Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 24% |
| M4A1-S | 18 | 39% |
| AWP | 14 | 29% |
| Desert Eagle | 12 | 50% |
| USP-S | 8 | 25% |
| Glock-18 | 4 | 0% |
| SSG 08 | 1 | 0% |
| P250 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/106 | 14 1:41 | 2 kills (Deagle ×2), 1 headshot, in 0.8 s CT | 5.8 |
| 21/106 | 5 1:42 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 29/106 | 2 1:45 | 3 kills (AK-47 ×3), 2 headshots, in 37.1 s T | 1.7 |
| 36/106 | 23 1:21 | 1 kill (Deagle) CT | 1.1 |
| 43/106 | 16 1:51 | 1 kill (AWP) CT | 1.0 |
| 45/106 | 18 1:15 | 1 kill (AWP) CT | 1.0 |
| 46/106 | 19 1:46 | 1 kill (AWP) CT | 1.0 |
| 54/106 | 11 bomb 0:38 | 1 kill (AWP) T | 0.7 |
| 58/106 | 20 1:27 | 2 kills (M4A1-S, USP-S), 1 headshot, in 4.9 s CT | 0.7 |
| 61/106 | 10 1:25 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 78/106 | 6 1:37 | 1 kill (AK-47) T | -0.1 |
| 102/106 | 17 bomb 0:27 | 1 kill (AWP) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:17 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 15 bomb 0:22 | 1v1 after the plant CT · 93 HP · Under A | lost - died in the first fight · saw each other |
| 17 bomb 0:06 | 1v3 after the plant CT · 36 HP · Outside Long | lost - saved, the bomb went off |
| 22 1:04 | 1v3 before the plant CT · 90 HP · Under A | lost - died later · saw each other |
| 23 bomb 0:32 | 1v1 after the plant CT · 94 HP · B Doors | lost - died in the first fight · saw them first |
Flashes
10 flashes: 3 good, 0 weak, 4 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - ran into a fight |
| 3 1:45 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - safe; blinded ßrôdяga 1.9 s on the move through Long Doors - safe |
| 4 1:26 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Long Doors - safe |
| 8 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 10 1:13 | misled a peek | barely blinded Dunik 1.6 s (0.1 s white) the enemy was barely blinded, and hevik peeked Dunik 0.8 s after the pop; hit them first |
| 18 1:26 | wasted | no enemy blinded for long |
| 19 0:36 | good | blinded Agnostic 3.1 s (0.6 s white) |
| 20 1:33 | good | blinded Eirenes 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Extended A - safe |
| 21 1:32 | good | blinded Agnostic 4.3 s (1.5 s white), qwe bezdar 3.9 s (1.1 s white), zoktay 3.0 s (0.5 s white) pluxury peeked zoktay 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 22 1:21 | blinded an enemy, but hurt the team too | blinded Agnostic 3.1 s (0.6 s white); blinded типок 4.7 s holding Bombsite A - an enemy could see them |
Throws
29 grenades: 25 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:38 | exposed | an HE at Long Doors - seen by 1 enemy for 1.0 s, the nearest 1179 units away, thrown in the open; a running throw |
| 12 1:30 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1784 units away; a running throw |
| 20 1:35 | exposed | a flash at Extended A - seen by 1 enemy for 0.4 s, the nearest 1010 units away, thrown in the open |
| 21 1:34 | punished | hit by zoktay with a flash out at Short Stairs, 2.9 s before the throw - seen by 2 enemies for 0.1 s, the nearest 1046 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 bomb 0:38 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 0:09 | Catwalk | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:37 | trade | ßrôdяga was killed 793 units away: you traded in 2,672 ms (pros: 2,031 ms) |
| 3 1:39 | trade | ßrôdяga was killed 203 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:34 | trade | типок was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:34 | trade | pluxury was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:29 | trade | типок was killed 142 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:08 | trade | pluxury was killed 194 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:07 | hold | held with ßrôdяga, 224 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before ßrôdяga) |
| 9 1:22 | peek together | peeked the same enemy as drink wiskey - love sis`ki, 406 ms before them - early - you went first, alone |
| 10 1:40 | trade | типок was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:27 | trade | pluxury was killed 725 units away: you traded in 1,828 ms (pros: 625 ms) |
| 12 1:39 | trade | pluxury was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | типок was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:17 | trade | ßrôdяga was killed 147 units away: not traded within 5 s (pros: 625 ms) |
