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Dust II, lost 8-13 · Sat 10 Oct, 21:41

Cervical CostaMaster Guardian I

The match

Aim

375 msTTD476 msTTK2.1°Crosshair↓37%1st bullet29%Spray28%Head67%Counter-strafe

Scoreboard

56ADR57%KAST

Positioning

Shots

17/34Rushed↓13/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Dual Berettas3537%
AK-471811%
SSG 08850%
M4A1-S850%
MP5-SD540%
AWP450%
Glock-1830%
Five-SeveN250%
Desert Eagle20%
MAC-1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/9914 1:46 2 kills (Scout ×2), all headshots, in 3.5 s T4.0
39/994 1:51 1 kill (Scout), 1 headshot CT1.0
46/997 1:50 2 kills (AWP ×2), in 54 s CT0.8
57/996 1:43 2 kills (Five-SeveN, MP5), all headshots, in 21 s CT0.5
64/9915 bomb 0:32 1 kill (Scout), a no-scope, 1 headshot T0.1
88/992 1:26 1 kill (Dualies) CT-1.4
96/991 round over 1 kill (Dualies) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:05 1v3 before the plant CT · 100 HP · Catwalklost - saved, the bomb went off · saw each other
18 1:20 1v4 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
20 bomb 0:23 1v2 after the plant T · 15 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 7 good, 2 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:45 wastedno enemy blinded for long
7 1:24 goodblinded Ochen_Zloy 3.7 s (1.0 s white); blinded themselves 3.6 s on the move through Mid Doors - safe
8 1:30 weakbarely blinded scolophos 1.7 s (0.1 s white), Ochen_Zloy 1.0 s (0.1 s white), Player 0.8 s (0.1 s white)
9 1:37 wastedno enemy blinded for long
14 1:25 wastedno enemy blinded for long
15 1:47 goodblinded БумеR 4.0 s (1.2 s white), The_demon_bloodshed 3.3 s (0.7 s white) Agnostic peeked БумеR 0.2 s before the pop - late - it popped just after they showed; got hit first
16 1:48 goodblinded Player 3.4 s (0.7 s white)
16 1:46 goodblinded The_demon_bloodshed 3.1 s (0.6 s white)
16 1:15 weakbarely blinded Player 2.6 s (0.3 s white), Ochen_Zloy 2.3 s (0.2 s white); blinded forsaHAHA 1.3 s on the move through Long A - safe
18 1:49 goodblinded The_demon_bloodshed 3.3 s (0.7 s white)
18 1:47 goodblinded The_demon_bloodshed 3.7 s (1.0 s white), БумеR 3.7 s (1.0 s white) Agnostic peeked БумеR 0.1 s before the pop - late - it popped just after they showed; hit them first
20 1:20 goodblinded Ochen_Zloy 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 32 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:31 punishedkilled by Player with a smoke in hand at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 944 units away
10 1:48 punishedhit by БумеR 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1055 units away; a running throw
15 bomb 0:40 exposeda smoke at A Ramp - seen by 1 enemy for 0.4 s, the nearest 312 units away
16 1:12 punishedkilled by Player 1.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 448 units away

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 24 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:11 PlayerA Rampcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:08 tradeforsaHAHA was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 holdheld with forsaHAHA, 782 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after forsaHAHA)
10 1:40 tradeforsaHAHA was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
12 1:52 peek togetherpeeked the same enemy as SkoLsS, 312 ms after them - late - your team-mate went first, as bait
13 1:40 line of firestood in forsaHAHA's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
15 bomb 0:14 holdheld with forsaHAHA, 1049 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:21 holdheld with Agnostic, 822 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:20 tradeAgnostic was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
18 1:41 tradeAgnostic was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 tradeSkoLsS was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
18 1:27 tradeforsaHAHA was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
20 0:55 tradeSkoLsS was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 tradeAgnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 holdheld with Sobel, 925 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 bomb 0:23 tradeSobel was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 tradeforsaHAHA was killed 702 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:20 БумеRhit by themGlock-181094 ms–9.5°
1 bomb 0:17 БумеRhit themDual Berettas266 ms–0.8°
1 bomb 0:14 Playerhit themDual Berettas656 ms–12.6°
1 bomb 0:12 БумеRhit themDual Berettas250 ms–1.3°
1 bomb 0:12 Ochen_Zloyhit by themGlock-18234 ms–0.4°
1 bomb 0:09 БумеRhit themDual Berettas312 ms–1.8°
1 round over Playerkilled themDual Berettas516 ms1797 ms1.3°
2 1:27 БумеRkilled themDual Berettas297 ms859 ms8.4°
2 1:27 БумеRhit by themMAC-10594 ms–12.6°
2 1:19 scolophoskilled by themAK-47312 ms422 ms8.5°
3 1:49 scolophoshit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:48 scolophoskilled by themAK-47141 ms344 ms0.1°
4 1:51 The_demon_bloodshedkilled themSSG 08125 ms125 ms0.3°
4 1:38 scolophoshit by themDesert Eagle250 ms–0.5°
4 1:31 Playerkilled by themMP5-SD719 ms719 ms9.3°
5 1:28 scolophoskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:43 Playerkilled themFive-SeveN453 ms453 ms13.5°
6 1:22 scolophoskilled themMP5-SD297 ms453 ms4.5°
6 1:22 scolophoshit by themAK-47438 ms–14.6°
6 1:06 БумеRkilled by themAK-47516 ms812 ms12.3°
7 1:50 БумеRkilled themAWP422 ms422 ms0.9°
7 0:56 scolophoshit by themDesert Eagle312 ms–3.8°
7 0:56 scolophoskilled themAWP500 ms500 ms4.4°
8 1:24 scolophoskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:01 БумеRkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:47 БумеRhit by themM4A4438 ms–1.4°
10 1:38 scolophoskilled by themAK-47312 ms312 ms0.7°
11 0:56 scolophoshit themM4A494 ms–2.3°
11 0:50 scolophoshit themM4A4375 ms–2.1°
11 0:50 scolophoskilled by themAK-47625 ms922 ms11.9°
12 1:51 Playerkilled by themAWP328 ms328 ms0.3°
13 1:19 scolophoskilled by themUSP-S578 ms578 ms9.9°
14 1:46 The_demon_bloodshedkilled themSSG 08547 ms547 ms4.4°
14 1:43 scolophoskilled themSSG 08609 ms609 ms0.4°
14 1:30 Playerhit by themMP9453 ms–0.9°
14 1:19 Playerkilled by themMP9422 ms2312 ms9.2°
15 1:33 The_demon_bloodshedhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:32 Ochen_Zloykilled themSSG 08406 ms406 ms1.5°
16 1:11 Playerkilled by themMP5-SD797 ms875 ms4.9°
17 1:27 БумеRkilled by themM4A1-S219 ms312 ms0.9°
18 1:02 Playerkilled by themMP5-SD547 ms1172 ms1.3°
19 1:11 БумеRkilled by themFive-SeveN938 ms1891 ms48.4°
20 1:09 Ochen_Zloyhit by themAK-47656 ms–1.1°
20 1:07 Ochen_Zloyhit by themAK-47312 ms–1.2°
20 bomb 0:23 Ochen_Zloyhit themAK-47375 ms–4.2°
20 bomb 0:22 Ochen_Zloykilled by themAK-47906 ms906 ms52.9°
21 1:42 scolophoskilled by themAK-47234 ms234 ms0.6°

