Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 43% |
| MAC-10 | 46 | 48% |
| M4A1-S | 33 | 27% |
| Glock-18 | 21 | 33% |
| Galil AR | 16 | 56% |
| MP7 | 15 | 13% |
| FAMAS | 14 | 36% |
| USP-S | 10 | 60% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/106 | 15 bomb 0:33 | 4 kills (Galil ×2, AWP, Glock), 2 headshots, in 16.3 s T | 8.5 |
| 6/106 | 6 1:15 | 3 kills (AK-47 ×3), 2 headshots, in 26.8 s CT | 5.0 |
| 8/106 | 8 1:22 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 26.7 s CT | 4.7 |
| 15/106 | 3 1:15 | 3 kills (USP-S ×2, MP7), in 4.1 s CT | 3.3 |
| 25/106 | 17 1:45 | 2 kills (MAC-10, FAMAS), in 16.1 s T | 2.2 |
| 42/106 | 12 1:11 | 1 kill (M4A1-S) CT | 1.0 |
| 57/106 | 10 1:41 | 2 kills (AK-47 ×2), in 28.7 s CT | 0.7 |
| 84/106 | 14 1:40 | 1 kill (MAC-10) T | -0.3 |
| 91/106 | 1 1:21 | 1 kill (USP-S) CT | -0.7 |
| 96/106 | 20 1:36 | 1 kill (MAC-10) T | -1.0 |
| 103/106 | 7 1:01 | 1 kill (AK-47) CT | -2.1 |
| 104/106 | 13 1:46 | 1 kill (Glock), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:29 | 1v4 before the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 6 1:04 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw them first |
| 15 1:32 | 1v4 before the plant T · 100 HP · Long Doors | won - killed all 4 · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 21 1:40 | wasted | no enemy blinded for long |
Throws
22 grenades: 19 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite B (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:36 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 816 units away |
| 10 1:15 | exposed | an HE at Middle - seen by 1 enemy for 0.6 s, the nearest 489 units away |
| 17 1:41 | punished | hit by ßrôdяga with a smoke out at Bombsite B, 1.2 s before the throw - seen by 1 enemy for 0.1 s, the nearest 984 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 bomb 0:18 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | qwe bezdar was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | trade | Eirenes was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | trade | zoktay was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:43 | trade | zoktay was killed 1103 units away: you traded in 2,234 ms (pros: 2,609 ms) |
| 13 1:44 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:44 | trade | qwe bezdar was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:42 | trade | Eirenes was killed 759 units away: you traded in 2,203 ms (pros: 2,031 ms) |
| 14 1:41 | trade | Agnostic was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:40 | trade | zoktay was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:38 | hold | held with qwe bezdar, 100 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before qwe bezdar) |
| 22 1:28 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed them | USP-S | 562 ms | 1109 ms | 7.5° | ||
| 1 bomb 0:39 | hit by them | Glock-18 | 953 ms | – | 18.1° | ||
| 1 bomb 0:38 | killed by them | USP-S | 562 ms | 1016 ms | 10.2° | ||
| 2 1:42 | killed by them | UMP-45 | 312 ms | 578 ms | 2.0° | ||
| 3 1:16 | hit by them | AK-47 | 703 ms | – | 5.9° | ||
| 3 1:16 | killed them | MP7 | 984 ms | 1703 ms | 18.0° | ||
| 3 1:13 | killed them | USP-S | 516 ms | 875 ms | 3.1° | ||
| 3 1:11 | killed them | USP-S | 406 ms | 406 ms | 12.3° | ||
| 5 1:42 | killed by them | Desert Eagle | 172 ms | 172 ms | 53.0° | ||
| 6 1:15 | killed them | AK-47 | 1109 ms | 1312 ms | 5.8° | ||
