Competitive · Sat 24 Oct, 20:12 · 16 rounds, 22 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | ||||||||||||||||||||||||||||||||
![]() | 13 | 15 | 4 | -2 | 93 | 69% | 69% | 1-1 | 3 | 7 | 0/4 | 641 ms | 1281 ms | 1.8° | 42% | 33% | 30% | 89% | 21 | 6% 2/35 | 2 | 0 | 0 | 17% | 0% 0/14 | 0/0 | 31% 16/51 | 5 | 11 | 31% 9/29 | 0% | 37% pro 54% | |||
![]() | 11 | 15 | 3 | -4 | 56 | 36% | 81% | 1-1 | 36 | 3 | 0/3 | 484 ms | 594 ms | 6.5° | 32% | 100% | 22% | 73% | 16 | 0% 0/26 | 0 | 0 | 0 | 19% | 0% 0/16 | 0/0 | 46% 13/28 | 4 | 9 | 50% 5/10 | 0% | 34% pro 57% | |||
![]() | 10 | 14 | 5 | -4 | 78 | 60% | 62% | 3-7 | 74 | 5 | 0/1 | 414 ms | 586 ms | 1.8° | 26% | 11% | 18% | 93% | 18 | 0% 0/28 | 0 | 0 | 0 | 27% | 0% 0/13 | 0/0 | 38% 9/24 | 2 | 7 | 27% 3/11 | 0% | 37% pro 55% | |||
![]() | 7 | 13 | 3 | -6 | 54 | 57% | 69% | 0-1 | 14 | 8 | 1/4 | 508 ms | 640 ms | 0.8° | 39% | 50% | 26% | 72% | 12 | 0% 0/20 | 0 | 0 | 0 | 27% | 0% 0/5 | 0/1 | 64% 9/14 | 6 | 3 | 40% 2/5 | 0% | 22% pro 50% | |||
![]() | 6 | 15 | 1 | -9 | 44 | 33% | 56% | 0-1 | 10 | 3 | 0/2 | 492 ms | 688 ms | 5.1° | 36% | 16% | 17% | 64% | 12 | 8% 2/26 | 2 | 0 | 0 | 5% | 0% 0/12 | 0/3 | 48% 10/21 | 5 | 5 | 22% 2/9 | 16% | 29% pro 52% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 19 | 9 | 5 | +10 | 104 | 42% | 94% | 2-0 | 48 | 9 | 1/2 | 469 ms | 641 ms | 2.9° | 43% | 62% | 14% | 62% | 23 | 18% 5/27 | 3 | 0 | 2 | 32% | 0% 0/13 | 0% 0/5 | 48% 14/29 | 9 | 5 | 71% 5/7 | 0% | 38% pro 56% | |||
![]() | 18 | 8 | 4 | +10 | 110 | 44% | 75% | 1-2 | 88 | 7 | – | 328 ms | 797 ms | 2.9° | 29% | 30% | 21% | 59% | 22 | 4% 1/27 | 1 | 0 | 0 | 14% | 0% 0/15 | 0% 0/6 | 53% 8/15 | 7 | 1 | 0% 0/5 | 0% | 35% pro 50% | |||
| 14 | 12 | 6 | +2 | 107 | 86% | 81% | 3-1 | 22 | 4 | 1/2 | 422 ms | 625 ms | 1.7° | 21% | 36% | 26% | 70% | 23 | 9% 3/32 | 1 | 0 | 2 | 45% | 13% 2/15 | 0% 0/10 | 51% 21/41 | 11 | 10 | 17% 4/24 | 6% | 28% pro 50% | ||||
| 13 | 8 | 5 | +5 | 91 | 54% | 81% | 3-1 | 22 | 4 | 1/1 | 422 ms | 578 ms | 3.6° | 44% | 41% | 23% | 64% | 19 | 0% 0/26 | 0 | 0 | 0 | 40% | 33% 5/15 | 0% 0/8 | 46% 13/28 | 9 | 4 | 23% 3/13 | 10% | 31% pro 49% | ||||
![]() | 7 | 10 | 4 | -3 | 50 | 57% | 75% | 2-1 | 43 | 9 | 0/1 | 454 ms | 625 ms | 2.5° | 13% | 35% | 23% | 67% | 12 | 10% 2/20 | 2 | 0 | 0 | 33% | 0% 0/11 | 0% 0/5 | 54% 13/24 | 5 | 8 | 60% 9/15 | 0% | 33% pro 55% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 8 1:43 | 4 kills (P90 ×3, USP-S), 2 headshots, in 6.6 s CT | 10.5 | |
| 2 | 14 1:25 | 4 kills (Galil ×4), 2 headshots, in 18.8 s T | 9.0 | |
| 3 | 7 bomb 0:27 | 3 kills (AK-47 ×3), all headshots, in 3.8 s CT | 8.4 | |
| 4 | 15 1:46 | 2 kills (Deagle ×2), all headshots, in 4.3 s T | 6.9 | |
| 5 | 2 1:07 | 3 kills (MP9 ×3), 2 headshots, in 4.6 s CT | 5.0 | |
| 6 | 9 1:07 | 3 kills (AK-47 ×3), 2 headshots, in 21.7 s T | 4.8 | |
| 7 | 15 1:07 | 3 kills (M4A4 ×3), 1 headshot, in 20.9 s CT | 3.7 | |
| 8 | 9 1:33 | 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 35.4 s T | 3.7 | |
| 9 | 2 1:46 | 1 kill (Deagle), a wallbang, 1 headshot CT | 3.0 | |
