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Dust II, won 13-8 · Sat 10 Oct, 21:41

The_demon_bloodshed

The match

Aim

656 msTTD602 msTTK3.8°Crosshair↓19%1st bullet35%Spray10%Head71%Counter-strafe

Scoreboard

48ADR57%KAST

Positioning

Shots

12/24Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3037%
P2501323%
MP5-SD729%
AWP633%
USP-S40%
AUG425%
SG 553250%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/996 1:08 2 kills (AWP ×2), a wallbang, 1 headshot, in 7.5 s T5.4
41/9912 1:29 1 kill (AWP) T1.0
52/9917 0:48 2 kills (M4A1-S ×2), 1 headshot, in 21.2 s CT0.6
87/9916 1:23 1 kill (M4A1-S) CT-1.3
97/998 bomb 0:36 1 kill (P250) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:05 1v3 before the plant T · 100 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:46 weakbarely blinded SkoLsS 2.3 s (0.2 s white), Sobel 1.5 s (0.1 s white); blinded Ochen_Zloy 1.9 s holding Outside Long - safe
11 1:38 goodblinded Agnostic 4.3 s (1.5 s white); blinded themselves 1.4 s on the move through Top Mid - safe; blinded Ochen_Zloy 3.1 s on the move through Top Mid - safe
17 1:49 wastedno enemy blinded for long
19 1:47 goodblinded Sobel 3.5 s (0.8 s white); blinded themselves 2.5 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 10 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:47 punishedhit by Agnostic 0.9 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 917 units away; a running throw
18 1:43 punishedkilled by Agnostic 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 648 units away, thrown in the open; a running throw

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 22 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 0:51 forsaHAHATop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:33 tradeOchen_Zloy was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
6 1:12 tradeOchen_Zloy was killed 1623 units away: you traded in 4,062 ms (pros: 2,609 ms)
7 1:39 tradePlayer was killed 183 units away: not traded within 5 s (pros: 969 ms)
9 1:51 tradePlayer was killed 104 units away: not traded within 5 s (pros: 969 ms)
9 1:32 tradeOchen_Zloy was killed 634 units away: not traded within 5 s (pros: 625 ms)
11 1:26 tradeOchen_Zloy was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
12 1:52 holdheld with Player, 56 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Player)
13 1:38 tradeOchen_Zloy was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
15 1:46 tradeБумеR was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:34 tradePlayer was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
17 1:20 tradeБумеR was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
18 1:47 holdheld with БумеR, 72 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after БумеR)
19 1:28 holdheld with БумеR, 468 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before БумеR)
19 1:10 tradePlayer was killed 655 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:35 Agnostickilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:35 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:35 SkoLsSkilled by themMP9562 ms625 ms0.4°
3 1:17 forsaHAHAkilled by themM4A1-S531 ms1031 ms0.4°
3 1:16 forsaHAHAhit themSG 553906 ms–26.0°
4 1:51 Cervical Costakilled by themSSG 08125 ms125 ms0.3°
5 1:42 Agnostichit by themM4A4578 ms–2.0°
5 1:07 forsaHAHAkilled by themAK-47234 ms234 ms5.0°
6 1:52 forsaHAHAhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 forsaHAHAkilled themAWP656 ms656 ms0.2°
6 1:01 Sobelkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 0:52 SkoLsSkilled by themUSP-S500 ms1812 ms2.8°
7 1:38 Sobelkilled by themDesert Eagle531 ms875 ms27.5°
7 1:37 Sobelhit themMP7688 ms–5.2°
8 bomb 0:38 SkoLsShit themP2501500 ms–4.3°
8 bomb 0:36 SkoLsSkilled themP2503812 ms3812 ms4.3°
8 bomb 0:32 Sobelhit by themDesert Eagle266 ms–1.2°
8 bomb 0:32 Sobelhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:40 Agnostichit by themMP7359 ms–3.0°
11 1:24 Agnostickilled by themFAMAS500 ms1219 ms17.6°
12 1:29 forsaHAHAhit by themM4A4359 ms–0.2°
12 1:29 forsaHAHAkilled themAWP359 ms359 ms4.0°
13 1:37 forsaHAHAhit themP2000578 ms–1.5°
13 1:35 forsaHAHAhit by themGlock-18578 ms–1.5°
13 1:29 forsaHAHAhit by themGlock-18344 ms–3.8°
13 1:27 Sobelkilled by themGlock-18297 ms297 ms2.4°
14 1:46 Cervical Costakilled by themSSG 08547 ms547 ms4.4°
15 1:33 Cervical Costahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:34 Sobelkilled by themDesert Eagle391 ms1688 ms5.2°
16 1:24 Sobelkilled themM4A1-S250 ms547 ms3.8°
16 1:22 Agnostichit themM4A4281 ms–1.2°
16 1:22 Agnostickilled by themAK-47375 ms672 ms2.3°
17 1:05 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 0:50 SkoLsShit themM4A4844 ms–1.1°
17 0:50 forsaHAHAhit by themM4A4391 ms–0.8°
17 0:48 forsaHAHAkilled themM4A1-S344 ms344 ms1.2°
17 0:27 Agnostickilled themM4A1-S656 ms1328 ms6.5°
17 0:14 SkoLsSkilled by themAK-47578 ms578 ms3.8°
18 1:46 Agnostichit by themAK-47547 ms–3.4°
18 1:43 Agnostickilled by themAK-47234 ms234 ms0.2°
19 1:27 Agnostichit themAUG609 ms–1.1°
19 bomb 0:39 forsaHAHAkilled by themAK-471359 ms1359 ms13.3°
20 1:13 Agnostickilled by themAK-47406 ms406 ms1.4°