| 6 1:14 | killed them | AK-47 | 156 ms | 156 ms | 26.3° | ||
| 6 0:49 | killed them | AK-47 | 547 ms | 938 ms | 8.3° | ||
| 7 1:02 | killed them | AK-47 | 172 ms | 875 ms | 10.7° | ||
| 7 1:01 | killed by them | AK-47 | 516 ms | 516 ms | 18.0° | ||
| 8 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:22 | killed them | M4A1-S | 609 ms | 1016 ms | 24.6° | ||
| 8 0:55 | killed them | AK-47 | 609 ms | 609 ms | 2.9° | ||
| 8 0:55 | killed them | AK-47 | 1062 ms | 1062 ms | 3.6° | ||
| 10 1:41 | killed them | AK-47 | 172 ms | 484 ms | 3.1° | ||
| 10 1:12 | hit by them | AK-47 | 438 ms | – | 10.7° | ||
| 10 1:12 | killed them | AK-47 | 547 ms | 547 ms | 5.4° | ||
| 10 1:06 | killed by them | AK-47 | 359 ms | 938 ms | 0.8° | ||
| 10 1:06 | hit them | AK-47 | 688 ms | – | 51.4° | ||
| 11 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:36 | hit them | M4A4 | 1438 ms | – | 9.7° | ||
| 11 bomb 0:35 | killed by them | AWP | 2578 ms | 2578 ms | 52.1° | ||
| 12 1:51 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:12 | killed them | M4A1-S | 328 ms | 734 ms | 12.5° | ||
| 13 1:47 | killed them | Glock-18 | 953 ms | 1766 ms | 1.4° | ||
| 13 1:45 | hit them | Glock-18 | 766 ms | – | 13.8° | ||
| 13 1:43 | hit them | Glock-18 | 344 ms | – | 2.6° | ||
| 13 1:43 | killed by them | USP-S | 703 ms | 703 ms | 8.4° | ||
| 14 1:40 | killed them | MAC-10 | 344 ms | 1016 ms | 8.6° | ||
| 14 1:37 | hit by them | CZ75-Auto | 656 ms | – | 9.2° | ||
| 14 1:37 | killed by them | M4A1-S | 516 ms | 516 ms | 7.2° | ||
| 15 bomb 0:33 | killed them | Galil AR | 250 ms | 250 ms | 4.4° | ||
| 15 bomb 0:30 | killed them | Galil AR | 953 ms | 1312 ms | 2.8° | ||
| 15 bomb 0:22 | killed them | AWP | 516 ms | 516 ms | 3.8° | ||
| 15 bomb 0:17 | killed them | Glock-18 | 1672 ms | 1672 ms | 9.7° | ||
| 16 1:51 | killed by them | AWP | 453 ms | 453 ms | 1.3° | ||
| 17 1:45 | killed them | MAC-10 | 312 ms | 844 ms | 3.2° | ||
| 17 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:29 | killed them | FAMAS | 625 ms | 984 ms | 3.9° | ||
| 17 bomb 0:40 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:32 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:26 | killed by them | AWP | 266 ms | 266 ms | 14.1° | ||
| 18 1:38 | hit them | AK-47 | 406 ms | – | 2.1° | ||
| 18 1:38 | killed by them | Five-SeveN | 578 ms | 719 ms | 4.4° | ||
| 19 1:46 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:41 | hit them | MAC-10 | 516 ms | – | 2.3° | ||
| 20 1:36 | hit by them | AWP | 156 ms | – | 1.7° | ||
| 20 1:36 | killed them | MAC-10 | 391 ms | 906 ms | 13.8° | ||
| 20 1:35 | killed by them | AK-47 | 766 ms | 766 ms | 45.0° | ||
| 21 1:23 | killed by them | AK-47 | 562 ms | 1562 ms | 7.2° | ||
| 21 1:22 | hit them | Galil AR | 750 ms | – | 4.2° | ||
| 22 1:28 | killed by them | AK-47 | 328 ms | 625 ms | 10.3° | ||
| 23 1:51 | killed by them | AWP | 312 ms | 312 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | USP-S | 1071 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/6 | killed them | 39% / 42% | |
| 1 bomb 0:38 | USP-S | 688 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 50% | |
| 2 1:42 | MP7 | 549 | too soon: your crosshair was still moving onto them, about 1.5 player widths (40 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 5% / 47% | |
| 3 1:16 | MP7 | 890 | fine - pros would have fired it too | 2/21 | killed them; 9 bullets after pros would have stopped | 43% / 46% | |
