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Dust II, won 13-8 · Sat 10 Oct, 21:41

scolophos

The match

Aim

461 msTTD641 msTTK4.6°Crosshair↓34%1st bullet30%Spray34%Head55%Counter-strafe

Scoreboard

153ADR90%KAST

Positioning

Shots

30/54Rushed↓5/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4713732%
Glock-182429%
M4A1-S2335%
USP-S617%
Desert Eagle450%
SSG 08425%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/995 1:28 3 kills (AK-47 ×3), 1 through smoke, a wallbang, all headshots, in 45.5 s T7.5
3/9921 1:45 3 kills (AK-47 ×3), all headshots, in 6.2 s CT7.4
5/9910 1:40 4 kills (AK-47 ×4), 3 headshots, in 29.7 s T5.8
8/9920 0:55 3 kills (AWP ×3), 2 headshots, in 33.2 s CT4.6
13/992 1:19 3 kills (AK-47 ×3), 1 headshot, in 6.6 s T3.6
16/998 1:23 2 kills (AK-47 ×2), all headshots, in 6.7 s T2.9
17/999 1:23 3 kills (AK-47 ×3), 2 headshots, in 26.1 s T2.6
18/9911 0:57 2 kills (AK-47 ×2), 1 headshot, in 7.7 s T2.6
25/9919 1:27 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 4.6 s CT2.4
31/9912 1:31 1 kill (AK-47), a wallbang T2.1
36/9915 1:44 3 kills (M4A1-S ×3), in 48.6 s CT1.5
43/993 1:47 1 kill (AK-47), 1 headshot T0.9
47/991 1:17 2 kills (Glock ×2), 1 headshot, in 1.8 s T0.8
76/9918 1:27 1 kill (AK-47) CT-0.5
99/9913 1:19 1 kill (USP-S), 1 headshot CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:18 1v4 before the plant T · 100 HP · Bombsite Blost - died later, after 2 kills · saw each other
15 bomb 0:32 1v4 after the plant CT · 99 HP · Short Stairslost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:07 wastedbarely blinded forsaHAHA 1.0 s (0.1 s white)
9 1:03 wastedno enemy blinded for long
10 1:47 goodblinded Cervical Costa 3.5 s (0.9 s white)
11 0:24 wastedbarely blinded SkoLsS 0.9 s (0.1 s white)
12 1:40 goodblinded forsaHAHA 4.0 s (1.2 s white)
19 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 21 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:39 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1494 units away

