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Dust II, won 13-3 · Sat 24 Oct, 20:12

Jr. Neco

The match

Aim

422 msTTD578 msTTK3.6°Crosshair↓44%1st bullet41%Spray23%Head64%Counter-strafe

Scoreboard

91ADR81%KAST

Positioning

Shots

13/28Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3047%
AK-472035%
USP-S944%
M4A4967%
Glock-18729%
Galil AR475%
Desert Eagle333%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/8110 1:18 2 kills (M4A1-S, AK-47), 1 headshot, in 7.3 s CT2.6
14/812 1:42 1 kill (Deagle), 1 headshot CT2.5
19/816 1:22 2 kills (M4A1-S ×2), 1 headshot, in 2.5 s CT2.3
29/8112 1:50 1 kill (AWP), 1 headshot CT1.0
40/818 1:45 1 kill (M4A1-S) CT0.7
51/8116 1:25 2 kills (M4A4 ×2), 1 headshot, in 6.1 s T0.4
55/814 bomb 0:30 1 kill (AK-47), 1 headshot CT0.2
59/813 1:27 1 kill (M4A1-S) CT0.0
71/8111 1:16 1 kill (M4A1-S) CT-0.7
80/8113 1:44 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:24 1v1 before the plant CT · 100 HP · Middlewon - defused it after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 wastedno enemy blinded for long
5 1:46 wastedno enemy blinded for long
6 1:27 goodblinded Agnostic 4.0 s (1.2 s white)
10 1:46 wastedno enemy blinded for long
11 1:46 wastedno enemy blinded for long
14 1:43 weakbarely blinded Agnostic 2.7 s (0.4 s white)
16 1:46 goodblinded Agnostic 3.0 s (0.5 s white) Dewissa peeked Agnostic 1.2 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:22 exposedan HE at A Ramp - seen by 1 enemy for 1.0 s, the nearest 2201 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeReeLS'in Başı was killed 257 units away: not traded within 5 s (pros: 625 ms)
6 1:23 holdheld with BayırDomuzu, 528 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after BayırDomuzu)
6 1:23 holdheld with Dewissa, 782 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Dewissa)
6 1:23 peek togetherpeeked the same enemy as BayırDomuzu, 344 ms after them - late - your team-mate went first, as bait
11 1:18 holdheld with Dewissa, 990 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Dewissa)
15 1:07 tradeDewissa was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
15 0:58 tradeReeLS'in Başı was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
16 1:25 peek togetherpeeked the same enemy as BayırDomuzu, 31 ms before them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 BecKshit themP2000188 ms–0.2°
1 bomb 0:28 Agnostickilled by themGlock-18344 ms1500 ms1.3°
2 1:42 BecKskilled themDesert Eagle422 ms422 ms0.9°
3 1:27 Kenny彡killed themM4A1-S234 ms531 ms5.6°
4 bomb 0:30 Kenny彡hit by themAK-47188 ms–1.1°
4 bomb 0:30 Kenny彡killed themAK-47266 ms266 ms3.9°
6 1:22 Agnostickilled themM4A1-S266 ms266 ms1.1°
6 1:20 Kenny彡killed themM4A1-S516 ms922 ms13.3°
6 1:14 Po0oWhit themAK-47672 ms–0.7°
6 1:09 Po0oWhit themAK-47344 ms–6.9°
6 1:09 Po0oWkilled by themAWP688 ms688 ms5.2°
7 1:50 BecKskilled by themSSG 0878 ms78 ms0.2°
8 1:46 BecKskilled themM4A1-S250 ms844 ms4.8°
9 1:07 BecKskilled by themAK-47328 ms328 ms2.0°
10 1:27 Agnostichit themM4A4500 ms–0.8°
10 1:26 Agnostichit by themAK-47672 ms–3.6°
10 1:18 Agnostichit by themAK-47203 ms–3.8°
10 1:18 Agnostickilled themM4A1-S281 ms281 ms2.5°
10 1:12 zoneawaykilled themAK-47594 ms1531 ms6.3°
11 1:19 Po0oWhit themM4A4797 ms–43.9°
11 1:16 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:50 zoneawayhit by themSSG 08188 ms–0.3°
12 1:50 zoneawaykilled themAWP312 ms312 ms0.4°
12 1:27 Po0oWkilled by themAK-47531 ms531 ms4.9°
13 1:44 Agnostickilled themGlock-181203 ms1781 ms1.7°
13 1:38 Po0oWhit themP2000547 ms–3.0°
13 1:32 zoneawayhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 Po0oWkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:38 Agnostichit themGalil AR406 ms–3.6°
14 1:38 Agnostickilled by themDesert Eagle656 ms656 ms0.6°
15 1:04 Agnostichit by themM4A41172 ms–2.7°
16 1:25 BecKskilled themM4A4531 ms625 ms19.4°
16 1:20 Po0oWhit by themFive-SeveN891 ms–3.1°
16 1:20 Po0oWkilled themM4A41031 ms2031 ms49.6°
16 bomb 0:35 zoneawaykilled by themSSG 08578 ms578 ms0.8°

