Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 81 | 31% |
| MAC-10 | 50 | 30% |
| MP9 | 38 | 45% |
| M4A1-S | 31 | 52% |
| USP-S | 16 | 31% |
| M4A4 | 5 | 40% |
| Glock-18 | 4 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/102 | 17 0:45 | 4 kills (AK-47 ×4), 1 headshot, in 34.1 s T | 8.3 |
| 3/102 | 11 bomb 0:36 | 3 kills (AK-47 ×3), 1 headshot, in 5.2 s CT | 5.9 |
| 7/102 | 14 1:42 | 4 kills (MAC-10 ×4), 2 headshots, in 95 s T | 4.0 |
| 10/102 | 10 1:10 | 2 kills (MP9 ×2), 1 headshot, in 0.9 s CT | 3.5 |
| 14/102 | 20 bomb 0:15 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.8 |
| 28/102 | 5 1:41 | 2 kills (M4A1-S ×2), all headshots, in 8.5 s CT | 1.4 |
| 33/102 | 1 1:40 | 2 kills (USP-S ×2), all headshots, in 2 s CT | 1.2 |
| 36/102 | 4 1:11 | 2 kills (MP9, USP-S), all headshots, in 3 s CT | 1.1 |
| 58/102 | 7 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 65/102 | 12 1:17 | 1 kill (M4A1-S) CT | 0.3 |
| 70/102 | 8 1:12 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 83/102 | 18 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 87/102 | 6 round over | 1 kill (AK-47), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 bomb 0:25 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - saved, the bomb went off · saw each other |
| 10 1:12 | 1v2 before the plant CT · 100 HP · Bombsite A | won - killed both · first fight won, saw each other |
| 11 bomb 0:37 | 1v5 after the plant CT · 100 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw them first |
| 12 1:19 | 1v4 before the plant CT · 100 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
| 14 0:27 | 1v2 before the plant T · 58 HP · Short Stairs | won - killed both · first fight won, saw each other |
| 17 0:38 | 1v3 before the plant T · 10 HP · Middle | won - killed all 3 · first fight won, saw each other |
Flashes
10 flashes: 3 good, 1 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:27 | good | blinded alp 4.8 s (2.0 s white), Alp3renn 4.7 s (1.9 s white) |
| 6 bomb 0:15 | good | blinded emerex 4.5 s (1.7 s white) |
| 12 1:23 | wasted | barely blinded Alp3renn 1.0 s (0.1 s white); blinded Few-j- 3.9 s holding Under A - safe |
| 15 1:49 | wasted | no enemy blinded for long; blinded Agnostic 2.5 s holding Outside Long - safe |
| 16 1:48 | weak | barely blinded cahil 2.7 s (0.4 s white) |
| 17 1:49 | good | blinded Alp3renn 3.5 s (0.9 s white), alp 3.2 s (0.7 s white) |
| 18 1:48 | wasted | barely blinded Alp3renn 1.4 s (0.1 s white); blinded ✈ 1.4 s on the move through T Spawn - safe |
| 20 1:45 | wasted | no enemy blinded for long; blinded Few-j- 4.8 s on the move through Upper Tunnel - safe; blinded ✈ 1.0 s on the move through Upper Tunnel - safe; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe |
| 21 1:46 | misled a peek | barely blinded alp 1.4 s (0.1 s white), Pikus 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked alp 0.3 s after the pop; got hit first |
| 22 1:47 | misled a peek | barely blinded Alp3renn 2.8 s (0.4 s white); blinded ✈ 1.1 s on the move through T Spawn - safe the enemy was barely blinded, and Agnostic peeked Alp3renn 0.8 s after the pop; got hit first |
Throws
44 grenades: 37 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:29 | punished | hit by emerex 1.0 s after throwing a flash at Short Stairs, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 443 units away; a jump throw |
| 10 1:18 | exposed | a molotov at Extended A - seen by 1 enemy for 0.2 s, the nearest 1026 units away; a running throw |
| 12 1:24 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 628 units away; a running throw |
| 16 1:40 | exposed | an HE at Long Doors - seen by 1 enemy for 0.5 s, the nearest 998 units away |
| 20 1:38 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1317 units away |
| 21 1:48 | punished | hit by Alp3renn 1.7 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 418 units away; a running throw |
| 22 1:19 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1085 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:33 | Side | cover not used: 128 units away, they'd have seen only your head | died | ||