Positioning

In 4 of your 53 duels you showed more of yourself than you needed to (4 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 21 of your 43 duels (49%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 29 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:25 forsaHAHAExtended Acover not used: 48 units away, they'd have seen only your headlived
7 1:10 forsaHAHATop Midcover not used: 48 units away, they'd have seen only your headlived
8 bomb 0:37 AgnosticB Doorscover not used: 64 units away, they'd have seen only your headdied
21 1:28 SobelTop Midcover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeThe_demon_bloodshed was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
1 1:22 holdheld with Ochen_Zloy, 117 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Ochen_Zloy)
2 1:26 tradeБумеR was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
2 1:25 line of firestood in Player's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:14 in their waystood between Ochen_Zloy and an enemy they could see, for 312 ms (pros: 125 ms at a time)
4 1:51 tradeThe_demon_bloodshed was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 tradePlayer was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 tradeБумеR was killed 109 units away: not traded within 5 s (pros: 625 ms)
9 1:51 tradePlayer was killed 100 units away: not traded within 5 s (pros: 969 ms)
9 1:32 tradeOchen_Zloy was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
12 1:32 in their waystood between Player and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:32 line of firestood in Player's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:46 tradeThe_demon_bloodshed was killed 129 units away: not traded within 5 s (pros: 625 ms)
15 bomb 0:34 tradePlayer was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:33 tradeThe_demon_bloodshed was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:32 tradeOchen_Zloy was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
18 1:29 holdheld with БумеR, 370 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after БумеR)
21 1:24 tradePlayer was killed 338 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Sobelhit themGlock-18562 ms–1.8°
1 1:23 forsaHAHAhit themGlock-181672 ms–5.2°
1 1:21 Sobelhit themGlock-18703 ms–14.4°
1 1:21 forsaHAHAhit by themP2000422 ms–0.4°
1 1:17 Agnostickilled themGlock-18828 ms828 ms37.9°
1 1:15 Sobelkilled themGlock-18422 ms625 ms5.5°
1 1:12 forsaHAHAkilled by themUSP-S172 ms172 ms3.3°
2 1:19 Cervical Costakilled themAK-47312 ms422 ms8.5°
2 1:14 Agnostickilled themAK-47688 ms688 ms37.1°
2 1:13 forsaHAHAhit by themP250250 ms–4.7°
2 1:13 forsaHAHAkilled themAK-47547 ms844 ms32.9°
3 1:49 Cervical Costahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:48 Cervical Costakilled themAK-47141 ms344 ms0.1°
3 1:41 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:41 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Cervical Costahit themDesert Eagle250 ms–0.5°
4 1:14 Sobelhit themSSG 08453 ms–4.0°
4 1:14 Sobelhit by themDesert Eagle516 ms–2.5°
4 1:11 Agnostickilled by themM4A4406 ms406 ms2.9°
5 1:28 Cervical Costakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 SkoLsSkilled themAK-47469 ms672 ms3.9°
5 bomb 0:20 forsaHAHAhit by themAK-47312 ms–4.0°
5 bomb 0:20 forsaHAHAkilled themAK-47422 ms422 ms4.9°
5 bomb 0:15 Sobelkilled by themAWP328 ms328 ms0.7°
6 1:22 Cervical Costakilled by themMP5-SD297 ms453 ms4.5°
6 1:22 Cervical Costahit themAK-47438 ms–14.6°
7 1:09 forsaHAHAhit by themM4A4500 ms–1.9°
7 0:56 Cervical Costahit themDesert Eagle312 ms–3.8°
7 0:56 Cervical Costakilled by themAWP500 ms500 ms4.4°
8 1:42 Agnostichit by themAK-47531 ms–0.3°
8 1:40 Agnostichit by themAK-4716 ms–2.8°
8 1:24 Cervical Costakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:16 forsaHAHAkilled themAK-47609 ms609 ms2.6°
8 bomb 0:37 Agnostickilled by themAK-47422 ms422 ms2.4°
9 1:23 Agnostickilled themAK-47281 ms281 ms4.2°
9 1:13 Sobelkilled themAK-47922 ms1016 ms12.7°
9 0:57 SkoLsSkilled themAK-47438 ms438 ms2.8°
10 1:40 forsaHAHAkilled themAK-47156 ms250 ms3.2°
10 1:38 Cervical Costakilled themAK-47312 ms312 ms0.7°
10 bomb 0:37 Sobelkilled themAK-47938 ms938 ms27.0°
10 bomb 0:31 Agnostichit by themMP7109 ms–2.2°
10 bomb 0:31 Agnostickilled themAK-47531 ms734 ms22.1°
11 0:58 forsaHAHAkilled themAK-47359 ms953 ms1.3°
11 0:56 Cervical Costahit by themM4A494 ms–2.3°
11 0:50 Cervical Costahit by themM4A4375 ms–2.1°
11 0:50 Cervical Costakilled themAK-47625 ms922 ms11.9°
11 0:43 Sobelhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:39 SkoLsSkilled by themMP9656 ms656 ms3.1°
12 1:32 SkoLsSkilled themAK-47172 ms531 ms1.0°
12 1:23 Agnostickilled by themM4A4344 ms438 ms5.9°
13 1:19 Cervical Costakilled themUSP-S578 ms578 ms9.9°
13 1:18 forsaHAHAkilled by themGlock-18734 ms1188 ms10.1°
14 1:43 Cervical Costakilled by themSSG 08609 ms609 ms0.4°
15 1:45 SkoLsSkilled themM4A1-S1156 ms1562 ms7.6°
15 bomb 0:28 Sobelkilled themM4A1-S266 ms562 ms4.9°
15 bomb 0:13 forsaHAHAkilled themM4A1-S531 ms844 ms0.6°
16 1:45 SkoLsShit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 SkoLsSkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:45 Sobelhit themAK-47375 ms–15.6°
17 1:44 Sobelkilled by themDesert Eagle922 ms1266 ms23.6°
18 1:28 forsaHAHAhit by themAK-47375 ms–0.3°
18 1:27 forsaHAHAkilled themAK-47859 ms1312 ms0.4°
19 1:27 Agnostichit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 Sobelkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:24 Agnostichit by themMAC-10438 ms–29.6°
19 1:22 Agnostickilled themAK-471938 ms1938 ms1.9°
19 1:18 forsaHAHAhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:17 forsaHAHAhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 SkoLsSkilled by themMAC-102172 ms2172 ms6.7°
20 0:55 SkoLsSkilled themAWP438 ms438 ms0.3°
20 bomb 0:25 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:24 Sobelhit by themDesert Eagle719 ms–2.3°
20 bomb 0:23 Sobelkilled themAWP1453 ms1453 ms49.8°
21 1:45 forsaHAHAkilled themAK-47641 ms641 ms29.3°
21 1:42 Cervical Costakilled themAK-47234 ms234 ms0.6°
21 1:39 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 Sobelhit themAK-47453 ms–1.4°
21 1:20 Sobelkilled by themDesert Eagle406 ms406 ms4.1°