Shots

You fired 13 of your 28 first shots too soon: 9 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 BecKsUSP-S2590fine - pros would have fired it too0/144% / 44%
1 1:33 BecKsUSP-S2589fine - pros would have fired it too1/131% / 31%
1 1:33 BecKsUSP-S2589fine - pros would have fired it too1/136% / 36%
1 bomb 0:40 BecKsUSP-S2589fine - pros would have fired it too0/147% / 47%
1 bomb 0:27 AgnosticUSP-S796fired while moving (109 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 43%
2 1:42 BecKsDesert Eagle1176fine - pros would have fired it too1/1killed them45% / 45%
3 1:27 Kenny彡M4A1-S409fired while moving (117 u/s), too fast to be accurate - stop first4/7killed them33% / 51%
4 bomb 0:30 Kenny彡AK-47676fine - pros would have fired it too1/5killed them62% / 62%
6 1:22 AgnosticM4A1-S388fine - pros would have fired it too1/5killed them59% / 59%
6 1:21 Kenny彡M4A1-S978fired while moving (113 u/s), too fast to be accurate - stop first3/15killed them; 1 bullet after pros would have stopped0% / 48%
6 1:14 Po0oWAK-471000fired while moving (165 u/s), too fast to be accurate - stop first1/89% / 47%
6 1:12 Po0oWAK-471090fired while moving (212 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 45%
6 1:09 Po0oWAK-471185aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/5cut short (a death, a reload)7% / 54%
8 1:46 BecKsM4A1-S1004fired while moving (91 u/s), too fast to be accurate - stop first4/11killed them2% / 54%
10 1:27 AgnosticM4A1-S1452fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
10 1:26 AgnosticM4A1-S1452aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/51 bullet after pros would have stopped19% / 50%
10 1:18 AgnosticM4A1-S544fine - pros would have fired it too1/6killed them55% / 55%
10 1:12 zoneawayAK-471057fired while moving (155 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 55%
10 1:11 zoneawayAK-471018fine - pros would have fired it too1/6killed them74% / 74%
11 1:19 Po0oWM4A1-S1734fine - pros would have fired it too1/73 bullets after pros would have stopped37% / 44%
12 1:50 zoneawayAWP2575fine - pros would have fired it too1/1killed them29% / 57%
13 1:45 AgnosticGlock-18671fired while moving (220 u/s), too fast to be accurate - stop first2/7killed them10% / 44%
13 1:38 Po0oWUSP-S868fine - pros would have fired it too2/538% / 41%
14 1:38 AgnosticGalil AR1092too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target3/4cut short (a death, a reload)24% / 49%
15 1:04 AgnosticDesert Eagle2104fine - pros would have fired it too0/212% / 25%
16 1:25 BecKsM4A4507fired while moving (178 u/s), too fast to be accurate - stop first2/8killed them4% / 52%
16 1:20 Po0oWM4A42118fine - pros would have fired it too1/253% / 53%
16 1:19 Po0oWM4A42116aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/6killed them; 5 bullets after pros would have stopped20% / 50%

Positioning

In none of your 26 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 20 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 5 of your 15 fast peeks (33%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.