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Dust II, won 13-8 · Sat 10 Oct, 21:41

Ochen_ZloyMaster Guardian I

The match

Aim

492 msTTD906 msTTK4.8°Crosshair↓32%1st bullet28%Spray12%Head42%Counter-strafe

Scoreboard

84ADR90%KAST

Positioning

Shots

28/43Rushed↓7/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477540%
MP96411%
MAC-103037%
USP-S1520%
Glock-181225%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/998 bomb 0:35 2 kills (MAC-10 ×2), in 3.3 s T3.6
27/994 1:17 2 kills (AK-47 ×2), in 18 s T2.2
51/9920 bomb 0:22 1 kill (AK-47), 1 headshot CT0.6
53/9919 bomb 0:38 2 kills (AK-47 ×2), 1 headshot, in 19.1 s CT0.6
54/997 1:08 1 kill (AK-47) T0.5
67/9921 1:15 1 kill (AK-47) CT0.0
80/9918 1:20 1 kill (AK-47) CT-0.6
98/9913 1:41 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:11 1v3 before the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
7 0:56 1v4 before the plant T · 33 HP · Catwalklost - died in the first fight · saw each other
19 bomb 0:39 1v2 after the plant CT · 75 HP · Long Awon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 2 good, 2 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 0:59 wastedno enemy blinded for long
3 1:44 wastedno enemy blinded for long; blinded The_demon_bloodshed 3.9 s on the move through Top Mid - safe; blinded Player 3.2 s on the move through Top Mid - safe
4 1:44 weakbarely blinded Sobel 1.7 s (0.1 s white), forsaHAHA 1.6 s (0.1 s white)
5 1:32 wastedbarely blinded Agnostic 1.0 s (0.1 s white); blinded themselves 3.4 s on the move through Lower Tunnel - safe
9 1:45 goodblinded Sobel 4.4 s (1.6 s white)
10 1:45 wastedno enemy blinded for long
11 1:43 wastedno enemy blinded for long; blinded The_demon_bloodshed 4.1 s on the move through Top Mid - safe
12 1:44 weakbarely blinded forsaHAHA 3.0 s (0.5 s white)
16 1:46 wastedno enemy blinded for long; blinded scolophos 2.1 s on the move through Middle - safe
17 1:36 wastedno enemy blinded for long
18 1:46 wastedno enemy blinded for long
19 1:28 wastedno enemy blinded for long
20 1:37 goodblinded Sobel 3.5 s (0.8 s white)
21 1:36 wastedno enemy blinded for long

