Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 75 | 40% |
| MP9 | 64 | 11% |
| MAC-10 | 30 | 37% |
| USP-S | 15 | 20% |
| Glock-18 | 12 | 25% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/99 | 8 bomb 0:35 | 2 kills (MAC-10 ×2), in 3.3 s T | 3.6 |
| 27/99 | 4 1:17 | 2 kills (AK-47 ×2), in 18 s T | 2.2 |
| 51/99 | 20 bomb 0:22 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 53/99 | 19 bomb 0:38 | 2 kills (AK-47 ×2), 1 headshot, in 19.1 s CT | 0.6 |
| 54/99 | 7 1:08 | 1 kill (AK-47) T | 0.5 |
| 67/99 | 21 1:15 | 1 kill (AK-47) CT | 0.0 |
| 80/99 | 18 1:20 | 1 kill (AK-47) CT | -0.6 |
| 98/99 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:11 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 7 0:56 | 1v4 before the plant T · 33 HP · Catwalk | lost - died in the first fight · saw each other |
| 19 bomb 0:39 | 1v2 after the plant CT · 75 HP · Long A | won - defused it after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 2 good, 2 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 0:59 | wasted | no enemy blinded for long |
| 3 1:44 | wasted | no enemy blinded for long; blinded The_demon_bloodshed 3.9 s on the move through Top Mid - safe; blinded Player 3.2 s on the move through Top Mid - safe |
| 4 1:44 | weak | barely blinded Sobel 1.7 s (0.1 s white), forsaHAHA 1.6 s (0.1 s white) |
| 5 1:32 | wasted | barely blinded Agnostic 1.0 s (0.1 s white); blinded themselves 3.4 s on the move through Lower Tunnel - safe |
| 9 1:45 | good | blinded Sobel 4.4 s (1.6 s white) |
| 10 1:45 | wasted | no enemy blinded for long |
| 11 1:43 | wasted | no enemy blinded for long; blinded The_demon_bloodshed 4.1 s on the move through Top Mid - safe |
| 12 1:44 | weak | barely blinded forsaHAHA 3.0 s (0.5 s white) |
| 16 1:46 | wasted | no enemy blinded for long; blinded scolophos 2.1 s on the move through Middle - safe |
| 17 1:36 | wasted | no enemy blinded for long |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 1:28 | wasted | no enemy blinded for long |
| 20 1:37 | good | blinded Sobel 3.5 s (0.8 s white) |
| 21 1:36 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 bomb 0:23 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | The_demon_bloodshed was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:22 | hold | held with scolophos, 117 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after scolophos) |
| 1 1:14 | peek together | peeked the same enemy as scolophos, 828 ms before them - early - you went first, alone |
| 1 bomb 0:01 | line of fire | stood in БумеR's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:17 | hold | held with Player, 324 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Player) |
| 4 1:51 | trade | The_demon_bloodshed was killed 173 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:18 | trade | Player was killed 628 units away: you traded in 1,703 ms (pros: 2,031 ms) |
| 4 1:11 | trade | scolophos was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:40 | line of fire | stood in The_demon_bloodshed's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:22 | trade | scolophos was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | trade | БумеR was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:37 | trade | The_demon_bloodshed was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:09 | peek together | peeked the same enemy as scolophos, 656 ms after them - late - your team-mate went first, as bait |
| 7 1:09 | line of fire | stood in scolophos's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:08 | in their way | stood between scolophos and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 7 0:56 | trade | scolophos was killed 282 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:42 | peek together | peeked the same enemy as scolophos, 438 ms after them - late - your team-mate went first, as bait |
| 8 bomb 0:37 | trade | scolophos was killed 960 units away: you traded in 1,953 ms (pros: 2,031 ms) |
| 9 1:51 | trade | Player was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:33 | peek together | peeked the same enemy as The_demon_bloodshed, 516 ms after them - late - your team-mate went first, as bait |