Shots

You fired 30 of your 54 first shots too soon: 19 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 SobelGlock-18558fine - pros would have fired it too1/451% / 51%
1 1:21 SobelGlock-18639fine - pros would have fired it too1/4cut short (a death, a reload)56% / 56%
1 1:18 SobelGlock-18605fired while moving (240 u/s), too fast to be accurate - stop first0/414% / 45%
1 1:17 AgnosticGlock-18408aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/3killed them3% / 40%
1 1:16 SobelGlock-18484aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/5killed them14% / 41%
1 1:13 forsaHAHAGlock-18498fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 42%
2 1:50 SobelAK-471450fired while moving (109 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 53%
2 1:50 SobelAK-471400aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 57%
2 1:49 SobelAK-471353aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/119% / 60%
2 1:19 Cervical CostaAK-47284fine - pros would have fired it too2/6killed them62% / 62%
2 1:14 AgnosticAK-47516fired while moving (153 u/s), too fast to be accurate - stop first1/8killed them2% / 47%
2 1:13 forsaHAHAAK-47549fired while moving (79 u/s), too fast to be accurate - stop first3/10killed them7% / 49%
3 1:48 Cervical CostaAK-472109fine - pros would have fired it too1/173% / 73%
3 1:47 Cervical CostaAK-472109fine - pros would have fired it too1/1killed them27% / 48%
3 1:42 AgnosticAK-47646fired while moving (126 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 59%
4 1:47 SobelDesert Eagle1134fine - pros would have fired it too0/168% / 68%
4 1:38 Cervical CostaDesert Eagle2059fine - pros would have fired it too1/147% / 47%
5 1:18 SkoLsSAK-471009fine - pros would have fired it too3/8killed them74% / 74%
5 bomb 0:20 forsaHAHAAK-47936fired while moving (89 u/s), too fast to be accurate - stop first1/6killed them10% / 46%
6 1:37 AgnosticAK-47673fired while moving (76 u/s), too fast to be accurate - stop first0/612% / 57%
6 1:36 AgnosticAK-47681fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 47%
6 1:22 Cervical CostaAK-47239fired while moving (182 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)1% / 64%
7 0:56 Cervical CostaDesert Eagle692fine - pros would have fired it too1/1cut short (a death, a reload)45% / 45%
8 1:23 Cervical CostaAK-471060aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/5killed them12% / 52%
8 1:16 forsaHAHAAK-471353fine - pros would have fired it too1/1killed them72% / 72%
9 1:23 AgnosticAK-47599fired while moving (98 u/s), too fast to be accurate - stop first1/6killed them4% / 57%
9 1:14 SobelAK-47454fired while moving (100 u/s), too fast to be accurate - stop first2/10killed them7% / 53%
9 0:57 SkoLsSAK-47741fine - pros would have fired it too1/5killed them49% / 50%
10 1:38 Cervical CostaAK-47993fine - pros would have fired it too1/6killed them57% / 57%
10 bomb 0:37 SobelAK-47703fine - pros would have fired it too1/5killed them41% / 46%
10 bomb 0:31 AgnosticAK-47321too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target3/9killed them10% / 51%
11 1:50 SobelAK-471522fine - pros would have fired it too0/223% / 45%
11 1:50 SobelAK-471425fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
11 0:58 forsaHAHAAK-47443fine - pros would have fired it too4/8killed them74% / 74%
11 0:50 Cervical CostaAK-47701fired while moving (83 u/s), too fast to be accurate - stop first2/9killed them15% / 51%
12 1:32 SkoLsSAK-471967fine - pros would have fired it too1/249% / 49%
12 1:24 AgnosticAK-47240fired while moving (215 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)10% / 47%
13 1:19 Cervical CostaUSP-S376aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3killed them19% / 43%
13 1:18 forsaHAHAUSP-S312aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/4cut short (a death, a reload)5% / 49%
14 1:43 Cervical CostaDesert Eagle1599fine - pros would have fired it too0/1cut short (a death, a reload)34% / 34%
15 1:45 SkoLsSM4A1-S438fired while moving (62 u/s), too fast to be accurate - stop first2/18killed them17% / 50%
15 bomb 0:28 SobelM4A1-S327fired while moving (86 u/s), too fast to be accurate - stop first4/8killed them34% / 50%
15 bomb 0:13 forsaHAHAM4A1-S620fired while moving (182 u/s), too fast to be accurate - stop first2/8killed them21% / 49%
15 bomb 0:10 Cervical CostaM4A1-S1071fine - pros would have fired it too0/553% / 53%
17 1:45 SobelAK-47416fine - pros would have fired it too2/9cut short (a death, a reload)41% / 56%
18 1:28 forsaHAHAAK-47892aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first1/81% / 47%
18 1:27 forsaHAHAAK-47876aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/6killed them2% / 50%
19 1:24 AgnosticAK-47352fired while moving (116 u/s), too fast to be accurate - stop first1/18killed them2% / 55%
19 1:17 SkoLsSAK-47878aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first1/81% / 46%
19 1:16 SkoLsSAK-47814fired while moving (133 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)0% / 48%
21 1:45 forsaHAHAAK-47640fired while moving (109 u/s), too fast to be accurate - stop first1/6killed them26% / 63%
21 1:42 Cervical CostaAK-471293fine - pros would have fired it too1/5killed them68% / 68%
21 1:27 SobelAK-47877fine - pros would have fired it too3/768% / 68%
21 1:20 SobelAK-47389fired while moving (157 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.