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Dust II, won 13-10 · Wed 07 Oct, 20:27

qwe bezdarGold Nova III

The match

Aim

594 msTTD812 msTTK1.9°Crosshair↓17%1st bullet42%Spray24%Head56%Counter-strafe

Scoreboard

107ADR74%KAST

Positioning

Shots

37/52Rushed↓2/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S10534%
AK-473429%
Desert Eagle2528%
Galil AR2020%
USP-S119%
Glock-18333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1064 1:34 4 kills (M4A1-S ×4), 3 headshots, in 19.2 s CT8.9
4/1067 1:08 3 kills (M4A1-S ×3), 2 headshots, in 6.3 s CT6.3
10/10612 1:39 2 kills (M4A1-S ×2), all headshots, in 0.7 s CT4.0
20/1063 1:35 1 kill (Deagle), 1 headshot CT2.5
22/10610 1:40 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 13.6 s CT2.5
26/1069 1:21 2 kills (M4A1-S ×2), 1 headshot, in 0.2 s CT2.0
62/10614 1:35 1 kill (Deagle), 1 headshot T0.5
70/10621 1:23 1 kill (Deagle) T0.3
75/1068 1:26 1 kill (M4A1-S), 1 headshot CT0.0
87/10622 1:04 2 kills (Galil ×2), 1 in the air, in 14.3 s T-0.5
88/10616 1:16 1 kill (AK-47), 1 headshot T-0.5
92/10615 1:33 1 kill (Deagle), 1 headshot T-0.8
99/1065 1:29 1 kill (AK-47) CT-1.3
105/1061 1:30 1 kill (USP-S), 1 headshot CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:37 1v4 before the plant T · 59 HP · Middlelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 10 good, 0 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 3 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 wastedno enemy blinded for long
4 1:47 wastedbarely blinded типок 1.4 s (0.1 s white), drink wiskey - love sis`ki 0.7 s (0.1 s white)
5 1:47 wastedno enemy blinded for long
6 1:45 goodblinded типок 4.4 s (1.6 s white)
7 1:46 goodblinded типок 4.3 s (1.5 s white)
8 1:47 wastedno enemy blinded for long
9 1:47 goodblinded типок 4.7 s (1.9 s white)
10 1:45 goodblinded ßrôdяga 4.5 s (1.7 s white), типок 4.3 s (1.5 s white)
11 1:46 wastedno enemy blinded for long
13 1:47 goodblinded hevik 3.7 s (1.0 s white), pluxury 3.4 s (0.7 s white); blinded Eirenes 2.3 s on the move through Outside Long - safe; blinded themselves 3.4 s holding Outside Long - safe Dunik peeked hevik 0.4 s before the pop - too late - the flash popped after they showed; hit them first
13 1:46 blinded an enemy, but hurt the team tooblinded pluxury 3.6 s (0.9 s white); blinded themselves 1.7 s on the move through Outside Long - ran into a fight; blinded Eirenes 1.4 s on the move through Outside Long - safe Agnostic peeked pluxury 0.6 s before the pop - too late - the flash popped after they showed; got hit first
14 1:47 goodblinded pluxury 3.2 s (0.7 s white)
16 1:46 goodblinded pluxury 3.1 s (0.6 s white) Eirenes peeked pluxury 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
18 1:46 goodblinded pluxury 3.5 s (0.8 s white); blinded themselves 3.2 s on the move through Outside Long - safe
20 1:47 goodblinded типок 3.4 s (0.8 s white); blinded themselves 3.4 s holding Outside Long - safe
20 1:45 goodblinded типок 3.5 s (0.8 s white); blinded themselves 3.6 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 39 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:47 exposeda flash at Outside Long - seen by 2 enemies for 0.4 s, the nearest 636 units away; a jump throw

