Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 41% |
| MAC-10 | 16 | 19% |
| M4A4 | 15 | 40% |
| UMP-45 | 14 | 7% |
| M4A1-S | 11 | 54% |
| Glock-18 | 6 | 33% |
| USP-S | 2 | 50% |
| AWP | 2 | 50% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 27/106 | 19 0:18 | 2 kills (AK-47 ×2), all headshots, in 15.3 s T | 2.0 |
| 31/106 | 5 1:34 | 3 kills (M4A1-S ×3), 1 headshot, in 64.9 s CT | 1.6 |
| 37/106 | 18 1:36 | 3 kills (AK-47 ×3), 2 headshots, in 64.1 s T | 1.1 |
| 38/106 | 2 1:38 | 1 kill (Zeus) CT | 1.0 |
| 64/106 | 11 bomb 0:27 | 1 kill (AWP) CT | 0.4 |
| 65/106 | 12 1:17 | 1 kill (M4A4) CT | 0.4 |
| 74/106 | 6 1:35 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 83/106 | 8 1:23 | 1 kill (M4A4), 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:35 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw them first |
| 19 0:22 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - saved, the time ran out · first fight won, they saw them first |
Flashes
15 flashes: 3 good, 1 weak, 7 wasted, 4 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:18 | good | blinded типок 4.7 s (1.9 s white), hevik 4.4 s (1.7 s white) |
| 4 1:21 | good | blinded ßrôdяga 3.7 s (1.0 s white) |
| 7 1:48 | wasted | no enemy blinded for long |
| 7 1:43 | wasted | no enemy blinded for long |
| 10 1:13 | wasted | no enemy blinded for long; blinded Dunik 1.3 s on the move through Middle - safe |
| 12 1:47 | wasted | no enemy blinded for long |
| 12 1:44 | wasted | no enemy blinded for long; blinded zoktay 1.6 s on the move through Long Doors - safe; blinded Agnostic 1.9 s on the move through Long A - safe |
| 16 1:46 | hurt the team | no enemy blinded for long; blinded zoktay 4.7 s on the move through Long Doors - an enemy could see them |
| 17 1:33 | good | blinded pluxury 3.8 s (1.1 s white), hevik 3.1 s (0.6 s white) Dunik peeked pluxury 2.8 s after the pop - too early - the enemy had recovered; hit them first |
| 20 1:46 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 20 1:25 | blinded an enemy, but hurt the team too | blinded типок 3.3 s (0.7 s white); blinded zoktay 2.9 s holding Long A - took damage 0.4 s after the pop; blinded qwe bezdar 2.7 s holding Long A - safe; blinded Agnostic 2.9 s holding Long A - safe |
| 21 1:46 | wasted | no enemy blinded for long |
| 22 1:16 | weak | barely blinded типок 2.8 s (0.4 s white); blinded zoktay 3.5 s holding Long A - safe |
| 22 1:06 | hurt the team | barely blinded pluxury 0.6 s (0.1 s white), drink wiskey - love sis`ki 0.6 s (0.0 s white); blinded qwe bezdar 2.8 s on the move through A Ramp - an enemy could see them; blinded themselves 1.0 s holding Long A - safe; blinded Agnostic 4.4 s on the move through Long A - safe |
| 23 1:25 | hurt the team | barely blinded hevik 1.8 s (0.1 s white); blinded Agnostic 4.5 s holding Middle - an enemy could see them |
Throws
36 grenades: 31 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from B Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:49 | punished | hit by pluxury with a smoke out at B Doors, 3.4 s before the throw - seen by 1 enemy for 0.2 s, the nearest 2710 units away; a running throw |
| 4 1:23 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1727 units away |
| 6 1:49 | exposed | a smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2683 units away; a running throw |
| 11 bomb 0:34 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.8 s, the nearest 534 units away |
| 15 1:38 | punished | hit by ßrôdяga 0.6 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 686 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 bomb 0:28 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:24 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 6 of the 23 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Agnostic was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:42 | trade | Dunik was killed 1031 units away: you traded in 4,188 ms (pros: 2,609 ms) |
| 6 1:38 | hold | held with zoktay, 431 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after zoktay) |
| 6 1:37 | trade | zoktay was killed 251 units away: you traded in 1,750 ms (pros: 1,641 ms) |
| 8 1:26 | hold | held with qwe bezdar, 808 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:23 | trade | qwe bezdar was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:17 | hold | held with qwe bezdar, 844 units and 99° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:31 | trade | qwe bezdar was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:25 | trade | zoktay was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:35 | trade | Dunik was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | hold | held with Agnostic, 152 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after Agnostic) |
