Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 87 | 31% |
| M4A4 | 38 | 34% |
| MAC-10 | 25 | 20% |
| FAMAS | 16 | 44% |
| MP5-SD | 13 | 38% |
| Desert Eagle | 8 | 38% |
| USP-S | 6 | 0% |
| Glock-18 | 6 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/99 | 11 1:26 | 2 kills (FAMAS ×2), in 2.7 s CT | 3.2 |
| 20/99 | 6 1:05 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 23/99 | 14 bomb 0:36 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 10.6 s T | 2.4 |
| 26/99 | 3 1:41 | 2 kills (M4A4 ×2), 1 headshot, in 8 s CT | 2.3 |
| 34/99 | 20 1:39 | 2 kills (AK-47 ×2), all headshots, in 26.2 s T | 1.6 |
| 38/99 | 1 1:34 | 1 kill (USP-S), 1 through smoke CT | 1.0 |
| 45/99 | 15 1:46 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 55/99 | 9 1:32 | 1 kill (M4A4) CT | 0.5 |
| 56/99 | 17 1:20 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 70/99 | 18 1:43 | 1 kill (AK-47) T | -0.2 |
| 71/99 | 4 1:11 | 1 kill (M4A4) CT | -0.3 |
| 75/99 | 8 bomb 0:37 | 1 kill (AK-47) CT | -0.5 |
| 84/99 | 12 1:23 | 1 kill (M4A4) CT | -0.7 |
| 85/99 | 16 1:21 | 1 kill (AK-47) T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:37 | 1v4 after the plant CT · 78 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 12 1:29 | 1v5 before the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 2 good, 2 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:31 | misled a peek | barely blinded Ochen_Zloy 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Ochen_Zloy 1.2 s after the pop; got hit first |
| 8 1:43 | good | blinded scolophos 3.6 s (0.9 s white) |
| 9 1:24 | misled a peek | barely blinded scolophos 1.0 s (0.1 s white), БумеR 0.6 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked scolophos 0.9 s after the pop; got hit first |
| 15 bomb 0:08 | weak | barely blinded scolophos 2.1 s (0.2 s white) |
| 17 1:07 | weak | barely blinded The_demon_bloodshed 1.9 s (0.2 s white) |
| 17 1:00 | good | blinded The_demon_bloodshed 4.1 s (1.3 s white) |
| 20 bomb 0:39 | wasted | barely blinded scolophos 1.0 s (0.1 s white) |
Throws
22 grenades: 21 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:37 | exposed | an HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1049 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:05 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 19 1:28 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 19 1:24 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:08 | trade | forsaHAHA was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:06 | trade | Cervical Costa was killed 708 units away: you traded in 1,344 ms (pros: 2,031 ms) |
| 6 1:01 | trade | Sobel was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:09 | hold | held with forsaHAHA, 825 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:08 | trade | forsaHAHA was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:35 | hold | held with Sobel, 851 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Sobel) |
| 10 1:40 | hold | held with forsaHAHA, 796 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:40 | trade | forsaHAHA was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | trade | Cervical Costa was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:29 | trade | forsaHAHA was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | trade | SkoLsS was killed 134 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:27 | trade | Sobel was killed 615 units away: you traded in 1,156 ms (pros: 2,031 ms) |
| 16 1:23 | trade | Sobel was killed 575 units away: you traded in 2,219 ms (pros: 2,031 ms) |
| 16 1:22 | in their way | stood between forsaHAHA and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:21 | hold | held with SkoLsS, 653 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before SkoLsS) |
| 16 1:21 | hold | held with forsaHAHA, 600 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before forsaHAHA) |
| 17 1:27 | trade | Cervical Costa was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:48 | trade | forsaHAHA was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:27 | trade | Sobel was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:41 | peek together | peeked the same enemy as Sobel, 938 ms after them - late - your team-mate went first, as bait |
| 20 1:41 | peek together | peeked the same enemy as forsaHAHA, 500 ms after them - late - your team-mate went first, as bait |
