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Dust II, won 13-9 · Tue 27 Oct, 22:32

KiriMaster Guardian I

The match

Aim

438 msTTD742 msTTK3.4°Crosshair↓31%1st bullet38%Spray20%Head55%Counter-strafe

Scoreboard

116ADR91%KAST

Positioning

Shots

28/52Rushed↓8/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478131%
MAC-105030%
MP93845%
M4A1-S3152%
USP-S1631%
M4A4540%
Glock-1840%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10217 0:45 4 kills (AK-47 ×4), 1 headshot, in 34.1 s T8.3
3/10211 bomb 0:36 3 kills (AK-47 ×3), 1 headshot, in 5.2 s CT5.9
7/10214 1:42 4 kills (MAC-10 ×4), 2 headshots, in 95 s T4.0
10/10210 1:10 2 kills (MP9 ×2), 1 headshot, in 0.9 s CT3.5
14/10220 bomb 0:15 1 kill (AK-47), a wallbang, 1 headshot T2.8
28/1025 1:41 2 kills (M4A1-S ×2), all headshots, in 8.5 s CT1.4
33/1021 1:40 2 kills (USP-S ×2), all headshots, in 2 s CT1.2
36/1024 1:11 2 kills (MP9, USP-S), all headshots, in 3 s CT1.1
58/1027 1:06 1 kill (M4A1-S), 1 headshot CT0.5
65/10212 1:17 1 kill (M4A1-S) CT0.3
70/1028 1:12 1 kill (M4A1-S), 1 headshot CT0.0
83/10218 1:34 1 kill (AK-47), 1 headshot T-0.5
87/1026 round over 1 kill (AK-47), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 bomb 0:25 1v3 after the plant CT · 100 HP · Short Stairslost - saved, the bomb went off · saw each other
10 1:12 1v2 before the plant CT · 100 HP · Bombsite Awon - killed both · first fight won, saw each other
11 bomb 0:37 1v5 after the plant CT · 100 HP · Bombsite Blost - died later, after 3 kills · first fight won, saw them first
12 1:19 1v4 before the plant CT · 100 HP · Under Alost - died with two or more on them at once, after 1 kill · first fight won, saw them first
14 0:27 1v2 before the plant T · 58 HP · Short Stairswon - killed both · first fight won, saw each other
17 0:38 1v3 before the plant T · 10 HP · Middlewon - killed all 3 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 1 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:27 goodblinded alp 4.8 s (2.0 s white), Alp3renn 4.7 s (1.9 s white)
6 bomb 0:15 goodblinded emerex 4.5 s (1.7 s white)
12 1:23 wastedbarely blinded Alp3renn 1.0 s (0.1 s white); blinded Few-j- 3.9 s holding Under A - safe
15 1:49 wastedno enemy blinded for long; blinded Agnostic 2.5 s holding Outside Long - safe
16 1:48 weakbarely blinded cahil 2.7 s (0.4 s white)
17 1:49 goodblinded Alp3renn 3.5 s (0.9 s white), alp 3.2 s (0.7 s white)
18 1:48 wastedbarely blinded Alp3renn 1.4 s (0.1 s white); blinded ✈ 1.4 s on the move through T Spawn - safe
20 1:45 wastedno enemy blinded for long; blinded Few-j- 4.8 s on the move through Upper Tunnel - safe; blinded ✈ 1.0 s on the move through Upper Tunnel - safe; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe
21 1:46 misled a peekbarely blinded alp 1.4 s (0.1 s white), Pikus 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked alp 0.3 s after the pop; got hit first
22 1:47 misled a peekbarely blinded Alp3renn 2.8 s (0.4 s white); blinded ✈ 1.1 s on the move through T Spawn - safe the enemy was barely blinded, and Agnostic peeked Alp3renn 0.8 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
44 grenades: 37 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:29 punishedhit by emerex 1.0 s after throwing a flash at Short Stairs, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 443 units away; a jump throw
10 1:18 exposeda molotov at Extended A - seen by 1 enemy for 0.2 s, the nearest 1026 units away; a running throw
12 1:24 exposeda flash at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 628 units away; a running throw
16 1:40 exposedan HE at Long Doors - seen by 1 enemy for 0.5 s, the nearest 998 units away
20 1:38 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1317 units away
21 1:48 punishedhit by Alp3renn 1.7 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 418 units away; a running throw
22 1:19 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1085 units away; a running throw

