Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 29 | 24% |
| MP9 | 19 | 37% |
| AK-47 | 18 | 22% |
| Glock-18 | 15 | 7% |
| AWP | 6 | 33% |
| SSG 08 | 3 | 0% |
| USP-S | 2 | 0% |
| Five-SeveN | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 44/81 | 6 1:09 | 1 kill (AWP) T | 0.6 |
| 45/81 | 7 1:45 | 1 kill (AWP) T | 0.6 |
| 54/81 | 12 1:27 | 1 kill (AK-47) T | 0.2 |
| 56/81 | 8 1:40 | 1 kill (MAC-10) T | 0.2 |
| 68/81 | 13 1:32 | 1 kill (USP-S), 1 through smoke, 1 headshot CT | -0.4 |
| 72/81 | 14 1:26 | 1 kill (MP9), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:02 | 1v3 before the plant T · 15 HP · Long Doors | lost - died in the first fight · they saw them first |
| 8 1:40 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:48 | wasted | barely blinded ReeLS'in Başı 1.5 s (0.1 s white); blinded Agnostic 2.5 s on the move through Outside Long - safe |
| 10 1:48 | good | blinded BayırDomuzu 3.6 s (0.9 s white), captanin 3.5 s (0.9 s white); blinded zoneaway 1.1 s holding Outside Long - safe |
| 13 1:37 | good | blinded Jr. Neco 4.2 s (1.4 s white), ReeLS'in Başı 3.4 s (0.8 s white) |
Throws
11 grenades: 7 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:45 | exposed | an HE at Long Doors - seen by 1 enemy for 0.1 s, the nearest 459 units away; a running throw |
| 10 1:39 | punished | killed by BayırDomuzu 0.1 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 788 units away, thrown in the open |
| 13 1:39 | punished | hit by Jr. Neco 1.1 s after throwing a flash at Under A, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 684 units away; a running throw |
| 15 1:44 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1266 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:16 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:26 | Middle | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 16 rounds (2 times longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | peek together | peeked the same enemy as Kenny彡, 500 ms after them - late - your team-mate went first, as bait |
| 1 1:37 | in their way | stood between BecKs and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 1 1:37 | line of fire | stood in BecKs's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 1 bomb 0:18 | hold | held with zoneaway, 618 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before zoneaway) |
| 2 1:46 | trade | Kenny彡 was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:24 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:08 | hold | held with Agnostic, 870 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Agnostic) |
| 2 1:07 | trade | Agnostic was killed 792 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:47 | trade | BecKs was killed 133 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:32 | trade | BecKs was killed 232 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:28 | trade | BecKs was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:20 | trade | Kenny彡 was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:02 | trade | zoneaway was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:31 | line of fire | stood in zoneaway's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 bomb 0:39 | hold | held with BecKs, 487 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after BecKs) |
| 7 bomb 0:38 | trade | zoneaway was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:28 | hold | held with Kenny彡, 770 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before Kenny彡) |
| 9 1:51 | line of fire | stood in zoneaway's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:50 | line of fire | stood in zoneaway's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:43 | line of fire | stood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:42 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 1:41 | peek together | peeked the same enemy as Agnostic, 31 ms before them - a double peek |
| 10 1:41 | peek together | peeked the same enemy as Kenny彡, 938 ms before them - early - you went first, alone |
| 10 1:39 | in their way | stood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 10 1:39 | in their way | stood between Kenny彡 and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 13 1:36 | trade | BecKs was killed 468 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:32 | trade | zoneaway was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:28 | line of fire | stood in Kenny彡's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:46 | trade | BecKs was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | P2000 | 344 ms | – | 0.9° | ||
