Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 58 | 34% |
| M4A1-S | 27 | 30% |
| Desert Eagle | 6 | 33% |
| AWP | 5 | 60% |
| P250 | 3 | 0% |
| SSG 08 | 3 | 0% |
| USP-S | 3 | 0% |
| Nova | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/106 | 16 1:23 | 2 kills (Deagle ×2), all headshots, in 23.1 s CT | 4.1 |
| 16/106 | 21 1:29 | 2 kills (M4A1-S ×2), 2 through smoke, 1 headshot, in 8.9 s CT | 3.1 |
| 17/106 | 6 1:34 | 1 kill (AK-47), a wallbang, 1 headshot T | 3.0 |
| 24/106 | 18 bomb 0:20 | 2 kills (AWP, AK-47), a no-scope, 1 headshot, in 6.1 s CT | 2.3 |
| 52/106 | 17 bomb 0:26 | 1 kill (AWP), a no-scope CT | 0.8 |
| 67/106 | 14 1:37 | 1 kill (M4A1-S), 1 headshot CT | 0.3 |
| 93/106 | 12 1:17 | 1 kill (AK-47) T | -0.9 |
| 94/106 | 22 1:28 | 1 kill (AK-47), 1 headshot CT | -0.9 |
| 95/106 | 10 1:06 | 1 kill (AK-47), 1 headshot T | -1.0 |
| 100/106 | 5 1:13 | 1 kill (AK-47) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:15 | 1v4 before the plant T · 82 HP · Outside Long | lost - died in the first fight · they saw them first |
| 5 1:19 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 8 0:55 | 1v3 before the plant T · 17 HP · Outside Long | lost - died in the first fight · they saw them first |
| 9 1:11 | 1v3 before the plant T · 89 HP · Long Doors | lost - died in the first fight · saw each other |
| 10 1:12 | 1v3 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw them first |
| 18 bomb 0:27 | 1v2 after the plant CT · 100 HP · Under A | won - defused it after 2 kills · first fight won, saw each other |
Flashes
15 flashes: 5 good, 1 weak, 9 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:49 | good | blinded Agnostic 3.3 s (0.7 s white) |
| 3 1:47 | weak | barely blinded Agnostic 1.8 s (0.1 s white) |
| 6 1:17 | good | blinded Dunik 4.2 s (1.4 s white); blinded drink wiskey - love sis`ki 1.0 s on the move through Bombsite B - safe drink wiskey - love sis`ki peeked Dunik 2.6 s after the pop - too early - the enemy had recovered; got hit first |
| 8 1:34 | wasted | no enemy blinded for long; blinded hevik 1.8 s holding Outside Long - safe |
| 15 1:49 | wasted | no enemy blinded for long; blinded типок 1.6 s holding Mid Doors - safe; blinded themselves 4.8 s on the move through Mid Doors - safe; blinded pluxury 3.4 s on the move through Mid Doors - safe |
| 16 1:48 | wasted | no enemy blinded for long |
| 16 1:46 | wasted | no enemy blinded for long; blinded hevik 3.1 s holding Mid Doors - safe; blinded типок 3.5 s on the move through Mid Doors - safe; blinded drink wiskey - love sis`ki 1.9 s on the move through Middle - safe |
| 17 1:50 | wasted | no enemy blinded for long |
| 18 bomb 0:39 | good | blinded zoktay 5.0 s (2.2 s white) |
| 19 1:46 | wasted | no enemy blinded for long |
| 20 1:50 | wasted | no enemy blinded for long; blinded pluxury 4.3 s on the move through Mid Doors - safe |
| 21 1:49 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through Mid Doors - safe |
| 22 1:30 | good | blinded Dunik 4.7 s (1.9 s white); blinded themselves 1.0 s holding Under A - safe |
| 23 1:18 | good | blinded Eirenes 3.8 s (1.1 s white); blinded типок 1.0 s holding Mid Doors - safe; blinded themselves 4.5 s on the move through Mid Doors - safe; blinded pluxury 4.6 s on the move through Mid Doors - safe |
| 23 1:12 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
Throws
29 grenades: 24 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 15 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:34 | exposed | an HE at Tunnel Stairs - seen by 1 enemy for 0.4 s, the nearest 1001 units away |
| 15 bomb 0:33 | punished | killed by Dunik with an HE in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 392 units away |
| 20 1:38 | exposed | a molotov at Under A - seen by 1 enemy for 0.1 s, the nearest 507 units away |
| 21 1:34 | exposed | an HE at Mid Doors - seen by 2 enemies for 1.1 s, the nearest 882 units away; a running throw |
| 21 1:25 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1348 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:38 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | in their way | stood between drink wiskey - love sis`ki and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 2 1:25 | line of fire | stood in hevik's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:25 | line of fire | stood in hevik's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 2 1:20 | line of fire | stood in типок's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 2 1:18 | line of fire | stood in типок's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 bomb 0:38 | peek together | peeked the same enemy as типок, 500 ms before them - early - you went first, alone |
