Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 20 | 25% |
| Glock-18 | 14 | 21% |
| Galil AR | 8 | 12% |
| SSG 08 | 7 | 57% |
| M4A1-S | 3 | 67% |
| MP9 | 3 | 67% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/81 | 16 bomb 0:40 | 2 kills (Scout ×2), all headshots, in 4.2 s CT | 2.8 |
| 25/81 | 2 1:06 | 1 kill (Galil), 1 through smoke T | 1.6 |
| 41/81 | 14 bomb 0:35 | 1 kill (MP9), 1 headshot CT | 0.7 |
| 47/81 | 10 1:39 | 1 kill (M4A1-S) T | 0.5 |
| 58/81 | 4 1:24 | 1 kill (AK-47) T | 0.0 |
| 74/81 | 1 bomb 0:17 | 1 kill (Glock), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:07 | 1v3 before the plant T · 23 HP · Catwalk | lost - died later, after 1 kill · first fight lost, saw each other |
| 10 1:18 | 1v2 before the plant T · 96 HP · Outside Long | lost - died in the first fight · saw each other |
| 14 1:06 | 1v1 before the plant CT · 100 HP · Top Mid | won - defused it after 1 kill |
| 16 bomb 0:23 | 1v1 after the plant CT · 20 HP · Under A | lost - died in the first fight · saw each other |
Flashes
10 flashes: 3 good, 2 weak, 3 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:11 | wasted | no enemy blinded for long |
| 7 1:47 | wasted | no enemy blinded for long |
| 8 1:47 | good | blinded ReeLS'in Başı 3.4 s (0.8 s white) |
| 9 1:12 | weak | barely blinded captanin 1.9 s (0.2 s white) |
| 10 1:47 | weak | barely blinded BayırDomuzu 2.2 s (0.2 s white), Dewissa 0.6 s (0.0 s white); blinded BecKs 1.6 s on the move through Long Doors - safe |
| 11 1:44 | wasted | barely blinded ReeLS'in Başı 0.7 s (0.1 s white); blinded themselves 1.0 s holding Outside Long - safe; blinded Agnostic 2.2 s holding Long Doors - safe |
| 13 1:38 | good | blinded Jr. Neco 5.1 s (2.3 s white), ReeLS'in Başı 4.4 s (1.6 s white) Po0oW peeked Jr. Neco 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 15 1:30 | good | blinded Dewissa 5.0 s (2.2 s white) |
| 16 bomb 0:24 | misled a peek | barely blinded ReeLS'in Başı 0.9 s (0.1 s white) the enemy was barely blinded, and Kenny彡 peeked ReeLS'in Başı 0.4 s after the pop; got hit first |
| 16 bomb 0:22 | misled a peek | barely blinded ReeLS'in Başı 1.6 s (0.1 s white); blinded Kenny彡 3.4 s holding Bombsite A - safe the enemy was barely blinded, and zoneaway peeked ReeLS'in Başı 1.2 s after the pop; got hit first |
Throws
21 grenades: 18 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:13 | exposed | a flash at Tunnel Stairs - seen by 1 enemy for 0.9 s, the nearest 783 units away |
| 6 1:20 | exposed | a smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 1197 units away; a running throw |
| 13 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 882 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:18 | hold | held with Po0oW, 618 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after Po0oW) |
| 1 bomb 0:18 | hold | held with Kenny彡, 866 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Kenny彡) |
| 2 1:46 | trade | Kenny彡 was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:07 | trade | Agnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:07 | trade | Po0oW was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:47 | trade | BecKs was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:45 | trade | Po0oW was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:35 | hold | held with Agnostic, 969 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Agnostic) |
| 4 1:28 | trade | Po0oW was killed 1621 units away: you traded in 3,719 ms (pros: 2,609 ms) |
| 4 1:13 | hold | held with Agnostic, 469 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Agnostic) |
| 6 1:21 | hold | held with Kenny彡, 363 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after Kenny彡) |
