Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 80 | 26% |
| M4A1-S | 25 | 40% |
| FAMAS | 23 | 39% |
| MAC-10 | 19 | 42% |
| M4A4 | 14 | 50% |
| Glock-18 | 7 | 29% |
| Desert Eagle | 5 | 40% |
| AWP | 2 | 50% |
| Tec-9 | 1 | 100% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/102 | 4 1:04 | 3 kills (MAC-10 ×2, M4A4), 2 headshots, in 10.5 s T | 5.3 |
| 17/102 | 8 1:27 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 18/102 | 2 1:18 | 2 kills (Tec-9, M4A1-S), all headshots, in 5.3 s T | 2.5 |
| 21/102 | 17 1:23 | 1 kill (M4A1-S), 1 through smoke CT | 2.0 |
| 24/102 | 12 1:19 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.6 |
| 52/102 | 9 1:14 | 1 kill (AK-47) T | 0.8 |
| 54/102 | 19 0:26 | 1 kill (AWP) CT | 0.7 |
| 63/102 | 11 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 84/102 | 5 1:32 | 1 kill (AK-47) T | -0.6 |
| 88/102 | 15 1:42 | 1 kill (FAMAS) CT | -0.7 |
| 90/102 | 3 1:11 | 1 kill (AK-47) T | -0.9 |
| 92/102 | 10 1:31 | 1 kill (AK-47) T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:32 | 1v5 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 4 1:08 | 1v5 before the plant T · 83 HP · Upper Tunnel | lost - died with two or more on them at once, after 3 kills · saw them first |
Flashes
12 flashes: 7 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:21 | wasted | no enemy blinded for long; blinded themselves 1.1 s holding Mid Doors - safe |
| 5 1:35 | misled a peek | barely blinded Kiri 0.7 s (0.1 s white); blinded Pikus 1.7 s on the move through Long Doors - safe; blinded themselves 1.0 s on the move through Long Doors - safe the enemy was barely blinded, and Alp3renn peeked Kiri 1.2 s after the pop; got hit first |
| 6 1:35 | good | blinded ✈ 3.5 s (0.9 s white) |
| 9 bomb 0:31 | wasted | no enemy blinded for long |
| 10 1:41 | good | blinded Few-j- 3.4 s (0.8 s white) |
| 10 1:39 | good | blinded Few-j- 3.9 s (1.2 s white); blinded Alp3renn 2.4 s holding Outside Long - safe |
| 11 1:10 | good | blinded Few-j- 4.7 s (1.9 s white); blinded Pikus 4.0 s on the move through Short Stairs - safe; blinded alp 4.1 s on the move through Short Stairs - safe |
| 12 1:43 | good | blinded ✈ 3.5 s (0.8 s white) |
| 15 1:44 | good | blinded Few-j- 4.0 s (1.3 s white); blinded themselves 1.9 s on the move through Long A - safe |
| 17 1:46 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe |
| 20 bomb 0:25 | blinded an enemy, but hurt the team too | blinded ✈ 3.3 s (0.7 s white); blinded emerex 1.0 s holding B Doors - an enemy could see them |
| 22 1:41 | good | blinded Kiri 4.1 s (1.3 s white), Agnostic 3.6 s (0.9 s white) |
Throws
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:17 | exposed | an HE at Bombsite B - seen by 1 enemy for 1.2 s, the nearest 711 units away, thrown in the open; a running throw |
| 20 bomb 0:26 | exposed | a flash at B Doors - seen by 1 enemy for 3.1 s, the nearest 355 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:54 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | died | ||
| 7 1:15 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 12 1:20 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 16 1:41 | Pit | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 19 0:19 | Top Mid | cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (2 times longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | emerex was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:38 | trade | Pikus was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:34 | trade | Alp3renn was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:14 | trade | alp was killed 961 units away: you traded in 2,672 ms (pros: 2,031 ms) |
| 3 1:12 | trade | emerex was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | alp was killed 159 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:12 | hold | held with emerex, 1045 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:11 | trade | emerex was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:08 | trade | Alp3renn was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:41 | trade | emerex was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:33 | trade | Alp3renn was killed 78 units away: you traded in 594 ms (pros: 625 ms) |
