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Dust II, won 13-9 · Tue 27 Oct, 22:32

Few-j-Gold Nova Master

The match

Aim

531 msTTD719 msTTK3.8°Crosshair↓55%1st bullet27%Spray34%Head58%Counter-strafe

Scoreboard

107ADR82%KAST

Positioning

Shots

18/33Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43030%
AK-472458%
MP91942%
Tec-91747%
Five-SeveN1414%
AWP757%
FAMAS633%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1027 1:15 2 kills (AWP ×2), in 3 s CT4.1
8/10219 0:52 2 kills (AK-47 ×2), in 3.2 s T4.0
19/10222 0:39 2 kills (AWP ×2), a wallbang, in 16.2 s T2.4
22/10210 1:30 2 kills (MP9 ×2), all headshots, in 0.9 s CT1.8
35/1026 1:29 2 kills (M4A4 ×2), all headshots, in 28.5 s CT1.1
41/10220 bomb 0:09 1 kill (AWP) T1.0
42/10221 1:44 1 kill (AWP) T1.0
45/10215 1:41 2 kills (AK-47 ×2), all headshots, in 15.8 s T0.9
50/10217 1:29 1 kill (AK-47), 1 headshot T0.8
56/1024 1:38 1 kill (AK-47), 1 headshot CT0.6
66/10213 1:40 1 kill (Tec-9) T0.2
68/1023 1:09 1 kill (M4A4), 1 headshot CT0.1
75/10214 1:36 1 kill (Tec-9), 1 headshot T-0.2
94/10216 1:18 1 kill (AK-47), 1 headshot T-1.3
101/1022 1:08 1 kill (Five-SeveN), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 1:35 1v4 before the plant T · 58 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:21 wastedno enemy blinded for long
9 1:23 goodblinded emerex 5.1 s (2.3 s white); blinded ✈ 3.4 s holding Bombsite B - safe
16 1:47 weakbarely blinded cahil 2.5 s (0.3 s white)
17 0:54 goodblinded emerex 3.3 s (0.7 s white)
19 0:41 wastedno enemy blinded for long
19 0:27 goodblinded alp 4.0 s (1.2 s white)
22 1:48 weakbarely blinded Alp3renn 2.5 s (0.3 s white); blinded ✈ 1.5 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:32 exposeda molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 923 units away; a running throw
8 1:45 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 571 units away; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 26 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:24 alpUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 1:30 emerexLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 8 of the 19 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:13 trade1ight was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
3 1:11 tradeAgnostic was killed 1633 units away: you traded in 1,734 ms (pros: 2,609 ms)
3 1:01 tradeKiri was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 holdheld with ✈, 147 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:06 line of firestood in ✈'s line of fire while they fought, for 1,250 ms (pros: 188 ms at a time)
6 1:01 holdheld with ✈, 32 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ✈)
6 1:01 trade✈ was killed 32 units away: you traded in 1,062 ms (pros: 969 ms)
9 1:23 trade✈ was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
10 1:31 trade✈ was killed 274 units away: you traded in 1,625 ms (pros: 1,641 ms)
12 1:29 tradeAgnostic was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradeAgnostic was killed 361 units away: you traded in 2,438 ms (pros: 1,641 ms)
14 1:24 holdheld with ✈, 637 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:24 trade✈ was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
14 0:27 peek togetherpeeked the same enemy as Kiri, 688 ms before them - early - you went first, alone
15 1:42 tradeKiri was killed 171 units away: you traded in 438 ms (pros: 625 ms)
16 1:23 tradeAgnostic was killed 737 units away: you traded in 4,672 ms (pros: 2,031 ms)
16 1:14 tradeKiri was killed 115 units away: not traded within 5 s (pros: 969 ms)
18 1:44 holdheld with Agnostic, 473 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:38 trade✈ was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
18 1:34 tradeKiri was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
19 0:50 tradeKiri was killed 293 units away: you traded in 859 ms (pros: 625 ms)
20 bomb 0:23 trade✈ was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 tradeKiri was killed 435 units away: you traded in 1,375 ms (pros: 1,641 ms)
21 1:44 tradeAgnostic was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
22 1:14 holdheld with Kiri, 383 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before Kiri)
22 0:50 tradeKiri was killed 534 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 alphit themFive-SeveN688 ms–1.1°
2 1:10 cahilhit by themM4A4359 ms–8.5°
2 1:08 cahilkilled themFive-SeveN2406 ms2406 ms2.1°
2 0:59 Alp3rennkilled by themMAC-10234 ms234 ms2.6°
3 1:10 cahilkilled themM4A4547 ms1000 ms3.1°
4 1:38 alphit by themMAC-10297 ms–5.9°
4 1:38 alpkilled themAK-47406 ms594 ms0.7°
6 1:29 Alp3rennkilled themM4A4484 ms578 ms1.1°
6 1:29 Alp3rennhit by themAK-47547 ms–9.6°
6 1:01 alpkilled themM4A4422 ms969 ms20.0°
6 1:01 alphit by themAK-47500 ms–11.7°
6 bomb 0:39 emerexkilled by themAK-47391 ms391 ms2.1°
7 1:15 cahilkilled themAWP531 ms531 ms1.0°
7 1:12 emerexkilled themAWP578 ms578 ms1.1°
7 1:07 alpkilled by themAK-47453 ms656 ms1.3°
8 1:24 alpkilled by themAK-47406 ms406 ms2.2°
9 1:21 alphit by themAK-47547 ms–1.2°
9 1:20 cahilhit themFAMAS734 ms–5.1°
9 1:20 Alp3rennkilled by themGalil AR297 ms297 ms3.8°
10 1:30 cahilkilled themMP9234 ms656 ms2.0°
10 1:30 emerexhit by themAK-47359 ms–9.3°
10 1:29 emerexkilled themMP9234 ms375 ms13.3°
10 1:28 alphit themMP9281 ms–17.9°
10 1:28 alpkilled by themAK-47344 ms344 ms0.8°
11 0:58 alphit themM4A41359 ms–19.0°
11 0:58 alpkilled by themAK-471422 ms1422 ms19.7°
12 1:19 cahilkilled by themAK-47828 ms938 ms41.9°
13 1:40 Alp3rennkilled themTec-9484 ms734 ms5.7°
13 1:37 alphit themTec-9922 ms–2.9°
13 1:36 alpkilled by themUSP-S281 ms281 ms0.1°
14 1:37 emerexkilled themTec-91000 ms1641 ms2.3°
14 1:08 Pikushit themTec-9344 ms–0.9°
14 1:07 Pikushit by themSSG 08500 ms–0.5°
14 0:27 Pikushit themTec-9672 ms–5.8°
14 0:27 Pikuskilled by themSSG 08703 ms703 ms3.1°
15 1:41 cahilkilled themAK-47359 ms359 ms2.5°
15 1:25 emerexkilled themAK-47750 ms750 ms7.1°
16 1:18 alphit by themFive-SeveN594 ms–2.2°
16 1:18 alpkilled themAK-47906 ms906 ms4.6°
17 1:29 Pikuskilled themAK-47328 ms328 ms1.5°
17 0:45 Alp3rennkilled by themM4A1-S234 ms531 ms1.6°
17 0:45 Alp3rennhit themAK-47531 ms–12.5°
18 1:35 cahilhit by themFAMAS219 ms–1.9°
18 1:32 Alp3rennkilled by themSSG 08453 ms453 ms0.9°
19 0:52 Alp3rennkilled themAK-47406 ms719 ms6.4°
19 0:49 emerexkilled themAK-47500 ms797 ms48.4°
19 0:49 emerexhit by themAK-47828 ms–35.0°
19 0:26 cahilkilled by themAWP469 ms469 ms1.9°
20 bomb 0:09 emerexkilled themAWP672 ms672 ms3.8°
21 1:44 Alp3rennhit by themMP9531 ms–8.5°
21 1:44 Alp3rennkilled themAWP766 ms766 ms11.7°
21 1:17 emerexkilled by themM4A1-S172 ms172 ms0.2°
22 1:13 alphit by themM4A4500 ms–1.9°
22 0:39 Pikuskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:36 emerexkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:35 alpkilled by themM4A4578 ms578 ms2.2°

