Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 45 | 27% |
| Glock-18 | 22 | 46% |
| SSG 08 | 9 | 56% |
| Galil AR | 9 | 22% |
| M4A1-S | 3 | 0% |
| P250 | 2 | 50% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/81 | 9 1:07 | 3 kills (AK-47 ×3), 2 headshots, in 21.7 s T | 4.8 |
| 23/81 | 7 1:50 | 2 kills (Scout ×2), 1 headshot, in 40.4 s T | 1.8 |
| 27/81 | 12 1:44 | 2 kills (AK-47 ×2), in 11.5 s T | 1.2 |
| 30/81 | 14 1:52 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 67/81 | 11 1:39 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 79/81 | 1 1:35 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:14 | 1v2 before the plant T · 8 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
5 flashes: 2 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:48 | good | blinded ReeLS'in Başı 3.5 s (0.8 s white) |
| 8 1:47 | good | blinded ReeLS'in Başı 3.7 s (1.0 s white) |
| 11 1:48 | weak | barely blinded captanin 2.0 s (0.2 s white), ReeLS'in Başı 0.6 s (0.1 s white) |
| 12 1:47 | misled a peek | barely blinded Dewissa 1.4 s (0.1 s white), captanin 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked captanin 0.3 s after the pop; got hit first |
| 15 1:48 | wasted | no enemy blinded for long |
Throws
7 grenades: 5 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:49 | exposed | a flash at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1101 units away; a running throw |
| 13 1:38 | exposed | an HE at Extended A - seen by 2 enemies for 1.1 s, the nearest 1010 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 6 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 7 bomb 0:39 | hold | held with Po0oW, 487 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Po0oW) |
| 7 bomb 0:38 | trade | zoneaway was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | trade | Kenny彡 was killed 86 units away: you traded in 453 ms (pros: 625 ms) |
| 12 1:50 | trade | zoneaway was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | Agnostic was killed 257 units away: you traded in 1,594 ms (pros: 1,641 ms) |
| 12 1:36 | trade | Kenny彡 was killed 297 units away: you traded in 2,938 ms (pros: 1,641 ms) |
| 14 1:18 | trade | Kenny彡 was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed them | Glock-18 | 125 ms | 3141 ms | 0.8° | ||
| 1 1:33 | hit by them | P2000 | 188 ms | – | 0.2° | ||
| 1 bomb 0:17 | hit them | Glock-18 | 1125 ms | – | 0.4° | ||
| 2 1:42 | killed by them | Desert Eagle | 422 ms | 422 ms | 0.9° | ||
| 3 1:47 | killed by them | P90 | 109 ms | 750 ms | 2.3° | ||
| 3 1:47 | hit them | P250 | 688 ms | – | 4.8° | ||
| 4 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:48 | hit them | SSG 08 | 453 ms | – | 1.9° | ||
| 4 1:34 | killed by them | XM1014 | 344 ms | 2375 ms | 2.3° | ||
| 4 1:32 | hit them | SSG 08 | 219 ms | – | 1.5° | ||
| 5 1:29 | hit them | Galil AR | 703 ms | – | 10.4° | ||
| 5 1:29 | killed by them | M4A1-S | 94 ms | 203 ms | 1.2° | ||
| 6 1:35 | killed by them | M4A1-S | 422 ms | 1156 ms | 2.7° | ||
| 6 1:35 | hit them | Galil AR | 750 ms | – | 4.6° | ||
| 7 1:50 | killed them | SSG 08 | 78 ms | 78 ms | 0.2° | ||
| 7 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:38 | killed them | SSG 08 | 297 ms | 297 ms | 0.8° | ||
| 7 bomb 0:31 | killed by them | M4A4 | 375 ms | 375 ms | 1.5° | ||
| 8 1:47 | hit them | AK-47 | 422 ms | – | 1.9° | ||
| 8 1:46 | killed by them | M4A1-S | 250 ms | 844 ms | 4.8° | ||
