Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP5-SD | 135 | 27% |
| MP9 | 41 | 34% |
| P2000 | 21 | 48% |
| Glock-18 | 11 | 64% |
| USP-S | 8 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/99 | 16 1:20 | 3 kills (MP5 ×3), 1 headshot, in 11.5 s CT | 5.1 |
| 22/99 | 1 1:08 | 2 kills (Glock ×2), all headshots, in 2.7 s T | 2.5 |
| 35/99 | 12 1:51 | 2 kills (AWP, MP5), in 28.9 s T | 1.5 |
| 61/99 | 18 1:01 | 1 kill (MP5), 1 headshot CT | 0.3 |
| 62/99 | 5 1:28 | 2 kills (MP5, Glock), all headshots, in 69.6 s T | 0.2 |
| 63/99 | 17 0:36 | 2 kills (MP5 ×2), 1 in the air, all headshots, in 27 s CT | 0.1 |
| 65/99 | 14 1:17 | 2 kills (MP9 ×2), 1 headshot, in 17.2 s CT | 0.0 |
| 74/99 | 4 1:31 | 1 kill (MP5) T | -0.5 |
| 77/99 | 3 1:26 | 2 kills (MP5 ×2), 1 headshot, in 39.2 s T | -0.6 |
| 90/99 | 13 1:38 | 2 kills (P2000 ×2), all headshots, in 37.8 s CT | -1.5 |
| 91/99 | 11 1:20 | 1 kill (MP5) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:10 | 1v2 before the plant T · 86 HP · Middle | lost - died later, after 1 kill · saw each other |
| 13 1:02 | 1v2 before the plant CT · 10 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw them first |
| 14 bomb 0:36 | 1v3 after the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, neither was looking |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 bomb 0:37 | wasted | no enemy blinded for long |
| 17 0:26 | wasted | no enemy blinded for long |
Throws
40 grenades: 36 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:39 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1541 units away; a running throw |
| 11 1:50 | exposed | a decoy at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1994 units away; a jump throw |
| 12 1:29 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 2013 units away; a running throw |
| 20 1:30 | punished | hit by Agnostic 0.6 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 427 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:21 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:10 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | The_demon_bloodshed was killed 442 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:12 | trade | scolophos was killed 274 units away: you traded in 3,906 ms (pros: 1,641 ms) |
| 1 bomb 0:15 | peek together | peeked the same enemy as Ochen_Zloy, 547 ms after them - late - your team-mate went first, as bait |
| 2 1:26 | trade | БумеR was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:17 | hold | held with Ochen_Zloy, 324 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Ochen_Zloy) |
| 3 1:41 | trade | scolophos was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:33 | trade | Ochen_Zloy was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:16 | trade | The_demon_bloodshed was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:15 | trade | scolophos was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | trade | БумеR was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | trade | The_demon_bloodshed was killed 852 units away: you traded in 3,547 ms (pros: 2,031 ms) |
| 12 1:52 | hold | held with The_demon_bloodshed, 56 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after The_demon_bloodshed) |
| 12 1:23 | trade | scolophos was killed 149 units away: you traded in 938 ms (pros: 969 ms) |
| 12 1:23 | hold | held with Ochen_Zloy, 198 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Ochen_Zloy) |
| 13 1:38 | trade | Ochen_Zloy was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:02 | trade | БумеR was killed 946 units away: you traded in 2,062 ms (pros: 625 ms) |
| 14 1:43 | trade | scolophos was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:36 | trade | БумеR was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:21 | peek together | peeked the same enemy as The_demon_bloodshed, 562 ms after them - late - your team-mate went first, as bait |
| 16 1:21 | trade | The_demon_bloodshed was killed 673 units away: you traded in 766 ms (pros: 625 ms) |
| 17 1:20 | trade | БумеR was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:14 | trade | The_demon_bloodshed was killed 2012 units away: you traded in 4,328 ms (pros: 2,609 ms) |
