Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 44% |
| M4A1-S | 27 | 22% |
| USP-S | 10 | 10% |
| Desert Eagle | 4 | 50% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/81 | 15 1:46 | 2 kills (Deagle ×2), all headshots, in 4.3 s T | 6.9 |
| 9/81 | 2 1:46 | 1 kill (Deagle), a wallbang, 1 headshot CT | 3.0 |
| 11/81 | 16 bomb 0:23 | 2 kills (AK-47 ×2), 1 headshot, in 2.9 s T | 2.8 |
| 24/81 | 6 1:35 | 1 kill (M4A1-S), 1 through smoke CT | 1.6 |
| 28/81 | 3 1:34 | 2 kills (AK-47 ×2), all headshots, in 1.8 s CT | 1.0 |
| 34/81 | 4 1:28 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 48/81 | 9 0:52 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 50/81 | 5 0:56 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 60/81 | 12 1:36 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 70/81 | 11 1:39 | 1 kill (AK-47), 1 headshot CT | -0.5 |
| 73/81 | 13 1:32 | 1 kill (Glock), 1 headshot T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:58 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 16 bomb 0:35 | 1v2 after the plant T · 100 HP · Long A | won - killed both · they saw them first |
Flashes
8 flashes: 3 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Long A - safe |
| 5 1:47 | wasted | no enemy blinded for long; blinded captanin 1.6 s on the move through Long A - safe; blinded BayırDomuzu 1.6 s holding Long A - safe |
| 6 1:43 | good | blinded zoneaway 4.2 s (1.5 s white); blinded themselves 2.6 s on the move through Long A - safe |
| 9 1:32 | wasted | no enemy blinded for long |
| 11 1:43 | good | blinded Kenny彡 3.7 s (1.0 s white) |
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:10 | wasted | no enemy blinded for long |
| 16 1:47 | good | blinded Agnostic 3.3 s (0.7 s white) |
Throws
21 grenades: 17 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:31 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1692 units away; a running throw |
| 6 1:48 | punished | hit by zoneaway 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 866 units away; a running throw |
| 16 1:27 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 1020 units away; a running throw |
| 16 1:26 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1623 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:29 | Middle | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 5 0:54 | Catwalk | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 12 1:33 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. You traded 1 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | BayırDomuzu was killed 1756 units away: you traded in 16 ms (pros: 625 ms) |
| 2 1:17 | trade | Dewissa was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:25 | line of fire | stood in BayırDomuzu's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:32 | trade | Jr. Neco was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:52 | trade | BayırDomuzu was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | trade | Dewissa was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:07 | trade | Dewissa was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:44 | trade | Dewissa was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:40 | trade | BayırDomuzu was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:35 | trade | Jr. Neco was killed 246 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | Glock-18 | 125 ms | 3141 ms | 0.8° | ||
| 1 1:36 | hit them | P2000 | 344 ms | – | 0.9° | ||
| 2 1:46 | killed them | Desert Eagle | 625 ms | 625 ms | 0.4° | ||
| 2 1:43 | hit them | Desert Eagle | 31 ms | – | 0.1° | ||
| 2 1:40 | hit them | Desert Eagle | 281 ms | – | 1.0° | ||
| 2 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:07 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed them | AK-47 | 359 ms | 359 ms | 21.2° | ||
| 3 1:33 | killed them | AK-47 | 516 ms | 625 ms | 11.9° | ||
| 4 1:28 | killed them | AK-47 | 984 ms | 1281 ms | 1.4° | ||
| 4 1:25 | hit them | AK-47 | 328 ms | – | 1.5° | ||
| 4 1:25 | killed by them | AK-47 | 656 ms | 953 ms | 1.6° | ||
| 5 0:56 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:54 | hit by them | Desert Eagle | 453 ms | – | 1.3° | ||
| 5 0:51 | hit them | AK-47 | 375 ms | – | 2.2° | ||
| 5 0:50 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:47 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | killed them | M4A1-S | 422 ms | 1156 ms | 2.7° | ||
| 6 1:35 | hit by them | Galil AR | 750 ms | – | 4.6° | ||
| 6 1:34 | killed by them | AK-47 | 1328 ms | 1516 ms | 1.8° | ||
| 6 1:34 | hit them | M4A4 | 1438 ms | – | 4.5° | ||
| 7 1:45 | killed by them | AWP | 375 ms | 375 ms | 1.4° | ||
| 8 1:47 | hit by them | AK-47 | 422 ms | – | 1.9° | ||
| 9 0:52 | killed them | AK-47 | 641 ms | 641 ms | 2.5° | ||
| 9 0:47 | killed by them | AK-47 | 406 ms | 2297 ms | 1.6° | ||
| 9 0:47 | hit them | AK-47 | 609 ms | – | 0.5° | ||
| 9 0:46 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | killed by them | M4A1-S | 359 ms | 453 ms | 0.2° | ||
| 11 1:39 | killed them | AK-47 | 469 ms | 672 ms | 0.2° | ||
