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Dust II, won 13-3 · Sat 24 Oct, 20:12

BayırDomuzuLegendary Eagle

The match

Aim

328 msTTD797 msTTK2.9°Crosshair↓29%1st bullet30%Spray21%Head59%Counter-strafe

Scoreboard

110ADR75%KAST

Positioning

Shots

8/15Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P905735%
SCAR-202241%
Glock-181822%
Dual Berettas119%
MP91146%
USP-S667%
AUG450%
XM1014475%
Nova2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/818 1:43 4 kills (P90 ×3, USP-S), 2 headshots, in 6.6 s CT10.5
12/816 1:02 1 kill (AUG), 1 through smoke CT2.8
20/8113 1:36 3 kills (Glock ×3), 2 headshots, in 20.9 s T2.1
26/813 1:47 2 kills (P90 ×2), 1 headshot, in 1.7 s CT1.2
32/8115 1:13 2 kills (Nova ×2), all headshots, in 41.7 s T0.9
33/8110 1:38 2 kills (SCAR-20 ×2), 1 headshot, in 1 s CT0.9
36/8112 1:14 2 kills (SCAR-20 ×2), in 4.9 s CT0.8
39/815 0:42 1 kill (AUG) CT0.7
77/8111 1:19 1 kill (SCAR-20) CT-1.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:38 goodblinded Agnostic 3.3 s (0.7 s white); blinded themselves 1.4 s on the move through Catwalk - safe
4 1:39 wastedno enemy blinded for long; blinded Dewissa 3.3 s on the move through Catwalk - safe
5 1:02 wastedno enemy blinded for long
6 1:32 goodblinded zoneaway 3.1 s (0.5 s white)
7 1:54 wastedno enemy blinded for long; blinded ReeLS'in Başı 3.6 s on the move through Under A - safe
9 1:40 wastedno enemy blinded for long; blinded Jr. Neco 5.1 s holding Long A - safe
12 1:37 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Under A - safe
16 1:46 weakbarely blinded Agnostic 3.0 s (0.5 s white); blinded themselves 3.7 s holding Outside Long - safe; blinded Jr. Neco 1.5 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 25 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:49 punishedhit by BecKs 1.0 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1558 units away; a running throw
4 1:16 exposeda molotov at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 717 units away, thrown in the open
14 1:52 punishedkilled by BecKs with an HE in hand at Top Mid - seen by 2 enemies for 0.5 s, the nearest 2195 units away
16 1:39 exposedan HE at Long Doors - seen by 1 enemy for 1.1 s, the nearest 409 units away, thrown in the open; a running throw