| 12 1:42 | peek together | peeked the same enemy as Agnostic, 94 ms before them - a double peek |
| 12 1:17 | trade | zoktay was killed 231 units away: you traded in 297 ms (pros: 625 ms) |
| 13 1:44 | trade | qwe bezdar was killed 94 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:39 | hold | held with qwe bezdar, 241 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:39 | trade | Agnostic was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | hold | held with qwe bezdar, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before qwe bezdar) |
| 15 1:38 | hold | held with zoktay, 334 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before zoktay) |
| 15 1:38 | in their way | stood between zoktay and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 15 1:38 | line of fire | stood in zoktay's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:36 | hold | held with zoktay, 308 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after zoktay) |
| 16 1:51 | trade | Dunik was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:32 | line of fire | stood in qwe bezdar's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 bomb 0:27 | trade | qwe bezdar was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:26 | trade | Dunik was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:38 | hold | held with qwe bezdar, 121 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after qwe bezdar) |
| 18 1:38 | trade | Dunik was killed 91 units away: you traded in 1,406 ms (pros: 969 ms) |
| 18 1:37 | trade | qwe bezdar was killed 113 units away: you traded in 953 ms (pros: 625 ms) |
| 19 0:56 | trade | zoktay was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:43 | trade | qwe bezdar was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 19 0:23 | hold | held with Agnostic, 623 units and 92° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:22 | trade | Agnostic was killed 622 units away: you traded in 3,781 ms (pros: 2,031 ms) |
| 20 1:35 | trade | Dunik was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | trade | Agnostic was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:25 | trade | qwe bezdar was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:38 | peek together | peeked the same enemy as zoktay, 250 ms before them - a double peek |
| 21 1:31 | trade | zoktay was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:17 | hold | held with Agnostic, 292 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Agnostic) |
| 22 0:53 | hold | held with Agnostic, 537 units and 87° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:36 | trade | qwe bezdar was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | P2000 | 328 ms | – | 4.6° | ||
| 1 1:38 | hit by them | Glock-18 | 297 ms | – | 0.9° | ||
| 1 1:37 | killed by them | Glock-18 | 922 ms | 922 ms | 0.8° | ||
| 2 1:26 | hit them | UMP-45 | 1000 ms | – | 3.1° | ||
| 2 1:26 | killed by them | MAC-10 | 1062 ms | 1578 ms | 8.2° | ||
| 3 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | killed them | M4A1-S | 453 ms | 562 ms | 21.5° | ||
| 5 1:25 | killed them | M4A1-S | 1375 ms | 1578 ms | 10.5° | ||
| 5 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:19 | hit by them | AK-47 | 297 ms | – | 3.9° | ||
| 5 0:29 | killed them | M4A1-S | 141 ms | 141 ms | 0.5° | ||
| 6 1:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | killed by them | AK-47 | 375 ms | 1156 ms | 0.2° | ||
| 6 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed them | M4A4 | 1891 ms | 1891 ms | 17.1° | ||
| 9 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:14 | hit them | M4A4 | 406 ms | – | 7.2° | ||
| 9 1:14 | killed by them | SSG 08 | 594 ms | 594 ms | 2.6° | ||
| 11 bomb 0:27 | killed them | AWP | 516 ms | 516 ms | 2.7° | ||
| 11 bomb 0:17 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:14 | killed by them | AWP | 219 ms | 219 ms | 1.4° | ||
| 12 1:41 | hit them | M4A4 | 344 ms | – | 2.4° | ||
| 12 1:17 | killed them | M4A4 | 594 ms | 781 ms | 0.1° | ||
| 13 1:44 | hit them | Glock-18 | 1000 ms | – | 3.8° | ||
| 13 1:43 | killed by them | USP-S | 2078 ms | 2078 ms | 1.0° | ||
| 14 1:44 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit by them | M4A4 | 562 ms | – | 2.0° | ||
| 15 1:36 | hit them | MAC-10 | 797 ms | – | 53.9° | ||
