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Dust II, lost 10-13 · Wed 07 Oct, 20:27

pluxuryGold Nova I

The match

Aim

500 msTTD688 msTTK2.8°Crosshair↓48%1st bullet21%Spray22%Head58%Counter-strafe

Scoreboard

104ADR70%KAST

Positioning

Shots

20/30Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP94533%
MAC-104112%
Glock-184032%
AWP1369%
AK-471323%
USP-S1136%
Five-SeveN956%
SSG 08333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/10616 1:45 2 kills (AWP ×2), a wallbang, in 35.7 s CT3.8
12/1061 1:42 3 kills (Glock ×3), 2 headshots, in 12.4 s T3.7
14/10615 1:39 3 kills (AWP ×3), in 4.9 s CT3.6
23/10620 1:25 2 kills (MP9 ×2), 1 headshot, in 2.4 s CT2.4
33/10611 bomb 0:35 2 kills (AWP ×2), in 20.9 s T1.4
40/1066 1:04 1 kill (AWP) T1.0
41/1069 1:14 1 kill (Scout) T1.0
50/10623 1:04 1 kill (AWP), 1 headshot CT0.9
60/10618 1:38 2 kills (Five-SeveN ×2), all headshots, in 0.5 s CT0.5
77/10614 1:31 1 kill (MP9) CT-0.0
79/10613 1:43 2 kills (USP-S ×2), all headshots, in 0.6 s CT-0.2
98/1062 1:25 1 kill (MAC-10), 1 headshot T-1.1
106/10621 1:31 1 kill (AK-47), 1 headshot CT-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:14 1v2 before the plant T · 97 HP · Long Alost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 misled a peekbarely blinded Agnostic 2.3 s (0.2 s white) the enemy was barely blinded, and hevik peeked Agnostic 1.3 s after the pop; hit them first
6 0:51 goodblinded Dunik 4.0 s (1.3 s white)
7 1:24 goodblinded qwe bezdar 3.3 s (0.7 s white)
12 1:46 goodblinded Agnostic 3.1 s (0.6 s white)
21 1:33 goodblinded qwe bezdar 4.4 s (1.6 s white), zoktay 3.6 s (0.9 s white)
23 bomb 0:35 wastedno enemy blinded for long; blinded hevik 5.1 s holding B Doors - safe; blinded themselves 1.9 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 20 thrown safely, 5 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Lower Tunnel (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:37 punishedhit by qwe bezdar with an HE out at Short Stairs, 1.1 s before the throw - seen by 1 enemy for 2.2 s, the nearest 1007 units away; a jump throw
12 1:39 punishedkilled by qwe bezdar with an HE in hand at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1181 units away
16 1:37 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1163 units away; a running throw
17 1:29 punishedkilled by Dunik with a flash in hand at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 589 units away
19 1:46 exposedan HE at Lower Tunnel - seen by 2 enemies for 0.4 s, the nearest 436 units away
21 1:22 exposeda molotov at Middle - seen by 2 enemies for 0.8 s, the nearest 899 units away, thrown in the open
22 1:24 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 1142 units away; a running throw
23 bomb 0:37 exposeda flash at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 1032 units away; a running throw

