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Dust II, won 13-10 · Wed 07 Oct, 20:27

Eirenes

The match

Aim

461 msTTD562 msTTK3.5°Crosshair↓28%1st bullet35%Spray16%Head72%Counter-strafe

Scoreboard

64ADR78%KAST

Positioning

Shots

15/32Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474441%
MAC-101619%
M4A41540%
UMP-45147%
M4A1-S1154%
Glock-18633%
USP-S250%
AWP250%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
27/10619 0:18 2 kills (AK-47 ×2), all headshots, in 15.3 s T2.0
31/1065 1:34 3 kills (M4A1-S ×3), 1 headshot, in 64.9 s CT1.6
37/10618 1:36 3 kills (AK-47 ×3), 2 headshots, in 64.1 s T1.1
38/1062 1:38 1 kill (Zeus) CT1.0
64/10611 bomb 0:27 1 kill (AWP) CT0.4
65/10612 1:17 1 kill (M4A4) CT0.4
74/1066 1:35 1 kill (AK-47), 1 headshot CT0.0
83/1068 1:23 1 kill (M4A4), 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:35 1v4 after the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · saw them first
19 0:22 1v4 before the plant T · 100 HP · Lower Tunnellost - saved, the time ran out · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 3 good, 1 weak, 7 wasted, 4 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:18 goodblinded типок 4.7 s (1.9 s white), hevik 4.4 s (1.7 s white)
4 1:21 goodblinded ßrôdяga 3.7 s (1.0 s white)
7 1:48 wastedno enemy blinded for long
7 1:43 wastedno enemy blinded for long
10 1:13 wastedno enemy blinded for long; blinded Dunik 1.3 s on the move through Middle - safe
12 1:47 wastedno enemy blinded for long
12 1:44 wastedno enemy blinded for long; blinded zoktay 1.6 s on the move through Long Doors - safe; blinded Agnostic 1.9 s on the move through Long A - safe
16 1:46 hurt the teamno enemy blinded for long; blinded zoktay 4.7 s on the move through Long Doors - an enemy could see them
17 1:33 goodblinded pluxury 3.8 s (1.1 s white), hevik 3.1 s (0.6 s white) Dunik peeked pluxury 2.8 s after the pop - too early - the enemy had recovered; hit them first
20 1:46 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
20 1:25 blinded an enemy, but hurt the team tooblinded типок 3.3 s (0.7 s white); blinded zoktay 2.9 s holding Long A - took damage 0.4 s after the pop; blinded qwe bezdar 2.7 s holding Long A - safe; blinded Agnostic 2.9 s holding Long A - safe
21 1:46 wastedno enemy blinded for long
22 1:16 weakbarely blinded типок 2.8 s (0.4 s white); blinded zoktay 3.5 s holding Long A - safe
22 1:06 hurt the teambarely blinded pluxury 0.6 s (0.1 s white), drink wiskey - love sis`ki 0.6 s (0.0 s white); blinded qwe bezdar 2.8 s on the move through A Ramp - an enemy could see them; blinded themselves 1.0 s holding Long A - safe; blinded Agnostic 4.4 s on the move through Long A - safe
23 1:25 hurt the teambarely blinded hevik 1.8 s (0.1 s white); blinded Agnostic 4.5 s holding Middle - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 31 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from B Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:49 punishedhit by pluxury with a smoke out at B Doors, 3.4 s before the throw - seen by 1 enemy for 0.2 s, the nearest 2710 units away; a running throw
4 1:23 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1727 units away
6 1:49 exposeda smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2683 units away; a running throw
11 bomb 0:34 exposeda molotov at CT Spawn - seen by 1 enemy for 0.8 s, the nearest 534 units away
15 1:38 punishedhit by ßrôdяga 0.6 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 686 units away