| 10 | 16 bomb 0:40 | 2 kills (Scout ×2), all headshots, in 4.2 s CT | 2.8 | |
| 11 | 16 bomb 0:23 | 2 kills (AK-47 ×2), 1 headshot, in 2.9 s T | 2.8 | |
| 12 | 6 1:02 | 1 kill (AUG), 1 through smoke CT | 2.8 |
Every moment (81)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 10 1:18 | 2 kills (M4A1-S, AK-47), 1 headshot, in 7.3 s CT | 2.6 | |
| 14 | 2 1:42 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 15 | 15 1:12 | 1 kill (M4A1-S), a wallbang T | 2.5 | |
| 16 | 16 1:44 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 17 | 4 1:09 | 3 kills (AK-47 ×2, Galil), 1 headshot, in 45 s T | 2.5 | |
| 18 | 4 1:12 | 2 kills (AK-47 ×2), 1 headshot, in 2 s CT | 2.4 | |
| 19 | 6 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 2.5 s CT | 2.3 | |
| 20 | 13 1:36 | 3 kills (Glock ×3), 2 headshots, in 20.9 s T | 2.1 | |
| 21 | 14 1:38 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 22 | 14 1:29 | 1 kill (MP7), 1 through smoke CT | 1.8 | |
| 23 | 7 1:50 | 2 kills (Scout ×2), 1 headshot, in 40.4 s T | 1.8 | |
| 24 | 6 1:35 | 1 kill (M4A1-S), 1 through smoke CT | 1.6 | |
| 25 | 2 1:06 | 1 kill (Galil), 1 through smoke T | 1.6 | |
| 26 | 3 1:47 | 2 kills (P90 ×2), 1 headshot, in 1.7 s CT | 1.2 | |
| 27 | 12 1:44 | 2 kills (AK-47 ×2), in 11.5 s T | 1.2 | |
| 28 | 3 1:34 | 2 kills (AK-47 ×2), all headshots, in 1.8 s CT | 1.0 | |
| 29 | 12 1:50 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 30 | 14 1:52 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 31 | 4 1:32 | 1 kill (XM1014), 1 headshot CT | 1.0 | |
| 32 | 15 1:13 | 2 kills (Nova ×2), all headshots, in 41.7 s T | 0.9 | |
| 33 | 10 1:38 | 2 kills (SCAR-20 ×2), 1 headshot, in 1 s CT | 0.9 | |
| 34 | 4 1:28 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 35 | 9 1:38 | 2 kills (M4A4 ×2), in 37.6 s CT | 0.9 | |
| 36 | 12 1:14 | 2 kills (SCAR-20 ×2), in 4.9 s CT | 0.8 | |
| 37 | 2 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 38 | 5 0:50 | 1 kill (Deagle), 1 headshot T | 0.7 | |
| 39 | 5 0:42 | 1 kill (AUG) CT | 0.7 | |
| 40 | 8 1:45 | 1 kill (M4A1-S) CT | 0.7 | |
| 41 | 14 bomb 0:35 | 1 kill (MP9), 1 headshot CT | 0.7 | |
| 42 | 7 bomb 0:38 | 2 kills (M4A4 ×2), all headshots, in 7 s CT | 0.7 | |
| 43 | 5 1:12 | 1 kill (M4A4) CT | 0.6 | |
| 44 | 6 1:09 | 1 kill (AWP) T | 0.6 | |
| 45 | 7 1:45 | 1 kill (AWP) T | 0.6 | |
| 46 | 7 bomb 0:29 | 1 kill (AWP) T | 0.6 | |
| 47 | 10 1:39 | 1 kill (M4A1-S) T | 0.5 | |
| 48 | 9 0:52 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 49 | 10 1:42 | 1 kill (Galil) T | 0.4 | |
| 50 | 5 0:56 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 51 | 16 1:25 | 2 kills (M4A4 ×2), 1 headshot, in 6.1 s T | 0.4 | |
| 52 | 1 bomb 0:26 | 2 kills (Glock ×2), all headshots, in 8.1 s T | 0.3 | |
| 53 | 11 1:24 | 1 kill (AK-47) CT | 0.2 | |
| 54 | 12 1:27 | 1 kill (AK-47) T | 0.2 | |
| 55 | 4 bomb 0:30 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 56 | 8 1:40 | 1 kill (MAC-10) T | 0.2 | |
| 57 | 10 1:35 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 58 | 4 1:24 | 1 kill (AK-47) T | 0.0 | |