| 3 1:13 | USP-S | 876 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/6 | killed them | 19% / 39% | |
| 3 1:11 | USP-S | 579 | fine - pros would have fired it too | 1/2 | killed them | 30% / 40% | |
| 6 1:28 | M4A1-S | 921 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/5 | 32% / 62% | ||
| 6 1:16 | AK-47 | 633 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/12 | killed them | 1% / 61% | |
| 6 1:14 | AK-47 | 448 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 56% | |
| 6 0:49 | AK-47 | 131 | fired while moving (159 u/s), too fast to be accurate - stop first | 3/7 | killed them | 27% / 59% | |
| 7 1:02 | AK-47 | 157 | fine - pros would have fired it too | 4/14 | killed them | 50% / 62% | |
| 8 1:43 | M4A1-S | 585 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/7 | 10% / 52% | ||
| 8 1:22 | M4A1-S | 517 | fired while moving (88 u/s), too fast to be accurate - stop first | 4/9 | killed them | 38% / 54% | |
| 8 0:55 | AK-47 | 841 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/11 | killed them | 11% / 46% | |
| 10 1:41 | AK-47 | 329 | fine - pros would have fired it too | 4/7 | killed them | 53% / 61% | |
| 10 1:12 | AK-47 | 439 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/9 | killed them | 2% / 62% | |
| 10 1:06 | AK-47 | 564 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 35% / 62% | |
| 11 bomb 0:37 | M4A1-S | 769 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/20 | cut short (a death, a reload); 8 bullets after pros would have stopped | 4% / 57% | |
| 12 1:12 | M4A1-S | 221 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/5 | killed them | 56% / 64% | |
| 13 1:47 | Glock-18 | 875 | fine - pros would have fired it too | 5/14 | killed them | 28% / 52% | |
| 13 1:43 | Glock-18 | 365 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 54% / 55% | |
| 14 1:45 | MAC-10 | 717 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/16 | 6 bullets after pros would have stopped | 1% / 58% | |
| 14 1:40 | MAC-10 | 715 | fired while moving (226 u/s), too fast to be accurate - stop first | 7/17 | killed them | 15% / 50% | |
| 15 bomb 0:33 | Galil AR | 403 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 15 bomb 0:30 | Galil AR | 439 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/11 | killed them | 14% / 50% | |
| 15 bomb 0:22 | AWP | 1116 | fine - pros would have fired it too | 1/2 | killed them | 49% / 77% | |
| 15 bomb 0:18 | Glock-18 | 887 | fine - pros would have fired it too | 1/9 | killed them | 25% / 40% | |
| 16 1:51 | AWP | 2848 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 89% / 89% | |
| 17 1:45 | MAC-10 | 391 | fine - pros would have fired it too | 7/14 | killed them | 67% / 69% | |
| 17 1:29 | FAMAS | 754 | fired while moving (190 u/s), too fast to be accurate - stop first | 5/15 | killed them | 11% / 51% | |
| 18 1:38 | AK-47 | 250 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 39% / 62% | |
| 20 1:41 | MAC-10 | 838 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/9 | 4% / 47% | ||
| 20 1:36 | MAC-10 | 495 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 7/19 | killed them | 3% / 47% | |
| 21 1:23 | Galil AR | 1010 | fired while moving (132 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 48% | |
| 21 1:22 | Galil AR | 1008 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 17% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
