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Dust II, lost 8-13 · Sat 10 Oct, 21:41

forsaHAHAMaster Guardian I

The match

Aim

383 msTTD656 msTTK3.5°Crosshair↓16%1st bullet38%Spray16%Head45%Counter-strafe

Scoreboard

78ADR67%KAST

Positioning

Shots

26/36Rushed↓6/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475032%
M4A1-S3730%
USP-S1811%
Glock-181421%
P250729%
Five-SeveN20%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/9915 bomb 0:34 1 kill (AK-47), 1 through smoke T2.9
28/994 1:15 2 kills (AK-47 ×2), 1 headshot, in 19.2 s CT2.1
32/9919 1:07 2 kills (AK-47 ×2), all headshots, in 3.4 s T2.1
40/999 1:51 1 kill (AWP) CT1.0
59/9911 1:18 1 kill (M4A1-S) CT0.4
60/993 1:16 2 kills (M4A1-S, AK-47), 1 headshot, in 31.3 s CT0.3
68/996 1:12 1 kill (M4A1-S) CT-0.0
72/9913 1:17 2 kills (Glock ×2), a wallbang, 1 headshot, in 46.4 s T-0.4
78/995 1:07 1 kill (AK-47), 1 headshot CT-0.6
92/991 1:12 1 kill (USP-S), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:47 1v1 before the plant CT · 79 HP · Bombsite Bwon - killed them · first fight won, saw each other
13 1:00 1v1 before the plant T · 81 HP · Tunnel Stairswon - killed them · saw each other
16 1:11 1v3 before the plant T · 41 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:30 misled a peekbarely blinded Ochen_Zloy 0.9 s (0.1 s white); blinded Sobel 4.2 s on the move through B Doors - safe; blinded Agnostic 4.0 s holding Bombsite B - safe the enemy was barely blinded, and forsaHAHA peeked Ochen_Zloy 2.6 s after the pop; got hit first
5 bomb 0:28 goodblinded scolophos 3.1 s (0.6 s white); blinded themselves 3.1 s on the move through B Doors - safe
7 1:22 weakbarely blinded Ochen_Zloy 1.7 s (0.1 s white)
12 1:48 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Long A - safe
15 1:48 goodblinded The_demon_bloodshed 3.5 s (0.8 s white)
16 1:48 goodblinded Player 3.3 s (0.7 s white)
19 1:48 goodblinded The_demon_bloodshed 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 27 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 0:47 punishedhit by Player 1.6 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 579 units away, thrown in the open; a running throw
4 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 752 units away; a running throw
11 1:21 exposedan HE at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 641 units away
16 1:16 punishedhit by Ochen_Zloy 0.9 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
19 1:26 exposeda smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 1310 units away