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 21 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 bomb 0:23 Cervical CostaUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeThe_demon_bloodshed was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
1 1:22 holdheld with scolophos, 117 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after scolophos)
1 1:14 peek togetherpeeked the same enemy as scolophos, 828 ms before them - early - you went first, alone
1 bomb 0:01 line of firestood in БумеR's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:17 holdheld with Player, 324 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Player)
4 1:51 tradeThe_demon_bloodshed was killed 173 units away: not traded within 5 s (pros: 969 ms)
4 1:18 tradePlayer was killed 628 units away: you traded in 1,703 ms (pros: 2,031 ms)
4 1:11 tradescolophos was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
5 1:40 line of firestood in The_demon_bloodshed's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:22 tradescolophos was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 tradeБумеR was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
7 1:37 tradeThe_demon_bloodshed was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
7 1:09 peek togetherpeeked the same enemy as scolophos, 656 ms after them - late - your team-mate went first, as bait
7 1:09 line of firestood in scolophos's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:08 in their waystood between scolophos and an enemy they could see, for 312 ms (pros: 125 ms at a time)
7 0:56 tradescolophos was killed 282 units away: not traded within 5 s (pros: 1,641 ms)
8 1:42 peek togetherpeeked the same enemy as scolophos, 438 ms after them - late - your team-mate went first, as bait
8 bomb 0:37 tradescolophos was killed 960 units away: you traded in 1,953 ms (pros: 2,031 ms)
9 1:51 tradePlayer was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
9 1:33 peek togetherpeeked the same enemy as The_demon_bloodshed, 516 ms after them - late - your team-mate went first, as bait
12 1:23 holdheld with Player, 198 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Player)
15 bomb 0:35 in their waystood between Player and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 bomb 0:34 tradePlayer was killed 639 units away: not traded within 5 s (pros: 625 ms)
16 1:45 tradescolophos was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
17 1:44 tradescolophos was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
19 1:16 tradescolophos was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
19 1:10 tradePlayer was killed 329 units away: not traded within 5 s (pros: 1,641 ms)
19 1:09 holdheld with БумеR, 465 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:07 tradeБумеR was killed 432 units away: you traded in 4,750 ms (pros: 1,641 ms)
19 bomb 0:39 tradeThe_demon_bloodshed was killed 261 units away: you traded in 1,359 ms (pros: 625 ms)
21 1:16 tradeБумеR was killed 262 units away: you traded in 1,234 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:13 forsaHAHAhit themGlock-18359 ms–4.8°
1 bomb 0:12 Cervical Costahit themGlock-18234 ms–0.4°
3 1:33 Agnostickilled by themM4A4250 ms344 ms4.2°
4 1:17 SkoLsSkilled themAK-47203 ms594 ms2.8°
4 bomb 0:30 Agnostickilled themAK-47172 ms266 ms2.3°
4 bomb 0:27 forsaHAHAhit themAK-47219 ms–2.3°
4 bomb 0:27 forsaHAHAkilled by themAK-47297 ms391 ms3.4°
6 1:38 Agnostichit by themDesert Eagle641 ms–5.9°
6 1:16 forsaHAHAhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 forsaHAHAkilled by themM4A1-S219 ms516 ms6.1°
7 1:36 Agnostichit by themM4A4406 ms–1.5°
7 1:36 Agnostichit themAK-47453 ms–1.0°
7 1:09 forsaHAHAkilled themAK-47438 ms1531 ms3.9°
7 1:08 forsaHAHAhit by themM4A4953 ms–4.1°
7 0:55 Sobelhit by themDesert Eagle766 ms–0.7°
7 0:51 Sobelkilled by themDesert Eagle297 ms297 ms0.4°
8 1:41 Agnostichit themMAC-10812 ms–10.4°
8 bomb 0:35 Agnostickilled themMAC-10172 ms469 ms8.8°
8 bomb 0:33 Sobelkilled themMAC-10469 ms1625 ms4.2°
9 1:32 Agnostickilled by themM4A4531 ms797 ms2.4°
9 1:32 Agnostichit themAK-47547 ms–7.8°
11 1:26 Agnostichit themAK-47688 ms–12.2°
11 1:26 Agnostickilled by themFAMAS797 ms891 ms0.9°
13 1:42 Sobelhit by themGlock-18609 ms–4.4°
13 1:42 SkoLsSkilled themUSP-S1734 ms2297 ms32.0°
13 1:41 SkoLsShit by themGlock-182000 ms–53.4°
13 1:38 Sobelhit themP2000562 ms–10.0°
13 1:38 Sobelkilled by themGlock-18766 ms766 ms1.4°
14 1:29 SkoLsSkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:29 SkoLsShit themMP90 ms–2.0°
15 bomb 0:40 forsaHAHAhit themMP978 ms–3.0°
15 bomb 0:34 Agnostichit by themAK-471812 ms–10.6°
15 bomb 0:33 Agnostichit themMP9656 ms–51.3°
15 bomb 0:32 Cervical Costakilled by themSSG 08406 ms406 ms1.5°
16 1:15 forsaHAHAhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 Sobelhit by themDesert Eagle328 ms–0.9°
18 1:21 Sobelkilled themAK-47906 ms1109 ms4.8°
19 bomb 0:38 forsaHAHAkilled themAK-472516 ms2719 ms9.2°
19 round over SkoLsShit by themMAC-10234 ms–6.9°
19 round over SkoLsSkilled themAK-47594 ms594 ms54.6°
20 1:09 Cervical Costahit themAK-47656 ms–1.1°
20 1:07 Cervical Costahit themAK-47312 ms–1.2°
20 bomb 0:23 Cervical Costahit by themAK-47375 ms–4.2°
20 bomb 0:22 Cervical Costakilled themAK-47906 ms906 ms52.9°
21 1:15 SkoLsSkilled themAK-47516 ms812 ms53.2°
21 1:15 SkoLsShit by themAK-47766 ms–10.7°