| 6 1:20 | trade | Kenny彡 was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:44 | line of fire | stood in Po0oW's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 8 1:45 | trade | BecKs was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Agnostic was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:41 | trade | Kenny彡 was killed 222 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:38 | trade | Po0oW was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | line of fire | stood in BecKs's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:38 | line of fire | stood in BecKs's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 13 1:44 | trade | Agnostic was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | BecKs was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | Po0oW was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:23 | trade | Kenny彡 was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:17 | killed them | Glock-18 | 1375 ms | 1375 ms | 0.8° | ||
| 2 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:07 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:03 | killed by them | MP9 | 250 ms | 312 ms | 5.3° | ||
| 3 1:34 | killed by them | AK-47 | 359 ms | 359 ms | 21.2° | ||
| 4 1:25 | hit by them | AK-47 | 328 ms | – | 1.5° | ||
| 4 1:25 | killed them | AK-47 | 656 ms | 953 ms | 1.6° | ||
| 4 1:11 | killed by them | AK-47 | 172 ms | 578 ms | 5.0° | ||
| 5 1:12 | killed by them | M4A4 | 531 ms | 1078 ms | 2.9° | ||
| 5 1:12 | hit them | SSG 08 | 531 ms | – | 1.4° | ||
| 6 1:47 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:03 | killed by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:12 | hit them | Glock-18 | 609 ms | – | 0.5° | ||
| 7 1:12 | hit by them | M4A4 | 797 ms | – | 6.1° | ||
| 7 bomb 0:38 | killed by them | M4A4 | 172 ms | 625 ms | 1.9° | ||
| 7 bomb 0:38 | hit them | Galil AR | 484 ms | – | 0.8° | ||
| 8 1:41 | killed by them | P90 | 328 ms | 750 ms | 4.2° | ||
| 8 1:40 | hit them | AK-47 | 578 ms | – | 0.6° | ||
| 9 1:36 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:46 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | killed them | M4A1-S | 359 ms | 453 ms | 0.2° | ||
| 10 1:12 | killed by them | AK-47 | 594 ms | 1531 ms | 6.3° | ||
| 11 1:39 | hit them | AK-47 | 422 ms | – | 8.4° | ||
| 11 1:39 | hit by them | AK-47 | 625 ms | – | 1.5° | ||
| 12 1:50 | hit them | SSG 08 | 188 ms | – | 0.3° | ||
| 12 1:50 | killed by them | AWP | 312 ms | 312 ms | 0.4° | ||
| 13 1:32 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:36 | killed them | MP9 | 359 ms | 703 ms | 0.7° | ||
| 15 1:13 | killed by them | M4A1-S | 984 ms | 2156 ms | 12.7° | ||
| 16 1:20 | hit by them | XM1014 | 250 ms | – | 1.9° | ||
| 16 1:18 | hit by them | XM1014 | 422 ms | – | 3.4° | ||
| 16 bomb 0:40 | killed them | SSG 08 | 203 ms | 203 ms | 1.0° | ||
| 16 bomb 0:35 | killed them | SSG 08 | 578 ms | 578 ms | 0.8° | ||
| 16 bomb 0:30 | hit by them | AK-47 | 359 ms | – | 0.3° | ||
| 16 bomb 0:20 | killed by them | AK-47 | 484 ms | 484 ms | 5.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:18 | Glock-18 | 573 | fine - pros would have fired it too | 1/5 | killed them | 32% / 42% | |
| 3 1:34 | Desert Eagle | 571 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 48% | |
| 4 1:25 | AK-47 | 738 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/11 | killed them | 8% / 51% | |
| 4 1:11 | AK-47 | 729 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 46% | |
| 6 1:36 | Galil AR | 1768 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 3% / 59% | ||
| 7 1:12 | Glock-18 | 1254 | fired while moving (168 u/s), too fast to be accurate - stop first | 2/10 | 39% / 47% | ||
| 7 bomb 0:38 | Galil AR | 1262 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 47% | |
| 8 1:41 | AK-47 | 641 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 25% / 59% | |
| 10 1:39 | M4A1-S | 565 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/7 | killed them | 45% / 71% | |
| 11 1:39 | AK-47 | 676 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/10 | 1% / 46% | ||
| 14 bomb 0:36 | MP9 | 1079 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 49% | |
| 14 bomb 0:35 | MP9 | 1100 | fine - pros would have fired it too | 1/2 | killed them | 41% / 46% | |
| 15 1:12 | Galil AR | 679 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 15 1:12 | Galil AR | 704 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 4% / 49% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