Positioning

In 4 of your 42 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 22 of your 31 duels (71%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 ßrôdяgaMid Doorscover not used: 16 units away, they'd have seen only your headkilled them
5 1:14 ßrôdяgaCatwalkcover not used: 32 units away, they'd have seen only your headdied
13 1:45 drink wiskey - love sis`kiOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:38 hevikMiddlecover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:40 tradezoktay was killed 441 units away: not traded within 5 s (pros: 625 ms)
14 1:41 tradeAgnostic was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
14 1:40 tradezoktay was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
15 1:39 tradeAgnostic was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 holdheld with Eirenes, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Eirenes)
15 1:38 holdheld with zoktay, 128 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after zoktay)
15 1:36 holdheld with zoktay, 143 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after zoktay)
15 1:35 tradezoktay was killed 161 units away: you traded in 2,219 ms (pros: 625 ms)
15 1:34 tradeEirenes was killed 534 units away: you traded in 500 ms (pros: 625 ms)
16 1:51 tradeDunik was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradezoktay was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
18 1:38 holdheld with Dunik, 100 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Dunik)
18 1:38 holdheld with Eirenes, 121 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Eirenes)
19 1:42 line of firestood in zoktay's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 0:56 tradezoktay was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
20 1:27 tradeAgnostic was killed 469 units away: not traded within 5 s (pros: 1,641 ms)
21 1:31 tradezoktay was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradeEirenes was killed 229 units away: not traded within 5 s (pros: 969 ms)
22 1:05 tradezoktay was killed 754 units away: you traded in 1,281 ms (pros: 625 ms)
23 1:51 tradeDunik was killed 616 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 pluxurykilled by themGlock-18719 ms2969 ms2.6°
1 1:30 ßrôdяgakilled themUSP-S125 ms125 ms0.2°
2 1:38 pluxuryhit themDesert Eagle984 ms–2.5°
2 1:35 pluxuryhit by themMAC-10328 ms–3.8°
2 1:34 pluxuryhit themDesert Eagle1281 ms–2.4°
2 1:33 hevikkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 pluxurykilled themDesert Eagle172 ms172 ms1.9°
4 1:35 типокkilled themM4A1-S250 ms1141 ms1.9°
4 1:29 drink wiskey - love sis`kikilled themM4A1-S406 ms797 ms0.6°
4 1:26 pluxuryhit by themGlock-18203 ms–0.7°
4 1:25 pluxurykilled themM4A1-S781 ms1281 ms0.3°
4 1:16 hevikkilled themM4A1-S609 ms812 ms6.9°
4 1:15 hevikhit by themAK-47703 ms–0.2°
5 1:30 типокkilled themAK-471031 ms1734 ms1.3°
5 1:30 типокhit by themDesert Eagle1578 ms–8.7°
5 1:13 ßrôdяgahit themAK-47359 ms–2.3°
5 1:13 ßrôdяgakilled by themAK-47359 ms750 ms7.1°
6 1:40 типокkilled by themAK-47375 ms375 ms0.5°
7 1:08 pluxurykilled themM4A1-S359 ms672 ms1.3°
7 1:07 hevikkilled themM4A1-S219 ms219 ms4.2°
7 1:06 ßrôdяgahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:02 ßrôdяgakilled themM4A1-S375 ms375 ms5.4°
8 1:26 hevikkilled themM4A1-S94 ms594 ms1.2°
8 1:26 типокhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 ßrôdяgahit by themAK-47312 ms–0.6°
8 1:23 типокkilled by themAK-47391 ms484 ms1.1°
8 1:23 ßrôdяgahit themM4A4453 ms–13.8°
9 1:21 hevikkilled themM4A1-S812 ms812 ms2.9°
9 1:21 drink wiskey - love sis`kikilled themM4A1-S438 ms438 ms8.7°
9 1:17 типокkilled by themAK-47547 ms1406 ms12.5°
