Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 79 | 28% |
| AK-47 | 61 | 41% |
| MP9 | 29 | 14% |
| USP-S | 6 | 17% |
| Desert Eagle | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/102 | 5 1:25 | 3 kills (M4A4 ×3), all headshots, in 24.3 s CT | 5.8 |
| 11/102 | 2 1:02 | 3 kills (M4A4 ×3), a wallbang, 1 headshot, in 36 s CT | 3.4 |
| 15/102 | 22 1:46 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 2.7 |
| 20/102 | 15 1:19 | 2 kills (AK-47 ×2), all headshots, in 0.4 s T | 2.3 |
| 44/102 | 10 1:15 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.0 |
| 48/102 | 7 bomb 0:24 | 2 kills (M4A4 ×2), all headshots, in 11 s CT | 0.9 |
| 49/102 | 4 1:19 | 1 kill (M4A4) CT | 0.8 |
| 51/102 | 20 bomb 0:21 | 1 kill (AK-47) T | 0.8 |
| 77/102 | 3 1:14 | 1 kill (M4A4) CT | -0.2 |
| 89/102 | 16 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 17 s T | -0.8 |
| 95/102 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 100/102 | 9 bomb 0:31 | 1 kill (M4A4), 1 headshot CT | -1.6 |
| 102/102 | 12 1:31 | 1 kill (MP9), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:43 | 1v1 before the plant CT · 59 HP · Short Stairs | won - killed them · first fight won, saw them first |
| 7 1:03 | 1v2 before the plant CT · 100 HP · Mid Doors | won - defused it after 2 kills · first fight won, saw each other |
| 9 1:14 | 1v4 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 18 1:32 | 1v4 before the plant T · 36 HP · Outside Long | lost - died in the first fight · saw each other |
| 19 0:26 | 1v3 before the plant T · 14 HP · Lower Tunnel | lost - saved, the time ran out · saw each other |
Flashes
11 flashes: 2 good, 1 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:04 | wasted | barely blinded Pikus 0.7 s (0.1 s white) |
| 5 1:47 | wasted | no enemy blinded for long; blinded Kiri 1.5 s on the move through Long A - safe; blinded themselves 3.3 s holding Long A - safe |
| 5 1:39 | weak | barely blinded emerex 3.0 s (0.5 s white); blinded themselves 3.4 s on the move through Long A - safe |
| 6 bomb 0:30 | wasted | no enemy blinded for long |
| 7 bomb 0:15 | misled a peek | barely blinded Pikus 0.5 s (0.0 s white) the enemy was barely blinded, and Agnostic peeked Pikus 1.5 s after the pop; got hit first |
| 9 1:16 | misled a peek | barely blinded Pikus 1.7 s (0.1 s white), alp 1.6 s (0.1 s white), cahil 0.9 s (0.1 s white) the enemy was barely blinded, and Kiri peeked cahil 1.7 s after the pop; got hit first |
| 10 1:17 | good | blinded Pikus 4.6 s (1.8 s white), Alp3renn 3.3 s (0.7 s white); blinded Kiri 3.1 s on the move through Extended A - safe |
| 15 1:48 | wasted | no enemy blinded for long |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 0:19 | good | blinded cahil 4.2 s (1.5 s white) |
| 22 bomb 0:37 | wasted | barely blinded emerex 1.3 s (0.1 s white) |
Throws
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:32 | exposed | an HE at Long A - seen by 2 enemies for 0.9 s, the nearest 989 units away, thrown in the open; a running throw |
| 9 1:18 | exposed | a flash at B Doors - seen by 2 enemies for 2.5 s, the nearest 557 units away, thrown in the open |
| 10 1:18 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 794 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 0:27 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 11 bomb 0:39 | Pit | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | lived | ||
| 11 bomb 0:37 | Pit | cover not used: 16 units away, they'd have seen only your head | died | ||
| 12 1:31 | A Ramp | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:21 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:24 | A Ramp | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:02 | hold | held with ✈, 837 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before ✈) |
| 2 0:43 | trade | ✈ was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:32 | trade | Kiri was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:39 | hold | held with Few-j-, 800 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 bomb 0:39 | trade | Few-j- was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | trade | Few-j- was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:14 | trade | Kiri was killed 420 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:13 | hold | held with Kiri, 364 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before Kiri) |
