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Dust II, lost 8-13 · Sat 10 Oct, 21:41

AgnosticGold Nova Master

The match

Aim

406 msTTD524 msTTK2.6°Crosshair↓27%1st bullet36%Spray15%Head49%Counter-strafe

Scoreboard

106ADR86%KAST

Positioning

Shots

26/44Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478731%
M4A43834%
MAC-102520%
FAMAS1644%
MP5-SD1338%
Desert Eagle838%
USP-S60%
Glock-18650%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9911 1:26 2 kills (FAMAS ×2), in 2.7 s CT3.2
20/996 1:05 1 kill (Deagle), 1 headshot CT2.5
23/9914 bomb 0:36 2 kills (AK-47 ×2), a wallbang, all headshots, in 10.6 s T2.4
26/993 1:41 2 kills (M4A4 ×2), 1 headshot, in 8 s CT2.3
34/9920 1:39 2 kills (AK-47 ×2), all headshots, in 26.2 s T1.6
38/991 1:34 1 kill (USP-S), 1 through smoke CT1.0
45/9915 1:46 1 kill (AK-47), 1 headshot T0.9
55/999 1:32 1 kill (M4A4) CT0.5
56/9917 1:20 1 kill (AK-47), 1 headshot T0.5
70/9918 1:43 1 kill (AK-47) T-0.2
71/994 1:11 1 kill (M4A4) CT-0.3
75/998 bomb 0:37 1 kill (AK-47) CT-0.5
84/9912 1:23 1 kill (M4A4) CT-0.7
85/9916 1:21 1 kill (AK-47) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:37 1v4 after the plant CT · 78 HP · Lower Tunnellost - died in the first fight · saw each other
12 1:29 1v5 before the plant CT · 100 HP · Short Stairslost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 2 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:31 misled a peekbarely blinded Ochen_Zloy 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Ochen_Zloy 1.2 s after the pop; got hit first
8 1:43 goodblinded scolophos 3.6 s (0.9 s white)
9 1:24 misled a peekbarely blinded scolophos 1.0 s (0.1 s white), БумеR 0.6 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked scolophos 0.9 s after the pop; got hit first
15 bomb 0:08 weakbarely blinded scolophos 2.1 s (0.2 s white)
17 1:07 weakbarely blinded The_demon_bloodshed 1.9 s (0.2 s white)
17 1:00 goodblinded The_demon_bloodshed 4.1 s (1.3 s white)
20 bomb 0:39 wastedbarely blinded scolophos 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 21 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:37 exposedan HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1049 units away, thrown in the open; a running throw

