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Dust II, lost 3-13 · Sat 24 Oct, 20:12

Po0oWGold Nova II

The match

Aim

492 msTTD688 msTTK5.1°Crosshair↓36%1st bullet16%Spray17%Head64%Counter-strafe

Scoreboard

44ADR56%KAST

Positioning

Shots

10/21Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102924%
MP91937%
AK-471822%
Glock-18157%
AWP633%
SSG 0830%
USP-S20%
Five-SeveN2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
44/816 1:09 1 kill (AWP) T0.6
45/817 1:45 1 kill (AWP) T0.6
54/8112 1:27 1 kill (AK-47) T0.2
56/818 1:40 1 kill (MAC-10) T0.2
68/8113 1:32 1 kill (USP-S), 1 through smoke, 1 headshot CT-0.4
72/8114 1:26 1 kill (MP9), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:02 1v3 before the plant T · 15 HP · Long Doorslost - died in the first fight · they saw them first
8 1:40 1v5 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:48 wastedbarely blinded ReeLS'in Başı 1.5 s (0.1 s white); blinded Agnostic 2.5 s on the move through Outside Long - safe
10 1:48 goodblinded BayırDomuzu 3.6 s (0.9 s white), captanin 3.5 s (0.9 s white); blinded zoneaway 1.1 s holding Outside Long - safe
13 1:37 goodblinded Jr. Neco 4.2 s (1.4 s white), ReeLS'in Başı 3.4 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 7 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:45 exposedan HE at Long Doors - seen by 1 enemy for 0.1 s, the nearest 459 units away; a running throw
10 1:39 punishedkilled by BayırDomuzu 0.1 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 788 units away, thrown in the open
13 1:39 punishedhit by Jr. Neco 1.1 s after throwing a flash at Under A, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 684 units away; a running throw
15 1:44 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1266 units away

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 19 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:16 BayırDomuzuMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:26 captaninMiddlepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 16 rounds (2 times longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 peek togetherpeeked the same enemy as Kenny彡, 500 ms after them - late - your team-mate went first, as bait
1 1:37 in their waystood between BecKs and an enemy they could see, for 750 ms (pros: 125 ms at a time)
1 1:37 line of firestood in BecKs's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
1 bomb 0:18 holdheld with zoneaway, 618 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before zoneaway)
2 1:46 tradeKenny彡 was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:24 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:08 holdheld with Agnostic, 870 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Agnostic)
2 1:07 tradeAgnostic was killed 792 units away: not traded within 5 s (pros: 625 ms)
3 1:47 tradeBecKs was killed 133 units away: not traded within 5 s (pros: 625 ms)
4 1:32 tradeBecKs was killed 232 units away: not traded within 5 s (pros: 969 ms)
5 1:28 tradeBecKs was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
6 1:20 tradeKenny彡 was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
6 1:02 tradezoneaway was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
7 1:31 line of firestood in zoneaway's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 bomb 0:39 holdheld with BecKs, 487 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after BecKs)
7 bomb 0:38 tradezoneaway was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:28 holdheld with Kenny彡, 770 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before Kenny彡)
9 1:51 line of firestood in zoneaway's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:50 line of firestood in zoneaway's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:43 line of firestood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:42 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 1:41 peek togetherpeeked the same enemy as Agnostic, 31 ms before them - a double peek
10 1:41 peek togetherpeeked the same enemy as Kenny彡, 938 ms before them - early - you went first, alone
10 1:39 in their waystood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time)
10 1:39 in their waystood between Kenny彡 and an enemy they could see, for 438 ms (pros: 125 ms at a time)
13 1:36 tradeBecKs was killed 468 units away: not traded within 5 s (pros: 625 ms)
13 1:32 tradezoneaway was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
14 1:28 line of firestood in Kenny彡's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:46 tradeBecKs was killed 903 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 ReeLS'in Başıhit by themP2000344 ms–0.9°
2 1:43 ReeLS'in Başıhit by themDesert Eagle31 ms–0.1°
2 1:25 Dewissahit by themMP9141 ms–2.6°
2 1:24 Dewissahit themMP916 ms–2.2°
2 1:07 captaninhit themMP9344 ms–1.9°
2 1:07 captaninkilled by themMP9578 ms578 ms12.9°
3 1:45 BayırDomuzuhit themGlock-18297 ms–7.7°
3 1:45 BayırDomuzukilled by themP90453 ms734 ms7.9°
4 1:28 ReeLS'in Başıkilled by themAK-47984 ms1281 ms1.4°
5 0:56 ReeLS'in Başıkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 Jr. Necohit by themAK-47672 ms–0.7°
6 1:09 Jr. Necohit by themAK-47344 ms–6.9°
6 1:09 Jr. Necokilled themAWP688 ms688 ms5.2°
6 1:02 Dewissakilled by themM4A1-S469 ms469 ms0.8°
7 1:45 ReeLS'in Başıkilled themAWP375 ms375 ms1.4°
7 bomb 0:27 captaninkilled by themAK-47844 ms844 ms2.6°
8 1:41 Dewissakilled themMAC-10219 ms969 ms10.8°
8 1:38 BayırDomuzukilled by themUSP-S328 ms1328 ms0.7°
9 1:38 captaninkilled by themM4A4234 ms688 ms1.1°
10 1:42 captaninhit themAK-47859 ms–2.9°
10 1:39 BayırDomuzukilled by themSCAR-201891 ms2125 ms2.0°
11 1:21 BayırDomuzuhit themMAC-10812 ms–9.1°
11 1:20 BayırDomuzukilled by themSCAR-201484 ms2484 ms15.1°
11 1:19 Jr. Necohit by themM4A4797 ms–43.9°
12 1:27 Jr. Necokilled themAK-47531 ms531 ms4.9°
12 1:15 BayırDomuzuhit themAK-47453 ms–5.2°
12 1:14 BayırDomuzukilled by themSCAR-20422 ms672 ms1.5°
13 1:38 Jr. Necohit by themP2000547 ms–3.0°
13 1:32 Jr. Necokilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 BayırDomuzukilled by themGlock-18609 ms844 ms0.6°
14 1:26 ReeLS'in Başıhit by themAK-471125 ms–12.8°
14 1:26 ReeLS'in Başıkilled themMP91156 ms1375 ms33.0°
14 1:25 captaninkilled by themGalil AR484 ms484 ms3.8°
15 1:42 ReeLS'in Başıkilled by themDesert Eagle359 ms359 ms1.0°
16 1:20 Jr. Necohit themFive-SeveN891 ms–3.1°
16 1:20 Jr. Necokilled by themM4A41031 ms2031 ms49.6°