| 20 1:40 | trade | forsaHAHA was killed 292 units away: you traded in 812 ms (pros: 625 ms) |
| 20 1:40 | line of fire | stood in Sobel's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:04 | line of fire | stood in Cervical Costa's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 0:55 | trade | SkoLsS was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | forsaHAHA was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:35 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:35 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:17 | killed by them | Glock-18 | 828 ms | 828 ms | 37.9° | ||
| 2 1:17 | hit them | Desert Eagle | 516 ms | – | 5.1° | ||
| 2 1:16 | hit by them | MP7 | 1000 ms | – | 46.9° | ||
| 2 1:14 | killed by them | AK-47 | 688 ms | 688 ms | 37.1° | ||
| 3 1:41 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed them | M4A4 | 250 ms | 344 ms | 4.2° | ||
| 3 1:27 | killed by them | MP5-SD | 312 ms | 719 ms | 0.5° | ||
| 4 1:11 | killed them | M4A4 | 406 ms | 406 ms | 2.9° | ||
| 4 bomb 0:30 | killed by them | AK-47 | 172 ms | 266 ms | 2.3° | ||
| 5 1:42 | hit them | M4A4 | 578 ms | – | 2.0° | ||
| 5 1:28 | killed by them | MP5-SD | 328 ms | 812 ms | 15.0° | ||
| 5 1:28 | hit them | M4A4 | 641 ms | – | 2.3° | ||
| 6 1:38 | hit them | Desert Eagle | 641 ms | – | 5.9° | ||
| 6 1:05 | killed them | Desert Eagle | 297 ms | 297 ms | 2.1° | ||
| 7 1:36 | hit them | M4A4 | 406 ms | – | 1.5° | ||
| 7 1:36 | hit by them | AK-47 | 453 ms | – | 1.0° | ||
| 8 1:42 | hit them | AK-47 | 531 ms | – | 0.3° | ||
| 8 1:41 | hit by them | MAC-10 | 812 ms | – | 10.4° | ||
| 8 1:40 | hit them | AK-47 | 16 ms | – | 2.8° | ||
| 8 bomb 0:37 | killed them | AK-47 | 422 ms | 422 ms | 2.4° | ||
| 8 bomb 0:35 | killed by them | MAC-10 | 172 ms | 469 ms | 8.8° | ||
| 9 1:32 | killed them | M4A4 | 531 ms | 797 ms | 2.4° | ||
| 9 1:32 | hit by them | AK-47 | 547 ms | – | 7.8° | ||
| 9 1:23 | killed by them | AK-47 | 281 ms | 281 ms | 4.2° | ||
| 10 1:34 | hit by them | M4A4 | 484 ms | – | 1.9° | ||
| 10 bomb 0:40 | hit them | MP7 | 359 ms | – | 3.0° | ||
| 10 bomb 0:31 | hit them | MP7 | 109 ms | – | 2.2° | ||
| 10 bomb 0:31 | killed by them | AK-47 | 531 ms | 734 ms | 22.1° | ||
| 11 1:26 | hit by them | AK-47 | 688 ms | – | 12.2° | ||
| 11 1:26 | killed them | FAMAS | 797 ms | 891 ms | 0.9° | ||
| 11 1:24 | killed them | FAMAS | 500 ms | 1219 ms | 17.6° | ||
| 11 1:20 | killed by them | MP5-SD | 406 ms | 641 ms | 8.7° | ||
| 12 1:23 | killed them | M4A4 | 344 ms | 438 ms | 5.9° | ||
| 12 1:23 | killed by them | MP5-SD | 125 ms | 203 ms | 5.6° | ||
| 13 1:39 | hit them | Glock-18 | 312 ms | – | 3.1° | ||
| 13 1:38 | killed by them | P2000 | 625 ms | 969 ms | 5.8° | ||
| 14 1:22 | hit them | AK-47 | 375 ms | – | 1.7° | ||
| 14 bomb 0:37 | killed them | AK-47 | 375 ms | 688 ms | 1.7° | ||
| 14 bomb 0:26 | hit by them | MP9 | 641 ms | – | 6.9° | ||
| 14 bomb 0:26 | killed them | AK-47 | 734 ms | 734 ms | 1.4° | ||
| 15 1:47 | hit by them | MP9 | 281 ms | – | 2.0° | ||
| 15 1:47 | killed them | AK-47 | 312 ms | 609 ms | 3.0° | ||
| 15 1:35 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:34 | hit them | AK-47 | 1812 ms | – | 10.6° | ||
| 15 bomb 0:33 | hit by them | MP9 | 656 ms | – | 51.3° | ||
| 16 1:22 | hit by them | M4A4 | 281 ms | – | 1.2° | ||
| 16 1:22 | killed them | AK-47 | 375 ms | 672 ms | 2.3° | ||
| 16 1:21 | killed by them | MP5-SD | 750 ms | 844 ms | 12.7° | ||
| 17 1:20 | killed them | AK-47 | 359 ms | 359 ms | 18.2° | ||
| 17 1:05 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:27 | killed by them | M4A1-S | 656 ms | 1328 ms | 6.5° | ||
| 18 1:46 | hit them | AK-47 | 500 ms | – | 1.4° | ||
| 18 1:46 | hit them | AK-47 | 547 ms | – | 3.4° | ||
| 18 1:43 | killed them | AK-47 | 234 ms | 234 ms | 0.2° | ||
| 18 1:41 | killed by them | AWP | 297 ms | 297 ms | 3.1° | ||
| 19 1:27 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | hit by them | AUG | 609 ms | – | 1.1° | ||
| 19 1:24 | hit them | MAC-10 | 438 ms | – | 29.6° | ||
| 19 1:22 | killed by them | AK-47 | 1938 ms | 1938 ms | 1.9° | ||
| 20 1:39 | killed them | AK-47 | 1047 ms | 1047 ms | 50.8° | ||
| 20 1:29 | hit them | AK-47 | 328 ms | – | 3.0° | ||
| 20 1:27 | hit by them | MP7 | 94 ms | – | 5.6° | ||
| 20 1:13 | killed them | AK-47 | 406 ms | 406 ms | 1.4° | ||
| 20 bomb 0:25 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1726 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | 46% / 51% | ||
