ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 9-13 · Tue 27 Oct, 22:32

PikusSilver IV

The match

Aim

Scoreboard

35ADR64%KAST

Positioning

Shots

12/19Rushed↓2/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3222%
AK-472133%
USP-S1828%
SSG 08944%
Glock-18633%
Desert Eagle367%
P25020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
34/10214 1:24 2 kills (Scout ×2), in 57.3 s CT1.1
39/10212 bomb 0:40 1 kill (AK-47) T1.0
57/1023 1:01 1 kill (Scout), 1 headshot T0.6
59/1027 1:03 1 kill (Galil), 1 headshot T0.5
67/10211 bomb 0:27 1 kill (AK-47) T0.2
69/10210 1:12 1 kill (AK-47), 1 through smoke T0.0
72/1026 round over 1 kill (Galil) T-0.1
91/10213 1:00 1 kill (USP-S) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:54 1v3 before the plant T · 73 HP · Short Stairslost - died in the first fight · saw each other
7 bomb 0:24 1v1 after the plant T · 75 HP · Bombsite Alost - died later · saw each other
10 1:10 1v1 before the plant T · 41 HP · Long Alost - died in the first fight · saw each other
13 1:08 1v1 before the plant CT · 100 HP · Upper Tunnelwon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long; blinded themselves 4.5 s on the move through Outside Long - safe; blinded alp 4.7 s on the move through Outside Long - safe; blinded cahil 3.8 s on the move through Outside Long - safe
6 1:34 wastedno enemy blinded for long
7 1:36 goodblinded Few-j- 3.3 s (0.7 s white), ✈ 3.1 s (0.6 s white)
8 1:44 wastedno enemy blinded for long
11 1:33 wastedno enemy blinded for long; blinded themselves 4.4 s on the move through Outside Long - safe; blinded cahil 1.8 s holding Top Mid - safe; blinded Alp3renn 3.5 s on the move through Outside Long - safe
12 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 31 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:24 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1766 units away; a running throw

