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Dust II, lost 10-13 · Wed 07 Oct, 20:27

hevikGold Nova III

The match

Aim

500 msTTD594 msTTK2.7°Crosshair↓26%1st bullet33%Spray14%Head80%Counter-strafe

Scoreboard

86ADR70%KAST

Positioning

Shots

25/44Rushed↓4/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476224%
M4A1-S1839%
AWP1429%
Desert Eagle1250%
USP-S825%
Glock-1840%
SSG 0810%
P25010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/10614 1:41 2 kills (Deagle ×2), 1 headshot, in 0.8 s CT5.8
21/1065 1:42 1 kill (Deagle), 1 headshot T2.5
29/1062 1:45 3 kills (AK-47 ×3), 2 headshots, in 37.1 s T1.7
36/10623 1:21 1 kill (Deagle) CT1.1
43/10616 1:51 1 kill (AWP) CT1.0
45/10618 1:15 1 kill (AWP) CT1.0
46/10619 1:46 1 kill (AWP) CT1.0
54/10611 bomb 0:38 1 kill (AWP) T0.7
58/10620 1:27 2 kills (M4A1-S, USP-S), 1 headshot, in 4.9 s CT0.7
61/10610 1:25 1 kill (AK-47), 1 headshot T0.5
78/1066 1:37 1 kill (AK-47) T-0.1
102/10617 bomb 0:27 1 kill (AWP) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:17 1v4 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
15 bomb 0:22 1v1 after the plant CT · 93 HP · Under Alost - died in the first fight · saw each other
17 bomb 0:06 1v3 after the plant CT · 36 HP · Outside Longlost - saved, the bomb went off
22 1:04 1v3 before the plant CT · 90 HP · Under Alost - died later · saw each other
23 bomb 0:32 1v1 after the plant CT · 94 HP · B Doorslost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 0 weak, 4 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - ran into a fight
3 1:45 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - safe; blinded ßrôdяga 1.9 s on the move through Long Doors - safe
4 1:26 wastedno enemy blinded for long; blinded themselves 1.0 s holding Long Doors - safe
8 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
10 1:13 misled a peekbarely blinded Dunik 1.6 s (0.1 s white) the enemy was barely blinded, and hevik peeked Dunik 0.8 s after the pop; hit them first
18 1:26 wastedno enemy blinded for long
19 0:36 goodblinded Agnostic 3.1 s (0.6 s white)
20 1:33 goodblinded Eirenes 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Extended A - safe
21 1:32 goodblinded Agnostic 4.3 s (1.5 s white), qwe bezdar 3.9 s (1.1 s white), zoktay 3.0 s (0.5 s white) pluxury peeked zoktay 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
22 1:21 blinded an enemy, but hurt the team tooblinded Agnostic 3.1 s (0.6 s white); blinded типок 4.7 s holding Bombsite A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 25 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:38 exposedan HE at Long Doors - seen by 1 enemy for 1.0 s, the nearest 1179 units away, thrown in the open; a running throw
12 1:30 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1784 units away; a running throw
20 1:35 exposeda flash at Extended A - seen by 1 enemy for 0.4 s, the nearest 1010 units away, thrown in the open
21 1:34 punishedhit by zoktay with a flash out at Short Stairs, 2.9 s before the throw - seen by 2 enemies for 0.1 s, the nearest 1046 units away

