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Dust II, won 13-3 · Sat 24 Oct, 20:12

DewissaMaster Guardian I

The match

Aim

454 msTTD625 msTTK2.5°Crosshair↓13%1st bullet35%Spray23%Head67%Counter-strafe

Scoreboard

50ADR75%KAST

Positioning

Shots

13/24Rushed↓9/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2638%
MP91619%
M4A41631%
Tec-9147%
USP-S40%
XM10143100%
AK-4710%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/8115 1:12 1 kill (M4A1-S), a wallbang T2.5
31/814 1:32 1 kill (XM1014), 1 headshot CT1.0
42/817 bomb 0:38 2 kills (M4A4 ×2), all headshots, in 7 s CT0.7
63/816 1:02 1 kill (M4A1-S) CT-0.1
76/815 1:28 2 kills (M4A1-S ×2), 1 headshot, in 53.7 s CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:17 1v5 after the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 2 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:39 wastedno enemy blinded for long
6 1:46 weakbarely blinded Agnostic 2.9 s (0.4 s white); blinded BayırDomuzu 3.8 s on the move through Middle - safe
7 1:45 wastedbarely blinded Agnostic 0.6 s (0.1 s white)
9 1:46 wastedno enemy blinded for long; blinded captanin 3.1 s on the move through Mid Doors - safe
10 1:44 hurt the teambarely blinded zoneaway 2.7 s (0.3 s white); blinded BayırDomuzu 1.3 s on the move through Long A - ran into a fight
11 1:41 goodblinded Agnostic 4.3 s (1.5 s white)
12 1:42 wastedno enemy blinded for long; blinded captanin 4.6 s holding Long A - safe
13 1:47 goodblinded zoneaway 4.0 s (1.2 s white)
14 1:47 wastedno enemy blinded for long
15 1:51 weakbarely blinded zoneaway 1.7 s (0.1 s white)
16 1:47 wastedbarely blinded Agnostic 0.6 s (0.0 s white); blinded themselves 1.1 s on the move through Long Doors - safe
16 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 35 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 bomb 0:39 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1187 units away; a running throw
9 1:33 punishedkilled by Agnostic 0.5 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1021 units away, thrown in the open; a running throw
10 1:37 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1017 units away
16 1:47 exposeda flash at Long Doors - seen by 1 enemy for 0.6 s, the nearest 746 units away; a running throw