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 22 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:38 BecKsShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeReeLS'in Başı was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:20 holdheld with Dewissa, 983 units and 67° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before Dewissa)
4 1:48 peek togetherpeeked the same enemy as ReeLS'in Başı, 328 ms before them - early - you went first, alone
4 1:48 in their waystood between ReeLS'in Başı and an enemy they could see, for 312 ms (pros: 125 ms at a time)
4 1:48 line of firestood in ReeLS'in Başı's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:24 tradeReeLS'in Başı was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
4 0:29 tradeDewissa was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
5 0:50 tradeReeLS'in Başı was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with Jr. Neco, 528 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before Jr. Neco)
6 1:09 tradeJr. Neco was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 tradeJr. Neco was killed 97 units away: not traded within 5 s (pros: 969 ms)
8 1:40 tradeDewissa was killed 1225 units away: you traded in 3,281 ms (pros: 2,609 ms)
9 1:33 tradeDewissa was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 tradecaptanin was killed 1068 units away: you traded in 4,703 ms (pros: 2,609 ms)
11 1:18 holdheld with Dewissa, 909 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Dewissa)
15 0:58 tradeReeLS'in Başı was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:33 tradecaptanin was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 line of firestood in ReeLS'in Başı's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:18 Kenny彡hit themDual Berettas203 ms–3.7°
1 bomb 0:17 Kenny彡killed by themTec-994 ms359 ms0.7°
1 bomb 0:17 BecKshit by themGlock-181125 ms–0.4°
2 1:47 Kenny彡hit themMP9172 ms–6.9°
2 1:47 Kenny彡killed by themTec-9703 ms891 ms10.1°
3 1:47 BecKskilled themP90109 ms750 ms2.3°
3 1:47 BecKshit by themP250688 ms–4.8°
3 1:45 Po0oWhit by themGlock-18297 ms–7.7°
3 1:45 Po0oWkilled themP90453 ms734 ms7.9°
4 1:48 BecKshit by themSSG 08453 ms–1.9°
4 0:24 Kenny彡hit themP90281 ms–2.7°
4 0:24 Kenny彡killed by themAK-47344 ms344 ms4.0°
5 0:42 Kenny彡killed themAUG188 ms500 ms2.6°
6 1:03 zoneawaykilled themAUG–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 BecKshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 BecKshit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:38 BecKskilled by themSSG 08297 ms297 ms0.8°
8 1:43 Agnostickilled themP90281 ms344 ms3.2°
8 1:42 Kenny彡killed themP90203 ms1250 ms3.0°
8 1:41 zoneawaykilled themP90328 ms750 ms4.2°
8 1:40 zoneawayhit by themAK-47578 ms–0.6°
8 1:38 Po0oWkilled themUSP-S328 ms1328 ms0.7°
9 1:22 Agnostichit themP900 ms–1.0°
9 0:59 BecKskilled by themAK-47469 ms469 ms1.3°
10 1:39 Po0oWkilled themSCAR-201891 ms2125 ms2.0°
10 1:38 Kenny彡killed themSCAR-201734 ms2234 ms2.4°
10 1:38 Kenny彡hit by themAK-471609 ms–59.5°
10 1:35 Agnostickilled by themAK-47391 ms391 ms1.8°
11 1:21 Po0oWhit by themMAC-10812 ms–9.1°
11 1:20 Po0oWkilled themSCAR-201484 ms2484 ms15.1°
11 1:16 Agnostichit by themAK-47641 ms–10.6°
12 1:15 Po0oWhit by themAK-47453 ms–5.2°
12 1:14 Po0oWkilled themSCAR-20422 ms672 ms1.5°
12 1:09 BecKskilled themSCAR-20969 ms969 ms10.0°
13 1:36 BecKskilled themGlock-18875 ms1219 ms2.6°
13 1:32 zoneawayhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Po0oWkilled themGlock-18609 ms844 ms0.6°
13 bomb 0:33 Kenny彡killed themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:52 BecKskilled by themSSG 08281 ms281 ms0.4°
15 1:13 Kenny彡killed themNova266 ms266 ms3.0°
15 bomb 0:19 Agnostickilled themNova328 ms328 ms5.1°
16 1:20 zoneawayhit themXM1014250 ms–1.9°
16 1:18 zoneawayhit themXM1014422 ms–3.4°
16 bomb 0:40 zoneawaykilled by themSSG 08203 ms203 ms1.0°

Shots

You fired 8 of your 15 first shots too soon: 7 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:19 Kenny彡Dual Berettas1016fine - pros would have fired it too1/855% / 55%
1 bomb 0:18 BecKsDual Berettas1634fired while moving (94 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)17% / 32%
2 1:47 Kenny彡MP9331fine - pros would have fired it too5/11cut short (a death, a reload)51% / 57%
4 0:24 Kenny彡P90707fine - pros would have fired it too1/2cut short (a death, a reload)37% / 56%
5 0:42 Kenny彡AUG322fine - pros would have fired it too2/7killed them46% / 60%
8 1:43 AgnosticP90710fine - pros would have fired it too2/8killed them72% / 72%
8 1:43 Kenny彡P90577fired while moving (196 u/s), too fast to be accurate - stop first7/23killed them24% / 47%
8 1:41 zoneawayP90634fired while moving (228 u/s), too fast to be accurate - stop first4/13killed them40% / 56%
8 1:38 Po0oWUSP-S1096fine - pros would have fired it too4/8killed them43% / 44%
13 1:37 BecKsGlock-181011fired while moving (197 u/s), too fast to be accurate - stop first2/6killed them23% / 38%
13 1:34 zoneawayGlock-18546fired while moving (63 u/s), too fast to be accurate - stop first0/37% / 43%
13 1:33 zoneawayGlock-18688fired while moving (118 u/s), too fast to be accurate - stop first1/740% / 43%
13 1:29 Po0oWGlock-18692fired while moving (143 u/s), too fast to be accurate - stop first0/62% / 46%
13 1:27 Po0oWGlock-18731aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/5killed them13% / 44%
13 bomb 0:35 Kenny彡Glock-18342fine - pros would have fired it too0/250% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.