| 11 1:23 | trade | ✈ was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | hold | held with Kiri, 390 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Kiri) |
| 14 1:28 | hold | held with Kiri, 223 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Kiri) |
| 16 1:24 | peek together | peeked the same enemy as Kiri, 500 ms before them - early - you went first, alone |
| 18 1:44 | hold | held with ✈, 411 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before ✈) |
| 18 1:38 | trade | ✈ was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 19 0:57 | peek together | peeked the same enemy as Kiri, 203 ms before them - a double peek |
| 19 0:26 | trade | Few-j- was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | Glock-18 | 531 ms | – | 18.0° | ||
| 1 1:30 | killed them | USP-S | 641 ms | 641 ms | 0.8° | ||
| 2 1:02 | killed them | M4A4 | 328 ms | 328 ms | 2.8° | ||
| 2 1:01 | killed them | M4A4 | 469 ms | 1641 ms | 11.9° | ||
| 2 1:01 | hit by them | Desert Eagle | 469 ms | – | 9.5° | ||
| 2 0:26 | hit by them | M4A4 | 375 ms | – | 2.6° | ||
| 2 0:26 | killed them | M4A4 | 547 ms | 547 ms | 3.6° | ||
| 3 1:14 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:12 | killed by them | AK-47 | 578 ms | 1500 ms | 4.7° | ||
| 4 1:19 | killed them | M4A4 | 266 ms | 438 ms | 0.4° | ||
| 4 1:04 | hit them | M4A4 | 594 ms | – | 20.8° | ||
| 4 1:04 | killed by them | MAC-10 | 547 ms | 547 ms | 17.9° | ||
| 5 1:25 | killed them | M4A4 | 266 ms | 266 ms | 0.7° | ||
| 5 1:02 | killed them | M4A4 | 906 ms | 1094 ms | 18.4° | ||
| 5 1:01 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:01 | killed them | M4A4 | 406 ms | 578 ms | 6.7° | ||
| 6 bomb 0:25 | killed by them | AK-47 | 406 ms | 406 ms | 1.7° | ||
| 7 bomb 0:24 | killed them | M4A4 | 1234 ms | 1234 ms | 16.7° | ||
| 7 bomb 0:14 | hit by them | AK-47 | 359 ms | – | 2.0° | ||
| 7 bomb 0:13 | killed them | M4A4 | 578 ms | 578 ms | 2.7° | ||
| 8 1:27 | killed by them | Desert Eagle | 766 ms | 766 ms | 7.6° | ||
| 9 bomb 0:31 | killed them | M4A4 | 594 ms | 594 ms | 1.1° | ||
| 9 bomb 0:29 | killed by them | Galil AR | 438 ms | 703 ms | 8.8° | ||
| 9 bomb 0:29 | hit them | M4A4 | 547 ms | – | 26.4° | ||
| 10 1:16 | hit by them | AK-47 | 859 ms | – | 8.0° | ||
| 10 1:15 | killed them | M4A4 | 1391 ms | 1391 ms | 5.4° | ||
| 10 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:12 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:37 | hit by them | AK-47 | 1719 ms | – | 4.6° | ||
| 11 bomb 0:37 | hit them | M4A4 | 1797 ms | – | 4.9° | ||
| 11 bomb 0:37 | hit by them | AK-47 | 1438 ms | – | 4.1° | ||
| 11 bomb 0:37 | killed by them | AK-47 | 422 ms | 422 ms | 2.4° | ||
| 12 1:31 | killed them | MP9 | 656 ms | 719 ms | 11.7° | ||
| 12 1:30 | killed by them | SG 553 | 688 ms | 1719 ms | 2.8° | ||
| 12 1:30 | hit them | MP9 | 1797 ms | – | 12.6° | ||
| 13 1:44 | hit them | Glock-18 | 719 ms | – | 2.5° | ||
| 13 1:42 | killed by them | USP-S | 203 ms | 203 ms | 0.3° | ||
| 14 1:28 | hit them | Desert Eagle | 344 ms | – | 4.1° | ||
| 14 1:28 | killed by them | M4A4 | 594 ms | 688 ms | 0.9° | ||
| 15 1:19 | hit by them | Desert Eagle | 1359 ms | – | 13.4° | ||
| 15 1:19 | killed them | AK-47 | 1453 ms | 2062 ms | 6.1° | ||
| 15 1:19 | killed them | AK-47 | 1266 ms | 1266 ms | 5.3° | ||
| 16 1:40 | killed them | AK-47 | 266 ms | 375 ms | 3.3° | ||
| 16 1:23 | killed them | AK-47 | 391 ms | 594 ms | 7.7° | ||
| 16 1:23 | killed by them | Five-SeveN | 516 ms | 797 ms | 5.3° | ||
| 17 1:25 | hit by them | SSG 08 | 1000 ms | – | 6.8° | ||
| 17 1:25 | hit them | AK-47 | 1250 ms | – | 20.4° | ||
| 17 1:23 | killed by them | M4A1-S | 141 ms | 344 ms | 0.4° | ||
| 18 1:43 | hit by them | Desert Eagle | 906 ms | – | 2.0° | ||
| 18 1:37 | hit them | AK-47 | 562 ms | – | 0.7° | ||
| 18 1:32 | killed by them | MP9 | 234 ms | 1250 ms | 1.4° | ||
| 18 1:32 | hit them | AK-47 | 391 ms | – | 1.3° | ||
| 19 1:17 | hit them | AK-47 | 266 ms | – | 0.5° | ||
| 19 1:10 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:57 | hit by them | AK-47 | 406 ms | – | 1.0° | ||
| 19 0:18 | hit them | AK-47 | 453 ms | – | 5.8° | ||
| 20 bomb 0:22 | killed them | AK-47 | 312 ms | 812 ms | 2.2° | ||
| 21 1:45 | killed by them | M4A4 | 438 ms | 891 ms | 3.7° | ||
