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Dust II, lost 10-13 · Wed 07 Oct, 20:27

drink wiskey - love sis`kiGold Nova II

The match

Aim

641 msTTD797 msTTK4.3°Crosshair↓22%1st bullet47%Spray19%Head59%Counter-strafe

Scoreboard

62ADR52%KAST

Positioning

Shots

15/29Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471937%
USP-S1136%
M4A4119%
FAMAS944%
Glock-18714%
Five-SeveN729%
UMP-45560%
AWP333%
MP93100%
Tec-910%
Desert Eagle10%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/10611 1:31 2 kills (AWP ×2), in 5.5 s T3.7
28/10613 1:44 2 kills (USP-S ×2), all headshots, in 1.5 s CT1.9
35/10614 1:42 1 kill (Scout), 1 through smoke CT1.2
51/1062 1:42 1 kill (UMP), 1 headshot T0.8
56/10619 0:22 1 kill (FAMAS) CT0.7
80/1068 1:39 1 kill (AK-47), 1 headshot T-0.2
85/10622 1:05 1 kill (M4A4), 1 through smoke CT-0.4
89/1061 1:37 2 kills (Glock, USP-S), all headshots, in 19.2 s T-0.6
97/10610 1:43 1 kill (AK-47) T-1.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:48 goodblinded Agnostic 3.7 s (1.0 s white)
10 1:45 misled a peekbarely blinded zoktay 1.6 s (0.1 s white), Dunik 1.0 s (0.1 s white) the enemy was barely blinded, and drink wiskey - love sis`ki peeked zoktay 1.0 s after the pop; hit them first
11 bomb 0:35 goodblinded Agnostic 4.8 s (2.0 s white); blinded типок 3.4 s on the move through Bombsite A - safe
15 bomb 0:24 wastedno enemy blinded for long
19 1:24 wastedno enemy blinded for long
21 1:30 wastedno enemy blinded for long; blinded типок 3.3 s holding Bombsite A - safe; blinded themselves 4.3 s holding Under A - safe
22 1:32 goodblinded Dunik 4.3 s (1.5 s white); blinded типок 1.6 s holding Under A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 28 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:16 exposedan HE at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 594 units away
8 1:22 punishedkilled by Dunik with a flash in hand at Upper Tunnel - seen by 1 enemy for 0.6 s, the nearest 494 units away
17 1:46 punishedkilled by Dunik 1.6 s after throwing a decoy at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 298 units away; a running throw
20 1:34 exposeda decoy at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2164 units away; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 25 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:43 qwe bezdarTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
18 bomb 0:28 EirenesShort Stairscover not used: 16 units away, they'd have seen only your headdied
23 1:32 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 in their waystood between pluxury and an enemy they could see, for 688 ms (pros: 125 ms at a time)
1 1:43 line of firestood in pluxury's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:41 line of firestood in pluxury's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
1 1:21 tradepluxury was killed 978 units away: you traded in 3,266 ms (pros: 2,031 ms)
3 1:35 tradepluxury was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 line of firestood in типок's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:35 line of firestood in типок's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:34 tradeтипок was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
6 1:15 tradeßrôdяga was killed 369 units away: not traded within 5 s (pros: 625 ms)
9 1:21 tradehevik was killed 141 units away: not traded within 5 s (pros: 625 ms)
11 1:41 line of firestood in типок's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
11 1:13 line of firestood in типок's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
11 bomb 0:28 holdheld with типок, 297 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after типок)
11 bomb 0:27 tradeтипок was killed 200 units away: not traded within 5 s (pros: 625 ms)
15 bomb 0:30 tradeтипок was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:36 tradehevik was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 holdheld with ßrôdяga, 438 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:27 tradeßrôdяga was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
22 1:06 tradepluxury was killed 92 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Agnostichit themGlock-18797 ms–2.1°
1 1:40 zoktayhit by themP2000484 ms–2.3°
1 1:38 Eireneshit by themP2000328 ms–4.6°
1 1:37 Eireneskilled themGlock-18922 ms922 ms0.8°
1 1:34 zoktayhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:38 Dunikkilled themUSP-S562 ms1016 ms10.2°
2 1:42 Dunikkilled themUMP-45312 ms578 ms2.0°
3 1:36 Eireneshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:16 Dunikhit themAK-47703 ms–5.9°
3 1:16 Dunikkilled by themMP7984 ms1703 ms18.0°
4 1:29 qwe bezdarkilled by themM4A1-S406 ms797 ms0.6°
5 1:19 Agnostickilled by themM4A4734 ms906 ms8.6°
6 1:14 Dunikkilled by themAK-47156 ms156 ms26.3°
7 1:02 Dunikkilled by themAK-47172 ms875 ms10.7°
8 1:43 Dunikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:40 zoktaykilled themAK-47422 ms719 ms11.6°
8 1:40 zoktayhit by themM4A4484 ms–5.8°
8 1:22 Dunikkilled by themM4A1-S609 ms1016 ms24.6°
9 1:21 qwe bezdarkilled by themM4A1-S438 ms438 ms8.7°
10 1:43 zoktaykilled themAK-47797 ms797 ms8.4°
10 1:41 Dunikkilled by themAK-47172 ms484 ms3.1°
11 1:31 qwe bezdarkilled themAWP406 ms406 ms1.0°
11 1:25 zoktaykilled themAWP719 ms719 ms4.3°
12 1:51 Dunikhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:42 Agnostickilled by themM4A478 ms438 ms0.7°
12 1:41 Eireneshit by themM4A4344 ms–2.4°
13 1:44 qwe bezdarhit by themGlock-18719 ms–4.3°
13 1:44 qwe bezdarkilled themUSP-S797 ms797 ms1.0°
13 1:44 Eireneshit by themGlock-181000 ms–3.8°
13 1:43 Eireneskilled themUSP-S2078 ms2078 ms1.0°
14 1:44 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:44 Eireneshit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 Eireneskilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:40 Dunikkilled by themMAC-10344 ms1016 ms8.6°
15 1:38 qwe bezdarhit themMP9266 ms–4.3°
15 bomb 0:22 Dunikkilled by themAWP516 ms516 ms3.8°
16 1:42 qwe bezdarhit themFive-SeveN531 ms–1.0°
16 1:42 Agnostichit themFive-SeveN453 ms–6.4°
16 1:42 Agnostichit by themAK-47500 ms–5.8°
16 1:16 qwe bezdarkilled by themAK-47391 ms688 ms1.1°
17 1:45 Dunikkilled by themMAC-10312 ms844 ms3.2°
18 bomb 0:27 Eireneskilled by themAK-47594 ms594 ms4.0°
19 1:21 Agnostichit themFAMAS266 ms–1.3°
19 1:21 Agnostichit by themAK-47406 ms–1.4°
19 0:22 Agnostickilled themFAMAS641 ms734 ms34.7°
19 0:18 Eireneskilled by themAK-47203 ms203 ms4.6°
21 1:00 Agnostickilled by themAK-47188 ms188 ms2.0°
22 1:07 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
22 1:06 zoktayhit by themAK-471188 ms–23.0°
22 1:05 zoktaykilled themM4A41844 ms1844 ms16.3°
22 1:05 qwe bezdarkilled by themGalil AR656 ms1906 ms4.3°
23 1:32 Agnostickilled by themGalil AR844 ms1016 ms6.6°

