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Dust II, lost 3-13 · Sat 24 Oct, 20:12

BecKsMaster Guardian Elite

The match

Aim

414 msTTD586 msTTK1.8°Crosshair↓26%1st bullet11%Spray18%Head93%Counter-strafe

Scoreboard

78ADR62%KAST

Positioning

Shots

9/24Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474527%
Glock-182246%
SSG 08956%
Galil AR922%
M4A1-S30%
P250250%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/819 1:07 3 kills (AK-47 ×3), 2 headshots, in 21.7 s T4.8
23/817 1:50 2 kills (Scout ×2), 1 headshot, in 40.4 s T1.8
27/8112 1:44 2 kills (AK-47 ×2), in 11.5 s T1.2
30/8114 1:52 1 kill (Scout), 1 headshot CT1.0
67/8111 1:39 1 kill (AK-47), 1 headshot T-0.3
79/811 1:35 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:14 1v2 before the plant T · 8 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:48 goodblinded ReeLS'in Başı 3.5 s (0.8 s white)
8 1:47 goodblinded ReeLS'in Başı 3.7 s (1.0 s white)
11 1:48 weakbarely blinded captanin 2.0 s (0.2 s white), ReeLS'in Başı 0.6 s (0.1 s white)
12 1:47 misled a peekbarely blinded Dewissa 1.4 s (0.1 s white), captanin 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked captanin 0.3 s after the pop; got hit first
15 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 5 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:49 exposeda flash at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1101 units away; a running throw
13 1:38 exposedan HE at Extended A - seen by 2 enemies for 1.1 s, the nearest 1010 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 6 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
7 bomb 0:39 holdheld with Po0oW, 487 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Po0oW)
7 bomb 0:38 tradezoneaway was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 tradeKenny彡 was killed 86 units away: you traded in 453 ms (pros: 625 ms)
12 1:50 tradezoneaway was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 tradeAgnostic was killed 257 units away: you traded in 1,594 ms (pros: 1,641 ms)
12 1:36 tradeKenny彡 was killed 297 units away: you traded in 2,938 ms (pros: 1,641 ms)
14 1:18 tradeKenny彡 was killed 298 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 ReeLS'in Başıkilled themGlock-18125 ms3141 ms0.8°
1 1:33 Jr. Necohit by themP2000188 ms–0.2°
1 bomb 0:17 BayırDomuzuhit themGlock-181125 ms–0.4°
2 1:42 Jr. Necokilled by themDesert Eagle422 ms422 ms0.9°
3 1:47 BayırDomuzukilled by themP90109 ms750 ms2.3°
3 1:47 BayırDomuzuhit themP250688 ms–4.8°
4 1:51 captaninhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:48 BayırDomuzuhit themSSG 08453 ms–1.9°
4 1:34 Dewissakilled by themXM1014344 ms2375 ms2.3°
4 1:32 Dewissahit themSSG 08219 ms–1.5°
5 1:29 Dewissahit themGalil AR703 ms–10.4°
5 1:29 Dewissakilled by themM4A1-S94 ms203 ms1.2°
6 1:35 ReeLS'in Başıkilled by themM4A1-S422 ms1156 ms2.7°
6 1:35 ReeLS'in Başıhit themGalil AR750 ms–4.6°
7 1:50 Jr. Necokilled themSSG 0878 ms78 ms0.2°
7 1:47 BayırDomuzuhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 BayırDomuzuhit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:38 BayırDomuzukilled themSSG 08297 ms297 ms0.8°
7 bomb 0:31 Dewissakilled by themM4A4375 ms375 ms1.5°
8 1:47 ReeLS'in Başıhit themAK-47422 ms–1.9°
8 1:46 Jr. Necokilled by themM4A1-S250 ms844 ms4.8°
9 1:07 Jr. Necokilled themAK-47328 ms328 ms2.0°
9 0:59 BayırDomuzukilled themAK-47469 ms469 ms1.3°
9 0:47 ReeLS'in Başıkilled themAK-47406 ms2297 ms1.6°
9 0:47 ReeLS'in Başıhit by themAK-47609 ms–0.5°
10 1:43 captaninkilled by themM4A4688 ms1047 ms49.9°
11 1:39 ReeLS'in Başıhit by themAK-47266 ms–2.5°
11 1:39 ReeLS'in Başıkilled themAK-47812 ms812 ms8.9°
11 1:26 captaninhit themAK-47406 ms–2.8°
11 1:24 captaninkilled by themAK-47250 ms250 ms1.9°
12 1:45 captaninhit by themAK-47516 ms–4.2°
12 1:44 captaninkilled themAK-471031 ms1031 ms4.0°
12 1:33 ReeLS'in Başıkilled themAK-47406 ms703 ms1.5°
12 1:09 BayırDomuzukilled by themSCAR-20969 ms969 ms10.0°
13 1:36 BayırDomuzukilled by themGlock-18875 ms1219 ms2.6°
14 1:52 BayırDomuzukilled themSSG 08281 ms281 ms0.4°
14 1:14 captaninkilled by themGalil AR484 ms766 ms0.2°
15 1:46 ReeLS'in Başıkilled by themDesert Eagle375 ms375 ms1.7°
16 1:25 Jr. Necokilled by themM4A4531 ms625 ms19.4°

