Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 57 | 35% |
| SCAR-20 | 22 | 41% |
| Glock-18 | 18 | 22% |
| Dual Berettas | 11 | 9% |
| MP9 | 11 | 46% |
| USP-S | 6 | 67% |
| AUG | 4 | 50% |
| XM1014 | 4 | 75% |
| Nova | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/81 | 8 1:43 | 4 kills (P90 ×3, USP-S), 2 headshots, in 6.6 s CT | 10.5 |
| 12/81 | 6 1:02 | 1 kill (AUG), 1 through smoke CT | 2.8 |
| 20/81 | 13 1:36 | 3 kills (Glock ×3), 2 headshots, in 20.9 s T | 2.1 |
| 26/81 | 3 1:47 | 2 kills (P90 ×2), 1 headshot, in 1.7 s CT | 1.2 |
| 32/81 | 15 1:13 | 2 kills (Nova ×2), all headshots, in 41.7 s T | 0.9 |
| 33/81 | 10 1:38 | 2 kills (SCAR-20 ×2), 1 headshot, in 1 s CT | 0.9 |
| 36/81 | 12 1:14 | 2 kills (SCAR-20 ×2), in 4.9 s CT | 0.8 |
| 39/81 | 5 0:42 | 1 kill (AUG) CT | 0.7 |
| 77/81 | 11 1:19 | 1 kill (SCAR-20) CT | -1.7 |
Flashes
8 flashes: 2 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:38 | good | blinded Agnostic 3.3 s (0.7 s white); blinded themselves 1.4 s on the move through Catwalk - safe |
| 4 1:39 | wasted | no enemy blinded for long; blinded Dewissa 3.3 s on the move through Catwalk - safe |
| 5 1:02 | wasted | no enemy blinded for long |
| 6 1:32 | good | blinded zoneaway 3.1 s (0.5 s white) |
| 7 1:54 | wasted | no enemy blinded for long; blinded ReeLS'in Başı 3.6 s on the move through Under A - safe |
| 9 1:40 | wasted | no enemy blinded for long; blinded Jr. Neco 5.1 s holding Long A - safe |
| 12 1:37 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Under A - safe |
| 16 1:46 | weak | barely blinded Agnostic 3.0 s (0.5 s white); blinded themselves 3.7 s holding Outside Long - safe; blinded Jr. Neco 1.5 s on the move through Outside Long - safe |
Throws
29 grenades: 25 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:49 | punished | hit by BecKs 1.0 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1558 units away; a running throw |
| 4 1:16 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 717 units away, thrown in the open |
| 14 1:52 | punished | killed by BecKs with an HE in hand at Top Mid - seen by 2 enemies for 0.5 s, the nearest 2195 units away |
| 16 1:39 | exposed | an HE at Long Doors - seen by 1 enemy for 1.1 s, the nearest 409 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:38 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | ReeLS'in Başı was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:20 | hold | held with Dewissa, 983 units and 67° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before Dewissa) |
| 4 1:48 | peek together | peeked the same enemy as ReeLS'in Başı, 328 ms before them - early - you went first, alone |
| 4 1:48 | in their way | stood between ReeLS'in Başı and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 4 1:48 | line of fire | stood in ReeLS'in Başı's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:24 | trade | ReeLS'in Başı was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:29 | trade | Dewissa was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:50 | trade | ReeLS'in Başı was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with Jr. Neco, 528 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before Jr. Neco) |
| 6 1:09 | trade | Jr. Neco was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | trade | Jr. Neco was killed 97 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:40 | trade | Dewissa was killed 1225 units away: you traded in 3,281 ms (pros: 2,609 ms) |
| 9 1:33 | trade | Dewissa was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | trade | captanin was killed 1068 units away: you traded in 4,703 ms (pros: 2,609 ms) |
| 11 1:18 | hold | held with Dewissa, 909 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Dewissa) |
| 15 0:58 | trade | ReeLS'in Başı was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:33 | trade | captanin was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | line of fire | stood in ReeLS'in Başı's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:18 | hit them | Dual Berettas | 203 ms | – | 3.7° | ||
| 1 bomb 0:17 | killed by them | Tec-9 | 94 ms | 359 ms | 0.7° | ||
