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Dust II, lost 8-13 · Sat 10 Oct, 21:41

SkoLsSMaster Guardian I

The match

Aim

570 msTTD640 msTTK4.7°Crosshair↓40%1st bullet35%Spray17%Head53%Counter-strafe

Scoreboard

45ADR57%KAST

Positioning

Shots

8/16Rushed↓1/1Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104738%
USP-S1729%
Glock-181118%
AK-47933%
MP9650%
M4A1-S450%
FAMAS10%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
37/9916 1:45 1 kill (Galil), 1 through smoke, 1 headshot T1.4
42/9919 1:16 2 kills (MAC-10 ×2), in 5.2 s T1.0
50/992 1:35 1 kill (MP9), 1 headshot CT0.6
69/9917 0:14 1 kill (AK-47) T-0.2
73/994 1:18 1 kill (M4A1-S), 1 headshot CT-0.4
81/9921 1:16 1 kill (AK-47), 1 headshot T-0.6
83/9911 bomb 0:39 1 kill (MP9) CT-0.7
89/9914 1:28 1 kill (MAC-10) T-1.5
93/996 0:51 1 kill (USP-S), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:13 1v3 before the plant CT · 100 HP · Outside Longlost - saved, the bomb went off
9 1:01 1v3 before the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other
17 0:27 1v3 before the plant T · 59 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other
19 bomb 0:38 1v1 after the plant T · 50 HP · Extended Alost - saved, they defused it · saw each other
21 1:16 1v3 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 2 good, 3 weak, 13 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 wastedno enemy blinded for long
4 1:46 wastedno enemy blinded for long
7 1:35 blinded an enemy, but hurt the team tooblinded Ochen_Zloy 4.4 s (1.6 s white), scolophos 3.5 s (0.8 s white); blinded Agnostic 4.1 s holding Catwalk - an enemy could see them; blinded Cervical Costa 2.6 s on the move through Mid Doors - safe Agnostic peeked Ochen_Zloy 0.9 s before the pop - too late - the flash popped after they showed; hit them first
8 1:20 wastedbarely blinded БумеR 0.9 s (0.1 s white), Ochen_Zloy 0.7 s (0.1 s white)
9 1:41 wastedbarely blinded Ochen_Zloy 0.7 s (0.1 s white)
11 1:42 goodblinded The_demon_bloodshed 3.9 s (1.2 s white)
12 1:45 wastedno enemy blinded for long
13 1:45 goodblinded Ochen_Zloy 5.0 s (2.1 s white) Sobel peeked Ochen_Zloy 2.5 s after the pop - too early - the enemy had recovered; hit them first
14 1:45 wastedbarely blinded Ochen_Zloy 1.3 s (0.1 s white); blinded themselves 2.1 s on the move through Upper Tunnel - safe
14 1:40 weakbarely blinded Ochen_Zloy 2.1 s (0.2 s white)
15 1:50 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long; blinded themselves 3.3 s on the move through Top Mid - safe
16 1:47 wastedbarely blinded scolophos 0.7 s (0.1 s white)
17 1:01 wastedno enemy blinded for long
18 1:47 wastedno enemy blinded for long
19 1:47 weakbarely blinded The_demon_bloodshed 2.4 s (0.2 s white)
19 1:42 wastedno enemy blinded for long
20 1:46 weakbarely blinded scolophos 2.5 s (0.3 s white)
20 1:34 wastedbarely blinded Ochen_Zloy 1.3 s (0.1 s white), scolophos 1.2 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
54 grenades: 46 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:48 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 819 units away; a running throw
12 1:50 exposeda smoke at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 2673 units away; a jump throw
14 1:35 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 739 units away; a running throw
15 1:49 exposeda flash at Top Mid - seen by 1 enemy for 0.5 s, the nearest 821 units away; a running throw
15 1:46 punishedhit by scolophos 1.6 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 279 units away; a running throw
16 1:23 exposeda smoke at Long A - seen by 1 enemy for 0.4 s, the nearest 1382 units away; a running throw
18 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2375 units away; a running throw
18 1:28 punishedkilled by БумеR with a smoke in hand at Long A - seen by 2 enemies for 0.5 s, the nearest 1140 units away

