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Dust II, won 13-8 · Sat 10 Oct, 21:41

БумеRLegendary Eagle

The match

Aim

359 msTTD812 msTTK2.0°Crosshair↓33%1st bullet42%Spray15%Head53%Counter-strafe

Scoreboard

78ADR71%KAST

Positioning

Shots

17/30Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3845%
MAC-101947%
Five-SeveN1839%
AK-471443%
Galil AR786%
MP9540%
AWP540%
Glock-18333%
FAMAS250%
USP-S20%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/999 1:06 2 kills (Galil ×2), all headshots, in 5.3 s T3.7
24/9918 1:41 2 kills (AWP ×2), in 12.6 s CT2.4
44/993 1:16 1 kill (AK-47), 1 headshot T0.9
48/992 1:38 1 kill (MAC-10) T0.8
49/9917 1:27 1 kill (M4A1-S), 1 headshot CT0.6
66/9912 1:40 1 kill (AK-47) T0.0
79/9910 1:42 1 kill (M4A1-S), 1 headshot T-0.6
82/996 1:06 1 kill (AK-47) T-0.6
86/9920 1:40 1 kill (M4A1-S), 1 headshot CT-1.1
94/9919 1:10 1 kill (Five-SeveN), 1 headshot CT-1.8
95/9921 1:16 1 kill (M4A1-S), 1 headshot CT-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:36 wastedno enemy blinded for long; blinded themselves 4.5 s on the move through Upper Tunnel - safe
5 1:33 wastedbarely blinded forsaHAHA 0.9 s (0.1 s white)

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 9 of your 20 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:41 SobelTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
20 1:41 AgnosticTunnel Stairscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeThe_demon_bloodshed was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
4 1:51 tradeThe_demon_bloodshed was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
7 1:51 peek togetherpeeked the same enemy as scolophos, 359 ms after them - late - your team-mate went first, as bait
13 1:17 tradescolophos was killed 731 units away: not traded within 5 s (pros: 625 ms)
14 1:28 tradeOchen_Zloy was killed 956 units away: you traded in 1,062 ms (pros: 2,031 ms)
16 1:45 tradescolophos was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
17 1:44 tradescolophos was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
18 1:47 holdheld with The_demon_bloodshed, 72 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before The_demon_bloodshed)
18 1:43 tradeThe_demon_bloodshed was killed 519 units away: you traded in 2,438 ms (pros: 2,031 ms)
18 1:29 holdheld with scolophos, 370 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before scolophos)
19 1:28 holdheld with The_demon_bloodshed, 468 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after The_demon_bloodshed)
19 1:16 tradescolophos was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
19 1:10 tradePlayer was killed 400 units away: not traded within 5 s (pros: 625 ms)
21 1:21 line of firestood in Ochen_Zloy's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 1:20 tradescolophos was killed 1244 units away: you traded in 3,781 ms (pros: 2,609 ms)
21 1:17 peek togetherpeeked the same enemy as Ochen_Zloy, 922 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:20 Cervical Costahit themGlock-181094 ms–9.5°
1 bomb 0:17 Cervical Costahit by themDual Berettas266 ms–0.8°
1 bomb 0:12 Cervical Costahit by themDual Berettas250 ms–1.3°
1 bomb 0:09 Cervical Costahit by themDual Berettas312 ms–1.8°
2 1:39 Sobelkilled themMAC-10203 ms1109 ms1.2°
2 1:27 Cervical Costakilled by themDual Berettas297 ms859 ms8.4°
2 1:27 Cervical Costahit themMAC-10594 ms–12.6°
3 1:16 SkoLsSkilled themAK-47203 ms297 ms4.6°
3 1:10 Sobelhit themAK-47469 ms–6.0°
3 1:10 Sobelkilled by themDesert Eagle625 ms625 ms3.9°
4 1:43 forsaHAHAhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 forsaHAHAkilled by themAK-47734 ms922 ms0.9°
5 bomb 0:04 Sobelhit themFAMAS281 ms–1.1°
5 bomb 0:03 Sobelkilled by themDesert Eagle312 ms312 ms8.1°
6 1:06 Cervical Costakilled themAK-47516 ms812 ms12.3°
6 1:05 Agnostickilled by themDesert Eagle297 ms297 ms2.1°
7 1:50 Cervical Costakilled by themAWP422 ms422 ms0.9°
9 1:06 forsaHAHAkilled themGalil AR609 ms969 ms10.6°
9 1:01 Cervical Costakilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:47 Cervical Costahit themM4A4438 ms–1.4°
10 1:47 forsaHAHAhit themM4A4156 ms–2.6°
10 1:43 SkoLsShit by themP2000406 ms–18.2°
10 1:42 SkoLsSkilled themM4A1-S1016 ms1109 ms13.9°
10 1:34 Agnostichit themM4A4484 ms–1.9°
11 1:43 Sobelhit themM4A4266 ms–1.7°
11 1:43 Sobelkilled by themDesert Eagle516 ms516 ms5.3°
12 1:40 Sobelkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:02 Sobelkilled by themGlock-18312 ms312 ms2.4°
14 1:22 Agnostichit by themAK-47375 ms–1.7°
14 bomb 0:37 Agnostickilled by themAK-47375 ms688 ms1.7°
15 1:47 Agnostichit themMP9281 ms–2.0°
15 1:47 Agnostickilled by themAK-47312 ms609 ms3.0°
17 1:27 Cervical Costakilled themM4A1-S219 ms312 ms0.9°
17 1:20 Agnostickilled by themAK-47359 ms359 ms18.2°
18 1:46 Agnostichit by themAK-47500 ms–1.4°
18 1:41 Agnostickilled themAWP297 ms297 ms3.1°
18 1:28 SkoLsSkilled themAWP359 ms359 ms1.6°
19 1:11 Cervical Costakilled themFive-SeveN938 ms1891 ms48.4°
19 1:08 SkoLsShit themFive-SeveN328 ms–1.6°
19 1:07 forsaHAHAkilled by themAK-47625 ms734 ms3.6°
19 1:07 forsaHAHAhit themFive-SeveN688 ms–1.3°
20 1:41 Sobelhit themM4A4281 ms–1.0°
20 1:40 forsaHAHAkilled themM4A1-S656 ms969 ms6.0°
20 1:39 Agnostickilled by themAK-471047 ms1047 ms50.8°
21 1:16 Sobelkilled themM4A1-S156 ms359 ms1.2°
21 1:16 SkoLsSkilled by themAK-47469 ms469 ms0.5°