| 1 1:18 | USP-S | 472 | aim far off: your crosshair was about 6.5 player widths (208 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 41% | |
| 2 1:20 | Desert Eagle | 560 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 49% | |
| 2 1:17 | Desert Eagle | 616 | fine - pros would have fired it too | 1/2 | 76% / 76% | ||
| 2 1:14 | Desert Eagle | 520 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 40% | |
| 3 1:42 | M4A4 | 644 | fired while moving (177 u/s), too fast to be accurate - stop first | 3/11 | killed them | 27% / 66% | |
| 3 1:33 | M4A4 | 373 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/5 | killed them | 31% / 62% | |
| 3 1:26 | AK-47 | 649 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 4 1:11 | M4A4 | 670 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 5 1:42 | M4A4 | 1361 | fine - pros would have fired it too | 1/4 | 45% / 47% | ||
| 5 1:28 | M4A4 | 468 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 17% / 62% | |
| 6 1:38 | Desert Eagle | 1425 | fine - pros would have fired it too | 1/1 | 34% / 44% | ||
| 6 1:36 | Desert Eagle | 681 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | 5% / 41% | ||
| 6 1:05 | Desert Eagle | 1022 | fine - pros would have fired it too | 1/1 | killed them | 50% / 55% | |
| 7 1:36 | M4A4 | 949 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/9 | 18% / 51% | ||
| 8 1:42 | AK-47 | 1097 | fine - pros would have fired it too | 2/8 | 78% / 78% | ||
| 8 bomb 0:37 | AK-47 | 1201 | fine - pros would have fired it too | 1/3 | killed them | 46% / 48% | |
| 8 bomb 0:35 | AK-47 | 264 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 17% / 63% | |
| 9 1:32 | M4A4 | 378 | fired while moving (208 u/s), too fast to be accurate - stop first | 4/10 | killed them | 7% / 52% | |
| 10 bomb 0:40 | MP5-SD | 951 | fine - pros would have fired it too | 1/8 | 50% / 50% | ||
| 11 1:27 | FAMAS | 294 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 2/9 | killed them | 2% / 61% | |
| 11 1:24 | FAMAS | 386 | fired while moving (166 u/s), too fast to be accurate - stop first | 5/14 | killed them | 33% / 56% | |
| 11 1:20 | AK-47 | 470 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 3% / 63% | |
| 12 1:37 | M4A4 | 1068 | fine - pros would have fired it too | 0/6 | 58% / 58% | ||
| 12 1:24 | M4A4 | 240 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/6 | killed them | 25% / 62% | |
| 13 1:39 | Glock-18 | 255 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 13 1:38 | Glock-18 | 226 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 57% / 57% | |
| 14 1:22 | AK-47 | 671 | fine - pros would have fired it too | 1/6 | 49% / 58% | ||
| 14 bomb 0:37 | AK-47 | 426 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/7 | killed them | 24% / 56% | |
| 14 bomb 0:26 | AK-47 | 524 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/7 | killed them | 9% / 56% | |
| 15 1:47 | AK-47 | 700 | fine - pros would have fired it too | 3/7 | killed them | 44% / 59% | |
| 15 bomb 0:34 | AK-47 | 812 | fine - pros would have fired it too | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 15 bomb 0:33 | AK-47 | 851 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 2% / 52% | |
| 16 1:22 | AK-47 | 306 | fired while moving (196 u/s), too fast to be accurate - stop first | 3/8 | killed them | 19% / 57% | |
| 17 1:20 | AK-47 | 199 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 50% | |
| 17 0:27 | AK-47 | 1137 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 55% / 55% | |
| 18 1:47 | AK-47 | 856 | fired while moving (152 u/s), too fast to be accurate - stop first | 4/8 | 4% / 46% | ||
| 18 1:43 | AK-47 | 612 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/4 | killed them | 28% / 72% | |
| 19 1:27 | MAC-10 | 1388 | fired while moving (190 u/s), too fast to be accurate - stop first | 1/7 | 1% / 44% | ||
| 19 1:26 | MAC-10 | 1762 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/4 | 1 bullet after pros would have stopped | 6% / 45% | |
| 19 1:24 | MAC-10 | 360 | fired while moving (226 u/s), too fast to be accurate - stop first | 4/14 | cut short (a death, a reload) | 27% / 62% | |
| 20 1:40 | AK-47 | 533 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/9 | killed them | 17% / 49% | |
| 20 1:29 | AK-47 | 446 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/7 | 23% / 68% | ||
| 20 1:13 | AK-47 | 1158 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
