Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 42 | 62% |
| Glock-18 | 16 | 25% |
| USP-S | 9 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/99 | 7 1:39 | 3 kills (Deagle ×3), 1 headshot, in 47.9 s CT | 9.2 |
| 4/99 | 21 1:24 | 2 kills (Deagle ×2), all headshots, in 4.4 s T | 6.4 |
| 9/99 | 5 bomb 0:15 | 2 kills (AWP, Deagle), 1 headshot, in 11.9 s CT | 4.1 |
| 19/99 | 3 1:10 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 21/99 | 11 1:43 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 29/99 | 15 bomb 0:33 | 1 kill (Deagle) T | 2.1 |
| 30/99 | 17 1:44 | 1 kill (Deagle) T | 2.1 |
| 33/99 | 10 1:39 | 1 kill (Deagle) CT | 1.7 |
| 58/99 | 13 1:38 | 3 kills (Glock ×3), all headshots, in 35.4 s T | 0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:20 | 1v4 after the plant CT · 100 HP · Hole | lost - saved, the bomb went off · first fight won, saw each other |
| 8 bomb 0:35 | 1v4 after the plant CT · 100 HP · Under A | lost - died with two or more on them at once · first fight lost, they saw them first |
Flashes
7 flashes: 2 good, 2 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:23 | good | blinded The_demon_bloodshed 4.1 s (1.4 s white); blinded forsaHAHA 2.7 s holding Mid Doors - safe |
| 13 1:20 | wasted | no enemy blinded for long |
| 14 1:29 | hurt the team | barely blinded БумеR 2.9 s (0.5 s white), Ochen_Zloy 2.3 s (0.2 s white); blinded SkoLsS 1.4 s on the move through Bombsite B - ran into a fight |
| 18 1:47 | good | blinded The_demon_bloodshed 3.5 s (0.8 s white) |
| 18 1:45 | wasted | no enemy blinded for long |
| 20 0:54 | weak | barely blinded Ochen_Zloy 2.2 s (0.2 s white) |
| 20 0:51 | weak | barely blinded Ochen_Zloy 2.1 s (0.2 s white) |
Throws
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:27 | punished | hit by scolophos 1.6 s after throwing a smoke at Under A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 525 units away, thrown in the open |
| 4 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 1086 units away, thrown in the open; a running throw |
| 14 1:25 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 894 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | hold | held with forsaHAHA, 761 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before forsaHAHA) |
| 1 1:17 | trade | Agnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:26 | trade | Agnostic was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | hold | held with Agnostic, 943 units and 94° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:28 | trade | Cervical Costa was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:28 | trade | Agnostic was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:20 | trade | forsaHAHA was killed 1037 units away: you traded in 4,688 ms (pros: 2,609 ms) |
| 6 1:08 | trade | forsaHAHA was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:36 | trade | SkoLsS was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:35 | hold | held with Agnostic, 851 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Agnostic) |
| 8 bomb 0:35 | trade | Agnostic was killed 947 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:23 | trade | Agnostic was killed 955 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:49 | trade | Cervical Costa was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:51 | trade | Cervical Costa was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | SkoLsS was killed 290 units away: you traded in 3,219 ms (pros: 625 ms) |