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 23 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 bomb 0:28 типокMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:24 pluxuryLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 6 of the 23 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeAgnostic was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
2 1:42 tradeDunik was killed 1031 units away: you traded in 4,188 ms (pros: 2,609 ms)
6 1:38 holdheld with zoktay, 431 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after zoktay)
6 1:37 tradezoktay was killed 251 units away: you traded in 1,750 ms (pros: 1,641 ms)
8 1:26 holdheld with qwe bezdar, 808 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:23 tradeqwe bezdar was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
9 1:17 holdheld with qwe bezdar, 844 units and 99° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:31 tradeqwe bezdar was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
11 1:25 tradezoktay was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:35 tradeDunik was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 holdheld with Agnostic, 152 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after Agnostic)
12 1:42 peek togetherpeeked the same enemy as Agnostic, 94 ms before them - a double peek
12 1:17 tradezoktay was killed 231 units away: you traded in 297 ms (pros: 625 ms)
13 1:44 tradeqwe bezdar was killed 94 units away: not traded within 5 s (pros: 625 ms)
15 1:39 holdheld with qwe bezdar, 241 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:39 tradeAgnostic was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 holdheld with qwe bezdar, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before qwe bezdar)
15 1:38 holdheld with zoktay, 334 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before zoktay)
15 1:38 in their waystood between zoktay and an enemy they could see, for 312 ms (pros: 125 ms at a time)
15 1:38 line of firestood in zoktay's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:36 holdheld with zoktay, 308 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after zoktay)
16 1:51 tradeDunik was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:32 line of firestood in qwe bezdar's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 bomb 0:27 tradeqwe bezdar was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:26 tradeDunik was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
18 1:38 holdheld with qwe bezdar, 121 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after qwe bezdar)
18 1:38 tradeDunik was killed 91 units away: you traded in 1,406 ms (pros: 969 ms)
18 1:37 tradeqwe bezdar was killed 113 units away: you traded in 953 ms (pros: 625 ms)
19 0:56 tradezoktay was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
19 0:43 tradeqwe bezdar was killed 211 units away: not traded within 5 s (pros: 969 ms)
19 0:23 holdheld with Agnostic, 623 units and 92° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:22 tradeAgnostic was killed 622 units away: you traded in 3,781 ms (pros: 2,031 ms)
20 1:35 tradeDunik was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 tradeAgnostic was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
20 1:25 tradeqwe bezdar was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
21 1:38 peek togetherpeeked the same enemy as zoktay, 250 ms before them - a double peek
21 1:31 tradezoktay was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
22 1:17 holdheld with Agnostic, 292 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Agnostic)
22 0:53 holdheld with Agnostic, 537 units and 87° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:36 tradeqwe bezdar was killed 994 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 drink wiskey - love sis`kihit themP2000328 ms–4.6°
1 1:38 pluxuryhit by themGlock-18297 ms–0.9°
1 1:37 drink wiskey - love sis`kikilled by themGlock-18922 ms922 ms0.8°
2 1:26 pluxuryhit themUMP-451000 ms–3.1°
2 1:26 pluxurykilled by themMAC-101062 ms1578 ms8.2°
3 1:52 pluxuryhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:36 drink wiskey - love sis`kihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 pluxurykilled themM4A1-S453 ms562 ms21.5°
5 1:25 hevikkilled themM4A1-S1375 ms1578 ms10.5°
5 1:22 ßrôdяgahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:19 ßrôdяgahit by themAK-47297 ms–3.9°
5 0:29 ßrôdяgakilled themM4A1-S141 ms141 ms0.5°
6 1:36 hevikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 ßrôdяgahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 ßrôdяgakilled by themAK-47375 ms1156 ms0.2°
6 1:34 типокhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 pluxurykilled themM4A41891 ms1891 ms17.1°
9 1:52 pluxuryhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:14 типокhit themM4A4406 ms–7.2°
9 1:14 pluxurykilled by themSSG 08594 ms594 ms2.6°
11 bomb 0:27 типокkilled themAWP516 ms516 ms2.7°
11 bomb 0:17 hevikhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:14 pluxurykilled by themAWP219 ms219 ms1.4°
12 1:41 drink wiskey - love sis`kihit themM4A4344 ms–2.4°
12 1:17 ßrôdяgakilled themM4A4594 ms781 ms0.1°
13 1:44 drink wiskey - love sis`kihit themGlock-181000 ms–3.8°
13 1:43 drink wiskey - love sis`kikilled by themUSP-S2078 ms2078 ms1.0°
14 1:44 drink wiskey - love sis`kihit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 drink wiskey - love sis`kikilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 ßrôdяgahit by themM4A4562 ms–2.0°
15 1:36 ßrôdяgahit themMAC-10797 ms–53.9°
15 1:34 pluxuryhit themMAC-10406 ms–1.0°
15 1:34 pluxurykilled by themAWP578 ms578 ms4.3°
16 1:45 pluxuryhit themAK-47469 ms–14.0°
16 1:45 pluxurykilled by themAWP688 ms688 ms0.5°
18 1:37 pluxuryhit by themFive-SeveN203 ms–7.4°
18 1:36 pluxurykilled themAK-47406 ms406 ms2.6°
18 bomb 0:36 hevikkilled themAK-47594 ms688 ms8.9°
18 bomb 0:27 drink wiskey - love sis`kikilled themAK-47594 ms594 ms4.0°
18 bomb 0:20 ßrôdяgakilled by themAWP344 ms344 ms17.1°
19 0:18 drink wiskey - love sis`kikilled themAK-47203 ms203 ms4.6°
19 0:08 hevikhit themAK-47266 ms–0.8°
19 0:03 hevikkilled themAK-47469 ms469 ms2.1°
20 1:24 pluxurykilled by themMP9297 ms1969 ms8.8°
20 1:22 pluxuryhit themAK-47750 ms–36.2°
21 1:38 hevikhit by themAK-47359 ms–1.7°
21 1:29 ßrôdяgakilled by themM4A1-S188 ms188 ms2.4°
23 1:24 pluxuryhit themAK-47141 ms–1.3°
23 1:24 типокhit themAK-47406 ms–2.3°
23 1:24 pluxuryhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:22 hevikkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:22 pluxuryhit themAK-47391 ms–1.0°

