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Dust II, lost 3-13 · Sat 24 Oct, 20:12

zoneawayMaster Guardian I

The match

Aim

508 msTTD640 msTTK0.8°Crosshair↓39%1st bullet50%Spray26%Head72%Counter-strafe

Scoreboard

54ADR69%KAST

Positioning

Shots

9/14Rushed↓2/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472025%
Glock-181421%
Galil AR812%
SSG 08757%
M4A1-S367%
MP9367%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/8116 bomb 0:40 2 kills (Scout ×2), all headshots, in 4.2 s CT2.8
25/812 1:06 1 kill (Galil), 1 through smoke T1.6
41/8114 bomb 0:35 1 kill (MP9), 1 headshot CT0.7
47/8110 1:39 1 kill (M4A1-S) T0.5
58/814 1:24 1 kill (AK-47) T0.0
74/811 bomb 0:17 1 kill (Glock), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:07 1v3 before the plant T · 23 HP · Catwalklost - died later, after 1 kill · first fight lost, saw each other
10 1:18 1v2 before the plant T · 96 HP · Outside Longlost - died in the first fight · saw each other
14 1:06 1v1 before the plant CT · 100 HP · Top Midwon - defused it after 1 kill
16 bomb 0:23 1v1 after the plant CT · 20 HP · Under Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 2 weak, 3 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:11 wastedno enemy blinded for long
7 1:47 wastedno enemy blinded for long
8 1:47 goodblinded ReeLS'in Başı 3.4 s (0.8 s white)
9 1:12 weakbarely blinded captanin 1.9 s (0.2 s white)
10 1:47 weakbarely blinded BayırDomuzu 2.2 s (0.2 s white), Dewissa 0.6 s (0.0 s white); blinded BecKs 1.6 s on the move through Long Doors - safe
11 1:44 wastedbarely blinded ReeLS'in Başı 0.7 s (0.1 s white); blinded themselves 1.0 s holding Outside Long - safe; blinded Agnostic 2.2 s holding Long Doors - safe
13 1:38 goodblinded Jr. Neco 5.1 s (2.3 s white), ReeLS'in Başı 4.4 s (1.6 s white) Po0oW peeked Jr. Neco 0.4 s before the pop - too late - the flash popped after they showed; got hit first
15 1:30 goodblinded Dewissa 5.0 s (2.2 s white)
16 bomb 0:24 misled a peekbarely blinded ReeLS'in Başı 0.9 s (0.1 s white) the enemy was barely blinded, and Kenny彡 peeked ReeLS'in Başı 0.4 s after the pop; got hit first
16 bomb 0:22 misled a peekbarely blinded ReeLS'in Başı 1.6 s (0.1 s white); blinded Kenny彡 3.4 s holding Bombsite A - safe the enemy was barely blinded, and zoneaway peeked ReeLS'in Başı 1.2 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:13 exposeda flash at Tunnel Stairs - seen by 1 enemy for 0.9 s, the nearest 783 units away
6 1:20 exposeda smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 1197 units away; a running throw
13 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 882 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:18 holdheld with Po0oW, 618 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after Po0oW)
1 bomb 0:18 holdheld with Kenny彡, 866 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Kenny彡)
2 1:46 tradeKenny彡 was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
2 1:07 tradeAgnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
2 1:07 tradePo0oW was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
3 1:47 tradeBecKs was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
3 1:45 tradePo0oW was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
3 1:35 holdheld with Agnostic, 969 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Agnostic)
4 1:28 tradePo0oW was killed 1621 units away: you traded in 3,719 ms (pros: 2,609 ms)
4 1:13 holdheld with Agnostic, 469 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Agnostic)
6 1:21 holdheld with Kenny彡, 363 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after Kenny彡)
6 1:20 tradeKenny彡 was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
7 1:44 line of firestood in Po0oW's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
8 1:45 tradeBecKs was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeAgnostic was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
8 1:41 tradeKenny彡 was killed 222 units away: not traded within 5 s (pros: 969 ms)
9 1:38 tradePo0oW was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 line of firestood in BecKs's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:38 line of firestood in BecKs's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
13 1:44 tradeAgnostic was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeBecKs was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 tradePo0oW was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:23 tradeKenny彡 was killed 520 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:17 Dewissakilled themGlock-181375 ms1375 ms0.8°
2 1:08 ReeLS'in Başıhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:07 ReeLS'in Başıkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:03 captaninkilled by themMP9250 ms312 ms5.3°
3 1:34 ReeLS'in Başıkilled by themAK-47359 ms359 ms21.2°
4 1:25 ReeLS'in Başıhit by themAK-47328 ms–1.5°
4 1:25 ReeLS'in Başıkilled themAK-47656 ms953 ms1.6°
4 1:11 captaninkilled by themAK-47172 ms578 ms5.0°
5 1:12 captaninkilled by themM4A4531 ms1078 ms2.9°
5 1:12 captaninhit themSSG 08531 ms–1.4°
6 1:47 ReeLS'in Başıhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:23 Dewissahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 Dewissahit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:03 BayırDomuzukilled by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
7 1:12 Dewissahit themGlock-18609 ms–0.5°
7 1:12 Dewissahit by themM4A4797 ms–6.1°
7 bomb 0:38 Dewissakilled by themM4A4172 ms625 ms1.9°
7 bomb 0:38 Dewissahit themGalil AR484 ms–0.8°
8 1:41 BayırDomuzukilled by themP90328 ms750 ms4.2°
8 1:40 BayırDomuzuhit themAK-47578 ms–0.6°
9 1:36 captaninhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 0:46 ReeLS'in Başıhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 ReeLS'in Başıkilled themM4A1-S359 ms453 ms0.2°
10 1:12 Jr. Necokilled by themAK-47594 ms1531 ms6.3°
11 1:39 ReeLS'in Başıhit themAK-47422 ms–8.4°
11 1:39 ReeLS'in Başıhit by themAK-47625 ms–1.5°
12 1:50 Jr. Necohit themSSG 08188 ms–0.3°
12 1:50 Jr. Necokilled by themAWP312 ms312 ms0.4°
13 1:32 Jr. Necohit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 BayırDomuzuhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 ReeLS'in Başıkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:36 captaninkilled themMP9359 ms703 ms0.7°
15 1:13 Dewissakilled by themM4A1-S984 ms2156 ms12.7°
16 1:20 BayırDomuzuhit by themXM1014250 ms–1.9°
16 1:18 BayırDomuzuhit by themXM1014422 ms–3.4°
16 bomb 0:40 BayırDomuzukilled themSSG 08203 ms203 ms1.0°
16 bomb 0:35 Jr. Necokilled themSSG 08578 ms578 ms0.8°
16 bomb 0:30 ReeLS'in Başıhit by themAK-47359 ms–0.3°
16 bomb 0:20 ReeLS'in Başıkilled by themAK-47484 ms484 ms5.7°

