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Dust II, won 13-9 · Tue 27 Oct, 22:32

AgnosticGold Nova Master

The match

Aim

562 msTTD641 msTTK4.9°Crosshair↓22%1st bullet26%Spray30%Head59%Counter-strafe

Scoreboard

94ADR73%KAST

Positioning

Shots

25/42Rushed↓8/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47928%
AK-476141%
MP92914%
USP-S617%
Desert Eagle250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1025 1:25 3 kills (M4A4 ×3), all headshots, in 24.3 s CT5.8
11/1022 1:02 3 kills (M4A4 ×3), a wallbang, 1 headshot, in 36 s CT3.4
15/10222 1:46 2 kills (AK-47 ×2), all headshots, in 6.6 s T2.7
20/10215 1:19 2 kills (AK-47 ×2), all headshots, in 0.4 s T2.3
44/10210 1:15 1 kill (M4A4), 1 through smoke, 1 headshot CT1.0
48/1027 bomb 0:24 2 kills (M4A4 ×2), all headshots, in 11 s CT0.9
49/1024 1:19 1 kill (M4A4) CT0.8
51/10220 bomb 0:21 1 kill (AK-47) T0.8
77/1023 1:14 1 kill (M4A4) CT-0.2
89/10216 1:40 2 kills (AK-47 ×2), 1 headshot, in 17 s T-0.8
95/1021 1:30 1 kill (USP-S), 1 headshot CT-1.4
100/1029 bomb 0:31 1 kill (M4A4), 1 headshot CT-1.6
102/10212 1:31 1 kill (MP9), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:43 1v1 before the plant CT · 59 HP · Short Stairswon - killed them · first fight won, saw them first
7 1:03 1v2 before the plant CT · 100 HP · Mid Doorswon - defused it after 2 kills · first fight won, saw each other
9 1:14 1v4 before the plant CT · 100 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other
18 1:32 1v4 before the plant T · 36 HP · Outside Longlost - died in the first fight · saw each other
19 0:26 1v3 before the plant T · 14 HP · Lower Tunnellost - saved, the time ran out · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 1 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:04 wastedbarely blinded Pikus 0.7 s (0.1 s white)
5 1:47 wastedno enemy blinded for long; blinded Kiri 1.5 s on the move through Long A - safe; blinded themselves 3.3 s holding Long A - safe
5 1:39 weakbarely blinded emerex 3.0 s (0.5 s white); blinded themselves 3.4 s on the move through Long A - safe
6 bomb 0:30 wastedno enemy blinded for long
7 bomb 0:15 misled a peekbarely blinded Pikus 0.5 s (0.0 s white) the enemy was barely blinded, and Agnostic peeked Pikus 1.5 s after the pop; got hit first
9 1:16 misled a peekbarely blinded Pikus 1.7 s (0.1 s white), alp 1.6 s (0.1 s white), cahil 0.9 s (0.1 s white) the enemy was barely blinded, and Kiri peeked cahil 1.7 s after the pop; got hit first
10 1:17 goodblinded Pikus 4.6 s (1.8 s white), Alp3renn 3.3 s (0.7 s white); blinded Kiri 3.1 s on the move through Extended A - safe
15 1:48 wastedno enemy blinded for long
18 1:46 wastedno enemy blinded for long
19 0:19 goodblinded cahil 4.2 s (1.5 s white)
22 bomb 0:37 wastedbarely blinded emerex 1.3 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:32 exposedan HE at Long A - seen by 2 enemies for 0.9 s, the nearest 989 units away, thrown in the open; a running throw
9 1:18 exposeda flash at B Doors - seen by 2 enemies for 2.5 s, the nearest 557 units away, thrown in the open
10 1:18 exposeda flash at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 794 units away; a running throw

