Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 71 | 21% |
| M4A1-S | 9 | 22% |
| USP-S | 6 | 17% |
| Glock-18 | 5 | 0% |
| AWP | 5 | 40% |
| Desert Eagle | 4 | 25% |
| CZ75-Auto | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/106 | 23 1:51 | 2 kills (AWP ×2), in 14.9 s CT | 2.8 |
| 39/106 | 4 1:40 | 1 kill (AWP) T | 1.0 |
| 48/106 | 6 1:40 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 59/106 | 21 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 28.3 s CT | 0.7 |
| 66/106 | 19 0:56 | 2 kills (M4A1-S ×2), 1 headshot, in 13 s CT | 0.3 |
| 69/106 | 8 1:23 | 1 kill (AK-47) T | 0.3 |
| 81/106 | 20 1:35 | 1 kill (AK-47) CT | -0.2 |
| 86/106 | 9 1:16 | 1 kill (AK-47) T | -0.4 |
| 90/106 | 7 1:01 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 101/106 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:12 | 1v5 before the plant T · 4 HP · Long A | lost - died in the first fight · saw each other |
| 7 1:01 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Throws
6 grenades: 3 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:37 | punished | hit by Eirenes 2.3 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1423 units away; a running throw |
| 15 bomb 0:30 | punished | killed by Dunik with a flash in hand at Catwalk - seen by 1 enemy for 0.2 s, the nearest 425 units away |
| 21 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 984 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:37 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 4 1:40 | Top Mid | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 4 1:36 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died | ||
| 22 1:17 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (2 times longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:22 | hold | held with pluxury, 512 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:32 | line of fire | stood in hevik's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 2 bomb 0:37 | peek together | peeked the same enemy as hevik, 703 ms before them - early - you went first, alone |
| 3 1:39 | trade | ßrôdяga was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:12 | trade | hevik was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:40 | line of fire | stood in ßrôdяga's line of fire while they fought, for 1,562 ms (pros: 188 ms at a time) |
| 6 1:34 | in their way | stood between ßrôdяga and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 6 1:34 | line of fire | stood in ßrôdяga's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 7 1:01 | trade | drink wiskey - love sis`ki was killed 111 units away: you traded in 656 ms (pros: 969 ms) |
| 8 1:26 | trade | hevik was killed 409 units away: you traded in 2,547 ms (pros: 625 ms) |
| 8 1:24 | in their way | stood between ßrôdяga and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 8 1:24 | line of fire | stood in ßrôdяga's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 8 0:56 | hold | held with ßrôdяga, 34 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after ßrôdяga) |
| 9 1:21 | trade | hevik was killed 71 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:21 | trade | drink wiskey - love sis`ki was killed 81 units away: not traded within 5 s (pros: 969 ms) |
| 11 bomb 0:28 | hold | held with drink wiskey - love sis`ki, 297 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before drink wiskey - love sis`ki) |
| 12 1:41 | trade | drink wiskey - love sis`ki was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | pluxury was killed 118 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:42 | trade | pluxury was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:33 | trade | ßrôdяga was killed 206 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:37 | hold | held with ßrôdяga, 265 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before ßrôdяga) |
| 20 1:37 | hold | held with hevik, 779 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before hevik) |
| 20 1:36 | trade | ßrôdяga was killed 285 units away: you traded in 625 ms (pros: 625 ms) |
| 22 1:28 | hold | held with ßrôdяga, 601 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:27 | trade | ßrôdяga was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:24 | hold | held with pluxury, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before pluxury) |
| 23 1:03 | peek together | peeked the same enemy as ßrôdяga, 562 ms after them - late - your team-mate went first, as bait |
| 23 1:03 | trade | ßrôdяga was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | hit them | Glock-18 | 953 ms | – | 18.1° | ||
| 2 bomb 0:36 | hit by them | Desert Eagle | 984 ms | – | 2.1° | ||
| 3 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | killed by them | USP-S | 406 ms | 406 ms | 12.3° | ||
| 4 1:40 | killed them | AWP | 547 ms | 547 ms | 2.2° | ||
| 4 1:35 | killed by them | M4A1-S | 250 ms | 1141 ms | 1.9° | ||
| 5 1:30 | killed by them | AK-47 | 1031 ms | 1734 ms | 1.3° | ||
| 5 1:30 | hit them | Desert Eagle | 1578 ms | – | 8.7° | ||
| 6 1:40 | killed them | AK-47 | 375 ms | 375 ms | 0.5° | ||
| 6 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:01 | killed them | AK-47 | 516 ms | 516 ms | 18.0° | ||
| 7 0:59 | killed by them | M4A4 | 750 ms | 750 ms | 3.4° | ||
