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Dust II, won 13-8 · Sat 10 Oct, 21:41

PlayerGold Nova I

The match

Aim

562 msTTD796 msTTK8.7°Crosshair↓30%1st bullet29%Spray20%Head42%Counter-strafe

Scoreboard

83ADR67%KAST

Positioning

Shots

32/45Rushed↓7/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP5-SD13527%
MP94134%
P20002148%
Glock-181164%
USP-S80%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/9916 1:20 3 kills (MP5 ×3), 1 headshot, in 11.5 s CT5.1
22/991 1:08 2 kills (Glock ×2), all headshots, in 2.7 s T2.5
35/9912 1:51 2 kills (AWP, MP5), in 28.9 s T1.5
61/9918 1:01 1 kill (MP5), 1 headshot CT0.3
62/995 1:28 2 kills (MP5, Glock), all headshots, in 69.6 s T0.2
63/9917 0:36 2 kills (MP5 ×2), 1 in the air, all headshots, in 27 s CT0.1
65/9914 1:17 2 kills (MP9 ×2), 1 headshot, in 17.2 s CT0.0
74/994 1:31 1 kill (MP5) T-0.5
77/993 1:26 2 kills (MP5 ×2), 1 headshot, in 39.2 s T-0.6
90/9913 1:38 2 kills (P2000 ×2), all headshots, in 37.8 s CT-1.5
91/9911 1:20 1 kill (MP5) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:10 1v2 before the plant T · 86 HP · Middlelost - died later, after 1 kill · saw each other
13 1:02 1v2 before the plant CT · 10 HP · Catwalklost - died later, after 1 kill · first fight won, saw them first
14 bomb 0:36 1v3 after the plant CT · 100 HP · B Doorslost - died later, after 1 kill · first fight won, neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 bomb 0:37 wastedno enemy blinded for long
17 0:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 36 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:39 exposeda flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1541 units away; a running throw
11 1:50 exposeda decoy at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1994 units away; a jump throw
12 1:29 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 2013 units away; a running throw
20 1:30 punishedhit by Agnostic 0.6 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 427 units away

