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Dust II, lost 9-13 · Tue 27 Oct, 22:32

Alp3rennGold Nova III

The match

Aim

453 msTTD531 msTTK4.1°Crosshair↓34%1st bullet33%Spray10%Head69%Counter-strafe

Scoreboard

68ADR64%KAST

Positioning

Shots

16/33Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93829%
AK-472928%
M4A1-S2045%
Galil AR1146%
Glock-18911%
SSG 08540%
USP-S333%
AWP250%
Desert Eagle20%
MAC-101100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/10217 0:45 2 kills (M4A1-S, AK-47), 1 headshot, in 7.2 s CT3.2
13/10218 1:34 2 kills (Scout ×2), 1 headshot, in 1.8 s CT2.9
29/1027 1:19 1 kill (AK-47), a wallbang T1.4
30/1029 1:20 2 kills (Galil ×2), in 19.4 s T1.4
40/10219 1:37 1 kill (Scout), 1 headshot CT1.0
60/10220 bomb 0:23 1 kill (AWP), a no-scope CT0.5
79/10213 1:42 1 kill (USP-S), 1 headshot CT-0.4
81/1022 0:59 2 kills (MAC-10, M4A1-S), in 16.6 s T-0.5
93/10221 1:45 1 kill (MP9) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:00 1v3 before the plant T · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw each other
14 0:23 1v1 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
15 1:19 1v3 before the plant CT · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other
17 0:26 1v1 before the plant CT · 39 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 0:32 wastedno enemy blinded for long
5 1:48 weakbarely blinded Agnostic 3.0 s (0.5 s white), Kiri 1.6 s (0.1 s white); blinded cahil 1.6 s on the move through Top Mid - safe
7 1:05 goodblinded Few-j- 4.4 s (1.6 s white)
8 1:34 goodblinded Few-j- 4.1 s (1.3 s white); blinded themselves 1.8 s holding Long Doors - safe; blinded emerex 4.4 s on the move through Long A - safe
10 1:37 goodblinded Few-j- 3.2 s (0.6 s white)
20 bomb 0:24 goodblinded Few-j- 3.3 s (0.7 s white), Kiri 3.2 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 bomb 0:25 exposeda flash at B Doors - seen by 1 enemy for 3.2 s, the nearest 276 units away, thrown in the open; a jump throw

Positioning

In 3 of your 33 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 11 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:34 KiriLong Doorscover not used: 128 units away, they'd have seen only your headdied
9 1:20 Few-j-Bombsite Bcover not used: 64 units away, they'd have seen only your headkilled them
18 1:34 KiriA Rampstanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds (1 time longer than pros stand there). 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeemerex was killed 403 units away: not traded within 5 s (pros: 625 ms)
1 1:38 tradePikus was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeemerex was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
2 1:12 holdheld with alp, 925 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:08 tradecahil was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
2 1:02 tradealp was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
2 1:00 tradePikus was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
3 1:12 tradeemerex was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 tradecahil was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradealp was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
4 1:19 tradePikus was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
4 1:12 holdheld with emerex, 64 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before emerex)
4 1:11 tradeemerex was killed 84 units away: not traded within 5 s (pros: 625 ms)
5 1:42 holdheld with emerex, 394 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:41 tradeemerex was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
7 1:12 tradeemerex was killed 90 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:26 holdheld with Pikus, 486 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before Pikus)
9 1:20 peek togetherpeeked the same enemy as alp, 797 ms after them - late - your team-mate went first, as bait
9 bomb 0:31 tradecahil was killed 458 units away: you traded in 2,141 ms (pros: 1,641 ms)
9 bomb 0:29 holdheld with alp, 260 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before alp)
10 1:13 peek togetherpeeked the same enemy as Pikus, 328 ms before them - early - you went first, alone
10 1:11 in their waystood between Pikus and an enemy they could see, for 500 ms (pros: 125 ms at a time)
11 bomb 0:33 holdheld with alp, 633 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before alp)
13 1:42 holdheld with alp, 509 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before alp)
13 1:40 holdheld with alp, 513 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before alp)
15 1:21 holdheld with Pikus, 221 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:19 tradealp was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
15 1:19 tradePikus was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
18 1:34 tradecahil was killed 1042 units away: you traded in 141 ms (pros: 625 ms)
20 bomb 0:24 tradecahil was killed 272 units away: you traded in 953 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 ✈hit themGlock-18781 ms–2.5°
1 1:35 ✈hit by themP20001016 ms–0.7°
1 1:34 1ightkilled by themUSP-S1562 ms1562 ms24.5°
2 0:59 Few-j-killed themMAC-10234 ms234 ms2.6°
2 0:44 ✈killed themM4A1-S422 ms1125 ms5.6°
2 0:44 ✈hit by themDesert Eagle453 ms–7.8°
2 0:26 Agnostichit themM4A4375 ms–2.6°
2 0:26 Agnostickilled by themM4A4547 ms547 ms3.6°
3 0:54 1ightkilled by themM4A1-S438 ms734 ms0.4°
4 1:11 Kirihit by themMP994 ms–9.3°
4 1:09 Kirikilled by themUSP-S719 ms1281 ms4.1°
5 1:33 Kirikilled by themM4A1-S516 ms797 ms2.3°
5 1:33 Kirihit themAK-47703 ms–15.2°
6 1:29 Few-j-killed by themM4A4484 ms578 ms1.1°
6 1:29 Few-j-hit themAK-47547 ms–9.6°
7 1:22 ✈hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 ✈hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:19 ✈killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:24 Agnostickilled by themM4A41234 ms1234 ms16.7°
8 1:12 Kirikilled by themM4A1-S469 ms672 ms6.1°
8 1:12 Kirihit themAK-47656 ms–0.4°
9 1:20 Few-j-killed themGalil AR297 ms297 ms3.8°
9 bomb 0:29 Agnostickilled themGalil AR438 ms703 ms8.8°
9 bomb 0:29 Agnostichit by themM4A4547 ms–26.4°
10 1:13 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:11 Kirikilled by themMP9406 ms1406 ms2.5°
10 1:11 Kirihit themAK-47125 ms–48.8°
11 1:36 ✈hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:35 ✈hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:37 Agnostichit themAK-471438 ms–4.1°
11 bomb 0:33 Kirihit themAK-47375 ms–0.9°
11 bomb 0:32 Kirikilled by themAK-47453 ms1281 ms1.1°
13 1:42 Agnostickilled themUSP-S203 ms203 ms0.3°
13 1:40 Few-j-killed by themTec-9484 ms734 ms5.7°
14 bomb 0:31 Kirikilled by themMAC-10469 ms922 ms7.3°
14 bomb 0:31 Kirihit themMP9547 ms–18.8°
15 1:12 ✈hit themMP9516 ms–13.2°
15 1:12 ✈killed by themAK-47578 ms781 ms16.9°
16 1:25 ✈killed by themAK-47312 ms812 ms1.8°
17 0:45 Few-j-killed themM4A1-S234 ms531 ms1.6°
17 0:45 Few-j-hit by themAK-47531 ms–12.5°
17 0:38 ✈hit by themAK-47250 ms–2.5°
17 0:38 ✈killed themAK-47312 ms312 ms10.0°
17 0:11 Kirikilled by themAK-47500 ms609 ms2.9°
18 1:34 Kirikilled themSSG 08578 ms578 ms3.2°
18 1:32 Few-j-killed themSSG 08453 ms453 ms0.9°
19 1:37 ✈killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:52 Few-j-killed by themAK-47406 ms719 ms6.4°
20 bomb 0:32 ✈hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:23 ✈killed themAWP953 ms953 ms52.2°
20 bomb 0:15 Kirikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:46 Kirikilled themMP9938 ms1359 ms5.5°
21 1:44 Few-j-hit themMP9531 ms–8.5°
21 1:44 Few-j-killed by themAWP766 ms766 ms11.7°
22 1:46 Agnostichit themM4A4312 ms–1.2°
22 1:46 Agnostickilled by themAK-47672 ms672 ms7.1°