Positioning

In 6 of your 46 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 11 of your 35 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:33 cahilSidecover not used: 128 units away, they'd have seen only your headdied
7 1:04 PikusA Rampcover not used: 64 units away, they'd have seen only your headdied
8 1:12 Alp3rennBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
11 bomb 0:33 Alp3rennB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:22 alpA Rampcover not used: 16 units away, they'd have seen only your headlived
18 1:34 Alp3rennLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:07 holdheld with 1ight, 873 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:04 tradeAgnostic was killed 164 units away: not traded within 5 s (pros: 625 ms)
6 bomb 0:25 tradeAgnostic was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
7 1:07 tradeFew-j- was killed 1421 units away: you traded in 203 ms (pros: 625 ms)
8 1:24 tradeFew-j- was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 tradeFew-j- was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 tradeFew-j- was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
10 1:13 holdheld with Agnostic, 364 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after Agnostic)
10 1:12 tradeAgnostic was killed 440 units away: you traded in 2,875 ms (pros: 1,641 ms)
12 1:19 tradeFew-j- was killed 317 units away: you traded in 2,031 ms (pros: 1,641 ms)
13 1:36 tradeFew-j- was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 holdheld with Agnostic, 390 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before Agnostic)
14 1:46 holdheld with ✈, 611 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before ✈)
14 1:28 holdheld with Agnostic, 223 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Agnostic)
14 1:27 tradeAgnostic was killed 208 units away: you traded in 62 ms (pros: 625 ms)
14 1:24 trade✈ was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
14 0:27 tradeFew-j- was killed 127 units away: you traded in 3,562 ms (pros: 969 ms)
17 0:45 holdheld with Few-j-, 475 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:45 tradeFew-j- was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
17 0:38 trade✈ was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:23 trade✈ was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
22 1:14 holdheld with Few-j-, 383 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after Few-j-)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 emerexkilled themUSP-S312 ms469 ms12.2°
1 1:39 Pikushit by themGlock-18219 ms–3.8°
1 1:38 Pikuskilled themUSP-S1234 ms1234 ms15.3°
2 1:18 cahilkilled by themTec-9312 ms312 ms1.5°
3 1:32 alphit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 emerexhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 Pikuskilled by themSSG 08375 ms375 ms7.0°
4 1:12 emerexkilled themMP9234 ms1062 ms12.7°
4 1:11 Alp3rennhit themMP994 ms–9.3°
4 1:09 Alp3rennkilled themUSP-S719 ms1281 ms4.1°
4 1:03 cahilhit by themMAC-10375 ms–7.0°
