Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Dual Berettas | 35 | 37% |
| AK-47 | 18 | 11% |
| SSG 08 | 8 | 50% |
| M4A1-S | 8 | 50% |
| MP5-SD | 5 | 40% |
| AWP | 4 | 50% |
| Glock-18 | 3 | 0% |
| Five-SeveN | 2 | 50% |
| Desert Eagle | 2 | 0% |
| MAC-10 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/99 | 14 1:46 | 2 kills (Scout ×2), all headshots, in 3.5 s T | 4.0 |
| 39/99 | 4 1:51 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 46/99 | 7 1:50 | 2 kills (AWP ×2), in 54 s CT | 0.8 |
| 57/99 | 6 1:43 | 2 kills (Five-SeveN, MP5), all headshots, in 21 s CT | 0.5 |
| 64/99 | 15 bomb 0:32 | 1 kill (Scout), a no-scope, 1 headshot T | 0.1 |
| 88/99 | 2 1:26 | 1 kill (Dualies) CT | -1.4 |
| 96/99 | 1 round over | 1 kill (Dualies) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:05 | 1v3 before the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · saw each other |
| 18 1:20 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 20 bomb 0:23 | 1v2 after the plant T · 15 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
12 flashes: 7 good, 2 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:45 | wasted | no enemy blinded for long |
| 7 1:24 | good | blinded Ochen_Zloy 3.7 s (1.0 s white); blinded themselves 3.6 s on the move through Mid Doors - safe |
| 8 1:30 | weak | barely blinded scolophos 1.7 s (0.1 s white), Ochen_Zloy 1.0 s (0.1 s white), Player 0.8 s (0.1 s white) |
| 9 1:37 | wasted | no enemy blinded for long |
| 14 1:25 | wasted | no enemy blinded for long |
| 15 1:47 | good | blinded БумеR 4.0 s (1.2 s white), The_demon_bloodshed 3.3 s (0.7 s white) Agnostic peeked БумеR 0.2 s before the pop - late - it popped just after they showed; got hit first |
| 16 1:48 | good | blinded Player 3.4 s (0.7 s white) |
| 16 1:46 | good | blinded The_demon_bloodshed 3.1 s (0.6 s white) |
| 16 1:15 | weak | barely blinded Player 2.6 s (0.3 s white), Ochen_Zloy 2.3 s (0.2 s white); blinded forsaHAHA 1.3 s on the move through Long A - safe |
| 18 1:49 | good | blinded The_demon_bloodshed 3.3 s (0.7 s white) |
| 18 1:47 | good | blinded The_demon_bloodshed 3.7 s (1.0 s white), БумеR 3.7 s (1.0 s white) Agnostic peeked БумеR 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 20 1:20 | good | blinded Ochen_Zloy 4.5 s (1.7 s white) |
Throws
36 grenades: 32 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:31 | punished | killed by Player with a smoke in hand at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 944 units away |
| 10 1:48 | punished | hit by БумеR 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1055 units away; a running throw |
| 15 bomb 0:40 | exposed | a smoke at A Ramp - seen by 1 enemy for 0.4 s, the nearest 312 units away |
| 16 1:12 | punished | killed by Player 1.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 448 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:11 | A Ramp | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:08 | trade | forsaHAHA was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | hold | held with forsaHAHA, 782 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after forsaHAHA) |
| 10 1:40 | trade | forsaHAHA was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:52 | peek together | peeked the same enemy as SkoLsS, 312 ms after them - late - your team-mate went first, as bait |
| 13 1:40 | line of fire | stood in forsaHAHA's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 15 bomb 0:14 | hold | held with forsaHAHA, 1049 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:21 | hold | held with Agnostic, 822 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:20 | trade | Agnostic was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:41 | trade | Agnostic was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | trade | SkoLsS was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:27 | trade | forsaHAHA was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:55 | trade | SkoLsS was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | trade | Agnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | hold | held with Sobel, 925 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 bomb 0:23 | trade | Sobel was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | forsaHAHA was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:20 | hit by them | Glock-18 | 1094 ms | – | 9.5° | ||
| 1 bomb 0:17 | hit them | Dual Berettas | 266 ms | – | 0.8° | ||
| 1 bomb 0:14 | hit them | Dual Berettas | 656 ms | – | 12.6° | ||
| 1 bomb 0:12 | hit them | Dual Berettas | 250 ms | – | 1.3° | ||
| 1 bomb 0:12 | hit by them | Glock-18 | 234 ms | – | 0.4° | ||
| 1 bomb 0:09 | hit them | Dual Berettas | 312 ms | – | 1.8° | ||
| 1 round over | killed them | Dual Berettas | 516 ms | 1797 ms | 1.3° | ||
| 2 1:27 | killed them | Dual Berettas | 297 ms | 859 ms | 8.4° | ||
| 2 1:27 | hit by them | MAC-10 | 594 ms | – | 12.6° | ||
| 2 1:19 | killed by them | AK-47 | 312 ms | 422 ms | 8.5° | ||
| 3 1:49 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:48 | killed by them | AK-47 | 141 ms | 344 ms | 0.1° | ||
| 4 1:51 | killed them | SSG 08 | 125 ms | 125 ms | 0.3° | ||
| 4 1:38 | hit by them | Desert Eagle | 250 ms | – | 0.5° | ||
| 4 1:31 | killed by them | MP5-SD | 719 ms | 719 ms | 9.3° | ||
