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Dust II, lost 3-13 · Sat 24 Oct, 20:12

AgnosticGold Nova Master

The match

Aim

641 msTTD1281 msTTK1.8°Crosshair↓42%1st bullet33%Spray30%Head89%Counter-strafe

Scoreboard

93ADR69%KAST

Positioning

Shots

16/51Rushed↓9/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473928%
M4A42638%
Galil AR2528%
Glock-18933%
Desert Eagle757%
USP-S60%
P25010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/8115 1:07 3 kills (M4A4 ×3), 1 headshot, in 20.9 s CT3.7
8/819 1:33 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 35.4 s T3.7
16/8116 1:44 1 kill (Deagle), 1 headshot CT2.5
21/8114 1:38 1 kill (Deagle), 1 headshot CT2.1
37/812 1:17 1 kill (AK-47), 1 headshot T0.8
38/815 0:50 1 kill (Deagle), 1 headshot T0.7
52/811 bomb 0:26 2 kills (Glock ×2), all headshots, in 8.1 s T0.3
57/8110 1:35 1 kill (AK-47), 1 headshot T0.1
61/816 1:33 1 kill (AK-47) T-0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:42 1v3 before the plant T · 20 HP · Lower Tunnellost - died in the first fight · they saw them first
7 bomb 0:26 1v1 after the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
11 1:19 1v4 before the plant T · 100 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw each other
15 1:12 1v5 before the plant CT · 100 HP · Long Alost - died later, after 3 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 5 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long; blinded zoneaway 1.1 s on the move through Outside Long - safe; blinded themselves 1.4 s on the move through Outside Long - safe
6 1:48 goodblinded ReeLS'in Başı 3.5 s (0.9 s white); blinded themselves 2.3 s on the move through Outside Long - safe
8 1:48 goodblinded ReeLS'in Başı 3.5 s (0.8 s white) BecKs peeked ReeLS'in Başı 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:48 goodblinded captanin 3.6 s (0.9 s white), BayırDomuzu 3.0 s (0.5 s white); blinded zoneaway 1.1 s holding Outside Long - safe
11 1:40 misled a peekbarely blinded ReeLS'in Başı 0.9 s (0.1 s white) the enemy was barely blinded, and Kenny彡 peeked ReeLS'in Başı 0.2 s after the pop; got hit first
11 1:34 goodblinded Dewissa 4.8 s (2.0 s white)
16 1:39 goodblinded ReeLS'in Başı 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 9 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:06 punishedkilled by captanin 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1046 units away, thrown in the open; a running throw
15 bomb 0:20 punishedkilled by BayırDomuzu 0.7 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 237 units away; a running throw

