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Dust II, won 13-9 · Sat 17 Oct, 15:45

GODLESS 에즈기Distinguished Master Guardian

The match

Aim

219 msTTD266 msTTK2.2°Crosshair↓45%1st bullet34%Spray23%Head70%Counter-strafe

Scoreboard

129ADR73%KAST

Positioning

Shots

18/38Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474840%
M4A1-S3444%
Desert Eagle1833%
Negev1346%
M4A41127%
Glock-18944%
Tec-9743%
MAC-10450%
USP-S333%
MP920%
MAG-71100%
SSG 081100%
P25010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/975 1:25 5 kills (AK-47 ×3, Zeus, MAG-7), a wallbang, 3 headshots, in 30.5 s CT15.9
2/976 1:22 4 kills (M4A1-S ×2, Deagle ×2), 3 headshots, in 9.1 s CT14.4
5/9718 1:14 3 kills (Zeus ×2, Deagle), 1 headshot, in 34.5 s T7.6
10/978 1:26 2 kills (M4A1-S ×2), 1 through smoke, all headshots, in 7.4 s CT4.9
29/974 1:32 1 kill (Deagle), 1 headshot CT2.5
32/9712 1:25 2 kills (M4A1-S, Zeus), in 16.9 s CT2.1
44/9714 1:34 1 kill (Deagle), 1 headshot T1.3
47/972 1:15 2 kills (Negev ×2), in 10 s CT1.2
65/9713 1:37 2 kills (Glock ×2), all headshots, in 3.5 s T0.7
72/9710 1:35 1 kill (AK-47) CT0.4
74/971 1:30 1 kill (USP-S), 1 headshot CT0.2
78/9715 1:42 2 kills (Scout, MP9), 1 headshot, in 9.8 s T0.1
79/9721 1:39 1 kill (AK-47) T0.1
91/9711 1:39 1 kill (M4A1-S) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:29 1v5 before the plant CT · 100 HP · Lower Tunnelwon - defused it after 5 kills · first fight won, saw them first
18 0:55 1v2 before the plant T · 91 HP · Lower Tunnelwon - killed both · saw each other
20 1:00 1v3 before the plant T · 19 HP · Mid Doorslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 5 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 bomb 0:21 goodblinded Coadă 4.3 s (1.6 s white)
5 bomb 0:14 misled a peekbarely blinded Coadă 0.9 s (0.1 s white) the enemy was barely blinded, and GODLESS 에즈기 peeked Coadă 0.4 s after the pop; hit them first
8 1:27 weakbarely blinded Mikell 2.0 s (0.2 s white)
12 1:36 goodblinded Mikell 4.5 s (1.7 s white)
15 1:49 weakbarely blinded swetchxD 2.7 s (0.3 s white)
18 1:44 weakbarely blinded Mikell 2.1 s (0.2 s white), swetchxD 1.2 s (0.1 s white)
19 1:48 goodblinded ing. XeroX 3.7 s (1.0 s white); blinded Agnostic 2.1 s on the move through Top Mid - safe
20 1:47 misled a peekbarely blinded ing. XeroX 2.8 s (0.4 s white) the enemy was barely blinded, and VinnieBB peeked ing. XeroX 2.4 s after the pop; got hit first
21 1:43 weakbarely blinded ing. XeroX 1.6 s (0.1 s white); blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 3.7 s holding Long Doors - safe
21 1:33 weakbarely blinded swetchxD 2.4 s (0.2 s white)
22 1:37 misled a peekbarely blinded Mikell 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Mikell 0.8 s after the pop; got hit first
22 1:18 wastedno enemy blinded for long; blinded Delorean 4.0 s on the move through Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 31 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:23 exposeda flash at CT Spawn - seen by 1 enemy for 0.9 s, the nearest 1066 units away; a running throw
5 bomb 0:16 exposeda flash at Under A - seen by 1 enemy for 0.2 s, the nearest 172 units away
12 1:27 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 224 units away; a running throw
15 1:28 exposeda molotov at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 534 units away; a running throw
16 1:50 punishedkilled by ing. XeroX with a molotov in hand at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2186 units away

