% / 43%
18 1:35 DeloreanDesert Eagle851fine - pros would have fired it too3/3killed them52% / 52%
18 1:32 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Desert Eagle730aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1cut short (a death, a reload)5% / 63%
20 1:39 DeloreanAK-47531fired while moving (153 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)5% / 53%
21 1:29 DeloreanDesert Eagle114aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1cut short (a death, a reload)2% / 45%
22 1:33 DeloreanDesert Eagle1228fired while moving (85 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 41%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.