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Dust II, won 13-3 · Sat 24 Oct, 20:12

ReeLS'in Başı

The match

Aim

422 msTTD625 msTTK1.7°Crosshair↓21%1st bullet36%Spray26%Head70%Counter-strafe

Scoreboard

107ADR81%KAST

Positioning

Shots

21/41Rushed↓4/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476244%
M4A1-S2722%
USP-S1010%
Desert Eagle450%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/8115 1:46 2 kills (Deagle ×2), all headshots, in 4.3 s T6.9
9/812 1:46 1 kill (Deagle), a wallbang, 1 headshot CT3.0
11/8116 bomb 0:23 2 kills (AK-47 ×2), 1 headshot, in 2.9 s T2.8
24/816 1:35 1 kill (M4A1-S), 1 through smoke CT1.6
28/813 1:34 2 kills (AK-47 ×2), all headshots, in 1.8 s CT1.0
34/814 1:28 1 kill (AK-47), 1 headshot CT0.9
48/819 0:52 1 kill (AK-47), 1 headshot CT0.5
50/815 0:56 1 kill (AK-47), 1 headshot CT0.4
60/8112 1:36 1 kill (AK-47), 1 headshot CT0.0
70/8111 1:39 1 kill (AK-47), 1 headshot CT-0.5
73/8113 1:32 1 kill (Glock), 1 headshot T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:58 1v3 before the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · first fight won, saw each other
16 bomb 0:35 1v2 after the plant T · 100 HP · Long Awon - killed both · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 wastedno enemy blinded for long; blinded themselves 2.0 s holding Long A - safe
5 1:47 wastedno enemy blinded for long; blinded captanin 1.6 s on the move through Long A - safe; blinded BayırDomuzu 1.6 s holding Long A - safe
6 1:43 goodblinded zoneaway 4.2 s (1.5 s white); blinded themselves 2.6 s on the move through Long A - safe
9 1:32 wastedno enemy blinded for long
11 1:43 goodblinded Kenny彡 3.7 s (1.0 s white)
14 1:48 wastedno enemy blinded for long
15 1:10 wastedno enemy blinded for long
16 1:47 goodblinded Agnostic 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 17 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:31 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1692 units away; a running throw
6 1:48 punishedhit by zoneaway 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 866 units away; a running throw
16 1:27 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 1020 units away; a running throw
16 1:26 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1623 units away; a running throw

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 29 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:29 Po0oWMiddlecover not used: 32 units away, they'd have seen only your headkilled them
5 0:54 AgnosticCatwalkcover not used: 16 units away, they'd have seen only your headlived
12 1:33 BecKsTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. You traded 1 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradeBayırDomuzu was killed 1756 units away: you traded in 16 ms (pros: 625 ms)
2 1:17 tradeDewissa was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
4 1:25 line of firestood in BayırDomuzu's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:32 tradeJr. Neco was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
14 1:52 tradeBayırDomuzu was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 tradeDewissa was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
15 1:07 tradeDewissa was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
16 1:44 tradeDewissa was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:40 tradeBayırDomuzu was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:35 tradeJr. Neco was killed 246 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 BecKskilled by themGlock-18125 ms3141 ms0.8°
1 1:36 Po0oWhit themP2000344 ms–0.9°
2 1:46 Kenny彡killed themDesert Eagle625 ms625 ms0.4°
2 1:43 Po0oWhit themDesert Eagle31 ms–0.1°
2 1:40 Agnostichit themDesert Eagle281 ms–1.0°
2 1:14 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:08 zoneawayhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:07 zoneawaykilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 zoneawaykilled themAK-47359 ms359 ms21.2°
3 1:33 Agnostickilled themAK-47516 ms625 ms11.9°
4 1:28 Po0oWkilled themAK-47984 ms1281 ms1.4°
4 1:25 zoneawayhit themAK-47328 ms–1.5°
4 1:25 zoneawaykilled by themAK-47656 ms953 ms1.6°
5 0:56 Po0oWkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:54 Agnostichit by themDesert Eagle453 ms–1.3°
5 0:51 Agnostichit themAK-47375 ms–2.2°
5 0:50 Agnostickilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:47 zoneawayhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 BecKskilled themM4A1-S422 ms1156 ms2.7°
6 1:35 BecKshit by themGalil AR750 ms–4.6°
6 1:34 Agnostickilled by themAK-471328 ms1516 ms1.8°
6 1:34 Agnostichit themM4A41438 ms–4.5°
7 1:45 Po0oWkilled by themAWP375 ms375 ms1.4°
8 1:47 BecKshit by themAK-47422 ms–1.9°
9 0:52 Agnostickilled themAK-47641 ms641 ms2.5°
9 0:47 BecKskilled by themAK-47406 ms2297 ms1.6°
9 0:47 BecKshit themAK-47609 ms–0.5°
9 0:46 zoneawayhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 zoneawaykilled by themM4A1-S359 ms453 ms0.2°
11 1:39 Kenny彡killed themAK-47469 ms672 ms0.2°
11 1:39 Kenny彡hit by themGalil AR469 ms–7.5°
11 1:39 BecKshit themAK-47266 ms–2.5°
11 1:39 zoneawayhit by themAK-47422 ms–8.4°
11 1:39 zoneawayhit themAK-47625 ms–1.5°
11 1:39 BecKskilled by themAK-47812 ms812 ms8.9°
12 1:36 Kenny彡killed themAK-47391 ms391 ms2.0°
12 1:33 BecKskilled by themAK-47406 ms703 ms1.5°
13 1:32 zoneawaykilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 Po0oWhit themAK-471125 ms–12.8°
14 1:26 Po0oWkilled by themMP91156 ms1375 ms33.0°
15 1:46 BecKskilled themDesert Eagle375 ms375 ms1.7°
15 1:42 Po0oWkilled themDesert Eagle359 ms359 ms1.0°
15 1:28 Kenny彡hit by themM4A4703 ms–1.5°
15 0:58 Agnostickilled by themM4A41719 ms1719 ms0.1°
16 bomb 0:30 zoneawayhit themAK-47359 ms–0.3°
16 bomb 0:23 Kenny彡killed themAK-47750 ms750 ms45.2°
16 bomb 0:20 zoneawaykilled themAK-47484 ms484 ms5.7°

