Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 32% |
| M4A1-S | 37 | 30% |
| USP-S | 18 | 11% |
| Glock-18 | 14 | 21% |
| P250 | 7 | 29% |
| Five-SeveN | 2 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/99 | 15 bomb 0:34 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 28/99 | 4 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 19.2 s CT | 2.1 |
| 32/99 | 19 1:07 | 2 kills (AK-47 ×2), all headshots, in 3.4 s T | 2.1 |
| 40/99 | 9 1:51 | 1 kill (AWP) CT | 1.0 |
| 59/99 | 11 1:18 | 1 kill (M4A1-S) CT | 0.4 |
| 60/99 | 3 1:16 | 2 kills (M4A1-S, AK-47), 1 headshot, in 31.3 s CT | 0.3 |
| 68/99 | 6 1:12 | 1 kill (M4A1-S) CT | -0.0 |
| 72/99 | 13 1:17 | 2 kills (Glock ×2), a wallbang, 1 headshot, in 46.4 s T | -0.4 |
| 78/99 | 5 1:07 | 1 kill (AK-47), 1 headshot CT | -0.6 |
| 92/99 | 1 1:12 | 1 kill (USP-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:47 | 1v1 before the plant CT · 79 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 13 1:00 | 1v1 before the plant T · 81 HP · Tunnel Stairs | won - killed them · saw each other |
| 16 1:11 | 1v3 before the plant T · 41 HP · Long A | lost - died in the first fight · saw each other |
Flashes
7 flashes: 4 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:30 | misled a peek | barely blinded Ochen_Zloy 0.9 s (0.1 s white); blinded Sobel 4.2 s on the move through B Doors - safe; blinded Agnostic 4.0 s holding Bombsite B - safe the enemy was barely blinded, and forsaHAHA peeked Ochen_Zloy 2.6 s after the pop; got hit first |
| 5 bomb 0:28 | good | blinded scolophos 3.1 s (0.6 s white); blinded themselves 3.1 s on the move through B Doors - safe |
| 7 1:22 | weak | barely blinded Ochen_Zloy 1.7 s (0.1 s white) |
| 12 1:48 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Long A - safe |
| 15 1:48 | good | blinded The_demon_bloodshed 3.5 s (0.8 s white) |
| 16 1:48 | good | blinded Player 3.3 s (0.7 s white) |
| 19 1:48 | good | blinded The_demon_bloodshed 3.5 s (0.9 s white) |
Throws
32 grenades: 27 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 0:47 | punished | hit by Player 1.6 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 579 units away, thrown in the open; a running throw |
| 4 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 752 units away; a running throw |
| 11 1:21 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 641 units away |
| 16 1:16 | punished | hit by Ochen_Zloy 0.9 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 19 1:26 | exposed | a smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 1310 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:12 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 6 1:09 | Middle | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 6 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | hold | held with Sobel, 761 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Sobel) |
| 1 1:17 | trade | Agnostic was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:15 | trade | Sobel was killed 707 units away: you traded in 3,297 ms (pros: 2,031 ms) |
| 1 1:08 | hold | held with SkoLsS, 1019 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before SkoLsS) |
| 2 1:14 | trade | Agnostic was killed 957 units away: not traded within 5 s (pros: 625 ms) |
| 3 0:47 | trade | Sobel was killed 613 units away: you traded in 2,109 ms (pros: 625 ms) |
| 4 bomb 0:30 | trade | Agnostic was killed 620 units away: you traded in 3,094 ms (pros: 2,031 ms) |
| 6 1:13 | peek together | peeked the same enemy as Cervical Costa, 250 ms before them - a double peek |
| 9 1:13 | trade | Sobel was killed 188 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:47 | peek together | peeked the same enemy as Cervical Costa, 312 ms after them - late - your team-mate went first, as bait |
| 10 1:47 | peek together | peeked the same enemy as SkoLsS, 312 ms after them - late - your team-mate went first, as bait |
| 10 1:42 | trade | SkoLsS was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:40 | hold | held with Cervical Costa, 782 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before Cervical Costa) |
| 11 1:20 | trade | Agnostic was killed 199 units away: you traded in 2,250 ms (pros: 625 ms) |
