Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 137 | 32% |
| Glock-18 | 24 | 29% |
| M4A1-S | 23 | 35% |
| USP-S | 6 | 17% |
| Desert Eagle | 4 | 50% |
| SSG 08 | 4 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/99 | 5 1:28 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, all headshots, in 45.5 s T | 7.5 |
| 3/99 | 21 1:45 | 3 kills (AK-47 ×3), all headshots, in 6.2 s CT | 7.4 |
| 5/99 | 10 1:40 | 4 kills (AK-47 ×4), 3 headshots, in 29.7 s T | 5.8 |
| 8/99 | 20 0:55 | 3 kills (AWP ×3), 2 headshots, in 33.2 s CT | 4.6 |
| 13/99 | 2 1:19 | 3 kills (AK-47 ×3), 1 headshot, in 6.6 s T | 3.6 |
| 16/99 | 8 1:23 | 2 kills (AK-47 ×2), all headshots, in 6.7 s T | 2.9 |
| 17/99 | 9 1:23 | 3 kills (AK-47 ×3), 2 headshots, in 26.1 s T | 2.6 |
| 18/99 | 11 0:57 | 2 kills (AK-47 ×2), 1 headshot, in 7.7 s T | 2.6 |
| 25/99 | 19 1:27 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 4.6 s CT | 2.4 |
| 31/99 | 12 1:31 | 1 kill (AK-47), a wallbang T | 2.1 |
| 36/99 | 15 1:44 | 3 kills (M4A1-S ×3), in 48.6 s CT | 1.5 |
| 43/99 | 3 1:47 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 47/99 | 1 1:17 | 2 kills (Glock ×2), 1 headshot, in 1.8 s T | 0.8 |
| 76/99 | 18 1:27 | 1 kill (AK-47) CT | -0.5 |
| 99/99 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:18 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · saw each other |
| 15 bomb 0:32 | 1v4 after the plant CT · 99 HP · Short Stairs | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:07 | wasted | barely blinded forsaHAHA 1.0 s (0.1 s white) |
| 9 1:03 | wasted | no enemy blinded for long |
| 10 1:47 | good | blinded Cervical Costa 3.5 s (0.9 s white) |
| 11 0:24 | wasted | barely blinded SkoLsS 0.9 s (0.1 s white) |
| 12 1:40 | good | blinded forsaHAHA 4.0 s (1.2 s white) |
| 19 1:44 | wasted | no enemy blinded for long |
Throws
22 grenades: 21 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:39 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1494 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:25 | Extended A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 7 1:10 | Top Mid | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 8 bomb 0:37 | B Doors | cover not used: 64 units away, they'd have seen only your head | died | ||
| 21 1:28 | Top Mid | cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | The_demon_bloodshed was killed 407 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:22 | hold | held with Ochen_Zloy, 117 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Ochen_Zloy) |
| 2 1:26 | trade | БумеR was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:25 | line of fire | stood in Player's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:14 | in their way | stood between Ochen_Zloy and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 4 1:51 | trade | The_demon_bloodshed was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | trade | Player was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | trade | БумеR was killed 109 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:51 | trade | Player was killed 100 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:32 | trade | Ochen_Zloy was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:32 | in their way | stood between Player and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:32 | line of fire | stood in Player's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:46 | trade | The_demon_bloodshed was killed 129 units away: not traded within 5 s (pros: 625 ms) |
| 15 bomb 0:34 | trade | Player was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:33 | trade | The_demon_bloodshed was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:32 | trade | Ochen_Zloy was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:29 | hold | held with БумеR, 370 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after БумеR) |
| 21 1:24 | trade | Player was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit them | Glock-18 | 562 ms | – | 1.8° | ||
| 1 1:23 | hit them | Glock-18 | 1672 ms | – | 5.2° | ||
| 1 1:21 | hit them | Glock-18 | 703 ms | – | 14.4° | ||
| 1 1:21 | hit by them | P2000 | 422 ms | – | 0.4° | ||
| 1 1:17 | killed them | Glock-18 | 828 ms | 828 ms | 37.9° | ||
| 1 1:15 | killed them | Glock-18 | 422 ms | 625 ms | 5.5° | ||
| 1 1:12 | killed by them | USP-S | 172 ms | 172 ms | 3.3° | ||
| 2 1:19 | killed them | AK-47 | 312 ms | 422 ms | 8.5° | ||
| 2 1:14 | killed them | AK-47 | 688 ms | 688 ms | 37.1° | ||
| 2 1:13 | hit by them | P250 | 250 ms | – | 4.7° | ||
| 2 1:13 | killed them | AK-47 | 547 ms | 844 ms | 32.9° | ||