Positioning

In 2 of your 20 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 15 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:26 Po0oWCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
4 1:34 BecKsTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeReeLS'in Başı was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:26 tradeJr. Neco was killed 322 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:20 holdheld with BayırDomuzu, 983 units and 67° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after BayırDomuzu)
1 bomb 0:18 tradecaptanin was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:17 tradeBayırDomuzu was killed 880 units away: not traded within 5 s (pros: 625 ms)
4 1:34 in their waystood between ReeLS'in Başı and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:33 in their waystood between ReeLS'in Başı and an enemy they could see, for 250 ms (pros: 125 ms at a time)
6 1:23 holdheld with Jr. Neco, 782 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Jr. Neco)
6 1:09 tradeJr. Neco was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:38 tradeBayırDomuzu was killed 555 units away: not traded within 5 s (pros: 2,031 ms)
10 1:39 tradeReeLS'in Başı was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 tradeReeLS'in Başı was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
11 1:18 holdheld with Jr. Neco, 990 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Jr. Neco)
11 1:18 holdheld with BayırDomuzu, 909 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before BayırDomuzu)
12 1:44 tradecaptanin was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
14 1:52 tradeBayırDomuzu was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeJr. Neco was killed 592 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:17 zoneawaykilled by themGlock-181375 ms1375 ms0.8°
2 1:25 Po0oWhit themMP9141 ms–2.6°
2 1:24 Po0oWhit by themMP916 ms–2.2°
2 1:23 Agnostichit themMP9438 ms–3.8°
2 1:17 Agnostickilled by themAK-47156 ms156 ms0.8°
4 1:34 BecKskilled themXM1014344 ms2375 ms2.3°
4 1:32 BecKshit by themSSG 08219 ms–1.5°
4 0:29 Kenny彡killed by themAK-47500 ms594 ms2.1°
5 1:29 BecKshit by themGalil AR703 ms–10.4°
5 1:29 BecKskilled themM4A1-S94 ms203 ms1.2°
5 0:35 Agnostickilled themM4A1-S859 ms859 ms13.8°
6 1:23 zoneawayhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 zoneawayhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:02 Po0oWkilled themM4A1-S469 ms469 ms0.8°
7 1:12 zoneawayhit by themGlock-18609 ms–0.5°
7 1:12 zoneawayhit themM4A4797 ms–6.1°
7 bomb 0:38 zoneawaykilled themM4A4172 ms625 ms1.9°
7 bomb 0:38 zoneawayhit by themGalil AR484 ms–0.8°
7 bomb 0:31 BecKskilled themM4A4375 ms375 ms1.5°
7 bomb 0:29 Kenny彡killed by themAWP156 ms156 ms0.5°
8 1:41 Po0oWkilled by themMAC-10219 ms969 ms10.8°
9 1:33 Agnostickilled by themGalil AR375 ms641 ms0.2°
11 1:16 Agnostichit themM4A42016 ms–20.3°
13 1:31 Kenny彡hit by themP2000688 ms–33.4°
13 1:30 Kenny彡killed by themUSP-S2641 ms4078 ms33.4°
13 1:29 Kenny彡hit themTec-93562 ms–0.6°
14 1:30 Kenny彡killed by themMP7297 ms1656 ms9.2°
14 1:30 Kenny彡hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 zoneawaykilled themM4A1-S984 ms2156 ms12.7°
15 1:08 Agnostickilled by themM4A41250 ms2531 ms8.7°
16 1:44 Agnostickilled by themDesert Eagle391 ms391 ms3.9°

Shots

You fired 13 of your 24 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:18 Po0oWUSP-S181aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/4cut short (a death, a reload)7% / 50%
2 1:26 Po0oWMP9755fired while moving (91 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 55%
2 1:25 Po0oWMP9715fine - pros would have fired it too1/260% / 66%
2 1:23 AgnosticMP91080aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 55%
2 1:23 AgnosticMP91070fired while moving (103 u/s), too fast to be accurate - stop first0/311% / 46%
4 0:29 Kenny彡AK-471115fine - pros would have fired it too0/1cut short (a death, a reload)50% / 50%
5 1:29 BecKsM4A1-S993fired while moving (195 u/s), too fast to be accurate - stop first0/29% / 50%
5 1:29 BecKsM4A1-S1005fine - pros would have fired it too2/6killed them49% / 49%
5 0:35 AgnosticM4A1-S803fine - pros would have fired it too1/6killed them50% / 50%
6 1:02 Po0oWM4A1-S1978fine - pros would have fired it too1/4killed them; 1 bullet after pros would have stopped48% / 63%
7 1:12 zoneawayM4A41267aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 61%
7 1:12 zoneawayM4A41248fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 50%
7 1:12 zoneawayM4A41246fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 53%
7 bomb 0:40 zoneawayM4A41247aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 54%
7 bomb 0:39 zoneawayM4A41263aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 55%
7 bomb 0:38 zoneawayM4A41262fired while moving (102 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 45%
7 bomb 0:38 zoneawayM4A41262aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3killed them19% / 46%
7 bomb 0:31 BecKsM4A4559fine - pros would have fired it too1/4killed them63% / 63%
8 1:40 Po0oWAWP219fired while moving (51 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)45% / 67%
11 1:16 AgnosticM4A1-S311aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/1027% / 59%
13 1:32 Kenny彡Tec-9680fine - pros would have fired it too0/1067% / 67%
13 1:29 Kenny彡Tec-9605aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4cut short (a death, a reload)21% / 53%
15 1:13 zoneawayM4A1-S644fine - pros would have fired it too1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 55%
15 1:12 zoneawayM4A1-S679fine - pros would have fired it too3/538% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.