Shots

You fired 17 of your 34 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:21 БумеRDual Berettas1836fired while moving (162 u/s), too fast to be accurate - stop first0/314% / 44%
1 bomb 0:19 БумеRDual Berettas1839fired while moving (87 u/s), too fast to be accurate - stop first0/212% / 32%
1 bomb 0:19 БумеRDual Berettas1829aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/15% / 46%
1 bomb 0:17 БумеRDual Berettas1375fired while moving (130 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 42%
1 bomb 0:17 БумеRDual Berettas1269fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 40%
1 bomb 0:16 БумеRDual Berettas1297fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
1 bomb 0:15 БумеRDual Berettas1348fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 39%
1 bomb 0:15 БумеRDual Berettas1369fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 39%
1 bomb 0:14 БумеRDual Berettas1408fired while moving (240 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 37%
1 bomb 0:12 БумеRDual Berettas1461aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/217% / 39%
1 bomb 0:10 БумеRDual Berettas1497fired while moving (154 u/s), too fast to be accurate - stop first0/121% / 34%
1 bomb 0:09 БумеRDual Berettas1482aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 40%
1 bomb 0:08 Ochen_ZloyDual Berettas1556fired while moving (112 u/s), too fast to be accurate - stop first0/31% / 33%
1 round over PlayerDual Berettas624fired while moving (122 u/s), too fast to be accurate - stop first3/13killed them12% / 55%
2 1:27 БумеRDual Berettas170fine - pros would have fired it too2/8killed them35% / 55%
2 1:19 scolophosMAC-10277aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)15% / 52%
6 1:43 PlayerFive-SeveN197aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them17% / 47%
6 1:22 scolophosMP5-SD255fired while moving (225 u/s), too fast to be accurate - stop first2/9killed them22% / 54%
6 1:07 БумеRAK-47318fired while moving (82 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 52%
7 1:50 БумеRAWP2801fine - pros would have fired it too1/1killed them48% / 69%
7 1:22 Ochen_ZloyAWP2007aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/16% / 61%
7 1:14 scolophosAWP2146fine - pros would have fired it too0/2cut short (a death, a reload)80% / 80%
7 0:56 scolophosAWP687fine - pros would have fired it too1/1killed them85% / 85%
10 1:38 scolophosDesert Eagle994fine - pros would have fired it too0/1cut short (a death, a reload)22% / 37%
11 0:50 scolophosM4A1-S703fine - pros would have fired it too3/6cut short (a death, a reload)30% / 52%
13 1:38 Ochen_ZloyGlock-18370fine - pros would have fired it too0/659% / 60%
13 1:19 scolophosGlock-18379fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
18 1:02 PlayerDesert Eagle593fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
20 1:09 Ochen_ZloyAK-471560fired while moving (76 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 44%
20 1:08 Ochen_ZloyAK-471560fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 45%
20 1:08 Ochen_ZloyAK-471560fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
20 1:07 Ochen_ZloyAK-471560fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
20 1:06 Ochen_ZloyAK-471562aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 44%
20 bomb 0:23 Ochen_ZloyAK-47870fine - pros would have fired it too2/6cut short (a death, a reload)45% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.