Competitive · Wed 07 Oct, 20:27 · 23 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
![]() | 22 | 17 | 9 | +5 | 104 | 46% | 70% | 3-1 | 129 | 8 | 0/1 | 500 ms | 688 ms | 2.8° | 48% | 21% | 22% | 58% | 32 | 12% 5/42 | 2 | 1 | 3 | 15% | 0% 0/21 | 0/1 | 67% 20/30 | 14 | 6 | 22% 2/9 | 29% | 36% pro 58% | |||
![]() | 16 | 17 | 8 | -1 | 86 | 38% | 70% | 4-2 | 38 | 6 | 0/5 | 500 ms | 594 ms | 2.7° | 26% | 33% | 14% | 80% | 25 | 5% 2/37 | 1 | 0 | 1 | 64% | 6% 1/16 | 0/2 | 57% 25/44 | 8 | 17 | 20% 4/20 | 4% | 31% pro 58% | |||
![]() | 14 | 17 | 5 | -3 | 70 | 57% | 74% | 1-2 | 158 | 6 | 1/6 | 359 ms | 578 ms | 2.1° | 25% | 19% | 21% | 72% | 21 | 3% 1/32 | 0 | 0 | 1 | 18% | 0% 0/18 | 0/1 | 64% 21/33 | 9 | 12 | 50% 7/14 | 1% | 26% pro 55% | |||
![]() | 13 | 15 | 2 | -2 | 48 | 38% | 70% | 3-1 | 16 | 0 | 0/2 | 562 ms | 586 ms | 2.2° | 19% | 22% | 19% | 94% | 17 | 11% 4/35 | 1 | 0 | 3 | 46% | 6% 1/16 | 0/2 | 50% 15/30 | 2 | 13 | 0% 0/6 | 12% | 32% pro 55% | |||
![]() | 12 | 19 | 3 | -7 | 62 | 50% | 52% | 3-2 | 1 | 3 | – | 641 ms | 797 ms | 4.3° | 22% | 47% | 19% | 59% | 17 | 9% 3/35 | 2 | 0 | 1 | 0% | 0% 0/20 | 0/1 | 52% 15/29 | 9 | 6 | 27% 3/11 | 0% | 33% pro 55% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 23 | 16 | 2 | +7 | 89 | 26% | 74% | 3-5 | 102 | 0 | 2/3 | 547 ms | 906 ms | 5.6° | 35% | 42% | 8% | 29% | 30 | 2% 1/41 | 0 | 0 | 1 | 23% | 0% 0/22 | 0% 0/14 | 66% 23/35 | 19 | 4 | 20% 1/5 | 9% | 29% pro 55% | |||
![]() | 23 | 18 | 6 | +5 | 107 | 65% | 74% | 2-1 | 39 | 15 | 0/1 | 594 ms | 812 ms | 1.9° | 17% | 42% | 24% | 56% | 33 | 10% 4/42 | 1 | 0 | 3 | 71% | 0% 0/15 | 0% 0/10 | 71% 37/52 | 25 | 12 | 10% 2/20 | 5% | 25% pro 52% | |||
![]() | 14 | 13 | 9 | +1 | 86 | 57% | 74% | 3-3 | 127 | 2 | 0/2 | 500 ms | 750 ms | 2.0° | 28% | 39% | 24% | 58% | 27 | 9% 3/35 | 1 | 1 | 1 | 4% | 0% 0/14 | 9% 1/11 | 56% 23/41 | 19 | 4 | 30% 6/20 | 3% | 29% pro 52% | |||
| 13 | 13 | 8 | +0 | 64 | 54% | 78% | 0-1 | 0 | 12 | 0/2 | 461 ms | 562 ms | 3.5° | 28% | 35% | 16% | 72% | 24 | 7% 2/29 | 2 | 0 | 0 | 48% | 11% 1/9 | 0% 0/12 | 47% 15/32 | 8 | 7 | 18% 2/11 | 0% | 31% pro 52% | ||||
| 10 | 17 | 5 | -7 | 46 | 40% | 70% | 0-4 | 92 | 19 | 1/5 | 484 ms | 812 ms | 5.8° | 19% | 19% | 11% | 66% | 21 | 3% 1/34 | 0 | 0 | 1 | 30% | 5% 1/19 | 0% 0/9 | 61% 20/33 | 9 | 11 | 13% 2/15 | 0% | 27% pro 54% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 23 1:03 | 4 kills (AK-47 ×4), 2 headshots, in 21.6 s T | 9.5 | |
| 2 | 4 1:34 | 4 kills (M4A1-S ×4), 3 headshots, in 19.2 s CT | 8.9 | |
| 3 | 15 bomb 0:33 | 4 kills (Galil ×2, AWP, Glock), 2 headshots, in 16.3 s T | 8.5 | |
| 4 | 7 1:08 | 3 kills (M4A1-S ×3), 2 headshots, in 6.3 s CT | 6.3 | |
| 5 | 14 1:41 | 2 kills (Deagle ×2), 1 headshot, in 0.8 s CT | 5.8 | |
| 6 | 6 1:15 | 3 kills (AK-47 ×3), 2 headshots, in 26.8 s CT | 5.0 | |
| 7 | 22 1:27 | 3 kills (Galil ×3), 1 through smoke, 1 headshot, in 21.3 s T | 5.0 | |
| 8 | 8 1:22 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 26.7 s CT | 4.7 | |
| 9 | 16 1:23 | 2 kills (Deagle ×2), all headshots, in 23.1 s CT | 4.1 | |
| 10 | 12 1:39 | 2 kills (M4A1-S ×2), all headshots, in 0.7 s CT | 4.0 | |
| 11 | 16 1:45 | 2 kills (AWP ×2), a wallbang, in 35.7 s CT | 3.8 | |
