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Dust II, won 13-3 · Sat 24 Oct, 20:12

captaninGold Nova Master

The match

Aim

469 msTTD641 msTTK2.9°Crosshair↓43%1st bullet62%Spray14%Head62%Counter-strafe

Scoreboard

104ADR94%KAST

Positioning

Shots

14/29Rushed↓5/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474158%
M4A43549%
Galil AR1968%
MP9862%
Five-SeveN60%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8114 1:25 4 kills (Galil ×4), 2 headshots, in 18.8 s T9.0
3/817 bomb 0:27 3 kills (AK-47 ×3), all headshots, in 3.8 s CT8.4
5/812 1:07 3 kills (MP9 ×3), 2 headshots, in 4.6 s CT5.0
18/814 1:12 2 kills (AK-47 ×2), 1 headshot, in 2 s CT2.4
35/819 1:38 2 kills (M4A4 ×2), in 37.6 s CT0.9
43/815 1:12 1 kill (M4A4) CT0.6
53/8111 1:24 1 kill (AK-47) CT0.2
64/8112 1:46 1 kill (AK-47) CT-0.1
66/8116 1:38 1 kill (Galil) T-0.2
69/8110 1:42 1 kill (M4A4) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:29 1v3 after the plant CT · 100 HP · Long Doorswon - defused it after 3 kills · first fight won, saw them first
14 1:26 1v5 before the plant T · 100 HP · Catwalklost - died later, after 4 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 2 good, 2 weak, 8 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:46 wastedno enemy blinded for long
5 1:47 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Long A - safe
6 1:51 wastedno enemy blinded for long; blinded BayırDomuzu 4.2 s on the move through Mid Doors - safe
7 1:46 wastedno enemy blinded for long
8 1:46 wastedno enemy blinded for long
9 1:51 wastedno enemy blinded for long
10 1:44 blinded an enemy, but hurt the team tooblinded BecKs 4.7 s (1.9 s white), Agnostic 4.0 s (1.2 s white); blinded themselves 1.0 s on the move through Long A - an enemy could see them; blinded BayırDomuzu 3.5 s on the move through Long A - an enemy could see them
11 1:47 goodblinded Agnostic 3.4 s (0.8 s white); blinded ReeLS'in Başı 1.9 s on the move through Long A - safe
12 1:47 wastedno enemy blinded for long
13 1:48 weakbarely blinded zoneaway 2.8 s (0.4 s white), Agnostic 0.7 s (0.1 s white)
13 1:46 blinded an enemy, but hurt the team tooblinded zoneaway 3.8 s (1.1 s white); blinded Jr. Neco 3.6 s on the move through Long Doors - took damage 0.1 s after the pop
15 1:41 weakbarely blinded Po0oW 2.1 s (0.2 s white)
16 1:47 goodblinded Agnostic 3.9 s (1.2 s white)
16 1:46 wastedno enemy blinded for long; blinded BayırDomuzu 3.8 s holding Outside Long - safe; blinded Jr. Neco 1.6 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 29 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:48 punishedhit by BecKs with a flash out at B Doors, 3.7 s before the throw - seen by 2 enemies for 0.2 s, the nearest 2789 units away; a running throw
9 1:53 exposeda flash at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 2544 units away; a jump throw
9 1:50 exposeda smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 2196 units away, thrown in the open; a running throw
10 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 863 units away; a running throw
10 1:45 exposeda flash at Long A - seen by 1 enemy for 0.4 s, the nearest 489 units away; a jump throw
12 1:49 exposeda flash at Long A - seen by 1 enemy for 0.1 s, the nearest 932 units away; a jump throw