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 4 of your 24 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:17 BayırDomuzuLong Apeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
15 1:05 Jr. NecoLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 5 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradeKenny彡 was killed 530 units away: not traded within 5 s (pros: 2,031 ms)
2 1:08 holdheld with Po0oW, 870 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Po0oW)
3 1:47 tradeBecKs was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
3 1:45 tradePo0oW was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 line of firestood in zoneaway's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:35 holdheld with zoneaway, 969 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after zoneaway)
3 1:34 tradezoneaway was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
4 1:13 holdheld with zoneaway, 469 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before zoneaway)
4 1:13 holdheld with Kenny彡, 586 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before Kenny彡)
5 1:28 tradeBecKs was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
5 0:42 tradeKenny彡 was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
6 1:35 peek togetherpeeked the same enemy as BecKs, 625 ms after them - late - your team-mate went first, as bait
6 1:35 tradeBecKs was killed 351 units away: you traded in 1,078 ms (pros: 625 ms)
6 1:23 holdheld with Kenny彡, 968 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before Kenny彡)
7 1:20 line of firestood in BecKs's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 bomb 0:38 tradezoneaway was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:28 holdheld with Po0oW, 780 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 bomb 0:27 tradePo0oW was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:26 tradeKenny彡 was killed 226 units away: not traded within 5 s (pros: 969 ms)
8 1:45 tradeBecKs was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
9 1:00 tradeKenny彡 was killed 1564 units away: you traded in 2,734 ms (pros: 2,609 ms)
10 1:38 tradePo0oW was killed 318 units away: you traded in 3,531 ms (pros: 625 ms)
10 1:37 tradeKenny彡 was killed 300 units away: you traded in 2,500 ms (pros: 625 ms)
11 1:24 tradeBecKs was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
15 1:12 tradezoneaway was killed 1741 units away: you traded in 4,844 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:28 Jr. Necokilled themGlock-18344 ms1500 ms1.3°
1 bomb 0:19 captaninkilled themGlock-18812 ms1578 ms1.6°
2 1:40 ReeLS'in Başıhit by themDesert Eagle281 ms–1.0°
2 1:23 Dewissahit by themMP9438 ms–3.8°
2 1:17 Dewissakilled themAK-47156 ms156 ms0.8°
2 1:14 ReeLS'in Başıhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:07 captaninkilled by themMP9484 ms547 ms1.8°
3 1:33 ReeLS'in Başıkilled by themAK-47516 ms625 ms11.9°
4 1:13 captaninkilled by themAK-47391 ms688 ms4.6°
4 1:12 captaninhit themAK-47547 ms–1.6°
5 0:54 ReeLS'in Başıhit themDesert Eagle453 ms–1.3°
5 0:51 ReeLS'in Başıhit by themAK-47375 ms–2.2°
5 0:50 ReeLS'in Başıkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 0:35 Dewissakilled by themM4A1-S859 ms859 ms13.8°
6 1:34 ReeLS'in Başıkilled themAK-471328 ms1516 ms1.8°
6 1:34 ReeLS'in Başıhit by themM4A41438 ms–4.5°
6 1:22 Dewissahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 Jr. Necokilled by themM4A1-S266 ms266 ms1.1°
7 bomb 0:24 captaninhit themAK-47312 ms–0.7°
7 bomb 0:24 captaninkilled by themAK-47406 ms406 ms0.9°
8 1:43 BayırDomuzukilled by themP90281 ms344 ms3.2°
9 1:33 Dewissakilled themGalil AR375 ms641 ms0.2°
9 1:22 BayırDomuzuhit by themP900 ms–1.0°
9 0:58 captaninkilled themGalil AR391 ms1281 ms3.3°
9 0:52 ReeLS'in Başıkilled by themAK-47641 ms641 ms2.5°
10 1:35 BayırDomuzukilled themAK-47391 ms391 ms1.8°
10 1:27 Jr. Necohit by themM4A4500 ms–0.8°
10 1:26 Jr. Necohit themAK-47672 ms–3.6°
10 1:18 Jr. Necohit themAK-47203 ms–3.8°
10 1:18 Jr. Necokilled by themM4A1-S281 ms281 ms2.5°
11 1:16 BayırDomuzuhit themAK-47641 ms–10.6°
11 1:16 Dewissahit by themM4A42016 ms–20.3°
11 1:16 Jr. Necokilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:46 captaninkilled by themAK-47641 ms1141 ms12.7°
12 1:46 captaninhit themGalil AR750 ms–1.5°
13 1:44 Jr. Necokilled by themGlock-181203 ms1781 ms1.7°
14 1:38 Jr. Necohit by themGalil AR406 ms–3.6°
14 1:38 Jr. Necokilled themDesert Eagle656 ms656 ms0.6°
14 1:06 captaninkilled by themGalil AR453 ms453 ms1.2°
15 1:08 Dewissakilled themM4A41250 ms2531 ms8.7°
15 1:04 Jr. Necohit themM4A41172 ms–2.7°
15 0:58 ReeLS'in Başıkilled themM4A41719 ms1719 ms0.1°
15 bomb 0:34 captaninkilled themM4A4672 ms1281 ms2.3°
15 bomb 0:34 captaninhit by themAK-47844 ms–1.7°
15 bomb 0:19 BayırDomuzukilled by themNova328 ms328 ms5.1°
16 1:44 Dewissakilled themDesert Eagle391 ms391 ms3.9°
16 1:38 captaninkilled by themGalil AR406 ms859 ms6.7°
16 1:38 captaninhit themDesert Eagle656 ms–37.5°

