Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 30 | 30% |
| AK-47 | 24 | 58% |
| MP9 | 19 | 42% |
| Tec-9 | 17 | 47% |
| Five-SeveN | 14 | 14% |
| AWP | 7 | 57% |
| FAMAS | 6 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/102 | 7 1:15 | 2 kills (AWP ×2), in 3 s CT | 4.1 |
| 8/102 | 19 0:52 | 2 kills (AK-47 ×2), in 3.2 s T | 4.0 |
| 19/102 | 22 0:39 | 2 kills (AWP ×2), a wallbang, in 16.2 s T | 2.4 |
| 22/102 | 10 1:30 | 2 kills (MP9 ×2), all headshots, in 0.9 s CT | 1.8 |
| 35/102 | 6 1:29 | 2 kills (M4A4 ×2), all headshots, in 28.5 s CT | 1.1 |
| 41/102 | 20 bomb 0:09 | 1 kill (AWP) T | 1.0 |
| 42/102 | 21 1:44 | 1 kill (AWP) T | 1.0 |
| 45/102 | 15 1:41 | 2 kills (AK-47 ×2), all headshots, in 15.8 s T | 0.9 |
| 50/102 | 17 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 56/102 | 4 1:38 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 66/102 | 13 1:40 | 1 kill (Tec-9) T | 0.2 |
| 68/102 | 3 1:09 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 75/102 | 14 1:36 | 1 kill (Tec-9), 1 headshot T | -0.2 |
| 94/102 | 16 1:18 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 101/102 | 2 1:08 | 1 kill (Five-SeveN), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 1:35 | 1v4 before the plant T · 58 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
7 flashes: 3 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:21 | wasted | no enemy blinded for long |
| 9 1:23 | good | blinded emerex 5.1 s (2.3 s white); blinded ✈ 3.4 s holding Bombsite B - safe |
| 16 1:47 | weak | barely blinded cahil 2.5 s (0.3 s white) |
| 17 0:54 | good | blinded emerex 3.3 s (0.7 s white) |
| 19 0:41 | wasted | no enemy blinded for long |
| 19 0:27 | good | blinded alp 4.0 s (1.2 s white) |
| 22 1:48 | weak | barely blinded Alp3renn 2.5 s (0.3 s white); blinded ✈ 1.5 s on the move through T Spawn - safe |
Throws
29 grenades: 27 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:32 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 923 units away; a running throw |
| 8 1:45 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 571 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:24 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 1:30 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 8 of the 19 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:13 | trade | 1ight was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:11 | trade | Agnostic was killed 1633 units away: you traded in 1,734 ms (pros: 2,609 ms) |
| 3 1:01 | trade | Kiri was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:07 | hold | held with ✈, 147 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:06 | line of fire | stood in ✈'s line of fire while they fought, for 1,250 ms (pros: 188 ms at a time) |
| 6 1:01 | hold | held with ✈, 32 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ✈) |
| 6 1:01 | trade | ✈ was killed 32 units away: you traded in 1,062 ms (pros: 969 ms) |
| 9 1:23 | trade | ✈ was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:31 | trade | ✈ was killed 274 units away: you traded in 1,625 ms (pros: 1,641 ms) |
| 12 1:29 | trade | Agnostic was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | Agnostic was killed 361 units away: you traded in 2,438 ms (pros: 1,641 ms) |
| 14 1:24 | hold | held with ✈, 637 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:24 | trade | ✈ was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:27 | peek together | peeked the same enemy as Kiri, 688 ms before them - early - you went first, alone |
| 15 1:42 | trade | Kiri was killed 171 units away: you traded in 438 ms (pros: 625 ms) |
| 16 1:23 | trade | Agnostic was killed 737 units away: you traded in 4,672 ms (pros: 2,031 ms) |
