Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 15 | 53% |
| USP-S | 14 | 29% |
| Tec-9 | 12 | 33% |
| AK-47 | 9 | 56% |
| PP-Bizon | 5 | 40% |
| AWP | 4 | 25% |
| M4A4 | 3 | 67% |
| MP7 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/81 | 4 1:09 | 3 kills (AK-47 ×2, Galil), 1 headshot, in 45 s T | 2.5 |
| 22/81 | 14 1:29 | 1 kill (MP7), 1 through smoke CT | 1.8 |
| 46/81 | 7 bomb 0:29 | 1 kill (AWP) T | 0.6 |
| 49/81 | 10 1:42 | 1 kill (Galil) T | 0.4 |
| 62/81 | 16 1:19 | 1 kill (Bizon) CT | -0.0 |
| 65/81 | 5 1:06 | 1 kill (Galil), 1 headshot T | -0.1 |
| 75/81 | 2 1:46 | 1 kill (Tec-9), 1 headshot T | -1.3 |
| 78/81 | 1 bomb 0:17 | 1 kill (Tec-9) T | -2.0 |
| 81/81 | 13 1:28 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:33 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 4 1:10 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 3 kills · first fight won, saw each other |
| 13 1:27 | 1v3 before the plant CT · 76 HP · Top Mid | lost - died later · saw each other |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:49 | wasted | no enemy blinded for long; blinded zoneaway 2.0 s on the move through Outside Long - safe; blinded Agnostic 2.4 s holding Outside Long - safe |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:47 | weak | barely blinded captanin 1.8 s (0.1 s white), BayırDomuzu 0.6 s (0.1 s white); blinded themselves 2.4 s on the move through Outside Long - safe |
| 6 1:35 | wasted | no enemy blinded for long |
| 7 bomb 0:34 | wasted | barely blinded Dewissa 1.0 s (0.1 s white) |
| 10 1:48 | good | blinded BayırDomuzu 3.6 s (0.9 s white), captanin 3.5 s (0.9 s white); blinded zoneaway 1.1 s holding Outside Long - safe |
Throws
20 grenades: 18 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:36 | punished | killed by ReeLS'in Başı with a smoke in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 922 units away |
| 13 1:33 | exposed | an HE at Middle - seen by 1 enemy for 0.6 s, the nearest 718 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | in their way | stood between BecKs and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 bomb 0:18 | hold | held with zoneaway, 866 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after zoneaway) |
| 3 1:47 | trade | BecKs was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:45 | trade | Po0oW was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:13 | hold | held with Agnostic, 586 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after Agnostic) |
| 4 1:12 | trade | Agnostic was killed 637 units away: you traded in 3,250 ms (pros: 2,031 ms) |
| 4 1:10 | trade | zoneaway was killed 88 units away: you traded in 1,250 ms (pros: 969 ms) |
| 5 1:28 | trade | BecKs was killed 172 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:12 | trade | zoneaway was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:56 | trade | Po0oW was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:23 | hold | held with Agnostic, 968 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after Agnostic) |
| 6 1:22 | trade | Agnostic was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:21 | hold | held with zoneaway, 363 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before zoneaway) |
| 7 1:45 | line of fire | stood in Po0oW's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:23 | line of fire | stood in BecKs's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 7 1:20 | line of fire | stood in BecKs's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 bomb 0:38 | trade | zoneaway was killed 293 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:31 | trade | BecKs was killed 558 units away: you traded in 1,375 ms (pros: 2,031 ms) |
| 7 bomb 0:28 | hold | held with Po0oW, 770 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after Po0oW) |
| 7 bomb 0:27 | trade | Po0oW was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Agnostic was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:42 | trade | BecKs was killed 385 units away: you traded in 31 ms (pros: 625 ms) |
| 10 1:40 | peek together | peeked the same enemy as Agnostic, 906 ms after them - late - your team-mate went first, as bait |
| 11 1:39 | in their way | stood between BecKs and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 12 1:50 | trade | zoneaway was killed 487 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:26 | hold | held with Po0oW, 758 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:25 | trade | Po0oW was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:19 | trade | Po0oW was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:18 | hit by them | Dual Berettas | 203 ms | – | 3.7° | ||
| 1 bomb 0:17 | killed them | Tec-9 | 94 ms | 359 ms | 0.7° | ||
| 2 1:47 | hit by them | MP9 | 172 ms | – | 6.9° | ||