Shots

You fired 9 of your 24 first shots too soon: 7 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 Jr. NecoGlock-182589fine - pros would have fired it too0/4cut short (a death, a reload)16% / 28%
1 bomb 0:18 BayırDomuzuGlock-181630fine - pros would have fired it too1/5cut short (a death, a reload)19% / 35%
3 1:47 BayırDomuzuP250545aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/2cut short (a death, a reload)7% / 56%
5 1:29 DewissaGalil AR965aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 46%
6 1:35 ReeLS'in BaşıGalil AR1621fine - pros would have fired it too0/363% / 63%
6 1:35 ReeLS'in BaşıGalil AR1621aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/3cut short (a death, a reload)16% / 59%
8 1:47 ReeLS'in BaşıAK-471103fired while moving (76 u/s), too fast to be accurate - stop first1/714% / 61%
8 1:46 ReeLS'in BaşıAK-471100fine - pros would have fired it too0/438% / 55%
9 1:07 Jr. NecoAK-471056fine - pros would have fired it too1/4killed them56% / 56%
9 1:00 BayırDomuzuAK-471203fine - pros would have fired it too1/2killed them80% / 80%
9 0:48 ReeLS'in BaşıAK-471138aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 47%
9 0:47 ReeLS'in BaşıAK-471138aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/527% / 52%
9 0:46 ReeLS'in BaşıAK-471137fine - pros would have fired it too0/454% / 54%
9 0:46 ReeLS'in BaşıAK-471138fine - pros would have fired it too1/4killed them54% / 54%
11 1:39 ReeLS'in BaşıAK-47726fine - pros would have fired it too1/6killed them74% / 74%
11 1:26 captaninAK-471722fine - pros would have fired it too1/233% / 55%
11 1:26 DewissaAK-47387aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
12 1:45 captaninAK-471005fine - pros would have fired it too0/569% / 69%
12 1:44 captaninAK-471005fine - pros would have fired it too1/5killed them53% / 53%
12 1:33 ReeLS'in BaşıAK-47667fired while moving (78 u/s), too fast to be accurate - stop first4/8killed them19% / 59%
12 1:10 BayırDomuzuAK-472148fine - pros would have fired it too0/21 bullet after pros would have stopped26% / 48%
12 1:09 BayırDomuzuAK-472129aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload); 1 bullet after pros would have stopped16% / 44%
15 1:47 captaninM4A1-S1375fine - pros would have fired it too0/3cut short (a death, a reload)74% / 74%
16 1:25 BayırDomuzuDesert Eagle316fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%

Positioning

In none of your 28 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.