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Dust II, lost 10-13 · Wed 07 Oct, 20:27

ßrôdяgaGold Nova I

The match

Aim

359 msTTD578 msTTK2.1°Crosshair↓25%1st bullet19%Spray21%Head72%Counter-strafe

Scoreboard

70ADR74%KAST

Positioning

Shots

21/33Rushed↓7/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475834%
M4A1-S2730%
Desert Eagle633%
AWP560%
P25030%
SSG 0830%
USP-S30%
Nova10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10616 1:23 2 kills (Deagle ×2), all headshots, in 23.1 s CT4.1
16/10621 1:29 2 kills (M4A1-S ×2), 2 through smoke, 1 headshot, in 8.9 s CT3.1
17/1066 1:34 1 kill (AK-47), a wallbang, 1 headshot T3.0
24/10618 bomb 0:20 2 kills (AWP, AK-47), a no-scope, 1 headshot, in 6.1 s CT2.3
52/10617 bomb 0:26 1 kill (AWP), a no-scope CT0.8
67/10614 1:37 1 kill (M4A1-S), 1 headshot CT0.3
93/10612 1:17 1 kill (AK-47) T-0.9
94/10622 1:28 1 kill (AK-47), 1 headshot CT-0.9
95/10610 1:06 1 kill (AK-47), 1 headshot T-1.0
100/1065 1:13 1 kill (AK-47) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:15 1v4 before the plant T · 82 HP · Outside Longlost - died in the first fight · they saw them first
5 1:19 1v4 before the plant T · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
8 0:55 1v3 before the plant T · 17 HP · Outside Longlost - died in the first fight · they saw them first
9 1:11 1v3 before the plant T · 89 HP · Long Doorslost - died in the first fight · saw each other
10 1:12 1v3 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw them first
18 bomb 0:27 1v2 after the plant CT · 100 HP · Under Awon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 5 good, 1 weak, 9 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:49 goodblinded Agnostic 3.3 s (0.7 s white)
3 1:47 weakbarely blinded Agnostic 1.8 s (0.1 s white)
6 1:17 goodblinded Dunik 4.2 s (1.4 s white); blinded drink wiskey - love sis`ki 1.0 s on the move through Bombsite B - safe drink wiskey - love sis`ki peeked Dunik 2.6 s after the pop - too early - the enemy had recovered; got hit first
8 1:34 wastedno enemy blinded for long; blinded hevik 1.8 s holding Outside Long - safe
15 1:49 wastedno enemy blinded for long; blinded типок 1.6 s holding Mid Doors - safe; blinded themselves 4.8 s on the move through Mid Doors - safe; blinded pluxury 3.4 s on the move through Mid Doors - safe
16 1:48 wastedno enemy blinded for long
16 1:46 wastedno enemy blinded for long; blinded hevik 3.1 s holding Mid Doors - safe; blinded типок 3.5 s on the move through Mid Doors - safe; blinded drink wiskey - love sis`ki 1.9 s on the move through Middle - safe
17 1:50 wastedno enemy blinded for long
18 bomb 0:39 goodblinded zoktay 5.0 s (2.2 s white)
19 1:46 wastedno enemy blinded for long
20 1:50 wastedno enemy blinded for long; blinded pluxury 4.3 s on the move through Mid Doors - safe
21 1:49 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through Mid Doors - safe
22 1:30 goodblinded Dunik 4.7 s (1.9 s white); blinded themselves 1.0 s holding Under A - safe
23 1:18 goodblinded Eirenes 3.8 s (1.1 s white); blinded типок 1.0 s holding Mid Doors - safe; blinded themselves 4.5 s on the move through Mid Doors - safe; blinded pluxury 4.6 s on the move through Mid Doors - safe
23 1:12 wastedbarely blinded Agnostic 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 24 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 15 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:34 exposedan HE at Tunnel Stairs - seen by 1 enemy for 0.4 s, the nearest 1001 units away
15 bomb 0:33 punishedkilled by Dunik with an HE in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 392 units away
20 1:38 exposeda molotov at Under A - seen by 1 enemy for 0.1 s, the nearest 507 units away
21 1:34 exposedan HE at Mid Doors - seen by 2 enemies for 1.1 s, the nearest 882 units away; a running throw
21 1:25 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1348 units away; a running throw

