Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 30 | 47% |
| AK-47 | 20 | 35% |
| USP-S | 9 | 44% |
| M4A4 | 9 | 67% |
| Glock-18 | 7 | 29% |
| Galil AR | 4 | 75% |
| Desert Eagle | 3 | 33% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/81 | 10 1:18 | 2 kills (M4A1-S, AK-47), 1 headshot, in 7.3 s CT | 2.6 |
| 14/81 | 2 1:42 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 19/81 | 6 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 2.5 s CT | 2.3 |
| 29/81 | 12 1:50 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 40/81 | 8 1:45 | 1 kill (M4A1-S) CT | 0.7 |
| 51/81 | 16 1:25 | 2 kills (M4A4 ×2), 1 headshot, in 6.1 s T | 0.4 |
| 55/81 | 4 bomb 0:30 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 59/81 | 3 1:27 | 1 kill (M4A1-S) CT | 0.0 |
| 71/81 | 11 1:16 | 1 kill (M4A1-S) CT | -0.7 |
| 80/81 | 13 1:44 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:24 | 1v1 before the plant CT · 100 HP · Middle | won - defused it after 1 kill · saw them first |
Flashes
7 flashes: 2 good, 1 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | wasted | no enemy blinded for long |
| 5 1:46 | wasted | no enemy blinded for long |
| 6 1:27 | good | blinded Agnostic 4.0 s (1.2 s white) |
| 10 1:46 | wasted | no enemy blinded for long |
| 11 1:46 | wasted | no enemy blinded for long |
| 14 1:43 | weak | barely blinded Agnostic 2.7 s (0.4 s white) |
| 16 1:46 | good | blinded Agnostic 3.0 s (0.5 s white) Dewissa peeked Agnostic 1.2 s after the pop - too early - the enemy had recovered; got hit first |
Throws
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:22 | exposed | an HE at A Ramp - seen by 1 enemy for 1.0 s, the nearest 2201 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | ReeLS'in Başı was killed 257 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:23 | hold | held with BayırDomuzu, 528 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after BayırDomuzu) |
| 6 1:23 | hold | held with Dewissa, 782 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Dewissa) |
| 6 1:23 | peek together | peeked the same enemy as BayırDomuzu, 344 ms after them - late - your team-mate went first, as bait |
| 11 1:18 | hold | held with Dewissa, 990 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Dewissa) |
| 15 1:07 | trade | Dewissa was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 0:58 | trade | ReeLS'in Başı was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:25 | peek together | peeked the same enemy as BayırDomuzu, 31 ms before them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | P2000 | 188 ms | – | 0.2° | ||
| 1 bomb 0:28 | killed by them | Glock-18 | 344 ms | 1500 ms | 1.3° | ||
| 2 1:42 | killed them | Desert Eagle | 422 ms | 422 ms | 0.9° | ||
| 3 1:27 | killed them | M4A1-S | 234 ms | 531 ms | 5.6° | ||
| 4 bomb 0:30 | hit by them | AK-47 | 188 ms | – | 1.1° | ||
| 4 bomb 0:30 | killed them | AK-47 | 266 ms | 266 ms | 3.9° | ||
| 6 1:22 | killed them | M4A1-S | 266 ms | 266 ms | 1.1° | ||
| 6 1:20 | killed them | M4A1-S | 516 ms | 922 ms | 13.3° | ||
| 6 1:14 | hit them | AK-47 | 672 ms | – | 0.7° | ||
| 6 1:09 | hit them | AK-47 | 344 ms | – | 6.9° | ||
| 6 1:09 | killed by them | AWP | 688 ms | 688 ms | 5.2° | ||
| 7 1:50 | killed by them | SSG 08 | 78 ms | 78 ms | 0.2° | ||
| 8 1:46 | killed them | M4A1-S | 250 ms | 844 ms | 4.8° | ||
| 9 1:07 | killed by them | AK-47 | 328 ms | 328 ms | 2.0° | ||
| 10 1:27 | hit them | M4A4 | 500 ms | – | 0.8° | ||
| 10 1:26 | hit by them | AK-47 | 672 ms | – | 3.6° | ||
| 10 1:18 | hit by them | AK-47 | 203 ms | – | 3.8° | ||
| 10 1:18 | killed them | M4A1-S | 281 ms | 281 ms | 2.5° | ||
| 10 1:12 | killed them | AK-47 | 594 ms | 1531 ms | 6.3° | ||