| 19 1:28 | hold | held with The_demon_bloodshed, 801 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:22 | line of fire | stood in scolophos's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:16 | trade | scolophos was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:08 | killed them | Glock-18 | 594 ms | 594 ms | 3.8° | ||
| 1 1:06 | killed them | Glock-18 | 469 ms | 1531 ms | 2.3° | ||
| 1 bomb 0:14 | hit by them | Dual Berettas | 656 ms | – | 12.6° | ||
| 1 round over | killed by them | Dual Berettas | 516 ms | 1797 ms | 1.3° | ||
| 2 1:17 | hit by them | Desert Eagle | 516 ms | – | 5.1° | ||
| 2 1:16 | hit them | MP7 | 1000 ms | – | 46.9° | ||
| 3 1:27 | killed them | MP5-SD | 312 ms | 719 ms | 0.5° | ||
| 3 1:12 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:58 | hit by them | Desert Eagle | 359 ms | – | 2.0° | ||
| 3 0:57 | hit them | MP7 | 562 ms | – | 48.5° | ||
| 3 0:47 | killed them | MP5-SD | 781 ms | 781 ms | 17.9° | ||
| 3 0:45 | hit them | MP7 | 2250 ms | – | 46.7° | ||
| 3 0:45 | killed by them | AK-47 | 2812 ms | 2906 ms | 5.6° | ||
| 4 1:31 | killed them | MP5-SD | 719 ms | 719 ms | 9.3° | ||
| 4 1:18 | killed by them | M4A1-S | 797 ms | 906 ms | 2.0° | ||
| 5 1:28 | killed them | MP5-SD | 328 ms | 812 ms | 15.0° | ||
| 5 1:28 | hit by them | M4A4 | 641 ms | – | 2.3° | ||
| 5 round over | killed them | Glock-18 | 797 ms | 1000 ms | 3.6° | ||
| 6 1:43 | killed by them | Five-SeveN | 453 ms | 453 ms | 13.5° | ||
| 7 1:39 | killed by them | Desert Eagle | 359 ms | 359 ms | 2.0° | ||
| 9 1:51 | killed by them | AWP | 78 ms | 78 ms | 0.3° | ||
| 10 1:40 | killed by them | Desert Eagle | 688 ms | 1812 ms | 0.4° | ||
| 11 1:20 | killed them | MP5-SD | 406 ms | 641 ms | 8.7° | ||
| 11 1:18 | killed by them | M4A1-S | 156 ms | 656 ms | 3.3° | ||
| 11 1:18 | hit them | MP7 | 484 ms | – | 1.6° | ||
| 12 1:51 | killed them | AWP | 328 ms | 328 ms | 0.3° | ||
| 12 1:23 | killed them | MP5-SD | 125 ms | 203 ms | 5.6° | ||
| 13 1:39 | hit by them | Glock-18 | 312 ms | – | 3.1° | ||
| 13 1:38 | killed them | P2000 | 625 ms | 969 ms | 5.8° | ||
| 13 1:01 | killed them | P2000 | 1281 ms | 2406 ms | 14.5° | ||
| 13 bomb 0:32 | hit them | P2000 | 375 ms | – | 17.0° | ||
| 13 bomb 0:30 | hit them | P2000 | 625 ms | – | 4.7° | ||
| 13 bomb 0:26 | hit them | P2000 | 266 ms | – | 16.4° | ||
| 13 bomb 0:25 | killed by them | Glock-18 | 656 ms | 656 ms | 28.9° | ||
| 14 1:30 | hit them | MP9 | 453 ms | – | 0.9° | ||
| 14 1:19 | killed them | MP9 | 422 ms | 2312 ms | 9.2° | ||
| 14 bomb 0:28 | killed them | MP9 | 656 ms | 1219 ms | 52.1° | ||
| 14 bomb 0:26 | hit them | MP9 | 641 ms | – | 6.9° | ||
| 14 bomb 0:26 | killed by them | AK-47 | 734 ms | 734 ms | 1.4° | ||
| 15 1:35 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:34 | killed by them | AK-47 | 188 ms | 578 ms | 51.9° | ||
| 16 1:21 | killed them | MP5-SD | 750 ms | 844 ms | 12.7° | ||
| 16 1:11 | killed them | MP5-SD | 797 ms | 875 ms | 4.9° | ||
| 16 1:09 | killed them | MP5-SD | 359 ms | 672 ms | 1.0° | ||
| 17 0:36 | killed them | MP5-SD | 391 ms | 391 ms | 18.5° | ||
| 17 0:09 | killed them | MP5-SD | 688 ms | 688 ms | 32.9° | ||
| 18 1:02 | killed them | MP5-SD | 547 ms | 1172 ms | 1.3° | ||
| 19 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:11 | killed by them | MAC-10 | 78 ms | 625 ms | 5.6° | ||
| 19 1:10 | hit them | MP7 | 578 ms | – | 10.1° | ||
| 20 1:29 | hit by them | AK-47 | 328 ms | – | 3.0° | ||
| 20 1:27 | hit them | MP7 | 94 ms | – | 5.6° | ||
| 21 1:24 | killed by them | Desert Eagle | 672 ms | 672 ms | 13.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:08 | Glock-18 | 599 | fine - pros would have fired it too | 1/2 | killed them | 38% / 41% | |
| 1 1:06 | Glock-18 | 1339 | fired while moving (121 u/s), too fast to be accurate - stop first | 4/6 | killed them | 32% / 35% | |
| 1 bomb 0:14 | Glock-18 | 979 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/6 | 2% / 52% | ||
| 1 round over | USP-S | 636 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/8 | cut short (a death, a reload) | 15% / 40% | |
