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Dust II, won 13-10 · Wed 07 Oct, 20:27

zoktay

The match

Aim

484 msTTD812 msTTK5.8°Crosshair↓19%1st bullet19%Spray11%Head66%Counter-strafe

Scoreboard

46ADR70%KAST

Positioning

Shots

20/33Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474420%
M4A1-S2129%
Desert Eagle1323%
Glock-181362%
USP-S1030%
MP9825%
AWP20%
MAC-102100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10623 1:03 4 kills (AK-47 ×4), 2 headshots, in 21.6 s T9.5
18/1069 1:14 2 kills (M4A1-S ×2), 1 headshot, in 3.1 s CT2.9
32/10617 bomb 0:06 1 kill (Deagle) T1.6
53/1062 bomb 0:37 1 kill (Deagle) CT0.8
71/10619 1:43 1 kill (AK-47), 1 headshot T0.1
76/10613 1:42 1 kill (Glock) T-0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:25 1v4 before the plant CT · 100 HP · Middlelost - died with two or more on them at once, after 1 kill · saw each other
13 1:42 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
18 bomb 0:20 1v1 after the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
20 1:22 1v4 before the plant T · 14 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other
23 1:04 1v4 before the plant T · 84 HP · Bombsite Bwon - killed all 4 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 4 good, 3 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:36 blinded an enemy, but hurt the team tooblinded hevik 4.8 s (1.9 s white), типок 3.3 s (0.7 s white); blinded Agnostic 3.7 s on the move through Long A - took damage 0.2 s after the pop
4 1:42 wastedno enemy blinded for long
7 1:38 goodblinded pluxury 4.2 s (1.4 s white), типок 3.9 s (1.2 s white)
9 1:27 wastedbarely blinded pluxury 1.4 s (0.1 s white), типок 0.9 s (0.1 s white)
10 1:42 goodblinded drink wiskey - love sis`ki 3.6 s (0.9 s white); blinded themselves 1.5 s holding Hole - safe
11 1:43 wastedno enemy blinded for long
12 1:36 wastedbarely blinded типок 1.1 s (0.1 s white)
15 1:46 weakbarely blinded drink wiskey - love sis`ki 2.5 s (0.3 s white), типок 0.9 s (0.1 s white)
16 1:37 wastedno enemy blinded for long
17 1:38 wastedbarely blinded типок 0.8 s (0.1 s white)
18 1:41 wastedno enemy blinded for long
18 0:51 goodblinded ßrôdяga 5.2 s (2.4 s white), hevik 4.9 s (2.1 s white)
19 1:45 wastedbarely blinded drink wiskey - love sis`ki 1.4 s (0.1 s white)
20 1:32 goodblinded типок 4.4 s (1.6 s white), hevik 3.3 s (0.7 s white); blinded Eirenes 3.5 s on the move through Long A - safe; blinded Dunik 1.9 s holding Long A - safe; blinded qwe bezdar 3.1 s on the move through Long A - safe
21 1:46 weakbarely blinded типок 2.7 s (0.3 s white)
22 1:31 wastedno enemy blinded for long; blinded Dunik 2.7 s on the move through Long A - safe; blinded Agnostic 2.4 s on the move through Long Doors - safe
23 1:44 weakbarely blinded типок 2.3 s (0.2 s white), pluxury 0.8 s (0.1 s white)
23 bomb 0:37 wastedbarely blinded hevik 0.9 s (0.1 s white), pluxury 0.5 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 29 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:43 punishedkilled by drink wiskey - love sis`ki 0.4 s after throwing a flash at Hole, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1088 units away, thrown in the open
15 1:35 punishedkilled by pluxury with an HE in hand at Upper Tunnel - seen by 2 enemies for 0.4 s, the nearest 1022 units away
16 1:28 exposedan HE at Top Mid - seen by 2 enemies for 0.9 s, the nearest 1879 units away, thrown in the open; a running throw
16 1:23 punishedkilled by ßrôdяga 0.9 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1255 units away; a running throw
21 1:34 exposedan HE at Middle - seen by 1 enemy for 1.8 s, the nearest 504 units away, thrown in the open; a running throw
23 1:34 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.8 s, the nearest 611 units away

