ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-9 · Tue 27 Oct, 22:32

✈Master Guardian I

The match

Aim

453 msTTD922 msTTK3.7°Crosshair↓28%1st bullet34%Spray22%Head65%Counter-strafe

Scoreboard

70ADR77%KAST

Positioning

Shots

19/39Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473740%
Glock-183126%
MAC-102718%
Desert Eagle1429%
P901020%
USP-S617%
M4A1-S683%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10213 1:24 3 kills (Glock ×3), 2 headshots, in 15.4 s T4.0
37/1028 1:16 1 kill (M4A1-S) CT1.0
43/10222 bomb 0:18 1 kill (AK-47), 1 headshot T1.0
55/10215 1:12 1 kill (AK-47) T0.7
62/10216 1:25 2 kills (AK-47 ×2), a wallbang, in 19.2 s T0.5
73/1024 0:53 1 kill (AK-47), 1 headshot CT-0.2
86/1029 1:24 1 kill (Deagle), 1 headshot CT-0.6
97/10220 1:42 2 kills (MAC-10 ×2), 1 while flashed, all headshots, in 26.4 s T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:09 1v3 before the plant CT · 14 HP · B Doorslost - died in the first fight · saw each other
13 1:27 1v4 before the plant T · 72 HP · Lower Tunnellost - died later, after 3 kills · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 2 good, 2 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:40 wastedno enemy blinded for long
4 1:40 wastedno enemy blinded for long
6 1:29 goodblinded alp 4.7 s (1.9 s white), emerex 4.5 s (1.7 s white), cahil 4.3 s (1.6 s white)
7 1:38 wastedbarely blinded Alp3renn 1.0 s (0.1 s white)
8 1:33 wastedno enemy blinded for long
9 1:42 wastedno enemy blinded for long
9 1:40 wastedno enemy blinded for long
10 1:40 goodblinded Alp3renn 4.0 s (1.3 s white), emerex 4.0 s (1.2 s white), Pikus 3.5 s (0.8 s white)
11 1:27 wastedbarely blinded alp 0.7 s (0.1 s white)
15 1:45 wastedno enemy blinded for long; blinded Agnostic 1.7 s on the move through Outside Long - safe
16 1:47 weakbarely blinded cahil 2.5 s (0.3 s white); blinded Kiri 1.6 s on the move through Long Doors - safe; blinded Few-j- 1.6 s on the move through Outside Long - safe
17 1:38 weakbarely blinded emerex 2.1 s (0.2 s white)
20 1:45 misled a peekbarely blinded Pikus 1.8 s (0.1 s white) the enemy was barely blinded, and ✈ peeked Pikus 1.8 s after the pop; hit them first
22 bomb 0:37 wastedbarely blinded emerex 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
52 grenades: 49 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:45 punishedkilled by alp with an HE in hand at Long A - seen by 1 enemy for 0.9 s, the nearest 955 units away
17 0:59 exposedan HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1048 units away; a running throw
22 1:27 punishedhit by alp 1.1 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 25 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:25 emerexTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with 1ight, 565 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after 1ight)
2 1:02 holdheld with Agnostic, 837 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Agnostic)
4 1:55 line of firestood in Kiri's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 0:54 trade1ight was killed 445 units away: you traded in 1,312 ms (pros: 1,641 ms)
4 0:54 peek togetherpeeked the same enemy as Few-j-, 266 ms before them - early - you went first, alone
6 1:01 holdheld with Few-j-, 32 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before Few-j-)
13 1:36 tradeFew-j- was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradeKiri was killed 654 units away: you traded in 3,250 ms (pros: 2,031 ms)
14 1:46 holdheld with Kiri, 611 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Kiri)
15 1:13 peek togetherpeeked the same enemy as Agnostic, 438 ms before them - early - you went first, alone
16 1:14 tradeKiri was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
17 1:23 tradeAgnostic was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
17 0:45 tradeFew-j- was killed 344 units away: not traded within 5 s (pros: 1,641 ms)
18 1:44 holdheld with Agnostic, 411 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Agnostic)
21 1:44 tradeAgnostic was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
21 1:43 line of firestood in Few-j-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:25 line of firestood in Kiri's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Alp3rennhit by themGlock-18781 ms–2.5°
1 1:35 Alp3rennhit themP20001016 ms–0.7°
1 1:32 alphit by themGlock-18469 ms–2.3°
2 1:11 alphit by themDual Berettas250 ms–1.7°
2 1:08 alphit themDesert Eagle328 ms–4.3°
2 0:44 Alp3rennkilled by themM4A1-S422 ms1125 ms5.6°
2 0:44 Alp3rennhit themDesert Eagle453 ms–7.8°
4 0:53 cahilkilled themAK-47406 ms1109 ms1.6°
4 0:53 cahilhit by themM4A4953 ms–29.6°
6 1:23 alphit by themAK-47516 ms–4.4°
6 1:06 emerexhit by themAK-471047 ms–35.0°
6 1:01 alpkilled by themAK-4778 ms78 ms7.5°
7 1:22 Alp3rennhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 Alp3rennhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:19 Alp3rennkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:16 cahilkilled themM4A1-S344 ms750 ms0.7°
8 1:16 cahilhit by themAK-47422 ms–4.4°
8 bomb 0:22 alphit themAK-4747 ms–0.7°
8 bomb 0:22 alpkilled by themAK-47172 ms172 ms2.4°
9 1:26 alphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 emerexkilled themDesert Eagle1797 ms1797 ms2.8°
9 1:24 alpkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:32 cahilkilled by themAK-47328 ms625 ms1.5°
11 1:36 Alp3rennhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:35 Alp3rennhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 alpkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Pikushit by themP2000438 ms–1.6°
13 1:24 emerexhit by themP20001016 ms–1.0°
13 1:24 emerexkilled themGlock-181141 ms1797 ms21.1°
13 1:18 alphit by themP2000375 ms–4.4°
13 1:09 cahilkilled themGlock-18172 ms797 ms2.7°
13 1:08 alpkilled themGlock-18922 ms922 ms14.8°
13 1:06 Pikushit by themP20001500 ms–12.7°
13 1:00 Pikushit themGlock-18453 ms–5.8°
13 1:00 Pikuskilled by themUSP-S828 ms828 ms11.2°
14 1:24 Pikuskilled by themSSG 08469 ms469 ms1.6°
15 1:12 Alp3rennhit by themMP9516 ms–13.2°
15 1:12 Alp3rennkilled themAK-47578 ms781 ms16.9°
16 1:25 Alp3rennkilled themAK-47312 ms812 ms1.8°
16 1:10 emerexhit themAK-47438 ms–5.3°
16 1:08 emerexhit by themDesert Eagle344 ms–0.5°
16 1:06 emerexkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:38 Alp3rennhit themAK-47250 ms–2.5°
17 0:38 Alp3rennkilled by themAK-47312 ms312 ms10.0°
18 1:40 emerexhit themAK-47531 ms–3.7°
18 1:38 emerexkilled by themDesert Eagle438 ms438 ms4.4°
19 1:37 Alp3rennkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:42 Pikuskilled themMAC-10703 ms1156 ms23.5°
20 bomb 0:32 Alp3rennhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:31 emerexhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:24 cahilkilled themMAC-103172 ms3250 ms4.5°
20 bomb 0:23 Alp3rennkilled by themAWP953 ms953 ms52.2°
21 1:37 emerexhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 1:36 emerexkilled by themM4A1-S312 ms1766 ms0.5°
22 1:32 emerexhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:26 alphit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:18 alpkilled themAK-47516 ms609 ms2.9°