Positioning

In 5 of your 42 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Long Doors. Pros do that in about 1 duel in 16. You crouched in 5 of your 34 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:45 zoktayLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 1:35 qwe bezdarShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
15 1:34 EirenesTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
18 1:39 DunikLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
22 1:07 zoktayExtended Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 peek togetherpeeked the same enemy as drink wiskey - love sis`ki, 781 ms before them - early - you went first, alone
1 1:44 peek togetherpeeked the same enemy as drink wiskey - love sis`ki, 672 ms before them - early - you went first, alone
1 1:31 in their waystood between drink wiskey - love sis`ki and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:30 tradeßrôdяga was killed 63 units away: you traded in 1,266 ms (pros: 625 ms)
2 1:21 line of firestood in ßrôdяga's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:34 tradeтипок was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 tradedrink wiskey - love sis`ki was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
9 1:21 tradehevik was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
9 1:21 tradedrink wiskey - love sis`ki was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
9 1:14 tradeтипок was killed 212 units away: not traded within 5 s (pros: 969 ms)
10 1:40 tradeтипок was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:27 tradeтипок was killed 297 units away: not traded within 5 s (pros: 1,641 ms)
12 1:41 tradedrink wiskey - love sis`ki was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 tradehevik was killed 138 units away: you traded in 3,297 ms (pros: 625 ms)
14 1:35 tradehevik was killed 1349 units away: you traded in 3,719 ms (pros: 2,609 ms)
15 1:39 holdheld with ßrôdяga, 117 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms after ßrôdяga)
21 1:22 holdheld with ßrôdяga, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ßrôdяga)
22 1:07 in their waystood between drink wiskey - love sis`ki and an enemy they could see, for 438 ms (pros: 125 ms at a time)
23 1:24 holdheld with типок, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after типок)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Agnostichit themGlock-18266 ms–2.4°
1 1:44 zoktayhit themGlock-18656 ms–2.3°
1 1:44 zoktayhit by themP2000844 ms–4.8°
1 1:43 Agnostichit by themP2000484 ms–1.0°
1 1:43 Agnostickilled themGlock-18688 ms2078 ms2.8°
1 1:38 Eireneshit themGlock-18297 ms–0.9°
1 1:35 zoktaykilled themGlock-18172 ms516 ms1.8°
1 1:35 zoktayhit by themP2000406 ms–5.7°
1 1:31 qwe bezdarkilled themGlock-18719 ms2969 ms2.6°
1 1:22 Dunikkilled by themUSP-S562 ms1109 ms7.5°
2 1:38 qwe bezdarhit by themDesert Eagle984 ms–2.5°
2 1:35 qwe bezdarhit themMAC-10328 ms–3.8°
2 1:34 qwe bezdarhit by themDesert Eagle1281 ms–2.4°
2 1:26 Eireneshit by themUMP-451000 ms–3.1°
2 1:26 Eireneskilled themMAC-101062 ms1578 ms8.2°
3 1:52 Eireneshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 qwe bezdarkilled by themDesert Eagle172 ms172 ms1.9°
4 1:26 qwe bezdarhit themGlock-18203 ms–0.7°
4 1:25 qwe bezdarkilled by themM4A1-S781 ms1281 ms0.3°
5 1:34 Eireneskilled by themM4A1-S453 ms562 ms21.5°
6 1:04 Agnostickilled themAWP797 ms797 ms10.1°
6 0:49 Dunikkilled by themAK-47547 ms938 ms8.3°
7 1:23 Agnostichit by themM4A4406 ms–0.8°
7 1:22 Agnostichit themSSG 08672 ms–2.7°
7 1:08 qwe bezdarkilled by themM4A1-S359 ms672 ms1.3°
8 1:23 Eireneskilled by themM4A41891 ms1891 ms17.1°
9 1:52 Eireneshit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:14 Eireneskilled themSSG 08594 ms594 ms2.6°
9 1:11 zoktaykilled by themM4A1-S359 ms359 ms18.9°
10 1:52 zoktayhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:27 qwe bezdarkilled by themM4A1-S344 ms641 ms1.1°
11 1:52 Dunikhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:36 Dunikhit by themM4A41438 ms–9.7°
11 bomb 0:35 Dunikkilled themAWP2578 ms2578 ms52.1°
11 bomb 0:14 Eireneskilled themAWP219 ms219 ms1.4°
12 1:40 qwe bezdarkilled by themM4A1-S594 ms891 ms0.7°
13 1:46 Agnostichit themP2000234 ms–2.8°
13 1:45 Dunikhit by themGlock-18766 ms–13.8°
13 1:45 Agnostichit by themGlock-181156 ms–15.7°
13 1:43 Dunikhit by themGlock-18344 ms–2.6°
13 1:43 Dunikkilled themUSP-S703 ms703 ms8.4°
13 1:42 zoktaykilled by themGlock-18266 ms875 ms7.8°
13 1:42 Agnostichit by themGlock-181125 ms–0.4°
13 1:42 Agnostickilled themUSP-S1172 ms1172 ms1.3°
14 1:31 qwe bezdarkilled themMP9484 ms688 ms3.4°
15 1:39 Agnostickilled themAWP469 ms469 ms1.0°
15 1:35 zoktaykilled themAWP516 ms516 ms4.4°
15 1:34 Eireneshit by themMAC-10406 ms–1.0°
15 1:34 Eireneskilled themAWP578 ms578 ms4.3°
15 1:33 qwe bezdarkilled by themDesert Eagle1203 ms1203 ms1.3°
16 1:45 Eireneshit by themAK-47469 ms–14.0°
16 1:45 Eireneskilled themAWP688 ms688 ms0.5°
16 1:09 qwe bezdarkilled themAWP406 ms406 ms1.1°
17 1:29 Dunikkilled by themFAMAS625 ms984 ms3.9°
18 1:38 Dunikhit by themAK-47406 ms–2.1°
18 1:38 Dunikkilled themFive-SeveN578 ms719 ms4.4°
18 1:37 qwe bezdarhit by themAK-47609 ms–24.1°
18 1:37 qwe bezdarkilled themFive-SeveN703 ms703 ms10.7°
18 1:37 Eireneshit themFive-SeveN203 ms–7.4°
18 1:36 Eireneskilled by themAK-47406 ms406 ms2.6°
19 1:43 zoktayhit themMP9688 ms–3.2°
19 1:43 zoktaykilled by themAK-47922 ms1219 ms19.2°
20 1:25 qwe bezdarkilled themMP9406 ms562 ms2.5°
20 1:24 Eireneskilled themMP9297 ms1969 ms8.8°
20 1:22 Eireneshit by themAK-47750 ms–36.2°
21 1:31 zoktaykilled themAK-47484 ms484 ms5.9°
21 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:07 Agnostickilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
22 1:06 zoktayhit themAK-47438 ms–5.3°
23 1:24 Eireneshit by themAK-47141 ms–1.3°
23 1:24 Eireneshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:22 Eireneshit by themAK-47391 ms–1.0°
23 1:04 Agnostickilled themAWP406 ms406 ms0.4°
23 bomb 0:32 zoktaykilled by themAK-47484 ms844 ms3.4°