9 1:17 типокhit themM4A4719 ms–1.3°
10 1:41 типокkilled themM4A1-S891 ms1938 ms1.3°
10 1:27 pluxurykilled themM4A1-S344 ms641 ms1.1°
10 1:25 hevikkilled by themAK-47484 ms797 ms3.6°
10 1:25 hevikhit themM4A4531 ms–0.6°
11 1:31 drink wiskey - love sis`kikilled by themAWP406 ms406 ms1.0°
12 1:40 pluxurykilled themM4A1-S594 ms891 ms0.7°
12 1:39 типокkilled themM4A1-S1125 ms1328 ms1.3°
13 1:44 drink wiskey - love sis`kihit themGlock-18719 ms–4.3°
13 1:44 drink wiskey - love sis`kikilled by themUSP-S797 ms797 ms1.0°
14 1:37 hevikhit by themDesert Eagle500 ms–3.3°
14 1:35 hevikkilled themDesert Eagle812 ms812 ms1.5°
14 1:31 pluxurykilled by themMP9484 ms688 ms3.4°
15 1:38 drink wiskey - love sis`kihit by themMP9266 ms–4.3°
15 1:33 pluxurykilled themDesert Eagle1203 ms1203 ms1.3°
16 1:42 drink wiskey - love sis`kihit by themFive-SeveN531 ms–1.0°
16 1:16 drink wiskey - love sis`kikilled themAK-47391 ms688 ms1.1°
16 1:09 pluxurykilled by themAWP406 ms406 ms1.1°
17 1:41 ßrôdяgahit themDesert Eagle391 ms–1.7°
17 1:40 ßrôdяgahit by themAK-47906 ms–0.7°
17 bomb 0:27 hevikkilled by themAWP500 ms500 ms5.9°
18 1:37 pluxuryhit themAK-47609 ms–24.1°
18 1:37 pluxurykilled by themFive-SeveN703 ms703 ms10.7°
19 0:43 типокhit themAK-47281 ms–4.5°
19 0:43 типокkilled by themM4A1-S344 ms344 ms1.2°
20 1:25 hevikhit by themM4A4625 ms–2.1°
20 1:25 pluxurykilled by themMP9406 ms562 ms2.5°
21 1:23 hevikhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 hevikkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:21 ßrôdяgahit themDesert Eagle969 ms–3.5°
21 1:21 ßrôdяgakilled by themM4A1-S1141 ms1141 ms2.1°
22 1:05 drink wiskey - love sis`kikilled themGalil AR656 ms1906 ms4.3°
22 bomb 0:39 hevikkilled themGalil AR906 ms906 ms20.8°
23 1:36 типокkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 37 of your 52 first shots too soon: 25 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 hevikUSP-S774fine - pros would have fired it too0/318% / 37%
1 1:36 hevikUSP-S777fired while moving (204 u/s), too fast to be accurate - stop first0/337% / 41%
1 1:32 pluxuryUSP-S1752fired while moving (210 u/s), too fast to be accurate - stop first0/449% / 56%
1 1:30 ßrôdяgaUSP-S1757fine - pros would have fired it too1/2killed them50% / 50%
1 1:30 pluxuryUSP-S1723fine - pros would have fired it too0/122% / 31%
1 1:29 pluxuryUSP-S1723fine - pros would have fired it too0/1cut short (a death, a reload)23% / 31%
2 1:39 pluxuryDesert Eagle1033aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/311% / 48%
2 1:34 pluxuryDesert Eagle1065aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4cut short (a death, a reload)12% / 54%
3 1:35 pluxuryDesert Eagle1323fine - pros would have fired it too1/1killed them77% / 77%
4 1:40 типокM4A1-S1152aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/420% / 61%
4 1:36 типокM4A1-S1155fired while moving (157 u/s), too fast to be accurate - stop first3/813% / 52%
4 1:29 drink wiskey - love sis`kiM4A1-S1283fired while moving (97 u/s), too fast to be accurate - stop first3/8killed them32% / 69%
4 1:26 pluxuryM4A1-S1307aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/12killed them; 7 bullets after pros would have stopped11% / 61%
4 1:21 ßrôdяgaM4A1-S1177fired while moving (132 u/s), too fast to be accurate - stop first0/82 bullets after pros would have stopped24% / 64%
4 1:16 hevikM4A1-S1207too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target2/8killed them26% / 58%
5 1:31 типокAK-47634aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first3/19killed them3% / 55%
5 1:24 hevikAK-47640fired while moving (109 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 48%