Shots

You fired 19 of your 39 first shots too soon: 10 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 Alp3rennUSP-S1349fired while moving (165 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
1 1:35 Alp3rennUSP-S1340fired while moving (170 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
1 1:34 Alp3rennUSP-S1341fired while moving (86 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)17% / 43%
1 1:32 alpUSP-S1051fired while moving (167 u/s), too fast to be accurate - stop first0/31% / 53%
2 1:16 Alp3rennDesert Eagle886fired while moving (89 u/s), too fast to be accurate - stop first0/210% / 41%
2 1:11 alpDesert Eagle745fine - pros would have fired it too0/126% / 42%
2 1:08 alpDesert Eagle704fired while moving (137 u/s), too fast to be accurate - stop first1/161% / 71%
2 0:44 Alp3rennDesert Eagle574fine - pros would have fired it too2/2cut short (a death, a reload)39% / 49%
4 0:53 cahilAK-47523aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/12killed them32% / 59%
6 1:23 alpAWP1133aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/126% / 85%
6 1:07 emerexAWP933fine - pros would have fired it too0/185% / 85%
8 1:16 cahilM4A1-S1080fired while moving (92 u/s), too fast to be accurate - stop first4/7killed them6% / 45%
8 bomb 0:22 alpAK-471091fine - pros would have fired it too2/2cut short (a death, a reload)50% / 50%
9 1:26 Alp3rennDesert Eagle1005aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5cut short (a death, a reload)24% / 55%
10 1:32 cahilDesert Eagle601fine - pros would have fired it too0/1cut short (a death, a reload)34% / 39%
13 1:32 PikusGlock-181082aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/211% / 43%
13 1:27 PikusGlock-181125fine - pros would have fired it too0/120% / 37%
13 1:25 emerexGlock-18624fine - pros would have fired it too2/8killed them43% / 44%
13 1:18 alpGlock-18715fine - pros would have fired it too0/644% / 44%
13 1:09 cahilGlock-18238fine - pros would have fired it too5/9killed them35% / 59%
13 1:07 PikusGlock-18261fine - pros would have fired it too0/5cut short (a death, a reload)33% / 54%
13 1:01 PikusGlock-18332aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first1/5cut short (a death, a reload)1% / 56%
14 1:44 cahilDesert Eagle1001fine - pros would have fired it too0/151% / 51%
14 1:26 PikusDesert Eagle1797aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/115% / 46%
14 1:24 PikusDesert Eagle1833fine - pros would have fired it too0/1cut short (a death, a reload)42% / 42%
15 1:12 Alp3rennAK-47473fine - pros would have fired it too3/9killed them44% / 47%
16 1:25 Alp3rennAK-47646fine - pros would have fired it too3/9killed them63% / 63%
16 1:10 emerexAK-471280fine - pros would have fired it too1/538% / 53%
16 1:08 emerexAK-471286fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
16 1:07 emerexAK-471273aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 54%
17 0:38 Alp3rennAK-47250fired while moving (112 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)14% / 55%
18 1:41 emerexAK-47953aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/623% / 47%
18 1:39 emerexAK-47955fired while moving (86 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 57%
18 1:38 emerexAK-47953aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)10% / 46%
20 1:42 PikusMAC-10546fine - pros would have fired it too3/17killed them42% / 54%
20 bomb 0:24 cahilMAC-10558fine - pros would have fired it too2/16killed them34% / 52%
21 1:44 Alp3rennP90259aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1010% / 64%
21 1:35 emerexP90498fine - pros would have fired it too0/3cut short (a death, a reload)50% / 54%
22 bomb 0:18 alpAK-47667fine - pros would have fired it too2/4killed them54% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.