| 13 1:19 | trade | Cervical Costa was killed 54 units away: you traded in 1,484 ms (pros: 969 ms) |
| 13 1:00 | trade | Sobel was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | trade | SkoLsS was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:21 | hold | held with Agnostic, 600 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Agnostic) |
| 16 1:20 | trade | Agnostic was killed 602 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:20 | in their way | stood between SkoLsS and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:11 | trade | Cervical Costa was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:27 | hold | held with Cervical Costa, 820 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:27 | trade | Cervical Costa was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:51 | peek together | peeked the same enemy as SkoLsS, 922 ms after them - late - your team-mate went first, as bait |
| 18 1:41 | trade | Agnostic was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:28 | trade | SkoLsS was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:27 | trade | Sobel was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:22 | trade | Agnostic was killed 922 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:10 | trade | Cervical Costa was killed 1134 units away: you traded in 3,547 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit by them | Glock-18 | 1672 ms | – | 5.2° | ||
| 1 1:21 | hit them | P2000 | 422 ms | – | 0.4° | ||
| 1 1:13 | hit by them | Glock-18 | 359 ms | – | 4.8° | ||
| 1 1:12 | killed them | USP-S | 172 ms | 172 ms | 3.3° | ||
| 1 1:08 | killed by them | Glock-18 | 594 ms | 594 ms | 3.8° | ||
| 2 1:13 | hit them | P250 | 250 ms | – | 4.7° | ||
| 2 1:13 | killed by them | AK-47 | 547 ms | 844 ms | 32.9° | ||
| 3 1:17 | killed them | M4A1-S | 531 ms | 1031 ms | 0.4° | ||
| 3 1:16 | hit by them | SG 553 | 906 ms | – | 26.0° | ||
| 3 0:45 | hit by them | MP7 | 2250 ms | – | 46.7° | ||
| 3 0:45 | killed them | AK-47 | 2812 ms | 2906 ms | 5.6° | ||
| 4 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed them | AK-47 | 734 ms | 922 ms | 0.9° | ||
| 4 bomb 0:27 | hit by them | AK-47 | 219 ms | – | 2.3° | ||
| 4 bomb 0:27 | killed them | AK-47 | 297 ms | 391 ms | 3.4° | ||
| 5 1:07 | killed them | AK-47 | 234 ms | 234 ms | 5.0° | ||
| 5 bomb 0:20 | hit them | AK-47 | 312 ms | – | 4.0° | ||
| 5 bomb 0:20 | killed by them | AK-47 | 422 ms | 422 ms | 4.9° | ||
| 6 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | killed them | M4A1-S | 219 ms | 516 ms | 6.1° | ||
| 6 1:08 | killed by them | AWP | 656 ms | 656 ms | 0.2° | ||
| 7 1:09 | hit them | M4A4 | 500 ms | – | 1.9° | ||
| 7 1:09 | killed by them | AK-47 | 438 ms | 1531 ms | 3.9° | ||
| 7 1:08 | hit them | M4A4 | 953 ms | – | 4.1° | ||
| 8 1:16 | killed by them | AK-47 | 609 ms | 609 ms | 2.6° | ||
| 9 1:51 | killed them | AWP | 78 ms | 78 ms | 0.3° | ||
| 9 1:06 | killed by them | Galil AR | 609 ms | 969 ms | 10.6° | ||
| 10 1:47 | hit by them | M4A4 | 156 ms | – | 2.6° | ||
| 10 1:40 | killed by them | AK-47 | 156 ms | 250 ms | 3.2° | ||
| 11 1:18 | killed them | M4A1-S | 156 ms | 656 ms | 3.3° | ||
| 11 1:18 | hit by them | MP7 | 484 ms | – | 1.6° | ||
| 11 0:58 | killed by them | AK-47 | 359 ms | 953 ms | 1.3° | ||
| 12 1:29 | hit them | M4A4 | 359 ms | – | 0.2° | ||
| 12 1:29 | killed by them | AWP | 359 ms | 359 ms | 4.0° | ||
| 13 1:37 | hit by them | P2000 | 578 ms | – | 1.5° | ||
| 13 1:35 | hit them | Glock-18 | 578 ms | – | 1.5° | ||
| 13 1:29 | hit them | Glock-18 | 344 ms | – | 3.8° | ||
| 13 1:18 | killed them | Glock-18 | 734 ms | 1188 ms | 10.1° | ||
| 13 bomb 0:32 | hit by them | P2000 | 375 ms | – | 17.0° | ||
| 13 bomb 0:30 | hit by them | P2000 | 625 ms | – | 4.7° | ||
| 13 bomb 0:26 | hit by them | P2000 | 266 ms | – | 16.4° | ||
| 13 bomb 0:25 | killed them | Glock-18 | 656 ms | 656 ms | 28.9° | ||
| 15 bomb 0:40 | hit by them | MP9 | 78 ms | – | 3.0° | ||
| 15 bomb 0:34 | killed them | AK-47 | 188 ms | 578 ms | 51.9° | ||
| 15 bomb 0:13 | killed by them | M4A1-S | 531 ms | 844 ms | 0.6° | ||
| 16 1:15 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:09 | killed by them | MP5-SD | 359 ms | 672 ms | 1.0° | ||