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
21 1:38 hevikTop Midcover not used: 64 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with Agnostic, 152 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic)
1 1:42 tradeAgnostic was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
1 1:37 tradeEirenes was killed 244 units away: not traded within 5 s (pros: 969 ms)
2 1:25 tradeEirenes was killed 56 units away: not traded within 5 s (pros: 969 ms)
3 1:42 holdheld with Agnostic, 1006 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:40 tradeqwe bezdar was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 holdheld with Eirenes, 431 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before Eirenes)
9 1:16 tradeqwe bezdar was killed 418 units away: you traded in 2,094 ms (pros: 1,641 ms)
9 1:14 tradeEirenes was killed 927 units away: you traded in 3,047 ms (pros: 2,031 ms)
11 1:31 tradeqwe bezdar was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeqwe bezdar was killed 797 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradeDunik was killed 213 units away: you traded in 891 ms (pros: 625 ms)
13 1:42 tradeAgnostic was killed 335 units away: you traded in 328 ms (pros: 625 ms)
14 1:43 peek togetherpeeked the same enemy as Agnostic, 344 ms after them - late - your team-mate went first, as bait
14 1:43 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
14 1:43 line of firestood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
14 1:41 tradeAgnostic was killed 429 units away: not traded within 5 s (pros: 625 ms)
15 1:39 holdheld with qwe bezdar, 156 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:39 tradeAgnostic was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 holdheld with Eirenes, 334 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Eirenes)
15 1:38 holdheld with qwe bezdar, 128 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before qwe bezdar)
15 1:36 holdheld with qwe bezdar, 143 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before qwe bezdar)
15 1:36 holdheld with Eirenes, 308 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Eirenes)
16 1:51 tradeDunik was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeEirenes was killed 114 units away: not traded within 5 s (pros: 969 ms)
17 bomb 0:28 holdheld with qwe bezdar, 808 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 bomb 0:27 tradeqwe bezdar was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:26 tradeDunik was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
18 1:15 tradeAgnostic was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:20 tradeEirenes was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
20 1:27 tradeAgnostic was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
20 1:25 tradeqwe bezdar was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
20 1:22 tradeEirenes was killed 498 units away: not traded within 5 s (pros: 625 ms)
21 1:38 line of firestood in Eirenes's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
21 1:37 in their waystood between Eirenes and an enemy they could see, for 312 ms (pros: 125 ms at a time)
21 1:37 line of firestood in Eirenes's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
22 1:14 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
23 1:24 holdheld with Eirenes, 104 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:21 tradeEirenes was killed 74 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 pluxuryhit by themGlock-18656 ms–2.3°
1 1:44 pluxuryhit themP2000844 ms–4.8°
1 1:40 drink wiskey - love sis`kihit themP2000484 ms–2.3°
1 1:35 pluxurykilled by themGlock-18172 ms516 ms1.8°
1 1:35 pluxuryhit themP2000406 ms–5.7°
1 1:34 drink wiskey - love sis`kihit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:37 ßrôdяgakilled themDesert Eagle531 ms531 ms4.0°
2 bomb 0:36 типокhit themDesert Eagle984 ms–2.1°
2 bomb 0:34 hevikkilled by themAK-47594 ms594 ms0.9°
3 1:24 типокhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:21 hevikhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:40 типокkilled by themAWP547 ms547 ms2.2°
6 1:37 hevikkilled by themAK-47500 ms797 ms1.9°
8 1:40 drink wiskey - love sis`kikilled by themAK-47422 ms719 ms11.6°
8 1:40 drink wiskey - love sis`kihit themM4A4484 ms–5.8°
9 1:14 типокkilled themM4A1-S547 ms938 ms5.1°
9 1:11 pluxurykilled themM4A1-S359 ms359 ms18.9°
10 1:52 pluxuryhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 drink wiskey - love sis`kikilled by themAK-47797 ms797 ms8.4°
11 1:25 drink wiskey - love sis`kikilled by themAWP719 ms719 ms4.3°
12 1:19 ßrôdяgahit by themAK-47672 ms–3.9°
12 1:17 ßrôdяgakilled by themAK-47375 ms578 ms8.0°
12 1:17 ßrôdяgahit themM4A4500 ms–2.0°
13 1:42 pluxurykilled themGlock-18266 ms875 ms7.8°
13 1:36 типокhit themGlock-18844 ms–46.9°