| 12 | 1 1:42 | 3 kills (Glock ×3), 2 headshots, in 12.4 s T | 3.7 |
Every moment (106)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:31 | 2 kills (AWP ×2), in 5.5 s T | 3.7 | |
| 14 | 15 1:39 | 3 kills (AWP ×3), in 4.9 s CT | 3.6 | |
| 15 | 3 1:15 | 3 kills (USP-S ×2, MP7), in 4.1 s CT | 3.3 | |
| 16 | 21 1:29 | 2 kills (M4A1-S ×2), 2 through smoke, 1 headshot, in 8.9 s CT | 3.1 | |
| 17 | 6 1:34 | 1 kill (AK-47), a wallbang, 1 headshot T | 3.0 | |
| 18 | 9 1:14 | 2 kills (M4A1-S ×2), 1 headshot, in 3.1 s CT | 2.9 | |
| 19 | 23 1:51 | 2 kills (AWP ×2), in 14.9 s CT | 2.8 | |
| 20 | 3 1:35 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 21 | 5 1:42 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 22 | 10 1:40 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 13.6 s CT | 2.5 | |
| 23 | 20 1:25 | 2 kills (MP9 ×2), 1 headshot, in 2.4 s CT | 2.4 | |
| 24 | 18 bomb 0:20 | 2 kills (AWP, AK-47), a no-scope, 1 headshot, in 6.1 s CT | 2.3 | |
| 25 | 17 1:45 | 2 kills (MAC-10, FAMAS), in 16.1 s T | 2.2 | |
| 26 | 9 1:21 | 2 kills (M4A1-S ×2), 1 headshot, in 0.2 s CT | 2.0 | |
| 27 | 19 0:18 | 2 kills (AK-47 ×2), all headshots, in 15.3 s T | 2.0 | |
| 28 | 13 1:44 | 2 kills (USP-S ×2), all headshots, in 1.5 s CT | 1.9 | |
| 29 | 2 1:45 | 3 kills (AK-47 ×3), 2 headshots, in 37.1 s T | 1.7 | |
| 30 | 17 bomb 0:40 | 1 kill (Deagle), 1 headshot T | 1.7 | |
| 31 | 5 1:34 | 3 kills (M4A1-S ×3), 1 headshot, in 64.9 s CT | 1.6 | |
| 32 | 17 bomb 0:06 | 1 kill (Deagle) T | 1.6 | |
| 33 | 11 bomb 0:35 | 2 kills (AWP ×2), in 20.9 s T | 1.4 | |
| 34 | 3 1:39 | 1 kill (Deagle), 1 headshot CT | 1.3 | |
| 35 | 14 1:42 | 1 kill (Scout), 1 through smoke CT | 1.2 | |
| 36 | 23 1:21 | 1 kill (Deagle) CT | 1.1 | |
| 37 | 18 1:36 | 3 kills (AK-47 ×3), 2 headshots, in 64.1 s T | 1.1 | |
| 38 | 2 1:38 | 1 kill (Zeus) CT | 1.0 | |
| 39 | 4 1:40 | 1 kill (AWP) T | 1.0 | |
| 40 | 6 1:04 | 1 kill (AWP) T | 1.0 | |
| 41 | 9 1:14 | 1 kill (Scout) T | 1.0 | |
| 42 | 12 1:11 | 1 kill (M4A1-S) CT | 1.0 | |
| 43 | 16 1:51 | 1 kill (AWP) CT | 1.0 | |
| 44 | 18 1:41 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 45 | 18 1:15 | 1 kill (AWP) CT | 1.0 | |
| 46 | 19 1:46 | 1 kill (AWP) CT | 1.0 | |
| 47 | 9 1:06 | 1 kill (AK-47) CT | 0.9 | |
| 48 | 6 1:40 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 49 | 21 1:00 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 50 | 23 1:04 | 1 kill (AWP), 1 headshot CT | 0.9 | |
| 51 | 2 1:42 | 1 kill (UMP), 1 headshot T | 0.8 | |
| 52 | 17 bomb 0:26 | 1 kill (AWP), a no-scope CT | 0.8 | |
| 53 | 2 bomb 0:37 | 1 kill (Deagle) CT | 0.8 | |
| 54 | 11 bomb 0:38 | 1 kill (AWP) T | 0.7 | |
| 55 | 12 1:41 | 1 kill (M4A4) CT | 0.7 | |
| 56 | 19 0:22 | 1 kill (FAMAS) CT | 0.7 | |
| 57 | 10 1:41 | 2 kills (AK-47 ×2), in 28.7 s CT | 0.7 | |
| 58 | 20 1:27 | 2 kills (M4A1-S, USP-S), 1 headshot, in 4.9 s CT | 0.7 | |
| 59 | 21 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 28.3 s CT | 0.7 | |
| 60 | 18 1:38 | 2 kills (Five-SeveN ×2), all headshots, in 0.5 s CT | 0.5 | |
| 61 | 10 1:25 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 62 | 14 1:35 | 1 kill (Deagle), 1 headshot T | 0.5 | |