| 16 1:14 | trade | Kiri was killed 115 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:44 | hold | held with Agnostic, 473 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:38 | trade | ✈ was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:34 | trade | Kiri was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:50 | trade | Kiri was killed 293 units away: you traded in 859 ms (pros: 625 ms) |
| 20 bomb 0:23 | trade | ✈ was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | Kiri was killed 435 units away: you traded in 1,375 ms (pros: 1,641 ms) |
| 21 1:44 | trade | Agnostic was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:14 | hold | held with Kiri, 383 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before Kiri) |
| 22 0:50 | trade | Kiri was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | hit them | Five-SeveN | 688 ms | – | 1.1° | ||
| 2 1:10 | hit by them | M4A4 | 359 ms | – | 8.5° | ||
| 2 1:08 | killed them | Five-SeveN | 2406 ms | 2406 ms | 2.1° | ||
| 2 0:59 | killed by them | MAC-10 | 234 ms | 234 ms | 2.6° | ||
| 3 1:10 | killed them | M4A4 | 547 ms | 1000 ms | 3.1° | ||
| 4 1:38 | hit by them | MAC-10 | 297 ms | – | 5.9° | ||
| 4 1:38 | killed them | AK-47 | 406 ms | 594 ms | 0.7° | ||
| 6 1:29 | killed them | M4A4 | 484 ms | 578 ms | 1.1° | ||
| 6 1:29 | hit by them | AK-47 | 547 ms | – | 9.6° | ||
| 6 1:01 | killed them | M4A4 | 422 ms | 969 ms | 20.0° | ||
| 6 1:01 | hit by them | AK-47 | 500 ms | – | 11.7° | ||
| 6 bomb 0:39 | killed by them | AK-47 | 391 ms | 391 ms | 2.1° | ||
| 7 1:15 | killed them | AWP | 531 ms | 531 ms | 1.0° | ||
| 7 1:12 | killed them | AWP | 578 ms | 578 ms | 1.1° | ||
| 7 1:07 | killed by them | AK-47 | 453 ms | 656 ms | 1.3° | ||
| 8 1:24 | killed by them | AK-47 | 406 ms | 406 ms | 2.2° | ||
| 9 1:21 | hit by them | AK-47 | 547 ms | – | 1.2° | ||
| 9 1:20 | hit them | FAMAS | 734 ms | – | 5.1° | ||
| 9 1:20 | killed by them | Galil AR | 297 ms | 297 ms | 3.8° | ||
| 10 1:30 | killed them | MP9 | 234 ms | 656 ms | 2.0° | ||
| 10 1:30 | hit by them | AK-47 | 359 ms | – | 9.3° | ||
| 10 1:29 | killed them | MP9 | 234 ms | 375 ms | 13.3° | ||
| 10 1:28 | hit them | MP9 | 281 ms | – | 17.9° | ||
| 10 1:28 | killed by them | AK-47 | 344 ms | 344 ms | 0.8° | ||
| 11 0:58 | hit them | M4A4 | 1359 ms | – | 19.0° | ||
| 11 0:58 | killed by them | AK-47 | 1422 ms | 1422 ms | 19.7° | ||
| 12 1:19 | killed by them | AK-47 | 828 ms | 938 ms | 41.9° | ||
| 13 1:40 | killed them | Tec-9 | 484 ms | 734 ms | 5.7° | ||
| 13 1:37 | hit them | Tec-9 | 922 ms | – | 2.9° | ||
| 13 1:36 | killed by them | USP-S | 281 ms | 281 ms | 0.1° | ||
| 14 1:37 | killed them | Tec-9 | 1000 ms | 1641 ms | 2.3° | ||
| 14 1:08 | hit them | Tec-9 | 344 ms | – | 0.9° | ||
| 14 1:07 | hit by them | SSG 08 | 500 ms | – | 0.5° | ||
| 14 0:27 | hit them | Tec-9 | 672 ms | – | 5.8° | ||
| 14 0:27 | killed by them | SSG 08 | 703 ms | 703 ms | 3.1° | ||
| 15 1:41 | killed them | AK-47 | 359 ms | 359 ms | 2.5° | ||
| 15 1:25 | killed them | AK-47 | 750 ms | 750 ms | 7.1° | ||
| 16 1:18 | hit by them | Five-SeveN | 594 ms | – | 2.2° | ||
| 16 1:18 | killed them | AK-47 | 906 ms | 906 ms | 4.6° | ||
| 17 1:29 | killed them | AK-47 | 328 ms | 328 ms | 1.5° | ||
| 17 0:45 | killed by them | M4A1-S | 234 ms | 531 ms | 1.6° | ||
| 17 0:45 | hit them | AK-47 | 531 ms | – | 12.5° | ||
| 18 1:35 | hit by them | FAMAS | 219 ms | – | 1.9° | ||
| 18 1:32 | killed by them | SSG 08 | 453 ms | 453 ms | 0.9° | ||
| 19 0:52 | killed them | AK-47 | 406 ms | 719 ms | 6.4° | ||
| 19 0:49 | killed them | AK-47 | 500 ms | 797 ms | 48.4° | ||
| 19 0:49 | hit by them | AK-47 | 828 ms | – | 35.0° | ||
