Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 45 | 33% |
| MAC-10 | 41 | 12% |
| Glock-18 | 40 | 32% |
| AWP | 13 | 69% |
| AK-47 | 13 | 23% |
| USP-S | 11 | 36% |
| Five-SeveN | 9 | 56% |
| SSG 08 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/106 | 16 1:45 | 2 kills (AWP ×2), a wallbang, in 35.7 s CT | 3.8 |
| 12/106 | 1 1:42 | 3 kills (Glock ×3), 2 headshots, in 12.4 s T | 3.7 |
| 14/106 | 15 1:39 | 3 kills (AWP ×3), in 4.9 s CT | 3.6 |
| 23/106 | 20 1:25 | 2 kills (MP9 ×2), 1 headshot, in 2.4 s CT | 2.4 |
| 33/106 | 11 bomb 0:35 | 2 kills (AWP ×2), in 20.9 s T | 1.4 |
| 40/106 | 6 1:04 | 1 kill (AWP) T | 1.0 |
| 41/106 | 9 1:14 | 1 kill (Scout) T | 1.0 |
| 50/106 | 23 1:04 | 1 kill (AWP), 1 headshot CT | 0.9 |
| 60/106 | 18 1:38 | 2 kills (Five-SeveN ×2), all headshots, in 0.5 s CT | 0.5 |
| 77/106 | 14 1:31 | 1 kill (MP9) CT | -0.0 |
| 79/106 | 13 1:43 | 2 kills (USP-S ×2), all headshots, in 0.6 s CT | -0.2 |
| 98/106 | 2 1:25 | 1 kill (MAC-10), 1 headshot T | -1.1 |
| 106/106 | 21 1:31 | 1 kill (AK-47), 1 headshot CT | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:14 | 1v2 before the plant T · 97 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
6 flashes: 4 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | misled a peek | barely blinded Agnostic 2.3 s (0.2 s white) the enemy was barely blinded, and hevik peeked Agnostic 1.3 s after the pop; hit them first |
| 6 0:51 | good | blinded Dunik 4.0 s (1.3 s white) |
| 7 1:24 | good | blinded qwe bezdar 3.3 s (0.7 s white) |
| 12 1:46 | good | blinded Agnostic 3.1 s (0.6 s white) |
| 21 1:33 | good | blinded qwe bezdar 4.4 s (1.6 s white), zoktay 3.6 s (0.9 s white) |
| 23 bomb 0:35 | wasted | no enemy blinded for long; blinded hevik 5.1 s holding B Doors - safe; blinded themselves 1.9 s on the move through Mid Doors - safe |
Throws
28 grenades: 20 thrown safely, 5 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Lower Tunnel (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:37 | punished | hit by qwe bezdar with an HE out at Short Stairs, 1.1 s before the throw - seen by 1 enemy for 2.2 s, the nearest 1007 units away; a jump throw |
| 12 1:39 | punished | killed by qwe bezdar with an HE in hand at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1181 units away |
| 16 1:37 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1163 units away; a running throw |
| 17 1:29 | punished | killed by Dunik with a flash in hand at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 589 units away |
| 19 1:46 | exposed | an HE at Lower Tunnel - seen by 2 enemies for 0.4 s, the nearest 436 units away |
| 21 1:22 | exposed | a molotov at Middle - seen by 2 enemies for 0.8 s, the nearest 899 units away, thrown in the open |
| 22 1:24 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 1142 units away; a running throw |
| 23 bomb 0:37 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 1032 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 1:35 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 15 1:34 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 18 1:39 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 22 1:07 | Extended A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | peek together | peeked the same enemy as drink wiskey - love sis`ki, 781 ms before them - early - you went first, alone |
| 1 1:44 | peek together | peeked the same enemy as drink wiskey - love sis`ki, 672 ms before them - early - you went first, alone |
| 1 1:31 | in their way | stood between drink wiskey - love sis`ki and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:30 | trade | ßrôdяga was killed 63 units away: you traded in 1,266 ms (pros: 625 ms) |
| 2 1:21 | line of fire | stood in ßrôdяga's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:34 | trade | типок was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | trade | drink wiskey - love sis`ki was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:21 | trade | hevik was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:21 | trade | drink wiskey - love sis`ki was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:14 | trade | типок was killed 212 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:40 | trade | типок was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:27 | trade | типок was killed 297 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:41 | trade | drink wiskey - love sis`ki was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | trade | hevik was killed 138 units away: you traded in 3,297 ms (pros: 625 ms) |
