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Dust II, lost 3-13 · Sat 24 Oct, 20:12

Kenny彡Master Guardian I

The match

Aim

484 msTTD594 msTTK6.5°Crosshair↓32%1st bullet100%Spray22%Head73%Counter-strafe

Scoreboard

56ADR81%KAST

Positioning

Shots

13/28Rushed↓5/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR1553%
USP-S1429%
Tec-91233%
AK-47956%
PP-Bizon540%
AWP425%
M4A4367%
MP710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/814 1:09 3 kills (AK-47 ×2, Galil), 1 headshot, in 45 s T2.5
22/8114 1:29 1 kill (MP7), 1 through smoke CT1.8
46/817 bomb 0:29 1 kill (AWP) T0.6
49/8110 1:42 1 kill (Galil) T0.4
62/8116 1:19 1 kill (Bizon) CT-0.0
65/815 1:06 1 kill (Galil), 1 headshot T-0.1
75/812 1:46 1 kill (Tec-9), 1 headshot T-1.3
78/811 bomb 0:17 1 kill (Tec-9) T-2.0
81/8113 1:28 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:33 1v5 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · saw each other
4 1:10 1v4 before the plant T · 100 HP · Upper Tunnellost - died later, after 3 kills · first fight won, saw each other
13 1:27 1v3 before the plant CT · 76 HP · Top Midlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:49 wastedno enemy blinded for long; blinded zoneaway 2.0 s on the move through Outside Long - safe; blinded Agnostic 2.4 s holding Outside Long - safe
4 1:47 wastedno enemy blinded for long
5 1:47 weakbarely blinded captanin 1.8 s (0.1 s white), BayırDomuzu 0.6 s (0.1 s white); blinded themselves 2.4 s on the move through Outside Long - safe
6 1:35 wastedno enemy blinded for long
7 bomb 0:34 wastedbarely blinded Dewissa 1.0 s (0.1 s white)
10 1:48 goodblinded BayırDomuzu 3.6 s (0.9 s white), captanin 3.5 s (0.9 s white); blinded zoneaway 1.1 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:36 punishedkilled by ReeLS'in Başı with a smoke in hand at Outside Long - seen by 1 enemy for 0.5 s, the nearest 922 units away
13 1:33 exposedan HE at Middle - seen by 1 enemy for 0.6 s, the nearest 718 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 in their waystood between BecKs and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 bomb 0:18 holdheld with zoneaway, 866 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after zoneaway)
3 1:47 tradeBecKs was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
3 1:45 tradePo0oW was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
4 1:13 holdheld with Agnostic, 586 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after Agnostic)
4 1:12 tradeAgnostic was killed 637 units away: you traded in 3,250 ms (pros: 2,031 ms)
4 1:10 tradezoneaway was killed 88 units away: you traded in 1,250 ms (pros: 969 ms)
5 1:28 tradeBecKs was killed 172 units away: not traded within 5 s (pros: 969 ms)
5 1:12 tradezoneaway was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
5 0:56 tradePo0oW was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
6 1:23 holdheld with Agnostic, 968 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after Agnostic)
6 1:22 tradeAgnostic was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
6 1:21 holdheld with zoneaway, 363 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before zoneaway)
7 1:45 line of firestood in Po0oW's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:23 line of firestood in BecKs's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
7 1:20 line of firestood in BecKs's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 bomb 0:38 tradezoneaway was killed 293 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:31 tradeBecKs was killed 558 units away: you traded in 1,375 ms (pros: 2,031 ms)
7 bomb 0:28 holdheld with Po0oW, 770 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after Po0oW)
7 bomb 0:27 tradePo0oW was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeAgnostic was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
10 1:42 tradeBecKs was killed 385 units away: you traded in 31 ms (pros: 625 ms)
10 1:40 peek togetherpeeked the same enemy as Agnostic, 906 ms after them - late - your team-mate went first, as bait
11 1:39 in their waystood between BecKs and an enemy they could see, for 250 ms (pros: 125 ms at a time)
12 1:50 tradezoneaway was killed 487 units away: not traded within 5 s (pros: 1,641 ms)
14 1:26 holdheld with Po0oW, 758 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:25 tradePo0oW was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
16 1:19 tradePo0oW was killed 921 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:18 BayırDomuzuhit by themDual Berettas203 ms–3.7°
1 bomb 0:17 BayırDomuzukilled themTec-994 ms359 ms0.7°
2 1:47 BayırDomuzuhit by themMP9172 ms–6.9°
2 1:47 BayırDomuzukilled themTec-9703 ms891 ms10.1°
2 1:46 ReeLS'in Başıkilled by themDesert Eagle625 ms625 ms0.4°
3 1:27 Jr. Necokilled by themM4A1-S234 ms531 ms5.6°
4 1:09 captaninhit by themAK-47188 ms–3.5°
4 1:09 captaninkilled themGalil AR406 ms406 ms1.7°
4 0:29 Dewissakilled themAK-47500 ms594 ms2.1°
4 0:24 BayırDomuzuhit by themP90281 ms–2.7°
4 0:24 BayırDomuzukilled themAK-47344 ms344 ms4.0°
4 bomb 0:30 Jr. Necohit themAK-47188 ms–1.1°
4 bomb 0:30 Jr. Necokilled by themAK-47266 ms266 ms3.9°
5 1:06 captaninkilled themGalil AR469 ms469 ms5.4°
5 0:42 BayırDomuzukilled by themAUG188 ms500 ms2.6°
6 1:20 Jr. Necokilled by themM4A1-S516 ms922 ms13.3°
7 bomb 0:29 Dewissakilled themAWP156 ms156 ms0.5°
7 bomb 0:26 captaninkilled by themAK-47328 ms422 ms2.5°
8 1:42 BayırDomuzukilled by themP90203 ms1250 ms3.0°
9 1:01 captaninkilled by themM4A4281 ms1016 ms0.6°
10 1:42 captaninkilled themGalil AR766 ms953 ms16.7°
10 1:38 BayırDomuzukilled by themSCAR-201734 ms2234 ms2.4°
10 1:38 BayırDomuzuhit themAK-471609 ms–59.5°
11 1:39 ReeLS'in Başıkilled by themAK-47469 ms672 ms0.2°
11 1:39 ReeLS'in Başıhit themGalil AR469 ms–7.5°
12 1:36 ReeLS'in Başıkilled by themAK-47391 ms391 ms2.0°
13 1:31 Dewissahit themP2000688 ms–33.4°
13 1:30 Dewissakilled themUSP-S2641 ms4078 ms33.4°
13 1:29 Dewissahit by themTec-93562 ms–0.6°
13 bomb 0:33 BayırDomuzukilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:30 Dewissakilled themMP7297 ms1656 ms9.2°
14 1:30 Dewissahit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 captaninkilled by themGalil AR469 ms641 ms7.2°
15 1:28 ReeLS'in Başıhit themM4A4703 ms–1.5°
15 1:13 BayırDomuzukilled by themNova266 ms266 ms3.0°
16 1:19 captaninhit by themAK-47484 ms–1.8°
16 1:19 captaninkilled themPP-Bizon656 ms734 ms7.9°
16 bomb 0:23 ReeLS'in Başıkilled by themAK-47750 ms750 ms45.2°

