Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 40% |
| M4A1-S | 34 | 44% |
| Desert Eagle | 18 | 33% |
| Negev | 13 | 46% |
| M4A4 | 11 | 27% |
| Glock-18 | 9 | 44% |
| Tec-9 | 7 | 43% |
| MAC-10 | 4 | 50% |
| USP-S | 3 | 33% |
| MP9 | 2 | 0% |
| MAG-7 | 1 | 100% |
| SSG 08 | 1 | 100% |
| P250 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/97 | 5 1:25 | 5 kills (AK-47 ×3, Zeus, MAG-7), a wallbang, 3 headshots, in 30.5 s CT | 15.9 |
| 2/97 | 6 1:22 | 4 kills (M4A1-S ×2, Deagle ×2), 3 headshots, in 9.1 s CT | 14.4 |
| 5/97 | 18 1:14 | 3 kills (Zeus ×2, Deagle), 1 headshot, in 34.5 s T | 7.6 |
| 10/97 | 8 1:26 | 2 kills (M4A1-S ×2), 1 through smoke, all headshots, in 7.4 s CT | 4.9 |
| 29/97 | 4 1:32 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 32/97 | 12 1:25 | 2 kills (M4A1-S, Zeus), in 16.9 s CT | 2.1 |
| 44/97 | 14 1:34 | 1 kill (Deagle), 1 headshot T | 1.3 |
| 47/97 | 2 1:15 | 2 kills (Negev ×2), in 10 s CT | 1.2 |
| 65/97 | 13 1:37 | 2 kills (Glock ×2), all headshots, in 3.5 s T | 0.7 |
| 72/97 | 10 1:35 | 1 kill (AK-47) CT | 0.4 |
| 74/97 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 78/97 | 15 1:42 | 2 kills (Scout, MP9), 1 headshot, in 9.8 s T | 0.1 |
| 79/97 | 21 1:39 | 1 kill (AK-47) T | 0.1 |
| 91/97 | 11 1:39 | 1 kill (M4A1-S) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:29 | 1v5 before the plant CT · 100 HP · Lower Tunnel | won - defused it after 5 kills · first fight won, saw them first |
| 18 0:55 | 1v2 before the plant T · 91 HP · Lower Tunnel | won - killed both · saw each other |
| 20 1:00 | 1v3 before the plant T · 19 HP · Mid Doors | lost - died in the first fight · they saw them first |
Flashes
12 flashes: 3 good, 5 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 bomb 0:21 | good | blinded Coadă 4.3 s (1.6 s white) |
| 5 bomb 0:14 | misled a peek | barely blinded Coadă 0.9 s (0.1 s white) the enemy was barely blinded, and GODLESS 에즈기 peeked Coadă 0.4 s after the pop; hit them first |
| 8 1:27 | weak | barely blinded Mikell 2.0 s (0.2 s white) |
| 12 1:36 | good | blinded Mikell 4.5 s (1.7 s white) |
| 15 1:49 | weak | barely blinded swetchxD 2.7 s (0.3 s white) |
| 18 1:44 | weak | barely blinded Mikell 2.1 s (0.2 s white), swetchxD 1.2 s (0.1 s white) |
| 19 1:48 | good | blinded ing. XeroX 3.7 s (1.0 s white); blinded Agnostic 2.1 s on the move through Top Mid - safe |
| 20 1:47 | misled a peek | barely blinded ing. XeroX 2.8 s (0.4 s white) the enemy was barely blinded, and VinnieBB peeked ing. XeroX 2.4 s after the pop; got hit first |
| 21 1:43 | weak | barely blinded ing. XeroX 1.6 s (0.1 s white); blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 3.7 s holding Long Doors - safe |
| 21 1:33 | weak | barely blinded swetchxD 2.4 s (0.2 s white) |
| 22 1:37 | misled a peek | barely blinded Mikell 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Mikell 0.8 s after the pop; got hit first |
| 22 1:18 | wasted | no enemy blinded for long; blinded Delorean 4.0 s on the move through Catwalk - safe |
Throws
36 grenades: 31 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:23 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.9 s, the nearest 1066 units away; a running throw |
| 5 bomb 0:16 | exposed | a flash at Under A - seen by 1 enemy for 0.2 s, the nearest 172 units away |
| 12 1:27 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 224 units away; a running throw |
| 15 1:28 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 534 units away; a running throw |
| 16 1:50 | punished | killed by ing. XeroX with a molotov in hand at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2186 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:36 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 12 1:13 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:18 | line of fire | stood in ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:11 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 322 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:10 | hold | held with Delorean, 331 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after Delorean) |
| 2 1:09 | trade | Delorean was killed 396 units away: you traded in 3,734 ms (pros: 625 ms) |
| 5 1:29 | hold | held with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 86 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡) |
| 5 1:29 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 90 units away: you traded in 3,266 ms (pros: 625 ms) |
| 7 1:42 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:16 | trade | VinnieBB was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:38 | hold | held with VinnieBB, 294 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after VinnieBB) |