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 34 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:36 swetchxDCatwalkcover not used: 16 units away, they'd have seen only your headkilled them
12 1:13 MikellTunnel Stairscover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:18 line of firestood in ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:11 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 322 units away: not traded within 5 s (pros: 1,641 ms)
2 1:10 holdheld with Delorean, 331 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after Delorean)
2 1:09 tradeDelorean was killed 396 units away: you traded in 3,734 ms (pros: 625 ms)
5 1:29 holdheld with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 86 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡)
5 1:29 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 90 units away: you traded in 3,266 ms (pros: 625 ms)
7 1:42 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
12 1:16 tradeVinnieBB was killed 162 units away: not traded within 5 s (pros: 969 ms)
13 1:38 holdheld with VinnieBB, 294 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after VinnieBB)
13 1:37 peek togetherpeeked the same enemy as Agnostic, 484 ms after them - late - your team-mate went first, as bait
13 1:34 line of firestood in VinnieBB's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:28 holdheld with VinnieBB, 325 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after VinnieBB)
15 1:42 holdheld with VinnieBB, 236 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before VinnieBB)
15 1:25 holdheld with VinnieBB, 108 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:24 tradeVinnieBB was killed 108 units away: not traded within 5 s (pros: 969 ms)
15 bomb 0:39 tradeAgnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
18 1:39 holdheld with Agnostic, 228 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Agnostic)
18 1:39 holdheld with VinnieBB, 244 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before VinnieBB)
18 1:26 tradeAgnostic was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
18 1:18 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 292 units away: you traded in 3,344 ms (pros: 1,641 ms)
19 1:47 tradeDelorean was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
20 1:45 tradeVinnieBB was killed 239 units away: not traded within 5 s (pros: 969 ms)
20 1:11 tradeAgnostic was killed 222 units away: not traded within 5 s (pros: 969 ms)
20 1:06 holdheld with ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡, 826 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:00 trade⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ was killed 171 units away: not traded within 5 s (pros: 969 ms)
21 1:41 tradeVinnieBB was killed 387 units away: you traded in 2,578 ms (pros: 1,641 ms)
21 1:28 tradeAgnostic was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
22 1:36 tradeAgnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Coadăhit by themGlock-18391 ms–8.0°
1 1:30 Coadăkilled themUSP-S188 ms188 ms1.6°
1 1:27 swetchxDkilled by themGlock-1894 ms94 ms1.8°
2 1:32 ing. XeroXhit themNegev–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themNegev–––couldn't see them (a wallbang, a smoke) - not timed
2 1:15 swetchxDkilled themNegev188 ms641 ms18.5°
2 1:05 Coadăkilled themNegev125 ms281 ms1.9°
3 1:40 swetchxDkilled by themMAC-10359 ms578 ms0.5°
3 1:40 swetchxDhit themM4A4453 ms–3.8°
4 1:32 Coadăkilled themDesert Eagle312 ms312 ms0.1°
4 1:29 ing. XeroXkilled by themGalil AR234 ms1922 ms0.9°
5 1:28 swetchxDhit themDesert Eagle1062 ms–4.9°
5 1:25 swetchxDhit by themM4A4141 ms–17.7°
5 bomb 0:38 Mikellkilled themMAG-7219 ms219 ms2.6°
5 bomb 0:29 ing. XeroXkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:29 ing. XeroXhit by themAK-4747 ms–2.6°
5 bomb 0:28 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themAK-47828 ms828 ms15.5°
5 bomb 0:20 Coadăhit themAK-47781 ms–41.7°
5 bomb 0:13 Coadăkilled themAK-47578 ms984 ms6.9°
5 bomb 0:13 Coadăhit by themTec-9938 ms–6.6°
6 1:22 Coadăkilled themM4A1-S125 ms234 ms0.6°
6 1:21 swetchxDhit by themAK-47391 ms–0.2°
6 1:20 swetchxDkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themDesert Eagle188 ms188 ms0.7°
6 1:15 Mikellhit themM4A4344 ms–2.7°
6 1:14 Mikellhit by themAK-471156 ms–1.5°
6 1:13 Mikellkilled themDesert Eagle172 ms172 ms0.6°
7 1:45 ing. XeroXhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:28 Coadăkilled by themAWP312 ms312 ms1.5°
8 1:26 Mikellkilled themM4A1-S78 ms578 ms1.7°
8 1:26 Mikellhit by themAK-47469 ms–0.2°
8 1:19 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:06 swetchxDhit themM4A4484 ms–3.3°
9 1:24 ing. XeroXhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 swetchxDkilled themAK-47453 ms656 ms1.3°
10 1:34 𝘦𝘢𝘯𝘤𝘭𝘦♡hit by themDesert Eagle766 ms–2.0°
10 1:33 𝘦𝘢𝘯𝘤𝘭𝘦♡hit themAK-47172 ms–2.8°
10 1:29 ing. XeroXkilled by themSSG 08328 ms328 ms0.8°
11 1:39 Coadăkilled themM4A1-S219 ms625 ms2.6°
11 1:39 Coadăhit by themDesert Eagle406 ms–1.3°
11 1:38 𝘦𝘢𝘯𝘤𝘭𝘦♡killed by themAK-47328 ms328 ms1.9°
12 1:25 ing. XeroXkilled themM4A1-S250 ms344 ms1.6°
12 1:13 Mikellhit themM4A4125 ms–0.4°
12 1:13 Mikellhit by themAK-47422 ms–4.6°
12 1:08 Mikellhit by themAK-47281 ms–2.7°
13 1:37 𝘦𝘢𝘯𝘤𝘭𝘦♡killed themGlock-18203 ms203 ms2.5°
13 1:36 ing. XeroXhit themGlock-18391 ms–0.7°
13 1:34 ing. XeroXkilled themGlock-18156 ms328 ms0.9°
14 1:39 Mikellhit by themDesert Eagle453 ms–5.6°
14 1:37 Mikellhit by themDesert Eagle266 ms–0.9°
14 1:34 Mikellkilled themDesert Eagle156 ms156 ms0.8°
15 1:42 swetchxDkilled themSSG 08109 ms109 ms0.5°
15 1:32 Coadăkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:50 ing. XeroXkilled by themSSG 08359 ms359 ms1.4°
17 1:42 Mikellhit themMAC-10250 ms–2.8°
17 1:42 Mikellkilled by themXM1014375 ms375 ms0.8°
18 1:38 Mikellhit by themXM1014359 ms–3.3°
18 0:40 swetchxDkilled themDesert Eagle250 ms250 ms2.4°
19 1:44 ing. XeroXkilled by themM4A1-S422 ms1422 ms0.9°
20 1:43 ing. XeroXhit by themAK-4794 ms–0.4°
20 0:33 ing. XeroXkilled by themAK-47750 ms750 ms26.2°
21 1:39 ing. XeroXkilled themAK-4794 ms94 ms1.4°
21 1:25 swetchxDhit themAK-47484 ms–2.1°
21 1:22 swetchxDhit themAK-47219 ms–12.4°
22 bomb 0:17 Mikellhit themTec-9672 ms–4.2°

