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Dust II, won 13-9 · Tue 27 Oct, 22:32

1ightGold Nova Master

The match

Aim

633 msTTD734 msTTK2.0°Crosshair↓44%1st bullet20%Spray27%Head78%Counter-strafe

Scoreboard

97ADR80%KAST

Positioning

Shots

Guns

GunBullets at enemies Hit
M4A1-S1553%
USP-S450%
MP930%
AK-4720%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1023 1:12 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 21.5 s CT6.8
27/1021 1:34 2 kills (USP-S ×2), all headshots, in 2.2 s CT1.5
31/1022 1:28 1 kill (MP9), 1 through smoke CT1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:41 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 6 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:13 punishedkilled by cahil with a flash in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1257 units away

Positioning

In 1 of your 8 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 7 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 2 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:13 emerexA Rampcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 5 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with ✈, 565 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before ✈)
3 1:01 tradeKiri was killed 436 units away: not traded within 5 s (pros: 1,641 ms)
4 1:04 tradeAgnostic was killed 999 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Alp3rennkilled themUSP-S1562 ms1562 ms24.5°
1 1:32 alpkilled themUSP-S812 ms812 ms1.0°
2 1:32 emerexhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:28 emerexkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 cahilkilled by themM4A1-S531 ms625 ms0.4°
3 1:13 emerexkilled themM4A1-S500 ms703 ms3.5°
3 1:13 emerexhit by themDesert Eagle625 ms–1.2°
3 1:07 Pikushit themM4A4578 ms–1.1°
3 0:54 Alp3rennkilled themM4A1-S438 ms734 ms0.4°
3 0:51 Pikuskilled themM4A1-S688 ms688 ms3.0°
4 0:54 cahilkilled by themM4A4547 ms1000 ms32.1°

Shots

You fired 3 of your 9 first shots too soon: 2 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 Alp3rennUSP-S1793fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
1 1:34 Alp3rennUSP-S1798fired while moving (85 u/s), too fast to be accurate - stop first1/2killed them33% / 42%
1 1:32 alpUSP-S1753fine - pros would have fired it too1/3killed them26% / 49%
3 1:13 emerexM4A1-S1243fine - pros would have fired it too2/3killed them46% / 53%
3 1:07 PikusM4A1-S1341fine - pros would have fired it too1/741% / 47%
3 0:59 PikusM4A1-S995fired while moving (122 u/s), too fast to be accurate - stop first0/717% / 47%
3 0:54 Alp3rennM4A1-S977fine - pros would have fired it too4/7killed them75% / 75%
3 0:51 PikusM4A1-S987fine - pros would have fired it too1/5killed them72% / 72%
4 0:54 cahilAK-47253aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/2cut short (a death, a reload)1% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.