Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 19 | 37% |
| USP-S | 11 | 36% |
| M4A4 | 11 | 9% |
| FAMAS | 9 | 44% |
| Glock-18 | 7 | 14% |
| Five-SeveN | 7 | 29% |
| UMP-45 | 5 | 60% |
| AWP | 3 | 33% |
| MP9 | 3 | 100% |
| Tec-9 | 1 | 0% |
| Desert Eagle | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/106 | 11 1:31 | 2 kills (AWP ×2), in 5.5 s T | 3.7 |
| 28/106 | 13 1:44 | 2 kills (USP-S ×2), all headshots, in 1.5 s CT | 1.9 |
| 35/106 | 14 1:42 | 1 kill (Scout), 1 through smoke CT | 1.2 |
| 51/106 | 2 1:42 | 1 kill (UMP), 1 headshot T | 0.8 |
| 56/106 | 19 0:22 | 1 kill (FAMAS) CT | 0.7 |
| 80/106 | 8 1:39 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 85/106 | 22 1:05 | 1 kill (M4A4), 1 through smoke CT | -0.4 |
| 89/106 | 1 1:37 | 2 kills (Glock, USP-S), all headshots, in 19.2 s T | -0.6 |
| 97/106 | 10 1:43 | 1 kill (AK-47) T | -1.0 |
Flashes
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:48 | good | blinded Agnostic 3.7 s (1.0 s white) |
| 10 1:45 | misled a peek | barely blinded zoktay 1.6 s (0.1 s white), Dunik 1.0 s (0.1 s white) the enemy was barely blinded, and drink wiskey - love sis`ki peeked zoktay 1.0 s after the pop; hit them first |
| 11 bomb 0:35 | good | blinded Agnostic 4.8 s (2.0 s white); blinded типок 3.4 s on the move through Bombsite A - safe |
| 15 bomb 0:24 | wasted | no enemy blinded for long |
| 19 1:24 | wasted | no enemy blinded for long |
| 21 1:30 | wasted | no enemy blinded for long; blinded типок 3.3 s holding Bombsite A - safe; blinded themselves 4.3 s holding Under A - safe |
| 22 1:32 | good | blinded Dunik 4.3 s (1.5 s white); blinded типок 1.6 s holding Under A - safe |
Throws
32 grenades: 28 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:16 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 594 units away |
| 8 1:22 | punished | killed by Dunik with a flash in hand at Upper Tunnel - seen by 1 enemy for 0.6 s, the nearest 494 units away |
| 17 1:46 | punished | killed by Dunik 1.6 s after throwing a decoy at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 298 units away; a running throw |
| 20 1:34 | exposed | a decoy at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2164 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:43 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 18 bomb 0:28 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 23 1:32 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | in their way | stood between pluxury and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 1 1:43 | line of fire | stood in pluxury's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:41 | line of fire | stood in pluxury's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 1 1:21 | trade | pluxury was killed 978 units away: you traded in 3,266 ms (pros: 2,031 ms) |
| 3 1:35 | trade | pluxury was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | line of fire | stood in типок's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:35 | line of fire | stood in типок's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:34 | trade | типок was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:15 | trade | ßrôdяga was killed 369 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:21 | trade | hevik was killed 141 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:41 | line of fire | stood in типок's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 11 1:13 | line of fire | stood in типок's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 11 bomb 0:28 | hold | held with типок, 297 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after типок) |
| 11 bomb 0:27 | trade | типок was killed 200 units away: not traded within 5 s (pros: 625 ms) |
| 15 bomb 0:30 | trade | типок was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:36 | trade | hevik was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | hold | held with ßrôdяga, 438 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:27 | trade | ßrôdяga was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:06 | trade | pluxury was killed 92 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | Glock-18 | 797 ms | – | 2.1° | ||
| 1 1:40 | hit by them | P2000 | 484 ms | – | 2.3° | ||
| 1 1:38 | hit by them | P2000 | 328 ms | – | 4.6° | ||
| 1 1:37 | killed them | Glock-18 | 922 ms | 922 ms | 0.8° | ||
| 1 1:34 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:38 | killed them | USP-S | 562 ms | 1016 ms | 10.2° | ||
| 2 1:42 | killed them | UMP-45 | 312 ms | 578 ms | 2.0° | ||
| 3 1:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:16 | hit them | AK-47 | 703 ms | – | 5.9° | ||
| 3 1:16 | killed by them | MP7 | 984 ms | 1703 ms | 18.0° | ||
| 4 1:29 | killed by them | M4A1-S | 406 ms | 797 ms | 0.6° | ||
| 5 1:19 | killed by them | M4A4 | 734 ms | 906 ms | 8.6° | ||
| 6 1:14 | killed by them | AK-47 | 156 ms | 156 ms | 26.3° | ||
| 7 1:02 | killed by them | AK-47 | 172 ms | 875 ms | 10.7° | ||
