Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 47 | 38% |
| USP-S | 17 | 29% |
| Glock-18 | 11 | 18% |
| AK-47 | 9 | 33% |
| MP9 | 6 | 50% |
| M4A1-S | 4 | 50% |
| FAMAS | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 37/99 | 16 1:45 | 1 kill (Galil), 1 through smoke, 1 headshot T | 1.4 |
| 42/99 | 19 1:16 | 2 kills (MAC-10 ×2), in 5.2 s T | 1.0 |
| 50/99 | 2 1:35 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 69/99 | 17 0:14 | 1 kill (AK-47) T | -0.2 |
| 73/99 | 4 1:18 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 81/99 | 21 1:16 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 83/99 | 11 bomb 0:39 | 1 kill (MP9) CT | -0.7 |
| 89/99 | 14 1:28 | 1 kill (MAC-10) T | -1.5 |
| 93/99 | 6 0:51 | 1 kill (USP-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:13 | 1v3 before the plant CT · 100 HP · Outside Long | lost - saved, the bomb went off |
| 9 1:01 | 1v3 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 17 0:27 | 1v3 before the plant T · 59 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 19 bomb 0:38 | 1v1 after the plant T · 50 HP · Extended A | lost - saved, they defused it · saw each other |
| 21 1:16 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
19 flashes: 2 good, 3 weak, 13 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | wasted | no enemy blinded for long |
| 4 1:46 | wasted | no enemy blinded for long |
| 7 1:35 | blinded an enemy, but hurt the team too | blinded Ochen_Zloy 4.4 s (1.6 s white), scolophos 3.5 s (0.8 s white); blinded Agnostic 4.1 s holding Catwalk - an enemy could see them; blinded Cervical Costa 2.6 s on the move through Mid Doors - safe Agnostic peeked Ochen_Zloy 0.9 s before the pop - too late - the flash popped after they showed; hit them first |
| 8 1:20 | wasted | barely blinded БумеR 0.9 s (0.1 s white), Ochen_Zloy 0.7 s (0.1 s white) |
| 9 1:41 | wasted | barely blinded Ochen_Zloy 0.7 s (0.1 s white) |
| 11 1:42 | good | blinded The_demon_bloodshed 3.9 s (1.2 s white) |
| 12 1:45 | wasted | no enemy blinded for long |
| 13 1:45 | good | blinded Ochen_Zloy 5.0 s (2.1 s white) Sobel peeked Ochen_Zloy 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 14 1:45 | wasted | barely blinded Ochen_Zloy 1.3 s (0.1 s white); blinded themselves 2.1 s on the move through Upper Tunnel - safe |
| 14 1:40 | weak | barely blinded Ochen_Zloy 2.1 s (0.2 s white) |
| 15 1:50 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long; blinded themselves 3.3 s on the move through Top Mid - safe |
| 16 1:47 | wasted | barely blinded scolophos 0.7 s (0.1 s white) |
| 17 1:01 | wasted | no enemy blinded for long |
| 18 1:47 | wasted | no enemy blinded for long |
| 19 1:47 | weak | barely blinded The_demon_bloodshed 2.4 s (0.2 s white) |
| 19 1:42 | wasted | no enemy blinded for long |
| 20 1:46 | weak | barely blinded scolophos 2.5 s (0.3 s white) |
| 20 1:34 | wasted | barely blinded Ochen_Zloy 1.3 s (0.1 s white), scolophos 1.2 s (0.1 s white) |
Throws
54 grenades: 46 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 819 units away; a running throw |
| 12 1:50 | exposed | a smoke at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 2673 units away; a jump throw |
| 14 1:35 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 739 units away; a running throw |
| 15 1:49 | exposed | a flash at Top Mid - seen by 1 enemy for 0.5 s, the nearest 821 units away; a running throw |
| 15 1:46 | punished | hit by scolophos 1.6 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 279 units away; a running throw |
| 16 1:23 | exposed | a smoke at Long A - seen by 1 enemy for 0.4 s, the nearest 1382 units away; a running throw |
| 18 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2375 units away; a running throw |
| 18 1:28 | punished | killed by БумеR with a smoke in hand at Long A - seen by 2 enemies for 0.5 s, the nearest 1140 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 bomb 0:39 | A Ramp | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:08 | hold | held with forsaHAHA, 1019 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after forsaHAHA) |
| 1 1:08 | trade | forsaHAHA was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:47 | trade | Cervical Costa was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:49 | trade | Cervical Costa was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | trade | Cervical Costa was killed 128 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:21 | hold | held with Agnostic, 653 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Agnostic) |