Shots

You fired 15 of your 32 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 drink wiskey - love sis`kiUSP-S762fine - pros would have fired it too1/3cut short (a death, a reload)38% / 42%
2 1:26 pluxuryUMP-45628fine - pros would have fired it too1/14cut short (a death, a reload)40% / 55%
4 1:28 ßrôdяgaM4A1-S2160fired while moving (86 u/s), too fast to be accurate - stop first0/43 bullets after pros would have stopped5% / 43%
5 1:34 pluxuryM4A1-S372fired while moving (115 u/s), too fast to be accurate - stop first2/8killed them16% / 53%
5 1:25 hevikM4A1-S480fired while moving (114 u/s), too fast to be accurate - stop first3/7killed them42% / 62%
5 0:29 ßrôdяgaM4A1-S384fine - pros would have fired it too1/5killed them70% / 70%
6 1:34 ßrôdяgaAK-471595fine - pros would have fired it too1/241% / 49%
6 1:34 ßrôdяgaAK-471595fine - pros would have fired it too2/3cut short (a death, a reload)36% / 44%
8 1:23 pluxuryM4A4135fired while moving (108 u/s), too fast to be accurate - stop first1/5killed them69% / 77%
9 1:14 типокM4A4539fine - pros would have fired it too1/2cut short (a death, a reload)43% / 48%
10 1:33 pluxuryM4A41617aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first0/41 bullet after pros would have stopped1% / 51%
10 1:28 pluxuryM4A41337fired while moving (98 u/s), too fast to be accurate - stop first0/21% / 46%
11 bomb 0:27 типокAWP2239fine - pros would have fired it too1/1killed them63% / 69%
12 1:41 drink wiskey - love sis`kiM4A41219fired while moving (111 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)10% / 45%
12 1:17 ßrôdяgaM4A41132fine - pros would have fired it too3/9killed them26% / 46%
12 1:13 hevikM4A41148fine - pros would have fired it too0/244% / 45%
13 1:44 drink wiskey - love sis`kiGlock-18591fine - pros would have fired it too2/6cut short (a death, a reload)47% / 48%
15 1:37 ßrôdяgaMAC-10722aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/128% / 47%
15 1:34 pluxuryMAC-10551fine - pros would have fired it too1/4cut short (a death, a reload)36% / 52%
16 1:45 pluxuryAK-471185fine - pros would have fired it too3/3cut short (a death, a reload)61% / 61%
18 1:37 pluxuryAK-47202fired while moving (78 u/s), too fast to be accurate - stop first1/6killed them20% / 53%
18 bomb 0:37 hevikAK-47930aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/8killed them15% / 49%
18 bomb 0:28 drink wiskey - love sis`kiAK-47852fine - pros would have fired it too1/5killed them52% / 52%
19 0:19 drink wiskey - love sis`kiAK-47217fine - pros would have fired it too1/6killed them37% / 57%
19 0:10 hevikAK-471154fine - pros would have fired it too0/431% / 50%
19 0:08 hevikAK-471034fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
19 0:03 hevikAK-471177fine - pros would have fired it too1/2killed them49% / 49%
20 1:23 pluxuryAK-47769fired while moving (81 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 52%
20 1:23 pluxuryAK-47774too soon: your crosshair was still moving onto them, about 2.5 player widths (74 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)1% / 49%
21 1:39 hevikAK-471178aim far off: your crosshair was about 10 player widths (327 units) off their body - get on target first0/31% / 47%
23 1:24 типокAK-47806aim far off: your crosshair was about a player's width (25 units) off their body - get on target first5/1019% / 49%
23 1:22 pluxuryAK-47984aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/2cut short (a death, a reload)1% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.