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 18 of your 28 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 bomb 0:38 AgnosticBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 0:09 EirenesCatwalkcover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:37 tradeßrôdяga was killed 793 units away: you traded in 2,672 ms (pros: 2,031 ms)
3 1:39 tradeßrôdяga was killed 203 units away: not traded within 5 s (pros: 625 ms)
4 1:34 tradeтипок was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
5 1:34 tradepluxury was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
5 1:29 tradeтипок was killed 142 units away: not traded within 5 s (pros: 969 ms)
7 1:08 tradepluxury was killed 194 units away: not traded within 5 s (pros: 625 ms)
7 1:07 holdheld with ßrôdяga, 224 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before ßrôdяga)
9 1:22 peek togetherpeeked the same enemy as drink wiskey - love sis`ki, 406 ms before them - early - you went first, alone
10 1:40 tradeтипок was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
10 1:27 tradepluxury was killed 725 units away: you traded in 1,828 ms (pros: 625 ms)
12 1:39 tradepluxury was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeтипок was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
12 1:17 tradeßrôdяga was killed 147 units away: not traded within 5 s (pros: 625 ms)
15 bomb 0:22 tradedrink wiskey - love sis`ki was killed 419 units away: not traded within 5 s (pros: 625 ms)
16 1:21 line of firestood in ßrôdяga's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:29 tradepluxury was killed 325 units away: not traded within 5 s (pros: 625 ms)
20 1:37 holdheld with типок, 779 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after типок)
22 1:16 tradeтипок was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
22 1:06 tradepluxury was killed 633 units away: not traded within 5 s (pros: 2,031 ms)
22 1:04 tradedrink wiskey - love sis`ki was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
23 1:03 tradeßrôdяga was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:33 holdheld with pluxury, 753 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 bomb 0:32 tradepluxury was killed 726 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:46 Agnostickilled themAK-47797 ms1609 ms5.5°
2 1:33 qwe bezdarkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:34 zoktaykilled themAK-47594 ms594 ms0.9°
3 1:41 Agnostichit themAK-47891 ms–1.2°
3 1:41 Agnostichit by themDesert Eagle1094 ms–1.4°
3 1:21 zoktayhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 Dunikkilled by themUSP-S516 ms875 ms3.1°
4 1:16 qwe bezdarkilled by themM4A1-S609 ms812 ms6.9°
4 1:15 qwe bezdarhit themAK-47703 ms–0.2°
5 1:42 Dunikkilled themDesert Eagle172 ms172 ms53.0°
5 1:25 Eireneskilled by themM4A1-S1375 ms1578 ms10.5°
6 1:37 zoktaykilled themAK-47500 ms797 ms1.9°
6 1:36 Eireneskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:07 qwe bezdarkilled by themM4A1-S219 ms219 ms4.2°
8 1:26 qwe bezdarkilled by themM4A1-S94 ms594 ms1.2°
9 1:21 qwe bezdarkilled by themM4A1-S812 ms812 ms2.9°
10 1:25 qwe bezdarkilled themAK-47484 ms797 ms3.6°
10 1:25 qwe bezdarhit by themM4A4531 ms–0.6°
10 1:12 Dunikhit themAK-47438 ms–10.7°
10 1:12 Dunikkilled by themAK-47547 ms547 ms5.4°
11 bomb 0:38 Agnostickilled themAWP656 ms656 ms14.8°
11 bomb 0:17 Eireneshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:12 Dunikkilled by themM4A1-S328 ms734 ms12.5°
13 1:47 Dunikkilled by themGlock-18953 ms1766 ms1.4°
13 1:47 Agnostichit themP2000281 ms–1.2°
13 1:46 Agnostichit by themGlock-18750 ms–2.5°
14 1:42 zoktayhit themDesert Eagle734 ms–7.7°
14 1:41 Agnostickilled themDesert Eagle672 ms672 ms2.8°
14 1:40 zoktaykilled themDesert Eagle484 ms484 ms3.6°
14 1:37 qwe bezdarhit themDesert Eagle500 ms–3.3°
14 1:35 qwe bezdarkilled by themDesert Eagle812 ms812 ms1.5°
15 bomb 0:17 Dunikkilled by themGlock-181672 ms1672 ms9.7°
16 1:51 Dunikkilled themAWP453 ms453 ms1.3°
17 bomb 0:40 Dunikhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:32 Dunikhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:27 qwe bezdarkilled themAWP500 ms500 ms5.9°
18 1:15 Agnostichit by themAK-47438 ms–0.3°
18 1:15 Agnostickilled themAWP672 ms672 ms1.7°
18 bomb 0:36 Eireneskilled by themAK-47594 ms688 ms8.9°
19 1:46 Dunikkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 0:08 Eireneshit by themAK-47266 ms–0.8°
19 0:03 Eireneskilled by themAK-47469 ms469 ms2.1°
20 1:27 Agnostickilled themM4A1-S438 ms438 ms0.9°
20 1:25 qwe bezdarhit themM4A4625 ms–2.1°
20 1:25 zoktayhit by themAK-47938 ms–17.2°
20 1:24 zoktayhit themM4A41484 ms–3.5°
20 1:22 zoktaykilled themUSP-S578 ms578 ms1.9°
21 1:41 zoktayhit themAK-47484 ms–0.5°
21 1:38 Eireneshit themAK-47359 ms–1.7°
21 1:38 zoktayhit themAK-47469 ms–2.7°
21 1:37 zoktayhit by themDesert Eagle109 ms–2.4°
