Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 30 | 37% |
| P250 | 13 | 23% |
| MP5-SD | 7 | 29% |
| AWP | 6 | 33% |
| USP-S | 4 | 0% |
| AUG | 4 | 25% |
| SG 553 | 2 | 50% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/99 | 6 1:08 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 7.5 s T | 5.4 |
| 41/99 | 12 1:29 | 1 kill (AWP) T | 1.0 |
| 52/99 | 17 0:48 | 2 kills (M4A1-S ×2), 1 headshot, in 21.2 s CT | 0.6 |
| 87/99 | 16 1:23 | 1 kill (M4A1-S) CT | -1.3 |
| 97/99 | 8 bomb 0:36 | 1 kill (P250) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:05 | 1v3 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:46 | weak | barely blinded SkoLsS 2.3 s (0.2 s white), Sobel 1.5 s (0.1 s white); blinded Ochen_Zloy 1.9 s holding Outside Long - safe |
| 11 1:38 | good | blinded Agnostic 4.3 s (1.5 s white); blinded themselves 1.4 s on the move through Top Mid - safe; blinded Ochen_Zloy 3.1 s on the move through Top Mid - safe |
| 17 1:49 | wasted | no enemy blinded for long |
| 19 1:47 | good | blinded Sobel 3.5 s (0.8 s white); blinded themselves 2.5 s on the move through Long A - safe |
Throws
12 grenades: 10 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:47 | punished | hit by Agnostic 0.9 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 917 units away; a running throw |
| 18 1:43 | punished | killed by Agnostic 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 648 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 0:51 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:33 | trade | Ochen_Zloy was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:12 | trade | Ochen_Zloy was killed 1623 units away: you traded in 4,062 ms (pros: 2,609 ms) |
| 7 1:39 | trade | Player was killed 183 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:51 | trade | Player was killed 104 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:32 | trade | Ochen_Zloy was killed 634 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:26 | trade | Ochen_Zloy was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:52 | hold | held with Player, 56 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Player) |
| 13 1:38 | trade | Ochen_Zloy was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:46 | trade | БумеR was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:34 | trade | Player was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:20 | trade | БумеR was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:47 | hold | held with БумеR, 72 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after БумеR) |
| 19 1:28 | hold | held with БумеR, 468 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before БумеR) |
| 19 1:10 | trade | Player was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:35 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:35 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:35 | killed by them | MP9 | 562 ms | 625 ms | 0.4° | ||
| 3 1:17 | killed by them | M4A1-S | 531 ms | 1031 ms | 0.4° | ||
| 3 1:16 | hit them | SG 553 | 906 ms | – | 26.0° | ||
| 4 1:51 | killed by them | SSG 08 | 125 ms | 125 ms | 0.3° | ||
| 5 1:42 | hit by them | M4A4 | 578 ms | – | 2.0° | ||
| 5 1:07 | killed by them | AK-47 | 234 ms | 234 ms | 5.0° | ||
| 6 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | killed them | AWP | 656 ms | 656 ms | 0.2° | ||
| 6 1:01 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:52 | killed by them | USP-S | 500 ms | 1812 ms | 2.8° | ||
| 7 1:38 | killed by them | Desert Eagle | 531 ms | 875 ms | 27.5° | ||
| 7 1:37 | hit them | MP7 | 688 ms | – | 5.2° | ||
| 8 bomb 0:38 | hit them | P250 | 1500 ms | – | 4.3° | ||
| 8 bomb 0:36 | killed them | P250 | 3812 ms | 3812 ms | 4.3° | ||
| 8 bomb 0:32 | hit by them | Desert Eagle | 266 ms | – | 1.2° | ||
