Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 58% |
| M4A4 | 35 | 49% |
| Galil AR | 19 | 68% |
| MP9 | 8 | 62% |
| Five-SeveN | 6 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/81 | 14 1:25 | 4 kills (Galil ×4), 2 headshots, in 18.8 s T | 9.0 |
| 3/81 | 7 bomb 0:27 | 3 kills (AK-47 ×3), all headshots, in 3.8 s CT | 8.4 |
| 5/81 | 2 1:07 | 3 kills (MP9 ×3), 2 headshots, in 4.6 s CT | 5.0 |
| 18/81 | 4 1:12 | 2 kills (AK-47 ×2), 1 headshot, in 2 s CT | 2.4 |
| 35/81 | 9 1:38 | 2 kills (M4A4 ×2), in 37.6 s CT | 0.9 |
| 43/81 | 5 1:12 | 1 kill (M4A4) CT | 0.6 |
| 53/81 | 11 1:24 | 1 kill (AK-47) CT | 0.2 |
| 64/81 | 12 1:46 | 1 kill (AK-47) CT | -0.1 |
| 66/81 | 16 1:38 | 1 kill (Galil) T | -0.2 |
| 69/81 | 10 1:42 | 1 kill (M4A4) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:29 | 1v3 after the plant CT · 100 HP · Long Doors | won - defused it after 3 kills · first fight won, saw them first |
| 14 1:26 | 1v5 before the plant T · 100 HP · Catwalk | lost - died later, after 4 kills · first fight won, saw them first |
Flashes
14 flashes: 2 good, 2 weak, 8 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:46 | wasted | no enemy blinded for long |
| 5 1:47 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Long A - safe |
| 6 1:51 | wasted | no enemy blinded for long; blinded BayırDomuzu 4.2 s on the move through Mid Doors - safe |
| 7 1:46 | wasted | no enemy blinded for long |
| 8 1:46 | wasted | no enemy blinded for long |
| 9 1:51 | wasted | no enemy blinded for long |
| 10 1:44 | blinded an enemy, but hurt the team too | blinded BecKs 4.7 s (1.9 s white), Agnostic 4.0 s (1.2 s white); blinded themselves 1.0 s on the move through Long A - an enemy could see them; blinded BayırDomuzu 3.5 s on the move through Long A - an enemy could see them |
| 11 1:47 | good | blinded Agnostic 3.4 s (0.8 s white); blinded ReeLS'in Başı 1.9 s on the move through Long A - safe |
| 12 1:47 | wasted | no enemy blinded for long |
| 13 1:48 | weak | barely blinded zoneaway 2.8 s (0.4 s white), Agnostic 0.7 s (0.1 s white) |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded zoneaway 3.8 s (1.1 s white); blinded Jr. Neco 3.6 s on the move through Long Doors - took damage 0.1 s after the pop |
| 15 1:41 | weak | barely blinded Po0oW 2.1 s (0.2 s white) |
| 16 1:47 | good | blinded Agnostic 3.9 s (1.2 s white) |
| 16 1:46 | wasted | no enemy blinded for long; blinded BayırDomuzu 3.8 s holding Outside Long - safe; blinded Jr. Neco 1.6 s on the move through Outside Long - safe |
Throws
35 grenades: 29 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:48 | punished | hit by BecKs with a flash out at B Doors, 3.7 s before the throw - seen by 2 enemies for 0.2 s, the nearest 2789 units away; a running throw |
| 9 1:53 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 2544 units away; a jump throw |
| 9 1:50 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 2196 units away, thrown in the open; a running throw |
| 10 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 863 units away; a running throw |
| 10 1:45 | exposed | a flash at Long A - seen by 1 enemy for 0.4 s, the nearest 489 units away; a jump throw |
| 12 1:49 | exposed | a flash at Long A - seen by 1 enemy for 0.1 s, the nearest 932 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:13 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 10 1:44 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 1:43 | Long A | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:26 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 14 1:07 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:26 | trade | Jr. Neco was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:06 | trade | ReeLS'in Başı was killed 2643 units away: you traded in 3,391 ms (pros: 2,609 ms) |
| 7 1:50 | trade | Jr. Neco was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:29 | trade | Dewissa was killed 1143 units away: you traded in 3,141 ms (pros: 2,609 ms) |
| 10 1:43 | line of fire | stood in BayırDomuzu's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:39 | trade | ReeLS'in Başı was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | Jr. Neco was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:52 | trade | BayırDomuzu was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | trade | Dewissa was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:26 | trade | ReeLS'in Başı was killed 235 units away: you traded in 422 ms (pros: 625 ms) |
| 16 1:44 | trade | Dewissa was killed 785 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | peek together | peeked the same enemy as BayırDomuzu, 234 ms after them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | killed by them | Glock-18 | 812 ms | 1578 ms | 1.6° | ||
| 2 1:07 | killed them | MP9 | 484 ms | 547 ms | 1.8° | ||
| 2 1:07 | hit by them | MP9 | 344 ms | – | 1.9° | ||
| 2 1:07 | killed them | MP9 | 578 ms | 578 ms | 12.9° | ||
| 2 1:03 | killed them | MP9 | 250 ms | 312 ms | 5.3° | ||
| 4 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:13 | killed them | AK-47 | 391 ms | 688 ms | 4.6° | ||