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 22 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:38 zoktayBombsite Acover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 in their waystood between drink wiskey - love sis`ki and an enemy they could see, for 312 ms (pros: 125 ms at a time)
2 1:25 line of firestood in hevik's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:25 line of firestood in hevik's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
2 1:20 line of firestood in типок's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
2 1:18 line of firestood in типок's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 bomb 0:38 peek togetherpeeked the same enemy as типок, 500 ms before them - early - you went first, alone
4 1:34 tradeтипок was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
4 1:29 tradedrink wiskey - love sis`ki was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
4 1:25 tradepluxury was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradehevik was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradeтипок was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
5 1:24 tradehevik was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
6 1:35 tradehevik was killed 868 units away: you traded in 1,719 ms (pros: 625 ms)
7 1:08 tradepluxury was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
7 1:07 holdheld with hevik, 224 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after hevik)
7 1:07 tradehevik was killed 166 units away: not traded within 5 s (pros: 625 ms)
8 0:56 holdheld with типок, 34 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before типок)
8 0:55 tradeтипок was killed 32 units away: not traded within 5 s (pros: 625 ms)
10 1:40 tradeтипок was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
11 1:42 line of firestood in типок's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
12 1:39 tradepluxury was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeтипок was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
12 1:18 peek togetherpeeked the same enemy as hevik, 594 ms before them - early - you went first, alone
14 1:40 tradedrink wiskey - love sis`ki was killed 764 units away: you traded in 2,500 ms (pros: 2,031 ms)
15 1:39 holdheld with pluxury, 117 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms before pluxury)
15 1:35 line of firestood in pluxury's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:33 tradepluxury was killed 89 units away: you traded in 1,109 ms (pros: 969 ms)
16 1:17 line of firestood in hevik's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:31 line of firestood in pluxury's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
17 1:29 tradepluxury was killed 158 units away: not traded within 5 s (pros: 625 ms)
18 1:41 tradeтипок was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:36 tradehevik was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:27 tradedrink wiskey - love sis`ki was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 tradepluxury was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 holdheld with типок, 265 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after типок)
21 1:38 holdheld with hevik, 752 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:23 tradehevik was killed 368 units away: you traded in 2,141 ms (pros: 1,641 ms)
21 1:22 holdheld with pluxury, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before pluxury)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 qwe bezdarkilled by themUSP-S125 ms125 ms0.2°
2 bomb 0:37 zoktaykilled by themDesert Eagle531 ms531 ms4.0°
3 1:39 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:39 Agnostickilled by themDesert Eagle406 ms406 ms1.5°
4 1:10 Agnostickilled by themM4A4234 ms859 ms1.1°
5 1:22 Eireneshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:19 Eireneshit themAK-47297 ms–3.9°
5 1:13 qwe bezdarhit by themAK-47359 ms–2.3°
5 1:13 qwe bezdarkilled themAK-47359 ms750 ms7.1°
5 0:29 Eireneskilled by themM4A1-S141 ms141 ms0.5°
6 1:35 Eireneshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 Eireneskilled themAK-47375 ms1156 ms0.2°
6 1:15 Dunikkilled by themAK-471109 ms1312 ms5.8°
7 1:06 qwe bezdarhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:02 qwe bezdarkilled by themM4A1-S375 ms375 ms5.4°
8 1:23 qwe bezdarhit themAK-47312 ms–0.6°
8 1:23 qwe bezdarhit by themM4A4453 ms–13.8°
8 0:55 Dunikkilled by themAK-471062 ms1062 ms3.6°
9 1:07 Agnostickilled by themAK-471875 ms2172 ms33.5°
10 1:06 Dunikkilled themAK-47359 ms938 ms0.8°
10 1:06 Dunikhit by themAK-47688 ms–51.4°
10 1:05 Agnostickilled by themAK-47172 ms281 ms6.6°
12 1:19 zoktayhit themAK-47672 ms–3.9°
12 1:17 zoktaykilled themAK-47375 ms578 ms8.0°
12 1:17 zoktayhit by themM4A4500 ms–2.0°
12 1:17 Eireneskilled by themM4A4594 ms781 ms0.1°
14 1:37 Dunikkilled themM4A1-S516 ms516 ms7.2°
15 1:37 Eireneshit themM4A4562 ms–2.0°
15 1:37 zoktayhit themM4A4859 ms–2.1°
15 1:36 Eireneshit by themMAC-10797 ms–53.9°
15 bomb 0:33 Dunikkilled by themGalil AR250 ms250 ms4.4°
16 1:23 zoktaykilled themDesert Eagle281 ms281 ms1.8°
16 1:00 Agnostichit by themAK-47234 ms–1.9°
16 0:59 Agnostickilled themDesert Eagle641 ms641 ms0.6°
17 1:42 Dunikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:41 qwe bezdarhit by themDesert Eagle391 ms–1.7°
17 1:40 qwe bezdarhit themAK-47906 ms–0.7°
17 bomb 0:26 Dunikkilled themAWP266 ms266 ms14.1°
17 bomb 0:06 zoktaykilled by themDesert Eagle391 ms391 ms6.6°
18 bomb 0:20 Eireneskilled themAWP344 ms344 ms17.1°
18 bomb 0:13 zoktaykilled themAK-47297 ms391 ms8.3°
20 1:36 Dunikhit themAWP156 ms–1.7°
20 1:36 Dunikkilled by themMAC-10391 ms906 ms13.8°
21 1:29 Eireneskilled themM4A1-S188 ms188 ms2.4°
21 1:21 qwe bezdarhit by themDesert Eagle969 ms–3.5°
21 1:21 qwe bezdarkilled themM4A1-S1141 ms1141 ms2.1°
22 1:28 Dunikkilled themAK-47328 ms625 ms10.3°
22 1:28 Agnostichit themAK-47125 ms–0.7°
22 1:28 Agnostickilled by themGalil AR672 ms1031 ms0.5°
23 1:28 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
23 1:27 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:03 zoktaykilled by themAK-47469 ms469 ms3.5°