| 5 1:28 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:43 | killed them | Five-SeveN | 453 ms | 453 ms | 13.5° | ||
| 6 1:22 | killed them | MP5-SD | 297 ms | 453 ms | 4.5° | ||
| 6 1:22 | hit by them | AK-47 | 438 ms | – | 14.6° | ||
| 6 1:06 | killed by them | AK-47 | 516 ms | 812 ms | 12.3° | ||
| 7 1:50 | killed them | AWP | 422 ms | 422 ms | 0.9° | ||
| 7 0:56 | hit by them | Desert Eagle | 312 ms | – | 3.8° | ||
| 7 0:56 | killed them | AWP | 500 ms | 500 ms | 4.4° | ||
| 8 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:01 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:47 | hit by them | M4A4 | 438 ms | – | 1.4° | ||
| 10 1:38 | killed by them | AK-47 | 312 ms | 312 ms | 0.7° | ||
| 11 0:56 | hit them | M4A4 | 94 ms | – | 2.3° | ||
| 11 0:50 | hit them | M4A4 | 375 ms | – | 2.1° | ||
| 11 0:50 | killed by them | AK-47 | 625 ms | 922 ms | 11.9° | ||
| 12 1:51 | killed by them | AWP | 328 ms | 328 ms | 0.3° | ||
| 13 1:19 | killed by them | USP-S | 578 ms | 578 ms | 9.9° | ||
| 14 1:46 | killed them | SSG 08 | 547 ms | 547 ms | 4.4° | ||
| 14 1:43 | killed them | SSG 08 | 609 ms | 609 ms | 0.4° | ||
| 14 1:30 | hit by them | MP9 | 453 ms | – | 0.9° | ||
| 14 1:19 | killed by them | MP9 | 422 ms | 2312 ms | 9.2° | ||
| 15 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:32 | killed them | SSG 08 | 406 ms | 406 ms | 1.5° | ||
| 16 1:11 | killed by them | MP5-SD | 797 ms | 875 ms | 4.9° | ||
| 17 1:27 | killed by them | M4A1-S | 219 ms | 312 ms | 0.9° | ||
| 18 1:02 | killed by them | MP5-SD | 547 ms | 1172 ms | 1.3° | ||
| 19 1:11 | killed by them | Five-SeveN | 938 ms | 1891 ms | 48.4° | ||
| 20 1:09 | hit by them | AK-47 | 656 ms | – | 1.1° | ||
| 20 1:07 | hit by them | AK-47 | 312 ms | – | 1.2° | ||
| 20 bomb 0:23 | hit them | AK-47 | 375 ms | – | 4.2° | ||
| 20 bomb 0:22 | killed by them | AK-47 | 906 ms | 906 ms | 52.9° | ||
| 21 1:42 | killed by them | AK-47 | 234 ms | 234 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:21 | Dual Berettas | 1836 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/3 | 14% / 44% | ||
| 1 bomb 0:19 | Dual Berettas | 1839 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | 12% / 32% | ||
| 1 bomb 0:19 | Dual Berettas | 1829 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 5% / 46% | ||
| 1 bomb 0:17 | Dual Berettas | 1375 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 42% | |
| 1 bomb 0:17 | Dual Berettas | 1269 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 40% | |
| 1 bomb 0:16 | Dual Berettas | 1297 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 1 bomb 0:15 | Dual Berettas | 1348 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 39% | |
| 1 bomb 0:15 | Dual Berettas | 1369 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 39% | |
| 1 bomb 0:14 | Dual Berettas | 1408 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 37% | |
| 1 bomb 0:12 | Dual Berettas | 1461 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 17% / 39% | ||
| 1 bomb 0:10 | Dual Berettas | 1497 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/1 | 21% / 34% | ||
| 1 bomb 0:09 | Dual Berettas | 1482 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 40% | |
| 1 bomb 0:08 | Dual Berettas | 1556 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | 1% / 33% | ||
| 1 round over | Dual Berettas | 624 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/13 | killed them | 12% / 55% | |
| 2 1:27 | Dual Berettas | 170 | fine - pros would have fired it too | 2/8 | killed them | 35% / 55% | |
| 2 1:19 | MAC-10 | 277 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 52% | |
| 6 1:43 | Five-SeveN | 197 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 17% / 47% | |
| 6 1:22 | MP5-SD | 255 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/9 | killed them | 22% / 54% | |
| 6 1:07 | AK-47 | 318 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 52% | |
| 7 1:50 | AWP | 2801 | fine - pros would have fired it too | 1/1 | killed them | 48% / 69% | |
| 7 1:22 | AWP | 2007 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 6% / 61% | ||
| 7 1:14 | AWP | 2146 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 80% / 80% | |
| 7 0:56 | AWP | 687 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 10 1:38 | Desert Eagle | 994 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 22% / 37% | |
| 11 0:50 | M4A1-S | 703 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 30% / 52% | |
| 13 1:38 | Glock-18 | 370 | fine - pros would have fired it too | 0/6 | 59% / 60% | ||
| 13 1:19 | Glock-18 | 379 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 18 1:02 | Desert Eagle | 593 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 20 1:09 | AK-47 | 1560 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 44% | |
| 20 1:08 | AK-47 | 1560 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 45% | |
| 20 1:08 | AK-47 | 1560 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 20 1:07 | AK-47 | 1560 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 20 1:06 | AK-47 | 1562 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 44% | |
| 20 bomb 0:23 | AK-47 | 870 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 45% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
