Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 29% |
| M4A4 | 21 | 24% |
| MP9 | 13 | 38% |
| USP-S | 11 | 18% |
| Dual Berettas | 10 | 20% |
| Five-SeveN | 8 | 50% |
| Glock-18 | 7 | 14% |
| MAC-10 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/102 | 8 1:24 | 3 kills (AK-47 ×3), 2 headshots, in 38.5 s T | 2.6 |
| 38/102 | 12 1:45 | 1 kill (AK-47) T | 1.0 |
| 46/102 | 9 1:23 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.9 |
| 47/102 | 21 1:44 | 1 kill (M4A4) CT | 0.9 |
| 61/102 | 22 bomb 0:35 | 1 kill (M4A4) CT | 0.5 |
| 71/102 | 11 0:58 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 76/102 | 16 1:23 | 1 kill (Five-SeveN), 1 headshot CT | -0.2 |
| 78/102 | 10 1:28 | 1 kill (AK-47) T | -0.4 |
| 80/102 | 18 1:31 | 1 kill (MP9) CT | -0.5 |
| 82/102 | 7 1:07 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 85/102 | 6 1:01 | 1 kill (AK-47) T | -0.6 |
| 96/102 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 98/102 | 14 1:27 | 1 kill (M4A4), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:02 | 1v2 before the plant T · 67 HP · Long A | lost - died in the first fight · saw each other |
| 22 bomb 0:36 | 1v3 after the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:45 | good | blinded ✈ 3.5 s (0.9 s white), Agnostic 3.1 s (0.6 s white) |
| 19 0:51 | misled a peek | barely blinded Kiri 1.5 s (0.1 s white), Agnostic 0.9 s (0.1 s white), Few-j- 0.8 s (0.1 s white) the enemy was barely blinded, and emerex peeked Kiri 0.6 s after the pop; hit them first |
| 21 1:30 | wasted | barely blinded Few-j- 0.7 s (0.1 s white) |
| 22 1:27 | good | blinded ✈ 3.6 s (0.9 s white), Kiri 3.6 s (0.9 s white), Few-j- 3.5 s (0.9 s white); blinded emerex 2.8 s holding Bombsite A - safe |
Throws
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:16 | punished | hit by Agnostic with an HE out at Bombsite B, 1.5 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1347 units away; a running throw |
| 22 1:17 | exposed | an HE at Under A - seen by 3 enemies for 1.8 s, the nearest 1077 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:24 | Pit | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 10 1:17 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 22 rounds (1 time longer than pros stand there). 0 of your 10 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 7 of the 21 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | emerex was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:38 | trade | Pikus was killed 101 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:34 | trade | Alp3renn was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | emerex was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:17 | in their way | stood between Alp3renn and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:17 | line of fire | stood in Alp3renn's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:02 | peek together | peeked the same enemy as Pikus, 469 ms before them - early - you went first, alone |
| 4 1:38 | in their way | stood between cahil and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:42 | hold | held with emerex, 480 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:41 | trade | emerex was killed 488 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:25 | trade | cahil was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:02 | trade | Pikus was killed 324 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:29 | trade | Alp3renn was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:15 | trade | cahil was killed 192 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:12 | trade | Alp3renn was killed 677 units away: you traded in 2,281 ms (pros: 2,031 ms) |
| 9 1:24 | trade | emerex was killed 170 units away: you traded in 562 ms (pros: 969 ms) |
| 9 bomb 0:29 | hold | held with Alp3renn, 260 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Alp3renn) |
| 10 1:30 | trade | cahil was killed 344 units away: you traded in 1,688 ms (pros: 1,641 ms) |
| 10 1:29 | trade | emerex was killed 185 units away: you traded in 781 ms (pros: 969 ms) |
| 11 0:59 | hold | held with cahil, 543 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after cahil) |
| 11 0:59 | hold | held with Pikus, 259 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Pikus) |
| 11 bomb 0:36 | trade | emerex was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:33 | hold | held with Alp3renn, 633 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after Alp3renn) |
| 13 1:42 | hold | held with Alp3renn, 509 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Alp3renn) |
| 13 1:40 | hold | held with Alp3renn, 513 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Alp3renn) |
| 13 1:40 | trade | Alp3renn was killed 515 units away: you traded in 4,094 ms (pros: 625 ms) |
