Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 32 | 22% |
| AK-47 | 21 | 33% |
| USP-S | 18 | 28% |
| SSG 08 | 9 | 44% |
| Glock-18 | 6 | 33% |
| Desert Eagle | 3 | 67% |
| P250 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 34/102 | 14 1:24 | 2 kills (Scout ×2), in 57.3 s CT | 1.1 |
| 39/102 | 12 bomb 0:40 | 1 kill (AK-47) T | 1.0 |
| 57/102 | 3 1:01 | 1 kill (Scout), 1 headshot T | 0.6 |
| 59/102 | 7 1:03 | 1 kill (Galil), 1 headshot T | 0.5 |
| 67/102 | 11 bomb 0:27 | 1 kill (AK-47) T | 0.2 |
| 69/102 | 10 1:12 | 1 kill (AK-47), 1 through smoke T | 0.0 |
| 72/102 | 6 round over | 1 kill (Galil) T | -0.1 |
| 91/102 | 13 1:00 | 1 kill (USP-S) CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:54 | 1v3 before the plant T · 73 HP · Short Stairs | lost - died in the first fight · saw each other |
| 7 bomb 0:24 | 1v1 after the plant T · 75 HP · Bombsite A | lost - died later · saw each other |
| 10 1:10 | 1v1 before the plant T · 41 HP · Long A | lost - died in the first fight · saw each other |
| 13 1:08 | 1v1 before the plant CT · 100 HP · Upper Tunnel | won - killed them · saw each other |
Flashes
6 flashes: 1 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long; blinded themselves 4.5 s on the move through Outside Long - safe; blinded alp 4.7 s on the move through Outside Long - safe; blinded cahil 3.8 s on the move through Outside Long - safe |
| 6 1:34 | wasted | no enemy blinded for long |
| 7 1:36 | good | blinded Few-j- 3.3 s (0.7 s white), ✈ 3.1 s (0.6 s white) |
| 8 1:44 | wasted | no enemy blinded for long |
| 11 1:33 | wasted | no enemy blinded for long; blinded themselves 4.4 s on the move through Outside Long - safe; blinded cahil 1.8 s holding Top Mid - safe; blinded Alp3renn 3.5 s on the move through Outside Long - safe |
| 12 1:44 | wasted | no enemy blinded for long |
Throws
32 grenades: 31 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:24 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1766 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 0:52 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 7 1:04 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 14 0:27 | Under A | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | emerex was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:28 | trade | emerex was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:02 | trade | alp was killed 220 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:12 | trade | emerex was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:54 | trade | Alp3renn was killed 187 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:42 | hold | held with emerex, 550 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:41 | trade | emerex was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:25 | trade | cahil was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | trade | Alp3renn was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:15 | trade | cahil was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:06 | trade | alp was killed 473 units away: you traded in 3,703 ms (pros: 1,641 ms) |
| 7 bomb 0:26 | hold | held with Alp3renn, 486 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after Alp3renn) |
| 7 bomb 0:24 | trade | Alp3renn was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:15 | trade | alp was killed 363 units away: you traded in 3,344 ms (pros: 1,641 ms) |
| 10 1:11 | peek together | peeked the same enemy as Alp3renn, 672 ms after them - late - your team-mate went first, as bait |
| 10 1:10 | trade | Alp3renn was killed 292 units away: not traded within 5 s (pros: 625 ms) |
| 11 0:59 | hold | held with alp, 259 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before alp) |
| 11 bomb 0:32 | trade | Alp3renn was killed 269 units away: you traded in 4,812 ms (pros: 1,641 ms) |
| 11 bomb 0:30 | trade | alp was killed 734 units away: you traded in 3,531 ms (pros: 2,031 ms) |
| 12 1:17 | trade | cahil was killed 650 units away: you traded in 4,016 ms (pros: 2,031 ms) |
| 13 1:09 | trade | cahil was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:08 | trade | alp was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:27 | trade | alp was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:21 | hold | held with alp, 59 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before alp) |
| 15 1:19 | trade | alp was killed 70 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:24 | hold | held with emerex, 777 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after emerex) |
