Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 20% |
| M4A1-S | 21 | 29% |
| Desert Eagle | 13 | 23% |
| Glock-18 | 13 | 62% |
| USP-S | 10 | 30% |
| MP9 | 8 | 25% |
| AWP | 2 | 0% |
| MAC-10 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/106 | 23 1:03 | 4 kills (AK-47 ×4), 2 headshots, in 21.6 s T | 9.5 |
| 18/106 | 9 1:14 | 2 kills (M4A1-S ×2), 1 headshot, in 3.1 s CT | 2.9 |
| 32/106 | 17 bomb 0:06 | 1 kill (Deagle) T | 1.6 |
| 53/106 | 2 bomb 0:37 | 1 kill (Deagle) CT | 0.8 |
| 71/106 | 19 1:43 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 76/106 | 13 1:42 | 1 kill (Glock) T | -0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:25 | 1v4 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once, after 1 kill · saw each other |
| 13 1:42 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 18 bomb 0:20 | 1v1 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 20 1:22 | 1v4 before the plant T · 14 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
| 23 1:04 | 1v4 before the plant T · 84 HP · Bombsite B | won - killed all 4 · first fight won, saw each other |
Flashes
18 flashes: 4 good, 3 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:36 | blinded an enemy, but hurt the team too | blinded hevik 4.8 s (1.9 s white), типок 3.3 s (0.7 s white); blinded Agnostic 3.7 s on the move through Long A - took damage 0.2 s after the pop |
| 4 1:42 | wasted | no enemy blinded for long |
| 7 1:38 | good | blinded pluxury 4.2 s (1.4 s white), типок 3.9 s (1.2 s white) |
| 9 1:27 | wasted | barely blinded pluxury 1.4 s (0.1 s white), типок 0.9 s (0.1 s white) |
| 10 1:42 | good | blinded drink wiskey - love sis`ki 3.6 s (0.9 s white); blinded themselves 1.5 s holding Hole - safe |
| 11 1:43 | wasted | no enemy blinded for long |
| 12 1:36 | wasted | barely blinded типок 1.1 s (0.1 s white) |
| 15 1:46 | weak | barely blinded drink wiskey - love sis`ki 2.5 s (0.3 s white), типок 0.9 s (0.1 s white) |
| 16 1:37 | wasted | no enemy blinded for long |
| 17 1:38 | wasted | barely blinded типок 0.8 s (0.1 s white) |
| 18 1:41 | wasted | no enemy blinded for long |
| 18 0:51 | good | blinded ßrôdяga 5.2 s (2.4 s white), hevik 4.9 s (2.1 s white) |
| 19 1:45 | wasted | barely blinded drink wiskey - love sis`ki 1.4 s (0.1 s white) |
| 20 1:32 | good | blinded типок 4.4 s (1.6 s white), hevik 3.3 s (0.7 s white); blinded Eirenes 3.5 s on the move through Long A - safe; blinded Dunik 1.9 s holding Long A - safe; blinded qwe bezdar 3.1 s on the move through Long A - safe |
| 21 1:46 | weak | barely blinded типок 2.7 s (0.3 s white) |
| 22 1:31 | wasted | no enemy blinded for long; blinded Dunik 2.7 s on the move through Long A - safe; blinded Agnostic 2.4 s on the move through Long Doors - safe |
| 23 1:44 | weak | barely blinded типок 2.3 s (0.2 s white), pluxury 0.8 s (0.1 s white) |
| 23 bomb 0:37 | wasted | barely blinded hevik 0.9 s (0.1 s white), pluxury 0.5 s (0.0 s white) |
Throws
35 grenades: 29 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:43 | punished | killed by drink wiskey - love sis`ki 0.4 s after throwing a flash at Hole, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1088 units away, thrown in the open |
| 15 1:35 | punished | killed by pluxury with an HE in hand at Upper Tunnel - seen by 2 enemies for 0.4 s, the nearest 1022 units away |
| 16 1:28 | exposed | an HE at Top Mid - seen by 2 enemies for 0.9 s, the nearest 1879 units away, thrown in the open; a running throw |
| 16 1:23 | punished | killed by ßrôdяga 0.9 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1255 units away; a running throw |
| 21 1:34 | exposed | an HE at Middle - seen by 1 enemy for 1.8 s, the nearest 504 units away, thrown in the open; a running throw |
| 23 1:34 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.8 s, the nearest 611 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 21 1:38 | Top Mid | cover not used: 64 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with Agnostic, 152 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic) |
| 1 1:42 | trade | Agnostic was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:37 | trade | Eirenes was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:25 | trade | Eirenes was killed 56 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:42 | hold | held with Agnostic, 1006 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:40 | trade | qwe bezdar was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | hold | held with Eirenes, 431 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before Eirenes) |
| 9 1:16 | trade | qwe bezdar was killed 418 units away: you traded in 2,094 ms (pros: 1,641 ms) |
