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Dust II, lost 9-13 · Tue 27 Oct, 22:32

cahilMaster Guardian II

The match

Aim

422 msTTD625 msTTK4.6°Crosshair↓26%1st bullet44%Spray12%Head59%Counter-strafe

Scoreboard

80ADR73%KAST

Positioning

Shots

21/40Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478026%
M4A1-S2540%
FAMAS2339%
MAC-101942%
M4A41450%
Glock-18729%
Desert Eagle540%
AWP250%
Tec-91100%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1024 1:04 3 kills (MAC-10 ×2, M4A4), 2 headshots, in 10.5 s T5.3
17/1028 1:27 1 kill (Deagle), 1 headshot T2.5
18/1022 1:18 2 kills (Tec-9, M4A1-S), all headshots, in 5.3 s T2.5
21/10217 1:23 1 kill (M4A1-S), 1 through smoke CT2.0
24/10212 1:19 1 kill (AK-47), 1 through smoke, 1 headshot T1.6
52/1029 1:14 1 kill (AK-47) T0.8
54/10219 0:26 1 kill (AWP) CT0.7
63/10211 bomb 0:37 1 kill (AK-47), 1 headshot T0.4
84/1025 1:32 1 kill (AK-47) T-0.6
88/10215 1:42 1 kill (FAMAS) CT-0.7
90/1023 1:11 1 kill (AK-47) T-0.9
92/10210 1:31 1 kill (AK-47) T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:32 1v5 before the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other
4 1:08 1v5 before the plant T · 83 HP · Upper Tunnellost - died with two or more on them at once, after 3 kills · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 7 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:21 wastedno enemy blinded for long; blinded themselves 1.1 s holding Mid Doors - safe
5 1:35 misled a peekbarely blinded Kiri 0.7 s (0.1 s white); blinded Pikus 1.7 s on the move through Long Doors - safe; blinded themselves 1.0 s on the move through Long Doors - safe the enemy was barely blinded, and Alp3renn peeked Kiri 1.2 s after the pop; got hit first
6 1:35 goodblinded ✈ 3.5 s (0.9 s white)
9 bomb 0:31 wastedno enemy blinded for long
10 1:41 goodblinded Few-j- 3.4 s (0.8 s white)
10 1:39 goodblinded Few-j- 3.9 s (1.2 s white); blinded Alp3renn 2.4 s holding Outside Long - safe
11 1:10 goodblinded Few-j- 4.7 s (1.9 s white); blinded Pikus 4.0 s on the move through Short Stairs - safe; blinded alp 4.1 s on the move through Short Stairs - safe
12 1:43 goodblinded ✈ 3.5 s (0.8 s white)
15 1:44 goodblinded Few-j- 4.0 s (1.3 s white); blinded themselves 1.9 s on the move through Long A - safe
17 1:46 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe
20 bomb 0:25 blinded an enemy, but hurt the team tooblinded ✈ 3.3 s (0.7 s white); blinded emerex 1.0 s holding B Doors - an enemy could see them
22 1:41 goodblinded Kiri 4.1 s (1.3 s white), Agnostic 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:17 exposedan HE at Bombsite B - seen by 1 enemy for 1.2 s, the nearest 711 units away, thrown in the open; a running throw
20 bomb 0:26 exposeda flash at B Doors - seen by 1 enemy for 3.1 s, the nearest 355 units away, thrown in the open