| 4 1:12 | hit by them | AK-47 | 547 ms | – | 1.6° | ||
| 4 1:11 | killed them | AK-47 | 172 ms | 578 ms | 5.0° | ||
| 4 1:09 | hit them | AK-47 | 188 ms | – | 3.5° | ||
| 4 1:09 | killed by them | Galil AR | 406 ms | 406 ms | 1.7° | ||
| 5 1:12 | killed them | M4A4 | 531 ms | 1078 ms | 2.9° | ||
| 5 1:12 | hit by them | SSG 08 | 531 ms | – | 1.4° | ||
| 5 1:06 | killed by them | Galil AR | 469 ms | 469 ms | 5.4° | ||
| 7 bomb 0:27 | killed them | AK-47 | 844 ms | 844 ms | 2.6° | ||
| 7 bomb 0:26 | killed them | AK-47 | 328 ms | 422 ms | 2.5° | ||
| 7 bomb 0:24 | hit by them | AK-47 | 312 ms | – | 0.7° | ||
| 7 bomb 0:24 | killed them | AK-47 | 406 ms | 406 ms | 0.9° | ||
| 9 1:38 | killed them | M4A4 | 234 ms | 688 ms | 1.1° | ||
| 9 1:36 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:01 | killed them | M4A4 | 281 ms | 1016 ms | 0.6° | ||
| 9 0:58 | killed by them | Galil AR | 391 ms | 1281 ms | 3.3° | ||
| 10 1:43 | killed them | M4A4 | 688 ms | 1047 ms | 49.9° | ||
| 10 1:42 | killed by them | Galil AR | 766 ms | 953 ms | 16.7° | ||
| 10 1:42 | hit by them | AK-47 | 859 ms | – | 2.9° | ||
| 11 1:26 | hit by them | AK-47 | 406 ms | – | 2.8° | ||
| 11 1:24 | killed them | AK-47 | 250 ms | 250 ms | 1.9° | ||
| 12 1:46 | killed them | AK-47 | 641 ms | 1141 ms | 12.7° | ||
| 12 1:46 | hit by them | Galil AR | 750 ms | – | 1.5° | ||
| 12 1:45 | hit them | AK-47 | 516 ms | – | 4.2° | ||
| 12 1:44 | killed by them | AK-47 | 1031 ms | 1031 ms | 4.0° | ||
| 14 1:25 | killed them | Galil AR | 484 ms | 484 ms | 3.8° | ||
| 14 1:18 | killed them | Galil AR | 469 ms | 641 ms | 7.2° | ||
| 14 1:14 | killed them | Galil AR | 484 ms | 766 ms | 0.2° | ||
| 14 1:06 | killed them | Galil AR | 453 ms | 453 ms | 1.2° | ||
| 14 bomb 0:36 | killed by them | MP9 | 359 ms | 703 ms | 0.7° | ||
| 15 bomb 0:34 | killed by them | M4A4 | 672 ms | 1281 ms | 2.3° | ||
| 15 bomb 0:34 | hit them | AK-47 | 844 ms | – | 1.7° | ||
| 16 1:38 | killed them | Galil AR | 406 ms | 859 ms | 6.7° | ||
| 16 1:38 | hit by them | Desert Eagle | 656 ms | – | 37.5° | ||
| 16 1:19 | hit them | AK-47 | 484 ms | – | 1.8° | ||
| 16 1:19 | killed by them | PP-Bizon | 656 ms | 734 ms | 7.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:22 | Five-SeveN | 1020 | fine - pros would have fired it too | 0/5 | 37% / 43% | ||
| 1 bomb 0:20 | Five-SeveN | 1062 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 11% / 37% | |
| 2 1:07 | MP9 | 1133 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/12 | killed them | 58% / 67% | |
| 2 1:03 | MP9 | 370 | fine - pros would have fired it too | 2/8 | killed them | 56% / 56% | |
| 4 1:13 | AK-47 | 330 | fine - pros would have fired it too | 4/6 | killed them | 64% / 64% | |
| 4 1:11 | AK-47 | 730 | fine - pros would have fired it too | 3/8 | killed them | 47% / 55% | |
| 4 1:09 | AK-47 | 622 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 49% / 58% | |
| 5 1:13 | M4A4 | 771 | fired while moving (124 u/s), too fast to be accurate - stop first | 4/10 | killed them | 34% / 74% | |
| 7 bomb 0:27 | AK-47 | 1317 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 7 bomb 0:26 | AK-47 | 1628 | fine - pros would have fired it too | 2/2 | killed them | 67% / 67% | |
| 7 bomb 0:24 | AK-47 | 1551 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 9 1:38 | M4A4 | 842 | fine - pros would have fired it too | 5/10 | killed them | 40% / 46% | |
| 9 1:05 | M4A4 | 1046 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/5 | 18% / 55% | ||
| 9 1:01 | M4A4 | 1035 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 52% | |
| 9 1:00 | M4A4 | 1035 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | killed them | 11% / 55% | |
| 10 1:43 | M4A4 | 271 | fired while moving (189 u/s), too fast to be accurate - stop first | 4/7 | killed them | 8% / 62% | |
| 11 1:24 | AK-47 | 1818 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 12 1:46 | AK-47 | 824 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/9 | killed them | 16% / 47% | |
| 12 1:45 | AK-47 | 1005 | fired while moving (161 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 45% | |
| 14 1:25 | Galil AR | 211 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/5 | killed them | 25% / 49% | |
| 14 1:18 | Galil AR | 588 | fine - pros would have fired it too | 3/6 | killed them | 59% / 59% | |
| 14 1:14 | Galil AR | 890 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/7 | killed them | 20% / 46% | |
| 14 1:06 | Galil AR | 1035 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 15 bomb 0:34 | AK-47 | 1424 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 53% | |
| 15 bomb 0:34 | AK-47 | 1403 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 51% | |
| 15 bomb 0:34 | AK-47 | 1398 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 15 bomb 0:33 | AK-47 | 1398 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 70% / 70% | |
| 16 1:39 | Galil AR | 444 | fired while moving (131 u/s), too fast to be accurate - stop first | 5/12 | killed them | 27% / 55% | |
| 16 1:19 | AK-47 | 556 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 7% / 59% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
