Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 105 | 34% |
| AK-47 | 34 | 29% |
| Desert Eagle | 25 | 28% |
| Galil AR | 20 | 20% |
| USP-S | 11 | 9% |
| Glock-18 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/106 | 4 1:34 | 4 kills (M4A1-S ×4), 3 headshots, in 19.2 s CT | 8.9 |
| 4/106 | 7 1:08 | 3 kills (M4A1-S ×3), 2 headshots, in 6.3 s CT | 6.3 |
| 10/106 | 12 1:39 | 2 kills (M4A1-S ×2), all headshots, in 0.7 s CT | 4.0 |
| 20/106 | 3 1:35 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 22/106 | 10 1:40 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 13.6 s CT | 2.5 |
| 26/106 | 9 1:21 | 2 kills (M4A1-S ×2), 1 headshot, in 0.2 s CT | 2.0 |
| 62/106 | 14 1:35 | 1 kill (Deagle), 1 headshot T | 0.5 |
| 70/106 | 21 1:23 | 1 kill (Deagle) T | 0.3 |
| 75/106 | 8 1:26 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 87/106 | 22 1:04 | 2 kills (Galil ×2), 1 in the air, in 14.3 s T | -0.5 |
| 88/106 | 16 1:16 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 92/106 | 15 1:33 | 1 kill (Deagle), 1 headshot T | -0.8 |
| 99/106 | 5 1:29 | 1 kill (AK-47) CT | -1.3 |
| 105/106 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:37 | 1v4 before the plant T · 59 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
16 flashes: 10 good, 0 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 3 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | wasted | no enemy blinded for long |
| 4 1:47 | wasted | barely blinded типок 1.4 s (0.1 s white), drink wiskey - love sis`ki 0.7 s (0.1 s white) |
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:45 | good | blinded типок 4.4 s (1.6 s white) |
| 7 1:46 | good | blinded типок 4.3 s (1.5 s white) |
| 8 1:47 | wasted | no enemy blinded for long |
| 9 1:47 | good | blinded типок 4.7 s (1.9 s white) |
| 10 1:45 | good | blinded ßrôdяga 4.5 s (1.7 s white), типок 4.3 s (1.5 s white) |
| 11 1:46 | wasted | no enemy blinded for long |
| 13 1:47 | good | blinded hevik 3.7 s (1.0 s white), pluxury 3.4 s (0.7 s white); blinded Eirenes 2.3 s on the move through Outside Long - safe; blinded themselves 3.4 s holding Outside Long - safe Dunik peeked hevik 0.4 s before the pop - too late - the flash popped after they showed; hit them first |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded pluxury 3.6 s (0.9 s white); blinded themselves 1.7 s on the move through Outside Long - ran into a fight; blinded Eirenes 1.4 s on the move through Outside Long - safe Agnostic peeked pluxury 0.6 s before the pop - too late - the flash popped after they showed; got hit first |
| 14 1:47 | good | blinded pluxury 3.2 s (0.7 s white) |
| 16 1:46 | good | blinded pluxury 3.1 s (0.6 s white) Eirenes peeked pluxury 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 18 1:46 | good | blinded pluxury 3.5 s (0.8 s white); blinded themselves 3.2 s on the move through Outside Long - safe |
| 20 1:47 | good | blinded типок 3.4 s (0.8 s white); blinded themselves 3.4 s holding Outside Long - safe |
| 20 1:45 | good | blinded типок 3.5 s (0.8 s white); blinded themselves 3.6 s on the move through Outside Long - safe |
Throws
40 grenades: 39 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:47 | exposed | a flash at Outside Long - seen by 2 enemies for 0.4 s, the nearest 636 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Mid Doors | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 5 1:14 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 13 1:45 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:38 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:40 | trade | zoktay was killed 441 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:41 | trade | Agnostic was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:40 | trade | zoktay was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:39 | trade | Agnostic was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | hold | held with Eirenes, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Eirenes) |