Shots

You fired 16 of your 51 first shots too soon: 11 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:28 Jr. NecoGlock-18834fine - pros would have fired it too1/454% / 54%
1 bomb 0:26 Jr. NecoGlock-18798fine - pros would have fired it too1/2killed them57% / 57%
1 bomb 0:20 captaninGlock-181061aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/7killed them6% / 53%
2 1:40 ReeLS'in BaşıAK-471977aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/28% / 54%
2 1:23 DewissaAK-471070aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/412% / 51%
2 1:17 DewissaAK-471171fine - pros would have fired it too1/3killed them75% / 75%
3 1:33 ReeLS'in BaşıP250677fired while moving (148 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 38%
4 1:13 captaninAK-47332fine - pros would have fired it too2/5cut short (a death, a reload)27% / 47%
5 0:54 ReeLS'in BaşıDesert Eagle782fine - pros would have fired it too1/447% / 59%
5 0:51 ReeLS'in BaşıDesert Eagle979aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them12% / 43%
6 1:35 ReeLS'in BaşıAK-471285aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
6 1:34 ReeLS'in BaşıAK-471283fired while moving (108 u/s), too fast to be accurate - stop first0/310% / 48%
6 1:34 ReeLS'in BaşıAK-471283fine - pros would have fired it too2/2killed them49% / 49%
7 bomb 0:36 DewissaAK-47991aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/53% / 49%
7 bomb 0:24 captaninAK-471550aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1cut short (a death, a reload)23% / 55%
9 1:33 DewissaGalil AR1038fine - pros would have fired it too2/4killed them61% / 61%
9 1:22 BayırDomuzuGalil AR1147fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 50%
9 0:58 captaninGalil AR1223fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 57%
9 0:58 captaninGalil AR1237fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
9 0:58 captaninGalil AR1254fine - pros would have fired it too1/4killed them54% / 54%
9 0:52 ReeLS'in BaşıGalil AR943fine - pros would have fired it too0/3cut short (a death, a reload)34% / 51%
10 1:38 BayırDomuzuAK-471053fired while moving (116 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 54%
10 1:38 BayırDomuzuAK-471050fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
10 1:38 BayırDomuzuAK-471052fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 46%
10 1:37 BayırDomuzuAK-471051fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
10 1:37 BayırDomuzuAK-471051fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
10 1:35 BayırDomuzuAK-471013fine - pros would have fired it too1/2killed them70% / 70%
10 1:27 Jr. NecoAK-471454fine - pros would have fired it too1/437% / 50%
10 1:18 Jr. NecoAK-47543fine - pros would have fired it too1/1cut short (a death, a reload)41% / 62%
11 1:16 BayırDomuzuAK-47924fired while moving (125 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)5% / 52%
12 1:47 captaninGalil AR851fired while moving (178 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)9% / 60%
13 1:45 Jr. NecoUSP-S787fine - pros would have fired it too0/6cut short (a death, a reload)32% / 50%
14 1:38 Jr. NecoDesert Eagle1092fine - pros would have fired it too1/2killed them32% / 49%
15 1:08 DewissaM4A41677fine - pros would have fired it too2/369% / 69%
15 1:07 DewissaM4A41714fine - pros would have fired it too0/159% / 59%
15 1:07 DewissaM4A41725fine - pros would have fired it too0/130% / 50%
15 1:07 DewissaM4A41692fine - pros would have fired it too1/2killed them45% / 49%
15 1:05 ReeLS'in BaşıM4A42157aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/21 bullet after pros would have stopped20% / 55%
15 1:05 Jr. NecoM4A42102aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/14% / 47%
15 1:04 Jr. NecoM4A42104fine - pros would have fired it too0/139% / 43%
15 1:04 Jr. NecoM4A42103fine - pros would have fired it too1/31 bullet after pros would have stopped61% / 61%
15 1:03 Jr. NecoM4A42131fine - pros would have fired it too1/246% / 46%
15 1:03 Jr. NecoM4A42149fine - pros would have fired it too1/149% / 49%
15 0:59 ReeLS'in BaşıM4A42210fine - pros would have fired it too0/133% / 49%
15 0:59 ReeLS'in BaşıM4A42210aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/12% / 53%
15 0:59 ReeLS'in BaşıM4A42210aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/21 bullet after pros would have stopped17% / 43%
15 0:58 ReeLS'in BaşıM4A42211fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped47% / 47%
15 bomb 0:34 captaninM4A41399fine - pros would have fired it too2/462% / 62%
15 bomb 0:33 captaninM4A41398fine - pros would have fired it too1/3killed them64% / 64%
16 1:44 DewissaDesert Eagle801fine - pros would have fired it too1/1killed them48% / 58%
16 1:38 captaninDesert Eagle445fine - pros would have fired it too1/1cut short (a death, a reload)52% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.