| 11 1:39 | hit by them | Galil AR | 469 ms | – | 7.5° | ||
| 11 1:39 | hit them | AK-47 | 266 ms | – | 2.5° | ||
| 11 1:39 | hit by them | AK-47 | 422 ms | – | 8.4° | ||
| 11 1:39 | hit them | AK-47 | 625 ms | – | 1.5° | ||
| 11 1:39 | killed by them | AK-47 | 812 ms | 812 ms | 8.9° | ||
| 12 1:36 | killed them | AK-47 | 391 ms | 391 ms | 2.0° | ||
| 12 1:33 | killed by them | AK-47 | 406 ms | 703 ms | 1.5° | ||
| 13 1:32 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | hit them | AK-47 | 1125 ms | – | 12.8° | ||
| 14 1:26 | killed by them | MP9 | 1156 ms | 1375 ms | 33.0° | ||
| 15 1:46 | killed them | Desert Eagle | 375 ms | 375 ms | 1.7° | ||
| 15 1:42 | killed them | Desert Eagle | 359 ms | 359 ms | 1.0° | ||
| 15 1:28 | hit by them | M4A4 | 703 ms | – | 1.5° | ||
| 15 0:58 | killed by them | M4A4 | 1719 ms | 1719 ms | 0.1° | ||
| 16 bomb 0:30 | hit them | AK-47 | 359 ms | – | 0.3° | ||
| 16 bomb 0:23 | killed them | AK-47 | 750 ms | 750 ms | 45.2° | ||
| 16 bomb 0:20 | killed them | AK-47 | 484 ms | 484 ms | 5.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 2354 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 31% | |
| 1 1:37 | USP-S | 2338 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 28% | |
| 1 1:37 | USP-S | 2339 | fine - pros would have fired it too | 1/5 | 25% / 36% | ||
| 1 1:35 | USP-S | 2340 | fine - pros would have fired it too | 0/2 | 45% / 45% | ||
| 1 1:35 | USP-S | 2339 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 45% | |
| 2 1:49 | Desert Eagle | 2768 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | 3% / 22% | ||
| 2 1:44 | Desert Eagle | 2723 | fine - pros would have fired it too | 0/1 | 39% / 39% | ||
| 2 1:43 | Desert Eagle | 2638 | fine - pros would have fired it too | 1/1 | 64% / 64% | ||
| 2 1:26 | AK-47 | 2076 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 12% / 59% | ||
| 2 1:22 | AK-47 | 1975 | fine - pros would have fired it too | 0/1 | 39% / 49% | ||
| 3 1:34 | AK-47 | 573 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 57% | |
| 3 1:33 | AK-47 | 702 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/8 | killed them | 4% / 53% | |
| 4 1:48 | AK-47 | 1637 | fine - pros would have fired it too | 0/1 | 30% / 45% | ||
| 4 1:46 | AK-47 | 1638 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | 3% / 60% | ||
| 4 1:45 | AK-47 | 1643 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 10% / 47% | ||
| 4 1:44 | AK-47 | 1672 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/1 | 3% / 54% | ||
| 4 1:33 | AK-47 | 1694 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 25% / 51% | ||
| 4 1:33 | AK-47 | 1694 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 8% / 52% | ||
| 4 1:28 | AK-47 | 1289 | fine - pros would have fired it too | 3/7 | killed them | 28% / 45% | |
| 4 1:25 | AK-47 | 738 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 27% / 68% | |
| 5 0:51 | AK-47 | 979 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 65% / 65% | |
| 6 1:35 | M4A1-S | 1621 | fine - pros would have fired it too | 3/4 | 43% / 44% | ||
| 6 1:35 | M4A1-S | 1287 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 3/12 | cut short (a death, a reload); 4 bullets after pros would have stopped | 1% / 47% | |
| 7 1:47 | AWP | 959 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 84% / 84% | |
| 9 0:52 | AK-47 | 930 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 9 0:48 | AK-47 | 1137 | fine - pros would have fired it too | 1/5 | 53% / 53% | ||
| 9 0:46 | AK-47 | 1137 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 37% / 48% | |
| 11 1:40 | AK-47 | 651 | fired while moving (81 u/s), too fast to be accurate - stop first | 6/8 | killed them | 17% / 51% | |
| 12 1:36 | AK-47 | 923 | fine - pros would have fired it too | 1/2 | killed them | 49% / 57% | |
| 14 1:26 | AK-47 | 183 | fired while moving (180 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 45% / 66% | |
| 15 1:46 | Desert Eagle | 798 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 15 1:04 | M4A1-S | 2088 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 30% / 42% | |
| 15 1:04 | M4A1-S | 2093 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 12% / 53% | |
| 15 1:00 | M4A1-S | 2209 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 23% / 43% | |
| 15 0:59 | M4A1-S | 2210 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 10% / 48% | |
| 15 0:59 | M4A1-S | 2210 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 34% / 48% | |
| 15 0:58 | M4A1-S | 2211 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 47% | |
| 16 1:39 | AK-47 | 629 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 61% | |
| 16 bomb 0:30 | AK-47 | 1639 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 54% | |
| 16 bomb 0:23 | AK-47 | 1155 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/5 | killed them | 6% / 45% | |
| 16 bomb 0:20 | AK-47 | 648 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/2 | killed them | 19% / 59% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.