Positioning

In 3 of your 43 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 33 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:05 БумеRCatwalkcover not used: 32 units away, they'd have seen only your headkilled them
19 1:28 The_demon_bloodshedLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
19 1:24 scolophosA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:08 tradeforsaHAHA was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
6 1:06 tradeCervical Costa was killed 708 units away: you traded in 1,344 ms (pros: 2,031 ms)
6 1:01 tradeSobel was killed 213 units away: not traded within 5 s (pros: 969 ms)
7 1:09 holdheld with forsaHAHA, 825 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:08 tradeforsaHAHA was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:35 holdheld with Sobel, 851 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Sobel)
10 1:40 holdheld with forsaHAHA, 796 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:40 tradeforsaHAHA was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 tradeCervical Costa was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
12 1:29 tradeforsaHAHA was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 tradeSkoLsS was killed 134 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:27 tradeSobel was killed 615 units away: you traded in 1,156 ms (pros: 2,031 ms)
16 1:23 tradeSobel was killed 575 units away: you traded in 2,219 ms (pros: 2,031 ms)
16 1:22 in their waystood between forsaHAHA and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:21 holdheld with SkoLsS, 653 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before SkoLsS)
16 1:21 holdheld with forsaHAHA, 600 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before forsaHAHA)
17 1:27 tradeCervical Costa was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
17 0:48 tradeforsaHAHA was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
19 1:27 tradeSobel was killed 184 units away: not traded within 5 s (pros: 969 ms)
20 1:41 peek togetherpeeked the same enemy as Sobel, 938 ms after them - late - your team-mate went first, as bait
20 1:41 peek togetherpeeked the same enemy as forsaHAHA, 500 ms after them - late - your team-mate went first, as bait
20 1:40 tradeforsaHAHA was killed 292 units away: you traded in 812 ms (pros: 625 ms)
20 1:40 line of firestood in Sobel's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:04 line of firestood in Cervical Costa's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 0:55 tradeSkoLsS was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 tradeforsaHAHA was killed 853 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 The_demon_bloodshedhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:35 The_demon_bloodshedkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:35 The_demon_bloodshedhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:17 scolophoskilled by themGlock-18828 ms828 ms37.9°
2 1:17 Playerhit themDesert Eagle516 ms–5.1°
2 1:16 Playerhit by themMP71000 ms–46.9°
2 1:14 scolophoskilled by themAK-47688 ms688 ms37.1°
3 1:41 scolophoskilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:41 scolophoshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 Ochen_Zloykilled themM4A4250 ms344 ms4.2°
3 1:27 Playerkilled by themMP5-SD312 ms719 ms0.5°
4 1:11 scolophoskilled themM4A4406 ms406 ms2.9°
4 bomb 0:30 Ochen_Zloykilled by themAK-47172 ms266 ms2.3°
5 1:42 The_demon_bloodshedhit themM4A4578 ms–2.0°
5 1:28 Playerkilled by themMP5-SD328 ms812 ms15.0°
5 1:28 Playerhit themM4A4641 ms–2.3°
6 1:38 Ochen_Zloyhit themDesert Eagle641 ms–5.9°
6 1:05 БумеRkilled themDesert Eagle297 ms297 ms2.1°
7 1:36 Ochen_Zloyhit themM4A4406 ms–1.5°
7 1:36 Ochen_Zloyhit by themAK-47453 ms–1.0°
8 1:42 scolophoshit themAK-47531 ms–0.3°
8 1:41 Ochen_Zloyhit by themMAC-10812 ms–10.4°
8 1:40 scolophoshit themAK-4716 ms–2.8°
8 bomb 0:37 scolophoskilled themAK-47422 ms422 ms2.4°
8 bomb 0:35 Ochen_Zloykilled by themMAC-10172 ms469 ms8.8°
9 1:32 Ochen_Zloykilled themM4A4531 ms797 ms2.4°
9 1:32 Ochen_Zloyhit by themAK-47547 ms–7.8°
9 1:23 scolophoskilled by themAK-47281 ms281 ms4.2°
10 1:34 БумеRhit by themM4A4484 ms–1.9°
10 bomb 0:40 The_demon_bloodshedhit themMP7359 ms–3.0°
10 bomb 0:31 scolophoshit themMP7109 ms–2.2°
10 bomb 0:31 scolophoskilled by themAK-47531 ms734 ms22.1°
11 1:26 Ochen_Zloyhit by themAK-47688 ms–12.2°
11 1:26 Ochen_Zloykilled themFAMAS797 ms891 ms0.9°
11 1:24 The_demon_bloodshedkilled themFAMAS500 ms1219 ms17.6°
11 1:20 Playerkilled by themMP5-SD406 ms641 ms8.7°
12 1:23 scolophoskilled themM4A4344 ms438 ms5.9°
12 1:23 Playerkilled by themMP5-SD125 ms203 ms5.6°
13 1:39 Playerhit themGlock-18312 ms–3.1°
13 1:38 Playerkilled by themP2000625 ms969 ms5.8°
14 1:22 БумеRhit themAK-47375 ms–1.7°
14 bomb 0:37 БумеRkilled themAK-47375 ms688 ms1.7°
14 bomb 0:26 Playerhit by themMP9641 ms–6.9°
14 bomb 0:26 Playerkilled themAK-47734 ms734 ms1.4°
15 1:47 БумеRhit by themMP9281 ms–2.0°
15 1:47 БумеRkilled themAK-47312 ms609 ms3.0°
15 1:35 Playerhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:34 Ochen_Zloyhit themAK-471812 ms–10.6°
15 bomb 0:33 Ochen_Zloyhit by themMP9656 ms–51.3°
16 1:22 The_demon_bloodshedhit by themM4A4281 ms–1.2°
16 1:22 The_demon_bloodshedkilled themAK-47375 ms672 ms2.3°
16 1:21 Playerkilled by themMP5-SD750 ms844 ms12.7°
17 1:20 БумеRkilled themAK-47359 ms359 ms18.2°
17 1:05 The_demon_bloodshedhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 0:27 The_demon_bloodshedkilled by themM4A1-S656 ms1328 ms6.5°
