Competitive · Tue 27 Oct, 22:32 · 22 rounds, 32 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | ||||||||||||||||||||||||||||||||
![]() | 16 | 17 | 7 | -1 | 88 | 50% | 73% | 2-2 | 85 | 6 | 0/2 | 438 ms | 578 ms | 2.2° | 32% | 33% | 20% | 58% | 27 | 5% 2/41 | 1 | 0 | 1 | 61% | 6% 1/18 | 0/4 | 60% 28/47 | 18 | 10 | 42% 10/24 | 6% | 26% pro 49% | |||
![]() | 15 | 19 | 5 | -4 | 80 | 47% | 73% | 3-2 | 0 | 9 | 0/2 | 422 ms | 625 ms | 4.6° | 26% | 44% | 12% | 59% | 25 | 13% 5/38 | 2 | 1 | 3 | 48% | 4% 1/22 | 0/3 | 52% 21/40 | 11 | 10 | 10% 1/10 | 8% | 28% pro 54% | |||
![]() | 13 | 19 | 2 | -6 | 68 | 31% | 64% | 4-2 | 46 | 7 | 0/4 | 453 ms | 531 ms | 4.1° | 34% | 33% | 10% | 69% | 23 | 9% 3/33 | 0 | 1 | 2 | 23% | 18% 2/11 | 0/1 | 48% 16/33 | 10 | 6 | 40% 4/10 | 0% | 32% pro 56% | |||
![]() | 10 | 17 | 8 | -7 | 58 | 60% | 68% | 1-3 | 38 | 3 | 0/2 | 446 ms | 422 ms | 1.9° | 41% | 34% | 17% | 79% | 20 | 10% 3/31 | 3 | 0 | 0 | 13% | 0% 0/11 | 0/3 | 37% 10/27 | 5 | 5 | 36% 4/11 | 8% | 34% pro 51% | |||
![]() | 9 | 13 | 1 | -4 | 35 | 22% | 64% | 0-2 | 11 | 2 | 1/4 | 602 ms | 766 ms | 3.5° | 39% | 27% | 7% | 71% | 16 | 12% 3/26 | 0 | 0 | 3 | 10% | 0% 0/9 | 0/2 | 63% 12/19 | 6 | 6 | 40% 2/5 | 18% | 20% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 25 | 17 | 7 | +8 | 116 | 64% | 91% | 2-2 | 10 | 11 | 3/6 | 438 ms | 742 ms | 3.4° | 31% | 38% | 20% | 55% | 37 | 13% 6/46 | 2 | 0 | 4 | 31% | 0% 0/22 | 0% 0/6 | 54% 28/52 | 17 | 11 | 44% 8/18 | 6% | 29% pro 54% | |||
![]() | 21 | 14 | 3 | +7 | 94 | 71% | 73% | 3-2 | 176 | 9 | 2/5 | 562 ms | 641 ms | 4.9° | 22% | 26% | 30% | 59% | 31 | 15% 6/39 | 3 | 1 | 4 | 10% | 0% 0/13 | 0/3 | 60% 25/42 | 12 | 13 | 42% 8/19 | 3% | 29% pro 55% | |||
![]() | 21 | 16 | 5 | +5 | 107 | 57% | 82% | 3-0 | 237 | 5 | 0/1 | 531 ms | 719 ms | 3.8° | 55% | 27% | 34% | 58% | 27 | 5% 2/39 | 2 | 0 | 0 | 8% | 0% 0/15 | 0% 0/7 | 54% 18/33 | 11 | 7 | 30% 3/10 | 0% | 32% pro 56% | |||
![]() | 12 | 15 | 5 | -3 | 70 | 58% | 77% | 2-6 | 45 | 10 | 0/2 | 453 ms | 922 ms | 3.7° | 28% | 34% | 22% | 65% | 19 | 3% 1/30 | 0 | 0 | 1 | 36% | 0% 0/13 | 0% 0/5 | 49% 19/39 | 9 | 10 | 26% 5/19 | 0% | 31% pro 53% | |||
![]() | 6 | 3 | 0 | +3 | 97 | 50% | 80% | 1-0 | 85 | 0 | – | 633 ms | 734 ms | 2.0° | 44% | 20% | 27% | 78% | 6 | 12% 1/8 | 0 | 0 | 1 | 43% | 0/2 | 0/3 | 33% 3/9 | 2 | 1 | – | 0% | 41% pro 55% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 17 0:45 | 4 kills (AK-47 ×4), 1 headshot, in 34.1 s T | 8.3 | |
| 2 | 3 1:12 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 21.5 s CT | 6.8 | |
| 3 | 11 bomb 0:36 | 3 kills (AK-47 ×3), 1 headshot, in 5.2 s CT | 5.9 | |
| 4 | 5 1:25 | 3 kills (M4A4 ×3), all headshots, in 24.3 s CT | 5.8 | |
| 5 | 4 1:04 | 3 kills (MAC-10 ×2, M4A4), 2 headshots, in 10.5 s T | 5.3 | |
| 6 | 7 1:15 | 2 kills (AWP ×2), in 3 s CT | 4.1 | |
| 7 | 14 1:42 | 4 kills (MAC-10 ×4), 2 headshots, in 95 s T | 4.0 | |
| 8 | 19 0:52 | 2 kills (AK-47 ×2), in 3.2 s T | 4.0 | |
| 9 | 13 1:24 | 3 kills (Glock ×3), 2 headshots, in 15.4 s T | 4.0 | |
| 10 | 10 1:10 | 2 kills (MP9 ×2), 1 headshot, in 0.9 s CT | 3.5 | |
| 11 | 2 1:02 | 3 kills (M4A4 ×3), a wallbang, 1 headshot, in 36 s CT | 3.4 | |
| 12 | 17 0:45 | 2 kills (M4A1-S, AK-47), 1 headshot, in 7.2 s CT | 3.2 |
Every moment (102)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:34 | 2 kills (Scout ×2), 1 headshot, in 1.8 s CT | 2.9 | |
| 14 | 20 bomb 0:15 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.8 | |
| 15 | 22 1:46 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 2.7 | |