| 2 1:20 | MP5-SD | 555 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/8 | 4% / 52% | ||
| 2 1:17 | MP5-SD | 617 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/8 | 58% / 65% | ||
| 3 1:27 | MP5-SD | 655 | fine - pros would have fired it too | 4/7 | killed them | 45% / 56% | |
| 3 0:58 | MP5-SD | 638 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 2/15 | 1% / 50% | ||
| 3 0:56 | MP5-SD | 608 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 37% / 46% | |
| 3 0:47 | MP5-SD | 37 | fine - pros would have fired it too | 1/5 | killed them | 55% / 56% | |
| 3 0:46 | MP5-SD | 590 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 62% | |
| 3 0:46 | MP5-SD | 600 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 3 0:45 | MP5-SD | 621 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 63% | |
| 3 0:45 | MP5-SD | 627 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 51% | |
| 3 0:45 | MP5-SD | 628 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 25% / 49% | |
| 4 1:31 | MP5-SD | 960 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/7 | killed them | 26% / 50% | |
| 5 1:28 | MP5-SD | 451 | fired while moving (234 u/s), too fast to be accurate - stop first | 4/12 | killed them | 59% / 65% | |
| 5 round over | Glock-18 | 229 | fine - pros would have fired it too | 2/4 | killed them | 35% / 41% | |
| 6 1:43 | MP5-SD | 231 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 16% / 55% | |
| 7 1:39 | MP5-SD | 136 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 11% / 51% | |
| 11 1:20 | MP5-SD | 470 | fired while moving (235 u/s), too fast to be accurate - stop first | 3/11 | killed them | 12% / 55% | |
| 11 1:18 | MP5-SD | 447 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 22% / 50% | |
| 12 1:23 | MP5-SD | 211 | fine - pros would have fired it too | 2/3 | killed them | 43% / 58% | |
| 13 1:39 | P2000 | 251 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/6 | killed them | 25% / 52% | |
| 13 1:02 | P2000 | 433 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/11 | killed them | 16% / 52% | |
| 13 bomb 0:32 | P2000 | 783 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | 13% / 49% | ||
| 13 bomb 0:31 | P2000 | 892 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 41% | |
| 13 bomb 0:26 | P2000 | 223 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 53% / 53% | |
| 14 1:30 | MP9 | 1594 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 14 1:29 | MP9 | 1589 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/2 | 7% / 47% | ||
| 14 1:29 | MP9 | 1589 | fine - pros would have fired it too | 1/2 | 68% / 68% | ||
| 14 1:19 | MP9 | 689 | fired while moving (176 u/s), too fast to be accurate - stop first | 4/17 | 47% / 61% | ||
| 14 1:17 | MP9 | 567 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 46% | |
| 14 1:17 | MP9 | 566 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 14 bomb 0:28 | MP9 | 80 | fine - pros would have fired it too | 5/17 | killed them | 67% / 67% | |
| 14 bomb 0:26 | MP9 | 503 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 46% / 58% | |
| 15 1:35 | MP5-SD | 993 | aim far off: your crosshair was about 9 player widths (292 units) off their body - get on target first | 1/2 | 2% / 61% | ||
| 16 1:21 | MP5-SD | 732 | fine - pros would have fired it too | 2/7 | killed them | 49% / 49% | |
| 16 1:11 | MP5-SD | 508 | fine - pros would have fired it too | 2/6 | killed them | 28% / 48% | |
| 16 1:09 | MP5-SD | 848 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/6 | killed them | 20% / 53% | |
| 17 0:36 | MP5-SD | 143 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/6 | killed them | 14% / 49% | |
| 17 0:10 | MP5-SD | 481 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/6 | killed them | 3% / 60% | |
| 18 1:02 | MP5-SD | 599 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/15 | killed them | 26% / 52% | |
| 19 1:25 | MP5-SD | 470 | fired while moving (53 u/s), too fast to be accurate - stop first | 0/2 | 1% / 57% | ||
| 19 1:11 | MP5-SD | 335 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 18% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