| 15 1:38 | hold | held with zoktay, 128 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after zoktay) |
| 15 1:36 | hold | held with zoktay, 143 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after zoktay) |
| 15 1:35 | trade | zoktay was killed 161 units away: you traded in 2,219 ms (pros: 625 ms) |
| 15 1:34 | trade | Eirenes was killed 534 units away: you traded in 500 ms (pros: 625 ms) |
| 16 1:51 | trade | Dunik was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | zoktay was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:38 | hold | held with Dunik, 100 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Dunik) |
| 18 1:38 | hold | held with Eirenes, 121 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Eirenes) |
| 19 1:42 | line of fire | stood in zoktay's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 0:56 | trade | zoktay was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:27 | trade | Agnostic was killed 469 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:31 | trade | zoktay was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | Eirenes was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:05 | trade | zoktay was killed 754 units away: you traded in 1,281 ms (pros: 625 ms) |
| 23 1:51 | trade | Dunik was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed by them | Glock-18 | 719 ms | 2969 ms | 2.6° | ||
| 1 1:30 | killed them | USP-S | 125 ms | 125 ms | 0.2° | ||
| 2 1:38 | hit them | Desert Eagle | 984 ms | – | 2.5° | ||
| 2 1:35 | hit by them | MAC-10 | 328 ms | – | 3.8° | ||
| 2 1:34 | hit them | Desert Eagle | 1281 ms | – | 2.4° | ||
| 2 1:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed them | Desert Eagle | 172 ms | 172 ms | 1.9° | ||
| 4 1:35 | killed them | M4A1-S | 250 ms | 1141 ms | 1.9° | ||
| 4 1:29 | killed them | M4A1-S | 406 ms | 797 ms | 0.6° | ||
| 4 1:26 | hit by them | Glock-18 | 203 ms | – | 0.7° | ||
| 4 1:25 | killed them | M4A1-S | 781 ms | 1281 ms | 0.3° | ||
| 4 1:16 | killed them | M4A1-S | 609 ms | 812 ms | 6.9° | ||
| 4 1:15 | hit by them | AK-47 | 703 ms | – | 0.2° | ||
| 5 1:30 | killed them | AK-47 | 1031 ms | 1734 ms | 1.3° | ||
| 5 1:30 | hit by them | Desert Eagle | 1578 ms | – | 8.7° | ||
| 5 1:13 | hit them | AK-47 | 359 ms | – | 2.3° | ||
| 5 1:13 | killed by them | AK-47 | 359 ms | 750 ms | 7.1° | ||
| 6 1:40 | killed by them | AK-47 | 375 ms | 375 ms | 0.5° | ||
| 7 1:08 | killed them | M4A1-S | 359 ms | 672 ms | 1.3° | ||
| 7 1:07 | killed them | M4A1-S | 219 ms | 219 ms | 4.2° | ||
| 7 1:06 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:02 | killed them | M4A1-S | 375 ms | 375 ms | 5.4° | ||
| 8 1:26 | killed them | M4A1-S | 94 ms | 594 ms | 1.2° | ||
| 8 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | hit by them | AK-47 | 312 ms | – | 0.6° | ||
| 8 1:23 | killed by them | AK-47 | 391 ms | 484 ms | 1.1° | ||
| 8 1:23 | hit them | M4A4 | 453 ms | – | 13.8° | ||
| 9 1:21 | killed them | M4A1-S | 812 ms | 812 ms | 2.9° | ||
| 9 1:21 | killed them | M4A1-S | 438 ms | 438 ms | 8.7° | ||
| 9 1:17 | killed by them | AK-47 | 547 ms | 1406 ms | 12.5° | ||
| 9 1:17 | hit them | M4A4 | 719 ms | – | 1.3° | ||
| 10 1:41 | killed them | M4A1-S | 891 ms | 1938 ms | 1.3° | ||