| 16 | 8 1:24 | 3 kills (AK-47 ×3), 2 headshots, in 38.5 s T | 2.6 | |
| 17 | 8 1:27 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 18 | 2 1:18 | 2 kills (Tec-9, M4A1-S), all headshots, in 5.3 s T | 2.5 | |
| 19 | 22 0:39 | 2 kills (AWP ×2), a wallbang, in 16.2 s T | 2.4 | |
| 20 | 15 1:19 | 2 kills (AK-47 ×2), all headshots, in 0.4 s T | 2.3 | |
| 21 | 17 1:23 | 1 kill (M4A1-S), 1 through smoke CT | 2.0 | |
| 22 | 10 1:30 | 2 kills (MP9 ×2), all headshots, in 0.9 s CT | 1.8 | |
| 23 | 18 1:38 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 24 | 12 1:19 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.6 | |
| 25 | 21 1:35 | 2 kills (M4A1-S ×2), 1 headshot, in 18 s CT | 1.6 | |
| 26 | 6 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 14.1 s T | 1.5 | |
| 27 | 1 1:34 | 2 kills (USP-S ×2), all headshots, in 2.2 s CT | 1.5 | |
| 28 | 5 1:41 | 2 kills (M4A1-S ×2), all headshots, in 8.5 s CT | 1.4 | |
| 29 | 7 1:19 | 1 kill (AK-47), a wallbang T | 1.4 | |
| 30 | 9 1:20 | 2 kills (Galil ×2), in 19.4 s T | 1.4 | |
| 31 | 2 1:28 | 1 kill (MP9), 1 through smoke CT | 1.3 | |
| 32 | 16 1:14 | 1 kill (Deagle) CT | 1.3 | |
| 33 | 1 1:40 | 2 kills (USP-S ×2), all headshots, in 2 s CT | 1.2 | |
| 34 | 14 1:24 | 2 kills (Scout ×2), in 57.3 s CT | 1.1 | |
| 35 | 6 1:29 | 2 kills (M4A4 ×2), all headshots, in 28.5 s CT | 1.1 | |
| 36 | 4 1:11 | 2 kills (MP9, USP-S), all headshots, in 3 s CT | 1.1 | |
| 37 | 8 1:16 | 1 kill (M4A1-S) CT | 1.0 | |
| 38 | 12 1:45 | 1 kill (AK-47) T | 1.0 | |
| 39 | 12 bomb 0:40 | 1 kill (AK-47) T | 1.0 | |
| 40 | 19 1:37 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 41 | 20 bomb 0:09 | 1 kill (AWP) T | 1.0 | |
| 42 | 21 1:44 | 1 kill (AWP) T | 1.0 | |
| 43 | 22 bomb 0:18 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 44 | 10 1:15 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.0 | |
| 45 | 15 1:41 | 2 kills (AK-47 ×2), all headshots, in 15.8 s T | 0.9 | |
| 46 | 9 1:23 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.9 | |
| 47 | 21 1:44 | 1 kill (M4A4) CT | 0.9 | |
| 48 | 7 bomb 0:24 | 2 kills (M4A4 ×2), all headshots, in 11 s CT | 0.9 | |
| 49 | 4 1:19 | 1 kill (M4A4) CT | 0.8 | |
| 50 | 17 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 51 | 20 bomb 0:21 | 1 kill (AK-47) T | 0.8 | |
| 52 | 9 1:14 | 1 kill (AK-47) T | 0.8 | |
| 53 | 22 0:50 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 54 | 19 0:26 | 1 kill (AWP) CT | 0.7 | |
| 55 | 15 1:12 | 1 kill (AK-47) T | 0.7 | |
| 56 | 4 1:38 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 57 | 3 1:01 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 58 | 7 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 59 | 7 1:03 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 60 | 20 bomb 0:23 | 1 kill (AWP), a no-scope CT | 0.5 | |
| 61 | 22 bomb 0:35 | 1 kill (M4A4) CT | 0.5 | |
| 62 | 16 1:25 | 2 kills (AK-47 ×2), a wallbang, in 19.2 s T | 0.5 | |
| 63 | 11 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 64 | 12 1:29 | 1 kill (SG 553) T | 0.4 | |
| 65 | 12 1:17 | 1 kill (M4A1-S) CT | 0.3 | |
| 66 | 13 1:40 | 1 kill (Tec-9) T | 0.2 | |
| 67 | 11 bomb 0:27 | 1 kill (AK-47) T | 0.2 | |
| 68 | 3 1:09 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 69 | 10 1:12 | 1 kill (AK-47), 1 through smoke T | 0.0 | |
| 70 | 8 1:12 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 71 | 11 0:58 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 72 | 6 round over | 1 kill (Galil) T | -0.1 | |