| 11 1:19 | hit them | M4A4 | 797 ms | – | 43.9° | ||
| 11 1:16 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:50 | hit by them | SSG 08 | 188 ms | – | 0.3° | ||
| 12 1:50 | killed them | AWP | 312 ms | 312 ms | 0.4° | ||
| 12 1:27 | killed by them | AK-47 | 531 ms | 531 ms | 4.9° | ||
| 13 1:44 | killed them | Glock-18 | 1203 ms | 1781 ms | 1.7° | ||
| 13 1:38 | hit them | P2000 | 547 ms | – | 3.0° | ||
| 13 1:32 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:38 | hit them | Galil AR | 406 ms | – | 3.6° | ||
| 14 1:38 | killed by them | Desert Eagle | 656 ms | 656 ms | 0.6° | ||
| 15 1:04 | hit by them | M4A4 | 1172 ms | – | 2.7° | ||
| 16 1:25 | killed them | M4A4 | 531 ms | 625 ms | 19.4° | ||
| 16 1:20 | hit by them | Five-SeveN | 891 ms | – | 3.1° | ||
| 16 1:20 | killed them | M4A4 | 1031 ms | 2031 ms | 49.6° | ||
| 16 bomb 0:35 | killed by them | SSG 08 | 578 ms | 578 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 2590 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 1 1:33 | USP-S | 2589 | fine - pros would have fired it too | 1/1 | 31% / 31% | ||
| 1 1:33 | USP-S | 2589 | fine - pros would have fired it too | 1/1 | 36% / 36% | ||
| 1 bomb 0:40 | USP-S | 2589 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 1 bomb 0:27 | USP-S | 796 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 43% | |
| 2 1:42 | Desert Eagle | 1176 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 3 1:27 | M4A1-S | 409 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/7 | killed them | 33% / 51% | |
| 4 bomb 0:30 | AK-47 | 676 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 6 1:22 | M4A1-S | 388 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 6 1:21 | M4A1-S | 978 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/15 | killed them; 1 bullet after pros would have stopped | 0% / 48% | |
| 6 1:14 | AK-47 | 1000 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/8 | 9% / 47% | ||
| 6 1:12 | AK-47 | 1090 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 45% | |
| 6 1:09 | AK-47 | 1185 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 7% / 54% | |
| 8 1:46 | M4A1-S | 1004 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/11 | killed them | 2% / 54% | |
| 10 1:27 | M4A1-S | 1452 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 10 1:26 | M4A1-S | 1452 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 19% / 50% | |
| 10 1:18 | M4A1-S | 544 | fine - pros would have fired it too | 1/6 | killed them | 55% / 55% | |
| 10 1:12 | AK-47 | 1057 | fired while moving (155 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 55% | |
| 10 1:11 | AK-47 | 1018 | fine - pros would have fired it too | 1/6 | killed them | 74% / 74% | |
| 11 1:19 | M4A1-S | 1734 | fine - pros would have fired it too | 1/7 | 3 bullets after pros would have stopped | 37% / 44% | |
| 12 1:50 | AWP | 2575 | fine - pros would have fired it too | 1/1 | killed them | 29% / 57% | |
| 13 1:45 | Glock-18 | 671 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 44% | |
| 13 1:38 | USP-S | 868 | fine - pros would have fired it too | 2/5 | 38% / 41% | ||
| 14 1:38 | Galil AR | 1092 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 3/4 | cut short (a death, a reload) | 24% / 49% | |
| 15 1:04 | Desert Eagle | 2104 | fine - pros would have fired it too | 0/2 | 12% / 25% | ||
| 16 1:25 | M4A4 | 507 | fired while moving (178 u/s), too fast to be accurate - stop first | 2/8 | killed them | 4% / 52% | |
| 16 1:20 | M4A4 | 2118 | fine - pros would have fired it too | 1/2 | 53% / 53% | ||
| 16 1:19 | M4A4 | 2116 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/6 | killed them; 5 bullets after pros would have stopped | 20% / 50% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.