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 18 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 bomb 0:39 scolophosA Rampcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:08 holdheld with forsaHAHA, 1019 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after forsaHAHA)
1 1:08 tradeforsaHAHA was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
3 1:47 tradeCervical Costa was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
11 0:49 tradeCervical Costa was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 tradeCervical Costa was killed 128 units away: not traded within 5 s (pros: 625 ms)
16 1:21 holdheld with Agnostic, 653 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Agnostic)
16 1:20 tradeAgnostic was killed 697 units away: not traded within 5 s (pros: 625 ms)
16 1:13 line of firestood in forsaHAHA's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 0:56 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 0:55 line of firestood in Agnostic's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
17 0:48 tradeforsaHAHA was killed 299 units away: not traded within 5 s (pros: 625 ms)
17 0:28 holdheld with Agnostic, 898 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:27 tradeAgnostic was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
19 1:27 tradeSobel was killed 193 units away: not traded within 5 s (pros: 969 ms)
19 1:22 tradeAgnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
19 1:07 line of firestood in forsaHAHA's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 bomb 0:38 tradeforsaHAHA was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
21 1:17 holdheld with Sobel, 822 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after Sobel)
21 1:16 tradeSobel was killed 790 units away: you traded in 172 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:06 Playerkilled by themGlock-18469 ms1531 ms2.3°
2 1:35 The_demon_bloodshedkilled themMP9562 ms625 ms0.4°
3 1:16 БумеRkilled by themAK-47203 ms297 ms4.6°
4 1:18 Playerkilled themM4A1-S797 ms906 ms2.0°
4 1:17 Ochen_Zloykilled by themAK-47203 ms594 ms2.8°
5 1:18 scolophoskilled by themAK-47469 ms672 ms3.9°
6 0:52 The_demon_bloodshedkilled themUSP-S500 ms1812 ms2.8°
8 bomb 0:38 The_demon_bloodshedhit by themP2501500 ms–4.3°
8 bomb 0:36 The_demon_bloodshedkilled by themP2503812 ms3812 ms4.3°
9 0:57 scolophoskilled by themAK-47438 ms438 ms2.8°
10 1:43 БумеRhit themP2000406 ms–18.2°
10 1:42 БумеRkilled by themM4A1-S1016 ms1109 ms13.9°
11 bomb 0:39 scolophoskilled themMP9656 ms656 ms3.1°
12 1:32 scolophoskilled by themAK-47172 ms531 ms1.0°
13 1:42 Ochen_Zloykilled by themUSP-S1734 ms2297 ms32.0°
13 1:41 Ochen_Zloyhit themGlock-182000 ms–53.4°
14 1:29 Ochen_Zloykilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:29 Ochen_Zloyhit by themMP90 ms–2.0°
15 1:45 scolophoskilled by themM4A1-S1156 ms1562 ms7.6°
16 1:45 scolophoshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 scolophoskilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 0:50 The_demon_bloodshedhit by themM4A4844 ms–1.1°
17 0:14 The_demon_bloodshedkilled themAK-47578 ms578 ms3.8°
17 0:09 Playerkilled by themMP5-SD688 ms688 ms32.9°
18 1:28 БумеRkilled by themAWP359 ms359 ms1.6°
19 1:16 scolophoskilled themMAC-102172 ms2172 ms6.7°
19 1:11 Playerkilled themMAC-1078 ms625 ms5.6°
19 1:10 Playerhit by themMP7578 ms–10.1°
19 1:08 БумеRhit by themFive-SeveN328 ms–1.6°
19 round over Ochen_Zloyhit themMAC-10234 ms–6.9°
19 round over Ochen_Zloykilled by themAK-47594 ms594 ms54.6°
20 0:55 scolophoskilled by themAWP438 ms438 ms0.3°
21 1:16 БумеRkilled themAK-47469 ms469 ms0.5°
21 1:15 Ochen_Zloykilled by themAK-47516 ms812 ms53.2°
21 1:15 Ochen_Zloyhit themAK-47766 ms–10.7°

Shots

You fired 8 of your 16 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:06 PlayerUSP-S1329aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 36%
1 1:06 PlayerUSP-S1317fired while moving (96 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)5% / 37%
2 1:35 The_demon_bloodshedMP9481fine - pros would have fired it too2/8killed them61% / 61%
4 1:19 PlayerM4A1-S837fine - pros would have fired it too2/8killed them43% / 56%
5 1:17 scolophosFAMAS1007fine - pros would have fired it too0/1cut short (a death, a reload)23% / 45%
6 0:52 The_demon_bloodshedUSP-S160fine - pros would have fired it too4/11killed them35% / 51%
10 1:43 БумеRUSP-S294aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/5cut short (a death, a reload)6% / 52%
11 bomb 0:39 scolophosMP9305fine - pros would have fired it too1/9killed them48% / 62%
12 1:32 scolophosAWP1967fine - pros would have fired it too0/1cut short (a death, a reload)62% / 62%
13 1:43 Ochen_ZloyGlock-18419fired while moving (203 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)1% / 58%
17 0:14 The_demon_bloodshedAK-47588fine - pros would have fired it too1/6killed them50% / 50%
19 1:16 scolophosMAC-10773fired while moving (119 u/s), too fast to be accurate - stop first1/9killed them50% / 57%
19 1:11 PlayerMAC-10367fine - pros would have fired it too6/14killed them75% / 75%
19 round over Ochen_ZloyMAC-10740fired while moving (236 u/s), too fast to be accurate - stop first5/11cut short (a death, a reload)65% / 73%
21 1:16 БумеRAK-47178aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them18% / 50%
21 1:15 Ochen_ZloyAK-47269fired while moving (113 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.