| 63 | 4 1:10 | 1 kill (M4A4) CT | 0.4 | |
| 64 | 11 bomb 0:27 | 1 kill (AWP) CT | 0.4 | |
| 65 | 12 1:17 | 1 kill (M4A4) CT | 0.4 | |
| 66 | 19 0:56 | 2 kills (M4A1-S ×2), 1 headshot, in 13 s CT | 0.3 | |
| 67 | 14 1:37 | 1 kill (M4A1-S), 1 headshot CT | 0.3 | |
| 68 | 7 0:59 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 69 | 8 1:23 | 1 kill (AK-47) T | 0.3 | |
| 70 | 21 1:23 | 1 kill (Deagle) T | 0.3 | |
| 71 | 19 1:43 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 72 | 23 1:31 | 1 kill (Galil), 1 headshot T | 0.1 | |
| 73 | 10 1:05 | 1 kill (AK-47) CT | 0.1 | |
| 74 | 6 1:35 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 75 | 8 1:26 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 76 | 13 1:42 | 1 kill (Glock) T | -0.0 | |
| 77 | 14 1:31 | 1 kill (MP9) CT | -0.0 | |
| 78 | 6 1:37 | 1 kill (AK-47) T | -0.1 | |
| 79 | 13 1:43 | 2 kills (USP-S ×2), all headshots, in 0.6 s CT | -0.2 | |
| 80 | 8 1:39 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 81 | 20 1:35 | 1 kill (AK-47) CT | -0.2 | |
| 82 | 5 1:19 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 83 | 8 1:23 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 84 | 14 1:40 | 1 kill (MAC-10) T | -0.3 | |
| 85 | 22 1:05 | 1 kill (M4A4), 1 through smoke CT | -0.4 | |
| 86 | 9 1:16 | 1 kill (AK-47) T | -0.4 | |
| 87 | 22 1:04 | 2 kills (Galil ×2), 1 in the air, in 14.3 s T | -0.5 | |
| 88 | 16 1:16 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 89 | 1 1:37 | 2 kills (Glock, USP-S), all headshots, in 19.2 s T | -0.6 | |
| 90 | 7 1:01 | 1 kill (AK-47), 1 headshot T | -0.6 | |
| 91 | 1 1:21 | 1 kill (USP-S) CT | -0.7 | |
| 92 | 15 1:33 | 1 kill (Deagle), 1 headshot T | -0.8 | |
| 93 | 12 1:17 | 1 kill (AK-47) T | -0.9 | |
| 94 | 22 1:28 | 1 kill (AK-47), 1 headshot CT | -0.9 | |
| 95 | 10 1:06 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 96 | 20 1:36 | 1 kill (MAC-10) T | -1.0 | |
| 97 | 10 1:43 | 1 kill (AK-47) T | -1.0 | |
| 98 | 2 1:25 | 1 kill (MAC-10), 1 headshot T | -1.1 | |
| 99 | 5 1:29 | 1 kill (AK-47) CT | -1.3 | |
| 100 | 5 1:13 | 1 kill (AK-47) T | -1.7 | |
| 101 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -1.8 | |
| 102 | 17 bomb 0:27 | 1 kill (AWP) CT | -2.0 | |
| 103 | 7 1:01 | 1 kill (AK-47) CT | -2.1 | |
| 104 | 13 1:46 | 1 kill (Glock), 1 headshot T | -2.1 | |
| 105 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -2.8 | |
| 106 | 21 1:31 | 1 kill (AK-47), 1 headshot CT | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:29 | 1v4 before the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 1:25 | 1v4 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 3 1:12 | 1v5 before the plant T · 4 HP · Long A | lost - died in the first fight · saw each other | |
| 4 1:15 | 1v4 before the plant T · 82 HP · Outside Long | lost - died in the first fight · they saw them first | |
| 5 1:19 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:14 | 1v2 before the plant T · 97 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 1:04 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw them first | |