18 1:46 БумеRhit themAK-47500 ms–1.4°
18 1:46 The_demon_bloodshedhit themAK-47547 ms–3.4°
18 1:43 The_demon_bloodshedkilled themAK-47234 ms234 ms0.2°
18 1:41 БумеRkilled by themAWP297 ms297 ms3.1°
19 1:27 scolophoshit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 The_demon_bloodshedhit by themAUG609 ms–1.1°
19 1:24 scolophoshit themMAC-10438 ms–29.6°
19 1:22 scolophoskilled by themAK-471938 ms1938 ms1.9°
20 1:39 БумеRkilled themAK-471047 ms1047 ms50.8°
20 1:29 Playerhit themAK-47328 ms–3.0°
20 1:27 Playerhit by themMP794 ms–5.6°
20 1:13 The_demon_bloodshedkilled themAK-47406 ms406 ms1.4°
20 bomb 0:25 scolophoskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 scolophoskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 26 of your 44 first shots too soon: 20 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 БумеRUSP-S1726fired while moving (111 u/s), too fast to be accurate - stop first0/246% / 51%
1 1:18 PlayerUSP-S472aim far off: your crosshair was about 6.5 player widths (208 units) off their body - get on target first0/5cut short (a death, a reload)1% / 41%
2 1:20 PlayerDesert Eagle560fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 49%
2 1:17 PlayerDesert Eagle616fine - pros would have fired it too1/276% / 76%
2 1:14 scolophosDesert Eagle520aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)15% / 40%
3 1:42 scolophosM4A4644fired while moving (177 u/s), too fast to be accurate - stop first3/11killed them27% / 66%
3 1:33 Ochen_ZloyM4A4373fired while moving (192 u/s), too fast to be accurate - stop first2/5killed them31% / 62%
3 1:26 PlayerAK-47649fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
4 1:11 scolophosM4A4670fine - pros would have fired it too1/5killed them57% / 57%
5 1:42 The_demon_bloodshedM4A41361fine - pros would have fired it too1/445% / 47%
5 1:28 PlayerM4A4468fired while moving (115 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)17% / 62%
6 1:38 Ochen_ZloyDesert Eagle1425fine - pros would have fired it too1/134% / 44%
6 1:36 scolophosDesert Eagle681fired while moving (103 u/s), too fast to be accurate - stop first0/25% / 41%
6 1:05 БумеRDesert Eagle1022fine - pros would have fired it too1/1killed them50% / 55%
7 1:36 Ochen_ZloyM4A4949fired while moving (95 u/s), too fast to be accurate - stop first2/918% / 51%
8 1:42 scolophosAK-471097fine - pros would have fired it too2/878% / 78%
8 bomb 0:37 scolophosAK-471201fine - pros would have fired it too1/3killed them46% / 48%
8 bomb 0:35 Ochen_ZloyAK-47264aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/4cut short (a death, a reload)17% / 63%
9 1:32 Ochen_ZloyM4A4378fired while moving (208 u/s), too fast to be accurate - stop first4/10killed them7% / 52%
10 bomb 0:40 The_demon_bloodshedMP5-SD951fine - pros would have fired it too1/850% / 50%
11 1:27 Ochen_ZloyFAMAS294aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first2/9killed them2% / 61%
11 1:24 The_demon_bloodshedFAMAS386fired while moving (166 u/s), too fast to be accurate - stop first5/14killed them33% / 56%
11 1:20 PlayerAK-47470fired while moving (195 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 63%
12 1:37 БумеRM4A41068fine - pros would have fired it too0/658% / 58%
12 1:24 scolophosM4A4240aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/6killed them25% / 62%
13 1:39 PlayerGlock-18255fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
13 1:38 PlayerGlock-18226fine - pros would have fired it too2/3cut short (a death, a reload)57% / 57%
14 1:22 БумеRAK-47671fine - pros would have fired it too1/649% / 58%
14 bomb 0:37 БумеRAK-47426fired while moving (89 u/s), too fast to be accurate - stop first2/7killed them24% / 56%
14 bomb 0:26 PlayerAK-47524fired while moving (110 u/s), too fast to be accurate - stop first1/7killed them9% / 56%
15 1:47 БумеRAK-47700fine - pros would have fired it too3/7killed them44% / 59%
15 bomb 0:34 Ochen_ZloyAK-47812fine - pros would have fired it too1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
15 bomb 0:33 Ochen_ZloyAK-47851aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first2/4cut short (a death, a reload)2% / 52%
16 1:22 The_demon_bloodshedAK-47306fired while moving (196 u/s), too fast to be accurate - stop first3/8killed them19% / 57%
17 1:20 БумеRAK-47199fired while moving (113 u/s), too fast to be accurate - stop first1/5killed them4% / 50%
17 0:27 The_demon_bloodshedAK-471137fine - pros would have fired it too0/6cut short (a death, a reload)55% / 55%
18 1:47 БумеRAK-47856fired while moving (152 u/s), too fast to be accurate - stop first4/84% / 46%
18 1:43 The_demon_bloodshedAK-47612fired while moving (195 u/s), too fast to be accurate - stop first1/4killed them28% / 72%
19 1:27 The_demon_bloodshedMAC-101388fired while moving (190 u/s), too fast to be accurate - stop first1/71% / 44%
19 1:26 БумеRMAC-101762fired while moving (150 u/s), too fast to be accurate - stop first0/41 bullet after pros would have stopped6% / 45%
19 1:24 scolophosMAC-10360fired while moving (226 u/s), too fast to be accurate - stop first4/14cut short (a death, a reload)27% / 62%
20 1:40 БумеRAK-47533fired while moving (85 u/s), too fast to be accurate - stop first1/9killed them17% / 49%
20 1:29 PlayerAK-47446fired while moving (178 u/s), too fast to be accurate - stop first1/723% / 68%
20 1:13 The_demon_bloodshedAK-471158fine - pros would have fired it too1/2killed them68% / 68%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.