ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 8-13 · Sat 10 Oct, 21:41

SobelMaster Guardian I

The match

Aim

461 msTTD516 msTTK2.4°Crosshair↓56%1st bullet–Spray28%Head70%Counter-strafe

Scoreboard

84ADR62%KAST

Positioning

Shots

7/36Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle4262%
Glock-181625%
USP-S90%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/997 1:39 3 kills (Deagle ×3), 1 headshot, in 47.9 s CT9.2
4/9921 1:24 2 kills (Deagle ×2), all headshots, in 4.4 s T6.4
9/995 bomb 0:15 2 kills (AWP, Deagle), 1 headshot, in 11.9 s CT4.1
19/993 1:10 1 kill (Deagle), 1 headshot CT2.5
21/9911 1:43 1 kill (Deagle), 1 headshot CT2.5
29/9915 bomb 0:33 1 kill (Deagle) T2.1
30/9917 1:44 1 kill (Deagle) T2.1
33/9910 1:39 1 kill (Deagle) CT1.7
58/9913 1:38 3 kills (Glock ×3), all headshots, in 35.4 s T0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:20 1v4 after the plant CT · 100 HP · Holelost - saved, the bomb went off · first fight won, saw each other
8 bomb 0:35 1v4 after the plant CT · 100 HP · Under Alost - died with two or more on them at once · first fight lost, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 2 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:23 goodblinded The_demon_bloodshed 4.1 s (1.4 s white); blinded forsaHAHA 2.7 s holding Mid Doors - safe
13 1:20 wastedno enemy blinded for long
14 1:29 hurt the teambarely blinded БумеR 2.9 s (0.5 s white), Ochen_Zloy 2.3 s (0.2 s white); blinded SkoLsS 1.4 s on the move through Bombsite B - ran into a fight
18 1:47 goodblinded The_demon_bloodshed 3.5 s (0.8 s white)
18 1:45 wastedno enemy blinded for long
20 0:54 weakbarely blinded Ochen_Zloy 2.2 s (0.2 s white)
20 0:51 weakbarely blinded Ochen_Zloy 2.1 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:27 punishedhit by scolophos 1.6 s after throwing a smoke at Under A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 525 units away, thrown in the open
4 1:47 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 1086 units away, thrown in the open; a running throw
14 1:25 exposeda molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 894 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 holdheld with forsaHAHA, 761 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before forsaHAHA)
1 1:17 tradeAgnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
3 1:26 tradeAgnostic was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 holdheld with Agnostic, 943 units and 94° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:28 tradeCervical Costa was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
5 1:28 tradeAgnostic was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:20 tradeforsaHAHA was killed 1037 units away: you traded in 4,688 ms (pros: 2,609 ms)
6 1:08 tradeforsaHAHA was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:36 tradeSkoLsS was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:35 holdheld with Agnostic, 851 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Agnostic)
8 bomb 0:35 tradeAgnostic was killed 947 units away: not traded within 5 s (pros: 625 ms)
9 1:23 tradeAgnostic was killed 955 units away: not traded within 5 s (pros: 2,031 ms)
11 0:49 tradeCervical Costa was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
12 1:51 tradeCervical Costa was killed 560 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeSkoLsS was killed 290 units away: you traded in 3,219 ms (pros: 625 ms)