Shots

You fired 21 of your 41 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 BecKsUSP-S2354fired while moving (90 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 31%
1 1:37 BecKsUSP-S2338fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 28%
1 1:37 BecKsUSP-S2339fine - pros would have fired it too1/525% / 36%
1 1:35 BecKsUSP-S2340fine - pros would have fired it too0/245% / 45%
1 1:35 BecKsUSP-S2339fine - pros would have fired it too0/1cut short (a death, a reload)45% / 45%
2 1:49 Po0oWDesert Eagle2768fired while moving (99 u/s), too fast to be accurate - stop first0/13% / 22%
2 1:44 Po0oWDesert Eagle2723fine - pros would have fired it too0/139% / 39%
2 1:43 Po0oWDesert Eagle2638fine - pros would have fired it too1/164% / 64%
2 1:26 AgnosticAK-472076aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/112% / 59%
2 1:22 Po0oWAK-471975fine - pros would have fired it too0/139% / 49%
3 1:34 zoneawayAK-47573fired while moving (82 u/s), too fast to be accurate - stop first1/5killed them3% / 57%
3 1:33 AgnosticAK-47702fired while moving (130 u/s), too fast to be accurate - stop first2/8killed them4% / 53%
4 1:48 BecKsAK-471637fine - pros would have fired it too0/130% / 45%
4 1:46 BecKsAK-471638aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/23% / 60%
4 1:45 BecKsAK-471643aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/110% / 47%
4 1:44 BecKsAK-471672fired while moving (166 u/s), too fast to be accurate - stop first0/13% / 54%
4 1:33 BecKsAK-471694aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/225% / 51%
4 1:33 BecKsAK-471694aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/18% / 52%
4 1:28 Po0oWAK-471289fine - pros would have fired it too3/7killed them28% / 45%
4 1:25 zoneawayAK-47738fired while moving (94 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)27% / 68%
5 0:51 AgnosticAK-47979fine - pros would have fired it too3/5cut short (a death, a reload)65% / 65%
6 1:35 BecKsM4A1-S1621fine - pros would have fired it too3/443% / 44%
6 1:35 AgnosticM4A1-S1287aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first3/12cut short (a death, a reload); 4 bullets after pros would have stopped1% / 47%
7 1:47 Po0oWAWP959fine - pros would have fired it too0/2cut short (a death, a reload)84% / 84%
9 0:52 AgnosticAK-47930fine - pros would have fired it too1/5killed them54% / 54%
9 0:48 BecKsAK-471137fine - pros would have fired it too1/553% / 53%
9 0:46 BecKsAK-471137fine - pros would have fired it too2/5cut short (a death, a reload)37% / 48%
11 1:40 Kenny彡AK-47651fired while moving (81 u/s), too fast to be accurate - stop first6/8killed them17% / 51%
12 1:36 Kenny彡AK-47923fine - pros would have fired it too1/2killed them49% / 57%
14 1:26 Po0oWAK-47183fired while moving (180 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)45% / 66%
15 1:46 BecKsDesert Eagle798fine - pros would have fired it too1/1killed them51% / 51%
15 1:04 AgnosticM4A1-S2088fine - pros would have fired it too0/21 bullet after pros would have stopped30% / 42%
15 1:04 AgnosticM4A1-S2093aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/21 bullet after pros would have stopped12% / 53%
15 1:00 AgnosticM4A1-S2209fine - pros would have fired it too0/21 bullet after pros would have stopped23% / 43%
15 0:59 AgnosticM4A1-S2210fired while moving (154 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped10% / 48%
15 0:59 AgnosticM4A1-S2210fine - pros would have fired it too0/21 bullet after pros would have stopped34% / 48%
15 0:58 AgnosticM4A1-S2211aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)16% / 47%
16 1:39 AgnosticAK-47629aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 61%
16 bomb 0:30 zoneawayAK-471639aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 54%
16 bomb 0:23 Kenny彡AK-471155fired while moving (109 u/s), too fast to be accurate - stop first1/5killed them6% / 45%
16 bomb 0:20 zoneawayAK-47648fired while moving (94 u/s), too fast to be accurate - stop first1/2killed them19% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.