| 10 1:27 | killed them | M4A1-S | 344 ms | 641 ms | 1.1° | ||
| 10 1:25 | killed by them | AK-47 | 484 ms | 797 ms | 3.6° | ||
| 10 1:25 | hit them | M4A4 | 531 ms | – | 0.6° | ||
| 11 1:31 | killed by them | AWP | 406 ms | 406 ms | 1.0° | ||
| 12 1:40 | killed them | M4A1-S | 594 ms | 891 ms | 0.7° | ||
| 12 1:39 | killed them | M4A1-S | 1125 ms | 1328 ms | 1.3° | ||
| 13 1:44 | hit them | Glock-18 | 719 ms | – | 4.3° | ||
| 13 1:44 | killed by them | USP-S | 797 ms | 797 ms | 1.0° | ||
| 14 1:37 | hit by them | Desert Eagle | 500 ms | – | 3.3° | ||
| 14 1:35 | killed them | Desert Eagle | 812 ms | 812 ms | 1.5° | ||
| 14 1:31 | killed by them | MP9 | 484 ms | 688 ms | 3.4° | ||
| 15 1:38 | hit by them | MP9 | 266 ms | – | 4.3° | ||
| 15 1:33 | killed them | Desert Eagle | 1203 ms | 1203 ms | 1.3° | ||
| 16 1:42 | hit by them | Five-SeveN | 531 ms | – | 1.0° | ||
| 16 1:16 | killed them | AK-47 | 391 ms | 688 ms | 1.1° | ||
| 16 1:09 | killed by them | AWP | 406 ms | 406 ms | 1.1° | ||
| 17 1:41 | hit them | Desert Eagle | 391 ms | – | 1.7° | ||
| 17 1:40 | hit by them | AK-47 | 906 ms | – | 0.7° | ||
| 17 bomb 0:27 | killed by them | AWP | 500 ms | 500 ms | 5.9° | ||
| 18 1:37 | hit them | AK-47 | 609 ms | – | 24.1° | ||
| 18 1:37 | killed by them | Five-SeveN | 703 ms | 703 ms | 10.7° | ||
| 19 0:43 | hit them | AK-47 | 281 ms | – | 4.5° | ||
| 19 0:43 | killed by them | M4A1-S | 344 ms | 344 ms | 1.2° | ||
| 20 1:25 | hit by them | M4A4 | 625 ms | – | 2.1° | ||
| 20 1:25 | killed by them | MP9 | 406 ms | 562 ms | 2.5° | ||
| 21 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:21 | hit them | Desert Eagle | 969 ms | – | 3.5° | ||
| 21 1:21 | killed by them | M4A1-S | 1141 ms | 1141 ms | 2.1° | ||
| 22 1:05 | killed them | Galil AR | 656 ms | 1906 ms | 4.3° | ||
| 22 bomb 0:39 | killed them | Galil AR | 906 ms | 906 ms | 20.8° | ||
| 23 1:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 774 | fine - pros would have fired it too | 0/3 | 18% / 37% | ||
| 1 1:36 | USP-S | 777 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/3 | 37% / 41% | ||
| 1 1:32 | USP-S | 1752 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/4 | 49% / 56% | ||
| 1 1:30 | USP-S | 1757 | fine - pros would have fired it too | 1/2 | killed them | 50% / 50% | |
| 1 1:30 | USP-S | 1723 | fine - pros would have fired it too | 0/1 | 22% / 31% | ||
| 1 1:29 | USP-S | 1723 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 31% | |
| 2 1:39 | Desert Eagle | 1033 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/3 | 11% / 48% | ||
| 2 1:34 | Desert Eagle | 1065 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 12% / 54% | |
| 3 1:35 | Desert Eagle | 1323 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 4 1:40 | M4A1-S | 1152 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 20% / 61% | ||
| 4 1:36 | M4A1-S | 1155 | fired while moving (157 u/s), too fast to be accurate - stop first | 3/8 | 13% / 52% | ||
| 4 1:29 | M4A1-S | 1283 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/8 | killed them | 32% / 69% | |
| 4 1:26 | M4A1-S | 1307 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/12 | killed them; 7 bullets after pros would have stopped | 11% / 61% | |
| 4 1:21 | M4A1-S | 1177 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/8 | 2 bullets after pros would have stopped | 24% / 64% | |
| 4 1:16 | M4A1-S | 1207 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 2/8 | killed them | 26% / 58% | |
| 5 1:31 | AK-47 | 634 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 3/19 | killed them | 3% / 55% | |