| 2 1:43 | hit by them | Desert Eagle | 31 ms | – | 0.1° | ||
| 2 1:25 | hit by them | MP9 | 141 ms | – | 2.6° | ||
| 2 1:24 | hit them | MP9 | 16 ms | – | 2.2° | ||
| 2 1:07 | hit them | MP9 | 344 ms | – | 1.9° | ||
| 2 1:07 | killed by them | MP9 | 578 ms | 578 ms | 12.9° | ||
| 3 1:45 | hit them | Glock-18 | 297 ms | – | 7.7° | ||
| 3 1:45 | killed by them | P90 | 453 ms | 734 ms | 7.9° | ||
| 4 1:28 | killed by them | AK-47 | 984 ms | 1281 ms | 1.4° | ||
| 5 0:56 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | hit by them | AK-47 | 672 ms | – | 0.7° | ||
| 6 1:09 | hit by them | AK-47 | 344 ms | – | 6.9° | ||
| 6 1:09 | killed them | AWP | 688 ms | 688 ms | 5.2° | ||
| 6 1:02 | killed by them | M4A1-S | 469 ms | 469 ms | 0.8° | ||
| 7 1:45 | killed them | AWP | 375 ms | 375 ms | 1.4° | ||
| 7 bomb 0:27 | killed by them | AK-47 | 844 ms | 844 ms | 2.6° | ||
| 8 1:41 | killed them | MAC-10 | 219 ms | 969 ms | 10.8° | ||
| 8 1:38 | killed by them | USP-S | 328 ms | 1328 ms | 0.7° | ||
| 9 1:38 | killed by them | M4A4 | 234 ms | 688 ms | 1.1° | ||
| 10 1:42 | hit them | AK-47 | 859 ms | – | 2.9° | ||
| 10 1:39 | killed by them | SCAR-20 | 1891 ms | 2125 ms | 2.0° | ||
| 11 1:21 | hit them | MAC-10 | 812 ms | – | 9.1° | ||
| 11 1:20 | killed by them | SCAR-20 | 1484 ms | 2484 ms | 15.1° | ||
| 11 1:19 | hit by them | M4A4 | 797 ms | – | 43.9° | ||
| 12 1:27 | killed them | AK-47 | 531 ms | 531 ms | 4.9° | ||
| 12 1:15 | hit them | AK-47 | 453 ms | – | 5.2° | ||
| 12 1:14 | killed by them | SCAR-20 | 422 ms | 672 ms | 1.5° | ||
| 13 1:38 | hit by them | P2000 | 547 ms | – | 3.0° | ||
| 13 1:32 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed by them | Glock-18 | 609 ms | 844 ms | 0.6° | ||
| 14 1:26 | hit by them | AK-47 | 1125 ms | – | 12.8° | ||
| 14 1:26 | killed them | MP9 | 1156 ms | 1375 ms | 33.0° | ||
| 14 1:25 | killed by them | Galil AR | 484 ms | 484 ms | 3.8° | ||
| 15 1:42 | killed by them | Desert Eagle | 359 ms | 359 ms | 1.0° | ||
| 16 1:20 | hit them | Five-SeveN | 891 ms | – | 3.1° | ||
| 16 1:20 | killed by them | M4A4 | 1031 ms | 2031 ms | 49.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:23 | Glock-18 | 1029 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/3 | 0% / 41% | ||
| 1 bomb 0:22 | Glock-18 | 1020 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/3 | 8% / 38% | ||
| 2 1:07 | MP9 | 352 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 40% / 48% | |
| 3 1:46 | Glock-18 | 502 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 3% / 53% | |
| 4 1:28 | Glock-18 | 1257 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 38% | |
| 6 1:14 | AWP | 999 | fine - pros would have fired it too | 0/2 | 48% / 66% | ||
| 6 1:09 | AWP | 1195 | fine - pros would have fired it too | 1/1 | killed them | 50% / 64% | |
| 7 1:47 | AWP | 959 | fine - pros would have fired it too | 1/2 | killed them | 39% / 63% | |
| 8 1:41 | MAC-10 | 236 | fine - pros would have fired it too | 4/16 | killed them | 55% / 57% | |
| 9 1:50 | AWP | 2222 | fine - pros would have fired it too | 0/1 | 73% / 73% | ||
| 10 1:43 | AK-47 | 401 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/7 | 8% / 53% | ||
| 11 1:21 | MAC-10 | 1208 | fired while moving (222 u/s), too fast to be accurate - stop first | 3/18 | cut short (a death, a reload); 9 bullets after pros would have stopped | 27% / 50% | |
| 12 1:33 | AK-47 | 1027 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/5 | 5% / 61% | ||
| 12 1:27 | AK-47 | 847 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 12 1:15 | AK-47 | 1118 | fine - pros would have fired it too | 1/4 | 48% / 49% | ||
| 12 1:15 | AK-47 | 1120 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 34% / 48% | |
| 13 1:27 | USP-S | 732 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 13 1:27 | USP-S | 734 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 51% | |
| 14 1:26 | MP9 | 183 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 4/10 | killed them | 27% / 57% | |
| 16 1:20 | Five-SeveN | 2124 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 34% | |
| 16 1:19 | Five-SeveN | 2116 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 35% / 35% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