| 14 1:35 | trade | hevik was killed 1349 units away: you traded in 3,719 ms (pros: 2,609 ms) |
| 15 1:39 | hold | held with ßrôdяga, 117 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms after ßrôdяga) |
| 21 1:22 | hold | held with ßrôdяga, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ßrôdяga) |
| 22 1:07 | in their way | stood between drink wiskey - love sis`ki and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 23 1:24 | hold | held with типок, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after типок) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | Glock-18 | 266 ms | – | 2.4° | ||
| 1 1:44 | hit them | Glock-18 | 656 ms | – | 2.3° | ||
| 1 1:44 | hit by them | P2000 | 844 ms | – | 4.8° | ||
| 1 1:43 | hit by them | P2000 | 484 ms | – | 1.0° | ||
| 1 1:43 | killed them | Glock-18 | 688 ms | 2078 ms | 2.8° | ||
| 1 1:38 | hit them | Glock-18 | 297 ms | – | 0.9° | ||
| 1 1:35 | killed them | Glock-18 | 172 ms | 516 ms | 1.8° | ||
| 1 1:35 | hit by them | P2000 | 406 ms | – | 5.7° | ||
| 1 1:31 | killed them | Glock-18 | 719 ms | 2969 ms | 2.6° | ||
| 1 1:22 | killed by them | USP-S | 562 ms | 1109 ms | 7.5° | ||
| 2 1:38 | hit by them | Desert Eagle | 984 ms | – | 2.5° | ||
| 2 1:35 | hit them | MAC-10 | 328 ms | – | 3.8° | ||
| 2 1:34 | hit by them | Desert Eagle | 1281 ms | – | 2.4° | ||
| 2 1:26 | hit by them | UMP-45 | 1000 ms | – | 3.1° | ||
| 2 1:26 | killed them | MAC-10 | 1062 ms | 1578 ms | 8.2° | ||
| 3 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed by them | Desert Eagle | 172 ms | 172 ms | 1.9° | ||
| 4 1:26 | hit them | Glock-18 | 203 ms | – | 0.7° | ||
| 4 1:25 | killed by them | M4A1-S | 781 ms | 1281 ms | 0.3° | ||
| 5 1:34 | killed by them | M4A1-S | 453 ms | 562 ms | 21.5° | ||
| 6 1:04 | killed them | AWP | 797 ms | 797 ms | 10.1° | ||
| 6 0:49 | killed by them | AK-47 | 547 ms | 938 ms | 8.3° | ||
| 7 1:23 | hit by them | M4A4 | 406 ms | – | 0.8° | ||
| 7 1:22 | hit them | SSG 08 | 672 ms | – | 2.7° | ||
| 7 1:08 | killed by them | M4A1-S | 359 ms | 672 ms | 1.3° | ||
| 8 1:23 | killed by them | M4A4 | 1891 ms | 1891 ms | 17.1° | ||
| 9 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:14 | killed them | SSG 08 | 594 ms | 594 ms | 2.6° | ||
| 9 1:11 | killed by them | M4A1-S | 359 ms | 359 ms | 18.9° | ||
| 10 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:27 | killed by them | M4A1-S | 344 ms | 641 ms | 1.1° | ||
| 11 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:36 | hit by them | M4A4 | 1438 ms | – | 9.7° | ||
| 11 bomb 0:35 | killed them | AWP | 2578 ms | 2578 ms | 52.1° | ||
| 11 bomb 0:14 | killed them | AWP | 219 ms | 219 ms | 1.4° | ||
| 12 1:40 | killed by them | M4A1-S | 594 ms | 891 ms | 0.7° | ||
| 13 1:46 | hit them | P2000 | 234 ms | – | 2.8° | ||
| 13 1:45 | hit by them | Glock-18 | 766 ms | – | 13.8° | ||
| 13 1:45 | hit by them | Glock-18 | 1156 ms | – | 15.7° | ||
| 13 1:43 | hit by them | Glock-18 | 344 ms | – | 2.6° | ||
| 13 1:43 | killed them | USP-S | 703 ms | 703 ms | 8.4° | ||
| 13 1:42 | killed by them | Glock-18 | 266 ms | 875 ms | 7.8° | ||
| 13 1:42 | hit by them | Glock-18 | 1125 ms | – | 0.4° | ||
| 13 1:42 | killed them | USP-S | 1172 ms | 1172 ms | 1.3° | ||
| 14 1:31 | killed them | MP9 | 484 ms | 688 ms | 3.4° | ||
| 15 1:39 | killed them | AWP | 469 ms | 469 ms | 1.0° | ||
| 15 1:35 | killed them | AWP | 516 ms | 516 ms | 4.4° | ||
| 15 1:34 | hit by them | MAC-10 | 406 ms | – | 1.0° | ||
| 15 1:34 | killed them | AWP | 578 ms | 578 ms | 4.3° | ||
| 15 1:33 | killed by them | Desert Eagle | 1203 ms | 1203 ms | 1.3° | ||
| 16 1:45 | hit by them | AK-47 | 469 ms | – | 14.0° | ||
| 16 1:45 | killed them | AWP | 688 ms | 688 ms | 0.5° | ||
| 16 1:09 | killed them | AWP | 406 ms | 406 ms | 1.1° | ||
| 17 1:29 | killed by them | FAMAS | 625 ms | 984 ms | 3.9° | ||
| 18 1:38 | hit by them | AK-47 | 406 ms | – | 2.1° | ||
| 18 1:38 | killed them | Five-SeveN | 578 ms | 719 ms | 4.4° | ||
| 18 1:37 | hit by them | AK-47 | 609 ms | – | 24.1° | ||