| 59 | 3 1:27 | 1 kill (M4A1-S) CT | 0.0 | |
| 60 | 12 1:36 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 61 | 6 1:33 | 1 kill (AK-47) T | -0.0 | |
| 62 | 16 1:19 | 1 kill (Bizon) CT | -0.0 | |
| 63 | 6 1:02 | 1 kill (M4A1-S) CT | -0.1 | |
| 64 | 12 1:46 | 1 kill (AK-47) CT | -0.1 | |
| 65 | 5 1:06 | 1 kill (Galil), 1 headshot T | -0.1 | |
| 66 | 16 1:38 | 1 kill (Galil) T | -0.2 | |
| 67 | 11 1:39 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 68 | 13 1:32 | 1 kill (USP-S), 1 through smoke, 1 headshot CT | -0.4 | |
| 69 | 10 1:42 | 1 kill (M4A4) CT | -0.5 | |
| 70 | 11 1:39 | 1 kill (AK-47), 1 headshot CT | -0.5 | |
| 71 | 11 1:16 | 1 kill (M4A1-S) CT | -0.7 | |
| 72 | 14 1:26 | 1 kill (MP9), 1 headshot CT | -0.7 | |
| 73 | 13 1:32 | 1 kill (Glock), 1 headshot T | -0.8 | |
| 74 | 1 bomb 0:17 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 75 | 2 1:46 | 1 kill (Tec-9), 1 headshot T | -1.3 | |
| 76 | 5 1:28 | 2 kills (M4A1-S ×2), 1 headshot, in 53.7 s CT | -1.3 | |
| 77 | 11 1:19 | 1 kill (SCAR-20) CT | -1.7 | |
| 78 | 1 bomb 0:17 | 1 kill (Tec-9) T | -2.0 | |
| 79 | 1 1:35 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 80 | 13 1:44 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 81 | 13 1:28 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:17 | 1v5 after the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 1:07 | 1v3 before the plant T · 23 HP · Catwalk | lost - died later, after 1 kill · first fight lost, saw each other | |
| 3 1:33 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 4 1:10 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 3 kills · first fight won, saw each other | |
| 4 0:24 | 1v1 before the plant CT · 100 HP · Middle | won - defused it after 1 kill · saw them first | |
| 5 0:42 | 1v3 before the plant T · 20 HP · Lower Tunnel | lost - died in the first fight · they saw them first | |
| 6 1:02 | 1v3 before the plant T · 15 HP · Long Doors | lost - died in the first fight · they saw them first | |
| 7 bomb 0:29 | 1v3 after the plant CT · 100 HP · Long Doors | won - defused it after 3 kills · first fight won, saw them first | |
| 7 bomb 0:26 | 1v1 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 8 1:40 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 0:58 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 10 1:18 | 1v2 before the plant T · 96 HP · Outside Long | lost - died in the first fight · saw each other | |
| 11 1:19 | 1v4 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 12 1:14 | 1v2 before the plant T · 8 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 13 1:27 | 1v3 before the plant CT · 76 HP · Top Mid | lost - died later · saw each other | |
| 14 1:26 | 1v5 before the plant T · 100 HP · Catwalk | lost - died later, after 4 kills · first fight won, saw them first | |
| 14 1:06 | 1v1 before the plant CT · 100 HP · Top Mid | won - defused it after 1 kill | |
| 15 1:12 | 1v5 before the plant CT · 100 HP · Long A | lost - died later, after 3 kills · first fight won, saw them first | |