| 8 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed them | AK-47 | 391 ms | 484 ms | 1.1° | ||
| 8 0:55 | killed by them | AK-47 | 609 ms | 609 ms | 2.9° | ||
| 9 1:17 | killed them | AK-47 | 547 ms | 1406 ms | 12.5° | ||
| 9 1:17 | hit by them | M4A4 | 719 ms | – | 1.3° | ||
| 9 1:14 | killed by them | M4A1-S | 547 ms | 938 ms | 5.1° | ||
| 9 1:14 | hit by them | M4A4 | 406 ms | – | 7.2° | ||
| 10 1:41 | killed by them | M4A1-S | 891 ms | 1938 ms | 1.3° | ||
| 11 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:13 | hit them | AK-47 | 297 ms | – | 1.4° | ||
| 11 bomb 0:40 | hit by them | AK-47 | 703 ms | – | 2.2° | ||
| 11 bomb 0:27 | killed by them | AWP | 516 ms | 516 ms | 2.7° | ||
| 12 1:39 | killed by them | M4A1-S | 1125 ms | 1328 ms | 1.3° | ||
| 13 1:36 | hit by them | Glock-18 | 844 ms | – | 46.9° | ||
| 13 1:36 | killed them | USP-S | 1797 ms | 1797 ms | 0.2° | ||
| 14 1:37 | hit them | CZ75-Auto | 656 ms | – | 9.2° | ||
| 15 bomb 0:30 | killed by them | Galil AR | 953 ms | 1312 ms | 2.8° | ||
| 17 bomb 0:40 | hit them | AK-47 | 1188 ms | – | 1.7° | ||
| 17 bomb 0:40 | killed by them | Desert Eagle | 1375 ms | 1375 ms | 2.5° | ||
| 18 1:41 | killed by them | AK-47 | 391 ms | 391 ms | 1.8° | ||
| 19 0:57 | hit by them | MP9 | 94 ms | – | 39.5° | ||
| 19 0:56 | killed them | M4A1-S | 969 ms | 969 ms | 6.1° | ||
| 19 0:43 | hit by them | AK-47 | 281 ms | – | 4.5° | ||
| 19 0:43 | killed them | M4A1-S | 344 ms | 344 ms | 1.2° | ||
| 20 1:41 | hit by them | MAC-10 | 516 ms | – | 2.3° | ||
| 20 1:35 | killed them | AK-47 | 766 ms | 766 ms | 45.0° | ||
| 21 1:23 | killed them | AK-47 | 562 ms | 1562 ms | 7.2° | ||
| 21 1:22 | hit by them | Galil AR | 750 ms | – | 4.2° | ||
| 21 0:53 | hit by them | AK-47 | 531 ms | – | 2.8° | ||
| 21 0:53 | killed them | AK-47 | 625 ms | 625 ms | 1.8° | ||
| 22 1:22 | hit by them | Galil AR | 578 ms | – | 1.3° | ||
| 22 1:16 | killed by them | Galil AR | 453 ms | 453 ms | 2.5° | ||
| 23 1:51 | killed them | AWP | 312 ms | 312 ms | 0.3° | ||
| 23 1:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:24 | hit by them | AK-47 | 406 ms | – | 2.3° | ||
| 23 1:20 | hit by them | MAC-10 | 78 ms | – | 8.6° | ||
| 23 1:02 | killed by them | AK-47 | 812 ms | 812 ms | 28.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | Glock-18 | 681 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/3 | 4% / 55% | ||
| 1 bomb 0:38 | Glock-18 | 698 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 20% / 45% | |
| 2 bomb 0:36 | Desert Eagle | 1075 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 12% / 55% | ||
| 3 1:11 | AK-47 | 612 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 40% / 49% | |
| 4 1:40 | AWP | 1048 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 4 1:35 | AWP | 1154 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 32% / 69% | |
| 5 1:31 | Desert Eagle | 630 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 44% | |
| 6 1:40 | AK-47 | 1336 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 6 1:34 | AK-47 | 1423 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 44% | |
| 7 1:01 | AK-47 | 218 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 1/6 | killed them | 2% / 54% | |
| 7 0:59 | AK-47 | 1015 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 52% | |
| 8 1:23 | AK-47 | 818 | fine - pros would have fired it too | 2/6 | killed them | 41% / 48% | |
| 9 1:17 | AK-47 | 686 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/7 | 17% / 46% | ||
| 9 1:16 | AK-47 | 686 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/7 | killed them | 27% / 53% | |
| 10 1:42 | AK-47 | 1290 | fine - pros would have fired it too | 0/16 | cut short (a death, a reload); 11 bullets after pros would have stopped | 61% / 61% | |
| 11 1:13 | AK-47 | 1077 | fine - pros would have fired it too | 1/5 | 42% / 46% | ||
| 11 bomb 0:40 | AK-47 | 1164 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 0/6 | 12% / 48% | ||
| 13 1:37 | USP-S | 663 | fine - pros would have fired it too | 1/8 | killed them | 30% / 40% | |
| 14 1:37 | CZ75-Auto | 639 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 23% / 44% | |
| 15 bomb 0:30 | AWP | 440 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 69% | |
| 17 1:29 | AK-47 | 569 | fine - pros would have fired it too | 1/11 | cut short (a death, a reload) | 68% / 68% | |
| 19 0:57 | M4A1-S | 105 | fine - pros would have fired it too | 1/12 | killed them | 44% / 57% | |
| 19 0:43 | M4A1-S | 255 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/7 | killed them | 26% / 53% | |
| 20 1:35 | AK-47 | 799 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/6 | killed them | 8% / 58% | |
| 21 1:23 | AK-47 | 1018 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/14 | killed them | 27% / 58% | |
| 21 0:53 | AK-47 | 1237 | fine - pros would have fired it too | 1/4 | killed them | 48% / 49% | |
| 22 1:22 | AK-47 | 1495 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/6 | 2 bullets after pros would have stopped | 9% / 54% | |
| 22 1:16 | AK-47 | 1777 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 23 1:51 | AWP | 2787 | fine - pros would have fired it too | 1/1 | killed them | 37% / 60% | |
| 23 1:02 | AWP | 978 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 77% / 77% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