Shots

You fired 15 of your 29 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 AgnosticGlock-18784fired while moving (119 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 42%
1 1:40 zoktayGlock-18977fired while moving (135 u/s), too fast to be accurate - stop first0/347% / 50%
1 1:38 EirenesGlock-18759fine - pros would have fired it too1/4killed them26% / 43%
1 1:35 zoktayGlock-18741fine - pros would have fired it too1/3cut short (a death, a reload)36% / 41%
1 bomb 0:38 DunikUSP-S594fired while moving (117 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 46%
1 bomb 0:37 DunikUSP-S608fine - pros would have fired it too1/1killed them65% / 65%
2 1:42 DunikUMP-45576fine - pros would have fired it too3/8killed them54% / 55%
3 1:16 DunikAK-47898fine - pros would have fired it too2/855% / 55%
3 1:16 DunikAK-47889aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/2cut short (a death, a reload)3% / 53%
8 1:43 DunikAK-47582fired while moving (110 u/s), too fast to be accurate - stop first1/52% / 58%
8 1:40 zoktayAK-47572fired while moving (86 u/s), too fast to be accurate - stop first3/8killed them34% / 65%
8 1:35 DunikAK-47820fired while moving (143 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 62%
9 1:21 qwe bezdarDesert Eagle692fine - pros would have fired it too0/1cut short (a death, a reload)33% / 42%
10 1:43 zoktayAK-471090fine - pros would have fired it too1/5killed them69% / 69%
11 1:25 zoktayAWP767fine - pros would have fired it too1/1killed them87% / 87%
12 1:41 EirenesAWP1219aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)38% / 70%
13 1:45 qwe bezdarUSP-S601fired while moving (149 u/s), too fast to be accurate - stop first2/8killed them10% / 57%
13 1:37 zoktayUSP-S850fired while moving (187 u/s), too fast to be accurate - stop first0/29% / 48%
15 1:38 qwe bezdarMP9804fine - pros would have fired it too3/767% / 67%
16 1:43 qwe bezdarFive-SeveN1025fired while moving (167 u/s), too fast to be accurate - stop first2/76% / 51%
16 1:16 qwe bezdarFive-SeveN331fine - pros would have fired it too0/2cut short (a death, a reload)44% / 46%
18 bomb 0:27 EirenesAK-47852fine - pros would have fired it too0/1cut short (a death, a reload)38% / 46%
19 1:21 AgnosticFAMAS1000fine - pros would have fired it too3/826% / 48%
19 0:23 AgnosticFAMAS254aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/7killed them11% / 47%
19 0:18 EirenesFAMAS216aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)18% / 47%
22 1:08 AgnosticM4A41458aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/218% / 54%
22 1:05 zoktayM4A4845fine - pros would have fired it too1/7killed them54% / 54%
22 1:04 qwe bezdarM4A41176aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/3cut short (a death, a reload)2% / 60%
23 1:32 zoktayAWP618fine - pros would have fired it too0/1cut short (a death, a reload)57% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.