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 33 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 25 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:21 AgnosticLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:10 forsaHAHABombsite Acover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeThe_demon_bloodshed was killed 442 units away: not traded within 5 s (pros: 625 ms)
1 1:12 tradescolophos was killed 274 units away: you traded in 3,906 ms (pros: 1,641 ms)
1 bomb 0:15 peek togetherpeeked the same enemy as Ochen_Zloy, 547 ms after them - late - your team-mate went first, as bait
2 1:26 tradeБумеR was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
2 1:17 holdheld with Ochen_Zloy, 324 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Ochen_Zloy)
3 1:41 tradescolophos was killed 184 units away: not traded within 5 s (pros: 969 ms)
3 1:33 tradeOchen_Zloy was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
3 1:16 tradeThe_demon_bloodshed was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:15 tradescolophos was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 tradeБумеR was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 tradeThe_demon_bloodshed was killed 852 units away: you traded in 3,547 ms (pros: 2,031 ms)
12 1:52 holdheld with The_demon_bloodshed, 56 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after The_demon_bloodshed)
12 1:23 tradescolophos was killed 149 units away: you traded in 938 ms (pros: 969 ms)
12 1:23 holdheld with Ochen_Zloy, 198 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Ochen_Zloy)
13 1:38 tradeOchen_Zloy was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
13 1:02 tradeБумеR was killed 946 units away: you traded in 2,062 ms (pros: 625 ms)
14 1:43 tradescolophos was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:36 tradeБумеR was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
16 1:21 peek togetherpeeked the same enemy as The_demon_bloodshed, 562 ms after them - late - your team-mate went first, as bait
16 1:21 tradeThe_demon_bloodshed was killed 673 units away: you traded in 766 ms (pros: 625 ms)
17 1:20 tradeБумеR was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
17 0:14 tradeThe_demon_bloodshed was killed 2012 units away: you traded in 4,328 ms (pros: 2,609 ms)
19 1:28 holdheld with The_demon_bloodshed, 801 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:22 line of firestood in scolophos's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:16 tradescolophos was killed 260 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:08 forsaHAHAkilled themGlock-18594 ms594 ms3.8°
1 1:06 SkoLsSkilled themGlock-18469 ms1531 ms2.3°
1 bomb 0:14 Cervical Costahit by themDual Berettas656 ms–12.6°
1 round over Cervical Costakilled by themDual Berettas516 ms1797 ms1.3°
2 1:17 Agnostichit by themDesert Eagle516 ms–5.1°
2 1:16 Agnostichit themMP71000 ms–46.9°
3 1:27 Agnostickilled themMP5-SD312 ms719 ms0.5°
3 1:12 Sobelhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 0:58 Sobelhit by themDesert Eagle359 ms–2.0°
3 0:57 Sobelhit themMP7562 ms–48.5°
3 0:47 Sobelkilled themMP5-SD781 ms781 ms17.9°
3 0:45 forsaHAHAhit themMP72250 ms–46.7°
3 0:45 forsaHAHAkilled by themAK-472812 ms2906 ms5.6°
4 1:31 Cervical Costakilled themMP5-SD719 ms719 ms9.3°
4 1:18 SkoLsSkilled by themM4A1-S797 ms906 ms2.0°
5 1:28 Agnostickilled themMP5-SD328 ms812 ms15.0°
5 1:28 Agnostichit by themM4A4641 ms–2.3°
5 round over Sobelkilled themGlock-18797 ms1000 ms3.6°
6 1:43 Cervical Costakilled by themFive-SeveN453 ms453 ms13.5°
7 1:39 Sobelkilled by themDesert Eagle359 ms359 ms2.0°
9 1:51 forsaHAHAkilled by themAWP78 ms78 ms0.3°
10 1:40 Sobelkilled by themDesert Eagle688 ms1812 ms0.4°
11 1:20 Agnostickilled themMP5-SD406 ms641 ms8.7°
11 1:18 forsaHAHAkilled by themM4A1-S156 ms656 ms3.3°
11 1:18 forsaHAHAhit themMP7484 ms–1.6°
12 1:51 Cervical Costakilled themAWP328 ms328 ms0.3°
12 1:23 Agnostickilled themMP5-SD125 ms203 ms5.6°
13 1:39 Agnostichit by themGlock-18312 ms–3.1°
13 1:38 Agnostickilled themP2000625 ms969 ms5.8°
13 1:01 Sobelkilled themP20001281 ms2406 ms14.5°
13 bomb 0:32 forsaHAHAhit themP2000375 ms–17.0°
13 bomb 0:30 forsaHAHAhit themP2000625 ms–4.7°
13 bomb 0:26 forsaHAHAhit themP2000266 ms–16.4°
13 bomb 0:25 forsaHAHAkilled by themGlock-18656 ms656 ms28.9°
14 1:30 Cervical Costahit themMP9453 ms–0.9°
14 1:19 Cervical Costakilled themMP9422 ms2312 ms9.2°
14 bomb 0:28 Sobelkilled themMP9656 ms1219 ms52.1°
14 bomb 0:26 Agnostichit themMP9641 ms–6.9°
14 bomb 0:26 Agnostickilled by themAK-47734 ms734 ms1.4°
15 1:35 Agnostichit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:34 forsaHAHAkilled by themAK-47188 ms578 ms51.9°
16 1:21 Agnostickilled themMP5-SD750 ms844 ms12.7°
16 1:11 Cervical Costakilled themMP5-SD797 ms875 ms4.9°
16 1:09 forsaHAHAkilled themMP5-SD359 ms672 ms1.0°
17 0:36 Sobelkilled themMP5-SD391 ms391 ms18.5°
17 0:09 SkoLsSkilled themMP5-SD688 ms688 ms32.9°
18 1:02 Cervical Costakilled themMP5-SD547 ms1172 ms1.3°
19 1:23 forsaHAHAhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:11 SkoLsSkilled by themMAC-1078 ms625 ms5.6°
19 1:10 SkoLsShit themMP7578 ms–10.1°
20 1:29 Agnostichit by themAK-47328 ms–3.0°
20 1:27 Agnostichit themMP794 ms–5.6°
21 1:24 Sobelkilled by themDesert Eagle672 ms672 ms13.4°