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 28 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:12 scolophosA Rampcover not used: 16 units away, they'd have seen only your headkilled them
6 1:09 The_demon_bloodshedMiddlecover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 6 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 holdheld with Sobel, 761 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Sobel)
1 1:17 tradeAgnostic was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
1 1:15 tradeSobel was killed 707 units away: you traded in 3,297 ms (pros: 2,031 ms)
1 1:08 holdheld with SkoLsS, 1019 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before SkoLsS)
2 1:14 tradeAgnostic was killed 957 units away: not traded within 5 s (pros: 625 ms)
3 0:47 tradeSobel was killed 613 units away: you traded in 2,109 ms (pros: 625 ms)
4 bomb 0:30 tradeAgnostic was killed 620 units away: you traded in 3,094 ms (pros: 2,031 ms)
6 1:13 peek togetherpeeked the same enemy as Cervical Costa, 250 ms before them - a double peek
9 1:13 tradeSobel was killed 188 units away: not traded within 5 s (pros: 969 ms)
10 1:47 peek togetherpeeked the same enemy as Cervical Costa, 312 ms after them - late - your team-mate went first, as bait
10 1:47 peek togetherpeeked the same enemy as SkoLsS, 312 ms after them - late - your team-mate went first, as bait
10 1:42 tradeSkoLsS was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
10 1:40 holdheld with Cervical Costa, 782 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before Cervical Costa)
11 1:20 tradeAgnostic was killed 199 units away: you traded in 2,250 ms (pros: 625 ms)
13 1:19 tradeCervical Costa was killed 54 units away: you traded in 1,484 ms (pros: 969 ms)
13 1:00 tradeSobel was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 tradeSkoLsS was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
16 1:21 holdheld with Agnostic, 600 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Agnostic)
16 1:20 tradeAgnostic was killed 602 units away: not traded within 5 s (pros: 625 ms)
16 1:20 in their waystood between SkoLsS and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:11 tradeCervical Costa was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
17 1:27 holdheld with Cervical Costa, 820 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:27 tradeCervical Costa was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
17 0:51 peek togetherpeeked the same enemy as SkoLsS, 922 ms after them - late - your team-mate went first, as bait
18 1:41 tradeAgnostic was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
18 1:28 tradeSkoLsS was killed 244 units away: not traded within 5 s (pros: 969 ms)
19 1:27 tradeSobel was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
19 1:22 tradeAgnostic was killed 922 units away: not traded within 5 s (pros: 625 ms)
19 1:10 tradeCervical Costa was killed 1134 units away: you traded in 3,547 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 scolophoshit by themGlock-181672 ms–5.2°
1 1:21 scolophoshit themP2000422 ms–0.4°
1 1:13 Ochen_Zloyhit by themGlock-18359 ms–4.8°
1 1:12 scolophoskilled themUSP-S172 ms172 ms3.3°
1 1:08 Playerkilled by themGlock-18594 ms594 ms3.8°
2 1:13 scolophoshit themP250250 ms–4.7°
2 1:13 scolophoskilled by themAK-47547 ms844 ms32.9°
3 1:17 The_demon_bloodshedkilled themM4A1-S531 ms1031 ms0.4°
3 1:16 The_demon_bloodshedhit by themSG 553906 ms–26.0°
3 0:45 Playerhit by themMP72250 ms–46.7°
3 0:45 Playerkilled themAK-472812 ms2906 ms5.6°
4 1:43 БумеRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 БумеRkilled themAK-47734 ms922 ms0.9°
4 bomb 0:27 Ochen_Zloyhit by themAK-47219 ms–2.3°
4 bomb 0:27 Ochen_Zloykilled themAK-47297 ms391 ms3.4°
5 1:07 The_demon_bloodshedkilled themAK-47234 ms234 ms5.0°
5 bomb 0:20 scolophoshit themAK-47312 ms–4.0°
5 bomb 0:20 scolophoskilled by themAK-47422 ms422 ms4.9°
6 1:52 The_demon_bloodshedhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Ochen_Zloyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 Ochen_Zloykilled themM4A1-S219 ms516 ms6.1°
6 1:08 The_demon_bloodshedkilled by themAWP656 ms656 ms0.2°
7 1:09 scolophoshit themM4A4500 ms–1.9°
7 1:09 Ochen_Zloykilled by themAK-47438 ms1531 ms3.9°
7 1:08 Ochen_Zloyhit themM4A4953 ms–4.1°
8 1:16 scolophoskilled by themAK-47609 ms609 ms2.6°
9 1:51 Playerkilled themAWP78 ms78 ms0.3°
9 1:06 БумеRkilled by themGalil AR609 ms969 ms10.6°
10 1:47 БумеRhit by themM4A4156 ms–2.6°
10 1:40 scolophoskilled by themAK-47156 ms250 ms3.2°
11 1:18 Playerkilled themM4A1-S156 ms656 ms3.3°
11 1:18 Playerhit by themMP7484 ms–1.6°
11 0:58 scolophoskilled by themAK-47359 ms953 ms1.3°
12 1:29 The_demon_bloodshedhit themM4A4359 ms–0.2°
12 1:29 The_demon_bloodshedkilled by themAWP359 ms359 ms4.0°
13 1:37 The_demon_bloodshedhit by themP2000578 ms–1.5°
13 1:35 The_demon_bloodshedhit themGlock-18578 ms–1.5°
13 1:29 The_demon_bloodshedhit themGlock-18344 ms–3.8°
13 1:18 scolophoskilled themGlock-18734 ms1188 ms10.1°
13 bomb 0:32 Playerhit by themP2000375 ms–17.0°
13 bomb 0:30 Playerhit by themP2000625 ms–4.7°
13 bomb 0:26 Playerhit by themP2000266 ms–16.4°
13 bomb 0:25 Playerkilled themGlock-18656 ms656 ms28.9°
15 bomb 0:40 Ochen_Zloyhit by themMP978 ms–3.0°
15 bomb 0:34 Playerkilled themAK-47188 ms578 ms51.9°
15 bomb 0:13 scolophoskilled by themM4A1-S531 ms844 ms0.6°
16 1:15 Ochen_Zloyhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:09 Playerkilled by themMP5-SD359 ms672 ms1.0°
17 0:50 The_demon_bloodshedhit themM4A4391 ms–0.8°
17 0:48 The_demon_bloodshedkilled by themM4A1-S344 ms344 ms1.2°
18 1:28 scolophoshit themAK-47375 ms–0.3°
18 1:27 scolophoskilled by themAK-47859 ms1312 ms0.4°
19 1:23 Playerhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:18 scolophoshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:17 scolophoshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:07 БумеRkilled themAK-47625 ms734 ms3.6°
19 1:07 БумеRhit by themFive-SeveN688 ms–1.3°
19 bomb 0:39 The_demon_bloodshedkilled themAK-471359 ms1359 ms13.3°
19 bomb 0:38 Ochen_Zloykilled by themAK-472516 ms2719 ms9.2°
20 1:40 БумеRkilled by themM4A1-S656 ms969 ms6.0°
21 1:45 scolophoskilled by themAK-47641 ms641 ms29.3°