Shots

You fired 12 of your 24 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:16 forsaHAHASG 553850aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2cut short (a death, a reload)23% / 53%
5 1:42 AgnosticP2501358fine - pros would have fired it too0/241% / 41%
6 1:08 forsaHAHAAWP1614fine - pros would have fired it too1/1killed them49% / 65%
6 0:51 SkoLsSAWP148fired while moving (58 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)46% / 79%
7 1:38 SobelMP5-SD175fired while moving (156 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)19% / 57%
8 bomb 0:39 SkoLsSP2501341fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
8 bomb 0:38 SkoLsSP2501341fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
8 bomb 0:38 SkoLsSP2501328fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
8 bomb 0:38 SkoLsSP2501298fine - pros would have fired it too2/9killed them45% / 45%
10 bomb 0:40 AgnosticAWP951fine - pros would have fired it too0/149% / 68%
12 1:52 Cervical CostaAWP2729aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/1cut short (a death, a reload)2% / 61%
12 1:29 forsaHAHAAWP382fine - pros would have fired it too1/1killed them56% / 76%
13 1:37 forsaHAHAUSP-S910fine - pros would have fired it too1/926% / 46%
14 1:47 Cervical CostaDesert Eagle1661fired while moving (88 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 31%
16 1:24 SobelM4A1-S511fine - pros would have fired it too4/7killed them72% / 72%
16 1:22 AgnosticM4A1-S347fine - pros would have fired it too2/6cut short (a death, a reload)55% / 55%
17 0:51 SkoLsSM4A1-S1060fired while moving (86 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
17 0:51 SkoLsSM4A1-S1096aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 45%
17 0:50 SkoLsSM4A1-S1131fine - pros would have fired it too1/459% / 59%
17 0:48 forsaHAHAM4A1-S897aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/6killed them5% / 51%
17 0:27 AgnosticM4A1-S1127fired while moving (184 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 45%
17 0:27 AgnosticM4A1-S1144fired while moving (87 u/s), too fast to be accurate - stop first1/2killed them22% / 53%
17 0:14 SkoLsSM4A1-S593fired while moving (88 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 50%
19 1:27 AgnosticAUG1384aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/412% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.