| 9 1:14 | trade | Eirenes was killed 927 units away: you traded in 3,047 ms (pros: 2,031 ms) |
| 11 1:31 | trade | qwe bezdar was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | qwe bezdar was killed 797 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | Dunik was killed 213 units away: you traded in 891 ms (pros: 625 ms) |
| 13 1:42 | trade | Agnostic was killed 335 units away: you traded in 328 ms (pros: 625 ms) |
| 14 1:43 | peek together | peeked the same enemy as Agnostic, 344 ms after them - late - your team-mate went first, as bait |
| 14 1:43 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 14 1:43 | line of fire | stood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 14 1:41 | trade | Agnostic was killed 429 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:39 | hold | held with qwe bezdar, 156 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:39 | trade | Agnostic was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | hold | held with Eirenes, 334 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Eirenes) |
| 15 1:38 | hold | held with qwe bezdar, 128 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before qwe bezdar) |
| 15 1:36 | hold | held with qwe bezdar, 143 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before qwe bezdar) |
| 15 1:36 | hold | held with Eirenes, 308 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Eirenes) |
| 16 1:51 | trade | Dunik was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | Eirenes was killed 114 units away: not traded within 5 s (pros: 969 ms) |
| 17 bomb 0:28 | hold | held with qwe bezdar, 808 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 bomb 0:27 | trade | qwe bezdar was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:26 | trade | Dunik was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:15 | trade | Agnostic was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:20 | trade | Eirenes was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:27 | trade | Agnostic was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:25 | trade | qwe bezdar was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:22 | trade | Eirenes was killed 498 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:38 | line of fire | stood in Eirenes's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 21 1:37 | in their way | stood between Eirenes and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 21 1:37 | line of fire | stood in Eirenes's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 22 1:14 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 23 1:24 | hold | held with Eirenes, 104 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:21 | trade | Eirenes was killed 74 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | Glock-18 | 656 ms | – | 2.3° | ||
| 1 1:44 | hit them | P2000 | 844 ms | – | 4.8° | ||
| 1 1:40 | hit them | P2000 | 484 ms | – | 2.3° | ||
| 1 1:35 | killed by them | Glock-18 | 172 ms | 516 ms | 1.8° | ||
| 1 1:35 | hit them | P2000 | 406 ms | – | 5.7° | ||
| 1 1:34 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:37 | killed them | Desert Eagle | 531 ms | 531 ms | 4.0° | ||
| 2 bomb 0:36 | hit them | Desert Eagle | 984 ms | – | 2.1° | ||
| 2 bomb 0:34 | killed by them | AK-47 | 594 ms | 594 ms | 0.9° | ||
| 3 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:40 | killed by them | AWP | 547 ms | 547 ms | 2.2° | ||
| 6 1:37 | killed by them | AK-47 | 500 ms | 797 ms | 1.9° | ||
| 8 1:40 | killed by them | AK-47 | 422 ms | 719 ms | 11.6° | ||
| 8 1:40 | hit them | M4A4 | 484 ms | – | 5.8° | ||
| 9 1:14 | killed them | M4A1-S | 547 ms | 938 ms | 5.1° | ||
| 9 1:11 | killed them | M4A1-S | 359 ms | 359 ms | 18.9° | ||
| 10 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:43 | killed by them | AK-47 | 797 ms | 797 ms | 8.4° | ||
| 11 1:25 | killed by them | AWP | 719 ms | 719 ms | 4.3° | ||
| 12 1:19 | hit by them | AK-47 | 672 ms | – | 3.9° | ||
| 12 1:17 | killed by them | AK-47 | 375 ms | 578 ms | 8.0° | ||
| 12 1:17 | hit them | M4A4 | 500 ms | – | 2.0° | ||
| 13 1:42 | killed them | Glock-18 | 266 ms | 875 ms | 7.8° | ||
| 13 1:36 | hit them | Glock-18 | 844 ms | – | 46.9° | ||
| 13 1:36 | killed by them | USP-S | 1797 ms | 1797 ms | 0.2° | ||
| 14 1:42 | hit by them | Desert Eagle | 734 ms | – | 7.7° | ||
| 14 1:40 | killed by them | Desert Eagle | 484 ms | 484 ms | 3.6° | ||
| 15 1:37 | hit by them | M4A4 | 859 ms | – | 2.1° | ||
| 15 1:35 | killed by them | AWP | 516 ms | 516 ms | 4.4° | ||
| 16 1:23 | killed by them | Desert Eagle | 281 ms | 281 ms | 1.8° | ||
| 17 bomb 0:06 | killed them | Desert Eagle | 391 ms | 391 ms | 6.6° | ||