Positioning

In 5 of your 38 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 14 of your 29 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:54 ✈Tunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headdied
7 1:15 Few-j-Extended Astanding: crouched, they'd have seen only your headdied
12 1:20 Few-j-Bombsite Acover not used: 16 units away, they'd have seen only your headkilled them
16 1:41 AgnosticPitpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
19 0:19 AgnosticTop Midcover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (2 times longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeemerex was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
1 1:38 tradePikus was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
1 1:34 tradeAlp3renn was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
3 1:14 tradealp was killed 961 units away: you traded in 2,672 ms (pros: 2,031 ms)
3 1:12 tradeemerex was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradealp was killed 159 units away: not traded within 5 s (pros: 625 ms)
4 1:12 holdheld with emerex, 1045 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:11 tradeemerex was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
4 1:08 tradeAlp3renn was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
5 1:41 tradeemerex was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
5 1:33 tradeAlp3renn was killed 78 units away: you traded in 594 ms (pros: 625 ms)
6 1:29 tradeAlp3renn was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
11 0:59 holdheld with alp, 543 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before alp)
12 1:30 in their waystood between Pikus and an enemy they could see, for 625 ms (pros: 125 ms at a time)
12 1:30 line of firestood in Pikus's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
12 1:30 in their waystood between Pikus and an enemy they could see, for 438 ms (pros: 125 ms at a time)
12 1:28 line of firestood in Pikus's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
13 1:09 peek togetherpeeked the same enemy as alp, 297 ms before them - early - you went first, alone
17 1:29 tradePikus was killed 841 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Agnostichit themGlock-18531 ms–18.0°
1 1:30 Agnostickilled by themUSP-S641 ms641 ms0.8°
2 1:18 Kirikilled themTec-9312 ms312 ms1.5°
2 1:13 1ightkilled themM4A1-S531 ms625 ms0.4°
2 1:10 Few-j-hit themM4A4359 ms–8.5°
2 1:08 Few-j-killed by themFive-SeveN2406 ms2406 ms2.1°
3 1:12 Agnostickilled themAK-47578 ms1500 ms4.7°
3 1:10 Few-j-killed by themM4A4547 ms1000 ms3.1°
4 1:04 Agnostichit by themM4A4594 ms–20.8°
4 1:04 Agnostickilled themMAC-10547 ms547 ms17.9°
4 1:03 Kirihit themMAC-10375 ms–7.0°
4 1:01 Kirikilled themMAC-10422 ms422 ms1.6°
4 1:01 Kirihit by themP2000422 ms–14.6°
4 0:54 1ightkilled themM4A4547 ms1000 ms32.1°
4 0:53 ✈killed by themAK-47406 ms1109 ms1.6°
4 0:53 ✈hit themM4A4953 ms–29.6°
5 1:32 Kirihit by themM4A4500 ms–5.1°
5 1:32 Kirikilled themAK-47688 ms688 ms8.3°
5 1:25 Agnostickilled by themM4A4266 ms266 ms0.7°
6 round over Kirihit themAK-47312 ms–4.6°
6 round over Kirikilled by themAK-47438 ms641 ms52.1°
7 1:15 Few-j-killed by themAWP531 ms531 ms1.0°
8 1:27 Agnostickilled themDesert Eagle766 ms766 ms7.6°
8 1:16 ✈killed by themM4A1-S344 ms750 ms0.7°
8 1:16 ✈hit themAK-47422 ms–4.4°
9 1:20 Few-j-hit by themFAMAS734 ms–5.1°
9 1:14 Kirikilled themAK-47297 ms609 ms3.2°
9 1:14 Kirihit by themMP9359 ms–3.3°
9 bomb 0:31 Agnostickilled by themM4A4594 ms594 ms1.1°
10 1:32 ✈killed themAK-47328 ms625 ms1.5°
10 1:30 Few-j-killed by themMP9234 ms656 ms2.0°
11 bomb 0:37 Agnostickilled themAK-47422 ms422 ms2.4°
12 1:30 Agnostichit by themMP91797 ms–12.6°
12 1:19 Few-j-killed themAK-47828 ms938 ms41.9°
12 1:17 Kirikilled by themM4A1-S406 ms500 ms49.4°
13 1:09 ✈killed by themGlock-18172 ms797 ms2.7°
14 1:46 Kirihit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 Kirihit themDesert Eagle859 ms–6.8°
14 1:42 Kirikilled by themMAC-10875 ms875 ms0.9°
15 1:42 Kirikilled themFAMAS188 ms641 ms3.7°
15 1:42 Kirihit by themM4A4438 ms–1.6°
15 1:41 Few-j-killed by themAK-47359 ms359 ms2.5°
16 1:40 Agnostickilled by themAK-47266 ms375 ms3.3°
17 1:23 Agnostickilled themM4A1-S141 ms344 ms0.4°
17 0:46 Kirihit themM4A4406 ms–2.0°
17 0:45 Kirikilled by themAK-47750 ms750 ms2.9°
18 1:35 Few-j-hit themFAMAS219 ms–1.9°
18 1:34 Kirikilled by themAK-47234 ms734 ms3.4°
18 1:34 Kirihit themFAMAS578 ms–10.1°
19 0:26 Few-j-killed themAWP469 ms469 ms1.9°
19 0:18 Agnostichit by themAK-47453 ms–5.8°
20 bomb 0:24 ✈killed by themMAC-103172 ms3250 ms4.5°
22 1:39 Agnostickilled by themAK-47531 ms641 ms1.3°