| 16 bomb 0:35 | 1v2 after the plant T · 100 HP · Long A | won - killed both · they saw them first | |
| 16 bomb 0:23 | 1v1 after the plant CT · 20 HP · Under A | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 10 1:44 | hurt the team | barely blinded zoneaway 2.7 s (0.3 s white); blinded BayırDomuzu 1.3 s on the move through Long A - ran into a fight | |
| 10 1:44 | blinded an enemy, but hurt the team too | blinded BecKs 4.7 s (1.9 s white), Agnostic 4.0 s (1.2 s white); blinded themselves 1.0 s on the move through Long A - an enemy could see them; blinded BayırDomuzu 3.5 s on the move through Long A - an enemy could see them | |
| 11 1:40 | misled a peek | barely blinded ReeLS'in Başı 0.9 s (0.1 s white) the enemy was barely blinded, and Kenny彡 peeked ReeLS'in Başı 0.2 s after the pop; got hit first | |
| 12 1:47 | misled a peek | barely blinded Dewissa 1.4 s (0.1 s white), captanin 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked captanin 0.3 s after the pop; got hit first | |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded zoneaway 3.8 s (1.1 s white); blinded Jr. Neco 3.6 s on the move through Long Doors - took damage 0.1 s after the pop | |
| 16 bomb 0:24 | misled a peek | barely blinded ReeLS'in Başı 0.9 s (0.1 s white) the enemy was barely blinded, and Kenny彡 peeked ReeLS'in Başı 0.4 s after the pop; got hit first | |
| 16 bomb 0:22 | misled a peek | barely blinded ReeLS'in Başı 1.6 s (0.1 s white); blinded Kenny彡 3.4 s holding Bombsite A - safe the enemy was barely blinded, and zoneaway peeked ReeLS'in Başı 1.2 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:49 | punished | hit by BecKs 1.0 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1558 units away; a running throw | |
| 4 1:48 | punished | hit by BecKs with a flash out at B Doors, 3.7 s before the throw - seen by 2 enemies for 0.2 s, the nearest 2789 units away; a running throw | |
| 6 1:48 | punished | hit by zoneaway 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 866 units away; a running throw | |
| 9 1:33 | punished | killed by Agnostic 0.5 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1021 units away, thrown in the open; a running throw | |
| 10 1:39 | punished | killed by BayırDomuzu 0.1 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 788 units away, thrown in the open | |
| 12 1:36 | punished | killed by ReeLS'in Başı with a smoke in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 922 units away | |
| 13 1:39 | punished | hit by Jr. Neco 1.1 s after throwing a flash at Under A, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 684 units away; a running throw | |
| 14 1:52 | punished | killed by BecKs with an HE in hand at Top Mid - seen by 2 enemies for 0.5 s, the nearest 2195 units away | |
| 14 1:06 | punished | killed by captanin 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1046 units away, thrown in the open; a running throw | |
| 15 bomb 0:20 | punished | killed by BayırDomuzu 0.7 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 237 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




