Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 40% |
| Glock-18 | 31 | 26% |
| MAC-10 | 27 | 18% |
| Desert Eagle | 14 | 29% |
| P90 | 10 | 20% |
| USP-S | 6 | 17% |
| M4A1-S | 6 | 83% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/102 | 13 1:24 | 3 kills (Glock ×3), 2 headshots, in 15.4 s T | 4.0 |
| 37/102 | 8 1:16 | 1 kill (M4A1-S) CT | 1.0 |
| 43/102 | 22 bomb 0:18 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 55/102 | 15 1:12 | 1 kill (AK-47) T | 0.7 |
| 62/102 | 16 1:25 | 2 kills (AK-47 ×2), a wallbang, in 19.2 s T | 0.5 |
| 73/102 | 4 0:53 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 86/102 | 9 1:24 | 1 kill (Deagle), 1 headshot CT | -0.6 |
| 97/102 | 20 1:42 | 2 kills (MAC-10 ×2), 1 while flashed, all headshots, in 26.4 s T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:09 | 1v3 before the plant CT · 14 HP · B Doors | lost - died in the first fight · saw each other |
| 13 1:27 | 1v4 before the plant T · 72 HP · Lower Tunnel | lost - died later, after 3 kills · they saw them first |
Flashes
14 flashes: 2 good, 2 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:40 | wasted | no enemy blinded for long |
| 4 1:40 | wasted | no enemy blinded for long |
| 6 1:29 | good | blinded alp 4.7 s (1.9 s white), emerex 4.5 s (1.7 s white), cahil 4.3 s (1.6 s white) |
| 7 1:38 | wasted | barely blinded Alp3renn 1.0 s (0.1 s white) |
| 8 1:33 | wasted | no enemy blinded for long |
| 9 1:42 | wasted | no enemy blinded for long |
| 9 1:40 | wasted | no enemy blinded for long |
| 10 1:40 | good | blinded Alp3renn 4.0 s (1.3 s white), emerex 4.0 s (1.2 s white), Pikus 3.5 s (0.8 s white) |
| 11 1:27 | wasted | barely blinded alp 0.7 s (0.1 s white) |
| 15 1:45 | wasted | no enemy blinded for long; blinded Agnostic 1.7 s on the move through Outside Long - safe |
| 16 1:47 | weak | barely blinded cahil 2.5 s (0.3 s white); blinded Kiri 1.6 s on the move through Long Doors - safe; blinded Few-j- 1.6 s on the move through Outside Long - safe |
| 17 1:38 | weak | barely blinded emerex 2.1 s (0.2 s white) |
| 20 1:45 | misled a peek | barely blinded Pikus 1.8 s (0.1 s white) the enemy was barely blinded, and ✈ peeked Pikus 1.8 s after the pop; hit them first |
| 22 bomb 0:37 | wasted | barely blinded emerex 1.4 s (0.1 s white) |
Throws
52 grenades: 49 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:45 | punished | killed by alp with an HE in hand at Long A - seen by 1 enemy for 0.9 s, the nearest 955 units away |
| 17 0:59 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1048 units away; a running throw |
| 22 1:27 | punished | hit by alp 1.1 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:25 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with 1ight, 565 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after 1ight) |
| 2 1:02 | hold | held with Agnostic, 837 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Agnostic) |
| 4 1:55 | line of fire | stood in Kiri's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 0:54 | trade | 1ight was killed 445 units away: you traded in 1,312 ms (pros: 1,641 ms) |
| 4 0:54 | peek together | peeked the same enemy as Few-j-, 266 ms before them - early - you went first, alone |
| 6 1:01 | hold | held with Few-j-, 32 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before Few-j-) |
| 13 1:36 | trade | Few-j- was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | Kiri was killed 654 units away: you traded in 3,250 ms (pros: 2,031 ms) |
| 14 1:46 | hold | held with Kiri, 611 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Kiri) |
| 15 1:13 | peek together | peeked the same enemy as Agnostic, 438 ms before them - early - you went first, alone |