14 1:27 tradeSkoLsS was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
17 1:27 tradeCervical Costa was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
21 1:17 holdheld with SkoLsS, 822 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before SkoLsS)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 scolophoshit by themGlock-18562 ms–1.8°
1 1:21 scolophoshit by themGlock-18703 ms–14.4°
1 1:15 scolophoskilled by themGlock-18422 ms625 ms5.5°
2 1:39 БумеRkilled by themMAC-10203 ms1109 ms1.2°
3 1:12 Playerhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:10 БумеRhit by themAK-47469 ms–6.0°
3 1:10 БумеRkilled themDesert Eagle625 ms625 ms3.9°
3 0:58 Playerhit themDesert Eagle359 ms–2.0°
3 0:57 Playerhit by themMP7562 ms–48.5°
3 0:47 Playerkilled by themMP5-SD781 ms781 ms17.9°
4 1:14 scolophoshit by themSSG 08453 ms–4.0°
4 1:14 scolophoshit themDesert Eagle516 ms–2.5°
5 bomb 0:15 scolophoskilled themAWP328 ms328 ms0.7°
5 bomb 0:04 БумеRhit by themFAMAS281 ms–1.1°
5 bomb 0:03 БумеRkilled themDesert Eagle312 ms312 ms8.1°
5 round over Playerkilled by themGlock-18797 ms1000 ms3.6°
6 1:01 The_demon_bloodshedkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 Playerkilled themDesert Eagle359 ms359 ms2.0°
7 1:38 The_demon_bloodshedkilled themDesert Eagle531 ms875 ms27.5°
7 1:37 The_demon_bloodshedhit by themMP7688 ms–5.2°
7 0:55 Ochen_Zloyhit themDesert Eagle766 ms–0.7°
7 0:51 Ochen_Zloykilled themDesert Eagle297 ms297 ms0.4°
8 bomb 0:33 Ochen_Zloykilled by themMAC-10469 ms1625 ms4.2°
8 bomb 0:32 The_demon_bloodshedhit themDesert Eagle266 ms–1.2°
8 bomb 0:32 The_demon_bloodshedhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 scolophoskilled by themAK-47922 ms1016 ms12.7°
10 1:40 Playerkilled themDesert Eagle688 ms1812 ms0.4°
10 bomb 0:37 scolophoskilled by themAK-47938 ms938 ms27.0°
11 1:43 БумеRhit by themM4A4266 ms–1.7°
11 1:43 БумеRkilled themDesert Eagle516 ms516 ms5.3°
11 0:43 scolophoshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:40 БумеRkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:42 Ochen_Zloyhit themGlock-18609 ms–4.4°
13 1:38 Ochen_Zloyhit by themP2000562 ms–10.0°
13 1:38 Ochen_Zloykilled themGlock-18766 ms766 ms1.4°
13 1:27 The_demon_bloodshedkilled themGlock-18297 ms297 ms2.4°
13 1:02 БумеRkilled themGlock-18312 ms312 ms2.4°
13 1:01 Playerkilled by themP20001281 ms2406 ms14.5°
14 bomb 0:28 Playerkilled by themMP9656 ms1219 ms52.1°
15 bomb 0:34 The_demon_bloodshedkilled themDesert Eagle391 ms1688 ms5.2°
15 bomb 0:28 scolophoskilled by themM4A1-S266 ms562 ms4.9°
16 1:24 The_demon_bloodshedkilled by themM4A1-S250 ms547 ms3.8°
17 1:45 scolophoshit by themAK-47375 ms–15.6°
17 1:44 scolophoskilled themDesert Eagle922 ms1266 ms23.6°
17 0:36 Playerkilled by themMP5-SD391 ms391 ms18.5°
18 1:21 Ochen_Zloyhit themDesert Eagle328 ms–0.9°
18 1:21 Ochen_Zloykilled by themAK-47906 ms1109 ms4.8°
19 1:27 scolophoskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:41 БумеRhit by themM4A4281 ms–1.0°
20 bomb 0:24 scolophoshit themDesert Eagle719 ms–2.3°
20 bomb 0:23 scolophoskilled by themAWP1453 ms1453 ms49.8°
21 1:27 scolophoshit by themAK-47453 ms–1.4°
21 1:24 Playerkilled themDesert Eagle672 ms672 ms13.4°
21 1:20 scolophoskilled themDesert Eagle406 ms406 ms4.1°
21 1:16 БумеRkilled by themM4A1-S156 ms359 ms1.2°