Shots

You fired 10 of your 21 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:23 captaninGlock-181029fired while moving (231 u/s), too fast to be accurate - stop first0/30% / 41%
1 bomb 0:22 captaninGlock-181020fired while moving (187 u/s), too fast to be accurate - stop first0/38% / 38%
2 1:07 captaninMP9352fine - pros would have fired it too2/4cut short (a death, a reload)40% / 48%
3 1:46 BayırDomuzuGlock-18502aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/4cut short (a death, a reload)3% / 53%
4 1:28 ReeLS'in BaşıGlock-181257fired while moving (114 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 38%
6 1:14 Jr. NecoAWP999fine - pros would have fired it too0/248% / 66%
6 1:09 Jr. NecoAWP1195fine - pros would have fired it too1/1killed them50% / 64%
7 1:47 ReeLS'in BaşıAWP959fine - pros would have fired it too1/2killed them39% / 63%
8 1:41 DewissaMAC-10236fine - pros would have fired it too4/16killed them55% / 57%
9 1:50 captaninAWP2222fine - pros would have fired it too0/173% / 73%
10 1:43 captaninAK-47401fired while moving (198 u/s), too fast to be accurate - stop first1/78% / 53%
11 1:21 BayırDomuzuMAC-101208fired while moving (222 u/s), too fast to be accurate - stop first3/18cut short (a death, a reload); 9 bullets after pros would have stopped27% / 50%
12 1:33 ReeLS'in BaşıAK-471027aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/55% / 61%
12 1:27 Jr. NecoAK-47847fine - pros would have fired it too1/3killed them64% / 64%
12 1:15 BayırDomuzuAK-471118fine - pros would have fired it too1/448% / 49%
12 1:15 BayırDomuzuAK-471120fine - pros would have fired it too1/4cut short (a death, a reload)34% / 48%
13 1:27 BayırDomuzuUSP-S732aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
13 1:27 BayırDomuzuUSP-S734aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1cut short (a death, a reload)3% / 51%
14 1:26 ReeLS'in BaşıMP9183too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target4/10killed them27% / 57%
16 1:20 Jr. NecoFive-SeveN2124fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 34%
16 1:19 Jr. NecoFive-SeveN2116fine - pros would have fired it too1/1cut short (a death, a reload)35% / 35%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.