4 1:01 cahilkilled by themMAC-10422 ms422 ms1.6°
4 1:01 cahilhit themP2000422 ms–14.6°
5 1:41 emerexkilled themM4A1-S391 ms484 ms0.8°
5 1:41 emerexhit by themSSG 08438 ms–0.7°
5 1:33 Alp3rennkilled themM4A1-S516 ms797 ms2.3°
5 1:33 Alp3rennhit by themAK-47703 ms–15.2°
5 1:32 cahilhit themM4A4500 ms–5.1°
5 1:32 cahilkilled by themAK-47688 ms688 ms8.3°
6 round over cahilhit by themAK-47312 ms–4.6°
6 round over cahilkilled themAK-47438 ms641 ms52.1°
6 round over Pikuskilled by themGalil AR750 ms828 ms0.9°
7 1:07 alpkilled themM4A1-S328 ms641 ms0.9°
7 1:03 Pikuskilled by themGalil AR875 ms1234 ms4.7°
7 1:03 Pikushit themM4A4828 ms–49.6°
8 1:26 emerexhit themM4A4297 ms–2.7°
8 1:26 emerexhit by themAK-47453 ms–0.4°
8 1:12 Alp3rennkilled themM4A1-S469 ms672 ms6.1°
8 1:12 Alp3rennhit by themAK-47656 ms–0.4°
8 1:10 alphit themM4A4234 ms–6.4°
8 1:09 alpkilled by themAK-47422 ms422 ms1.5°
9 1:14 cahilkilled by themAK-47297 ms609 ms3.2°
9 1:14 cahilhit themMP9359 ms–3.3°
10 1:11 Alp3rennkilled themMP9406 ms1406 ms2.5°
10 1:11 Pikuskilled themMP916 ms1453 ms6.4°
10 1:11 Alp3rennhit by themAK-47125 ms–48.8°
11 bomb 0:36 emerexkilled themAK-47766 ms1156 ms8.5°
11 bomb 0:33 Alp3rennhit by themAK-47375 ms–0.9°
11 bomb 0:32 Alp3rennkilled themAK-47453 ms1281 ms1.1°
11 bomb 0:31 alphit by themAK-47500 ms–0.3°
11 bomb 0:31 alpkilled themAK-47844 ms1031 ms3.1°
11 bomb 0:27 Pikushit themAK-47344 ms–1.6°
11 bomb 0:27 Pikuskilled by themAK-47469 ms469 ms0.4°
12 1:17 cahilkilled themM4A1-S406 ms500 ms49.4°
12 bomb 0:40 Pikuskilled by themAK-471031 ms1328 ms1.4°
13 1:27 emerexkilled by themUSP-S766 ms766 ms4.1°
14 1:46 cahilhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 cahilhit by themDesert Eagle859 ms–6.8°
14 1:42 cahilkilled themMAC-10875 ms875 ms0.9°
14 1:28 alpkilled themMAC-10250 ms625 ms1.3°
14 0:26 Pikushit themMAC-10953 ms–7.6°
14 0:23 Pikuskilled themMAC-10719 ms719 ms2.5°
14 bomb 0:31 Alp3rennkilled themMAC-10469 ms922 ms7.3°
14 bomb 0:31 Alp3rennhit by themMP9547 ms–18.8°
15 1:42 cahilkilled by themFAMAS188 ms641 ms3.7°
15 1:42 cahilhit themM4A4438 ms–1.6°
16 1:21 alphit by themFive-SeveN172 ms–1.5°
16 1:21 alphit themAK-47438 ms–3.8°
16 1:15 emerexhit themAK-47500 ms–3.0°
16 1:14 emerexkilled by themDesert Eagle312 ms312 ms0.9°
17 1:10 alphit themAK-47312 ms–2.1°
17 0:46 cahilhit by themM4A4406 ms–2.0°
17 0:45 cahilkilled themAK-47750 ms750 ms2.9°
17 0:30 emerexkilled themAK-47266 ms469 ms2.2°
17 0:26 alpkilled themAK-47328 ms328 ms6.0°
17 0:11 Alp3rennkilled themAK-47500 ms609 ms2.9°
18 1:34 cahilkilled themAK-47234 ms734 ms3.4°
18 1:34 cahilhit by themFAMAS578 ms–10.1°
18 1:34 Alp3rennkilled by themSSG 08578 ms578 ms3.2°
19 0:56 alphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:50 emerexkilled by themAK-47641 ms734 ms16.7°
20 bomb 0:15 Alp3rennkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:46 Alp3rennkilled by themMP9938 ms1359 ms5.5°
22 1:23 emerexhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:51 alphit by themM4A4172 ms–1.9°
22 0:50 emerexkilled by themM4A1-S141 ms234 ms1.4°