| 7 1:01 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 0:55 | 1v3 before the plant T · 17 HP · Outside Long | lost - died in the first fight · they saw them first | |
| 9 1:11 | 1v3 before the plant T · 89 HP · Long Doors | lost - died in the first fight · saw each other | |
| 10 1:12 | 1v3 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw them first | |
| 11 bomb 0:35 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw them first | |
| 12 1:17 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 13 1:42 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 1:37 | 1v4 before the plant T · 59 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 15 1:32 | 1v4 before the plant T · 100 HP · Long Doors | won - killed all 4 · first fight won, saw each other | |
| 15 bomb 0:22 | 1v1 after the plant CT · 93 HP · Under A | lost - died in the first fight · saw each other | |
| 16 1:09 | 1v4 before the plant T · 78 HP · Outside Long | lost - died in the first fight · saw each other | |
| 17 bomb 0:06 | 1v3 after the plant CT · 36 HP · Outside Long | lost - saved, the bomb went off | |
| 18 bomb 0:27 | 1v2 after the plant CT · 100 HP · Under A | won - defused it after 2 kills · first fight won, saw each other | |
| 18 bomb 0:20 | 1v1 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 19 0:22 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - saved, the time ran out · first fight won, they saw them first | |
| 20 1:22 | 1v4 before the plant T · 14 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 21 1:21 | 1v4 before the plant T · 18 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 1:04 | 1v3 before the plant CT · 90 HP · Under A | lost - died later · saw each other | |
| 23 1:04 | 1v4 before the plant T · 84 HP · Bombsite B | won - killed all 4 · first fight won, saw each other | |
| 23 bomb 0:32 | 1v1 after the plant CT · 94 HP · B Doors | lost - died in the first fight · saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:48 | misled a peek | barely blinded Agnostic 2.3 s (0.2 s white) the enemy was barely blinded, and hevik peeked Agnostic 1.3 s after the pop; hit them first | |
| 2 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - ran into a fight | |
| 3 1:36 | blinded an enemy, but hurt the team too | blinded hevik 4.8 s (1.9 s white), типок 3.3 s (0.7 s white); blinded Agnostic 3.7 s on the move through Long A - took damage 0.2 s after the pop | |
| 10 1:45 | misled a peek | barely blinded zoktay 1.6 s (0.1 s white), Dunik 1.0 s (0.1 s white) the enemy was barely blinded, and drink wiskey - love sis`ki peeked zoktay 1.0 s after the pop; hit them first | |
| 10 1:13 | misled a peek | barely blinded Dunik 1.6 s (0.1 s white) the enemy was barely blinded, and hevik peeked Dunik 0.8 s after the pop; hit them first | |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded pluxury 3.6 s (0.9 s white); blinded themselves 1.7 s on the move through Outside Long - ran into a fight; blinded Eirenes 1.4 s on the move through Outside Long - safe Agnostic peeked pluxury 0.6 s before the pop - too late - the flash popped after they showed; got hit first | |
| 16 1:46 | hurt the team | no enemy blinded for long; blinded zoktay 4.7 s on the move through Long Doors - an enemy could see them | |