| 5 1:24 | AK-47 | 640 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 48% | |
| 5 1:15 | AK-47 | 475 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/7 | 7% / 57% | ||
| 5 1:13 | AK-47 | 564 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 20% / 58% | |
| 6 1:40 | M4A1-S | 1336 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 45% | |
| 7 1:09 | M4A1-S | 752 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 54% | |
| 7 1:08 | M4A1-S | 630 | fired while moving (177 u/s), too fast to be accurate - stop first | 3/10 | killed them | 27% / 58% | |
| 7 1:07 | M4A1-S | 717 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | killed them | 8% / 57% | |
| 7 1:07 | M4A1-S | 670 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/4 | 8% / 57% | ||
| 7 1:02 | M4A1-S | 633 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/4 | killed them | 14% / 49% | |
| 8 1:23 | M4A1-S | 894 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 23% / 60% | |
| 9 1:22 | M4A1-S | 796 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/9 | killed them | 15% / 55% | |
| 9 1:17 | M4A1-S | 686 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 31% / 50% | |
| 10 1:42 | M4A1-S | 1286 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 47% | |
| 10 1:42 | M4A1-S | 1308 | fine - pros would have fired it too | 2/10 | 39% / 52% | ||
| 10 1:27 | M4A1-S | 233 | fine - pros would have fired it too | 4/7 | killed them | 70% / 75% | |
| 11 1:31 | M4A1-S | 615 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 53% | |
| 12 1:40 | M4A1-S | 1195 | fired while moving (169 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 62% | |
| 12 1:39 | M4A1-S | 1222 | fired while moving (155 u/s), too fast to be accurate - stop first | 3/6 | killed them | 8% / 58% | |
| 13 1:45 | Glock-18 | 614 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 18% / 50% | |
| 14 1:37 | Desert Eagle | 780 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/6 | killed them | 45% / 58% | |
| 15 1:38 | Desert Eagle | 804 | fine - pros would have fired it too | 0/1 | 54% / 54% | ||
| 15 1:36 | Desert Eagle | 1004 | fine - pros would have fired it too | 0/2 | 35% / 38% | ||
| 15 1:34 | Desert Eagle | 1030 | fine - pros would have fired it too | 1/3 | killed them | 41% / 43% | |
| 16 1:16 | AK-47 | 332 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/8 | killed them | 25% / 53% | |
| 16 1:09 | AK-47 | 1280 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 56% | |
| 17 1:41 | Desert Eagle | 1138 | fine - pros would have fired it too | 2/3 | 25% / 49% | ||
| 17 bomb 0:27 | Desert Eagle | 923 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 18 1:38 | AK-47 | 126 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 22% / 54% | |
| 19 0:43 | AK-47 | 254 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 21 1:47 | Desert Eagle | 1011 | fine - pros would have fired it too | 0/1 | 43% / 43% | ||
| 21 1:21 | Desert Eagle | 967 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 8% / 42% | |
| 22 1:30 | Desert Eagle | 1188 | aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first | 0/1 | 1% / 33% | ||
| 22 1:05 | Galil AR | 1166 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/5 | 4% / 45% | ||
| 22 1:05 | Galil AR | 1167 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/5 | 24% / 48% | ||
| 22 1:04 | Galil AR | 1176 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/8 | killed them | 10% / 45% | |
| 22 bomb 0:40 | Galil AR | 166 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/11 | killed them | 39% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