| 1 bomb 0:17 | hit by them | Glock-18 | 1125 ms | – | 0.4° | ||
| 2 1:47 | hit them | MP9 | 172 ms | – | 6.9° | ||
| 2 1:47 | killed by them | Tec-9 | 703 ms | 891 ms | 10.1° | ||
| 3 1:47 | killed them | P90 | 109 ms | 750 ms | 2.3° | ||
| 3 1:47 | hit by them | P250 | 688 ms | – | 4.8° | ||
| 3 1:45 | hit by them | Glock-18 | 297 ms | – | 7.7° | ||
| 3 1:45 | killed them | P90 | 453 ms | 734 ms | 7.9° | ||
| 4 1:48 | hit by them | SSG 08 | 453 ms | – | 1.9° | ||
| 4 0:24 | hit them | P90 | 281 ms | – | 2.7° | ||
| 4 0:24 | killed by them | AK-47 | 344 ms | 344 ms | 4.0° | ||
| 5 0:42 | killed them | AUG | 188 ms | 500 ms | 2.6° | ||
| 6 1:03 | killed them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:38 | killed by them | SSG 08 | 297 ms | 297 ms | 0.8° | ||
| 8 1:43 | killed them | P90 | 281 ms | 344 ms | 3.2° | ||
| 8 1:42 | killed them | P90 | 203 ms | 1250 ms | 3.0° | ||
| 8 1:41 | killed them | P90 | 328 ms | 750 ms | 4.2° | ||
| 8 1:40 | hit by them | AK-47 | 578 ms | – | 0.6° | ||
| 8 1:38 | killed them | USP-S | 328 ms | 1328 ms | 0.7° | ||
| 9 1:22 | hit them | P90 | 0 ms | – | 1.0° | ||
| 9 0:59 | killed by them | AK-47 | 469 ms | 469 ms | 1.3° | ||
| 10 1:39 | killed them | SCAR-20 | 1891 ms | 2125 ms | 2.0° | ||
| 10 1:38 | killed them | SCAR-20 | 1734 ms | 2234 ms | 2.4° | ||
| 10 1:38 | hit by them | AK-47 | 1609 ms | – | 59.5° | ||
| 10 1:35 | killed by them | AK-47 | 391 ms | 391 ms | 1.8° | ||
| 11 1:21 | hit by them | MAC-10 | 812 ms | – | 9.1° | ||
| 11 1:20 | killed them | SCAR-20 | 1484 ms | 2484 ms | 15.1° | ||
| 11 1:16 | hit by them | AK-47 | 641 ms | – | 10.6° | ||
| 12 1:15 | hit by them | AK-47 | 453 ms | – | 5.2° | ||
| 12 1:14 | killed them | SCAR-20 | 422 ms | 672 ms | 1.5° | ||
| 12 1:09 | killed them | SCAR-20 | 969 ms | 969 ms | 10.0° | ||
| 13 1:36 | killed them | Glock-18 | 875 ms | 1219 ms | 2.6° | ||
| 13 1:32 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed them | Glock-18 | 609 ms | 844 ms | 0.6° | ||
| 13 bomb 0:33 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:52 | killed by them | SSG 08 | 281 ms | 281 ms | 0.4° | ||
| 15 1:13 | killed them | Nova | 266 ms | 266 ms | 3.0° | ||
| 15 bomb 0:19 | killed them | Nova | 328 ms | 328 ms | 5.1° | ||
| 16 1:20 | hit them | XM1014 | 250 ms | – | 1.9° | ||
| 16 1:18 | hit them | XM1014 | 422 ms | – | 3.4° | ||
| 16 bomb 0:40 | killed by them | SSG 08 | 203 ms | 203 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | Dual Berettas | 1016 | fine - pros would have fired it too | 1/8 | 55% / 55% | ||
| 1 bomb 0:18 | Dual Berettas | 1634 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 17% / 32% | |
| 2 1:47 | MP9 | 331 | fine - pros would have fired it too | 5/11 | cut short (a death, a reload) | 51% / 57% | |
| 4 0:24 | P90 | 707 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 56% | |
| 5 0:42 | AUG | 322 | fine - pros would have fired it too | 2/7 | killed them | 46% / 60% | |
| 8 1:43 | P90 | 710 | fine - pros would have fired it too | 2/8 | killed them | 72% / 72% | |
| 8 1:43 | P90 | 577 | fired while moving (196 u/s), too fast to be accurate - stop first | 7/23 | killed them | 24% / 47% | |
| 8 1:41 | P90 | 634 | fired while moving (228 u/s), too fast to be accurate - stop first | 4/13 | killed them | 40% / 56% | |
| 8 1:38 | USP-S | 1096 | fine - pros would have fired it too | 4/8 | killed them | 43% / 44% | |
| 13 1:37 | Glock-18 | 1011 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/6 | killed them | 23% / 38% | |
| 13 1:34 | Glock-18 | 546 | fired while moving (63 u/s), too fast to be accurate - stop first | 0/3 | 7% / 43% | ||
| 13 1:33 | Glock-18 | 688 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/7 | 40% / 43% | ||
| 13 1:29 | Glock-18 | 692 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/6 | 2% / 46% | ||
| 13 1:27 | Glock-18 | 731 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/5 | killed them | 13% / 44% | |
| 13 bomb 0:35 | Glock-18 | 342 | fine - pros would have fired it too | 0/2 | 50% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