Shots

You fired 21 of your 40 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 16 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 AgnosticGlock-18644aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/55% / 40%
1 1:30 AgnosticGlock-18647fine - pros would have fired it too0/2cut short (a death, a reload)20% / 40%
2 1:18 KiriTec-9451fine - pros would have fired it too1/3killed them32% / 56%
2 1:13 1ightM4A1-S1302aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/5killed them18% / 53%
2 1:10 Few-j-M4A1-S334aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/13cut short (a death, a reload)23% / 64%
3 1:12 AgnosticAK-471386aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/64% / 47%
3 1:11 AgnosticAK-471409fine - pros would have fired it too2/5killed them32% / 53%
3 1:10 Few-j-AK-47329fired while moving (134 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)42% / 71%
4 1:05 AgnosticMAC-10312fired while moving (121 u/s), too fast to be accurate - stop first1/9killed them46% / 53%
4 1:03 KiriMAC-10356fine - pros would have fired it too6/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 49%
4 1:01 KiriMAC-10207aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/6killed them3% / 64%
4 0:55 1ightM4A4247aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first5/9killed them1% / 50%
4 0:53 ✈M4A4519fine - pros would have fired it too2/6cut short (a death, a reload)30% / 47%
5 1:32 KiriAK-471060fine - pros would have fired it too1/8killed them56% / 56%
6 round over KiriAK-471261fine - pros would have fired it too2/863% / 63%
7 1:17 Few-j-AK-471222fired while moving (167 u/s), too fast to be accurate - stop first0/64% / 52%
7 1:15 Few-j-AK-471275fine - pros would have fired it too0/1cut short (a death, a reload)25% / 45%
8 1:27 AgnosticDesert Eagle706fine - pros would have fired it too1/1killed them65% / 65%
8 1:16 ✈AK-471077fine - pros would have fired it too3/4cut short (a death, a reload)47% / 52%
9 1:24 ✈AK-471075fine - pros would have fired it too0/114 bullets after pros would have stopped41% / 46%
9 1:20 Few-j-AK-47397fired while moving (78 u/s), too fast to be accurate - stop first0/71% / 47%
9 1:15 KiriAK-47360aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/10killed them13% / 49%
9 bomb 0:31 AgnosticAK-4741fine - pros would have fired it too0/3cut short (a death, a reload)34% / 58%
10 1:32 ✈AK-47590aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/8killed them26% / 59%
10 1:30 Few-j-AK-47262aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)12% / 62%
11 bomb 0:37 AgnosticAK-472378fine - pros would have fired it too1/1killed them42% / 45%
12 1:30 AgnosticAK-47919fired while moving (151 u/s), too fast to be accurate - stop first0/1911 bullets after pros would have stopped8% / 48%
12 1:19 Few-j-AK-47368fired while moving (186 u/s), too fast to be accurate - stop first2/8killed them39% / 72%
13 1:09 ✈USP-S265fired while moving (240 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 46%
14 1:44 ✈Desert Eagle1001fine - pros would have fired it too0/140% / 42%
14 1:42 KiriDesert Eagle444fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
15 1:42 KiriFAMAS779fired while moving (169 u/s), too fast to be accurate - stop first5/12killed them13% / 57%
16 1:40 AgnosticDesert Eagle976fired while moving (130 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 43%
17 1:23 AgnosticM4A1-S1163fine - pros would have fired it too2/7killed them42% / 50%
17 0:46 KiriM4A1-S753fired while moving (86 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)4% / 53%
18 1:35 Few-j-FAMAS1456fired while moving (90 u/s), too fast to be accurate - stop first2/91 bullet after pros would have stopped11% / 56%
18 1:34 KiriFAMAS868fine - pros would have fired it too2/4cut short (a death, a reload)37% / 46%
19 0:26 Few-j-AWP1046fine - pros would have fired it too1/1killed them70% / 76%
19 0:19 AgnosticAWP1122aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)13% / 64%
22 1:40 AgnosticAK-471017fine - pros would have fired it too0/3cut short (a death, a reload)26% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.