Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 15 | 53% |
| USP-S | 4 | 50% |
| MP9 | 3 | 0% |
| AK-47 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/102 | 3 1:12 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 21.5 s CT | 6.8 |
| 27/102 | 1 1:34 | 2 kills (USP-S ×2), all headshots, in 2.2 s CT | 1.5 |
| 31/102 | 2 1:28 | 1 kill (MP9), 1 through smoke CT | 1.3 |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:41 | wasted | no enemy blinded for long |
Throws
7 grenades: 6 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:13 | punished | killed by cahil with a flash in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1257 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:13 | A Ramp | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 5 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with ✈, 565 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before ✈) |
| 3 1:01 | trade | Kiri was killed 436 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:04 | trade | Agnostic was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed them | USP-S | 1562 ms | 1562 ms | 24.5° | ||
| 1 1:32 | killed them | USP-S | 812 ms | 812 ms | 1.0° | ||
| 2 1:32 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:28 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | killed by them | M4A1-S | 531 ms | 625 ms | 0.4° | ||
| 3 1:13 | killed them | M4A1-S | 500 ms | 703 ms | 3.5° | ||
| 3 1:13 | hit by them | Desert Eagle | 625 ms | – | 1.2° | ||
| 3 1:07 | hit them | M4A4 | 578 ms | – | 1.1° | ||
| 3 0:54 | killed them | M4A1-S | 438 ms | 734 ms | 0.4° | ||
| 3 0:51 | killed them | M4A1-S | 688 ms | 688 ms | 3.0° | ||
| 4 0:54 | killed by them | M4A4 | 547 ms | 1000 ms | 32.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 1793 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 1 1:34 | USP-S | 1798 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/2 | killed them | 33% / 42% | |
| 1 1:32 | USP-S | 1753 | fine - pros would have fired it too | 1/3 | killed them | 26% / 49% | |
| 3 1:13 | M4A1-S | 1243 | fine - pros would have fired it too | 2/3 | killed them | 46% / 53% | |
| 3 1:07 | M4A1-S | 1341 | fine - pros would have fired it too | 1/7 | 41% / 47% | ||
| 3 0:59 | M4A1-S | 995 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/7 | 17% / 47% | ||
| 3 0:54 | M4A1-S | 977 | fine - pros would have fired it too | 4/7 | killed them | 75% / 75% | |
| 3 0:51 | M4A1-S | 987 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 4 0:54 | AK-47 | 253 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