| 4 1:34 | trade | типок was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:29 | trade | drink wiskey - love sis`ki was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:25 | trade | pluxury was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | hevik was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | типок was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:24 | trade | hevik was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:35 | trade | hevik was killed 868 units away: you traded in 1,719 ms (pros: 625 ms) |
| 7 1:08 | trade | pluxury was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:07 | hold | held with hevik, 224 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after hevik) |
| 7 1:07 | trade | hevik was killed 166 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:56 | hold | held with типок, 34 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before типок) |
| 8 0:55 | trade | типок was killed 32 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:40 | trade | типок was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:42 | line of fire | stood in типок's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 12 1:39 | trade | pluxury was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | типок was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:18 | peek together | peeked the same enemy as hevik, 594 ms before them - early - you went first, alone |
| 14 1:40 | trade | drink wiskey - love sis`ki was killed 764 units away: you traded in 2,500 ms (pros: 2,031 ms) |
| 15 1:39 | hold | held with pluxury, 117 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms before pluxury) |
| 15 1:35 | line of fire | stood in pluxury's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:33 | trade | pluxury was killed 89 units away: you traded in 1,109 ms (pros: 969 ms) |
| 16 1:17 | line of fire | stood in hevik's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:31 | line of fire | stood in pluxury's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 17 1:29 | trade | pluxury was killed 158 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:41 | trade | типок was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:36 | trade | hevik was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:27 | trade | drink wiskey - love sis`ki was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | trade | pluxury was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | hold | held with типок, 265 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after типок) |
| 21 1:38 | hold | held with hevik, 752 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:23 | trade | hevik was killed 368 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 21 1:22 | hold | held with pluxury, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before pluxury) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | USP-S | 125 ms | 125 ms | 0.2° | ||
| 2 bomb 0:37 | killed by them | Desert Eagle | 531 ms | 531 ms | 4.0° | ||
| 3 1:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:39 | killed by them | Desert Eagle | 406 ms | 406 ms | 1.5° | ||
| 4 1:10 | killed by them | M4A4 | 234 ms | 859 ms | 1.1° | ||
| 5 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:19 | hit them | AK-47 | 297 ms | – | 3.9° | ||
| 5 1:13 | hit by them | AK-47 | 359 ms | – | 2.3° | ||
| 5 1:13 | killed them | AK-47 | 359 ms | 750 ms | 7.1° | ||
| 5 0:29 | killed by them | M4A1-S | 141 ms | 141 ms | 0.5° | ||
| 6 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | killed them | AK-47 | 375 ms | 1156 ms | 0.2° | ||
| 6 1:15 | killed by them | AK-47 | 1109 ms | 1312 ms | 5.8° | ||
| 7 1:06 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:02 | killed by them | M4A1-S | 375 ms | 375 ms | 5.4° | ||
| 8 1:23 | hit them | AK-47 | 312 ms | – | 0.6° | ||
| 8 1:23 | hit by them | M4A4 | 453 ms | – | 13.8° | ||
| 8 0:55 | killed by them | AK-47 | 1062 ms | 1062 ms | 3.6° | ||
| 9 1:07 | killed by them | AK-47 | 1875 ms | 2172 ms | 33.5° | ||
| 10 1:06 | killed them | AK-47 | 359 ms | 938 ms | 0.8° | ||
| 10 1:06 | hit by them | AK-47 | 688 ms | – | 51.4° | ||
| 10 1:05 | killed by them | AK-47 | 172 ms | 281 ms | 6.6° | ||
| 12 1:19 | hit them | AK-47 | 672 ms | – | 3.9° | ||
| 12 1:17 | killed them | AK-47 | 375 ms | 578 ms | 8.0° | ||
| 12 1:17 | hit by them | M4A4 | 500 ms | – | 2.0° | ||
| 12 1:17 | killed by them | M4A4 | 594 ms | 781 ms | 0.1° | ||
| 14 1:37 | killed them | M4A1-S | 516 ms | 516 ms | 7.2° | ||
| 15 1:37 | hit them | M4A4 | 562 ms | – | 2.0° | ||
| 15 1:37 | hit them | M4A4 | 859 ms | – | 2.1° | ||