| 6 1:29 | trade | Alp3renn was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:59 | hold | held with alp, 543 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before alp) |
| 12 1:30 | in their way | stood between Pikus and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 12 1:30 | line of fire | stood in Pikus's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 12 1:30 | in their way | stood between Pikus and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 12 1:28 | line of fire | stood in Pikus's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 13 1:09 | peek together | peeked the same enemy as alp, 297 ms before them - early - you went first, alone |
| 17 1:29 | trade | Pikus was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | 531 ms | – | 18.0° | ||
| 1 1:30 | killed by them | USP-S | 641 ms | 641 ms | 0.8° | ||
| 2 1:18 | killed them | Tec-9 | 312 ms | 312 ms | 1.5° | ||
| 2 1:13 | killed them | M4A1-S | 531 ms | 625 ms | 0.4° | ||
| 2 1:10 | hit them | M4A4 | 359 ms | – | 8.5° | ||
| 2 1:08 | killed by them | Five-SeveN | 2406 ms | 2406 ms | 2.1° | ||
| 3 1:12 | killed them | AK-47 | 578 ms | 1500 ms | 4.7° | ||
| 3 1:10 | killed by them | M4A4 | 547 ms | 1000 ms | 3.1° | ||
| 4 1:04 | hit by them | M4A4 | 594 ms | – | 20.8° | ||
| 4 1:04 | killed them | MAC-10 | 547 ms | 547 ms | 17.9° | ||
| 4 1:03 | hit them | MAC-10 | 375 ms | – | 7.0° | ||
| 4 1:01 | killed them | MAC-10 | 422 ms | 422 ms | 1.6° | ||
| 4 1:01 | hit by them | P2000 | 422 ms | – | 14.6° | ||
| 4 0:54 | killed them | M4A4 | 547 ms | 1000 ms | 32.1° | ||
| 4 0:53 | killed by them | AK-47 | 406 ms | 1109 ms | 1.6° | ||
| 4 0:53 | hit them | M4A4 | 953 ms | – | 29.6° | ||
| 5 1:32 | hit by them | M4A4 | 500 ms | – | 5.1° | ||
| 5 1:32 | killed them | AK-47 | 688 ms | 688 ms | 8.3° | ||
| 5 1:25 | killed by them | M4A4 | 266 ms | 266 ms | 0.7° | ||
| 6 round over | hit them | AK-47 | 312 ms | – | 4.6° | ||
| 6 round over | killed by them | AK-47 | 438 ms | 641 ms | 52.1° | ||
| 7 1:15 | killed by them | AWP | 531 ms | 531 ms | 1.0° | ||
| 8 1:27 | killed them | Desert Eagle | 766 ms | 766 ms | 7.6° | ||
| 8 1:16 | killed by them | M4A1-S | 344 ms | 750 ms | 0.7° | ||
| 8 1:16 | hit them | AK-47 | 422 ms | – | 4.4° | ||
| 9 1:20 | hit by them | FAMAS | 734 ms | – | 5.1° | ||
| 9 1:14 | killed them | AK-47 | 297 ms | 609 ms | 3.2° | ||
| 9 1:14 | hit by them | MP9 | 359 ms | – | 3.3° | ||
| 9 bomb 0:31 | killed by them | M4A4 | 594 ms | 594 ms | 1.1° | ||
| 10 1:32 | killed them | AK-47 | 328 ms | 625 ms | 1.5° | ||
| 10 1:30 | killed by them | MP9 | 234 ms | 656 ms | 2.0° | ||
| 11 bomb 0:37 | killed them | AK-47 | 422 ms | 422 ms | 2.4° | ||
| 12 1:30 | hit by them | MP9 | 1797 ms | – | 12.6° | ||
| 12 1:19 | killed them | AK-47 | 828 ms | 938 ms | 41.9° | ||
| 12 1:17 | killed by them | M4A1-S | 406 ms | 500 ms | 49.4° | ||
| 13 1:09 | killed by them | Glock-18 | 172 ms | 797 ms | 2.7° | ||
| 14 1:46 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | hit them | Desert Eagle | 859 ms | – | 6.8° | ||
| 14 1:42 | killed by them | MAC-10 | 875 ms | 875 ms | 0.9° | ||
| 15 1:42 | killed them | FAMAS | 188 ms | 641 ms | 3.7° | ||
| 15 1:42 | hit by them | M4A4 | 438 ms | – | 1.6° | ||
| 15 1:41 | killed by them | AK-47 | 359 ms | 359 ms | 2.5° | ||
| 16 1:40 | killed by them | AK-47 | 266 ms | 375 ms | 3.3° | ||
| 17 1:23 | killed them | M4A1-S | 141 ms | 344 ms | 0.4° | ||
| 17 0:46 | hit them | M4A4 | 406 ms | – | 2.0° | ||
| 17 0:45 | killed by them | AK-47 | 750 ms | 750 ms | 2.9° | ||
| 18 1:35 | hit them | FAMAS | 219 ms | – | 1.9° | ||
| 18 1:34 | killed by them | AK-47 | 234 ms | 734 ms | 3.4° | ||
| 18 1:34 | hit them | FAMAS | 578 ms | – | 10.1° | ||
| 19 0:26 | killed them | AWP | 469 ms | 469 ms | 1.9° | ||
| 19 0:18 | hit by them | AK-47 | 453 ms | – | 5.8° | ||
| 20 bomb 0:24 | killed by them | MAC-10 | 3172 ms | 3250 ms | 4.5° | ||