| 14 1:27 | trade | SkoLsS was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:27 | trade | Cervical Costa was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:17 | hold | held with SkoLsS, 822 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before SkoLsS) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit by them | Glock-18 | 562 ms | – | 1.8° | ||
| 1 1:21 | hit by them | Glock-18 | 703 ms | – | 14.4° | ||
| 1 1:15 | killed by them | Glock-18 | 422 ms | 625 ms | 5.5° | ||
| 2 1:39 | killed by them | MAC-10 | 203 ms | 1109 ms | 1.2° | ||
| 3 1:12 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:10 | hit by them | AK-47 | 469 ms | – | 6.0° | ||
| 3 1:10 | killed them | Desert Eagle | 625 ms | 625 ms | 3.9° | ||
| 3 0:58 | hit them | Desert Eagle | 359 ms | – | 2.0° | ||
| 3 0:57 | hit by them | MP7 | 562 ms | – | 48.5° | ||
| 3 0:47 | killed by them | MP5-SD | 781 ms | 781 ms | 17.9° | ||
| 4 1:14 | hit by them | SSG 08 | 453 ms | – | 4.0° | ||
| 4 1:14 | hit them | Desert Eagle | 516 ms | – | 2.5° | ||
| 5 bomb 0:15 | killed them | AWP | 328 ms | 328 ms | 0.7° | ||
| 5 bomb 0:04 | hit by them | FAMAS | 281 ms | – | 1.1° | ||
| 5 bomb 0:03 | killed them | Desert Eagle | 312 ms | 312 ms | 8.1° | ||
| 5 round over | killed by them | Glock-18 | 797 ms | 1000 ms | 3.6° | ||
| 6 1:01 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | killed them | Desert Eagle | 359 ms | 359 ms | 2.0° | ||
| 7 1:38 | killed them | Desert Eagle | 531 ms | 875 ms | 27.5° | ||
| 7 1:37 | hit by them | MP7 | 688 ms | – | 5.2° | ||
| 7 0:55 | hit them | Desert Eagle | 766 ms | – | 0.7° | ||
| 7 0:51 | killed them | Desert Eagle | 297 ms | 297 ms | 0.4° | ||
| 8 bomb 0:33 | killed by them | MAC-10 | 469 ms | 1625 ms | 4.2° | ||
| 8 bomb 0:32 | hit them | Desert Eagle | 266 ms | – | 1.2° | ||
| 8 bomb 0:32 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | killed by them | AK-47 | 922 ms | 1016 ms | 12.7° | ||
| 10 1:40 | killed them | Desert Eagle | 688 ms | 1812 ms | 0.4° | ||
| 10 bomb 0:37 | killed by them | AK-47 | 938 ms | 938 ms | 27.0° | ||
| 11 1:43 | hit by them | M4A4 | 266 ms | – | 1.7° | ||
| 11 1:43 | killed them | Desert Eagle | 516 ms | 516 ms | 5.3° | ||
| 11 0:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:42 | hit them | Glock-18 | 609 ms | – | 4.4° | ||
| 13 1:38 | hit by them | P2000 | 562 ms | – | 10.0° | ||
| 13 1:38 | killed them | Glock-18 | 766 ms | 766 ms | 1.4° | ||
| 13 1:27 | killed them | Glock-18 | 297 ms | 297 ms | 2.4° | ||
| 13 1:02 | killed them | Glock-18 | 312 ms | 312 ms | 2.4° | ||
| 13 1:01 | killed by them | P2000 | 1281 ms | 2406 ms | 14.5° | ||
| 14 bomb 0:28 | killed by them | MP9 | 656 ms | 1219 ms | 52.1° | ||
| 15 bomb 0:34 | killed them | Desert Eagle | 391 ms | 1688 ms | 5.2° | ||
| 15 bomb 0:28 | killed by them | M4A1-S | 266 ms | 562 ms | 4.9° | ||
| 16 1:24 | killed by them | M4A1-S | 250 ms | 547 ms | 3.8° | ||
| 17 1:45 | hit by them | AK-47 | 375 ms | – | 15.6° | ||
| 17 1:44 | killed them | Desert Eagle | 922 ms | 1266 ms | 23.6° | ||
| 17 0:36 | killed by them | MP5-SD | 391 ms | 391 ms | 18.5° | ||
| 18 1:21 | hit them | Desert Eagle | 328 ms | – | 0.9° | ||
| 18 1:21 | killed by them | AK-47 | 906 ms | 1109 ms | 4.8° | ||
| 19 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:41 | hit by them | M4A4 | 281 ms | – | 1.0° | ||
| 20 bomb 0:24 | hit them | Desert Eagle | 719 ms | – | 2.3° | ||
| 20 bomb 0:23 | killed by them | AWP | 1453 ms | 1453 ms | 49.8° | ||
| 21 1:27 | hit by them | AK-47 | 453 ms | – | 1.4° | ||
| 21 1:24 | killed them | Desert Eagle | 672 ms | 672 ms | 13.4° | ||