| 18 bomb 0:13 | killed by them | AK-47 | 297 ms | 391 ms | 8.3° | ||
| 19 1:43 | hit by them | MP9 | 688 ms | – | 3.2° | ||
| 19 1:43 | killed them | AK-47 | 922 ms | 1219 ms | 19.2° | ||
| 19 0:57 | hit them | MP9 | 94 ms | – | 39.5° | ||
| 19 0:56 | killed by them | M4A1-S | 969 ms | 969 ms | 6.1° | ||
| 20 1:25 | hit them | AK-47 | 938 ms | – | 17.2° | ||
| 20 1:24 | hit by them | M4A4 | 1484 ms | – | 3.5° | ||
| 20 1:22 | killed by them | USP-S | 578 ms | 578 ms | 1.9° | ||
| 21 1:41 | hit by them | AK-47 | 484 ms | – | 0.5° | ||
| 21 1:38 | hit by them | AK-47 | 469 ms | – | 2.7° | ||
| 21 1:37 | hit them | Desert Eagle | 109 ms | – | 2.4° | ||
| 21 1:31 | killed by them | AK-47 | 484 ms | 484 ms | 5.9° | ||
| 22 1:06 | hit by them | AK-47 | 438 ms | – | 5.3° | ||
| 22 1:06 | hit them | AK-47 | 1188 ms | – | 23.0° | ||
| 22 1:05 | killed by them | M4A4 | 1844 ms | 1844 ms | 16.3° | ||
| 23 1:20 | hit them | MAC-10 | 78 ms | – | 8.6° | ||
| 23 1:19 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:03 | killed them | AK-47 | 469 ms | 469 ms | 3.5° | ||
| 23 1:02 | killed them | AK-47 | 812 ms | 812 ms | 28.9° | ||
| 23 bomb 0:32 | killed them | AK-47 | 484 ms | 844 ms | 3.4° | ||
| 23 bomb 0:29 | hit by them | M4A4 | 281 ms | – | 6.7° | ||
| 23 bomb 0:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 1238 | fine - pros would have fired it too | 1/3 | 26% / 43% | ||
| 1 1:40 | USP-S | 986 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | 11% / 47% | ||
| 1 1:36 | USP-S | 841 | fine - pros would have fired it too | 0/3 | 31% / 49% | ||
| 1 1:35 | USP-S | 751 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 38% | |
| 2 bomb 0:37 | Desert Eagle | 955 | fine - pros would have fired it too | 1/1 | killed them | 49% / 54% | |
| 2 bomb 0:36 | Desert Eagle | 1101 | fine - pros would have fired it too | 1/1 | 47% / 47% | ||
| 6 1:38 | AWP | 1652 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 71% | |
| 9 1:15 | M4A1-S | 720 | fired while moving (167 u/s), too fast to be accurate - stop first | 3/11 | killed them | 3% / 51% | |
| 9 1:11 | M4A1-S | 353 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/5 | killed them | 44% / 60% | |
| 12 1:17 | M4A1-S | 934 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 5% / 52% | |
| 13 1:42 | Glock-18 | 412 | fine - pros would have fired it too | 4/5 | killed them | 71% / 71% | |
| 13 1:37 | Glock-18 | 620 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/8 | cut short (a death, a reload) | 12% / 43% | |
| 14 1:43 | Desert Eagle | 384 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/3 | 5% / 62% | ||
| 14 1:40 | Desert Eagle | 349 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 15 1:37 | Desert Eagle | 1019 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 18% / 51% | |
| 17 bomb 0:22 | Desert Eagle | 299 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 17% / 62% | ||
| 17 bomb 0:08 | Desert Eagle | 602 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/1 | 37% / 59% | ||
| 17 bomb 0:06 | Desert Eagle | 870 | fine - pros would have fired it too | 1/1 | killed them | 53% / 59% | |
| 18 bomb 0:40 | AWP | 1225 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 41% / 75% | ||
| 19 1:43 | AK-47 | 433 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/13 | killed them | 0% / 49% | |
| 19 0:57 | MP9 | 107 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 2/8 | cut short (a death, a reload) | 18% / 48% | |
| 20 1:25 | AK-47 | 784 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 20 1:25 | AK-47 | 774 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 20 1:24 | AK-47 | 774 | fine - pros would have fired it too | 0/9 | 34% / 49% | ||
| 20 1:22 | AK-47 | 820 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 59% | |
| 21 1:40 | Desert Eagle | 1277 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 13% / 42% | ||
| 21 1:37 | Desert Eagle | 1066 | fine - pros would have fired it too | 1/3 | 43% / 43% | ||
| 22 1:06 | AK-47 | 847 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 20% / 56% | |
| 23 1:20 | MAC-10 | 742 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/9 | 36% / 63% | ||
| 23 1:03 | AK-47 | 840 | fine - pros would have fired it too | 1/2 | killed them | 40% / 49% | |
| 23 1:02 | AK-47 | 978 | fine - pros would have fired it too | 1/2 | killed them | 40% / 46% | |
| 23 bomb 0:35 | AK-47 | 1073 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | 0% / 47% | ||
| 23 bomb 0:32 | AK-47 | 831 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/9 | killed them | 15% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.