| 22 1:46 | hit by them | M4A4 | 312 ms | – | 1.2° | ||
| 22 1:46 | killed them | AK-47 | 672 ms | 672 ms | 7.1° | ||
| 22 1:39 | killed them | AK-47 | 531 ms | 641 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 648 | fine - pros would have fired it too | 0/4 | 33% / 41% | ||
| 1 1:30 | USP-S | 648 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/3 | killed them | 9% / 55% | |
| 2 1:02 | M4A4 | 379 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | killed them | 32% / 61% | |
| 2 1:01 | M4A4 | 508 | fired while moving (117 u/s), too fast to be accurate - stop first | 6/15 | killed them | 28% / 58% | |
| 2 0:26 | M4A4 | 963 | fine - pros would have fired it too | 1/5 | killed them | 31% / 45% | |
| 3 1:14 | M4A4 | 490 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 3/7 | 7% / 57% | ||
| 4 1:19 | M4A4 | 750 | fine - pros would have fired it too | 2/6 | killed them | 41% / 55% | |
| 4 1:04 | M4A4 | 287 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 22% / 57% | |
| 5 1:25 | M4A4 | 1208 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 5 1:02 | M4A4 | 454 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 5 1:01 | M4A4 | 526 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/8 | killed them | 1% / 56% | |
| 7 bomb 0:25 | M4A4 | 1369 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 53% | |
| 7 bomb 0:24 | M4A4 | 1375 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 27% / 53% | |
| 7 bomb 0:14 | M4A4 | 449 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/8 | killed them | 33% / 66% | |
| 9 bomb 0:31 | M4A4 | 55 | fine - pros would have fired it too | 1/9 | killed them | 37% / 53% | |
| 9 bomb 0:29 | M4A4 | 514 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 27% / 53% | |
| 10 1:16 | M4A4 | 786 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/14 | killed them; 5 bullets after pros would have stopped | 1% / 47% | |
| 11 bomb 0:38 | M4A4 | 2337 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 12% / 48% | |
| 11 bomb 0:37 | M4A4 | 2335 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 10% / 54% | |
| 11 bomb 0:37 | M4A4 | 2337 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 12 1:31 | MP9 | 149 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/18 | killed them | 21% / 54% | |
| 12 1:30 | MP9 | 895 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 1% / 46% | |
| 13 1:44 | Glock-18 | 1295 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | 5% / 49% | ||
| 14 1:44 | Desert Eagle | 756 | fine - pros would have fired it too | 0/2 | 23% / 45% | ||
| 14 1:28 | Desert Eagle | 721 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 39% / 54% | |
| 15 1:19 | AK-47 | 717 | fine - pros would have fired it too | 5/11 | killed them | 59% / 59% | |
| 16 1:46 | AK-47 | 616 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/6 | 13% / 64% | ||
| 16 1:40 | AK-47 | 978 | fine - pros would have fired it too | 2/4 | killed them | 48% / 59% | |
| 16 1:23 | AK-47 | 385 | fine - pros would have fired it too | 3/5 | killed them | 74% / 74% | |
| 17 1:25 | AK-47 | 1083 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/5 | 15% / 46% | ||
| 18 1:37 | AK-47 | 1010 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 54% | |
| 18 1:36 | AK-47 | 1007 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 18 1:32 | AK-47 | 1096 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 48% | |
| 18 1:32 | AK-47 | 1096 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 52% | |
| 19 1:18 | AK-47 | 1283 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | 18% / 56% | ||
| 19 1:17 | AK-47 | 1352 | fine - pros would have fired it too | 1/2 | 71% / 71% | ||
| 19 0:19 | AK-47 | 1122 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 19 0:18 | AK-47 | 1115 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 51% | |
| 19 0:17 | AK-47 | 1155 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 48% | |
| 20 bomb 0:22 | AK-47 | 317 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/10 | killed them | 19% / 64% | |
| 22 1:46 | AK-47 | 789 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 1/7 | killed them | 1% / 46% | |
| 22 1:40 | AK-47 | 1023 | fired while moving (139 u/s), too fast to be accurate - stop first | 2/7 | killed them | 2% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