| 16 1:24 | hold | held with alp, 389 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before alp) |
| 19 0:57 | hold | held with alp, 533 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:37 | hold | held with emerex, 991 units and 83° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | Glock-18 | 219 ms | – | 3.8° | ||
| 1 1:38 | killed by them | USP-S | 1234 ms | 1234 ms | 15.3° | ||
| 2 1:01 | killed by them | M4A4 | 469 ms | 1641 ms | 11.9° | ||
| 2 1:01 | hit them | Desert Eagle | 469 ms | – | 9.5° | ||
| 3 1:07 | hit by them | M4A4 | 578 ms | – | 1.1° | ||
| 3 1:01 | killed them | SSG 08 | 375 ms | 375 ms | 7.0° | ||
| 3 0:51 | killed by them | M4A1-S | 688 ms | 688 ms | 3.0° | ||
| 4 1:19 | killed by them | M4A4 | 266 ms | 438 ms | 0.4° | ||
| 5 1:02 | killed by them | M4A4 | 906 ms | 1094 ms | 18.4° | ||
| 6 round over | killed them | Galil AR | 750 ms | 828 ms | 0.9° | ||
| 7 1:03 | killed them | Galil AR | 875 ms | 1234 ms | 4.7° | ||
| 7 1:03 | hit by them | M4A4 | 828 ms | – | 49.6° | ||
| 7 bomb 0:14 | hit them | AK-47 | 359 ms | – | 2.0° | ||
| 7 bomb 0:13 | killed by them | M4A4 | 578 ms | 578 ms | 2.7° | ||
| 10 1:12 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:11 | killed by them | MP9 | 16 ms | 1453 ms | 6.4° | ||
| 11 bomb 0:37 | hit them | AK-47 | 1719 ms | – | 4.6° | ||
| 11 bomb 0:37 | hit by them | M4A4 | 1797 ms | – | 4.9° | ||
| 11 bomb 0:27 | hit by them | AK-47 | 344 ms | – | 1.6° | ||
| 11 bomb 0:27 | killed them | AK-47 | 469 ms | 469 ms | 0.4° | ||
| 12 bomb 0:40 | killed them | AK-47 | 1031 ms | 1328 ms | 1.4° | ||
| 13 1:27 | hit them | P2000 | 438 ms | – | 1.6° | ||
| 13 1:06 | hit them | P2000 | 1500 ms | – | 12.7° | ||
| 13 1:00 | hit by them | Glock-18 | 453 ms | – | 5.8° | ||
| 13 1:00 | killed them | USP-S | 828 ms | 828 ms | 11.2° | ||
| 14 1:24 | killed them | SSG 08 | 469 ms | 469 ms | 1.6° | ||
| 14 1:08 | hit by them | Tec-9 | 344 ms | – | 0.9° | ||
| 14 1:07 | hit them | SSG 08 | 500 ms | – | 0.5° | ||
| 14 0:27 | hit by them | Tec-9 | 672 ms | – | 5.8° | ||
| 14 0:27 | killed them | SSG 08 | 703 ms | 703 ms | 3.1° | ||
| 14 0:26 | hit by them | MAC-10 | 953 ms | – | 7.6° | ||
| 14 0:23 | killed by them | MAC-10 | 719 ms | 719 ms | 2.5° | ||
| 15 1:19 | hit them | Desert Eagle | 1359 ms | – | 13.4° | ||
| 15 1:19 | killed by them | AK-47 | 1453 ms | 2062 ms | 6.1° | ||
| 16 1:23 | killed by them | AK-47 | 391 ms | 594 ms | 7.7° | ||
| 17 1:29 | killed by them | AK-47 | 328 ms | 328 ms | 1.5° | ||
| 20 1:42 | killed by them | MAC-10 | 703 ms | 1156 ms | 23.5° | ||
| 22 0:39 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 516 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 36% / 49% | |
| 2 1:01 | Desert Eagle | 506 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 48% / 48% | |
| 6 0:59 | Galil AR | 849 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/16 | cut short (a death, a reload); 7 bullets after pros would have stopped | 3% / 51% | |
| 6 round over | Galil AR | 1225 | aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 6 round over | Galil AR | 1200 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/7 | killed them | 3% / 46% | |
| 7 1:03 | Galil AR | 467 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 5/15 | killed them | 9% / 59% | |
| 7 bomb 0:14 | AK-47 | 446 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 2% / 60% | |
| 10 1:09 | AK-47 | 716 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 56% | |
| 11 bomb 0:38 | AK-47 | 2351 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 13% / 61% | |
| 11 bomb 0:37 | AK-47 | 2335 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 39% / 44% | |
| 11 bomb 0:27 | AK-47 | 2078 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 23% / 48% | |
| 12 1:29 | AK-47 | 1181 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/4 | 5% / 49% | ||
| 12 bomb 0:40 | AK-47 | 198 | fine - pros would have fired it too | 4/4 | killed them | 30% / 55% | |
| 13 1:27 | USP-S | 1124 | fine - pros would have fired it too | 2/3 | 30% / 40% | ||
| 13 1:08 | USP-S | 270 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 44% / 44% | |
| 13 1:00 | USP-S | 307 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/4 | killed them | 4% / 58% | |
| 15 1:19 | Desert Eagle | 717 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 16 1:23 | P250 | 383 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 55% | |
| 20 1:42 | USP-S | 545 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 23% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