5 1:15 ßrôdяgaAK-47475fired while moving (194 u/s), too fast to be accurate - stop first0/77% / 57%
5 1:13 ßrôdяgaAK-47564fired while moving (215 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)20% / 58%
6 1:40 типокM4A1-S1336aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)11% / 45%
7 1:09 hevikM4A1-S752fired while moving (113 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 54%
7 1:08 pluxuryM4A1-S630fired while moving (177 u/s), too fast to be accurate - stop first3/10killed them27% / 58%
7 1:07 hevikM4A1-S717aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2killed them8% / 57%
7 1:07 ßrôdяgaM4A1-S670fired while moving (169 u/s), too fast to be accurate - stop first1/48% / 57%
7 1:02 ßrôdяgaM4A1-S633fired while moving (102 u/s), too fast to be accurate - stop first1/4killed them14% / 49%
8 1:23 ßrôdяgaM4A1-S894fired while moving (178 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)23% / 60%
9 1:22 hevikM4A1-S796aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/9killed them15% / 55%
9 1:17 типокM4A1-S686fine - pros would have fired it too1/7cut short (a death, a reload)31% / 50%
10 1:42 типокM4A1-S1286fired while moving (117 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 47%
10 1:42 типокM4A1-S1308fine - pros would have fired it too2/1039% / 52%
10 1:27 pluxuryM4A1-S233fine - pros would have fired it too4/7killed them70% / 75%
11 1:31 drink wiskey - love sis`kiM4A1-S615fired while moving (157 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 53%
12 1:40 pluxuryM4A1-S1195fired while moving (169 u/s), too fast to be accurate - stop first2/8killed them1% / 62%
12 1:39 типокM4A1-S1222fired while moving (155 u/s), too fast to be accurate - stop first3/6killed them8% / 58%
13 1:45 drink wiskey - love sis`kiGlock-18614fired while moving (240 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)18% / 50%
14 1:37 hevikDesert Eagle780fired while moving (93 u/s), too fast to be accurate - stop first1/6killed them45% / 58%
15 1:38 drink wiskey - love sis`kiDesert Eagle804fine - pros would have fired it too0/154% / 54%
15 1:36 ßrôdяgaDesert Eagle1004fine - pros would have fired it too0/235% / 38%
15 1:34 pluxuryDesert Eagle1030fine - pros would have fired it too1/3killed them41% / 43%
16 1:16 drink wiskey - love sis`kiAK-47332fired while moving (114 u/s), too fast to be accurate - stop first3/8killed them25% / 53%
16 1:09 pluxuryAK-471280fired while moving (87 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 56%
17 1:41 ßrôdяgaDesert Eagle1138fine - pros would have fired it too2/325% / 49%
17 bomb 0:27 hevikDesert Eagle923fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
18 1:38 pluxuryAK-47126fired while moving (150 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)22% / 54%
19 0:43 типокAK-47254fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
21 1:47 типокDesert Eagle1011fine - pros would have fired it too0/143% / 43%
21 1:21 ßrôdяgaDesert Eagle967aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/2cut short (a death, a reload)8% / 42%
22 1:30 pluxuryDesert Eagle1188aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first0/11% / 33%
22 1:05 drink wiskey - love sis`kiGalil AR1166fired while moving (176 u/s), too fast to be accurate - stop first2/54% / 45%
22 1:05 drink wiskey - love sis`kiGalil AR1167aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/524% / 48%
22 1:04 drink wiskey - love sis`kiGalil AR1176fired while moving (145 u/s), too fast to be accurate - stop first1/8killed them10% / 45%
22 bomb 0:40 hevikGalil AR166fired while moving (202 u/s), too fast to be accurate - stop first1/11killed them39% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.