| 15 1:36 | hit by them | MAC-10 | 797 ms | – | 53.9° | ||
| 15 bomb 0:33 | killed by them | Galil AR | 250 ms | 250 ms | 4.4° | ||
| 16 1:23 | killed them | Desert Eagle | 281 ms | 281 ms | 1.8° | ||
| 16 1:00 | hit by them | AK-47 | 234 ms | – | 1.9° | ||
| 16 0:59 | killed them | Desert Eagle | 641 ms | 641 ms | 0.6° | ||
| 17 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:41 | hit by them | Desert Eagle | 391 ms | – | 1.7° | ||
| 17 1:40 | hit them | AK-47 | 906 ms | – | 0.7° | ||
| 17 bomb 0:26 | killed them | AWP | 266 ms | 266 ms | 14.1° | ||
| 17 bomb 0:06 | killed by them | Desert Eagle | 391 ms | 391 ms | 6.6° | ||
| 18 bomb 0:20 | killed them | AWP | 344 ms | 344 ms | 17.1° | ||
| 18 bomb 0:13 | killed them | AK-47 | 297 ms | 391 ms | 8.3° | ||
| 20 1:36 | hit them | AWP | 156 ms | – | 1.7° | ||
| 20 1:36 | killed by them | MAC-10 | 391 ms | 906 ms | 13.8° | ||
| 21 1:29 | killed them | M4A1-S | 188 ms | 188 ms | 2.4° | ||
| 21 1:21 | hit by them | Desert Eagle | 969 ms | – | 3.5° | ||
| 21 1:21 | killed them | M4A1-S | 1141 ms | 1141 ms | 2.1° | ||
| 22 1:28 | killed them | AK-47 | 328 ms | 625 ms | 10.3° | ||
| 22 1:28 | hit them | AK-47 | 125 ms | – | 0.7° | ||
| 22 1:28 | killed by them | Galil AR | 672 ms | 1031 ms | 0.5° | ||
| 23 1:28 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:03 | killed by them | AK-47 | 469 ms | 469 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | P250 | 1757 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 34% | |
| 2 bomb 0:37 | AK-47 | 949 | aim far off: your crosshair was about 6.5 player widths (201 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 5 1:13 | AK-47 | 562 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 2/10 | killed them | 23% / 57% | |
| 6 1:34 | AK-47 | 1595 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 6 1:34 | AK-47 | 1595 | fine - pros would have fired it too | 4/4 | killed them | 32% / 44% | |
| 6 1:16 | AK-47 | 615 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/12 | cut short (a death, a reload); 1 bullet after pros would have stopped | 0% / 54% | |
| 8 1:23 | AK-47 | 903 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/10 | 8% / 46% | ||
| 10 1:06 | AK-47 | 568 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 59% | |
| 10 1:06 | AK-47 | 564 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 10 1:06 | AK-47 | 565 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 12 1:19 | AK-47 | 994 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 51% | |
| 12 1:19 | AK-47 | 991 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 12 1:19 | AK-47 | 975 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 16% / 48% | ||
| 12 1:17 | AK-47 | 934 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/6 | killed them | 12% / 49% | |
| 13 1:43 | USP-S | 786 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/5 | 1% / 43% | ||
| 14 1:37 | M4A1-S | 1088 | fine - pros would have fired it too | 1/7 | killed them | 33% / 49% | |
| 15 1:37 | M4A1-S | 687 | fired while moving (178 u/s), too fast to be accurate - stop first | 5/13 | 9% / 46% | ||
| 15 1:36 | M4A1-S | 998 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/4 | 2% / 46% | ||
| 15 1:32 | Desert Eagle | 1008 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 31% / 63% | |
| 16 1:28 | Desert Eagle | 1993 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 26% | |
| 16 1:23 | Desert Eagle | 1281 | fine - pros would have fired it too | 1/1 | killed them | 41% / 53% | |
| 16 1:00 | Desert Eagle | 710 | fine - pros would have fired it too | 1/3 | killed them | 45% / 45% | |
| 17 1:40 | AK-47 | 1137 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 47% | |
| 17 1:40 | AK-47 | 1139 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/4 | 8% / 49% | ||
| 17 bomb 0:26 | AWP | 262 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/1 | killed them | 30% / 83% | |
| 17 bomb 0:08 | AWP | 633 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 27% / 79% | ||
| 18 bomb 0:20 | AWP | 358 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | killed them | 24% / 81% | |
| 18 bomb 0:14 | AK-47 | 410 | fine - pros would have fired it too | 2/7 | killed them | 45% / 47% | |
| 20 1:36 | AWP | 495 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 28% / 81% | |
| 21 1:29 | M4A1-S | 1254 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 31% / 62% | |
| 21 1:21 | M4A1-S | 1014 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/7 | killed them | 17% / 51% | |
| 22 1:28 | AK-47 | 328 | fine - pros would have fired it too | 3/9 | killed them | 65% / 65% | |
| 22 1:27 | AK-47 | 914 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