Shots

You fired 28 of your 43 first shots too soon: 17 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 forsaHAHAGlock-181234fired while moving (193 u/s), too fast to be accurate - stop first0/430% / 40%
1 1:19 SobelGlock-18720fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 38%
1 1:18 SobelGlock-18734fired while moving (231 u/s), too fast to be accurate - stop first0/31% / 43%
1 1:17 forsaHAHAGlock-18901fired while moving (240 u/s), too fast to be accurate - stop first0/11% / 41%
1 1:13 forsaHAHAGlock-18776fine - pros would have fired it too1/357% / 58%
1 1:12 forsaHAHAGlock-18780fine - pros would have fired it too1/652% / 53%
1 bomb 0:15 Cervical CostaGlock-181537aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/313% / 44%
1 bomb 0:12 Cervical CostaGlock-181588fine - pros would have fired it too1/246% / 46%
2 1:15 forsaHAHAMAC-101086fired while moving (210 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
2 1:14 forsaHAHAMAC-10991fired while moving (219 u/s), too fast to be accurate - stop first0/40% / 49%
4 1:17 SkoLsSAK-47685fine - pros would have fired it too4/8killed them36% / 55%
4 bomb 0:30 AgnosticAK-47535fine - pros would have fired it too2/8killed them60% / 65%
4 bomb 0:27 forsaHAHAAK-47544aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/2cut short (a death, a reload)37% / 65%
6 1:13 forsaHAHAAWP537fired while moving (34 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)46% / 82%
7 1:36 AgnosticAK-47942fired while moving (130 u/s), too fast to be accurate - stop first2/88% / 47%
7 1:09 forsaHAHAAK-47971fired while moving (111 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 52%
7 1:08 forsaHAHAAK-47961aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 53%
7 1:08 forsaHAHAAK-47961aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/5killed them3% / 52%
8 1:42 AgnosticMAC-101042fired while moving (104 u/s), too fast to be accurate - stop first1/111 bullet after pros would have stopped7% / 46%
8 bomb 0:35 AgnosticMAC-10269fine - pros would have fired it too4/11killed them62% / 66%
8 bomb 0:33 SobelMAC-101492fine - pros would have fired it too1/354% / 54%
8 bomb 0:32 SobelMAC-101489fine - pros would have fired it too4/557% / 57%
8 bomb 0:31 SobelMAC-101454fine - pros would have fired it too1/3killed them65% / 65%
11 1:27 AgnosticAK-47295fired while moving (215 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)22% / 52%
13 1:43 SkoLsSUSP-S378aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first2/11killed them1% / 52%
13 1:38 SobelUSP-S469too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)4% / 57%
14 1:36 AgnosticMP9761fired while moving (240 u/s), too fast to be accurate - stop first0/133 bullets after pros would have stopped1% / 52%
14 1:30 SkoLsSMP9364aim far off: your crosshair was about a player's width (38 units) off their body - get on target first5/27cut short (a death, a reload)12% / 65%
15 1:24 Cervical CostaMP9343fired while moving (237 u/s), too fast to be accurate - stop first0/72% / 51%
15 bomb 0:35 AgnosticMP9817fired while moving (239 u/s), too fast to be accurate - stop first0/81% / 53%
15 bomb 0:34 Cervical CostaMP9360fired while moving (53 u/s), too fast to be accurate - stop first0/81% / 50%
15 bomb 0:33 AgnosticMP9861aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 46%
18 1:21 SobelAK-47664fine - pros would have fired it too3/12killed them36% / 54%
19 bomb 0:38 forsaHAHAAK-47347fired while moving (169 u/s), too fast to be accurate - stop first2/7killed them8% / 52%
19 bomb 0:31 SkoLsSAK-471336aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/327% / 53%
19 round over SkoLsSAK-47720too soon: your crosshair was still moving onto them, about 3 player widths (98 units) off - pros wait the split second it takes to get on target1/10killed them1% / 46%
20 1:09 Cervical CostaAK-471560fine - pros would have fired it too0/254% / 54%
20 1:09 Cervical CostaAK-471560fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 58%
20 1:08 Cervical CostaAK-471560fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 49%
20 1:08 Cervical CostaAK-471560fine - pros would have fired it too0/227% / 46%
20 1:07 Cervical CostaAK-471562aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/323% / 47%
20 bomb 0:23 Cervical CostaAK-47862fine - pros would have fired it too1/6killed them43% / 46%
21 1:15 SkoLsSAK-47288fired while moving (178 u/s), too fast to be accurate - stop first3/6killed them18% / 59%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 58 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 4 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.