Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 38 | 29% |
| AK-47 | 29 | 28% |
| M4A1-S | 20 | 45% |
| Galil AR | 11 | 46% |
| Glock-18 | 9 | 11% |
| SSG 08 | 5 | 40% |
| USP-S | 3 | 33% |
| AWP | 2 | 50% |
| Desert Eagle | 2 | 0% |
| MAC-10 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/102 | 17 0:45 | 2 kills (M4A1-S, AK-47), 1 headshot, in 7.2 s CT | 3.2 |
| 13/102 | 18 1:34 | 2 kills (Scout ×2), 1 headshot, in 1.8 s CT | 2.9 |
| 29/102 | 7 1:19 | 1 kill (AK-47), a wallbang T | 1.4 |
| 30/102 | 9 1:20 | 2 kills (Galil ×2), in 19.4 s T | 1.4 |
| 40/102 | 19 1:37 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 60/102 | 20 bomb 0:23 | 1 kill (AWP), a no-scope CT | 0.5 |
| 79/102 | 13 1:42 | 1 kill (USP-S), 1 headshot CT | -0.4 |
| 81/102 | 2 0:59 | 2 kills (MAC-10, M4A1-S), in 16.6 s T | -0.5 |
| 93/102 | 21 1:45 | 1 kill (MP9) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:00 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 14 0:23 | 1v1 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 15 1:19 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
| 17 0:26 | 1v1 before the plant CT · 39 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 0:32 | wasted | no enemy blinded for long |
| 5 1:48 | weak | barely blinded Agnostic 3.0 s (0.5 s white), Kiri 1.6 s (0.1 s white); blinded cahil 1.6 s on the move through Top Mid - safe |
| 7 1:05 | good | blinded Few-j- 4.4 s (1.6 s white) |
| 8 1:34 | good | blinded Few-j- 4.1 s (1.3 s white); blinded themselves 1.8 s holding Long Doors - safe; blinded emerex 4.4 s on the move through Long A - safe |
| 10 1:37 | good | blinded Few-j- 3.2 s (0.6 s white) |
| 20 bomb 0:24 | good | blinded Few-j- 3.3 s (0.7 s white), Kiri 3.2 s (0.7 s white) |
Throws
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 bomb 0:25 | exposed | a flash at B Doors - seen by 1 enemy for 3.2 s, the nearest 276 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:34 | Long Doors | cover not used: 128 units away, they'd have seen only your head | died | ||
| 9 1:20 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 18 1:34 | A Ramp | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds (1 time longer than pros stand there). 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | emerex was killed 403 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:38 | trade | Pikus was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | emerex was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:12 | hold | held with alp, 925 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:08 | trade | cahil was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:02 | trade | alp was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:00 | trade | Pikus was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:12 | trade | emerex was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | trade | cahil was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | alp was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:19 | trade | Pikus was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:12 | hold | held with emerex, 64 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before emerex) |
| 4 1:11 | trade | emerex was killed 84 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:42 | hold | held with emerex, 394 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:41 | trade | emerex was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:12 | trade | emerex was killed 90 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:26 | hold | held with Pikus, 486 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before Pikus) |
| 9 1:20 | peek together | peeked the same enemy as alp, 797 ms after them - late - your team-mate went first, as bait |