Shots

You fired 26 of your 36 first shots too soon: 17 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 scolophosUSP-S1166fired while moving (91 u/s), too fast to be accurate - stop first0/828% / 35%
1 1:21 scolophosUSP-S1221fired while moving (102 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)21% / 41%
1 1:13 Ochen_ZloyUSP-S776aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
1 1:13 scolophosUSP-S504fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 51%
1 1:12 scolophosUSP-S475fine - pros would have fired it too1/3killed them54% / 54%
1 1:08 PlayerUSP-S594fine - pros would have fired it too0/1cut short (a death, a reload)44% / 48%
2 1:14 Ochen_ZloyP250998fired while moving (119 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
2 1:13 scolophosP250571fired while moving (198 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)59% / 61%
3 1:17 The_demon_bloodshedM4A1-S861fired while moving (104 u/s), too fast to be accurate - stop first2/12killed them5% / 61%
3 0:45 PlayerAK-47627fine - pros would have fired it too2/9killed them52% / 55%
4 1:15 БумеRAK-47499fired while moving (127 u/s), too fast to be accurate - stop first3/8killed them33% / 67%
4 bomb 0:27 Ochen_ZloyAK-47545fine - pros would have fired it too2/6killed them74% / 74%
5 1:07 The_demon_bloodshedAK-47164fine - pros would have fired it too1/5killed them48% / 48%
5 bomb 0:20 scolophosAK-47938fired while moving (75 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 57%
6 1:12 Ochen_ZloyM4A1-S480fired while moving (167 u/s), too fast to be accurate - stop first2/8killed them30% / 56%
7 1:10 scolophosM4A1-S1073fired while moving (117 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 49%
7 1:09 scolophosM4A1-S1081aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 48%
7 1:08 Ochen_ZloyM4A1-S961fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
7 1:08 Ochen_ZloyM4A1-S961fired while moving (80 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 47%
9 1:51 PlayerAWP2901fine - pros would have fired it too1/1killed them71% / 71%
13 1:36 The_demon_bloodshedGlock-18853fired while moving (116 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)11% / 50%
13 1:29 The_demon_bloodshedGlock-18864aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/28% / 52%
13 1:18 scolophosGlock-18350fine - pros would have fired it too2/9killed them38% / 47%
13 1:07 БумеRGlock-18742fine - pros would have fired it too0/271% / 71%
13 bomb 0:32 PlayerGlock-18783aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/213% / 37%
13 bomb 0:26 PlayerGlock-18217aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them20% / 50%
15 bomb 0:14 scolophosAK-47639aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/5cut short (a death, a reload)11% / 59%
16 1:09 PlayerAK-47849aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)13% / 46%
17 0:51 The_demon_bloodshedM4A1-S1016fired while moving (116 u/s), too fast to be accurate - stop first2/823% / 57%
17 0:48 The_demon_bloodshedM4A1-S889fired while moving (127 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 49%
18 1:28 scolophosAK-47890fired while moving (90 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)2% / 46%
19 1:23 PlayerAK-471088aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/625% / 50%
19 1:07 БумеRAK-47938fired while moving (110 u/s), too fast to be accurate - stop first2/8killed them1% / 46%
19 bomb 0:39 The_demon_bloodshedAK-47259fired while moving (112 u/s), too fast to be accurate - stop first1/6killed them34% / 60%
19 bomb 0:38 Ochen_ZloyAK-47341too soon: your crosshair was still moving onto them, about 3.5 player widths (113 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)1% / 47%
21 1:45 scolophosAK-47660fired while moving (95 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)19% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.