Shots

You fired 18 of your 38 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 CoadăUSP-S713aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 53%
1 1:30 CoadăUSP-S695fine - pros would have fired it too1/1killed them53% / 53%
1 1:28 swetchxDUSP-S746fine - pros would have fired it too0/140% / 47%
3 1:40 swetchxDM4A4441fine - pros would have fired it too2/2cut short (a death, a reload)51% / 51%
4 1:32 CoadăDesert Eagle1267fine - pros would have fired it too1/1killed them34% / 34%
5 1:28 swetchxDDesert Eagle58aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/7cut short (a death, a reload)20% / 62%
5 bomb 0:28 𝘦𝘢𝘯𝘤𝘭𝘦♡AK-471158aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/7killed them19% / 50%
5 bomb 0:20 CoadăAK-47884fired while moving (92 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 56%
5 bomb 0:14 CoadăAK-47171fired while moving (195 u/s), too fast to be accurate - stop first2/12killed them6% / 63%
6 1:22 CoadăM4A1-S1140fine - pros would have fired it too2/4killed them62% / 62%
6 1:21 swetchxDM4A1-S1036fired while moving (101 u/s), too fast to be accurate - stop first1/8killed them11% / 52%
6 1:17 𝘦𝘢𝘯𝘤𝘭𝘦♡Desert Eagle1273fine - pros would have fired it too1/1killed them58% / 58%
6 1:15 MikellM4A1-S1138fired while moving (110 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)1% / 52%
6 1:13 MikellDesert Eagle1141fine - pros would have fired it too1/1killed them58% / 59%
8 1:06 swetchxDM4A1-S2429fine - pros would have fired it too1/21 bullet after pros would have stopped32% / 50%
10 1:35 swetchxDAK-47362fired while moving (96 u/s), too fast to be accurate - stop first3/7killed them35% / 61%
11 1:39 CoadăM4A1-S356fine - pros would have fired it too4/8killed them63% / 63%
11 1:38 𝘦𝘢𝘯𝘤𝘭𝘦♡M4A1-S849fired while moving (105 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)34% / 64%
12 1:25 ing. XeroXM4A1-S230fine - pros would have fired it too2/5killed them74% / 74%
12 1:13 MikellM4A4573aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 62%
12 1:13 MikellM4A4576fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 49%
13 1:37 𝘦𝘢𝘯𝘤𝘭𝘦♡Glock-18603fine - pros would have fired it too1/2killed them50% / 52%
13 1:36 ing. XeroXGlock-18703fine - pros would have fired it too1/328% / 44%
13 1:34 swetchxDGlock-181128aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/12% / 50%
13 1:34 ing. XeroXGlock-18760fine - pros would have fired it too2/3killed them40% / 41%
13 1:33 swetchxDGlock-181143fired while moving (239 u/s), too fast to be accurate - stop first0/315% / 49%
14 1:39 MikellDesert Eagle819fine - pros would have fired it too0/139% / 39%
14 1:34 MikellDesert Eagle787fine - pros would have fired it too1/1killed them78% / 78%
17 1:42 MikellMAC-10426fired while moving (240 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)54% / 61%
18 1:38 MikellDesert Eagle874aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/117% / 63%
18 0:50 CoadăM4A4760fired while moving (149 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)8% / 59%
18 0:40 swetchxDDesert Eagle217fine - pros would have fired it too1/1killed them65% / 65%
19 1:44 ing. XeroXDesert Eagle940fine - pros would have fired it too0/3cut short (a death, a reload)28% / 38%
20 1:43 ing. XeroXP250656fine - pros would have fired it too0/160% / 60%
21 1:39 ing. XeroXAK-47687fine - pros would have fired it too1/4killed them67% / 67%
21 1:25 swetchxDAK-47258fired while moving (133 u/s), too fast to be accurate - stop first1/811% / 53%
21 1:22 swetchxDAK-47168fired while moving (197 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)10% / 56%
22 bomb 0:18 MikellTec-9805aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/815% / 37%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.