| 2 1:47 | killed them | Tec-9 | 703 ms | 891 ms | 10.1° | ||
| 2 1:46 | killed by them | Desert Eagle | 625 ms | 625 ms | 0.4° | ||
| 3 1:27 | killed by them | M4A1-S | 234 ms | 531 ms | 5.6° | ||
| 4 1:09 | hit by them | AK-47 | 188 ms | – | 3.5° | ||
| 4 1:09 | killed them | Galil AR | 406 ms | 406 ms | 1.7° | ||
| 4 0:29 | killed them | AK-47 | 500 ms | 594 ms | 2.1° | ||
| 4 0:24 | hit by them | P90 | 281 ms | – | 2.7° | ||
| 4 0:24 | killed them | AK-47 | 344 ms | 344 ms | 4.0° | ||
| 4 bomb 0:30 | hit them | AK-47 | 188 ms | – | 1.1° | ||
| 4 bomb 0:30 | killed by them | AK-47 | 266 ms | 266 ms | 3.9° | ||
| 5 1:06 | killed them | Galil AR | 469 ms | 469 ms | 5.4° | ||
| 5 0:42 | killed by them | AUG | 188 ms | 500 ms | 2.6° | ||
| 6 1:20 | killed by them | M4A1-S | 516 ms | 922 ms | 13.3° | ||
| 7 bomb 0:29 | killed them | AWP | 156 ms | 156 ms | 0.5° | ||
| 7 bomb 0:26 | killed by them | AK-47 | 328 ms | 422 ms | 2.5° | ||
| 8 1:42 | killed by them | P90 | 203 ms | 1250 ms | 3.0° | ||
| 9 1:01 | killed by them | M4A4 | 281 ms | 1016 ms | 0.6° | ||
| 10 1:42 | killed them | Galil AR | 766 ms | 953 ms | 16.7° | ||
| 10 1:38 | killed by them | SCAR-20 | 1734 ms | 2234 ms | 2.4° | ||
| 10 1:38 | hit them | AK-47 | 1609 ms | – | 59.5° | ||
| 11 1:39 | killed by them | AK-47 | 469 ms | 672 ms | 0.2° | ||
| 11 1:39 | hit them | Galil AR | 469 ms | – | 7.5° | ||
| 12 1:36 | killed by them | AK-47 | 391 ms | 391 ms | 2.0° | ||
| 13 1:31 | hit them | P2000 | 688 ms | – | 33.4° | ||
| 13 1:30 | killed them | USP-S | 2641 ms | 4078 ms | 33.4° | ||
| 13 1:29 | hit by them | Tec-9 | 3562 ms | – | 0.6° | ||
| 13 bomb 0:33 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:30 | killed them | MP7 | 297 ms | 1656 ms | 9.2° | ||
| 14 1:30 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | killed by them | Galil AR | 469 ms | 641 ms | 7.2° | ||
| 15 1:28 | hit them | M4A4 | 703 ms | – | 1.5° | ||
| 15 1:13 | killed by them | Nova | 266 ms | 266 ms | 3.0° | ||
| 16 1:19 | hit by them | AK-47 | 484 ms | – | 1.8° | ||
| 16 1:19 | killed them | PP-Bizon | 656 ms | 734 ms | 7.9° | ||
| 16 bomb 0:23 | killed by them | AK-47 | 750 ms | 750 ms | 45.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | Tec-9 | 1013 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 15% / 41% | ||
| 1 bomb 0:18 | Tec-9 | 1019 | fine - pros would have fired it too | 0/2 | 68% / 69% | ||
| 1 bomb 0:17 | Tec-9 | 1015 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 2 1:47 | Tec-9 | 303 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/4 | killed them | 4% / 58% | |
| 4 1:09 | Galil AR | 620 | fine - pros would have fired it too | 1/6 | killed them | 32% / 46% | |
| 4 0:29 | AK-47 | 1115 | fine - pros would have fired it too | 2/2 | killed them | 44% / 56% | |
| 4 0:24 | AK-47 | 707 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 4 bomb 0:30 | AK-47 | 679 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 5 1:06 | Galil AR | 315 | fine - pros would have fired it too | 1/6 | killed them | 45% / 50% | |
| 5 0:42 | Galil AR | 313 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 55% | |
| 6 1:21 | AWP | 973 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 80% | |
| 7 bomb 0:29 | AWP | 1051 | fine - pros would have fired it too | 1/1 | killed them | 53% / 78% | |
| 9 1:05 | AWP | 1042 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 11% / 73% | ||
| 9 1:01 | AWP | 1035 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 63% | |
| 10 1:43 | Galil AR | 356 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/9 | killed them | 24% / 54% | |
| 10 1:38 | AK-47 | 1306 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 54% / 54% | |
| 11 1:40 | Galil AR | 651 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 16% / 52% | |
| 13 1:31 | USP-S | 639 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 13 1:30 | USP-S | 619 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 46% | |
| 13 1:29 | USP-S | 604 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 67% | |
| 13 1:28 | USP-S | 606 | fine - pros would have fired it too | 2/2 | killed them | 59% / 60% | |
| 13 bomb 0:35 | USP-S | 349 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 14 1:18 | MP7 | 586 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 52% | |
| 15 1:28 | M4A4 | 1146 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 15 1:27 | M4A4 | 1159 | fine - pros would have fired it too | 0/2 | 31% / 51% | ||
| 16 1:19 | PP-Bizon | 524 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/10 | killed them | 21% / 53% | |
| 16 bomb 0:23 | AK-47 | 1203 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 52% | |
| 16 bomb 0:23 | AK-47 | 1144 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 47% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