Shots

You fired 16 of your 33 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 ✈Glock-181513fired while moving (240 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)4% / 39%
2 0:59 Few-j-MAC-10621fine - pros would have fired it too1/6killed them71% / 71%
2 0:44 ✈M4A1-S579fine - pros would have fired it too3/12killed them68% / 68%
2 0:26 AgnosticM4A1-S964fired while moving (103 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
2 0:26 AgnosticM4A1-S963fine - pros would have fired it too2/2cut short (a death, a reload)58% / 58%
3 0:54 1ightAK-47977fired while moving (114 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 51%
5 1:33 KiriAK-471076fired while moving (154 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 49%
5 1:33 KiriAK-471088aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1cut short (a death, a reload)25% / 55%
6 1:29 Few-j-AK-47569fired while moving (116 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)7% / 48%
7 1:22 ✈AK-47583fine - pros would have fired it too2/1233% / 49%
7 bomb 0:25 AgnosticAWP1366fine - pros would have fired it too0/1cut short (a death, a reload)62% / 85%
8 1:12 KiriAK-47422aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)23% / 56%
9 1:26 ✈Galil AR1025fired while moving (153 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
9 1:26 ✈Galil AR1001fired while moving (177 u/s), too fast to be accurate - stop first0/325% / 67%
9 1:20 Few-j-Galil AR801fine - pros would have fired it too1/6killed them60% / 60%
9 bomb 0:29 AgnosticGalil AR512fired while moving (110 u/s), too fast to be accurate - stop first4/8killed them3% / 54%
10 1:11 KiriAK-47425fine - pros would have fired it too2/6cut short (a death, a reload)27% / 47%
11 bomb 0:38 AgnosticAK-471987aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/15% / 43%
11 bomb 0:37 AgnosticAK-471986fine - pros would have fired it too0/134% / 43%
11 bomb 0:37 AgnosticAK-471994fine - pros would have fired it too1/2cut short (a death, a reload)53% / 53%
11 bomb 0:33 KiriAK-472257fine - pros would have fired it too1/145% / 46%
11 bomb 0:32 KiriAK-472257fine - pros would have fired it too0/32 bullets after pros would have stopped28% / 46%
13 1:42 AgnosticUSP-S862aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them20% / 52%
13 1:40 Few-j-USP-S885aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)11% / 54%
14 bomb 0:32 KiriMP9263fine - pros would have fired it too1/9cut short (a death, a reload)49% / 49%
15 1:12 ✈MP9473aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first3/6cut short (a death, a reload)1% / 50%
16 1:25 ✈Desert Eagle646fine - pros would have fired it too0/2cut short (a death, a reload)44% / 44%
17 0:45 Few-j-M4A1-S265fine - pros would have fired it too4/7killed them38% / 55%
17 0:38 ✈AK-47247fine - pros would have fired it too1/5killed them69% / 69%
17 0:12 KiriAK-47657fired while moving (103 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)20% / 57%
20 bomb 0:23 ✈AWP247fine - pros would have fired it too1/1killed them83% / 83%
21 1:46 AgnosticMP9602fired while moving (237 u/s), too fast to be accurate - stop first7/27cut short (a death, a reload)8% / 59%
22 1:46 AgnosticM4A1-S794fine - pros would have fired it too1/4cut short (a death, a reload)75% / 75%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.