| 13 1:37 | peek together | peeked the same enemy as Agnostic, 484 ms after them - late - your team-mate went first, as bait |
| 13 1:34 | line of fire | stood in VinnieBB's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:28 | hold | held with VinnieBB, 325 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after VinnieBB) |
| 15 1:42 | hold | held with VinnieBB, 236 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before VinnieBB) |
| 15 1:25 | hold | held with VinnieBB, 108 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:24 | trade | VinnieBB was killed 108 units away: not traded within 5 s (pros: 969 ms) |
| 15 bomb 0:39 | trade | Agnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:39 | hold | held with Agnostic, 228 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Agnostic) |
| 18 1:39 | hold | held with VinnieBB, 244 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before VinnieBB) |
| 18 1:26 | trade | Agnostic was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:18 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 292 units away: you traded in 3,344 ms (pros: 1,641 ms) |
| 19 1:47 | trade | Delorean was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:45 | trade | VinnieBB was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:11 | trade | Agnostic was killed 222 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:06 | hold | held with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 826 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:00 | trade | ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 171 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:41 | trade | VinnieBB was killed 387 units away: you traded in 2,578 ms (pros: 1,641 ms) |
| 21 1:28 | trade | Agnostic was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:36 | trade | Agnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | Glock-18 | 391 ms | – | 8.0° | ||
| 1 1:30 | killed them | USP-S | 188 ms | 188 ms | 1.6° | ||
| 1 1:27 | killed by them | Glock-18 | 94 ms | 94 ms | 1.8° | ||
| 2 1:32 | hit them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:15 | killed them | Negev | 188 ms | 641 ms | 18.5° | ||
| 2 1:05 | killed them | Negev | 125 ms | 281 ms | 1.9° | ||
| 3 1:40 | killed by them | MAC-10 | 359 ms | 578 ms | 0.5° | ||
| 3 1:40 | hit them | M4A4 | 453 ms | – | 3.8° | ||
| 4 1:32 | killed them | Desert Eagle | 312 ms | 312 ms | 0.1° | ||
| 4 1:29 | killed by them | Galil AR | 234 ms | 1922 ms | 0.9° | ||
| 5 1:28 | hit them | Desert Eagle | 1062 ms | – | 4.9° | ||
| 5 1:25 | hit by them | M4A4 | 141 ms | – | 17.7° | ||
| 5 bomb 0:38 | killed them | MAG-7 | 219 ms | 219 ms | 2.6° | ||
| 5 bomb 0:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:29 | hit by them | AK-47 | 47 ms | – | 2.6° | ||
| 5 bomb 0:28 | killed them | AK-47 | 828 ms | 828 ms | 15.5° | ||
| 5 bomb 0:20 | hit them | AK-47 | 781 ms | – | 41.7° | ||
| 5 bomb 0:13 | killed them | AK-47 | 578 ms | 984 ms | 6.9° | ||
| 5 bomb 0:13 | hit by them | Tec-9 | 938 ms | – | 6.6° | ||
| 6 1:22 | killed them | M4A1-S | 125 ms | 234 ms | 0.6° | ||
| 6 1:21 | hit by them | AK-47 | 391 ms | – | 0.2° | ||
| 6 1:20 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed them | Desert Eagle | 188 ms | 188 ms | 0.7° | ||
| 6 1:15 | hit them | M4A4 | 344 ms | – | 2.7° | ||
| 6 1:14 | hit by them | AK-47 | 1156 ms | – | 1.5° | ||
| 6 1:13 | killed them | Desert Eagle | 172 ms | 172 ms | 0.6° | ||
| 7 1:45 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:28 | killed by them | AWP | 312 ms | 312 ms | 1.5° | ||
| 8 1:26 | killed them | M4A1-S | 78 ms | 578 ms | 1.7° | ||
| 8 1:26 | hit by them | AK-47 | 469 ms | – | 0.2° | ||
| 8 1:19 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:06 | hit them | M4A4 | 484 ms | – | 3.3° | ||
| 9 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed them | AK-47 | 453 ms | 656 ms | 1.3° | ||
| 10 1:34 | hit by them | Desert Eagle | 766 ms | – | 2.0° | ||
| 10 1:33 | hit them | AK-47 | 172 ms | – | 2.8° | ||
| 10 1:29 | killed by them | SSG 08 | 328 ms | 328 ms | 0.8° | ||
| 11 1:39 | killed them | M4A1-S | 219 ms | 625 ms | 2.6° | ||
| 11 1:39 | hit by them | Desert Eagle | 406 ms | – | 1.3° | ||
| 11 1:38 | killed by them | AK-47 | 328 ms | 328 ms | 1.9° | ||
| 12 1:25 | killed them | M4A1-S | 250 ms | 344 ms | 1.6° | ||
| 12 1:13 | hit them | M4A4 | 125 ms | – | 0.4° | ||
| 12 1:13 | hit by them | AK-47 | 422 ms | – | 4.6° | ||
| 12 1:08 | hit by them | AK-47 | 281 ms | – | 2.7° | ||
| 13 1:37 | killed them | Glock-18 | 203 ms | 203 ms | 2.5° | ||
| 13 1:36 | hit them | Glock-18 | 391 ms | – | 0.7° | ||
| 13 1:34 | killed them | Glock-18 | 156 ms | 328 ms | 0.9° | ||