| 13 1:09 | trade | cahil was killed 92 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:21 | hold | held with Pikus, 59 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Pikus) |
| 15 1:20 | in their way | stood between Pikus and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 15 1:20 | line of fire | stood in Pikus's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 16 1:24 | hold | held with Pikus, 389 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Pikus) |
| 16 1:24 | hold | held with emerex, 407 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after emerex) |
| 16 1:23 | trade | Pikus was killed 408 units away: you traded in 391 ms (pros: 625 ms) |
| 17 1:29 | trade | Pikus was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:45 | trade | cahil was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:44 | trade | Alp3renn was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:52 | hold | held with emerex, 603 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 906 ms before emerex) |
| 22 bomb 0:36 | trade | emerex was killed 578 units away: you traded in 984 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | hit by them | Five-SeveN | 688 ms | – | 1.1° | ||
| 1 1:32 | hit them | Glock-18 | 469 ms | – | 2.3° | ||
| 1 1:32 | killed by them | USP-S | 812 ms | 812 ms | 1.0° | ||
| 2 1:11 | hit them | Dual Berettas | 250 ms | – | 1.7° | ||
| 2 1:08 | hit by them | Desert Eagle | 328 ms | – | 4.3° | ||
| 2 1:02 | killed by them | M4A4 | 328 ms | 328 ms | 2.8° | ||
| 3 1:32 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:14 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | hit them | MAC-10 | 297 ms | – | 5.9° | ||
| 4 1:38 | killed by them | AK-47 | 406 ms | 594 ms | 0.7° | ||
| 5 1:01 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:01 | killed by them | M4A4 | 406 ms | 578 ms | 6.7° | ||
| 6 1:23 | hit them | AK-47 | 516 ms | – | 4.4° | ||
| 6 1:01 | killed them | AK-47 | 78 ms | 78 ms | 7.5° | ||
| 6 1:01 | killed by them | M4A4 | 422 ms | 969 ms | 20.0° | ||
| 6 1:01 | hit them | AK-47 | 500 ms | – | 11.7° | ||
| 7 1:07 | killed them | AK-47 | 453 ms | 656 ms | 1.3° | ||
| 7 1:07 | killed by them | M4A1-S | 328 ms | 641 ms | 0.9° | ||
| 8 1:24 | killed them | AK-47 | 406 ms | 406 ms | 2.2° | ||
| 8 1:10 | hit by them | M4A4 | 234 ms | – | 6.4° | ||
| 8 1:09 | killed them | AK-47 | 422 ms | 422 ms | 1.5° | ||
| 8 bomb 0:22 | hit by them | AK-47 | 47 ms | – | 0.7° | ||
| 8 bomb 0:22 | killed them | AK-47 | 172 ms | 172 ms | 2.4° | ||
| 9 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:21 | hit them | AK-47 | 547 ms | – | 1.2° | ||
| 10 1:28 | hit by them | MP9 | 281 ms | – | 17.9° | ||
| 10 1:28 | killed them | AK-47 | 344 ms | 344 ms | 0.8° | ||
| 10 1:16 | hit them | AK-47 | 859 ms | – | 8.0° | ||
| 10 1:15 | killed by them | M4A4 | 1391 ms | 1391 ms | 5.4° | ||
| 11 0:58 | hit by them | M4A4 | 1359 ms | – | 19.0° | ||
| 11 0:58 | killed them | AK-47 | 1422 ms | 1422 ms | 19.7° | ||
| 11 bomb 0:31 | hit them | AK-47 | 500 ms | – | 0.3° | ||
| 11 bomb 0:31 | killed by them | AK-47 | 844 ms | 1031 ms | 3.1° | ||
| 12 1:45 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:31 | killed by them | MP9 | 656 ms | 719 ms | 11.7° | ||
| 13 1:44 | hit by them | Glock-18 | 719 ms | – | 2.5° | ||
| 13 1:37 | hit by them | Tec-9 | 922 ms | – | 2.9° | ||
| 13 1:36 | killed them | USP-S | 281 ms | 281 ms | 0.1° | ||
| 13 1:18 | hit them | P2000 | 375 ms | – | 4.4° | ||
| 13 1:08 | killed by them | Glock-18 | 922 ms | 922 ms | 14.8° | ||
| 14 1:28 | hit by them | Desert Eagle | 344 ms | – | 4.1° | ||
| 14 1:28 | killed by them | MAC-10 | 250 ms | 625 ms | 1.3° | ||
| 14 1:28 | killed them | M4A4 | 594 ms | 688 ms | 0.9° | ||
| 15 1:19 | killed by them | AK-47 | 1266 ms | 1266 ms | 5.3° | ||
| 16 1:23 | killed them | Five-SeveN | 516 ms | 797 ms | 5.3° | ||
| 16 1:21 | hit them | Five-SeveN | 172 ms | – | 1.5° | ||
| 16 1:21 | hit by them | AK-47 | 438 ms | – | 3.8° | ||
| 16 1:18 | hit them | Five-SeveN | 594 ms | – | 2.2° | ||
| 16 1:18 | killed by them | AK-47 | 906 ms | 906 ms | 4.6° | ||
| 17 1:10 | hit by them | AK-47 | 312 ms | – | 2.1° | ||
| 17 0:26 | killed by them | AK-47 | 328 ms | 328 ms | 6.0° | ||
| 18 1:32 | killed them | MP9 | 234 ms | 1250 ms | 1.4° | ||
| 18 1:32 | hit by them | AK-47 | 391 ms | – | 1.3° | ||
| 19 1:17 | hit by them | AK-47 | 266 ms | – | 0.5° | ||
| 19 1:10 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:57 | hit them | AK-47 | 406 ms | – | 1.0° | ||
| 19 0:56 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:22 | killed by them | AK-47 | 312 ms | 812 ms | 2.2° | ||
| 21 1:45 | killed them | M4A4 | 438 ms | 891 ms | 3.7° | ||
| 22 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:13 | hit them | M4A4 | 500 ms | – | 1.9° | ||
| 22 0:51 | hit them | M4A4 | 172 ms | – | 1.9° | ||
| 22 bomb 0:35 | killed them | M4A4 | 578 ms | 578 ms | 2.2° | ||