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 20 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 0:52 1ightShort Stairscover not used: 16 units away, they'd have seen only your headdied
7 1:04 KiriBombsite Acover not used: 96 units away, they'd have seen only your headkilled them
14 0:27 KiriUnder Acover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeemerex was killed 261 units away: not traded within 5 s (pros: 1,641 ms)
2 1:28 tradeemerex was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
2 1:02 tradealp was killed 220 units away: not traded within 5 s (pros: 969 ms)
3 1:12 tradeemerex was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
3 0:54 tradeAlp3renn was killed 187 units away: not traded within 5 s (pros: 969 ms)
5 1:42 holdheld with emerex, 550 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:41 tradeemerex was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
5 1:25 tradecahil was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 tradeAlp3renn was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
7 1:15 tradecahil was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
7 1:06 tradealp was killed 473 units away: you traded in 3,703 ms (pros: 1,641 ms)
7 bomb 0:26 holdheld with Alp3renn, 486 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after Alp3renn)
7 bomb 0:24 tradeAlp3renn was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
10 1:15 tradealp was killed 363 units away: you traded in 3,344 ms (pros: 1,641 ms)
10 1:11 peek togetherpeeked the same enemy as Alp3renn, 672 ms after them - late - your team-mate went first, as bait
10 1:10 tradeAlp3renn was killed 292 units away: not traded within 5 s (pros: 625 ms)
11 0:59 holdheld with alp, 259 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before alp)
11 bomb 0:32 tradeAlp3renn was killed 269 units away: you traded in 4,812 ms (pros: 1,641 ms)
11 bomb 0:30 tradealp was killed 734 units away: you traded in 3,531 ms (pros: 2,031 ms)
12 1:17 tradecahil was killed 650 units away: you traded in 4,016 ms (pros: 2,031 ms)
13 1:09 tradecahil was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
13 1:08 tradealp was killed 157 units away: not traded within 5 s (pros: 969 ms)
14 1:27 tradealp was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
15 1:21 holdheld with alp, 59 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before alp)
15 1:19 tradealp was killed 70 units away: not traded within 5 s (pros: 625 ms)
16 1:24 holdheld with emerex, 777 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after emerex)
16 1:24 holdheld with alp, 389 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before alp)
19 0:57 holdheld with alp, 533 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:37 holdheld with emerex, 991 units and 83° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Kirihit themGlock-18219 ms–3.8°
1 1:38 Kirikilled by themUSP-S1234 ms1234 ms15.3°
2 1:01 Agnostickilled by themM4A4469 ms1641 ms11.9°
2 1:01 Agnostichit themDesert Eagle469 ms–9.5°
3 1:07 1ighthit by themM4A4578 ms–1.1°
3 1:01 Kirikilled themSSG 08375 ms375 ms7.0°
3 0:51 1ightkilled by themM4A1-S688 ms688 ms3.0°
4 1:19 Agnostickilled by themM4A4266 ms438 ms0.4°
5 1:02 Agnostickilled by themM4A4906 ms1094 ms18.4°
6 round over Kirikilled themGalil AR750 ms828 ms0.9°
7 1:03 Kirikilled themGalil AR875 ms1234 ms4.7°
7 1:03 Kirihit by themM4A4828 ms–49.6°
7 bomb 0:14 Agnostichit themAK-47359 ms–2.0°
7 bomb 0:13 Agnostickilled by themM4A4578 ms578 ms2.7°
10 1:12 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:11 Kirikilled by themMP916 ms1453 ms6.4°
11 bomb 0:37 Agnostichit themAK-471719 ms–4.6°
11 bomb 0:37 Agnostichit by themM4A41797 ms–4.9°
11 bomb 0:27 Kirihit by themAK-47344 ms–1.6°
11 bomb 0:27 Kirikilled themAK-47469 ms469 ms0.4°
12 bomb 0:40 Kirikilled themAK-471031 ms1328 ms1.4°
13 1:27 ✈hit themP2000438 ms–1.6°
13 1:06 ✈hit themP20001500 ms–12.7°
13 1:00 ✈hit by themGlock-18453 ms–5.8°
13 1:00 ✈killed themUSP-S828 ms828 ms11.2°
14 1:24 ✈killed themSSG 08469 ms469 ms1.6°
14 1:08 Few-j-hit by themTec-9344 ms–0.9°
14 1:07 Few-j-hit themSSG 08500 ms–0.5°
14 0:27 Few-j-hit by themTec-9672 ms–5.8°
14 0:27 Few-j-killed themSSG 08703 ms703 ms3.1°
14 0:26 Kirihit by themMAC-10953 ms–7.6°
14 0:23 Kirikilled by themMAC-10719 ms719 ms2.5°
15 1:19 Agnostichit themDesert Eagle1359 ms–13.4°
15 1:19 Agnostickilled by themAK-471453 ms2062 ms6.1°
16 1:23 Agnostickilled by themAK-47391 ms594 ms7.7°
17 1:29 Few-j-killed by themAK-47328 ms328 ms1.5°
20 1:42 ✈killed by themMAC-10703 ms1156 ms23.5°
22 0:39 Few-j-killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 19 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 KiriGlock-18516fine - pros would have fired it too2/6cut short (a death, a reload)36% / 49%
2 1:01 AgnosticDesert Eagle506fine - pros would have fired it too1/3cut short (a death, a reload)48% / 48%
6 0:59 Few-j-Galil AR849aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/16cut short (a death, a reload); 7 bullets after pros would have stopped3% / 51%
6 round over KiriGalil AR1225aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
6 round over KiriGalil AR1200fired while moving (122 u/s), too fast to be accurate - stop first2/7killed them3% / 46%
7 1:03 KiriGalil AR467aim far off: your crosshair was about a player's width (39 units) off their body - get on target first5/15killed them9% / 59%
7 bomb 0:14 AgnosticAK-47446fired while moving (78 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)2% / 60%
10 1:09 KiriAK-47716fired while moving (101 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 56%
11 bomb 0:38 AgnosticAK-472351fired while moving (127 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped13% / 61%
11 bomb 0:37 AgnosticAK-472335fine - pros would have fired it too1/2cut short (a death, a reload); 1 bullet after pros would have stopped39% / 44%
11 bomb 0:27 KiriAK-472078aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them23% / 48%
12 1:29 AgnosticAK-471181fired while moving (187 u/s), too fast to be accurate - stop first0/45% / 49%
12 bomb 0:40 KiriAK-47198fine - pros would have fired it too4/4killed them30% / 55%
13 1:27 ✈USP-S1124fine - pros would have fired it too2/330% / 40%
13 1:08 ✈USP-S270fine - pros would have fired it too2/9cut short (a death, a reload)44% / 44%
13 1:00 ✈USP-S307aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/4killed them4% / 58%
15 1:19 AgnosticDesert Eagle717fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
16 1:23 AgnosticP250383aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2cut short (a death, a reload)8% / 55%
20 1:42 ✈USP-S545fired while moving (125 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)23% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.