Shots

You fired 32 of your 45 first shots too soon: 17 while moving, 15 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:08 forsaHAHAGlock-18599fine - pros would have fired it too1/2killed them38% / 41%
1 1:06 SkoLsSGlock-181339fired while moving (121 u/s), too fast to be accurate - stop first4/6killed them32% / 35%
1 bomb 0:14 Cervical CostaGlock-18979aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/62% / 52%
1 round over Cervical CostaUSP-S636too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/8cut short (a death, a reload)15% / 40%
2 1:20 AgnosticMP5-SD555fired while moving (105 u/s), too fast to be accurate - stop first0/84% / 52%
2 1:17 AgnosticMP5-SD617fired while moving (87 u/s), too fast to be accurate - stop first1/858% / 65%
3 1:27 AgnosticMP5-SD655fine - pros would have fired it too4/7killed them45% / 56%
3 0:58 SobelMP5-SD638aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first2/151% / 50%
3 0:56 SobelMP5-SD608fired while moving (86 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)37% / 46%
3 0:47 SobelMP5-SD37fine - pros would have fired it too1/5killed them55% / 56%
3 0:46 forsaHAHAMP5-SD590fired while moving (86 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 62%
3 0:46 forsaHAHAMP5-SD600fired while moving (234 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
3 0:45 forsaHAHAMP5-SD621fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 63%
3 0:45 forsaHAHAMP5-SD627aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 51%
3 0:45 forsaHAHAMP5-SD628aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)25% / 49%
4 1:31 Cervical CostaMP5-SD960aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/7killed them26% / 50%
5 1:28 AgnosticMP5-SD451fired while moving (234 u/s), too fast to be accurate - stop first4/12killed them59% / 65%
5 round over SobelGlock-18229fine - pros would have fired it too2/4killed them35% / 41%
6 1:43 Cervical CostaMP5-SD231fired while moving (234 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)16% / 55%
7 1:39 SobelMP5-SD136too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)11% / 51%
11 1:20 AgnosticMP5-SD470fired while moving (235 u/s), too fast to be accurate - stop first3/11killed them12% / 55%
11 1:18 forsaHAHAMP5-SD447fired while moving (206 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)22% / 50%
12 1:23 AgnosticMP5-SD211fine - pros would have fired it too2/3killed them43% / 58%
13 1:39 AgnosticP2000251aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/6killed them25% / 52%
13 1:02 SobelP2000433aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/11killed them16% / 52%
13 bomb 0:32 forsaHAHAP2000783aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/213% / 49%
13 bomb 0:31 forsaHAHAP2000892fired while moving (226 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 41%
13 bomb 0:26 forsaHAHAP2000223fine - pros would have fired it too2/3cut short (a death, a reload)53% / 53%
14 1:30 Cervical CostaMP91594fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
14 1:29 Cervical CostaMP91589fired while moving (192 u/s), too fast to be accurate - stop first0/27% / 47%
14 1:29 Cervical CostaMP91589fine - pros would have fired it too1/268% / 68%
14 1:19 Cervical CostaMP9689fired while moving (176 u/s), too fast to be accurate - stop first4/1747% / 61%
14 1:17 Cervical CostaMP9567aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 46%
14 1:17 Cervical CostaMP9566fine - pros would have fired it too1/2killed them58% / 58%
14 bomb 0:28 SobelMP980fine - pros would have fired it too5/17killed them67% / 67%
14 bomb 0:26 AgnosticMP9503fired while moving (131 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)46% / 58%
15 1:35 forsaHAHAMP5-SD993aim far off: your crosshair was about 9 player widths (292 units) off their body - get on target first1/22% / 61%
16 1:21 AgnosticMP5-SD732fine - pros would have fired it too2/7killed them49% / 49%
16 1:11 Cervical CostaMP5-SD508fine - pros would have fired it too2/6killed them28% / 48%
16 1:09 forsaHAHAMP5-SD848aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/6killed them20% / 53%
17 0:36 SobelMP5-SD143fired while moving (199 u/s), too fast to be accurate - stop first1/6killed them14% / 49%
17 0:10 SkoLsSMP5-SD481aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/6killed them3% / 60%
18 1:02 Cervical CostaMP5-SD599fired while moving (112 u/s), too fast to be accurate - stop first4/15killed them26% / 52%
19 1:25 AgnosticMP5-SD470fired while moving (53 u/s), too fast to be accurate - stop first0/21% / 57%
19 1:11 SkoLsSMP5-SD335too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)18% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.