Shots

You fired 13 of your 28 first shots too soon: 9 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:19 BayırDomuzuTec-91013aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/415% / 41%
1 bomb 0:18 BayırDomuzuTec-91019fine - pros would have fired it too0/268% / 69%
1 bomb 0:17 BayırDomuzuTec-91015fine - pros would have fired it too2/3killed them59% / 59%
2 1:47 BayırDomuzuTec-9303aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/4killed them4% / 58%
4 1:09 captaninGalil AR620fine - pros would have fired it too1/6killed them32% / 46%
4 0:29 DewissaAK-471115fine - pros would have fired it too2/2killed them44% / 56%
4 0:24 BayırDomuzuAK-47707fine - pros would have fired it too1/5killed them63% / 63%
4 bomb 0:30 Jr. NecoAK-47679fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
5 1:06 captaninGalil AR315fine - pros would have fired it too1/6killed them45% / 50%
5 0:42 BayırDomuzuGalil AR313fired while moving (75 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 55%
6 1:21 Jr. NecoAWP973aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/1cut short (a death, a reload)2% / 80%
7 bomb 0:29 DewissaAWP1051fine - pros would have fired it too1/1killed them53% / 78%
9 1:05 captaninAWP1042aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/111% / 73%
9 1:01 captaninAWP1035aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)5% / 63%
10 1:43 captaninGalil AR356aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/9killed them24% / 54%
10 1:38 BayırDomuzuAK-471306fine - pros would have fired it too1/2cut short (a death, a reload)54% / 54%
11 1:40 ReeLS'in BaşıGalil AR651aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/4cut short (a death, a reload)16% / 52%
13 1:31 DewissaUSP-S639fired while moving (183 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
13 1:30 DewissaUSP-S619fired while moving (138 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 46%
13 1:29 DewissaUSP-S604fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 67%
13 1:28 DewissaUSP-S606fine - pros would have fired it too2/2killed them59% / 60%
13 bomb 0:35 BayırDomuzuUSP-S349fine - pros would have fired it too0/249% / 49%
14 1:18 captaninMP7586aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)17% / 52%
15 1:28 ReeLS'in BaşıM4A41146fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
15 1:27 ReeLS'in BaşıM4A41159fine - pros would have fired it too0/231% / 51%
16 1:19 captaninPP-Bizon524fired while moving (231 u/s), too fast to be accurate - stop first2/10killed them21% / 53%
16 bomb 0:23 ReeLS'in BaşıAK-471203aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 52%
16 bomb 0:23 ReeLS'in BaşıAK-471144fine - pros would have fired it too0/1cut short (a death, a reload)43% / 47%

Positioning

In none of your 26 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.