Shots

You fired 21 of your 33 first shots too soon: 12 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 qwe bezdarP2501757aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/4cut short (a death, a reload)1% / 34%
2 bomb 0:37 zoktayAK-47949aim far off: your crosshair was about 6.5 player widths (201 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
5 1:13 qwe bezdarAK-47562too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target2/10killed them23% / 57%
6 1:34 EirenesAK-471595fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
6 1:34 EirenesAK-471595fine - pros would have fired it too4/4killed them32% / 44%
6 1:16 DunikAK-47615fired while moving (215 u/s), too fast to be accurate - stop first0/12cut short (a death, a reload); 1 bullet after pros would have stopped0% / 54%
8 1:23 qwe bezdarAK-47903fired while moving (159 u/s), too fast to be accurate - stop first2/108% / 46%
10 1:06 DunikAK-47568fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 59%
10 1:06 DunikAK-47564fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
10 1:06 DunikAK-47565fine - pros would have fired it too1/4killed them64% / 64%
12 1:19 zoktayAK-47994aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 51%
12 1:19 zoktayAK-47991fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
12 1:19 zoktayAK-47975aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/416% / 48%
12 1:17 zoktayAK-47934fired while moving (91 u/s), too fast to be accurate - stop first3/6killed them12% / 49%
13 1:43 EirenesUSP-S786fired while moving (168 u/s), too fast to be accurate - stop first0/51% / 43%
14 1:37 DunikM4A1-S1088fine - pros would have fired it too1/7killed them33% / 49%
15 1:37 EirenesM4A1-S687fired while moving (178 u/s), too fast to be accurate - stop first5/139% / 46%
15 1:36 qwe bezdarM4A1-S998aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/42% / 46%
15 1:32 qwe bezdarDesert Eagle1008fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)31% / 63%
16 1:28 zoktayDesert Eagle1993fired while moving (115 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 26%
16 1:23 zoktayDesert Eagle1281fine - pros would have fired it too1/1killed them41% / 53%
16 1:00 AgnosticDesert Eagle710fine - pros would have fired it too1/3killed them45% / 45%
17 1:40 qwe bezdarAK-471137fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 47%
17 1:40 qwe bezdarAK-471139fired while moving (79 u/s), too fast to be accurate - stop first3/48% / 49%
17 bomb 0:26 DunikAWP262aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1killed them30% / 83%
17 bomb 0:08 zoktayAWP633aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/127% / 79%
18 bomb 0:20 EirenesAWP358aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2killed them24% / 81%
18 bomb 0:14 zoktayAK-47410fine - pros would have fired it too2/7killed them45% / 47%
20 1:36 DunikAWP495aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1cut short (a death, a reload)28% / 81%
21 1:29 EirenesM4A1-S1254aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them31% / 62%
21 1:21 qwe bezdarM4A1-S1014aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/7killed them17% / 51%
22 1:28 DunikAK-47328fine - pros would have fired it too3/9killed them65% / 65%
22 1:27 AgnosticAK-47914fired while moving (81 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.