| 3 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:48 | killed them | AK-47 | 141 ms | 344 ms | 0.1° | ||
| 3 1:41 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | hit them | Desert Eagle | 250 ms | – | 0.5° | ||
| 4 1:14 | hit them | SSG 08 | 453 ms | – | 4.0° | ||
| 4 1:14 | hit by them | Desert Eagle | 516 ms | – | 2.5° | ||
| 4 1:11 | killed by them | M4A4 | 406 ms | 406 ms | 2.9° | ||
| 5 1:28 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | killed them | AK-47 | 469 ms | 672 ms | 3.9° | ||
| 5 bomb 0:20 | hit by them | AK-47 | 312 ms | – | 4.0° | ||
| 5 bomb 0:20 | killed them | AK-47 | 422 ms | 422 ms | 4.9° | ||
| 5 bomb 0:15 | killed by them | AWP | 328 ms | 328 ms | 0.7° | ||
| 6 1:22 | killed by them | MP5-SD | 297 ms | 453 ms | 4.5° | ||
| 6 1:22 | hit them | AK-47 | 438 ms | – | 14.6° | ||
| 7 1:09 | hit by them | M4A4 | 500 ms | – | 1.9° | ||
| 7 0:56 | hit them | Desert Eagle | 312 ms | – | 3.8° | ||
| 7 0:56 | killed by them | AWP | 500 ms | 500 ms | 4.4° | ||
| 8 1:42 | hit by them | AK-47 | 531 ms | – | 0.3° | ||
| 8 1:40 | hit by them | AK-47 | 16 ms | – | 2.8° | ||
| 8 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:16 | killed them | AK-47 | 609 ms | 609 ms | 2.6° | ||
| 8 bomb 0:37 | killed by them | AK-47 | 422 ms | 422 ms | 2.4° | ||
| 9 1:23 | killed them | AK-47 | 281 ms | 281 ms | 4.2° | ||
| 9 1:13 | killed them | AK-47 | 922 ms | 1016 ms | 12.7° | ||
| 9 0:57 | killed them | AK-47 | 438 ms | 438 ms | 2.8° | ||
| 10 1:40 | killed them | AK-47 | 156 ms | 250 ms | 3.2° | ||
| 10 1:38 | killed them | AK-47 | 312 ms | 312 ms | 0.7° | ||
| 10 bomb 0:37 | killed them | AK-47 | 938 ms | 938 ms | 27.0° | ||
| 10 bomb 0:31 | hit by them | MP7 | 109 ms | – | 2.2° | ||
| 10 bomb 0:31 | killed them | AK-47 | 531 ms | 734 ms | 22.1° | ||
| 11 0:58 | killed them | AK-47 | 359 ms | 953 ms | 1.3° | ||
| 11 0:56 | hit by them | M4A4 | 94 ms | – | 2.3° | ||
| 11 0:50 | hit by them | M4A4 | 375 ms | – | 2.1° | ||
| 11 0:50 | killed them | AK-47 | 625 ms | 922 ms | 11.9° | ||
| 11 0:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:39 | killed by them | MP9 | 656 ms | 656 ms | 3.1° | ||
| 12 1:32 | killed them | AK-47 | 172 ms | 531 ms | 1.0° | ||
| 12 1:23 | killed by them | M4A4 | 344 ms | 438 ms | 5.9° | ||
| 13 1:19 | killed them | USP-S | 578 ms | 578 ms | 9.9° | ||
| 13 1:18 | killed by them | Glock-18 | 734 ms | 1188 ms | 10.1° | ||
| 14 1:43 | killed by them | SSG 08 | 609 ms | 609 ms | 0.4° | ||
| 15 1:45 | killed them | M4A1-S | 1156 ms | 1562 ms | 7.6° | ||
| 15 bomb 0:28 | killed them | M4A1-S | 266 ms | 562 ms | 4.9° | ||
| 15 bomb 0:13 | killed them | M4A1-S | 531 ms | 844 ms | 0.6° | ||
| 16 1:45 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:45 | hit them | AK-47 | 375 ms | – | 15.6° | ||
| 17 1:44 | killed by them | Desert Eagle | 922 ms | 1266 ms | 23.6° | ||
| 18 1:28 | hit by them | AK-47 | 375 ms | – | 0.3° | ||
| 18 1:27 | killed them | AK-47 | 859 ms | 1312 ms | 0.4° | ||
| 19 1:27 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:24 | hit by them | MAC-10 | 438 ms | – | 29.6° | ||
| 19 1:22 | killed them | AK-47 | 1938 ms | 1938 ms | 1.9° | ||
| 19 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | killed by them | MAC-10 | 2172 ms | 2172 ms | 6.7° | ||
| 20 0:55 | killed them | AWP | 438 ms | 438 ms | 0.3° | ||
| 20 bomb 0:25 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:24 | hit by them | Desert Eagle | 719 ms | – | 2.3° | ||
| 20 bomb 0:23 | killed them | AWP | 1453 ms | 1453 ms | 49.8° | ||
| 21 1:45 | killed them | AK-47 | 641 ms | 641 ms | 29.3° | ||
| 21 1:42 | killed them | AK-47 | 234 ms | 234 ms | 0.6° | ||
| 21 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | hit them | AK-47 | 453 ms | – | 1.4° | ||
| 21 1:20 | killed by them | Desert Eagle | 406 ms | 406 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 558 | fine - pros would have fired it too | 1/4 | 51% / 51% | ||
| 1 1:21 | Glock-18 | 639 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 56% / 56% | |
| 1 1:18 | Glock-18 | 605 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | 14% / 45% | ||
| 1 1:17 | Glock-18 | 408 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/3 | killed them | 3% / 40% | |
| 1 1:16 | Glock-18 | 484 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/5 | killed them | 14% / 41% | |
| 1 1:13 | Glock-18 | 498 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 42% | |
| 2 1:50 | AK-47 | 1450 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 53% | |