| 22 1:39 | killed by them | AK-47 | 531 ms | 641 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | Glock-18 | 644 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/5 | 5% / 40% | ||
| 1 1:30 | Glock-18 | 647 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 20% / 40% | |
| 2 1:18 | Tec-9 | 451 | fine - pros would have fired it too | 1/3 | killed them | 32% / 56% | |
| 2 1:13 | M4A1-S | 1302 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/5 | killed them | 18% / 53% | |
| 2 1:10 | M4A1-S | 334 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/13 | cut short (a death, a reload) | 23% / 64% | |
| 3 1:12 | AK-47 | 1386 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/6 | 4% / 47% | ||
| 3 1:11 | AK-47 | 1409 | fine - pros would have fired it too | 2/5 | killed them | 32% / 53% | |
| 3 1:10 | AK-47 | 329 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 42% / 71% | |
| 4 1:05 | MAC-10 | 312 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/9 | killed them | 46% / 53% | |
| 4 1:03 | MAC-10 | 356 | fine - pros would have fired it too | 6/11 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 49% | |
| 4 1:01 | MAC-10 | 207 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/6 | killed them | 3% / 64% | |
| 4 0:55 | M4A4 | 247 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 5/9 | killed them | 1% / 50% | |
| 4 0:53 | M4A4 | 519 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 30% / 47% | |
| 5 1:32 | AK-47 | 1060 | fine - pros would have fired it too | 1/8 | killed them | 56% / 56% | |
| 6 round over | AK-47 | 1261 | fine - pros would have fired it too | 2/8 | 63% / 63% | ||
| 7 1:17 | AK-47 | 1222 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/6 | 4% / 52% | ||
| 7 1:15 | AK-47 | 1275 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 45% | |
| 8 1:27 | Desert Eagle | 706 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 8 1:16 | AK-47 | 1077 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 47% / 52% | |
| 9 1:24 | AK-47 | 1075 | fine - pros would have fired it too | 0/11 | 4 bullets after pros would have stopped | 41% / 46% | |
| 9 1:20 | AK-47 | 397 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/7 | 1% / 47% | ||
| 9 1:15 | AK-47 | 360 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/10 | killed them | 13% / 49% | |
| 9 bomb 0:31 | AK-47 | 41 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 34% / 58% | |
| 10 1:32 | AK-47 | 590 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/8 | killed them | 26% / 59% | |
| 10 1:30 | AK-47 | 262 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 12% / 62% | |
| 11 bomb 0:37 | AK-47 | 2378 | fine - pros would have fired it too | 1/1 | killed them | 42% / 45% | |
| 12 1:30 | AK-47 | 919 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/19 | 11 bullets after pros would have stopped | 8% / 48% | |
| 12 1:19 | AK-47 | 368 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/8 | killed them | 39% / 72% | |
| 13 1:09 | USP-S | 265 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 46% | |
| 14 1:44 | Desert Eagle | 1001 | fine - pros would have fired it too | 0/1 | 40% / 42% | ||
| 14 1:42 | Desert Eagle | 444 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 15 1:42 | FAMAS | 779 | fired while moving (169 u/s), too fast to be accurate - stop first | 5/12 | killed them | 13% / 57% | |
| 16 1:40 | Desert Eagle | 976 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 43% | |
| 17 1:23 | M4A1-S | 1163 | fine - pros would have fired it too | 2/7 | killed them | 42% / 50% | |
| 17 0:46 | M4A1-S | 753 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 4% / 53% | |
| 18 1:35 | FAMAS | 1456 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/9 | 1 bullet after pros would have stopped | 11% / 56% | |
| 18 1:34 | FAMAS | 868 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 37% / 46% | |
| 19 0:26 | AWP | 1046 | fine - pros would have fired it too | 1/1 | killed them | 70% / 76% | |
| 19 0:19 | AWP | 1122 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 64% | |
| 22 1:40 | AK-47 | 1017 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 26% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