| 16 1:14 | trade | Kiri was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:23 | trade | Agnostic was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:45 | trade | Few-j- was killed 344 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:44 | hold | held with Agnostic, 411 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Agnostic) |
| 21 1:44 | trade | Agnostic was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:43 | line of fire | stood in Few-j-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 1:25 | line of fire | stood in Kiri's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | Glock-18 | 781 ms | – | 2.5° | ||
| 1 1:35 | hit them | P2000 | 1016 ms | – | 0.7° | ||
| 1 1:32 | hit by them | Glock-18 | 469 ms | – | 2.3° | ||
| 2 1:11 | hit by them | Dual Berettas | 250 ms | – | 1.7° | ||
| 2 1:08 | hit them | Desert Eagle | 328 ms | – | 4.3° | ||
| 2 0:44 | killed by them | M4A1-S | 422 ms | 1125 ms | 5.6° | ||
| 2 0:44 | hit them | Desert Eagle | 453 ms | – | 7.8° | ||
| 4 0:53 | killed them | AK-47 | 406 ms | 1109 ms | 1.6° | ||
| 4 0:53 | hit by them | M4A4 | 953 ms | – | 29.6° | ||
| 6 1:23 | hit by them | AK-47 | 516 ms | – | 4.4° | ||
| 6 1:06 | hit by them | AK-47 | 1047 ms | – | 35.0° | ||
| 6 1:01 | killed by them | AK-47 | 78 ms | 78 ms | 7.5° | ||
| 7 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:16 | killed them | M4A1-S | 344 ms | 750 ms | 0.7° | ||
| 8 1:16 | hit by them | AK-47 | 422 ms | – | 4.4° | ||
| 8 bomb 0:22 | hit them | AK-47 | 47 ms | – | 0.7° | ||
| 8 bomb 0:22 | killed by them | AK-47 | 172 ms | 172 ms | 2.4° | ||
| 9 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | killed them | Desert Eagle | 1797 ms | 1797 ms | 2.8° | ||
| 9 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:32 | killed by them | AK-47 | 328 ms | 625 ms | 1.5° | ||
| 11 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | hit by them | P2000 | 438 ms | – | 1.6° | ||
| 13 1:24 | hit by them | P2000 | 1016 ms | – | 1.0° | ||
| 13 1:24 | killed them | Glock-18 | 1141 ms | 1797 ms | 21.1° | ||
| 13 1:18 | hit by them | P2000 | 375 ms | – | 4.4° | ||
| 13 1:09 | killed them | Glock-18 | 172 ms | 797 ms | 2.7° | ||
| 13 1:08 | killed them | Glock-18 | 922 ms | 922 ms | 14.8° | ||
| 13 1:06 | hit by them | P2000 | 1500 ms | – | 12.7° | ||
| 13 1:00 | hit them | Glock-18 | 453 ms | – | 5.8° | ||
| 13 1:00 | killed by them | USP-S | 828 ms | 828 ms | 11.2° | ||
| 14 1:24 | killed by them | SSG 08 | 469 ms | 469 ms | 1.6° | ||
| 15 1:12 | hit by them | MP9 | 516 ms | – | 13.2° | ||
| 15 1:12 | killed them | AK-47 | 578 ms | 781 ms | 16.9° | ||
| 16 1:25 | killed them | AK-47 | 312 ms | 812 ms | 1.8° | ||
| 16 1:10 | hit them | AK-47 | 438 ms | – | 5.3° | ||
| 16 1:08 | hit by them | Desert Eagle | 344 ms | – | 0.5° | ||
| 16 1:06 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:38 | hit them | AK-47 | 250 ms | – | 2.5° | ||
| 17 0:38 | killed by them | AK-47 | 312 ms | 312 ms | 10.0° | ||
| 18 1:40 | hit them | AK-47 | 531 ms | – | 3.7° | ||
| 18 1:38 | killed by them | Desert Eagle | 438 ms | 438 ms | 4.4° | ||
| 19 1:37 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:42 | killed them | MAC-10 | 703 ms | 1156 ms | 23.5° | ||
| 20 bomb 0:32 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:24 | killed them | MAC-10 | 3172 ms | 3250 ms | 4.5° | ||
| 20 bomb 0:23 | killed by them | AWP | 953 ms | 953 ms | 52.2° | ||
| 21 1:37 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:36 | killed by them | M4A1-S | 312 ms | 1766 ms | 0.5° | ||