| 12 1:23 | hold | held with Player, 198 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Player) |
| 15 bomb 0:35 | in their way | stood between Player and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 bomb 0:34 | trade | Player was killed 639 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:45 | trade | scolophos was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:44 | trade | scolophos was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:16 | trade | scolophos was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:10 | trade | Player was killed 329 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:09 | hold | held with БумеR, 465 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:07 | trade | БумеR was killed 432 units away: you traded in 4,750 ms (pros: 1,641 ms) |
| 19 bomb 0:39 | trade | The_demon_bloodshed was killed 261 units away: you traded in 1,359 ms (pros: 625 ms) |
| 21 1:16 | trade | БумеR was killed 262 units away: you traded in 1,234 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:13 | hit them | Glock-18 | 359 ms | – | 4.8° | ||
| 1 bomb 0:12 | hit them | Glock-18 | 234 ms | – | 0.4° | ||
| 3 1:33 | killed by them | M4A4 | 250 ms | 344 ms | 4.2° | ||
| 4 1:17 | killed them | AK-47 | 203 ms | 594 ms | 2.8° | ||
| 4 bomb 0:30 | killed them | AK-47 | 172 ms | 266 ms | 2.3° | ||
| 4 bomb 0:27 | hit them | AK-47 | 219 ms | – | 2.3° | ||
| 4 bomb 0:27 | killed by them | AK-47 | 297 ms | 391 ms | 3.4° | ||
| 6 1:38 | hit by them | Desert Eagle | 641 ms | – | 5.9° | ||
| 6 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | killed by them | M4A1-S | 219 ms | 516 ms | 6.1° | ||
| 7 1:36 | hit by them | M4A4 | 406 ms | – | 1.5° | ||
| 7 1:36 | hit them | AK-47 | 453 ms | – | 1.0° | ||
| 7 1:09 | killed them | AK-47 | 438 ms | 1531 ms | 3.9° | ||
| 7 1:08 | hit by them | M4A4 | 953 ms | – | 4.1° | ||
| 7 0:55 | hit by them | Desert Eagle | 766 ms | – | 0.7° | ||
| 7 0:51 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.4° | ||
| 8 1:41 | hit them | MAC-10 | 812 ms | – | 10.4° | ||
| 8 bomb 0:35 | killed them | MAC-10 | 172 ms | 469 ms | 8.8° | ||
| 8 bomb 0:33 | killed them | MAC-10 | 469 ms | 1625 ms | 4.2° | ||
| 9 1:32 | killed by them | M4A4 | 531 ms | 797 ms | 2.4° | ||
| 9 1:32 | hit them | AK-47 | 547 ms | – | 7.8° | ||
| 11 1:26 | hit them | AK-47 | 688 ms | – | 12.2° | ||
| 11 1:26 | killed by them | FAMAS | 797 ms | 891 ms | 0.9° | ||
| 13 1:42 | hit by them | Glock-18 | 609 ms | – | 4.4° | ||
| 13 1:42 | killed them | USP-S | 1734 ms | 2297 ms | 32.0° | ||
| 13 1:41 | hit by them | Glock-18 | 2000 ms | – | 53.4° | ||
| 13 1:38 | hit them | P2000 | 562 ms | – | 10.0° | ||
| 13 1:38 | killed by them | Glock-18 | 766 ms | 766 ms | 1.4° | ||
| 14 1:29 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:29 | hit them | MP9 | 0 ms | – | 2.0° | ||
| 15 bomb 0:40 | hit them | MP9 | 78 ms | – | 3.0° | ||
| 15 bomb 0:34 | hit by them | AK-47 | 1812 ms | – | 10.6° | ||
| 15 bomb 0:33 | hit them | MP9 | 656 ms | – | 51.3° | ||
| 15 bomb 0:32 | killed by them | SSG 08 | 406 ms | 406 ms | 1.5° | ||
| 16 1:15 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | hit by them | Desert Eagle | 328 ms | – | 0.9° | ||
| 18 1:21 | killed them | AK-47 | 906 ms | 1109 ms | 4.8° | ||
| 19 bomb 0:38 | killed them | AK-47 | 2516 ms | 2719 ms | 9.2° | ||
| 19 round over | hit by them | MAC-10 | 234 ms | – | 6.9° | ||
| 19 round over | killed them | AK-47 | 594 ms | 594 ms | 54.6° | ||
| 20 1:09 | hit them | AK-47 | 656 ms | – | 1.1° | ||
| 20 1:07 | hit them | AK-47 | 312 ms | – | 1.2° | ||
| 20 bomb 0:23 | hit by them | AK-47 | 375 ms | – | 4.2° | ||
| 20 bomb 0:22 | killed them | AK-47 | 906 ms | 906 ms | 52.9° | ||
| 21 1:15 | killed them | AK-47 | 516 ms | 812 ms | 53.2° | ||
| 21 1:15 | hit by them | AK-47 | 766 ms | – | 10.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 1234 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/4 | 30% / 40% | ||
| 1 1:19 | Glock-18 | 720 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 38% | |
| 1 1:18 | Glock-18 | 734 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/3 | 1% / 43% | ||
| 1 1:17 | Glock-18 | 901 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 1% / 41% | ||
