ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 10-13 · Wed 07 Oct, 20:27

типокGold Nova Master

The match

Aim

562 msTTD586 msTTK2.2°Crosshair↓19%1st bullet22%Spray19%Head94%Counter-strafe

Scoreboard

48ADR70%KAST

Positioning

Shots

15/30Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477121%
M4A1-S922%
USP-S617%
Glock-1850%
AWP540%
Desert Eagle425%
CZ75-Auto250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/10623 1:51 2 kills (AWP ×2), in 14.9 s CT2.8
39/1064 1:40 1 kill (AWP) T1.0
48/1066 1:40 1 kill (AK-47), 1 headshot T0.9
59/10621 1:22 2 kills (AK-47 ×2), 1 headshot, in 28.3 s CT0.7
66/10619 0:56 2 kills (M4A1-S ×2), 1 headshot, in 13 s CT0.3
69/1068 1:23 1 kill (AK-47) T0.3
81/10620 1:35 1 kill (AK-47) CT-0.2
86/1069 1:16 1 kill (AK-47) T-0.4
90/1067 1:01 1 kill (AK-47), 1 headshot T-0.6
101/10613 1:36 1 kill (USP-S), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:12 1v5 before the plant T · 4 HP · Long Alost - died in the first fight · saw each other
7 1:01 1v5 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 3 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:37 punishedhit by Eirenes 2.3 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1423 units away; a running throw
15 bomb 0:30 punishedkilled by Dunik with a flash in hand at Catwalk - seen by 1 enemy for 0.2 s, the nearest 425 units away
21 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 984 units away, thrown in the open; a running throw

Positioning

In 4 of your 35 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:37 zoktayBombsite Acover not used: 16 units away, they'd have seen only your headlived
4 1:40 zoktayTop Midcover not used: 32 units away, they'd have seen only your headkilled them
4 1:36 qwe bezdarTop Midcover not used: 96 units away, they'd have seen only your headdied
22 1:17 AgnosticBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (2 times longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:22 holdheld with pluxury, 512 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:32 line of firestood in hevik's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
2 bomb 0:37 peek togetherpeeked the same enemy as hevik, 703 ms before them - early - you went first, alone
3 1:39 tradeßrôdяga was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
3 1:12 tradehevik was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
5 1:40 line of firestood in ßrôdяga's line of fire while they fought, for 1,562 ms (pros: 188 ms at a time)
6 1:34 in their waystood between ßrôdяga and an enemy they could see, for 688 ms (pros: 125 ms at a time)
6 1:34 line of firestood in ßrôdяga's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
7 1:01 tradedrink wiskey - love sis`ki was killed 111 units away: you traded in 656 ms (pros: 969 ms)
8 1:26 tradehevik was killed 409 units away: you traded in 2,547 ms (pros: 625 ms)
8 1:24 in their waystood between ßrôdяga and an enemy they could see, for 438 ms (pros: 125 ms at a time)
8 1:24 line of firestood in ßrôdяga's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
8 0:56 holdheld with ßrôdяga, 34 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after ßrôdяga)
9 1:21 tradehevik was killed 71 units away: not traded within 5 s (pros: 969 ms)
9 1:21 tradedrink wiskey - love sis`ki was killed 81 units away: not traded within 5 s (pros: 969 ms)
11 bomb 0:28 holdheld with drink wiskey - love sis`ki, 297 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before drink wiskey - love sis`ki)
12 1:41 tradedrink wiskey - love sis`ki was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradepluxury was killed 118 units away: not traded within 5 s (pros: 625 ms)
13 1:42 tradepluxury was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:33 tradeßrôdяga was killed 206 units away: not traded within 5 s (pros: 969 ms)
20 1:37 holdheld with ßrôdяga, 265 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before ßrôdяga)
20 1:37 holdheld with hevik, 779 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before hevik)
20 1:36 tradeßrôdяga was killed 285 units away: you traded in 625 ms (pros: 625 ms)
22 1:28 holdheld with ßrôdяga, 601 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:27 tradeßrôdяga was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
23 1:24 holdheld with pluxury, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before pluxury)
23 1:03 peek togetherpeeked the same enemy as ßrôdяga, 562 ms after them - late - your team-mate went first, as bait
23 1:03 tradeßrôdяga was killed 464 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:39 Dunikhit themGlock-18953 ms–18.1°
2 bomb 0:36 zoktayhit by themDesert Eagle984 ms–2.1°
3 1:24 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:24 zoktayhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 Dunikkilled by themUSP-S406 ms406 ms12.3°
4 1:40 zoktaykilled themAWP547 ms547 ms2.2°
4 1:35 qwe bezdarkilled by themM4A1-S250 ms1141 ms1.9°
5 1:30 qwe bezdarkilled by themAK-471031 ms1734 ms1.3°
5 1:30 qwe bezdarhit themDesert Eagle1578 ms–8.7°
6 1:40 qwe bezdarkilled themAK-47375 ms375 ms0.5°
6 1:34 Eireneshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:01 Dunikkilled themAK-47516 ms516 ms18.0°
7 0:59 Agnostickilled by themM4A4750 ms750 ms3.4°
8 1:26 qwe bezdarhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 qwe bezdarkilled themAK-47391 ms484 ms1.1°
8 0:55 Dunikkilled by themAK-47609 ms609 ms2.9°
9 1:17 qwe bezdarkilled themAK-47547 ms1406 ms12.5°
9 1:17 qwe bezdarhit by themM4A4719 ms–1.3°
9 1:14 zoktaykilled by themM4A1-S547 ms938 ms5.1°
9 1:14 Eireneshit by themM4A4406 ms–7.2°
10 1:41 qwe bezdarkilled by themM4A1-S891 ms1938 ms1.3°
11 1:14 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:13 Agnostichit themAK-47297 ms–1.4°
11 bomb 0:40 Agnostichit by themAK-47703 ms–2.2°
11 bomb 0:27 Eireneskilled by themAWP516 ms516 ms2.7°
12 1:39 qwe bezdarkilled by themM4A1-S1125 ms1328 ms1.3°
13 1:36 zoktayhit by themGlock-18844 ms–46.9°
13 1:36 zoktaykilled themUSP-S1797 ms1797 ms0.2°
14 1:37 Dunikhit themCZ75-Auto656 ms–9.2°
15 bomb 0:30 Dunikkilled by themGalil AR953 ms1312 ms2.8°
17 bomb 0:40 Agnostichit themAK-471188 ms–1.7°
17 bomb 0:40 Agnostickilled by themDesert Eagle1375 ms1375 ms2.5°
18 1:41 Agnostickilled by themAK-47391 ms391 ms1.8°
19 0:57 zoktayhit by themMP994 ms–39.5°
19 0:56 zoktaykilled themM4A1-S969 ms969 ms6.1°
19 0:43 qwe bezdarhit by themAK-47281 ms–4.5°
19 0:43 qwe bezdarkilled themM4A1-S344 ms344 ms1.2°
20 1:41 Dunikhit by themMAC-10516 ms–2.3°
20 1:35 Dunikkilled themAK-47766 ms766 ms45.0°
21 1:23 Dunikkilled themAK-47562 ms1562 ms7.2°
21 1:22 Dunikhit by themGalil AR750 ms–4.2°
21 0:53 Agnostichit by themAK-47531 ms–2.8°
21 0:53 Agnostickilled themAK-47625 ms625 ms1.8°
22 1:22 Agnostichit by themGalil AR578 ms–1.3°
22 1:16 Agnostickilled by themGalil AR453 ms453 ms2.5°
23 1:51 Dunikkilled themAWP312 ms312 ms0.3°
23 1:36 qwe bezdarkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:24 Eireneshit by themAK-47406 ms–2.3°
23 1:20 zoktayhit by themMAC-1078 ms–8.6°
23 1:02 zoktaykilled by themAK-47812 ms812 ms28.9°