| 17 0:50 | hit them | M4A4 | 391 ms | – | 0.8° | ||
| 17 0:48 | killed by them | M4A1-S | 344 ms | 344 ms | 1.2° | ||
| 18 1:28 | hit them | AK-47 | 375 ms | – | 0.3° | ||
| 18 1:27 | killed by them | AK-47 | 859 ms | 1312 ms | 0.4° | ||
| 19 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:07 | killed them | AK-47 | 625 ms | 734 ms | 3.6° | ||
| 19 1:07 | hit by them | Five-SeveN | 688 ms | – | 1.3° | ||
| 19 bomb 0:39 | killed them | AK-47 | 1359 ms | 1359 ms | 13.3° | ||
| 19 bomb 0:38 | killed by them | AK-47 | 2516 ms | 2719 ms | 9.2° | ||
| 20 1:40 | killed by them | M4A1-S | 656 ms | 969 ms | 6.0° | ||
| 21 1:45 | killed by them | AK-47 | 641 ms | 641 ms | 29.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 1166 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/8 | 28% / 35% | ||
| 1 1:21 | USP-S | 1221 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 21% / 41% | |
| 1 1:13 | USP-S | 776 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 1 1:13 | USP-S | 504 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 51% | |
| 1 1:12 | USP-S | 475 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 1 1:08 | USP-S | 594 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 48% | |
| 2 1:14 | P250 | 998 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 2 1:13 | P250 | 571 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 59% / 61% | |
| 3 1:17 | M4A1-S | 861 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/12 | killed them | 5% / 61% | |
| 3 0:45 | AK-47 | 627 | fine - pros would have fired it too | 2/9 | killed them | 52% / 55% | |
| 4 1:15 | AK-47 | 499 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/8 | killed them | 33% / 67% | |
| 4 bomb 0:27 | AK-47 | 545 | fine - pros would have fired it too | 2/6 | killed them | 74% / 74% | |
| 5 1:07 | AK-47 | 164 | fine - pros would have fired it too | 1/5 | killed them | 48% / 48% | |
| 5 bomb 0:20 | AK-47 | 938 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 57% | |
| 6 1:12 | M4A1-S | 480 | fired while moving (167 u/s), too fast to be accurate - stop first | 2/8 | killed them | 30% / 56% | |
| 7 1:10 | M4A1-S | 1073 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 49% | |
| 7 1:09 | M4A1-S | 1081 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 48% | |
| 7 1:08 | M4A1-S | 961 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 7 1:08 | M4A1-S | 961 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 47% | |
| 9 1:51 | AWP | 2901 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 13 1:36 | Glock-18 | 853 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 11% / 50% | |
| 13 1:29 | Glock-18 | 864 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | 8% / 52% | ||
| 13 1:18 | Glock-18 | 350 | fine - pros would have fired it too | 2/9 | killed them | 38% / 47% | |
| 13 1:07 | Glock-18 | 742 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 13 bomb 0:32 | Glock-18 | 783 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 13% / 37% | ||
| 13 bomb 0:26 | Glock-18 | 217 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 20% / 50% | |
| 15 bomb 0:14 | AK-47 | 639 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 11% / 59% | |
| 16 1:09 | AK-47 | 849 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 46% | |
| 17 0:51 | M4A1-S | 1016 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/8 | 23% / 57% | ||
| 17 0:48 | M4A1-S | 889 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 49% | |
| 18 1:28 | AK-47 | 890 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 2% / 46% | |
| 19 1:23 | AK-47 | 1088 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 25% / 50% | ||
| 19 1:07 | AK-47 | 938 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 46% | |
| 19 bomb 0:39 | AK-47 | 259 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | killed them | 34% / 60% | |
| 19 bomb 0:38 | AK-47 | 341 | too soon: your crosshair was still moving onto them, about 3.5 player widths (113 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 21 1:45 | AK-47 | 660 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 19% / 53% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