Positioning

In 5 of your 27 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 7 of your 22 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:13 AgnosticUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
10 1:44 BecKsLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 1:43 Kenny彡Long Apeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
14 1:26 Po0oWCatwalkcover not used: 16 units away, they'd have seen only your headkilled them
14 1:07 AgnosticExtended Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:26 tradeJr. Neco was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
2 1:06 tradeReeLS'in Başı was killed 2643 units away: you traded in 3,391 ms (pros: 2,609 ms)
7 1:50 tradeJr. Neco was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:29 tradeDewissa was killed 1143 units away: you traded in 3,141 ms (pros: 2,609 ms)
10 1:43 line of firestood in BayırDomuzu's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:39 tradeReeLS'in Başı was killed 746 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeJr. Neco was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
14 1:52 tradeBayırDomuzu was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 tradeDewissa was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
14 1:26 tradeReeLS'in Başı was killed 235 units away: you traded in 422 ms (pros: 625 ms)
16 1:44 tradeDewissa was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 peek togetherpeeked the same enemy as BayırDomuzu, 234 ms after them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:19 Agnostickilled by themGlock-18812 ms1578 ms1.6°
2 1:07 Agnostickilled themMP9484 ms547 ms1.8°
2 1:07 Po0oWhit by themMP9344 ms–1.9°
2 1:07 Po0oWkilled themMP9578 ms578 ms12.9°
2 1:03 zoneawaykilled themMP9250 ms312 ms5.3°
4 1:51 BecKshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:13 Agnostickilled themAK-47391 ms688 ms4.6°
4 1:12 Agnostichit by themAK-47547 ms–1.6°
4 1:11 zoneawaykilled themAK-47172 ms578 ms5.0°
4 1:09 Kenny彡hit themAK-47188 ms–3.5°
4 1:09 Kenny彡killed by themGalil AR406 ms406 ms1.7°
5 1:12 zoneawaykilled themM4A4531 ms1078 ms2.9°
5 1:12 zoneawayhit by themSSG 08531 ms–1.4°
5 1:06 Kenny彡killed by themGalil AR469 ms469 ms5.4°
7 bomb 0:27 Po0oWkilled themAK-47844 ms844 ms2.6°
7 bomb 0:26 Kenny彡killed themAK-47328 ms422 ms2.5°
7 bomb 0:24 Agnostichit by themAK-47312 ms–0.7°
7 bomb 0:24 Agnostickilled themAK-47406 ms406 ms0.9°
9 1:38 Po0oWkilled themM4A4234 ms688 ms1.1°
9 1:36 zoneawayhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 1:01 Kenny彡killed themM4A4281 ms1016 ms0.6°
9 0:58 Agnostickilled by themGalil AR391 ms1281 ms3.3°
10 1:43 BecKskilled themM4A4688 ms1047 ms49.9°
10 1:42 Kenny彡killed by themGalil AR766 ms953 ms16.7°
10 1:42 Po0oWhit by themAK-47859 ms–2.9°
11 1:26 BecKshit by themAK-47406 ms–2.8°
11 1:24 BecKskilled themAK-47250 ms250 ms1.9°
12 1:46 Agnostickilled themAK-47641 ms1141 ms12.7°
12 1:46 Agnostichit by themGalil AR750 ms–1.5°
12 1:45 BecKshit themAK-47516 ms–4.2°
12 1:44 BecKskilled by themAK-471031 ms1031 ms4.0°
14 1:25 Po0oWkilled themGalil AR484 ms484 ms3.8°
14 1:18 Kenny彡killed themGalil AR469 ms641 ms7.2°
14 1:14 BecKskilled themGalil AR484 ms766 ms0.2°
14 1:06 Agnostickilled themGalil AR453 ms453 ms1.2°
14 bomb 0:36 zoneawaykilled by themMP9359 ms703 ms0.7°
15 bomb 0:34 Agnostickilled by themM4A4672 ms1281 ms2.3°
15 bomb 0:34 Agnostichit themAK-47844 ms–1.7°
16 1:38 Agnostickilled themGalil AR406 ms859 ms6.7°
16 1:38 Agnostichit by themDesert Eagle656 ms–37.5°
16 1:19 Kenny彡hit themAK-47484 ms–1.8°
16 1:19 Kenny彡killed by themPP-Bizon656 ms734 ms7.9°

Shots

You fired 14 of your 29 first shots too soon: 9 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:22 Po0oWFive-SeveN1020fine - pros would have fired it too0/537% / 43%
1 bomb 0:20 AgnosticFive-SeveN1062fired while moving (95 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)11% / 37%
2 1:07 AgnosticMP91133fired while moving (85 u/s), too fast to be accurate - stop first3/12killed them58% / 67%
2 1:03 zoneawayMP9370fine - pros would have fired it too2/8killed them56% / 56%
4 1:13 AgnosticAK-47330fine - pros would have fired it too4/6killed them64% / 64%
4 1:11 zoneawayAK-47730fine - pros would have fired it too3/8killed them47% / 55%
4 1:09 Kenny彡AK-47622fine - pros would have fired it too1/3cut short (a death, a reload)49% / 58%
5 1:13 zoneawayM4A4771fired while moving (124 u/s), too fast to be accurate - stop first4/10killed them34% / 74%
7 bomb 0:27 Po0oWAK-471317fine - pros would have fired it too1/1killed them60% / 60%
7 bomb 0:26 Kenny彡AK-471628fine - pros would have fired it too2/2killed them67% / 67%
7 bomb 0:24 AgnosticAK-471551fine - pros would have fired it too1/1killed them50% / 50%
9 1:38 Po0oWM4A4842fine - pros would have fired it too5/10killed them40% / 46%
9 1:05 Kenny彡M4A41046fired while moving (106 u/s), too fast to be accurate - stop first0/518% / 55%
9 1:01 Kenny彡M4A41035aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 52%
9 1:00 Kenny彡M4A41035aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/2killed them11% / 55%
10 1:43 BecKsM4A4271fired while moving (189 u/s), too fast to be accurate - stop first4/7killed them8% / 62%
11 1:24 BecKsAK-471818fine - pros would have fired it too1/2killed them53% / 53%
12 1:46 AgnosticAK-47824aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/9killed them16% / 47%
12 1:45 BecKsAK-471005fired while moving (161 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 45%
14 1:25 Po0oWGalil AR211fired while moving (93 u/s), too fast to be accurate - stop first1/5killed them25% / 49%
14 1:18 Kenny彡Galil AR588fine - pros would have fired it too3/6killed them59% / 59%
14 1:14 BecKsGalil AR890aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/7killed them20% / 46%
14 1:06 AgnosticGalil AR1035fine - pros would have fired it too1/5killed them63% / 63%
15 bomb 0:34 AgnosticAK-471424fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 53%
15 bomb 0:34 AgnosticAK-471403aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 51%
15 bomb 0:34 AgnosticAK-471398fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
15 bomb 0:33 AgnosticAK-471398fine - pros would have fired it too2/2cut short (a death, a reload)70% / 70%
16 1:39 AgnosticGalil AR444fired while moving (131 u/s), too fast to be accurate - stop first5/12killed them27% / 55%
16 1:19 Kenny彡AK-47556fired while moving (140 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)7% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.