Positioning

In 6 of your 39 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 3 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 3 of your 31 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 0:27 Alp3rennExtended Acover not used: 16 units away, they'd have seen only your headkilled them
11 bomb 0:39 PikusPitpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headlived
11 bomb 0:37 cahilPitcover not used: 16 units away, they'd have seen only your headdied
12 1:31 emerexA Ramppeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
15 1:21 PikusLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:24 PikusA Rampcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:02 holdheld with ✈, 837 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before ✈)
2 0:43 trade✈ was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
5 1:32 tradeKiri was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:39 holdheld with Few-j-, 800 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 bomb 0:39 tradeFew-j- was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 tradeFew-j- was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
9 1:14 tradeKiri was killed 420 units away: not traded within 5 s (pros: 625 ms)
10 1:13 holdheld with Kiri, 364 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before Kiri)
11 1:23 trade✈ was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 holdheld with Kiri, 390 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Kiri)
14 1:28 holdheld with Kiri, 223 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Kiri)
16 1:24 peek togetherpeeked the same enemy as Kiri, 500 ms before them - early - you went first, alone
18 1:44 holdheld with ✈, 411 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before ✈)
18 1:38 trade✈ was killed 227 units away: not traded within 5 s (pros: 969 ms)
19 0:57 peek togetherpeeked the same enemy as Kiri, 203 ms before them - a double peek
19 0:26 tradeFew-j- was killed 338 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 cahilhit by themGlock-18531 ms–18.0°
1 1:30 cahilkilled themUSP-S641 ms641 ms0.8°
2 1:02 alpkilled themM4A4328 ms328 ms2.8°
2 1:01 Pikuskilled themM4A4469 ms1641 ms11.9°
2 1:01 Pikushit by themDesert Eagle469 ms–9.5°
2 0:26 Alp3rennhit by themM4A4375 ms–2.6°
2 0:26 Alp3rennkilled themM4A4547 ms547 ms3.6°
3 1:14 alpkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:12 cahilkilled by themAK-47578 ms1500 ms4.7°
4 1:19 Pikuskilled themM4A4266 ms438 ms0.4°
4 1:04 cahilhit themM4A4594 ms–20.8°
4 1:04 cahilkilled by themMAC-10547 ms547 ms17.9°
5 1:25 cahilkilled themM4A4266 ms266 ms0.7°
5 1:02 Pikuskilled themM4A4906 ms1094 ms18.4°
5 1:01 alphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:01 alpkilled themM4A4406 ms578 ms6.7°
6 bomb 0:25 emerexkilled by themAK-47406 ms406 ms1.7°
7 bomb 0:24 Alp3rennkilled themM4A41234 ms1234 ms16.7°
7 bomb 0:14 Pikushit by themAK-47359 ms–2.0°
7 bomb 0:13 Pikuskilled themM4A4578 ms578 ms2.7°
8 1:27 cahilkilled by themDesert Eagle766 ms766 ms7.6°
9 bomb 0:31 cahilkilled themM4A4594 ms594 ms1.1°
9 bomb 0:29 Alp3rennkilled by themGalil AR438 ms703 ms8.8°
9 bomb 0:29 Alp3rennhit themM4A4547 ms–26.4°
10 1:16 alphit by themAK-47859 ms–8.0°
10 1:15 alpkilled themM4A41391 ms1391 ms5.4°
10 1:13 Alp3rennhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:12 Pikuskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:37 Pikushit by themAK-471719 ms–4.6°
11 bomb 0:37 Pikushit themM4A41797 ms–4.9°
11 bomb 0:37 Alp3rennhit by themAK-471438 ms–4.1°
11 bomb 0:37 cahilkilled by themAK-47422 ms422 ms2.4°
12 1:31 alpkilled themMP9656 ms719 ms11.7°
12 1:30 emerexkilled by themSG 553688 ms1719 ms2.8°
12 1:30 cahilhit themMP91797 ms–12.6°
13 1:44 alphit themGlock-18719 ms–2.5°
13 1:42 Alp3rennkilled by themUSP-S203 ms203 ms0.3°
14 1:28 alphit themDesert Eagle344 ms–4.1°
14 1:28 alpkilled by themM4A4594 ms688 ms0.9°
15 1:19 Pikushit by themDesert Eagle1359 ms–13.4°
15 1:19 Pikuskilled themAK-471453 ms2062 ms6.1°
15 1:19 alpkilled themAK-471266 ms1266 ms5.3°
16 1:40 cahilkilled themAK-47266 ms375 ms3.3°
16 1:23 Pikuskilled themAK-47391 ms594 ms7.7°
16 1:23 alpkilled by themFive-SeveN516 ms797 ms5.3°
17 1:25 emerexhit by themSSG 081000 ms–6.8°
17 1:25 emerexhit themAK-471250 ms–20.4°
17 1:23 cahilkilled by themM4A1-S141 ms344 ms0.4°
18 1:43 emerexhit by themDesert Eagle906 ms–2.0°
18 1:37 emerexhit themAK-47562 ms–0.7°
18 1:32 alpkilled by themMP9234 ms1250 ms1.4°
18 1:32 alphit themAK-47391 ms–1.3°
19 1:17 alphit themAK-47266 ms–0.5°
19 1:10 alphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:57 alphit by themAK-47406 ms–1.0°
19 0:18 cahilhit themAK-47453 ms–5.8°
20 bomb 0:22 alpkilled themAK-47312 ms812 ms2.2°
21 1:45 alpkilled by themM4A4438 ms891 ms3.7°
22 1:46 Alp3rennhit by themM4A4312 ms–1.2°
22 1:46 Alp3rennkilled themAK-47672 ms672 ms7.1°
22 1:39 cahilkilled themAK-47531 ms641 ms1.3°

