Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 45% |
| MAC-10 | 19 | 47% |
| Five-SeveN | 18 | 39% |
| AK-47 | 14 | 43% |
| Galil AR | 7 | 86% |
| MP9 | 5 | 40% |
| AWP | 5 | 40% |
| Glock-18 | 3 | 33% |
| FAMAS | 2 | 50% |
| USP-S | 2 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/99 | 9 1:06 | 2 kills (Galil ×2), all headshots, in 5.3 s T | 3.7 |
| 24/99 | 18 1:41 | 2 kills (AWP ×2), in 12.6 s CT | 2.4 |
| 44/99 | 3 1:16 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 48/99 | 2 1:38 | 1 kill (MAC-10) T | 0.8 |
| 49/99 | 17 1:27 | 1 kill (M4A1-S), 1 headshot CT | 0.6 |
| 66/99 | 12 1:40 | 1 kill (AK-47) T | 0.0 |
| 79/99 | 10 1:42 | 1 kill (M4A1-S), 1 headshot T | -0.6 |
| 82/99 | 6 1:06 | 1 kill (AK-47) T | -0.6 |
| 86/99 | 20 1:40 | 1 kill (M4A1-S), 1 headshot CT | -1.1 |
| 94/99 | 19 1:10 | 1 kill (Five-SeveN), 1 headshot CT | -1.8 |
| 95/99 | 21 1:16 | 1 kill (M4A1-S), 1 headshot CT | -2.0 |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:36 | wasted | no enemy blinded for long; blinded themselves 4.5 s on the move through Upper Tunnel - safe |
| 5 1:33 | wasted | barely blinded forsaHAHA 0.9 s (0.1 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:41 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 20 1:41 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | The_demon_bloodshed was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:51 | trade | The_demon_bloodshed was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:51 | peek together | peeked the same enemy as scolophos, 359 ms after them - late - your team-mate went first, as bait |
| 13 1:17 | trade | scolophos was killed 731 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:28 | trade | Ochen_Zloy was killed 956 units away: you traded in 1,062 ms (pros: 2,031 ms) |
| 16 1:45 | trade | scolophos was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:44 | trade | scolophos was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:47 | hold | held with The_demon_bloodshed, 72 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before The_demon_bloodshed) |
| 18 1:43 | trade | The_demon_bloodshed was killed 519 units away: you traded in 2,438 ms (pros: 2,031 ms) |
| 18 1:29 | hold | held with scolophos, 370 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before scolophos) |
| 19 1:28 | hold | held with The_demon_bloodshed, 468 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after The_demon_bloodshed) |
| 19 1:16 | trade | scolophos was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:10 | trade | Player was killed 400 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:21 | line of fire | stood in Ochen_Zloy's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 1:20 | trade | scolophos was killed 1244 units away: you traded in 3,781 ms (pros: 2,609 ms) |
| 21 1:17 | peek together | peeked the same enemy as Ochen_Zloy, 922 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:20 | hit them | Glock-18 | 1094 ms | – | 9.5° | ||
| 1 bomb 0:17 | hit by them | Dual Berettas | 266 ms | – | 0.8° | ||
| 1 bomb 0:12 | hit by them | Dual Berettas | 250 ms | – | 1.3° | ||
| 1 bomb 0:09 | hit by them | Dual Berettas | 312 ms | – | 1.8° | ||
| 2 1:39 | killed them | MAC-10 | 203 ms | 1109 ms | 1.2° | ||
| 2 1:27 | killed by them | Dual Berettas | 297 ms | 859 ms | 8.4° | ||
| 2 1:27 | hit them | MAC-10 | 594 ms | – | 12.6° | ||
| 3 1:16 | killed them | AK-47 | 203 ms | 297 ms | 4.6° | ||
| 3 1:10 | hit them | AK-47 | 469 ms | – | 6.0° | ||
| 3 1:10 | killed by them | Desert Eagle | 625 ms | 625 ms | 3.9° | ||
| 4 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed by them | AK-47 | 734 ms | 922 ms | 0.9° | ||
| 5 bomb 0:04 | hit them | FAMAS | 281 ms | – | 1.1° | ||
| 5 bomb 0:03 | killed by them | Desert Eagle | 312 ms | 312 ms | 8.1° | ||
| 6 1:06 | killed them | AK-47 | 516 ms | 812 ms | 12.3° | ||
| 6 1:05 | killed by them | Desert Eagle | 297 ms | 297 ms | 2.1° | ||
| 7 1:50 | killed by them | AWP | 422 ms | 422 ms | 0.9° | ||
| 9 1:06 | killed them | Galil AR | 609 ms | 969 ms | 10.6° | ||
| 9 1:01 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:47 | hit them | M4A4 | 438 ms | – | 1.4° | ||
| 10 1:47 | hit them | M4A4 | 156 ms | – | 2.6° | ||
| 10 1:43 | hit by them | P2000 | 406 ms | – | 18.2° | ||
| 10 1:42 | killed them | M4A1-S | 1016 ms | 1109 ms | 13.9° | ||