| 18 1:37 | killed them | Five-SeveN | 703 ms | 703 ms | 10.7° | ||
| 18 1:37 | hit them | Five-SeveN | 203 ms | – | 7.4° | ||
| 18 1:36 | killed by them | AK-47 | 406 ms | 406 ms | 2.6° | ||
| 19 1:43 | hit them | MP9 | 688 ms | – | 3.2° | ||
| 19 1:43 | killed by them | AK-47 | 922 ms | 1219 ms | 19.2° | ||
| 20 1:25 | killed them | MP9 | 406 ms | 562 ms | 2.5° | ||
| 20 1:24 | killed them | MP9 | 297 ms | 1969 ms | 8.8° | ||
| 20 1:22 | hit by them | AK-47 | 750 ms | – | 36.2° | ||
| 21 1:31 | killed them | AK-47 | 484 ms | 484 ms | 5.9° | ||
| 21 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:07 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:06 | hit them | AK-47 | 438 ms | – | 5.3° | ||
| 23 1:24 | hit by them | AK-47 | 141 ms | – | 1.3° | ||
| 23 1:24 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:22 | hit by them | AK-47 | 391 ms | – | 1.0° | ||
| 23 1:04 | killed them | AWP | 406 ms | 406 ms | 0.4° | ||
| 23 bomb 0:32 | killed by them | AK-47 | 484 ms | 844 ms | 3.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1084 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/6 | 16% / 47% | ||
| 1 1:44 | Glock-18 | 1208 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/9 | 66% / 69% | ||
| 1 1:42 | Glock-18 | 1136 | fired while moving (172 u/s), too fast to be accurate - stop first | 2/4 | killed them | 26% / 37% | |
| 1 1:38 | Glock-18 | 919 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/4 | 60% / 63% | ||
| 1 1:32 | Glock-18 | 1739 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/4 | 17% / 39% | ||
| 1 1:30 | Glock-18 | 1723 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/9 | killed them | 36% / 39% | |
| 1 1:22 | Glock-18 | 1079 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 17% / 57% | |
| 2 1:35 | MAC-10 | 1073 | fired while moving (187 u/s), too fast to be accurate - stop first | 3/21 | cut short (a death, a reload); 9 bullets after pros would have stopped | 19% / 45% | |
| 2 1:27 | MAC-10 | 626 | fine - pros would have fired it too | 2/25 | killed them; 14 bullets after pros would have stopped | 49% / 54% | |
| 4 1:26 | Glock-18 | 1298 | fired while moving (233 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 21% / 35% | |
| 5 1:34 | Glock-18 | 349 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 53% | |
| 6 1:52 | AWP | 2695 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 5% / 69% | ||
| 6 1:04 | AWP | 916 | fine - pros would have fired it too | 1/1 | killed them | 72% / 79% | |
| 10 1:27 | AWP | 219 | fired while moving (41 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 16% / 71% | |
| 11 bomb 0:37 | AWP | 786 | fine - pros would have fired it too | 1/2 | killed them | 85% / 85% | |
| 11 bomb 0:14 | AWP | 2434 | fine - pros would have fired it too | 1/1 | killed them | 46% / 64% | |
| 13 1:46 | USP-S | 851 | fired while moving (171 u/s), too fast to be accurate - stop first | 2/5 | 64% / 68% | ||
| 13 1:43 | USP-S | 632 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | killed them | 11% / 41% | |
| 14 1:32 | MP9 | 706 | fired while moving (163 u/s), too fast to be accurate - stop first | 3/12 | killed them | 4% / 62% | |
| 15 1:39 | AWP | 589 | fine - pros would have fired it too | 3/3 | killed them | 80% / 80% | |
| 16 1:45 | AWP | 1185 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 24% / 62% | |
| 16 1:09 | AWP | 1280 | fine - pros would have fired it too | 1/1 | killed them | 60% / 66% | |
| 18 1:38 | Five-SeveN | 233 | fine - pros would have fired it too | 5/11 | killed them | 24% / 44% | |
| 20 1:25 | MP9 | 998 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 49% | |
| 20 1:24 | MP9 | 780 | fired while moving (191 u/s), too fast to be accurate - stop first | 5/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 61% | |
| 20 1:23 | MP9 | 764 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 20 1:23 | MP9 | 774 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them | 22% / 47% | |
| 21 1:30 | AK-47 | 832 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/15 | 6 bullets after pros would have stopped | 0% / 56% | |
| 22 1:06 | AK-47 | 804 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 70% / 70% | |
| 23 1:04 | AWP | 663 | fine - pros would have fired it too | 1/1 | killed them | 76% / 80% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