Shots

You fired 17 of your 30 first shots too soon: 12 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 AgnosticGlock-181700fired while moving (133 u/s), too fast to be accurate - stop first0/236% / 40%
1 bomb 0:20 Cervical CostaGlock-181830fired while moving (148 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
2 1:39 SobelMAC-10585fine - pros would have fired it too8/18killed them64% / 64%
2 1:27 Cervical CostaMAC-10165fired while moving (213 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)31% / 52%
3 1:16 SkoLsSAK-47286fine - pros would have fired it too2/5killed them50% / 50%
3 1:10 SobelAK-47640fine - pros would have fired it too1/4cut short (a death, a reload)35% / 55%
5 bomb 0:04 SobelFAMAS489fired while moving (219 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)27% / 54%
6 1:07 Cervical CostaAK-47323fired while moving (112 u/s), too fast to be accurate - stop first3/8killed them20% / 52%
9 1:06 forsaHAHAGalil AR1102fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 46%
9 1:06 forsaHAHAGalil AR1106fine - pros would have fired it too1/3killed them68% / 68%
10 1:47 SkoLsSM4A1-S868fired while moving (77 u/s), too fast to be accurate - stop first3/1019% / 60%
10 1:42 SkoLsSM4A1-S215fine - pros would have fired it too2/9killed them53% / 53%
10 1:34 AgnosticM4A1-S1204aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/514% / 57%
11 1:43 SobelM4A1-S636fired while moving (79 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)63% / 75%
12 1:37 AgnosticAK-471045fired while moving (107 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 45%
13 1:04 forsaHAHAUSP-S583fine - pros would have fired it too0/129% / 39%
14 1:25 AgnosticFive-SeveN749aim far off: your crosshair was about 7 player widths (217 units) off their body - get on target first0/11% / 42%
14 1:22 AgnosticFive-SeveN670fired while moving (123 u/s), too fast to be accurate - stop first0/221% / 46%
14 bomb 0:37 AgnosticFive-SeveN424fine - pros would have fired it too0/1cut short (a death, a reload)23% / 39%
15 1:47 AgnosticMP9711fired while moving (240 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)31% / 47%
17 1:27 Cervical CostaM4A1-S686fired while moving (126 u/s), too fast to be accurate - stop first2/7killed them14% / 47%
18 1:47 AgnosticAWP863aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/138% / 73%
18 1:41 AgnosticAWP1148fine - pros would have fired it too1/1killed them87% / 87%
18 1:28 SkoLsSAWP1512fine - pros would have fired it too1/1killed them80% / 80%
19 1:27 AgnosticAWP1786aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/113% / 73%
19 1:11 Cervical CostaFive-SeveN414fired while moving (177 u/s), too fast to be accurate - stop first5/10killed them50% / 54%
19 1:07 forsaHAHAFive-SeveN938fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 51%
19 1:07 forsaHAHAFive-SeveN938aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/2cut short (a death, a reload)7% / 44%
20 1:41 SobelM4A1-S721fine - pros would have fired it too5/16cut short (a death, a reload)57% / 57%
21 1:16 SobelM4A1-S709fine - pros would have fired it too3/4killed them47% / 47%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.