13 1:36 типокkilled by themUSP-S1797 ms1797 ms0.2°
14 1:42 hevikhit by themDesert Eagle734 ms–7.7°
14 1:40 hevikkilled by themDesert Eagle484 ms484 ms3.6°
15 1:37 ßrôdяgahit by themM4A4859 ms–2.1°
15 1:35 pluxurykilled by themAWP516 ms516 ms4.4°
16 1:23 ßrôdяgakilled by themDesert Eagle281 ms281 ms1.8°
17 bomb 0:06 ßrôdяgakilled themDesert Eagle391 ms391 ms6.6°
18 bomb 0:13 ßrôdяgakilled by themAK-47297 ms391 ms8.3°
19 1:43 pluxuryhit by themMP9688 ms–3.2°
19 1:43 pluxurykilled themAK-47922 ms1219 ms19.2°
19 0:57 типокhit themMP994 ms–39.5°
19 0:56 типокkilled by themM4A1-S969 ms969 ms6.1°
20 1:25 hevikhit themAK-47938 ms–17.2°
20 1:24 hevikhit by themM4A41484 ms–3.5°
20 1:22 hevikkilled by themUSP-S578 ms578 ms1.9°
21 1:41 hevikhit by themAK-47484 ms–0.5°
21 1:38 hevikhit by themAK-47469 ms–2.7°
21 1:37 hevikhit themDesert Eagle109 ms–2.4°
21 1:31 pluxurykilled by themAK-47484 ms484 ms5.9°
22 1:06 pluxuryhit by themAK-47438 ms–5.3°
22 1:06 drink wiskey - love sis`kihit themAK-471188 ms–23.0°
22 1:05 drink wiskey - love sis`kikilled by themM4A41844 ms1844 ms16.3°
23 1:20 типокhit themMAC-1078 ms–8.6°
23 1:19 hevikhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:03 ßrôdяgakilled themAK-47469 ms469 ms3.5°
23 1:02 типокkilled themAK-47812 ms812 ms28.9°
23 bomb 0:32 pluxurykilled themAK-47484 ms844 ms3.4°
23 bomb 0:29 hevikhit by themM4A4281 ms–6.7°
23 bomb 0:29 hevikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 33 first shots too soon: 11 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 pluxuryUSP-S1238fine - pros would have fired it too1/326% / 43%
1 1:40 drink wiskey - love sis`kiUSP-S986aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/211% / 47%
1 1:36 drink wiskey - love sis`kiUSP-S841fine - pros would have fired it too0/331% / 49%
1 1:35 pluxuryUSP-S751fine - pros would have fired it too1/2cut short (a death, a reload)28% / 38%
2 bomb 0:37 ßrôdяgaDesert Eagle955fine - pros would have fired it too1/1killed them49% / 54%
2 bomb 0:36 типокDesert Eagle1101fine - pros would have fired it too1/147% / 47%
6 1:38 ßrôdяgaAWP1652aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)18% / 71%
9 1:15 типокM4A1-S720fired while moving (167 u/s), too fast to be accurate - stop first3/11killed them3% / 51%
9 1:11 pluxuryM4A1-S353fired while moving (146 u/s), too fast to be accurate - stop first1/5killed them44% / 60%
12 1:17 ßrôdяgaM4A1-S934aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/3cut short (a death, a reload)5% / 52%
13 1:42 pluxuryGlock-18412fine - pros would have fired it too4/5killed them71% / 71%
13 1:37 типокGlock-18620aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/8cut short (a death, a reload)12% / 43%
14 1:43 hevikDesert Eagle384fired while moving (130 u/s), too fast to be accurate - stop first0/35% / 62%
14 1:40 hevikDesert Eagle349fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
15 1:37 ßrôdяgaDesert Eagle1019aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3cut short (a death, a reload)18% / 51%
17 bomb 0:22 hevikDesert Eagle299aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/117% / 62%
17 bomb 0:08 ßrôdяgaDesert Eagle602fired while moving (130 u/s), too fast to be accurate - stop first0/137% / 59%
17 bomb 0:06 ßrôdяgaDesert Eagle870fine - pros would have fired it too1/1killed them53% / 59%
18 bomb 0:40 hevikAWP1225aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/141% / 75%
19 1:43 pluxuryAK-47433fired while moving (119 u/s), too fast to be accurate - stop first2/13killed them0% / 49%
19 0:57 типокMP9107too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target2/8cut short (a death, a reload)18% / 48%
20 1:25 hevikAK-47784fired while moving (170 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
20 1:25 hevikAK-47774fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
20 1:24 hevikAK-47774fine - pros would have fired it too0/934% / 49%
20 1:22 hevikAK-47820fired while moving (133 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 59%
21 1:40 hevikDesert Eagle1277aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/113% / 42%
21 1:37 hevikDesert Eagle1066fine - pros would have fired it too1/343% / 43%
22 1:06 drink wiskey - love sis`kiAK-47847aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/6cut short (a death, a reload)20% / 56%
23 1:20 типокMAC-10742fired while moving (213 u/s), too fast to be accurate - stop first2/936% / 63%
23 1:03 ßrôdяgaAK-47840fine - pros would have fired it too1/2killed them40% / 49%
23 1:02 типокAK-47978fine - pros would have fired it too1/2killed them40% / 46%
23 bomb 0:35 pluxuryAK-471073fired while moving (80 u/s), too fast to be accurate - stop first0/20% / 47%
23 bomb 0:32 pluxuryAK-47831aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/9killed them15% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.