| 22 bomb 0:18 | killed by them | AK-47 | 516 ms | 609 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | Glock-18 | 638 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 48% | |
| 1 1:32 | Glock-18 | 1753 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 4% / 31% | |
| 2 1:19 | Dual Berettas | 1138 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/1 | 18% / 36% | ||
| 2 1:17 | Dual Berettas | 679 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/3 | 45% / 50% | ||
| 2 1:10 | Dual Berettas | 748 | fine - pros would have fired it too | 1/4 | 37% / 41% | ||
| 2 1:08 | Dual Berettas | 711 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/4 | 55% / 59% | ||
| 4 1:38 | MAC-10 | 802 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 8% / 54% | |
| 5 1:02 | AK-47 | 519 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 47% | |
| 5 1:01 | AK-47 | 528 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 24% / 47% | |
| 6 1:23 | AK-47 | 1135 | fine - pros would have fired it too | 2/8 | 24% / 46% | ||
| 6 1:01 | AK-47 | 153 | fired while moving (203 u/s), too fast to be accurate - stop first | 3/11 | killed them | 16% / 48% | |
| 7 1:07 | AK-47 | 1880 | fine - pros would have fired it too | 2/4 | killed them | 55% / 55% | |
| 8 1:24 | AK-47 | 1654 | fine - pros would have fired it too | 1/6 | killed them; 1 bullet after pros would have stopped | 46% / 46% | |
| 8 1:09 | AK-47 | 558 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 8 bomb 0:22 | AK-47 | 1091 | fine - pros would have fired it too | 1/6 | killed them | 36% / 47% | |
| 9 1:21 | AK-47 | 746 | fired while moving (199 u/s), too fast to be accurate - stop first | 3/12 | 13% / 61% | ||
| 10 1:28 | AK-47 | 356 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 58% | |
| 10 1:16 | AK-47 | 802 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 21% / 66% | |
| 11 0:58 | AK-47 | 571 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 1/12 | killed them | 2% / 64% | |
| 11 bomb 0:31 | AK-47 | 1632 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload); 2 bullets after pros would have stopped | 65% / 65% | |
| 12 1:31 | AK-47 | 133 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 8% / 61% | |
| 13 1:44 | USP-S | 1298 | fine - pros would have fired it too | 0/2 | 29% / 43% | ||
| 13 1:40 | USP-S | 1396 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 34% | |
| 13 1:39 | USP-S | 1393 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 17% / 50% | ||
| 13 1:38 | USP-S | 1409 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 40% | |
| 13 1:37 | USP-S | 1409 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 13 1:37 | USP-S | 1409 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 4% / 38% | ||
| 13 1:36 | USP-S | 1412 | fine - pros would have fired it too | 1/1 | killed them | 39% / 40% | |
| 13 1:18 | USP-S | 716 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 29% / 39% | |
| 13 1:09 | USP-S | 246 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 41% | |
| 14 1:28 | M4A4 | 522 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 22% / 47% | |
| 15 1:19 | Dual Berettas | 647 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 20% / 38% | |
| 16 1:23 | Five-SeveN | 794 | fine - pros would have fired it too | 2/3 | killed them | 60% / 60% | |
| 16 1:21 | Five-SeveN | 831 | fired while moving (223 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 52% | |
| 16 1:18 | Five-SeveN | 901 | fired while moving (237 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 19% / 37% | |
| 17 1:10 | M4A4 | 1407 | fine - pros would have fired it too | 0/8 | 4 bullets after pros would have stopped | 48% / 48% | |
| 17 0:26 | AK-47 | 775 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 46% | |
| 18 1:33 | MP9 | 1096 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/3 | 4% / 60% | ||
| 18 1:32 | MP9 | 1096 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 55% | |
| 18 1:32 | MP9 | 1096 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 47% | |
| 18 1:31 | MP9 | 1097 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 48% | |
| 18 1:31 | MP9 | 1097 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 2/7 | killed them | 4% / 51% | |
| 19 0:57 | AK-47 | 1522 | fine - pros would have fired it too | 3/7 | 66% / 66% | ||
| 21 1:45 | M4A4 | 639 | fired while moving (168 u/s), too fast to be accurate - stop first | 5/11 | killed them | 11% / 51% | |
| 22 1:13 | M4A4 | 1598 | fine - pros would have fired it too | 1/2 | 52% / 52% | ||
| 22 0:51 | M4A4 | 1705 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/3 | 5% / 45% | ||
| 22 bomb 0:35 | M4A4 | 1547 | fine - pros would have fired it too | 1/7 | killed them; 1 bullet after pros would have stopped | 24% / 44% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