| 7 1:04 | A Ramp | cover not used: 64 units away, they'd have seen only your head | died | ||
| 8 1:12 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 11 bomb 0:33 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:22 | A Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 18 1:34 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:07 | hold | held with 1ight, 873 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:04 | trade | Agnostic was killed 164 units away: not traded within 5 s (pros: 625 ms) |
| 6 bomb 0:25 | trade | Agnostic was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:07 | trade | Few-j- was killed 1421 units away: you traded in 203 ms (pros: 625 ms) |
| 8 1:24 | trade | Few-j- was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | trade | Few-j- was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | trade | Few-j- was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:13 | hold | held with Agnostic, 364 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after Agnostic) |
| 10 1:12 | trade | Agnostic was killed 440 units away: you traded in 2,875 ms (pros: 1,641 ms) |
| 12 1:19 | trade | Few-j- was killed 317 units away: you traded in 2,031 ms (pros: 1,641 ms) |
| 13 1:36 | trade | Few-j- was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | hold | held with Agnostic, 390 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before Agnostic) |
| 14 1:46 | hold | held with ✈, 611 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before ✈) |
| 14 1:28 | hold | held with Agnostic, 223 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Agnostic) |
| 14 1:27 | trade | Agnostic was killed 208 units away: you traded in 62 ms (pros: 625 ms) |
| 14 1:24 | trade | ✈ was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:27 | trade | Few-j- was killed 127 units away: you traded in 3,562 ms (pros: 969 ms) |
| 17 0:45 | hold | held with Few-j-, 475 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:45 | trade | Few-j- was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 0:38 | trade | ✈ was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:23 | trade | ✈ was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:14 | hold | held with Few-j-, 383 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after Few-j-) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | USP-S | 312 ms | 469 ms | 12.2° | ||
| 1 1:39 | hit by them | Glock-18 | 219 ms | – | 3.8° | ||
| 1 1:38 | killed them | USP-S | 1234 ms | 1234 ms | 15.3° | ||
| 2 1:18 | killed by them | Tec-9 | 312 ms | 312 ms | 1.5° | ||
| 3 1:32 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:28 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | killed by them | SSG 08 | 375 ms | 375 ms | 7.0° | ||
| 4 1:12 | killed them | MP9 | 234 ms | 1062 ms | 12.7° | ||
| 4 1:11 | hit them | MP9 | 94 ms | – | 9.3° | ||
| 4 1:09 | killed them | USP-S | 719 ms | 1281 ms | 4.1° | ||
| 4 1:03 | hit by them | MAC-10 | 375 ms | – | 7.0° | ||
| 4 1:01 | killed by them | MAC-10 | 422 ms | 422 ms | 1.6° | ||
| 4 1:01 | hit them | P2000 | 422 ms | – | 14.6° | ||
| 5 1:41 | killed them | M4A1-S | 391 ms | 484 ms | 0.8° | ||
| 5 1:41 | hit by them | SSG 08 | 438 ms | – | 0.7° | ||
| 5 1:33 | killed them | M4A1-S | 516 ms | 797 ms | 2.3° | ||
| 5 1:33 | hit by them | AK-47 | 703 ms | – | 15.2° | ||
| 5 1:32 | hit them | M4A4 | 500 ms | – | 5.1° | ||
| 5 1:32 | killed by them | AK-47 | 688 ms | 688 ms | 8.3° | ||
| 6 round over | hit by them | AK-47 | 312 ms | – | 4.6° | ||
| 6 round over | killed them | AK-47 | 438 ms | 641 ms | 52.1° | ||
| 6 round over | killed by them | Galil AR | 750 ms | 828 ms | 0.9° | ||
| 7 1:07 | killed them | M4A1-S | 328 ms | 641 ms | 0.9° | ||
| 7 1:03 | killed by them | Galil AR | 875 ms | 1234 ms | 4.7° | ||
| 7 1:03 | hit them | M4A4 | 828 ms | – | 49.6° | ||
| 8 1:26 | hit them | M4A4 | 297 ms | – | 2.7° | ||
| 8 1:26 | hit by them | AK-47 | 453 ms | – | 0.4° | ||
| 8 1:12 | killed them | M4A1-S | 469 ms | 672 ms | 6.1° | ||
| 8 1:12 | hit by them | AK-47 | 656 ms | – | 0.4° | ||
| 8 1:10 | hit them | M4A4 | 234 ms | – | 6.4° | ||
