Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 26 | 38% |
| MP9 | 16 | 19% |
| M4A4 | 16 | 31% |
| Tec-9 | 14 | 7% |
| USP-S | 4 | 0% |
| XM1014 | 3 | 100% |
| AK-47 | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/81 | 15 1:12 | 1 kill (M4A1-S), a wallbang T | 2.5 |
| 31/81 | 4 1:32 | 1 kill (XM1014), 1 headshot CT | 1.0 |
| 42/81 | 7 bomb 0:38 | 2 kills (M4A4 ×2), all headshots, in 7 s CT | 0.7 |
| 63/81 | 6 1:02 | 1 kill (M4A1-S) CT | -0.1 |
| 76/81 | 5 1:28 | 2 kills (M4A1-S ×2), 1 headshot, in 53.7 s CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:17 | 1v5 after the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
12 flashes: 2 good, 2 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:39 | wasted | no enemy blinded for long |
| 6 1:46 | weak | barely blinded Agnostic 2.9 s (0.4 s white); blinded BayırDomuzu 3.8 s on the move through Middle - safe |
| 7 1:45 | wasted | barely blinded Agnostic 0.6 s (0.1 s white) |
| 9 1:46 | wasted | no enemy blinded for long; blinded captanin 3.1 s on the move through Mid Doors - safe |
| 10 1:44 | hurt the team | barely blinded zoneaway 2.7 s (0.3 s white); blinded BayırDomuzu 1.3 s on the move through Long A - ran into a fight |
| 11 1:41 | good | blinded Agnostic 4.3 s (1.5 s white) |
| 12 1:42 | wasted | no enemy blinded for long; blinded captanin 4.6 s holding Long A - safe |
| 13 1:47 | good | blinded zoneaway 4.0 s (1.2 s white) |
| 14 1:47 | wasted | no enemy blinded for long |
| 15 1:51 | weak | barely blinded zoneaway 1.7 s (0.1 s white) |
| 16 1:47 | wasted | barely blinded Agnostic 0.6 s (0.0 s white); blinded themselves 1.1 s on the move through Long Doors - safe |
| 16 1:46 | wasted | no enemy blinded for long |
Throws
39 grenades: 35 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 bomb 0:39 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1187 units away; a running throw |
| 9 1:33 | punished | killed by Agnostic 0.5 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1021 units away, thrown in the open; a running throw |
| 10 1:37 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1017 units away |
| 16 1:47 | exposed | a flash at Long Doors - seen by 1 enemy for 0.6 s, the nearest 746 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:26 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 4 1:34 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | ReeLS'in Başı was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:26 | trade | Jr. Neco was killed 322 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:20 | hold | held with BayırDomuzu, 983 units and 67° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after BayırDomuzu) |
| 1 bomb 0:18 | trade | captanin was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:17 | trade | BayırDomuzu was killed 880 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:34 | in their way | stood between ReeLS'in Başı and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:33 | in their way | stood between ReeLS'in Başı and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 6 1:23 | hold | held with Jr. Neco, 782 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Jr. Neco) |
| 6 1:09 | trade | Jr. Neco was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:38 | trade | BayırDomuzu was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:39 | trade | ReeLS'in Başı was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | trade | ReeLS'in Başı was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:18 | hold | held with Jr. Neco, 990 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Jr. Neco) |
| 11 1:18 | hold | held with BayırDomuzu, 909 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before BayırDomuzu) |
| 12 1:44 | trade | captanin was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:52 | trade | BayırDomuzu was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | Jr. Neco was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:17 | killed by them | Glock-18 | 1375 ms | 1375 ms | 0.8° | ||
| 2 1:25 | hit them | MP9 | 141 ms | – | 2.6° | ||