| 22 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:18 | killed them | AK-47 | 516 ms | 609 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 1349 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 1 1:35 | USP-S | 1340 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 1 1:34 | USP-S | 1341 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 17% / 43% | |
| 1 1:32 | USP-S | 1051 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/3 | 1% / 53% | ||
| 2 1:16 | Desert Eagle | 886 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | 10% / 41% | ||
| 2 1:11 | Desert Eagle | 745 | fine - pros would have fired it too | 0/1 | 26% / 42% | ||
| 2 1:08 | Desert Eagle | 704 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/1 | 61% / 71% | ||
| 2 0:44 | Desert Eagle | 574 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 39% / 49% | |
| 4 0:53 | AK-47 | 523 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/12 | killed them | 32% / 59% | |
| 6 1:23 | AWP | 1133 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 26% / 85% | ||
| 6 1:07 | AWP | 933 | fine - pros would have fired it too | 0/1 | 85% / 85% | ||
| 8 1:16 | M4A1-S | 1080 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/7 | killed them | 6% / 45% | |
| 8 bomb 0:22 | AK-47 | 1091 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 50% / 50% | |
| 9 1:26 | Desert Eagle | 1005 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 24% / 55% | |
| 10 1:32 | Desert Eagle | 601 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 39% | |
| 13 1:32 | Glock-18 | 1082 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 11% / 43% | ||
| 13 1:27 | Glock-18 | 1125 | fine - pros would have fired it too | 0/1 | 20% / 37% | ||
| 13 1:25 | Glock-18 | 624 | fine - pros would have fired it too | 2/8 | killed them | 43% / 44% | |
| 13 1:18 | Glock-18 | 715 | fine - pros would have fired it too | 0/6 | 44% / 44% | ||
| 13 1:09 | Glock-18 | 238 | fine - pros would have fired it too | 5/9 | killed them | 35% / 59% | |
| 13 1:07 | Glock-18 | 261 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 33% / 54% | |
| 13 1:01 | Glock-18 | 332 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 1% / 56% | |
| 14 1:44 | Desert Eagle | 1001 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 14 1:26 | Desert Eagle | 1797 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 15% / 46% | ||
| 14 1:24 | Desert Eagle | 1833 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 42% | |
| 15 1:12 | AK-47 | 473 | fine - pros would have fired it too | 3/9 | killed them | 44% / 47% | |
| 16 1:25 | AK-47 | 646 | fine - pros would have fired it too | 3/9 | killed them | 63% / 63% | |
| 16 1:10 | AK-47 | 1280 | fine - pros would have fired it too | 1/5 | 38% / 53% | ||
| 16 1:08 | AK-47 | 1286 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 16 1:07 | AK-47 | 1273 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 54% | |
| 17 0:38 | AK-47 | 250 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 14% / 55% | |
| 18 1:41 | AK-47 | 953 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/6 | 23% / 47% | ||
| 18 1:39 | AK-47 | 955 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 57% | |
| 18 1:38 | AK-47 | 953 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 46% | |
| 20 1:42 | MAC-10 | 546 | fine - pros would have fired it too | 3/17 | killed them | 42% / 54% | |
| 20 bomb 0:24 | MAC-10 | 558 | fine - pros would have fired it too | 2/16 | killed them | 34% / 52% | |
| 21 1:44 | P90 | 259 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/10 | 10% / 64% | ||
| 21 1:35 | P90 | 498 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 50% / 54% | |
| 22 bomb 0:18 | AK-47 | 667 | fine - pros would have fired it too | 2/4 | killed them | 54% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