| 73 | 4 0:53 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 74 | 13 1:27 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 75 | 14 1:36 | 1 kill (Tec-9), 1 headshot T | -0.2 | |
| 76 | 16 1:23 | 1 kill (Five-SeveN), 1 headshot CT | -0.2 | |
| 77 | 3 1:14 | 1 kill (M4A4) CT | -0.2 | |
| 78 | 10 1:28 | 1 kill (AK-47) T | -0.4 | |
| 79 | 13 1:42 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 80 | 18 1:31 | 1 kill (MP9) CT | -0.5 | |
| 81 | 2 0:59 | 2 kills (MAC-10, M4A1-S), in 16.6 s T | -0.5 | |
| 82 | 7 1:07 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 83 | 18 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 84 | 5 1:32 | 1 kill (AK-47) T | -0.6 | |
| 85 | 6 1:01 | 1 kill (AK-47) T | -0.6 | |
| 86 | 9 1:24 | 1 kill (Deagle), 1 headshot CT | -0.6 | |
| 87 | 6 round over | 1 kill (AK-47), 1 headshot CT | -0.7 | |
| 88 | 15 1:42 | 1 kill (FAMAS) CT | -0.7 | |
| 89 | 16 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 17 s T | -0.8 | |
| 90 | 3 1:11 | 1 kill (AK-47) T | -0.9 | |
| 91 | 13 1:00 | 1 kill (USP-S) CT | -0.9 | |
| 92 | 10 1:31 | 1 kill (AK-47) T | -1.3 | |
| 93 | 21 1:45 | 1 kill (MP9) CT | -1.3 | |
| 94 | 16 1:18 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 95 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 96 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 97 | 20 1:42 | 2 kills (MAC-10 ×2), 1 while flashed, all headshots, in 26.4 s T | -1.4 | |
| 98 | 14 1:27 | 1 kill (M4A4), 1 headshot CT | -1.6 | |
| 99 | 19 0:50 | 1 kill (AK-47), 1 headshot CT | -1.6 | |
| 100 | 9 bomb 0:31 | 1 kill (M4A4), 1 headshot CT | -1.6 | |
| 101 | 2 1:08 | 1 kill (Five-SeveN), 1 headshot CT | -2.0 | |
| 102 | 12 1:31 | 1 kill (MP9), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:32 | 1v5 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 2 1:00 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 2 0:43 | 1v1 before the plant CT · 59 HP · Short Stairs | won - killed them · first fight won, saw them first | |
| 3 0:54 | 1v3 before the plant T · 73 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 4 1:08 | 1v5 before the plant T · 83 HP · Upper Tunnel | lost - died with two or more on them at once, after 3 kills · saw them first | |
| 5 1:02 | 1v2 before the plant T · 67 HP · Long A | lost - died in the first fight · saw each other | |
| 6 bomb 0:25 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - saved, the bomb went off · saw each other | |
| 7 1:03 | 1v2 before the plant CT · 100 HP · Mid Doors | won - defused it after 2 kills · first fight won, saw each other | |
| 7 bomb 0:24 | 1v1 after the plant T · 75 HP · Bombsite A | lost - died later · saw each other | |
| 8 1:09 | 1v3 before the plant CT · 14 HP · B Doors | lost - died in the first fight · saw each other | |
| 9 1:14 | 1v4 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 1:12 | 1v2 before the plant CT · 100 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 10 1:10 | 1v1 before the plant T · 41 HP · Long A | lost - died in the first fight · saw each other | |
| 11 bomb 0:37 | 1v5 after the plant CT · 100 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw them first | |
| 12 1:19 | 1v4 before the plant CT · 100 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 13 1:27 | 1v4 before the plant T · 72 HP · Lower Tunnel | lost - died later, after 3 kills · they saw them first | |
| 13 1:08 | 1v1 before the plant CT · 100 HP · Upper Tunnel | won - killed them · saw each other | |
| 14 0:27 | 1v2 before the plant T · 58 HP · Short Stairs | won - killed both · first fight won, saw each other | |