| 15 bomb 0:22 | trade | drink wiskey - love sis`ki was killed 419 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:21 | line of fire | stood in ßrôdяga's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:29 | trade | pluxury was killed 325 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:37 | hold | held with типок, 779 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after типок) |
| 22 1:16 | trade | типок was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:06 | trade | pluxury was killed 633 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:04 | trade | drink wiskey - love sis`ki was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:03 | trade | ßrôdяga was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:33 | hold | held with pluxury, 753 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 bomb 0:32 | trade | pluxury was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:46 | killed them | AK-47 | 797 ms | 1609 ms | 5.5° | ||
| 2 1:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:34 | killed them | AK-47 | 594 ms | 594 ms | 0.9° | ||
| 3 1:41 | hit them | AK-47 | 891 ms | – | 1.2° | ||
| 3 1:41 | hit by them | Desert Eagle | 1094 ms | – | 1.4° | ||
| 3 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed by them | USP-S | 516 ms | 875 ms | 3.1° | ||
| 4 1:16 | killed by them | M4A1-S | 609 ms | 812 ms | 6.9° | ||
| 4 1:15 | hit them | AK-47 | 703 ms | – | 0.2° | ||
| 5 1:42 | killed them | Desert Eagle | 172 ms | 172 ms | 53.0° | ||
| 5 1:25 | killed by them | M4A1-S | 1375 ms | 1578 ms | 10.5° | ||
| 6 1:37 | killed them | AK-47 | 500 ms | 797 ms | 1.9° | ||
| 6 1:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:07 | killed by them | M4A1-S | 219 ms | 219 ms | 4.2° | ||
| 8 1:26 | killed by them | M4A1-S | 94 ms | 594 ms | 1.2° | ||
| 9 1:21 | killed by them | M4A1-S | 812 ms | 812 ms | 2.9° | ||
| 10 1:25 | killed them | AK-47 | 484 ms | 797 ms | 3.6° | ||
| 10 1:25 | hit by them | M4A4 | 531 ms | – | 0.6° | ||
| 10 1:12 | hit them | AK-47 | 438 ms | – | 10.7° | ||
| 10 1:12 | killed by them | AK-47 | 547 ms | 547 ms | 5.4° | ||
| 11 bomb 0:38 | killed them | AWP | 656 ms | 656 ms | 14.8° | ||
| 11 bomb 0:17 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:12 | killed by them | M4A1-S | 328 ms | 734 ms | 12.5° | ||
| 13 1:47 | killed by them | Glock-18 | 953 ms | 1766 ms | 1.4° | ||
| 13 1:47 | hit them | P2000 | 281 ms | – | 1.2° | ||
| 13 1:46 | hit by them | Glock-18 | 750 ms | – | 2.5° | ||
| 14 1:42 | hit them | Desert Eagle | 734 ms | – | 7.7° | ||
| 14 1:41 | killed them | Desert Eagle | 672 ms | 672 ms | 2.8° | ||
| 14 1:40 | killed them | Desert Eagle | 484 ms | 484 ms | 3.6° | ||
| 14 1:37 | hit them | Desert Eagle | 500 ms | – | 3.3° | ||
| 14 1:35 | killed by them | Desert Eagle | 812 ms | 812 ms | 1.5° | ||
| 15 bomb 0:17 | killed by them | Glock-18 | 1672 ms | 1672 ms | 9.7° | ||
| 16 1:51 | killed them | AWP | 453 ms | 453 ms | 1.3° | ||
| 17 bomb 0:40 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:32 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:27 | killed them | AWP | 500 ms | 500 ms | 5.9° | ||
| 18 1:15 | hit by them | AK-47 | 438 ms | – | 0.3° | ||
| 18 1:15 | killed them | AWP | 672 ms | 672 ms | 1.7° | ||
| 18 bomb 0:36 | killed by them | AK-47 | 594 ms | 688 ms | 8.9° | ||
| 19 1:46 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:08 | hit by them | AK-47 | 266 ms | – | 0.8° | ||
| 19 0:03 | killed by them | AK-47 | 469 ms | 469 ms | 2.1° | ||
| 20 1:27 | killed them | M4A1-S | 438 ms | 438 ms | 0.9° | ||
| 20 1:25 | hit them | M4A4 | 625 ms | – | 2.1° | ||
| 20 1:25 | hit by them | AK-47 | 938 ms | – | 17.2° | ||
| 20 1:24 | hit them | M4A4 | 1484 ms | – | 3.5° | ||
| 20 1:22 | killed them | USP-S | 578 ms | 578 ms | 1.9° | ||
| 21 1:41 | hit them | AK-47 | 484 ms | – | 0.5° | ||
| 21 1:38 | hit them | AK-47 | 359 ms | – | 1.7° | ||
| 21 1:38 | hit them | AK-47 | 469 ms | – | 2.7° | ||
| 21 1:37 | hit by them | Desert Eagle | 109 ms | – | 2.4° | ||
| 21 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:52 | hit by them | Galil AR | 47 ms | – | 2.6° | ||
| 22 bomb 0:39 | killed by them | Galil AR | 906 ms | 906 ms | 20.8° | ||
| 23 1:22 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:19 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:29 | hit them | M4A4 | 281 ms | – | 6.7° | ||