| 9 bomb 0:31 | trade | cahil was killed 458 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 9 bomb 0:29 | hold | held with alp, 260 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before alp) |
| 10 1:13 | peek together | peeked the same enemy as Pikus, 328 ms before them - early - you went first, alone |
| 10 1:11 | in their way | stood between Pikus and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 11 bomb 0:33 | hold | held with alp, 633 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before alp) |
| 13 1:42 | hold | held with alp, 509 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before alp) |
| 13 1:40 | hold | held with alp, 513 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before alp) |
| 15 1:21 | hold | held with Pikus, 221 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:19 | trade | alp was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:19 | trade | Pikus was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:34 | trade | cahil was killed 1042 units away: you traded in 141 ms (pros: 625 ms) |
| 20 bomb 0:24 | trade | cahil was killed 272 units away: you traded in 953 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | Glock-18 | 781 ms | – | 2.5° | ||
| 1 1:35 | hit by them | P2000 | 1016 ms | – | 0.7° | ||
| 1 1:34 | killed by them | USP-S | 1562 ms | 1562 ms | 24.5° | ||
| 2 0:59 | killed them | MAC-10 | 234 ms | 234 ms | 2.6° | ||
| 2 0:44 | killed them | M4A1-S | 422 ms | 1125 ms | 5.6° | ||
| 2 0:44 | hit by them | Desert Eagle | 453 ms | – | 7.8° | ||
| 2 0:26 | hit them | M4A4 | 375 ms | – | 2.6° | ||
| 2 0:26 | killed by them | M4A4 | 547 ms | 547 ms | 3.6° | ||
| 3 0:54 | killed by them | M4A1-S | 438 ms | 734 ms | 0.4° | ||
| 4 1:11 | hit by them | MP9 | 94 ms | – | 9.3° | ||
| 4 1:09 | killed by them | USP-S | 719 ms | 1281 ms | 4.1° | ||
| 5 1:33 | killed by them | M4A1-S | 516 ms | 797 ms | 2.3° | ||
| 5 1:33 | hit them | AK-47 | 703 ms | – | 15.2° | ||
| 6 1:29 | killed by them | M4A4 | 484 ms | 578 ms | 1.1° | ||
| 6 1:29 | hit them | AK-47 | 547 ms | – | 9.6° | ||
| 7 1:22 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:24 | killed by them | M4A4 | 1234 ms | 1234 ms | 16.7° | ||
| 8 1:12 | killed by them | M4A1-S | 469 ms | 672 ms | 6.1° | ||
| 8 1:12 | hit them | AK-47 | 656 ms | – | 0.4° | ||
| 9 1:20 | killed them | Galil AR | 297 ms | 297 ms | 3.8° | ||
| 9 bomb 0:29 | killed them | Galil AR | 438 ms | 703 ms | 8.8° | ||
| 9 bomb 0:29 | hit by them | M4A4 | 547 ms | – | 26.4° | ||
| 10 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:11 | killed by them | MP9 | 406 ms | 1406 ms | 2.5° | ||
| 10 1:11 | hit them | AK-47 | 125 ms | – | 48.8° | ||
| 11 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:37 | hit them | AK-47 | 1438 ms | – | 4.1° | ||
| 11 bomb 0:33 | hit them | AK-47 | 375 ms | – | 0.9° | ||
| 11 bomb 0:32 | killed by them | AK-47 | 453 ms | 1281 ms | 1.1° | ||
| 13 1:42 | killed them | USP-S | 203 ms | 203 ms | 0.3° | ||
| 13 1:40 | killed by them | Tec-9 | 484 ms | 734 ms | 5.7° | ||
| 14 bomb 0:31 | killed by them | MAC-10 | 469 ms | 922 ms | 7.3° | ||
| 14 bomb 0:31 | hit them | MP9 | 547 ms | – | 18.8° | ||
| 15 1:12 | hit them | MP9 | 516 ms | – | 13.2° | ||
| 15 1:12 | killed by them | AK-47 | 578 ms | 781 ms | 16.9° | ||
| 16 1:25 | killed by them | AK-47 | 312 ms | 812 ms | 1.8° | ||
| 17 0:45 | killed them | M4A1-S | 234 ms | 531 ms | 1.6° | ||
| 17 0:45 | hit by them | AK-47 | 531 ms | – | 12.5° | ||
| 17 0:38 | hit by them | AK-47 | 250 ms | – | 2.5° | ||
| 17 0:38 | killed them | AK-47 | 312 ms | 312 ms | 10.0° | ||
| 17 0:11 | killed by them | AK-47 | 500 ms | 609 ms | 2.9° | ||
| 18 1:34 | killed them | SSG 08 | 578 ms | 578 ms | 3.2° | ||
| 18 1:32 | killed them | SSG 08 | 453 ms | 453 ms | 0.9° | ||