| 21 1:20 | killed them | Desert Eagle | 406 ms | 406 ms | 4.1° | ||
| 21 1:16 | killed by them | M4A1-S | 156 ms | 359 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 780 | aim far off: your crosshair was about 3.5 player widths (119 units) off their body - get on target first | 0/1 | 1% / 41% | ||
| 1 1:30 | USP-S | 995 | fine - pros would have fired it too | 0/2 | 40% / 46% | ||
| 1 1:22 | USP-S | 642 | fine - pros would have fired it too | 0/3 | 29% / 43% | ||
| 1 1:19 | USP-S | 724 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 54% | |
| 1 1:18 | USP-S | 734 | fine - pros would have fired it too | 0/1 | 32% / 54% | ||
| 1 1:15 | USP-S | 507 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 42% | |
| 2 1:39 | Desert Eagle | 583 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 33% / 50% | |
| 3 1:10 | Desert Eagle | 611 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 3 0:58 | Desert Eagle | 649 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 3 0:57 | Desert Eagle | 628 | fine - pros would have fired it too | 0/1 | 22% / 41% | ||
| 3 0:56 | Desert Eagle | 608 | fine - pros would have fired it too | 0/1 | 37% / 50% | ||
| 4 1:14 | Desert Eagle | 1382 | fine - pros would have fired it too | 2/2 | 76% / 76% | ||
| 5 bomb 0:15 | AWP | 1502 | fine - pros would have fired it too | 1/1 | killed them | 66% / 79% | |
| 5 bomb 0:03 | Desert Eagle | 472 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 5 round over | Desert Eagle | 255 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 71% / 71% | |
| 7 1:39 | Desert Eagle | 134 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 7 1:38 | Desert Eagle | 143 | fine - pros would have fired it too | 2/2 | killed them | 65% / 65% | |
| 7 0:55 | Desert Eagle | 1572 | fine - pros would have fired it too | 1/2 | 33% / 43% | ||
| 7 0:51 | Desert Eagle | 1570 | fine - pros would have fired it too | 1/1 | killed them | 40% / 40% | |
| 8 bomb 0:32 | Desert Eagle | 789 | fine - pros would have fired it too | 1/1 | 71% / 71% | ||
| 9 1:14 | Desert Eagle | 452 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 41% | |
| 10 1:41 | Desert Eagle | 177 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/5 | killed them | 38% / 73% | |
| 11 1:43 | Desert Eagle | 635 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 13 1:42 | Glock-18 | 427 | fine - pros would have fired it too | 1/8 | 43% / 55% | ||
| 13 1:38 | Glock-18 | 468 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/5 | killed them | 12% / 54% | |
| 13 1:27 | Glock-18 | 420 | fine - pros would have fired it too | 1/2 | killed them | 46% / 55% | |
| 13 1:02 | Glock-18 | 542 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 13 1:01 | Glock-18 | 519 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 31% / 53% | |
| 15 bomb 0:34 | Desert Eagle | 333 | fine - pros would have fired it too | 3/4 | killed them | 80% / 80% | |
| 17 1:44 | Desert Eagle | 409 | fine - pros would have fired it too | 2/3 | killed them | 33% / 48% | |
| 18 1:21 | Desert Eagle | 665 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 84% / 84% | |
| 20 1:05 | Desert Eagle | 1471 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 19% / 51% | ||
| 20 bomb 0:24 | Desert Eagle | 1327 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 69% / 69% | |
| 21 1:27 | Desert Eagle | 878 | fine - pros would have fired it too | 0/1 | 20% / 37% | ||
| 21 1:24 | Desert Eagle | 397 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 21 1:20 | Desert Eagle | 377 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