| 14 0:23 | 1v1 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 15 1:19 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 16 1:18 | 1v3 before the plant CT · 99 HP · Short Stairs | lost - died later, after 1 kill · saw each other | |
| 17 0:38 | 1v3 before the plant T · 10 HP · Middle | won - killed all 3 · first fight won, saw each other | |
| 17 0:26 | 1v1 before the plant CT · 39 HP · Catwalk | lost - died in the first fight · saw each other | |
| 18 1:32 | 1v4 before the plant T · 36 HP · Outside Long | lost - died in the first fight · saw each other | |
| 19 0:26 | 1v3 before the plant T · 14 HP · Lower Tunnel | lost - saved, the time ran out · saw each other | |
| 20 bomb 0:15 | 1v3 after the plant CT · 75 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 21 1:35 | 1v4 before the plant T · 58 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 22 bomb 0:36 | 1v3 after the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 1:35 | misled a peek | barely blinded Kiri 0.7 s (0.1 s white); blinded Pikus 1.7 s on the move through Long Doors - safe; blinded themselves 1.0 s on the move through Long Doors - safe the enemy was barely blinded, and Alp3renn peeked Kiri 1.2 s after the pop; got hit first | |
| 7 bomb 0:15 | misled a peek | barely blinded Pikus 0.5 s (0.0 s white) the enemy was barely blinded, and Agnostic peeked Pikus 1.5 s after the pop; got hit first | |
| 9 1:28 | misled a peek | barely blinded ✈ 0.7 s (0.1 s white) the enemy was barely blinded, and emerex peeked ✈ 1.6 s after the pop; got hit first | |
| 9 1:16 | misled a peek | barely blinded Pikus 1.7 s (0.1 s white), alp 1.6 s (0.1 s white), cahil 0.9 s (0.1 s white) the enemy was barely blinded, and Kiri peeked cahil 1.7 s after the pop; got hit first | |
| 19 0:51 | misled a peek | barely blinded Kiri 1.5 s (0.1 s white), Agnostic 0.9 s (0.1 s white), Few-j- 0.8 s (0.1 s white) the enemy was barely blinded, and emerex peeked Kiri 0.6 s after the pop; hit them first | |
| 20 1:45 | misled a peek | barely blinded Pikus 1.8 s (0.1 s white) the enemy was barely blinded, and ✈ peeked Pikus 1.8 s after the pop; hit them first | |
| 20 bomb 0:25 | blinded an enemy, but hurt the team too | blinded ✈ 3.3 s (0.7 s white); blinded emerex 1.0 s holding B Doors - an enemy could see them | |
| 21 1:46 | misled a peek | barely blinded alp 1.4 s (0.1 s white), Pikus 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked alp 0.3 s after the pop; got hit first | |
| 22 1:47 | misled a peek | barely blinded Alp3renn 2.8 s (0.4 s white); blinded ✈ 1.1 s on the move through T Spawn - safe the enemy was barely blinded, and Agnostic peeked Alp3renn 0.8 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:13 | punished | killed by cahil with a flash in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1257 units away | |
| 3 1:29 | punished | hit by emerex 1.0 s after throwing a flash at Short Stairs, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 443 units away; a jump throw | |
| 12 1:45 | punished | killed by alp with an HE in hand at Long A - seen by 1 enemy for 0.9 s, the nearest 955 units away | |
| 19 1:16 | punished | hit by Agnostic with an HE out at Bombsite B, 1.5 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1347 units away; a running throw | |
| 21 1:48 | punished | hit by Alp3renn 1.7 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 418 units away; a running throw | |
| 22 1:27 | punished | hit by alp 1.1 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