| 9 1:07 | killed them | AK-47 | 328 ms | 328 ms | 2.0° | ||
| 9 0:59 | killed them | AK-47 | 469 ms | 469 ms | 1.3° | ||
| 9 0:47 | killed them | AK-47 | 406 ms | 2297 ms | 1.6° | ||
| 9 0:47 | hit by them | AK-47 | 609 ms | – | 0.5° | ||
| 10 1:43 | killed by them | M4A4 | 688 ms | 1047 ms | 49.9° | ||
| 11 1:39 | hit by them | AK-47 | 266 ms | – | 2.5° | ||
| 11 1:39 | killed them | AK-47 | 812 ms | 812 ms | 8.9° | ||
| 11 1:26 | hit them | AK-47 | 406 ms | – | 2.8° | ||
| 11 1:24 | killed by them | AK-47 | 250 ms | 250 ms | 1.9° | ||
| 12 1:45 | hit by them | AK-47 | 516 ms | – | 4.2° | ||
| 12 1:44 | killed them | AK-47 | 1031 ms | 1031 ms | 4.0° | ||
| 12 1:33 | killed them | AK-47 | 406 ms | 703 ms | 1.5° | ||
| 12 1:09 | killed by them | SCAR-20 | 969 ms | 969 ms | 10.0° | ||
| 13 1:36 | killed by them | Glock-18 | 875 ms | 1219 ms | 2.6° | ||
| 14 1:52 | killed them | SSG 08 | 281 ms | 281 ms | 0.4° | ||
| 14 1:14 | killed by them | Galil AR | 484 ms | 766 ms | 0.2° | ||
| 15 1:46 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.7° | ||
| 16 1:25 | killed by them | M4A4 | 531 ms | 625 ms | 19.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 2589 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 16% / 28% | |
| 1 bomb 0:18 | Glock-18 | 1630 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 19% / 35% | |
| 3 1:47 | P250 | 545 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 7% / 56% | |
| 5 1:29 | Galil AR | 965 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 46% | |
| 6 1:35 | Galil AR | 1621 | fine - pros would have fired it too | 0/3 | 63% / 63% | ||
| 6 1:35 | Galil AR | 1621 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/3 | cut short (a death, a reload) | 16% / 59% | |
| 8 1:47 | AK-47 | 1103 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/7 | 14% / 61% | ||
| 8 1:46 | AK-47 | 1100 | fine - pros would have fired it too | 0/4 | 38% / 55% | ||
| 9 1:07 | AK-47 | 1056 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 9 1:00 | AK-47 | 1203 | fine - pros would have fired it too | 1/2 | killed them | 80% / 80% | |
| 9 0:48 | AK-47 | 1138 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 47% | |
| 9 0:47 | AK-47 | 1138 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | 27% / 52% | ||
| 9 0:46 | AK-47 | 1137 | fine - pros would have fired it too | 0/4 | 54% / 54% | ||
| 9 0:46 | AK-47 | 1138 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 11 1:39 | AK-47 | 726 | fine - pros would have fired it too | 1/6 | killed them | 74% / 74% | |
| 11 1:26 | AK-47 | 1722 | fine - pros would have fired it too | 1/2 | 33% / 55% | ||
| 11 1:26 | AK-47 | 387 | aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 12 1:45 | AK-47 | 1005 | fine - pros would have fired it too | 0/5 | 69% / 69% | ||
| 12 1:44 | AK-47 | 1005 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 12 1:33 | AK-47 | 667 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/8 | killed them | 19% / 59% | |
| 12 1:10 | AK-47 | 2148 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 26% / 48% | |
| 12 1:09 | AK-47 | 2129 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 16% / 44% | |
| 15 1:47 | M4A1-S | 1375 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 74% / 74% | |
| 16 1:25 | Desert Eagle | 316 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 49% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