| 15 1:34 | hit them | MAC-10 | 406 ms | – | 1.0° | ||
| 15 1:34 | killed by them | AWP | 578 ms | 578 ms | 4.3° | ||
| 16 1:45 | hit them | AK-47 | 469 ms | – | 14.0° | ||
| 16 1:45 | killed by them | AWP | 688 ms | 688 ms | 0.5° | ||
| 18 1:37 | hit by them | Five-SeveN | 203 ms | – | 7.4° | ||
| 18 1:36 | killed them | AK-47 | 406 ms | 406 ms | 2.6° | ||
| 18 bomb 0:36 | killed them | AK-47 | 594 ms | 688 ms | 8.9° | ||
| 18 bomb 0:27 | killed them | AK-47 | 594 ms | 594 ms | 4.0° | ||
| 18 bomb 0:20 | killed by them | AWP | 344 ms | 344 ms | 17.1° | ||
| 19 0:18 | killed them | AK-47 | 203 ms | 203 ms | 4.6° | ||
| 19 0:08 | hit them | AK-47 | 266 ms | – | 0.8° | ||
| 19 0:03 | killed them | AK-47 | 469 ms | 469 ms | 2.1° | ||
| 20 1:24 | killed by them | MP9 | 297 ms | 1969 ms | 8.8° | ||
| 20 1:22 | hit them | AK-47 | 750 ms | – | 36.2° | ||
| 21 1:38 | hit by them | AK-47 | 359 ms | – | 1.7° | ||
| 21 1:29 | killed by them | M4A1-S | 188 ms | 188 ms | 2.4° | ||
| 23 1:24 | hit them | AK-47 | 141 ms | – | 1.3° | ||
| 23 1:24 | hit them | AK-47 | 406 ms | – | 2.3° | ||
| 23 1:24 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:22 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:22 | hit them | AK-47 | 391 ms | – | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 762 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 38% / 42% | |
| 2 1:26 | UMP-45 | 628 | fine - pros would have fired it too | 1/14 | cut short (a death, a reload) | 40% / 55% | |
| 4 1:28 | M4A1-S | 2160 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/4 | 3 bullets after pros would have stopped | 5% / 43% | |
| 5 1:34 | M4A1-S | 372 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/8 | killed them | 16% / 53% | |
| 5 1:25 | M4A1-S | 480 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/7 | killed them | 42% / 62% | |
| 5 0:29 | M4A1-S | 384 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 6 1:34 | AK-47 | 1595 | fine - pros would have fired it too | 1/2 | 41% / 49% | ||
| 6 1:34 | AK-47 | 1595 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 36% / 44% | |
| 8 1:23 | M4A4 | 135 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/5 | killed them | 69% / 77% | |
| 9 1:14 | M4A4 | 539 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 48% | |
| 10 1:33 | M4A4 | 1617 | aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 1% / 51% | |
| 10 1:28 | M4A4 | 1337 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 1% / 46% | ||
| 11 bomb 0:27 | AWP | 2239 | fine - pros would have fired it too | 1/1 | killed them | 63% / 69% | |
| 12 1:41 | M4A4 | 1219 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 10% / 45% | |
| 12 1:17 | M4A4 | 1132 | fine - pros would have fired it too | 3/9 | killed them | 26% / 46% | |
| 12 1:13 | M4A4 | 1148 | fine - pros would have fired it too | 0/2 | 44% / 45% | ||
| 13 1:44 | Glock-18 | 591 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 47% / 48% | |
| 15 1:37 | MAC-10 | 722 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/12 | 8% / 47% | ||
| 15 1:34 | MAC-10 | 551 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 36% / 52% | |
| 16 1:45 | AK-47 | 1185 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 61% / 61% | |
| 18 1:37 | AK-47 | 202 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | killed them | 20% / 53% | |
| 18 bomb 0:37 | AK-47 | 930 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/8 | killed them | 15% / 49% | |
| 18 bomb 0:28 | AK-47 | 852 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 19 0:19 | AK-47 | 217 | fine - pros would have fired it too | 1/6 | killed them | 37% / 57% | |
| 19 0:10 | AK-47 | 1154 | fine - pros would have fired it too | 0/4 | 31% / 50% | ||
| 19 0:08 | AK-47 | 1034 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 19 0:03 | AK-47 | 1177 | fine - pros would have fired it too | 1/2 | killed them | 49% / 49% | |
| 20 1:23 | AK-47 | 769 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 52% | |
| 20 1:23 | AK-47 | 774 | too soon: your crosshair was still moving onto them, about 2.5 player widths (74 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 1% / 49% | |
| 21 1:39 | AK-47 | 1178 | aim far off: your crosshair was about 10 player widths (327 units) off their body - get on target first | 0/3 | 1% / 47% | ||
| 23 1:24 | AK-47 | 806 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 5/10 | 19% / 49% | ||
| 23 1:22 | AK-47 | 984 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 50% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.