Shots

You fired 9 of your 14 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:18 DewissaGlock-18573fine - pros would have fired it too1/5killed them32% / 42%
3 1:34 ReeLS'in BaşıDesert Eagle571fine - pros would have fired it too0/1cut short (a death, a reload)38% / 48%
4 1:25 ReeLS'in BaşıAK-47738fired while moving (92 u/s), too fast to be accurate - stop first3/11killed them8% / 51%
4 1:11 captaninAK-47729aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)11% / 46%
6 1:36 ReeLS'in BaşıGalil AR1768aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/23% / 59%
7 1:12 DewissaGlock-181254fired while moving (168 u/s), too fast to be accurate - stop first2/1039% / 47%
7 bomb 0:38 DewissaGalil AR1262fine - pros would have fired it too1/2cut short (a death, a reload)37% / 47%
8 1:41 BayırDomuzuAK-47641aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/5cut short (a death, a reload)25% / 59%
10 1:39 ReeLS'in BaşıM4A1-S565fired while moving (109 u/s), too fast to be accurate - stop first2/7killed them45% / 71%
11 1:39 ReeLS'in BaşıAK-47676fired while moving (85 u/s), too fast to be accurate - stop first1/101% / 46%
14 bomb 0:36 captaninMP91079fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 49%
14 bomb 0:35 captaninMP91100fine - pros would have fired it too1/2killed them41% / 46%
15 1:12 DewissaGalil AR679fired while moving (90 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
15 1:12 DewissaGalil AR704fired while moving (90 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)4% / 49%

Positioning

In none of your 20 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 15 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.