| 14 1:39 | hit by them | Desert Eagle | 453 ms | – | 5.6° | ||
| 14 1:37 | hit by them | Desert Eagle | 266 ms | – | 0.9° | ||
| 14 1:34 | killed them | Desert Eagle | 156 ms | 156 ms | 0.8° | ||
| 15 1:42 | killed them | SSG 08 | 109 ms | 109 ms | 0.5° | ||
| 15 1:32 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:50 | killed by them | SSG 08 | 359 ms | 359 ms | 1.4° | ||
| 17 1:42 | hit them | MAC-10 | 250 ms | – | 2.8° | ||
| 17 1:42 | killed by them | XM1014 | 375 ms | 375 ms | 0.8° | ||
| 18 1:38 | hit by them | XM1014 | 359 ms | – | 3.3° | ||
| 18 0:40 | killed them | Desert Eagle | 250 ms | 250 ms | 2.4° | ||
| 19 1:44 | killed by them | M4A1-S | 422 ms | 1422 ms | 0.9° | ||
| 20 1:43 | hit by them | AK-47 | 94 ms | – | 0.4° | ||
| 20 0:33 | killed by them | AK-47 | 750 ms | 750 ms | 26.2° | ||
| 21 1:39 | killed them | AK-47 | 94 ms | 94 ms | 1.4° | ||
| 21 1:25 | hit them | AK-47 | 484 ms | – | 2.1° | ||
| 21 1:22 | hit them | AK-47 | 219 ms | – | 12.4° | ||
| 22 bomb 0:17 | hit them | Tec-9 | 672 ms | – | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 713 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 53% | |
| 1 1:30 | USP-S | 695 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 1 1:28 | USP-S | 746 | fine - pros would have fired it too | 0/1 | 40% / 47% | ||
| 3 1:40 | M4A4 | 441 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 51% / 51% | |
| 4 1:32 | Desert Eagle | 1267 | fine - pros would have fired it too | 1/1 | killed them | 34% / 34% | |
| 5 1:28 | Desert Eagle | 58 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 20% / 62% | |
| 5 bomb 0:28 | AK-47 | 1158 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/7 | killed them | 19% / 50% | |
| 5 bomb 0:20 | AK-47 | 884 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 56% | |
| 5 bomb 0:14 | AK-47 | 171 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/12 | killed them | 6% / 63% | |
| 6 1:22 | M4A1-S | 1140 | fine - pros would have fired it too | 2/4 | killed them | 62% / 62% | |
| 6 1:21 | M4A1-S | 1036 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/8 | killed them | 11% / 52% | |
| 6 1:17 | Desert Eagle | 1273 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 6 1:15 | M4A1-S | 1138 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 1% / 52% | |
| 6 1:13 | Desert Eagle | 1141 | fine - pros would have fired it too | 1/1 | killed them | 58% / 59% | |
| 8 1:06 | M4A1-S | 2429 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 32% / 50% | |
| 10 1:35 | AK-47 | 362 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/7 | killed them | 35% / 61% | |
| 11 1:39 | M4A1-S | 356 | fine - pros would have fired it too | 4/8 | killed them | 63% / 63% | |
| 11 1:38 | M4A1-S | 849 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 34% / 64% | |
| 12 1:25 | M4A1-S | 230 | fine - pros would have fired it too | 2/5 | killed them | 74% / 74% | |
| 12 1:13 | M4A4 | 573 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 62% | |
| 12 1:13 | M4A4 | 576 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 49% | |
| 13 1:37 | Glock-18 | 603 | fine - pros would have fired it too | 1/2 | killed them | 50% / 52% | |
| 13 1:36 | Glock-18 | 703 | fine - pros would have fired it too | 1/3 | 28% / 44% | ||
| 13 1:34 | Glock-18 | 1128 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | 2% / 50% | ||
| 13 1:34 | Glock-18 | 760 | fine - pros would have fired it too | 2/3 | killed them | 40% / 41% | |
| 13 1:33 | Glock-18 | 1143 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/3 | 15% / 49% | ||
| 14 1:39 | Desert Eagle | 819 | fine - pros would have fired it too | 0/1 | 39% / 39% | ||
| 14 1:34 | Desert Eagle | 787 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 17 1:42 | MAC-10 | 426 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 54% / 61% | |
| 18 1:38 | Desert Eagle | 874 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 17% / 63% | ||
| 18 0:50 | M4A4 | 760 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 8% / 59% | |
| 18 0:40 | Desert Eagle | 217 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 19 1:44 | Desert Eagle | 940 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 28% / 38% | |
| 20 1:43 | P250 | 656 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 21 1:39 | AK-47 | 687 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 21 1:25 | AK-47 | 258 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/8 | 11% / 53% | ||
| 21 1:22 | AK-47 | 168 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 10% / 56% | |
| 22 bomb 0:18 | Tec-9 | 805 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/8 | 15% / 37% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