| 10 1:34 | hit them | M4A4 | 484 ms | – | 1.9° | ||
| 11 1:43 | hit them | M4A4 | 266 ms | – | 1.7° | ||
| 11 1:43 | killed by them | Desert Eagle | 516 ms | 516 ms | 5.3° | ||
| 12 1:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:02 | killed by them | Glock-18 | 312 ms | 312 ms | 2.4° | ||
| 14 1:22 | hit by them | AK-47 | 375 ms | – | 1.7° | ||
| 14 bomb 0:37 | killed by them | AK-47 | 375 ms | 688 ms | 1.7° | ||
| 15 1:47 | hit them | MP9 | 281 ms | – | 2.0° | ||
| 15 1:47 | killed by them | AK-47 | 312 ms | 609 ms | 3.0° | ||
| 17 1:27 | killed them | M4A1-S | 219 ms | 312 ms | 0.9° | ||
| 17 1:20 | killed by them | AK-47 | 359 ms | 359 ms | 18.2° | ||
| 18 1:46 | hit by them | AK-47 | 500 ms | – | 1.4° | ||
| 18 1:41 | killed them | AWP | 297 ms | 297 ms | 3.1° | ||
| 18 1:28 | killed them | AWP | 359 ms | 359 ms | 1.6° | ||
| 19 1:11 | killed them | Five-SeveN | 938 ms | 1891 ms | 48.4° | ||
| 19 1:08 | hit them | Five-SeveN | 328 ms | – | 1.6° | ||
| 19 1:07 | killed by them | AK-47 | 625 ms | 734 ms | 3.6° | ||
| 19 1:07 | hit them | Five-SeveN | 688 ms | – | 1.3° | ||
| 20 1:41 | hit them | M4A4 | 281 ms | – | 1.0° | ||
| 20 1:40 | killed them | M4A1-S | 656 ms | 969 ms | 6.0° | ||
| 20 1:39 | killed by them | AK-47 | 1047 ms | 1047 ms | 50.8° | ||
| 21 1:16 | killed them | M4A1-S | 156 ms | 359 ms | 1.2° | ||
| 21 1:16 | killed by them | AK-47 | 469 ms | 469 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1700 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/2 | 36% / 40% | ||
| 1 bomb 0:20 | Glock-18 | 1830 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 2 1:39 | MAC-10 | 585 | fine - pros would have fired it too | 8/18 | killed them | 64% / 64% | |
| 2 1:27 | MAC-10 | 165 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 31% / 52% | |
| 3 1:16 | AK-47 | 286 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 3 1:10 | AK-47 | 640 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 35% / 55% | |
| 5 bomb 0:04 | FAMAS | 489 | fired while moving (219 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 27% / 54% | |
| 6 1:07 | AK-47 | 323 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/8 | killed them | 20% / 52% | |
| 9 1:06 | Galil AR | 1102 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 46% | |
| 9 1:06 | Galil AR | 1106 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 10 1:47 | M4A1-S | 868 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/10 | 19% / 60% | ||
| 10 1:42 | M4A1-S | 215 | fine - pros would have fired it too | 2/9 | killed them | 53% / 53% | |
| 10 1:34 | M4A1-S | 1204 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | 14% / 57% | ||
| 11 1:43 | M4A1-S | 636 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 63% / 75% | |
| 12 1:37 | AK-47 | 1045 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 45% | |
| 13 1:04 | USP-S | 583 | fine - pros would have fired it too | 0/1 | 29% / 39% | ||
| 14 1:25 | Five-SeveN | 749 | aim far off: your crosshair was about 7 player widths (217 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 14 1:22 | Five-SeveN | 670 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/2 | 21% / 46% | ||
| 14 bomb 0:37 | Five-SeveN | 424 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 39% | |
| 15 1:47 | MP9 | 711 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 31% / 47% | |
| 17 1:27 | M4A1-S | 686 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/7 | killed them | 14% / 47% | |
| 18 1:47 | AWP | 863 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 38% / 73% | ||
| 18 1:41 | AWP | 1148 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 18 1:28 | AWP | 1512 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 19 1:27 | AWP | 1786 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 13% / 73% | ||
| 19 1:11 | Five-SeveN | 414 | fired while moving (177 u/s), too fast to be accurate - stop first | 5/10 | killed them | 50% / 54% | |
| 19 1:07 | Five-SeveN | 938 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 51% | |
| 19 1:07 | Five-SeveN | 938 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 7% / 44% | |
| 20 1:41 | M4A1-S | 721 | fine - pros would have fired it too | 5/16 | cut short (a death, a reload) | 57% / 57% | |
| 21 1:16 | M4A1-S | 709 | fine - pros would have fired it too | 3/4 | killed them | 47% / 47% |
Throws
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