| 2 1:24 | hit by them | MP9 | 16 ms | – | 2.2° | ||
| 2 1:23 | hit them | MP9 | 438 ms | – | 3.8° | ||
| 2 1:17 | killed by them | AK-47 | 156 ms | 156 ms | 0.8° | ||
| 4 1:34 | killed them | XM1014 | 344 ms | 2375 ms | 2.3° | ||
| 4 1:32 | hit by them | SSG 08 | 219 ms | – | 1.5° | ||
| 4 0:29 | killed by them | AK-47 | 500 ms | 594 ms | 2.1° | ||
| 5 1:29 | hit by them | Galil AR | 703 ms | – | 10.4° | ||
| 5 1:29 | killed them | M4A1-S | 94 ms | 203 ms | 1.2° | ||
| 5 0:35 | killed them | M4A1-S | 859 ms | 859 ms | 13.8° | ||
| 6 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:02 | killed them | M4A1-S | 469 ms | 469 ms | 0.8° | ||
| 7 1:12 | hit by them | Glock-18 | 609 ms | – | 0.5° | ||
| 7 1:12 | hit them | M4A4 | 797 ms | – | 6.1° | ||
| 7 bomb 0:38 | killed them | M4A4 | 172 ms | 625 ms | 1.9° | ||
| 7 bomb 0:38 | hit by them | Galil AR | 484 ms | – | 0.8° | ||
| 7 bomb 0:31 | killed them | M4A4 | 375 ms | 375 ms | 1.5° | ||
| 7 bomb 0:29 | killed by them | AWP | 156 ms | 156 ms | 0.5° | ||
| 8 1:41 | killed by them | MAC-10 | 219 ms | 969 ms | 10.8° | ||
| 9 1:33 | killed by them | Galil AR | 375 ms | 641 ms | 0.2° | ||
| 11 1:16 | hit them | M4A4 | 2016 ms | – | 20.3° | ||
| 13 1:31 | hit by them | P2000 | 688 ms | – | 33.4° | ||
| 13 1:30 | killed by them | USP-S | 2641 ms | 4078 ms | 33.4° | ||
| 13 1:29 | hit them | Tec-9 | 3562 ms | – | 0.6° | ||
| 14 1:30 | killed by them | MP7 | 297 ms | 1656 ms | 9.2° | ||
| 14 1:30 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:13 | killed them | M4A1-S | 984 ms | 2156 ms | 12.7° | ||
| 15 1:08 | killed by them | M4A4 | 1250 ms | 2531 ms | 8.7° | ||
| 16 1:44 | killed by them | Desert Eagle | 391 ms | 391 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:18 | USP-S | 181 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 7% / 50% | |
| 2 1:26 | MP9 | 755 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 55% | |
| 2 1:25 | MP9 | 715 | fine - pros would have fired it too | 1/2 | 60% / 66% | ||
| 2 1:23 | MP9 | 1080 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 55% | |
| 2 1:23 | MP9 | 1070 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/3 | 11% / 46% | ||
| 4 0:29 | AK-47 | 1115 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 50% | |
| 5 1:29 | M4A1-S | 993 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/2 | 9% / 50% | ||
| 5 1:29 | M4A1-S | 1005 | fine - pros would have fired it too | 2/6 | killed them | 49% / 49% | |
| 5 0:35 | M4A1-S | 803 | fine - pros would have fired it too | 1/6 | killed them | 50% / 50% | |
| 6 1:02 | M4A1-S | 1978 | fine - pros would have fired it too | 1/4 | killed them; 1 bullet after pros would have stopped | 48% / 63% | |
| 7 1:12 | M4A4 | 1267 | aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 61% | |
| 7 1:12 | M4A4 | 1248 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 50% | |
| 7 1:12 | M4A4 | 1246 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 53% | |
| 7 bomb 0:40 | M4A4 | 1247 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 54% | |
| 7 bomb 0:39 | M4A4 | 1263 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 55% | |
| 7 bomb 0:38 | M4A4 | 1262 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 45% | |
| 7 bomb 0:38 | M4A4 | 1262 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | killed them | 19% / 46% | |
| 7 bomb 0:31 | M4A4 | 559 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 8 1:40 | AWP | 219 | fired while moving (51 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 45% / 67% | |
| 11 1:16 | M4A1-S | 311 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/10 | 27% / 59% | ||
| 13 1:32 | Tec-9 | 680 | fine - pros would have fired it too | 0/10 | 67% / 67% | ||
| 13 1:29 | Tec-9 | 605 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 21% / 53% | |
| 15 1:13 | M4A1-S | 644 | fine - pros would have fired it too | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 55% | |
| 15 1:12 | M4A1-S | 679 | fine - pros would have fired it too | 3/5 | 38% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