Shots

You fired 25 of your 42 first shots too soon: 13 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 cahilUSP-S648fine - pros would have fired it too0/433% / 41%
1 1:30 cahilUSP-S648fired while moving (152 u/s), too fast to be accurate - stop first1/3killed them9% / 55%
2 1:02 alpM4A4379aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6killed them32% / 61%
2 1:01 PikusM4A4508fired while moving (117 u/s), too fast to be accurate - stop first6/15killed them28% / 58%
2 0:26 Alp3rennM4A4963fine - pros would have fired it too1/5killed them31% / 45%
3 1:14 emerexM4A4490aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first3/77% / 57%
4 1:19 PikusM4A4750fine - pros would have fired it too2/6killed them41% / 55%
4 1:04 cahilM4A4287fired while moving (84 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)22% / 57%
5 1:25 cahilM4A41208fine - pros would have fired it too1/3killed them61% / 61%
5 1:02 PikusM4A4454fine - pros would have fired it too2/6killed them56% / 56%
5 1:01 alpM4A4526fired while moving (117 u/s), too fast to be accurate - stop first3/8killed them1% / 56%
7 bomb 0:25 Alp3rennM4A41369aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 53%
7 bomb 0:24 Alp3rennM4A41375aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them27% / 53%
7 bomb 0:14 PikusM4A4449fired while moving (145 u/s), too fast to be accurate - stop first1/8killed them33% / 66%
9 bomb 0:31 cahilM4A455fine - pros would have fired it too1/9killed them37% / 53%
9 bomb 0:29 Alp3rennM4A4514too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)27% / 53%
10 1:16 alpM4A4786fired while moving (88 u/s), too fast to be accurate - stop first1/14killed them; 5 bullets after pros would have stopped1% / 47%
11 bomb 0:38 PikusM4A42337aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/21 bullet after pros would have stopped12% / 48%
11 bomb 0:37 PikusM4A42335fired while moving (80 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped10% / 54%
11 bomb 0:37 PikusM4A42337fine - pros would have fired it too1/161% / 61%
12 1:31 alpMP9149aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/18killed them21% / 54%
12 1:30 cahilMP9895fired while moving (108 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)1% / 46%
13 1:44 alpGlock-181295aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/25% / 49%
14 1:44 cahilDesert Eagle756fine - pros would have fired it too0/223% / 45%
14 1:28 alpDesert Eagle721fired while moving (165 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)39% / 54%
15 1:19 PikusAK-47717fine - pros would have fired it too5/11killed them59% / 59%
16 1:46 cahilAK-47616fired while moving (207 u/s), too fast to be accurate - stop first0/613% / 64%
16 1:40 cahilAK-47978fine - pros would have fired it too2/4killed them48% / 59%
16 1:23 PikusAK-47385fine - pros would have fired it too3/5killed them74% / 74%
17 1:25 emerexAK-471083aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/515% / 46%
18 1:37 emerexAK-471010aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 54%
18 1:36 emerexAK-471007fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
18 1:32 alpAK-471096fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 48%
18 1:32 alpAK-471096fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 52%
19 1:18 alpAK-471283fired while moving (81 u/s), too fast to be accurate - stop first0/218% / 56%
19 1:17 alpAK-471352fine - pros would have fired it too1/271% / 71%
19 0:19 cahilAK-471122fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
19 0:18 cahilAK-471115fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 51%
19 0:17 cahilAK-471155aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 48%
20 bomb 0:22 alpAK-47317aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/10killed them19% / 64%
22 1:46 Alp3rennAK-47789aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first1/7killed them1% / 46%
22 1:40 cahilAK-471023fired while moving (139 u/s), too fast to be accurate - stop first2/7killed them2% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.