| 8 1:09 | killed by them | AK-47 | 422 ms | 422 ms | 1.5° | ||
| 9 1:14 | killed by them | AK-47 | 297 ms | 609 ms | 3.2° | ||
| 9 1:14 | hit them | MP9 | 359 ms | – | 3.3° | ||
| 10 1:11 | killed them | MP9 | 406 ms | 1406 ms | 2.5° | ||
| 10 1:11 | killed them | MP9 | 16 ms | 1453 ms | 6.4° | ||
| 10 1:11 | hit by them | AK-47 | 125 ms | – | 48.8° | ||
| 11 bomb 0:36 | killed them | AK-47 | 766 ms | 1156 ms | 8.5° | ||
| 11 bomb 0:33 | hit by them | AK-47 | 375 ms | – | 0.9° | ||
| 11 bomb 0:32 | killed them | AK-47 | 453 ms | 1281 ms | 1.1° | ||
| 11 bomb 0:31 | hit by them | AK-47 | 500 ms | – | 0.3° | ||
| 11 bomb 0:31 | killed them | AK-47 | 844 ms | 1031 ms | 3.1° | ||
| 11 bomb 0:27 | hit them | AK-47 | 344 ms | – | 1.6° | ||
| 11 bomb 0:27 | killed by them | AK-47 | 469 ms | 469 ms | 0.4° | ||
| 12 1:17 | killed them | M4A1-S | 406 ms | 500 ms | 49.4° | ||
| 12 bomb 0:40 | killed by them | AK-47 | 1031 ms | 1328 ms | 1.4° | ||
| 13 1:27 | killed by them | USP-S | 766 ms | 766 ms | 4.1° | ||
| 14 1:46 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | hit by them | Desert Eagle | 859 ms | – | 6.8° | ||
| 14 1:42 | killed them | MAC-10 | 875 ms | 875 ms | 0.9° | ||
| 14 1:28 | killed them | MAC-10 | 250 ms | 625 ms | 1.3° | ||
| 14 0:26 | hit them | MAC-10 | 953 ms | – | 7.6° | ||
| 14 0:23 | killed them | MAC-10 | 719 ms | 719 ms | 2.5° | ||
| 14 bomb 0:31 | killed them | MAC-10 | 469 ms | 922 ms | 7.3° | ||
| 14 bomb 0:31 | hit by them | MP9 | 547 ms | – | 18.8° | ||
| 15 1:42 | killed by them | FAMAS | 188 ms | 641 ms | 3.7° | ||
| 15 1:42 | hit them | M4A4 | 438 ms | – | 1.6° | ||
| 16 1:21 | hit by them | Five-SeveN | 172 ms | – | 1.5° | ||
| 16 1:21 | hit them | AK-47 | 438 ms | – | 3.8° | ||
| 16 1:15 | hit them | AK-47 | 500 ms | – | 3.0° | ||
| 16 1:14 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.9° | ||
| 17 1:10 | hit them | AK-47 | 312 ms | – | 2.1° | ||
| 17 0:46 | hit by them | M4A4 | 406 ms | – | 2.0° | ||
| 17 0:45 | killed them | AK-47 | 750 ms | 750 ms | 2.9° | ||
| 17 0:30 | killed them | AK-47 | 266 ms | 469 ms | 2.2° | ||
| 17 0:26 | killed them | AK-47 | 328 ms | 328 ms | 6.0° | ||
| 17 0:11 | killed them | AK-47 | 500 ms | 609 ms | 2.9° | ||
| 18 1:34 | killed them | AK-47 | 234 ms | 734 ms | 3.4° | ||
| 18 1:34 | hit by them | FAMAS | 578 ms | – | 10.1° | ||
| 18 1:34 | killed by them | SSG 08 | 578 ms | 578 ms | 3.2° | ||
| 19 0:56 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:50 | killed by them | AK-47 | 641 ms | 734 ms | 16.7° | ||
| 20 bomb 0:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:46 | killed by them | MP9 | 938 ms | 1359 ms | 5.5° | ||
| 22 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:51 | hit by them | M4A4 | 172 ms | – | 1.9° | ||
| 22 0:50 | killed by them | M4A1-S | 141 ms | 234 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 331 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 2/4 | killed them | 1% / 56% | |
| 1 1:39 | USP-S | 523 | fine - pros would have fired it too | 1/8 | killed them | 35% / 44% | |
| 2 1:18 | M4A1-S | 451 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 35% / 64% | |
| 3 1:23 | MP9 | 671 | fine - pros would have fired it too | 0/3 | 73% / 73% | ||
| 4 1:12 | MP9 | 320 | fired while moving (203 u/s), too fast to be accurate - stop first | 6/27 | cut short (a death, a reload) | 1% / 59% | |
| 4 1:09 | USP-S | 196 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 4 1:08 | USP-S | 192 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 4 1:01 | USP-S | 204 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 7% / 58% | |
| 5 1:41 | M4A1-S | 1183 | fired while moving (191 u/s), too fast to be accurate - stop first | 2/7 | killed them | 12% / 61% | |
| 5 1:33 | M4A1-S | 1079 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 54% | |
| 5 1:33 | M4A1-S | 1089 | fine - pros would have fired it too | 3/6 | killed them | 55% / 55% | |
| 6 bomb 0:25 | AK-47 | 1142 | aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first | 0/4 | 1% / 45% | ||
| 6 round over | AK-47 | 1232 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 6 round over | AK-47 | 1220 | fine - pros would have fired it too | 2/6 | killed them | 53% / 53% | |