Shots

You fired 7 of your 36 first shots too soon: 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 46% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 PlayerUSP-S780aim far off: your crosshair was about 3.5 player widths (119 units) off their body - get on target first0/11% / 41%
1 1:30 PlayerUSP-S995fine - pros would have fired it too0/240% / 46%
1 1:22 scolophosUSP-S642fine - pros would have fired it too0/329% / 43%
1 1:19 Ochen_ZloyUSP-S724aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 54%
1 1:18 Ochen_ZloyUSP-S734fine - pros would have fired it too0/132% / 54%
1 1:15 scolophosUSP-S507aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)5% / 42%
2 1:39 БумеRDesert Eagle583fine - pros would have fired it too0/3cut short (a death, a reload)33% / 50%
3 1:10 БумеRDesert Eagle611fine - pros would have fired it too1/1killed them72% / 72%
3 0:58 PlayerDesert Eagle649fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
3 0:57 PlayerDesert Eagle628fine - pros would have fired it too0/122% / 41%
3 0:56 PlayerDesert Eagle608fine - pros would have fired it too0/137% / 50%
4 1:14 scolophosDesert Eagle1382fine - pros would have fired it too2/276% / 76%
5 bomb 0:15 scolophosAWP1502fine - pros would have fired it too1/1killed them66% / 79%
5 bomb 0:03 БумеRDesert Eagle472fine - pros would have fired it too1/1killed them75% / 75%
5 round over PlayerDesert Eagle255fine - pros would have fired it too0/2cut short (a death, a reload)71% / 71%
7 1:39 PlayerDesert Eagle134fine - pros would have fired it too1/1killed them66% / 66%
7 1:38 The_demon_bloodshedDesert Eagle143fine - pros would have fired it too2/2killed them65% / 65%
7 0:55 Ochen_ZloyDesert Eagle1572fine - pros would have fired it too1/233% / 43%
7 0:51 Ochen_ZloyDesert Eagle1570fine - pros would have fired it too1/1killed them40% / 40%
8 bomb 0:32 The_demon_bloodshedDesert Eagle789fine - pros would have fired it too1/171% / 71%
9 1:14 scolophosDesert Eagle452aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2cut short (a death, a reload)10% / 41%
10 1:41 PlayerDesert Eagle177aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/5killed them38% / 73%
11 1:43 БумеRDesert Eagle635fine - pros would have fired it too1/1killed them48% / 48%
13 1:42 Ochen_ZloyGlock-18427fine - pros would have fired it too1/843% / 55%
13 1:38 Ochen_ZloyGlock-18468aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/5killed them12% / 54%
13 1:27 The_demon_bloodshedGlock-18420fine - pros would have fired it too1/2killed them46% / 55%
13 1:02 БумеRGlock-18542fine - pros would have fired it too1/2killed them53% / 53%
13 1:01 PlayerGlock-18519fine - pros would have fired it too0/3cut short (a death, a reload)31% / 53%
15 bomb 0:34 The_demon_bloodshedDesert Eagle333fine - pros would have fired it too3/4killed them80% / 80%
17 1:44 scolophosDesert Eagle409fine - pros would have fired it too2/3killed them33% / 48%
18 1:21 Ochen_ZloyDesert Eagle665fine - pros would have fired it too2/2cut short (a death, a reload)84% / 84%
20 1:05 Ochen_ZloyDesert Eagle1471aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/119% / 51%
20 bomb 0:24 scolophosDesert Eagle1327fine - pros would have fired it too2/2cut short (a death, a reload)69% / 69%
21 1:27 scolophosDesert Eagle878fine - pros would have fired it too0/120% / 37%
21 1:24 PlayerDesert Eagle397fine - pros would have fired it too1/1killed them77% / 77%
21 1:20 scolophosDesert Eagle377fine - pros would have fired it too1/1killed them59% / 59%

Positioning

In none of your 39 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 13 of your 30 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.