| 19 1:37 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:52 | killed by them | AK-47 | 406 ms | 719 ms | 6.4° | ||
| 20 bomb 0:32 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:23 | killed them | AWP | 953 ms | 953 ms | 52.2° | ||
| 20 bomb 0:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:46 | killed them | MP9 | 938 ms | 1359 ms | 5.5° | ||
| 21 1:44 | hit them | MP9 | 531 ms | – | 8.5° | ||
| 21 1:44 | killed by them | AWP | 766 ms | 766 ms | 11.7° | ||
| 22 1:46 | hit them | M4A4 | 312 ms | – | 1.2° | ||
| 22 1:46 | killed by them | AK-47 | 672 ms | 672 ms | 7.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | Glock-18 | 1513 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 4% / 39% | |
| 2 0:59 | MAC-10 | 621 | fine - pros would have fired it too | 1/6 | killed them | 71% / 71% | |
| 2 0:44 | M4A1-S | 579 | fine - pros would have fired it too | 3/12 | killed them | 68% / 68% | |
| 2 0:26 | M4A1-S | 964 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 2 0:26 | M4A1-S | 963 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 58% / 58% | |
| 3 0:54 | AK-47 | 977 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 51% | |
| 5 1:33 | AK-47 | 1076 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 49% | |
| 5 1:33 | AK-47 | 1088 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 25% / 55% | |
| 6 1:29 | AK-47 | 569 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 7% / 48% | |
| 7 1:22 | AK-47 | 583 | fine - pros would have fired it too | 2/12 | 33% / 49% | ||
| 7 bomb 0:25 | AWP | 1366 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 85% | |
| 8 1:12 | AK-47 | 422 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 23% / 56% | |
| 9 1:26 | Galil AR | 1025 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 9 1:26 | Galil AR | 1001 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/3 | 25% / 67% | ||
| 9 1:20 | Galil AR | 801 | fine - pros would have fired it too | 1/6 | killed them | 60% / 60% | |
| 9 bomb 0:29 | Galil AR | 512 | fired while moving (110 u/s), too fast to be accurate - stop first | 4/8 | killed them | 3% / 54% | |
| 10 1:11 | AK-47 | 425 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 27% / 47% | |
| 11 bomb 0:38 | AK-47 | 1987 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 5% / 43% | ||
| 11 bomb 0:37 | AK-47 | 1986 | fine - pros would have fired it too | 0/1 | 34% / 43% | ||
| 11 bomb 0:37 | AK-47 | 1994 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 53% / 53% | |
| 11 bomb 0:33 | AK-47 | 2257 | fine - pros would have fired it too | 1/1 | 45% / 46% | ||
| 11 bomb 0:32 | AK-47 | 2257 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 28% / 46% | |
| 13 1:42 | USP-S | 862 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 20% / 52% | |
| 13 1:40 | USP-S | 885 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 54% | |
| 14 bomb 0:32 | MP9 | 263 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 49% / 49% | |
| 15 1:12 | MP9 | 473 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 1% / 50% | |
| 16 1:25 | Desert Eagle | 646 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 44% / 44% | |
| 17 0:45 | M4A1-S | 265 | fine - pros would have fired it too | 4/7 | killed them | 38% / 55% | |
| 17 0:38 | AK-47 | 247 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 17 0:12 | AK-47 | 657 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 20% / 57% | |
| 20 bomb 0:23 | AWP | 247 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 21 1:46 | MP9 | 602 | fired while moving (237 u/s), too fast to be accurate - stop first | 7/27 | cut short (a death, a reload) | 8% / 59% | |
| 22 1:46 | M4A1-S | 794 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 75% / 75% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