| 7 1:07 | M4A1-S | 483 | fine - pros would have fired it too | 2/7 | killed them | 55% / 55% | |
| 7 1:03 | M4A1-S | 425 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 7 1:03 | M4A1-S | 401 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 63% / 63% | |
| 8 1:26 | M4A1-S | 1791 | fine - pros would have fired it too | 3/5 | 34% / 51% | ||
| 8 1:12 | M4A1-S | 421 | fired while moving (123 u/s), too fast to be accurate - stop first | 3/6 | killed them | 31% / 49% | |
| 8 1:10 | M4A1-S | 558 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 65% / 65% | |
| 9 1:14 | MP9 | 339 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 55% / 55% | |
| 10 1:11 | MP9 | 463 | fine - pros would have fired it too | 6/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 48% | |
| 10 1:10 | MP9 | 424 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/8 | killed them | 11% / 48% | |
| 10 1:09 | MP9 | 714 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/7 | killed them | 20% / 49% | |
| 11 bomb 0:36 | AK-47 | 1409 | fine - pros would have fired it too | 2/8 | killed them | 64% / 64% | |
| 11 bomb 0:33 | AK-47 | 2257 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 1 bullet after pros would have stopped | 20% / 47% | |
| 11 bomb 0:32 | AK-47 | 2257 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 50% / 50% | |
| 11 bomb 0:32 | AK-47 | 2258 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | killed them; 1 bullet after pros would have stopped | 14% / 45% | |
| 11 bomb 0:31 | AK-47 | 1632 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 7% / 44% | ||
| 11 bomb 0:31 | AK-47 | 1632 | fine - pros would have fired it too | 2/8 | killed them; 1 bullet after pros would have stopped | 24% / 44% | |
| 11 bomb 0:27 | AK-47 | 2078 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 12 1:17 | M4A1-S | 93 | fine - pros would have fired it too | 2/5 | killed them | 59% / 59% | |
| 13 1:27 | Glock-18 | 330 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 21% / 57% | |
| 14 1:28 | MAC-10 | 521 | fine - pros would have fired it too | 4/10 | killed them | 39% / 49% | |
| 14 0:26 | MAC-10 | 645 | fired while moving (202 u/s), too fast to be accurate - stop first | 3/18 | 3% / 53% | ||
| 14 0:24 | MAC-10 | 296 | fine - pros would have fired it too | 1/12 | killed them | 31% / 48% | |
| 14 bomb 0:32 | MAC-10 | 266 | fine - pros would have fired it too | 6/15 | killed them | 42% / 57% | |
| 15 1:42 | M4A4 | 771 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 1% / 49% | |
| 16 1:23 | AK-47 | 1298 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 16 1:23 | AK-47 | 1297 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/3 | 5% / 59% | ||
| 16 1:22 | AK-47 | 851 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 60% | |
| 16 1:21 | AK-47 | 827 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/18 | 4 bullets after pros would have stopped | 25% / 62% | |
| 16 1:15 | AK-47 | 1314 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/8 | 2 bullets after pros would have stopped | 12% / 55% | |
| 17 1:10 | AK-47 | 1406 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 17 0:46 | AK-47 | 751 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/9 | killed them | 11% / 51% | |
| 17 0:30 | AK-47 | 875 | fine - pros would have fired it too | 3/6 | killed them | 53% / 53% | |
| 17 0:26 | AK-47 | 779 | fine - pros would have fired it too | 1/6 | killed them | 31% / 52% | |
| 17 0:11 | AK-47 | 656 | fired while moving (66 u/s), too fast to be accurate - stop first | 2/5 | killed them | 6% / 55% | |
| 18 1:34 | AK-47 | 868 | fine - pros would have fired it too | 4/7 | killed them | 44% / 54% | |
| 19 0:50 | AK-47 | 198 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 9% / 58% | |
| 21 1:45 | AK-47 | 412 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 51% | |
| 22 0:51 | AK-47 | 1704 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/9 | cut short (a death, a reload); 6 bullets after pros would have stopped | 4% / 52% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