21 1:23 qwe bezdarhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 qwe bezdarkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 0:52 Agnostichit by themGalil AR47 ms–2.6°
22 bomb 0:39 qwe bezdarkilled by themGalil AR906 ms906 ms20.8°
23 1:22 Eireneskilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:19 zoktayhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:29 zoktayhit themM4A4281 ms–6.7°
23 bomb 0:29 zoktaykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 25 of your 44 first shots too soon: 17 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 qwe bezdarGlock-18774aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/116% / 44%
1 1:38 qwe bezdarGlock-18775aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/118% / 49%
2 1:46 AgnosticAK-471101fired while moving (191 u/s), too fast to be accurate - stop first4/13killed them; 2 bullets after pros would have stopped1% / 45%
2 bomb 0:35 zoktayAK-471410fired while moving (88 u/s), too fast to be accurate - stop first1/5killed them24% / 69%
3 1:41 AgnosticAK-471398fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
3 1:41 AgnosticAK-471394fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 48%
3 1:41 AgnosticAK-471393fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
3 1:36 AgnosticAK-471164fired while moving (112 u/s), too fast to be accurate - stop first0/20% / 57%
4 1:16 qwe bezdarAK-471207aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4cut short (a death, a reload)11% / 45%
5 1:42 DunikDesert Eagle79fine - pros would have fired it too1/1killed them70% / 70%
5 1:24 qwe bezdarAK-47640fine - pros would have fired it too0/2cut short (a death, a reload)48% / 54%
6 1:37 zoktayAK-47826fired while moving (86 u/s), too fast to be accurate - stop first4/7killed them24% / 62%
6 1:35 EirenesAK-47806fine - pros would have fired it too0/2cut short (a death, a reload)54% / 54%
8 1:26 qwe bezdarAK-47718fine - pros would have fired it too0/4cut short (a death, a reload)30% / 47%
9 1:22 qwe bezdarAK-47796too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)16% / 46%
10 1:25 qwe bezdarAK-47897fine - pros would have fired it too3/11killed them50% / 50%
10 1:13 DunikDesert Eagle506aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/12% / 61%
10 1:12 DunikAK-47427fired while moving (108 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)3% / 52%
11 1:14 AgnosticAWP1196aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/14% / 76%
11 bomb 0:38 AgnosticAWP1198fine - pros would have fired it too1/1killed them66% / 66%
12 1:13 EirenesAWP1141aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/12% / 77%
13 1:47 DunikUSP-S835fired while moving (229 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)44% / 49%
14 1:43 AgnosticDesert Eagle881aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/415% / 39%
14 1:41 AgnosticDesert Eagle792fine - pros would have fired it too1/1killed them41% / 43%
14 1:40 zoktayDesert Eagle348aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them24% / 50%
14 1:37 qwe bezdarDesert Eagle777fine - pros would have fired it too1/5cut short (a death, a reload)72% / 72%
15 bomb 0:21 DunikAWP760aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)13% / 76%
16 1:51 DunikAWP2880fine - pros would have fired it too1/1killed them51% / 57%
17 1:29 DunikAWP911fine - pros would have fired it too0/162% / 65%
17 bomb 0:40 DunikP250978fine - pros would have fired it too1/348% / 53%
17 bomb 0:22 zoktayAWP295aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/1cut short (a death, a reload)2% / 75%
18 1:51 zoktayAWP2718aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/132% / 69%
18 1:15 AgnosticAWP1111fine - pros would have fired it too1/1killed them78% / 78%
19 0:08 EirenesAWP1034fine - pros would have fired it too0/175% / 75%
20 1:27 AgnosticM4A1-S1015fine - pros would have fired it too1/5killed them33% / 57%
20 1:25 zoktayM4A1-S828too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target5/15cut short (a death, a reload)26% / 55%
20 1:22 zoktayUSP-S819fired while moving (146 u/s), too fast to be accurate - stop first1/4killed them2% / 44%
21 1:41 zoktayAK-471273aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 61%
21 1:40 zoktayAK-471277aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/61 bullet after pros would have stopped21% / 48%
21 1:39 EirenesAK-471178fine - pros would have fired it too0/547% / 47%
21 1:38 EirenesAK-471177fine - pros would have fired it too4/1343% / 47%
22 1:21 AgnosticAWP880aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/12% / 75%
22 0:54 AgnosticAWP501aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/22% / 82%
23 bomb 0:29 zoktayM4A1-S499fired while moving (95 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)9% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.