Shots

You fired 28 of your 52 first shots too soon: 17 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 emerexUSP-S331aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first2/4killed them1% / 56%
1 1:39 PikusUSP-S523fine - pros would have fired it too1/8killed them35% / 44%
2 1:18 cahilM4A1-S451fired while moving (225 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)35% / 64%
3 1:23 alpMP9671fine - pros would have fired it too0/373% / 73%
4 1:12 Alp3rennMP9320fired while moving (203 u/s), too fast to be accurate - stop first6/27cut short (a death, a reload)1% / 59%
4 1:09 Alp3rennUSP-S196fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
4 1:08 Alp3rennUSP-S192fine - pros would have fired it too1/2killed them64% / 64%
4 1:01 cahilUSP-S204aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/2cut short (a death, a reload)7% / 58%
5 1:41 emerexM4A1-S1183fired while moving (191 u/s), too fast to be accurate - stop first2/7killed them12% / 61%
5 1:33 Alp3rennM4A1-S1079aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 54%
5 1:33 Alp3rennM4A1-S1089fine - pros would have fired it too3/6killed them55% / 55%
6 bomb 0:25 PikusAK-471142aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first0/41% / 45%
6 round over cahilAK-471232fired while moving (87 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
6 round over cahilAK-471220fine - pros would have fired it too2/6killed them53% / 53%
7 1:07 alpM4A1-S483fine - pros would have fired it too2/7killed them55% / 55%
7 1:03 PikusM4A1-S425fired while moving (194 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
7 1:03 PikusM4A1-S401fine - pros would have fired it too1/2cut short (a death, a reload)63% / 63%
8 1:26 emerexM4A1-S1791fine - pros would have fired it too3/534% / 51%
8 1:12 Alp3rennM4A1-S421fired while moving (123 u/s), too fast to be accurate - stop first3/6killed them31% / 49%
8 1:10 alpM4A1-S558fine - pros would have fired it too1/2cut short (a death, a reload)65% / 65%
9 1:14 cahilMP9339fine - pros would have fired it too3/4cut short (a death, a reload)55% / 55%
10 1:11 Alp3rennMP9463fine - pros would have fired it too6/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 48%
10 1:10 Alp3rennMP9424aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/8killed them11% / 48%
10 1:09 PikusMP9714fired while moving (123 u/s), too fast to be accurate - stop first1/7killed them20% / 49%
11 bomb 0:36 emerexAK-471409fine - pros would have fired it too2/8killed them64% / 64%
11 bomb 0:33 Alp3rennAK-472257aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/21 bullet after pros would have stopped20% / 47%
11 bomb 0:32 Alp3rennAK-472257fine - pros would have fired it too1/21 bullet after pros would have stopped50% / 50%
11 bomb 0:32 Alp3rennAK-472258aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2killed them; 1 bullet after pros would have stopped14% / 45%
11 bomb 0:31 alpAK-471632aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/27% / 44%
11 bomb 0:31 alpAK-471632fine - pros would have fired it too2/8killed them; 1 bullet after pros would have stopped24% / 44%
11 bomb 0:27 PikusAK-472078fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
12 1:17 cahilM4A1-S93fine - pros would have fired it too2/5killed them59% / 59%
13 1:27 emerexGlock-18330aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)21% / 57%
14 1:28 alpMAC-10521fine - pros would have fired it too4/10killed them39% / 49%
14 0:26 PikusMAC-10645fired while moving (202 u/s), too fast to be accurate - stop first3/183% / 53%
14 0:24 PikusMAC-10296fine - pros would have fired it too1/12killed them31% / 48%
14 bomb 0:32 Alp3rennMAC-10266fine - pros would have fired it too6/15killed them42% / 57%
15 1:42 cahilM4A4771fired while moving (186 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)1% / 49%
16 1:23 emerexAK-471298fired while moving (177 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
16 1:23 emerexAK-471297fired while moving (88 u/s), too fast to be accurate - stop first0/35% / 59%
16 1:22 alpAK-47851fired while moving (167 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 60%
16 1:21 alpAK-47827fired while moving (87 u/s), too fast to be accurate - stop first2/184 bullets after pros would have stopped25% / 62%
16 1:15 emerexAK-471314fired while moving (119 u/s), too fast to be accurate - stop first1/82 bullets after pros would have stopped12% / 55%
17 1:10 alpAK-471406fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
17 0:46 cahilAK-47751fired while moving (130 u/s), too fast to be accurate - stop first1/9killed them11% / 51%
17 0:30 emerexAK-47875fine - pros would have fired it too3/6killed them53% / 53%
17 0:26 alpAK-47779fine - pros would have fired it too1/6killed them31% / 52%
17 0:11 Alp3rennAK-47656fired while moving (66 u/s), too fast to be accurate - stop first2/5killed them6% / 55%
18 1:34 cahilAK-47868fine - pros would have fired it too4/7killed them44% / 54%
19 0:50 emerexAK-47198fired while moving (208 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)9% / 58%
21 1:45 Alp3rennAK-47412aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)19% / 51%
22 0:51 alpAK-471704aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/9cut short (a death, a reload); 6 bullets after pros would have stopped4% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.