Shots

You fired 20 of your 30 first shots too soon: 14 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 29 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 AgnosticGlock-181084fired while moving (228 u/s), too fast to be accurate - stop first1/616% / 47%
1 1:44 zoktayGlock-181208fired while moving (129 u/s), too fast to be accurate - stop first2/966% / 69%
1 1:42 AgnosticGlock-181136fired while moving (172 u/s), too fast to be accurate - stop first2/4killed them26% / 37%
1 1:38 EirenesGlock-18919fired while moving (209 u/s), too fast to be accurate - stop first1/460% / 63%
1 1:32 qwe bezdarGlock-181739fired while moving (97 u/s), too fast to be accurate - stop first2/417% / 39%
1 1:30 qwe bezdarGlock-181723fired while moving (86 u/s), too fast to be accurate - stop first3/9killed them36% / 39%
1 1:22 DunikGlock-181079aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/4cut short (a death, a reload)17% / 57%
2 1:35 qwe bezdarMAC-101073fired while moving (187 u/s), too fast to be accurate - stop first3/21cut short (a death, a reload); 9 bullets after pros would have stopped19% / 45%
2 1:27 EirenesMAC-10626fine - pros would have fired it too2/25killed them; 14 bullets after pros would have stopped49% / 54%
4 1:26 qwe bezdarGlock-181298fired while moving (233 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)21% / 35%
5 1:34 EirenesGlock-18349fine - pros would have fired it too0/1cut short (a death, a reload)44% / 53%
6 1:52 DunikAWP2695aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/15% / 69%
6 1:04 AgnosticAWP916fine - pros would have fired it too1/1killed them72% / 79%
10 1:27 qwe bezdarAWP219fired while moving (41 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)16% / 71%
11 bomb 0:37 DunikAWP786fine - pros would have fired it too1/2killed them85% / 85%
11 bomb 0:14 EirenesAWP2434fine - pros would have fired it too1/1killed them46% / 64%
13 1:46 AgnosticUSP-S851fired while moving (171 u/s), too fast to be accurate - stop first2/564% / 68%
13 1:43 AgnosticUSP-S632aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/6killed them11% / 41%
14 1:32 qwe bezdarMP9706fired while moving (163 u/s), too fast to be accurate - stop first3/12killed them4% / 62%
15 1:39 AgnosticAWP589fine - pros would have fired it too3/3killed them80% / 80%
16 1:45 EirenesAWP1185aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them24% / 62%
16 1:09 qwe bezdarAWP1280fine - pros would have fired it too1/1killed them60% / 66%
18 1:38 DunikFive-SeveN233fine - pros would have fired it too5/11killed them24% / 44%
20 1:25 qwe bezdarMP9998fired while moving (176 u/s), too fast to be accurate - stop first2/7killed them10% / 49%
20 1:24 EirenesMP9780fired while moving (191 u/s), too fast to be accurate - stop first5/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 61%
20 1:23 EirenesMP9764aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
20 1:23 EirenesMP9774aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them22% / 47%
21 1:30 EirenesAK-47832fired while moving (210 u/s), too fast to be accurate - stop first0/156 bullets after pros would have stopped0% / 56%
22 1:06 zoktayAK-47804fine - pros would have fired it too2/5cut short (a death, a reload)70% / 70%
23 1:04 AgnosticAWP663fine - pros would have fired it too1/1killed them76% / 80%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.