| 2 1:50 | AK-47 | 1400 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 57% | |
| 2 1:49 | AK-47 | 1353 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 19% / 60% | ||
| 2 1:19 | AK-47 | 284 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 2 1:14 | AK-47 | 516 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/8 | killed them | 2% / 47% | |
| 2 1:13 | AK-47 | 549 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/10 | killed them | 7% / 49% | |
| 3 1:48 | AK-47 | 2109 | fine - pros would have fired it too | 1/1 | 73% / 73% | ||
| 3 1:47 | AK-47 | 2109 | fine - pros would have fired it too | 1/1 | killed them | 27% / 48% | |
| 3 1:42 | AK-47 | 646 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 59% | |
| 4 1:47 | Desert Eagle | 1134 | fine - pros would have fired it too | 0/1 | 68% / 68% | ||
| 4 1:38 | Desert Eagle | 2059 | fine - pros would have fired it too | 1/1 | 47% / 47% | ||
| 5 1:18 | AK-47 | 1009 | fine - pros would have fired it too | 3/8 | killed them | 74% / 74% | |
| 5 bomb 0:20 | AK-47 | 936 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/6 | killed them | 10% / 46% | |
| 6 1:37 | AK-47 | 673 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/6 | 12% / 57% | ||
| 6 1:36 | AK-47 | 681 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 47% | |
| 6 1:22 | AK-47 | 239 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 1% / 64% | |
| 7 0:56 | Desert Eagle | 692 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 45% / 45% | |
| 8 1:23 | AK-47 | 1060 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | killed them | 12% / 52% | |
| 8 1:16 | AK-47 | 1353 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 9 1:23 | AK-47 | 599 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/6 | killed them | 4% / 57% | |
| 9 1:14 | AK-47 | 454 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/10 | killed them | 7% / 53% | |
| 9 0:57 | AK-47 | 741 | fine - pros would have fired it too | 1/5 | killed them | 49% / 50% | |
| 10 1:38 | AK-47 | 993 | fine - pros would have fired it too | 1/6 | killed them | 57% / 57% | |
| 10 bomb 0:37 | AK-47 | 703 | fine - pros would have fired it too | 1/5 | killed them | 41% / 46% | |
| 10 bomb 0:31 | AK-47 | 321 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 3/9 | killed them | 10% / 51% | |
| 11 1:50 | AK-47 | 1522 | fine - pros would have fired it too | 0/2 | 23% / 45% | ||
| 11 1:50 | AK-47 | 1425 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 11 0:58 | AK-47 | 443 | fine - pros would have fired it too | 4/8 | killed them | 74% / 74% | |
| 11 0:50 | AK-47 | 701 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/9 | killed them | 15% / 51% | |
| 12 1:32 | AK-47 | 1967 | fine - pros would have fired it too | 1/2 | 49% / 49% | ||
| 12 1:24 | AK-47 | 240 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 10% / 47% | |
| 13 1:19 | USP-S | 376 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | killed them | 19% / 43% | |
| 13 1:18 | USP-S | 312 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 5% / 49% | |
| 14 1:43 | Desert Eagle | 1599 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 34% | |
| 15 1:45 | M4A1-S | 438 | fired while moving (62 u/s), too fast to be accurate - stop first | 2/18 | killed them | 17% / 50% | |
| 15 bomb 0:28 | M4A1-S | 327 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/8 | killed them | 34% / 50% | |
| 15 bomb 0:13 | M4A1-S | 620 | fired while moving (182 u/s), too fast to be accurate - stop first | 2/8 | killed them | 21% / 49% | |
| 15 bomb 0:10 | M4A1-S | 1071 | fine - pros would have fired it too | 0/5 | 53% / 53% | ||
| 17 1:45 | AK-47 | 416 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 41% / 56% | |
| 18 1:28 | AK-47 | 892 | aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first | 1/8 | 1% / 47% | ||
| 18 1:27 | AK-47 | 876 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/6 | killed them | 2% / 50% | |
| 19 1:24 | AK-47 | 352 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/18 | killed them | 2% / 55% | |
| 19 1:17 | AK-47 | 878 | aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first | 1/8 | 1% / 46% | ||
| 19 1:16 | AK-47 | 814 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 0% / 48% | |
| 21 1:45 | AK-47 | 640 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/6 | killed them | 26% / 63% | |
| 21 1:42 | AK-47 | 1293 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 21 1:27 | AK-47 | 877 | fine - pros would have fired it too | 3/7 | 68% / 68% | ||
| 21 1:20 | AK-47 | 389 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.