| 1 1:13 | Glock-18 | 776 | fine - pros would have fired it too | 1/3 | 57% / 58% | ||
| 1 1:12 | Glock-18 | 780 | fine - pros would have fired it too | 1/6 | 52% / 53% | ||
| 1 bomb 0:15 | Glock-18 | 1537 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 13% / 44% | ||
| 1 bomb 0:12 | Glock-18 | 1588 | fine - pros would have fired it too | 1/2 | 46% / 46% | ||
| 2 1:15 | MAC-10 | 1086 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 2 1:14 | MAC-10 | 991 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/4 | 0% / 49% | ||
| 4 1:17 | AK-47 | 685 | fine - pros would have fired it too | 4/8 | killed them | 36% / 55% | |
| 4 bomb 0:30 | AK-47 | 535 | fine - pros would have fired it too | 2/8 | killed them | 60% / 65% | |
| 4 bomb 0:27 | AK-47 | 544 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/2 | cut short (a death, a reload) | 37% / 65% | |
| 6 1:13 | AWP | 537 | fired while moving (34 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 46% / 82% | |
| 7 1:36 | AK-47 | 942 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/8 | 8% / 47% | ||
| 7 1:09 | AK-47 | 971 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 52% | |
| 7 1:08 | AK-47 | 961 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 53% | |
| 7 1:08 | AK-47 | 961 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/5 | killed them | 3% / 52% | |
| 8 1:42 | MAC-10 | 1042 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/11 | 1 bullet after pros would have stopped | 7% / 46% | |
| 8 bomb 0:35 | MAC-10 | 269 | fine - pros would have fired it too | 4/11 | killed them | 62% / 66% | |
| 8 bomb 0:33 | MAC-10 | 1492 | fine - pros would have fired it too | 1/3 | 54% / 54% | ||
| 8 bomb 0:32 | MAC-10 | 1489 | fine - pros would have fired it too | 4/5 | 57% / 57% | ||
| 8 bomb 0:31 | MAC-10 | 1454 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 11 1:27 | AK-47 | 295 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 22% / 52% | |
| 13 1:43 | USP-S | 378 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 2/11 | killed them | 1% / 52% | |
| 13 1:38 | USP-S | 469 | too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 4% / 57% | |
| 14 1:36 | MP9 | 761 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/13 | 3 bullets after pros would have stopped | 1% / 52% | |
| 14 1:30 | MP9 | 364 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 5/27 | cut short (a death, a reload) | 12% / 65% | |
| 15 1:24 | MP9 | 343 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/7 | 2% / 51% | ||
| 15 bomb 0:35 | MP9 | 817 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/8 | 1% / 53% | ||
| 15 bomb 0:34 | MP9 | 360 | fired while moving (53 u/s), too fast to be accurate - stop first | 0/8 | 1% / 50% | ||
| 15 bomb 0:33 | MP9 | 861 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 46% | |
| 18 1:21 | AK-47 | 664 | fine - pros would have fired it too | 3/12 | killed them | 36% / 54% | |
| 19 bomb 0:38 | AK-47 | 347 | fired while moving (169 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 52% | |
| 19 bomb 0:31 | AK-47 | 1336 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 27% / 53% | ||
| 19 round over | AK-47 | 720 | too soon: your crosshair was still moving onto them, about 3 player widths (98 units) off - pros wait the split second it takes to get on target | 1/10 | killed them | 1% / 46% | |
| 20 1:09 | AK-47 | 1560 | fine - pros would have fired it too | 0/2 | 54% / 54% | ||
| 20 1:09 | AK-47 | 1560 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 58% | |
| 20 1:08 | AK-47 | 1560 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 49% | |
| 20 1:08 | AK-47 | 1560 | fine - pros would have fired it too | 0/2 | 27% / 46% | ||
| 20 1:07 | AK-47 | 1562 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/3 | 23% / 47% | ||
| 20 bomb 0:23 | AK-47 | 862 | fine - pros would have fired it too | 1/6 | killed them | 43% / 46% | |
| 21 1:15 | AK-47 | 288 | fired while moving (178 u/s), too fast to be accurate - stop first | 3/6 | killed them | 18% / 59% |
Throws
58 grenades: 58 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 4 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