Shots

You fired 15 of your 30 first shots too soon: 13 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:39 DunikGlock-18681aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/34% / 55%
1 bomb 0:38 DunikGlock-18698aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4cut short (a death, a reload)20% / 45%
2 bomb 0:36 zoktayDesert Eagle1075aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/112% / 55%
3 1:11 DunikAK-47612fine - pros would have fired it too0/3cut short (a death, a reload)40% / 49%
4 1:40 zoktayAWP1048fine - pros would have fired it too1/1killed them85% / 85%
4 1:35 qwe bezdarAWP1154too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)32% / 69%
5 1:31 qwe bezdarDesert Eagle630fine - pros would have fired it too1/3cut short (a death, a reload)35% / 44%
6 1:40 qwe bezdarAK-471336fine - pros would have fired it too1/3killed them55% / 55%
6 1:34 EirenesAK-471423aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/4cut short (a death, a reload)16% / 44%
7 1:01 DunikAK-47218aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first1/6killed them2% / 54%
7 0:59 AgnosticAK-471015fired while moving (154 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 52%
8 1:23 qwe bezdarAK-47818fine - pros would have fired it too2/6killed them41% / 48%
9 1:17 qwe bezdarAK-47686fired while moving (86 u/s), too fast to be accurate - stop first3/717% / 46%
9 1:16 qwe bezdarAK-47686aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/7killed them27% / 53%
10 1:42 qwe bezdarAK-471290fine - pros would have fired it too0/16cut short (a death, a reload); 11 bullets after pros would have stopped61% / 61%
11 1:13 AgnosticAK-471077fine - pros would have fired it too1/542% / 46%
11 bomb 0:40 AgnosticAK-471164too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target0/612% / 48%
13 1:37 zoktayUSP-S663fine - pros would have fired it too1/8killed them30% / 40%
14 1:37 DunikCZ75-Auto639fine - pros would have fired it too1/2cut short (a death, a reload)23% / 44%
15 bomb 0:30 DunikAWP440aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)8% / 69%
17 1:29 AgnosticAK-47569fine - pros would have fired it too1/11cut short (a death, a reload)68% / 68%
19 0:57 zoktayM4A1-S105fine - pros would have fired it too1/12killed them44% / 57%
19 0:43 qwe bezdarM4A1-S255aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/7killed them26% / 53%
20 1:35 DunikAK-47799aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/6killed them8% / 58%
21 1:23 DunikAK-471018aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/14killed them27% / 58%
21 0:53 AgnosticAK-471237fine - pros would have fired it too1/4killed them48% / 49%
22 1:22 AgnosticAK-471495aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/62 bullets after pros would have stopped9% / 54%
22 1:16 AgnosticAK-471777fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
23 1:51 DunikAWP2787fine - pros would have fired it too1/1killed them37% / 60%
23 1:02 zoktayAWP978fine - pros would have fired it too0/1cut short (a death, a reload)77% / 77%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.