| 8 bomb 0:32 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:40 | hit by them | MP7 | 359 ms | – | 3.0° | ||
| 11 1:24 | killed by them | FAMAS | 500 ms | 1219 ms | 17.6° | ||
| 12 1:29 | hit by them | M4A4 | 359 ms | – | 0.2° | ||
| 12 1:29 | killed them | AWP | 359 ms | 359 ms | 4.0° | ||
| 13 1:37 | hit them | P2000 | 578 ms | – | 1.5° | ||
| 13 1:35 | hit by them | Glock-18 | 578 ms | – | 1.5° | ||
| 13 1:29 | hit by them | Glock-18 | 344 ms | – | 3.8° | ||
| 13 1:27 | killed by them | Glock-18 | 297 ms | 297 ms | 2.4° | ||
| 14 1:46 | killed by them | SSG 08 | 547 ms | 547 ms | 4.4° | ||
| 15 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:34 | killed by them | Desert Eagle | 391 ms | 1688 ms | 5.2° | ||
| 16 1:24 | killed them | M4A1-S | 250 ms | 547 ms | 3.8° | ||
| 16 1:22 | hit them | M4A4 | 281 ms | – | 1.2° | ||
| 16 1:22 | killed by them | AK-47 | 375 ms | 672 ms | 2.3° | ||
| 17 1:05 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:50 | hit them | M4A4 | 844 ms | – | 1.1° | ||
| 17 0:50 | hit by them | M4A4 | 391 ms | – | 0.8° | ||
| 17 0:48 | killed them | M4A1-S | 344 ms | 344 ms | 1.2° | ||
| 17 0:27 | killed them | M4A1-S | 656 ms | 1328 ms | 6.5° | ||
| 17 0:14 | killed by them | AK-47 | 578 ms | 578 ms | 3.8° | ||
| 18 1:46 | hit by them | AK-47 | 547 ms | – | 3.4° | ||
| 18 1:43 | killed by them | AK-47 | 234 ms | 234 ms | 0.2° | ||
| 19 1:27 | hit them | AUG | 609 ms | – | 1.1° | ||
| 19 bomb 0:39 | killed by them | AK-47 | 1359 ms | 1359 ms | 13.3° | ||
| 20 1:13 | killed by them | AK-47 | 406 ms | 406 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:16 | SG 553 | 850 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 23% / 53% | |
| 5 1:42 | P250 | 1358 | fine - pros would have fired it too | 0/2 | 41% / 41% | ||
| 6 1:08 | AWP | 1614 | fine - pros would have fired it too | 1/1 | killed them | 49% / 65% | |
| 6 0:51 | AWP | 148 | fired while moving (58 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 46% / 79% | |
| 7 1:38 | MP5-SD | 175 | fired while moving (156 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 19% / 57% | |
| 8 bomb 0:39 | P250 | 1341 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 8 bomb 0:38 | P250 | 1341 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 8 bomb 0:38 | P250 | 1328 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 8 bomb 0:38 | P250 | 1298 | fine - pros would have fired it too | 2/9 | killed them | 45% / 45% | |
| 10 bomb 0:40 | AWP | 951 | fine - pros would have fired it too | 0/1 | 49% / 68% | ||
| 12 1:52 | AWP | 2729 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 61% | |
| 12 1:29 | AWP | 382 | fine - pros would have fired it too | 1/1 | killed them | 56% / 76% | |
| 13 1:37 | USP-S | 910 | fine - pros would have fired it too | 1/9 | 26% / 46% | ||
| 14 1:47 | Desert Eagle | 1661 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 31% | |
| 16 1:24 | M4A1-S | 511 | fine - pros would have fired it too | 4/7 | killed them | 72% / 72% | |
| 16 1:22 | M4A1-S | 347 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 55% / 55% | |
| 17 0:51 | M4A1-S | 1060 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 17 0:51 | M4A1-S | 1096 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 45% | |
| 17 0:50 | M4A1-S | 1131 | fine - pros would have fired it too | 1/4 | 59% / 59% | ||
| 17 0:48 | M4A1-S | 897 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/6 | killed them | 5% / 51% | |
| 17 0:27 | M4A1-S | 1127 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 45% | |
| 17 0:27 | M4A1-S | 1144 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | killed them | 22% / 53% | |
| 17 0:14 | M4A1-S | 593 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 50% | |
| 19 1:27 | AUG | 1384 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | 12% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.