| 19 0:26 | killed by them | AWP | 469 ms | 469 ms | 1.9° | ||
| 20 bomb 0:09 | killed them | AWP | 672 ms | 672 ms | 3.8° | ||
| 21 1:44 | hit by them | MP9 | 531 ms | – | 8.5° | ||
| 21 1:44 | killed them | AWP | 766 ms | 766 ms | 11.7° | ||
| 21 1:17 | killed by them | M4A1-S | 172 ms | 172 ms | 0.2° | ||
| 22 1:13 | hit by them | M4A4 | 500 ms | – | 1.9° | ||
| 22 0:39 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:35 | killed by them | M4A4 | 578 ms | 578 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | Five-SeveN | 686 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 1 1:37 | Five-SeveN | 682 | fine - pros would have fired it too | 1/1 | 35% / 47% | ||
| 2 1:10 | Five-SeveN | 334 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/13 | killed them | 45% / 57% | |
| 3 1:10 | M4A4 | 334 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/13 | killed them | 1% / 61% | |
| 4 1:38 | AK-47 | 801 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/8 | killed them | 24% / 61% | |
| 4 0:53 | AK-47 | 779 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/5 | 13% / 48% | ||
| 6 1:29 | M4A4 | 543 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/6 | killed them | 16% / 48% | |
| 6 1:01 | M4A4 | 143 | fine - pros would have fired it too | 4/12 | killed them | 31% / 52% | |
| 6 0:59 | M4A4 | 848 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/8 | 24% / 52% | ||
| 6 bomb 0:40 | M4A4 | 851 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 32% / 68% | |
| 7 1:15 | AWP | 1275 | fine - pros would have fired it too | 2/2 | killed them | 45% / 64% | |
| 9 1:20 | FAMAS | 368 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 66% / 66% | |
| 10 1:30 | MP9 | 271 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 7/26 | killed them | 27% / 60% | |
| 10 1:28 | MP9 | 348 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 11% / 48% | |
| 11 0:58 | M4A4 | 570 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 13 1:40 | Tec-9 | 882 | fine - pros would have fired it too | 2/3 | killed them | 60% / 60% | |
| 13 1:38 | Tec-9 | 1409 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/7 | 3% / 40% | ||
| 14 1:37 | Tec-9 | 513 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 59% | |
| 14 1:36 | Tec-9 | 564 | fine - pros would have fired it too | 1/2 | killed them | 76% / 76% | |
| 14 1:08 | Tec-9 | 1377 | fine - pros would have fired it too | 2/6 | 25% / 36% | ||
| 14 0:27 | Tec-9 | 618 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 37% / 38% | |
| 15 1:41 | AK-47 | 632 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/4 | killed them | 23% / 59% | |
| 15 1:25 | AK-47 | 113 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 16 1:19 | AK-47 | 923 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 49% | |
| 16 1:18 | AK-47 | 867 | fine - pros would have fired it too | 1/4 | killed them | 46% / 50% | |
| 17 1:29 | AK-47 | 536 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/2 | killed them | 34% / 64% | |
| 18 1:35 | AWP | 1437 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 61% | |
| 19 0:52 | AK-47 | 629 | fine - pros would have fired it too | 4/8 | killed them | 36% / 47% | |
| 19 0:49 | AK-47 | 457 | fired while moving (109 u/s), too fast to be accurate - stop first | 4/8 | killed them | 11% / 47% | |
| 20 bomb 0:09 | AWP | 567 | fine - pros would have fired it too | 1/1 | killed them | 44% / 65% | |
| 21 1:44 | AWP | 248 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 34% / 74% | |
| 22 1:17 | AWP | 1682 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 22 1:14 | AWP | 1598 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | 3% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