| 8 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:40 | killed them | AK-47 | 422 ms | 719 ms | 11.6° | ||
| 8 1:40 | hit by them | M4A4 | 484 ms | – | 5.8° | ||
| 8 1:22 | killed by them | M4A1-S | 609 ms | 1016 ms | 24.6° | ||
| 9 1:21 | killed by them | M4A1-S | 438 ms | 438 ms | 8.7° | ||
| 10 1:43 | killed them | AK-47 | 797 ms | 797 ms | 8.4° | ||
| 10 1:41 | killed by them | AK-47 | 172 ms | 484 ms | 3.1° | ||
| 11 1:31 | killed them | AWP | 406 ms | 406 ms | 1.0° | ||
| 11 1:25 | killed them | AWP | 719 ms | 719 ms | 4.3° | ||
| 12 1:51 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:42 | killed by them | M4A4 | 78 ms | 438 ms | 0.7° | ||
| 12 1:41 | hit by them | M4A4 | 344 ms | – | 2.4° | ||
| 13 1:44 | hit by them | Glock-18 | 719 ms | – | 4.3° | ||
| 13 1:44 | killed them | USP-S | 797 ms | 797 ms | 1.0° | ||
| 13 1:44 | hit by them | Glock-18 | 1000 ms | – | 3.8° | ||
| 13 1:43 | killed them | USP-S | 2078 ms | 2078 ms | 1.0° | ||
| 14 1:44 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:44 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:40 | killed by them | MAC-10 | 344 ms | 1016 ms | 8.6° | ||
| 15 1:38 | hit them | MP9 | 266 ms | – | 4.3° | ||
| 15 bomb 0:22 | killed by them | AWP | 516 ms | 516 ms | 3.8° | ||
| 16 1:42 | hit them | Five-SeveN | 531 ms | – | 1.0° | ||
| 16 1:42 | hit them | Five-SeveN | 453 ms | – | 6.4° | ||
| 16 1:42 | hit by them | AK-47 | 500 ms | – | 5.8° | ||
| 16 1:16 | killed by them | AK-47 | 391 ms | 688 ms | 1.1° | ||
| 17 1:45 | killed by them | MAC-10 | 312 ms | 844 ms | 3.2° | ||
| 18 bomb 0:27 | killed by them | AK-47 | 594 ms | 594 ms | 4.0° | ||
| 19 1:21 | hit them | FAMAS | 266 ms | – | 1.3° | ||
| 19 1:21 | hit by them | AK-47 | 406 ms | – | 1.4° | ||
| 19 0:22 | killed them | FAMAS | 641 ms | 734 ms | 34.7° | ||
| 19 0:18 | killed by them | AK-47 | 203 ms | 203 ms | 4.6° | ||
| 21 1:00 | killed by them | AK-47 | 188 ms | 188 ms | 2.0° | ||
| 22 1:07 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:06 | hit by them | AK-47 | 1188 ms | – | 23.0° | ||
| 22 1:05 | killed them | M4A4 | 1844 ms | 1844 ms | 16.3° | ||
| 22 1:05 | killed by them | Galil AR | 656 ms | 1906 ms | 4.3° | ||
| 23 1:32 | killed by them | Galil AR | 844 ms | 1016 ms | 6.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 784 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 42% | |
| 1 1:40 | Glock-18 | 977 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/3 | 47% / 50% | ||
| 1 1:38 | Glock-18 | 759 | fine - pros would have fired it too | 1/4 | killed them | 26% / 43% | |
| 1 1:35 | Glock-18 | 741 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 36% / 41% | |
| 1 bomb 0:38 | USP-S | 594 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 46% | |
| 1 bomb 0:37 | USP-S | 608 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 2 1:42 | UMP-45 | 576 | fine - pros would have fired it too | 3/8 | killed them | 54% / 55% | |
| 3 1:16 | AK-47 | 898 | fine - pros would have fired it too | 2/8 | 55% / 55% | ||
| 3 1:16 | AK-47 | 889 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 3% / 53% | |
| 8 1:43 | AK-47 | 582 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/5 | 2% / 58% | ||
| 8 1:40 | AK-47 | 572 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/8 | killed them | 34% / 65% | |
| 8 1:35 | AK-47 | 820 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 62% | |
| 9 1:21 | Desert Eagle | 692 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 42% | |
| 10 1:43 | AK-47 | 1090 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 11 1:25 | AWP | 767 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 12 1:41 | AWP | 1219 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 38% / 70% | |
| 13 1:45 | USP-S | 601 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/8 | killed them | 10% / 57% | |
| 13 1:37 | USP-S | 850 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/2 | 9% / 48% | ||
| 15 1:38 | MP9 | 804 | fine - pros would have fired it too | 3/7 | 67% / 67% | ||
| 16 1:43 | Five-SeveN | 1025 | fired while moving (167 u/s), too fast to be accurate - stop first | 2/7 | 6% / 51% | ||
| 16 1:16 | Five-SeveN | 331 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 44% / 46% | |
| 18 bomb 0:27 | AK-47 | 852 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 46% | |
| 19 1:21 | FAMAS | 1000 | fine - pros would have fired it too | 3/8 | 26% / 48% | ||
| 19 0:23 | FAMAS | 254 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/7 | killed them | 11% / 47% | |
| 19 0:18 | FAMAS | 216 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 47% | |
| 22 1:08 | M4A4 | 1458 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 18% / 54% | ||
| 22 1:05 | M4A4 | 845 | fine - pros would have fired it too | 1/7 | killed them | 54% / 54% | |
| 22 1:04 | M4A4 | 1176 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 60% | |
| 23 1:32 | AWP | 618 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 72% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