| 20 1:25 | blinded an enemy, but hurt the team too | blinded типок 3.3 s (0.7 s white); blinded zoktay 2.9 s holding Long A - took damage 0.4 s after the pop; blinded qwe bezdar 2.7 s holding Long A - safe; blinded Agnostic 2.9 s holding Long A - safe | |
| 22 1:21 | blinded an enemy, but hurt the team too | blinded Agnostic 3.1 s (0.6 s white); blinded типок 4.7 s holding Bombsite A - an enemy could see them | |
| 22 1:06 | hurt the team | barely blinded pluxury 0.6 s (0.1 s white), drink wiskey - love sis`ki 0.6 s (0.0 s white); blinded qwe bezdar 2.8 s on the move through A Ramp - an enemy could see them; blinded themselves 1.0 s holding Long A - safe; blinded Agnostic 4.4 s on the move through Long A - safe | |
| 23 1:25 | hurt the team | barely blinded hevik 1.8 s (0.1 s white); blinded Agnostic 4.5 s holding Middle - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:37 | punished | hit by qwe bezdar with an HE out at Short Stairs, 1.1 s before the throw - seen by 1 enemy for 2.2 s, the nearest 1007 units away; a jump throw | |
| 3 1:49 | punished | hit by pluxury with a smoke out at B Doors, 3.4 s before the throw - seen by 1 enemy for 0.2 s, the nearest 2710 units away; a running throw | |
| 6 1:37 | punished | hit by Eirenes 2.3 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1423 units away; a running throw | |
| 8 1:22 | punished | killed by Dunik with a flash in hand at Upper Tunnel - seen by 1 enemy for 0.6 s, the nearest 494 units away | |
| 10 1:43 | punished | killed by drink wiskey - love sis`ki 0.4 s after throwing a flash at Hole, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1088 units away, thrown in the open | |
| 12 1:39 | punished | killed by qwe bezdar with an HE in hand at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1181 units away | |
| 15 1:38 | punished | hit by ßrôdяga 0.6 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 686 units away | |
| 15 1:35 | punished | killed by pluxury with an HE in hand at Upper Tunnel - seen by 2 enemies for 0.4 s, the nearest 1022 units away | |
| 15 bomb 0:33 | punished | killed by Dunik with an HE in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 392 units away | |
| 15 bomb 0:30 | punished | killed by Dunik with a flash in hand at Catwalk - seen by 1 enemy for 0.2 s, the nearest 425 units away | |
| 16 1:23 | punished | killed by ßrôdяga 0.9 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1255 units away; a running throw | |
| 17 1:46 | punished | killed by Dunik 1.6 s after throwing a decoy at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 298 units away; a running throw | |
| 17 1:41 | punished | hit by ßrôdяga with a smoke out at Bombsite B, 1.2 s before the throw - seen by 1 enemy for 0.1 s, the nearest 984 units away | |
| 17 1:29 | punished | killed by Dunik with a flash in hand at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 589 units away | |
| 21 1:34 | punished | hit by zoktay with a flash out at Short Stairs, 2.9 s before the throw - seen by 2 enemies for 0.1 s, the nearest 1046 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