Shots

You fired 18 of your 33 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 alpFive-SeveN686aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
1 1:37 alpFive-SeveN682fine - pros would have fired it too1/135% / 47%
2 1:10 cahilFive-SeveN334fired while moving (240 u/s), too fast to be accurate - stop first1/13killed them45% / 57%
3 1:10 cahilM4A4334fired while moving (194 u/s), too fast to be accurate - stop first2/13killed them1% / 61%
4 1:38 alpAK-47801fired while moving (91 u/s), too fast to be accurate - stop first2/8killed them24% / 61%
4 0:53 cahilAK-47779fired while moving (84 u/s), too fast to be accurate - stop first0/513% / 48%
6 1:29 Alp3rennM4A4543fired while moving (122 u/s), too fast to be accurate - stop first2/6killed them16% / 48%
6 1:01 alpM4A4143fine - pros would have fired it too4/12killed them31% / 52%
6 0:59 PikusM4A4848aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/824% / 52%
6 bomb 0:40 PikusM4A4851fired while moving (98 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)32% / 68%
7 1:15 cahilAWP1275fine - pros would have fired it too2/2killed them45% / 64%
9 1:20 cahilFAMAS368fine - pros would have fired it too2/6cut short (a death, a reload)66% / 66%
10 1:30 cahilMP9271aim far off: your crosshair was about a player's width (24 units) off their body - get on target first7/26killed them27% / 60%
10 1:28 alpMP9348aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1cut short (a death, a reload)11% / 48%
11 0:58 alpM4A4570fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
13 1:40 Alp3rennTec-9882fine - pros would have fired it too2/3killed them60% / 60%
13 1:38 alpTec-91409aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/73% / 40%
14 1:37 emerexTec-9513fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 59%
14 1:36 emerexTec-9564fine - pros would have fired it too1/2killed them76% / 76%
14 1:08 PikusTec-91377fine - pros would have fired it too2/625% / 36%
14 0:27 PikusTec-9618fine - pros would have fired it too1/1cut short (a death, a reload)37% / 38%
15 1:41 cahilAK-47632fired while moving (105 u/s), too fast to be accurate - stop first1/4killed them23% / 59%
15 1:25 emerexAK-47113fine - pros would have fired it too1/4killed them61% / 61%
16 1:19 alpAK-47923fired while moving (74 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
16 1:18 alpAK-47867fine - pros would have fired it too1/4killed them46% / 50%
17 1:29 PikusAK-47536fired while moving (80 u/s), too fast to be accurate - stop first1/2killed them34% / 64%
18 1:35 cahilAWP1437fired while moving (161 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 61%
19 0:52 Alp3rennAK-47629fine - pros would have fired it too4/8killed them36% / 47%
19 0:49 emerexAK-47457fired while moving (109 u/s), too fast to be accurate - stop first4/8killed them11% / 47%
20 bomb 0:09 emerexAWP567fine - pros would have fired it too1/1killed them44% / 65%
21 1:44 Alp3rennAWP248aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them34% / 74%
22 1:17 alpAWP1682fine - pros would have fired it too0/164% / 64%
22 1:14 alpAWP1598aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/13% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.