| 23 bomb 0:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 774 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 16% / 44% | ||
| 1 1:38 | Glock-18 | 775 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 18% / 49% | ||
| 2 1:46 | AK-47 | 1101 | fired while moving (191 u/s), too fast to be accurate - stop first | 4/13 | killed them; 2 bullets after pros would have stopped | 1% / 45% | |
| 2 bomb 0:35 | AK-47 | 1410 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | killed them | 24% / 69% | |
| 3 1:41 | AK-47 | 1398 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 3 1:41 | AK-47 | 1394 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 48% | |
| 3 1:41 | AK-47 | 1393 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 3 1:36 | AK-47 | 1164 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | 0% / 57% | ||
| 4 1:16 | AK-47 | 1207 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 11% / 45% | |
| 5 1:42 | Desert Eagle | 79 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 5 1:24 | AK-47 | 640 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 54% | |
| 6 1:37 | AK-47 | 826 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/7 | killed them | 24% / 62% | |
| 6 1:35 | AK-47 | 806 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 54% / 54% | |
| 8 1:26 | AK-47 | 718 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 30% / 47% | |
| 9 1:22 | AK-47 | 796 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 16% / 46% | |
| 10 1:25 | AK-47 | 897 | fine - pros would have fired it too | 3/11 | killed them | 50% / 50% | |
| 10 1:13 | Desert Eagle | 506 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/1 | 2% / 61% | ||
| 10 1:12 | AK-47 | 427 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 3% / 52% | |
| 11 1:14 | AWP | 1196 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 4% / 76% | ||
| 11 bomb 0:38 | AWP | 1198 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 12 1:13 | AWP | 1141 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/1 | 2% / 77% | ||
| 13 1:47 | USP-S | 835 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 44% / 49% | |
| 14 1:43 | Desert Eagle | 881 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | 15% / 39% | ||
| 14 1:41 | Desert Eagle | 792 | fine - pros would have fired it too | 1/1 | killed them | 41% / 43% | |
| 14 1:40 | Desert Eagle | 348 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 24% / 50% | |
| 14 1:37 | Desert Eagle | 777 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 72% / 72% | |
| 15 bomb 0:21 | AWP | 760 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 13% / 76% | |
| 16 1:51 | AWP | 2880 | fine - pros would have fired it too | 1/1 | killed them | 51% / 57% | |
| 17 1:29 | AWP | 911 | fine - pros would have fired it too | 0/1 | 62% / 65% | ||
| 17 bomb 0:40 | P250 | 978 | fine - pros would have fired it too | 1/3 | 48% / 53% | ||
| 17 bomb 0:22 | AWP | 295 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 75% | |
| 18 1:51 | AWP | 2718 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 32% / 69% | ||
| 18 1:15 | AWP | 1111 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 19 0:08 | AWP | 1034 | fine - pros would have fired it too | 0/1 | 75% / 75% | ||
| 20 1:27 | M4A1-S | 1015 | fine - pros would have fired it too | 1/5 | killed them | 33% / 57% | |
| 20 1:25 | M4A1-S | 828 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 5/15 | cut short (a death, a reload) | 26% / 55% | |
| 20 1:22 | USP-S | 819 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/4 | killed them | 2% / 44% | |
| 21 1:41 | AK-47 | 1273 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 61% | |
| 21 1:40 | AK-47 | 1277 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/6 | 1 bullet after pros would have stopped | 21% / 48% | |
| 21 1:39 | AK-47 | 1178 | fine - pros would have fired it too | 0/5 | 47% / 47% | ||
| 21 1:38 | AK-47 | 1177 | fine - pros would have fired it too | 4/13 | 43% / 47% | ||
| 22 1:21 | AWP | 880 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | 2% / 75% | ||
| 22 0:54 | AWP | 501 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/2 | 2% / 82% | ||
| 23 bomb 0:29 | M4A1-S | 499 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 9% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