| 16 1:20 | trade | Agnostic was killed 697 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:13 | line of fire | stood in forsaHAHA's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 0:56 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 0:55 | line of fire | stood in Agnostic's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 17 0:48 | trade | forsaHAHA was killed 299 units away: not traded within 5 s (pros: 625 ms) |
| 17 0:28 | hold | held with Agnostic, 898 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:27 | trade | Agnostic was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:27 | trade | Sobel was killed 193 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:22 | trade | Agnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:07 | line of fire | stood in forsaHAHA's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 bomb 0:38 | trade | forsaHAHA was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:17 | hold | held with Sobel, 822 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after Sobel) |
| 21 1:16 | trade | Sobel was killed 790 units away: you traded in 172 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:06 | killed by them | Glock-18 | 469 ms | 1531 ms | 2.3° | ||
| 2 1:35 | killed them | MP9 | 562 ms | 625 ms | 0.4° | ||
| 3 1:16 | killed by them | AK-47 | 203 ms | 297 ms | 4.6° | ||
| 4 1:18 | killed them | M4A1-S | 797 ms | 906 ms | 2.0° | ||
| 4 1:17 | killed by them | AK-47 | 203 ms | 594 ms | 2.8° | ||
| 5 1:18 | killed by them | AK-47 | 469 ms | 672 ms | 3.9° | ||
| 6 0:52 | killed them | USP-S | 500 ms | 1812 ms | 2.8° | ||
| 8 bomb 0:38 | hit by them | P250 | 1500 ms | – | 4.3° | ||
| 8 bomb 0:36 | killed by them | P250 | 3812 ms | 3812 ms | 4.3° | ||
| 9 0:57 | killed by them | AK-47 | 438 ms | 438 ms | 2.8° | ||
| 10 1:43 | hit them | P2000 | 406 ms | – | 18.2° | ||
| 10 1:42 | killed by them | M4A1-S | 1016 ms | 1109 ms | 13.9° | ||
| 11 bomb 0:39 | killed them | MP9 | 656 ms | 656 ms | 3.1° | ||
| 12 1:32 | killed by them | AK-47 | 172 ms | 531 ms | 1.0° | ||
| 13 1:42 | killed by them | USP-S | 1734 ms | 2297 ms | 32.0° | ||
| 13 1:41 | hit them | Glock-18 | 2000 ms | – | 53.4° | ||
| 14 1:29 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:29 | hit by them | MP9 | 0 ms | – | 2.0° | ||
| 15 1:45 | killed by them | M4A1-S | 1156 ms | 1562 ms | 7.6° | ||
| 16 1:45 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:50 | hit by them | M4A4 | 844 ms | – | 1.1° | ||
| 17 0:14 | killed them | AK-47 | 578 ms | 578 ms | 3.8° | ||
| 17 0:09 | killed by them | MP5-SD | 688 ms | 688 ms | 32.9° | ||
| 18 1:28 | killed by them | AWP | 359 ms | 359 ms | 1.6° | ||
| 19 1:16 | killed them | MAC-10 | 2172 ms | 2172 ms | 6.7° | ||
| 19 1:11 | killed them | MAC-10 | 78 ms | 625 ms | 5.6° | ||
| 19 1:10 | hit by them | MP7 | 578 ms | – | 10.1° | ||
| 19 1:08 | hit by them | Five-SeveN | 328 ms | – | 1.6° | ||
| 19 round over | hit them | MAC-10 | 234 ms | – | 6.9° | ||
| 19 round over | killed by them | AK-47 | 594 ms | 594 ms | 54.6° | ||
| 20 0:55 | killed by them | AWP | 438 ms | 438 ms | 0.3° | ||
| 21 1:16 | killed them | AK-47 | 469 ms | 469 ms | 0.5° | ||
| 21 1:15 | killed by them | AK-47 | 516 ms | 812 ms | 53.2° | ||
| 21 1:15 | hit them | AK-47 | 766 ms | – | 10.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:06 | USP-S | 1329 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 36% | |
| 1 1:06 | USP-S | 1317 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 5% / 37% | |
| 2 1:35 | MP9 | 481 | fine - pros would have fired it too | 2/8 | killed them | 61% / 61% | |
| 4 1:19 | M4A1-S | 837 | fine - pros would have fired it too | 2/8 | killed them | 43% / 56% | |
| 5 1:17 | FAMAS | 1007 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 45% | |
| 6 0:52 | USP-S | 160 | fine - pros would have fired it too | 4/11 | killed them | 35% / 51% | |
| 10 1:43 | USP-S | 294 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 6% / 52% | |
| 11 bomb 0:39 | MP9 | 305 | fine - pros would have fired it too | 1/9 | killed them | 48% / 62% | |
| 12 1:32 | AWP | 1967 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 62% | |
| 13 1:43 | Glock-18 | 419 | fired while moving (203 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 1% / 58% | |
| 17 0:14 | AK-47 | 588 | fine - pros would have fired it too | 1/6 | killed them | 50% / 50% | |
| 19 1:16 | MAC-10 | 773 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/9 | killed them | 50% / 57% | |
| 19 1:11 | MAC-10 | 367 | fine - pros would have fired it too | 6/14 | killed them | 75% / 75% | |
| 19 round over | MAC-10 | 740 | fired while moving (236 u/s), too fast to be accurate - stop first | 5/11 | cut short (a death, a reload) | 65% / 73% | |
| 21 1:16 | AK-47 | 178 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 18% / 50% | |
| 21 1:15 | AK-47 | 269 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 48% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
